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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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<title>Crazy Eddies GUI System: CEGUI::AnimationInstance Class Reference</title>
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   <div id="projectname">Crazy Eddies GUI System&#160;<span id="projectnumber">0.7.6</span></div>
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      <li class="navelem"><a class="el" href="namespaceCEGUI.html">CEGUI</a>      </li>
      <li class="navelem"><a class="el" href="classCEGUI_1_1AnimationInstance.html">AnimationInstance</a>      </li>
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<a href="#pub-methods">Public Member Functions</a> &#124;
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<!-- doxytag: class="CEGUI::AnimationInstance" -->
<p>Defines an 'animation instance' class.  
 <a href="classCEGUI_1_1AnimationInstance.html#details">More...</a></p>
<div id="dynsection-0" onclick="return toggleVisibility(this)" class="dynheader closed" style="cursor:pointer;">
  <img id="dynsection-0-trigger" src="closed.png"/> Collaboration diagram for CEGUI::AnimationInstance:</div>
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<p><a href="classCEGUI_1_1AnimationInstance-members.html">List of all members.</a></p>
<table class="memberdecls">
<tr><td colspan="2"><h2><a name="pub-methods"></a>
Public Member Functions</h2></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a6883297f5dc384269957ab9ac7c7fc33"></a><!-- doxytag: member="CEGUI::AnimationInstance::AnimationInstance" ref="a6883297f5dc384269957ab9ac7c7fc33" args="(Animation *definition)" -->
&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1AnimationInstance.html#a6883297f5dc384269957ab9ac7c7fc33">AnimationInstance</a> (<a class="el" href="classCEGUI_1_1Animation.html">Animation</a> *definition)</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">internal constructor, please use <a class="el" href="classCEGUI_1_1AnimationManager.html#ad157d5e9015e448ce6c20f635de70ec1" title="Instantiates given animation.">AnimationManager::instantiateAnimation</a> <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1AnimationInstance.html#a305f0c42411708f21ce1b5893bf837b1">~AnimationInstance</a> (void)</td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a03751ef1b6173c49109630cb74b45e6c"></a><!-- doxytag: member="CEGUI::AnimationInstance::getDefinition" ref="a03751ef1b6173c49109630cb74b45e6c" args="() const " -->
<a class="el" href="classCEGUI_1_1Animation.html">Animation</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1AnimationInstance.html#a03751ef1b6173c49109630cb74b45e6c">getDefinition</a> () const </td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Retrieves the animation definition that is used in this instance. <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a3e3446861121dc80a5f31207bbd62f6f"></a><!-- doxytag: member="CEGUI::AnimationInstance::setTarget" ref="a3e3446861121dc80a5f31207bbd62f6f" args="(PropertySet *target)" -->
void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1AnimationInstance.html#a3e3446861121dc80a5f31207bbd62f6f">setTarget</a> (<a class="el" href="classCEGUI_1_1PropertySet.html">PropertySet</a> *target)</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the target property set - this class will get it's properties affected by the Affectors! <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a02713c5f140444f24b65a3aacd23f642"></a><!-- doxytag: member="CEGUI::AnimationInstance::getTarget" ref="a02713c5f140444f24b65a3aacd23f642" args="() const " -->
<a class="el" href="classCEGUI_1_1PropertySet.html">PropertySet</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1AnimationInstance.html#a02713c5f140444f24b65a3aacd23f642">getTarget</a> () const </td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Retrieves the target property set. <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="acb05fe777cb5b04fb6af95245bc44de6"></a><!-- doxytag: member="CEGUI::AnimationInstance::setEventReceiver" ref="acb05fe777cb5b04fb6af95245bc44de6" args="(EventSet *receiver)" -->
