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<p>The <a class="el" href="classCEGUI_1_1System.html" title="The System class is the CEGUI class that provides access to all other elements in this system...">System</a> class is the <a class="el" href="namespaceCEGUI.html" title="Main namespace for Crazy Eddie's GUI Library.">CEGUI</a> class that provides access to all other elements in this system.
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<tr><td colspan="2"><h2><a name="pub-methods"></a>
Public Member Functions</h2></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="el" href="classCEGUI_1_1Renderer.html">Renderer</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1System.html#a63a13a214c2a76f86992a5a5ff614621">getRenderer</a> (void) const </td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Return a pointer to the <a class="el" href="classCEGUI_1_1Renderer.html" title="Abstract class defining the basic required interface for Renderer objects.">Renderer</a> object being used by the system. <a href="#a63a13a214c2a76f86992a5a5ff614621"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1System.html#a14ee40f59dec7d59cda50ba73a1e2193">setDefaultFont</a> (const <a class="el" href="classCEGUI_1_1String.html">String</a> &name)</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Set the default font to be used by the system. <a href="#a14ee40f59dec7d59cda50ba73a1e2193"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1System.html#a2c0eee9fa9d6c9a085ec60e43e2d1fc8">setDefaultFont</a> (<a class="el" href="classCEGUI_1_1Font.html">Font</a> *font)</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Set the default font to be used by the system. <a href="#a2c0eee9fa9d6c9a085ec60e43e2d1fc8"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="el" href="classCEGUI_1_1Font.html">Font</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1System.html#a1e7ac0dcc8fd9005e35a4562503a9c56">getDefaultFont</a> (void) const </td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Return a pointer to the default <a class="el" href="classCEGUI_1_1Font.html" title="Class that encapsulates a typeface.">Font</a> for the GUI system. <a href="#a1e7ac0dcc8fd9005e35a4562503a9c56"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1System.html#a355550a5a3cb212107a700c63ae45296">signalRedraw</a> ()</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Causes a full re-draw next time <a class="el" href="classCEGUI_1_1System.html#a27924df52d352bba7d18a20d9f4639a1" title="Render the GUI.">renderGUI()</a> is called. <a href="#a355550a5a3cb212107a700c63ae45296"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1System.html#ae91058365e27e414af6f280039b9cddf">isRedrawRequested</a> () const </td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Return a boolean value to indicate whether a full re-draw is requested next time <a class="el" href="classCEGUI_1_1System.html#a27924df52d352bba7d18a20d9f4639a1" title="Render the GUI.">renderGUI()</a> is called. <a href="#ae91058365e27e414af6f280039b9cddf"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1System.html#a27924df52d352bba7d18a20d9f4639a1">renderGUI</a> (void)</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Render the GUI. <a href="#a27924df52d352bba7d18a20d9f4639a1"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="el" href="classCEGUI_1_1Window.html">Window</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1System.html#a8317dec1b0358be9b0c660a0eba6d209">setGUISheet</a> (<a class="el" href="classCEGUI_1_1Window.html">Window</a> *sheet)</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Set the active GUI sheet (root) window. <a href="#a8317dec1b0358be9b0c660a0eba6d209"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="el" href="classCEGUI_1_1Window.html">Window</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1System.html#a856437d9433a2c2f6d7aae92aa30248d">getGUISheet</a> (void) const </td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Return a pointer to the active GUI sheet (root) window. <a href="#a856437d9433a2c2f6d7aae92aa30248d"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">double </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1System.html#a674d920f06570264b76c23a85605d965">getSingleClickTimeout</a> (void) const </td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Return the current timeout for generation of single-click events. <a href="#a674d920f06570264b76c23a85605d965"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">double </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1System.html#a339b8af392ffd26c073445481845ffeb">getMultiClickTimeout</a> (void) const </td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Return the current timeout for generation of multi-click events. <a href="#a339b8af392ffd26c073445481845ffeb"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">const <a class="el" href="classCEGUI_1_1Size.html">Size</a> & </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1System.html#a974fa8f0574b6db54c69f26d6ec2cce9">getMultiClickToleranceAreaSize</a> (void) const </td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Return the size of the allowable mouse movement tolerance used when generating multi-click events. <a href="#a974fa8f0574b6db54c69f26d6ec2cce9"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1System.html#a0086fdb577ac9c9d6853edf773b55949">setSingleClickTimeout</a> (double timeout)</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Set the timeout used for generation of single-click events. <a href="#a0086fdb577ac9c9d6853edf773b55949"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1System.html#a32f2bd06b1c5ee02d427e926686d608d">setMultiClickTimeout</a> (double timeout)</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Set the timeout to be used for the generation of multi-click events. <a href="#a32f2bd06b1c5ee02d427e926686d608d"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1System.html#a432c00a6d52e7db1a3e153a63ce94ca4">setMultiClickToleranceAreaSize</a> (const <a class="el" href="classCEGUI_1_1Size.html">Size</a> &sz)</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Set the size of the allowable mouse movement tolerance used when generating multi-click events. <a href="#a432c00a6d52e7db1a3e153a63ce94ca4"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1System.html#aa579a1ff4affbd84eb11277e17c0ed57">isMouseClickEventGenerationEnabled</a> () const </td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Return whether automatic mouse button click and multi-click (i.e. double-click and treble-click) event generation is enabled. <a href="#aa579a1ff4affbd84eb11277e17c0ed57"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1System.html#ad947a87e0039c91b9e99a7d0126dc7e3">setMouseClickEventGenerationEnabled</a> (const bool enable)</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Set whether automatic mouse button click and multi-click (i.e. double-click and treble-click) event generation will occur. <a href="#ad947a87e0039c91b9e99a7d0126dc7e3"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">const <a class="el" href="classCEGUI_1_1Image.html">Image</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1System.html#a069c0b8653e00d456fa52ac75412a600">getDefaultMouseCursor</a> (void) const </td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Return the currently set default mouse cursor image. <a href="#a069c0b8653e00d456fa52ac75412a600"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1System.html#a6bc0cdd5908d26876fd86b0cf9119b1f">setDefaultMouseCursor</a> (const <a class="el" href="classCEGUI_1_1Image.html">Image</a> *image)</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Set the image to be used as the default mouse cursor. <a href="#a6bc0cdd5908d26876fd86b0cf9119b1f"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1System.html#ae9ede22d43fdd9f6db52968ddac1fae6">setDefaultMouseCursor</a> (<a class="el" href="namespaceCEGUI.html#abceac8add620a21fa3ce491a51b7ecbb">MouseCursorImage</a> image)</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Set the image to be used as the default mouse cursor. <a href="#ae9ede22d43fdd9f6db52968ddac1fae6"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1System.html#a9570bbc8fd21ae5d9dfa6351f3e344e3">setDefaultMouseCursor</a> (const <a class="el" href="classCEGUI_1_1String.html">String</a> &imageset, const <a class="el" href="classCEGUI_1_1String.html">String</a> &image_name)</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Set the image to be used as the default mouse cursor. <a href="#a9570bbc8fd21ae5d9dfa6351f3e344e3"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="el" href="classCEGUI_1_1Window.html">Window</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1System.html#a4fb0b16eee0392aa3691a3931c044dd8">getWindowContainingMouse</a> (void) const </td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Return the <a class="el" href="classCEGUI_1_1Window.html" title="An abstract base class providing common functionality and specifying the required interface for