void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1AnimationInstance.html#acb05fe777cb5b04fb6af95245bc44de6">setEventReceiver</a> (<a class="el" href="classCEGUI_1_1EventSet.html">EventSet</a> *receiver)</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets event receiver - this class will receive events when something happens to the playback of this animation - it starts, stops, pauses, unpauses, ends and loops. <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a34f75eadeffe4b4dd51d51ca9989d8dc"></a><!-- doxytag: member="CEGUI::AnimationInstance::getEventReceiver" ref="a34f75eadeffe4b4dd51d51ca9989d8dc" args="() const " -->
<a class="el" href="classCEGUI_1_1EventSet.html">EventSet</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1AnimationInstance.html#a34f75eadeffe4b4dd51d51ca9989d8dc">getEventReceiver</a> () const </td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Retrieves the event receiver. <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a0020e1cc6c1e2bafa219c1fd3f269c6a"></a><!-- doxytag: member="CEGUI::AnimationInstance::setEventSender" ref="a0020e1cc6c1e2bafa219c1fd3f269c6a" args="(EventSet *sender)" -->
void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1AnimationInstance.html#a0020e1cc6c1e2bafa219c1fd3f269c6a">setEventSender</a> (<a class="el" href="classCEGUI_1_1EventSet.html">EventSet</a> *sender)</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets event sender - this class will send events and can affect this animation instance if there are any auto subscriptions defined in the animation definition. <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a72f2ac923c7b55ceabb12d9e113740db"></a><!-- doxytag: member="CEGUI::AnimationInstance::getEventSender" ref="a72f2ac923c7b55ceabb12d9e113740db" args="() const " -->
<a class="el" href="classCEGUI_1_1EventSet.html">EventSet</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1AnimationInstance.html#a72f2ac923c7b55ceabb12d9e113740db">getEventSender</a> () const </td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Retrieves the event sender. <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="ae662bdea35368deab7b4a58d9b2225d1"></a><!-- doxytag: member="CEGUI::AnimationInstance::setTargetWindow" ref="ae662bdea35368deab7b4a58d9b2225d1" args="(Window *target)" -->
void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1AnimationInstance.html#ae662bdea35368deab7b4a58d9b2225d1">setTargetWindow</a> (<a class="el" href="classCEGUI_1_1Window.html">Window</a> *target)</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Helper method, sets given window as target property set, event receiver and event set. <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a27278ccddd551605069f508e3eeaf758"></a><!-- doxytag: member="CEGUI::AnimationInstance::setPosition" ref="a27278ccddd551605069f508e3eeaf758" args="(float position)" -->
void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1AnimationInstance.html#a27278ccddd551605069f508e3eeaf758">setPosition</a> (float position)</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets playback position. Has to be higher or equal to 0.0 and lower or equal to <a class="el" href="classCEGUI_1_1Animation.html" title="Defines an &#39;animation&#39; class.">Animation</a> definition's duration. <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="aa3a2866638b7f9ba665ad00a800be6ab"></a><!-- doxytag: member="CEGUI::AnimationInstance::getPosition" ref="aa3a2866638b7f9ba665ad00a800be6ab" args="() const " -->
float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1AnimationInstance.html#aa3a2866638b7f9ba665ad00a800be6ab">getPosition</a> () const </td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Retrieves current playback position. <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a1328c7e681e64f2b8daa60a51003de75"></a><!-- doxytag: member="CEGUI::AnimationInstance::setSpeed" ref="a1328c7e681e64f2b8daa60a51003de75" args="(float speed)" -->
void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1AnimationInstance.html#a1328c7e681e64f2b8daa60a51003de75">setSpeed</a> (float speed)</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets playback speed - you can speed up / slow down individual instances of the same animation. 1.0 means normal playback. <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a4fe173077a75073b7ddf7b79801d0c9a"></a><!-- doxytag: member="CEGUI::AnimationInstance::getSpeed" ref="a4fe173077a75073b7ddf7b79801d0c9a" args="() const " -->
float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1AnimationInstance.html#a4fe173077a75073b7ddf7b79801d0c9a">getSpeed</a> () const </td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Retrieves current playback speed. <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="aca59f5b0ec462ac15122f14f6ae5ee4a"></a><!-- doxytag: member="CEGUI::AnimationInstance::setSkipNextStep" ref="aca59f5b0ec462ac15122f14f6ae5ee4a" args="(bool skip)" -->
void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1AnimationInstance.html#aca59f5b0ec462ac15122f14f6ae5ee4a">setSkipNextStep</a> (bool skip)</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Controls whether the next time step is skipped. <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1AnimationInstance.html#a3278c3699c97a97c8f9c72ca85575280">getSkipNextStep</a> () const </td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns true if the next step is *going* to be skipped.  <a href="#a3278c3699c97a97c8f9c72ca85575280"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1AnimationInstance.html#acf9da6b6514aeebadc9908b66903202d">setMaxStepDeltaSkip</a> (float maxDelta)</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the max delta before step skipping occurs.  <a href="#acf9da6b6514aeebadc9908b66903202d"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="ae847eca48decb778a4e079a423cedbf9"></a><!-- doxytag: member="CEGUI::AnimationInstance::getMaxStepDeltaSkip" ref="ae847eca48decb778a4e079a423cedbf9" args="() const " -->
float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1AnimationInstance.html#ae847eca48decb778a4e079a423cedbf9">getMaxStepDeltaSkip</a> () const </td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Gets the max delta before step skipping occurs. <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1AnimationInstance.html#a893605d677440c8d58b9b9a78af6c8eb">setMaxStepDeltaClamp</a> (float maxDelta)</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the max delta before step clamping occurs.  <a href="#a893605d677440c8d58b9b9a78af6c8eb"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a3e1854c76a0128fdc2f6d13673a0c8fe"></a><!-- doxytag: member="CEGUI::AnimationInstance::getMaxStepDeltaClamp" ref="a3e1854c76a0128fdc2f6d13673a0c8fe" args="() const " -->
float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1AnimationInstance.html#a3e1854c76a0128fdc2f6d13673a0c8fe">getMaxStepDeltaClamp</a> () const </td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Gets the max delta before step clamping occurs. <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1AnimationInstance.html#ac16040faec42913eb2d9ff76331bd9c3">start</a> (bool skipNextStep=true)</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Starts this animation instance - sets position to 0.0 and unpauses.  <a href="#ac16040faec42913eb2d9ff76331bd9c3"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a1ab912092e42207badd5cde3d88d7a84"></a><!-- doxytag: member="CEGUI::AnimationInstance::stop" ref="a1ab912092e42207badd5cde3d88d7a84" args="()" -->
void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1AnimationInstance.html#a1ab912092e42207badd5cde3d88d7a84">stop</a> ()</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Stops this animation instance - sets position to 0.0 and pauses. <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a51252b8968288d1232701ace70494bbb"></a><!-- doxytag: member="CEGUI::AnimationInstance::pause" ref="a51252b8968288d1232701ace70494bbb" args="()" -->
void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1AnimationInstance.html#a51252b8968288d1232701ace70494bbb">pause</a> ()</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Pauses this animation instance - stops it from stepping forward. <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1AnimationInstance.html#aba5a76b9f4440190a0be96ef9785da03">unpause</a> (bool skipNextStep=true)</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Unpauses this animation instance - allows it to step forward again.  <a href="#aba5a76b9f4440190a0be96ef9785da03"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1AnimationInstance.html#a67161a2891e6a08a4cc34211a7a48440">togglePause</a> (bool skipNextStep=true)</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Pauses the animation if it's running and unpauses it if it isn't.  <a href="#a67161a2891e6a08a4cc34211a7a48440"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="abf1384262eb3e2d23c265ee768f3f9bf"></a><!-- doxytag: member="CEGUI::AnimationInstance::isRunning" ref="abf1384262eb3e2d23c265ee768f3f9bf" args="() const " -->
bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1AnimationInstance.html#abf1384262eb3e2d23c265ee768f3f9bf">isRunning</a> () const </td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns true if this animation instance is currently unpaused, if it is stepping forward. <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a916c47f87ba4e78ff75e451ad9cf49d6"></a><!-- doxytag: member="CEGUI::AnimationInstance::step" ref="a916c47f87ba4e78ff75e451ad9cf49d6" args="(float delta)" -->
void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1AnimationInstance.html#a916c47f87ba4e78ff75e451ad9cf49d6">step</a> (float delta)</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Internal method, steps the animation forward by the given delta. <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a038202fc1864069cef0435bc58ff02ed"></a><!-- doxytag: member="CEGUI::AnimationInstance::handleStart" ref="a038202fc1864069cef0435bc58ff02ed" args="(const CEGUI::EventArgs &amp;e)" -->
bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1AnimationInstance.html#a038202fc1864069cef0435bc58ff02ed">handleStart</a> (const <a class="el" href="classCEGUI_1_1EventArgs.html">CEGUI::EventArgs</a> &amp;e)</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">handler that starts the animation instance <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a49480997b8e6c563e91d7b7549e032ec"></a><!-- doxytag: member="CEGUI::AnimationInstance::handleStop" ref="a49480997b8e6c563e91d7b7549e032ec" args="(const CEGUI::EventArgs &amp;e)" -->
bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1AnimationInstance.html#a49480997b8e6c563e91d7b7549e032ec">handleStop</a> (const <a class="el" href="classCEGUI_1_1EventArgs.html">CEGUI::EventArgs</a> &amp;e)</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">handler that stops the animation instance <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a90f064e065f4437728584b7d888e8b5e"></a><!-- doxytag: member="CEGUI::AnimationInstance::handlePause" ref="a90f064e065f4437728584b7d888e8b5e" args="(const CEGUI::EventArgs &amp;e)" -->
bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1AnimationInstance.html#a90f064e065f4437728584b7d888e8b5e">handlePause</a> (const <a class="el" href="classCEGUI_1_1EventArgs.html">CEGUI::EventArgs</a> &amp;e)</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">handler that pauses the animation instance <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="aa1a8943d81fcce85714550557cb2af70"></a><!-- doxytag: member="CEGUI::AnimationInstance::handleUnpause" ref="aa1a8943d81fcce85714550557cb2af70" args="(const CEGUI::EventArgs &amp;e)" -->
bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1AnimationInstance.html#aa1a8943d81fcce85714550557cb2af70">handleUnpause</a> (const <a class="el" href="classCEGUI_1_1EventArgs.html">CEGUI::EventArgs</a> &amp;e)</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">handler that unpauses the animation instance <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a4f5fc4bc04f90c1e5ee15547bcc4d1ec"></a><!-- doxytag: member="CEGUI::AnimationInstance::handleTogglePause" ref="a4f5fc4bc04f90c1e5ee15547bcc4d1ec" args="(const CEGUI::EventArgs &amp;e)" -->
bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1AnimationInstance.html#a4f5fc4bc04f90c1e5ee15547bcc4d1ec">handleTogglePause</a> (const <a class="el" href="classCEGUI_1_1EventArgs.html">CEGUI::EventArgs</a> &amp;e)</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">handler that toggles pause on this animation instance <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a4eeab47922f515345a620de16cf5c8b4"></a><!-- doxytag: member="CEGUI::AnimationInstance::savePropertyValue" ref="a4eeab47922f515345a620de16cf5c8b4" args="(const String &amp;propertyName)" -->
void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1AnimationInstance.html#a4eeab47922f515345a620de16cf5c8b4">savePropertyValue</a> (const <a class="el" href="classCEGUI_1_1String.html">String</a> &amp;propertyName)</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Internal method, saves given property (called before it's affected) <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1AnimationInstance.html#aeadf227bfa3d7c26ac8f5780e53af6e0">purgeSavedPropertyValues</a> (void)</td></tr>
<tr><td class="memItemLeft" align="right" valign="top">const <a class="el" href="classCEGUI_1_1String.html">String</a> &amp;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1AnimationInstance.html#a1c7dfc6a92e934f6063f11c63a1b8a69">getSavedPropertyValue</a> (const <a class="el" href="classCEGUI_1_1String.html">String</a> &amp;propertyName)</td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1AnimationInstance.html#aeea6bfc45f1fd9eb4e43028c7257c036">addAutoConnection</a> (<a class="el" href="classCEGUI_1_1RefCounted.html">Event::Connection</a> conn)</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Internal method, adds reference to created auto connection.  <a href="#aeea6bfc45f1fd9eb4e43028c7257c036"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1AnimationInstance.html#ad4d477fdeb44b17d24720c30b4cfff17">unsubscribeAutoConnections</a> ()</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Internal method, unsubscribes auto connections.  <a href="#ad4d477fdeb44b17d24720c30b4cfff17"></a><br/></td></tr>
<tr><td colspan="2"><h2><a name="pub-static-attribs"></a>
Static Public Attributes</h2></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">static const <a class="el" href="classCEGUI_1_1String.html">String</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1AnimationInstance.html#ada34b7a0c20e56df7100ef11f44b0966">EventNamespace</a></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a6fa75e86d3dac3372dcf7ef7e6a8645a"></a><!-- doxytag: member="CEGUI::AnimationInstance::EventAnimationStarted" ref="a6fa75e86d3dac3372dcf7ef7e6a8645a" args="" -->
static const <a class="el" href="classCEGUI_1_1String.html">String</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1AnimationInstance.html#a6fa75e86d3dac3372dcf7ef7e6a8645a">EventAnimationStarted</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">fired when animation instance starts <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a4e7535006a1f6d419841b83e5d5bfc4f"></a><!-- doxytag: member="CEGUI::AnimationInstance::EventAnimationStopped" ref="a4e7535006a1f6d419841b83e5d5bfc4f" args="" -->
static const <a class="el" href="classCEGUI_1_1String.html">String</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1AnimationInstance.html#a4e7535006a1f6d419841b83e5d5bfc4f">EventAnimationStopped</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">fired when animation instance stops <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a5b0ed6d75fe4d30f797a754145c5945f"></a><!-- doxytag: member="CEGUI::AnimationInstance::EventAnimationPaused" ref="a5b0ed6d75fe4d30f797a754145c5945f" args="" -->
static const <a class="el" href="classCEGUI_1_1String.html">String</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1AnimationInstance.html#a5b0ed6d75fe4d30f797a754145c5945f">EventAnimationPaused</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">fired when animation instance pauses <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a8f057f367c94f4d58d80890b0625fc3a"></a><!-- doxytag: member="CEGUI::AnimationInstance::EventAnimationUnpaused" ref="a8f057f367c94f4d58d80890b0625fc3a" args="" -->
static const <a class="el" href="classCEGUI_1_1String.html">String</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1AnimationInstance.html#a8f057f367c94f4d58d80890b0625fc3a">EventAnimationUnpaused</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">fired when animation instance unpauses <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="ae84572bd4a20d10e0be7e7ea2900b251"></a><!-- doxytag: member="CEGUI::AnimationInstance::EventAnimationEnded" ref="ae84572bd4a20d10e0be7e7ea2900b251" args="" -->
static const <a class="el" href="classCEGUI_1_1String.html">String</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1AnimationInstance.html#ae84572bd4a20d10e0be7e7ea2900b251">EventAnimationEnded</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">fired when animation instance ends <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="adee18e698612059e62ed86b5bad3b1f8"></a><!-- doxytag: member="CEGUI::AnimationInstance::EventAnimationLooped" ref="adee18e698612059e62ed86b5bad3b1f8" args="" -->
static const <a class="el" href="classCEGUI_1_1String.html">String</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1AnimationInstance.html#adee18e698612059e62ed86b5bad3b1f8">EventAnimationLooped</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">fired when animation instance loops <br/></td></tr>
</table>
<hr/><a name="details" id="details"></a><h2>Detailed Description</h2>
<div class="textblock"><p>Defines an 'animation instance' class. </p>
<p><a class="el" href="classCEGUI_1_1Animation.html" title="Defines an &#39;animation&#39; class.">Animation</a> classes hold definition of the animation. Whilst this class holds data needed to use the animation definition - target <a class="el" href="classCEGUI_1_1PropertySet.html" title="Class that contains a collection of Property objects.">PropertySet</a>, event receiver, animation position, ...</p>
<p>You have to define animation first and then instantiate it via <a class="el" href="classCEGUI_1_1AnimationManager.html#ad157d5e9015e448ce6c20f635de70ec1" title="Instantiates given animation.">AnimationManager::instantiateAnimation</a></p>
<dl class="see"><dt><b>See also:</b></dt><dd><a class="el" href="classCEGUI_1_1Animation.html" title="Defines an &#39;animation&#39; class.">Animation</a> </dd></dl>
</div><hr/><h2>Constructor &amp; Destructor Documentation</h2>
<a class="anchor" id="a305f0c42411708f21ce1b5893bf837b1"></a><!-- doxytag: member="CEGUI::AnimationInstance::~AnimationInstance" ref="a305f0c42411708f21ce1b5893bf837b1" args="(void)" -->
<div class="memitem">
<div class="memproto">
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          <td class="memname">CEGUI::AnimationInstance::~AnimationInstance </td>
          <td>(</td>
          <td class="paramtype">void&#160;</td>
          <td class="paramname"></td><td>)</td>
          <td></td>
        </tr>
      </table>
</div>
<div class="memdoc">
<p>internal destructor, please use <a class="el" href="classCEGUI_1_1AnimationManager.html#a7558e9ba0094731a62281e237842e933" title="Destroys given animation instance.">AnimationManager::destroyAnimationInstance</a> </p>

</div>
</div>
<hr/><h2>Member Function Documentation</h2>
<a class="anchor" id="aeea6bfc45f1fd9eb4e43028c7257c036"></a><!-- doxytag: member="CEGUI::AnimationInstance::addAutoConnection" ref="aeea6bfc45f1fd9eb4e43028c7257c036" args="(Event::Connection conn)" -->
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<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">void CEGUI::AnimationInstance::addAutoConnection </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="classCEGUI_1_1RefCounted.html">Event::Connection</a>&#160;</td>
          <td class="paramname"><em>conn</em></td><td>)</td>
          <td></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>Internal method, adds reference to created auto connection. </p>
<dl class="user"><dt><b></b></dt><dd>DO NOT USE THIS DIRECTLY </dd></dl>

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</div>
<a class="anchor" id="a1c7dfc6a92e934f6063f11c63a1b8a69"></a><!-- doxytag: member="CEGUI::AnimationInstance::getSavedPropertyValue" ref="a1c7dfc6a92e934f6063f11c63a1b8a69" args="(const String &amp;propertyName)" -->
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          <td class="memname">const <a class="el" href="classCEGUI_1_1String.html">String</a>&amp; CEGUI::AnimationInstance::getSavedPropertyValue </td>
          <td>(</td>
          <td class="paramtype">const <a class="el" href="classCEGUI_1_1String.html">String</a> &amp;&#160;</td>
          <td class="paramname"><em>propertyName</em></td><td>)</td>
          <td></td>
        </tr>
      </table>
</div>
<div class="memdoc">
<p>retrieves saved value, if it isn't cached already, it retrieves it fresh from the properties </p>

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<a class="anchor" id="a3278c3699c97a97c8f9c72ca85575280"></a><!-- doxytag: member="CEGUI::AnimationInstance::getSkipNextStep" ref="a3278c3699c97a97c8f9c72ca85575280" args="() const " -->
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          <td class="memname">bool CEGUI::AnimationInstance::getSkipNextStep </td>
          <td>(</td>
          <td class="paramname"></td><td>)</td>
          <td> const</td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>Returns true if the next step is *going* to be skipped. </p>
<dl class="user"><dt><b></b></dt><dd>If it was skipped already, this returns false as step resets it to false after it skips one step. </dd></dl>

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</div>
<a class="anchor" id="aeadf227bfa3d7c26ac8f5780e53af6e0"></a><!-- doxytag: member="CEGUI::AnimationInstance::purgeSavedPropertyValues" ref="aeadf227bfa3d7c26ac8f5780e53af6e0" args="(void)" -->
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          <td class="memname">void CEGUI::AnimationInstance::purgeSavedPropertyValues </td>
          <td>(</td>
          <td class="paramtype">void&#160;</td>
          <td class="paramname"></td><td>)</td>
          <td></td>
        </tr>
      </table>
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<div class="memdoc">
<p>this purges all saved values forcing this class to gather new ones fresh from the properties </p>

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<a class="anchor" id="a893605d677440c8d58b9b9a78af6c8eb"></a><!-- doxytag: member="CEGUI::AnimationInstance::setMaxStepDeltaClamp" ref="a893605d677440c8d58b9b9a78af6c8eb" args="(float maxDelta)" -->
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          <td class="memname">void CEGUI::AnimationInstance::setMaxStepDeltaClamp </td>
          <td>(</td>
          <td class="paramtype">float&#160;</td>
          <td class="paramname"><em>maxDelta</em></td><td>)</td>
          <td></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>Sets the max delta before step clamping occurs. </p>
<dl><dt><b>Parameters:</b></dt><dd>
  <table class="params">
    <tr><td class="paramname">maxDelta</td><td>delta in seconds, if this value is reached, the step is clamped. (use -1.0f if you never want to clamp - this is the default)</td></tr>
  </table>
  </dd>
</dl>
<dl class="user"><dt><b></b></dt><dd>If you want to ensure the animation steps at most 1.0 / 60.0 seconds at a timem you should call setMaxStepDeltaClamp(1.0f / 60.0f). This essentially slows the animation down in case the FPS drops below 60. </dd></dl>

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<a class="anchor" id="acf9da6b6514aeebadc9908b66903202d"></a><!-- doxytag: member="CEGUI::AnimationInstance::setMaxStepDeltaSkip" ref="acf9da6b6514aeebadc9908b66903202d" args="(float maxDelta)" -->
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          <td class="memname">void CEGUI::AnimationInstance::setMaxStepDeltaSkip </td>
          <td>(</td>
          <td class="paramtype">float&#160;</td>
          <td class="paramname"><em>maxDelta</em></td><td>)</td>
          <td></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>Sets the max delta before step skipping occurs. </p>
<dl><dt><b>Parameters:</b></dt><dd>
  <table class="params">
    <tr><td class="paramname">maxDelta</td><td>delta in seconds, if this value is reached, the step is skipped (use -1.0f if you never want to skip - this is the default)</td></tr>
  </table>
  </dd>
</dl>
<dl class="user"><dt><b></b></dt><dd>If you want to ensure your animation is not skipped entirely after layouts are loaded or other time consuming operations are done, use this method.</dd></dl>
<p>For example setMaxStepDeltaSkip(1.0f / 25.0f) ensures that if FPS drops below 25, the animation just stops progressing and waits till FPS raises. </p>

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</div>
<a class="anchor" id="ac16040faec42913eb2d9ff76331bd9c3"></a><!-- doxytag: member="CEGUI::AnimationInstance::start" ref="ac16040faec42913eb2d9ff76331bd9c3" args="(bool skipNextStep=true)" -->
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          <td class="memname">void CEGUI::AnimationInstance::start </td>
          <td>(</td>
          <td class="paramtype">bool&#160;</td>
          <td class="paramname"><em>skipNextStep</em> = <code>true</code></td><td>)</td>
          <td></td>
        </tr>
      </table>
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<div class="memdoc">

<p>Starts this animation instance - sets position to 0.0 and unpauses. </p>
<dl><dt><b>Parameters:</b></dt><dd>
  <table class="params">
    <tr><td class="paramname">skipNextStep</td><td>if true the next injected time pulse is skipped</td></tr>
  </table>
  </dd>
</dl>
<dl class="user"><dt><b></b></dt><dd>This also causes base values to be purged! </dd></dl>

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</div>
<a class="anchor" id="a67161a2891e6a08a4cc34211a7a48440"></a><!-- doxytag: member="CEGUI::AnimationInstance::togglePause" ref="a67161a2891e6a08a4cc34211a7a48440" args="(bool skipNextStep=true)" -->
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          <td class="memname">void CEGUI::AnimationInstance::togglePause </td>
          <td>(</td>
          <td class="paramtype">bool&#160;</td>
          <td class="paramname"><em>skipNextStep</em> = <code>true</code></td><td>)</td>
          <td></td>
        </tr>
      </table>
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<div class="memdoc">

<p>Pauses the animation if it's running and unpauses it if it isn't. </p>
<dl><dt><b>Parameters:</b></dt><dd>
  <table class="params">
    <tr><td class="paramname">skipNextStep</td><td>if true the next injected time pulse is skipped (only applies when unpausing!) </td></tr>
  </table>
  </dd>
</dl>

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<a class="anchor" id="aba5a76b9f4440190a0be96ef9785da03"></a><!-- doxytag: member="CEGUI::AnimationInstance::unpause" ref="aba5a76b9f4440190a0be96ef9785da03" args="(bool skipNextStep=true)" -->
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          <td class="memname">void CEGUI::AnimationInstance::unpause </td>
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          <td class="paramtype">bool&#160;</td>
          <td class="paramname"><em>skipNextStep</em> = <code>true</code></td><td>)</td>
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<p>Unpauses this animation instance - allows it to step forward again. </p>
<dl><dt><b>Parameters:</b></dt><dd>
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    <tr><td class="paramname">skipNextStep</td><td>if true the next injected time pulse is skipped </td></tr>
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<a class="anchor" id="ad4d477fdeb44b17d24720c30b4cfff17"></a><!-- doxytag: member="CEGUI::AnimationInstance::unsubscribeAutoConnections" ref="ad4d477fdeb44b17d24720c30b4cfff17" args="()" -->
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          <td class="memname">void CEGUI::AnimationInstance::unsubscribeAutoConnections </td>
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<p>Internal method, unsubscribes auto connections. </p>
<dl class="user"><dt><b></b></dt><dd>DO NOT USE THIS DIRECTLY </dd></dl>

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<hr/><h2>Member Data Documentation</h2>
<a class="anchor" id="ada34b7a0c20e56df7100ef11f44b0966"></a><!-- doxytag: member="CEGUI::AnimationInstance::EventNamespace" ref="ada34b7a0c20e56df7100ef11f44b0966" args="" -->
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          <td class="memname">const <a class="el" href="classCEGUI_1_1String.html">String</a> <a class="el" href="classCEGUI_1_1AnimationInstance.html#ada34b7a0c20e56df7100ef11f44b0966">CEGUI::AnimationInstance::EventNamespace</a><code> [static]</code></td>
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<p>Namespace for animation instance events these are fired on event receiver, not this animation instance! </p>

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<hr class="footer"/><address class="footer"><small>Generated on Sun Jan 22 2012 16:07:40 for Crazy Eddies GUI System by&#160;
<a href="http://www.doxygen.org/index.html">
<img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.7.4 </small></address>
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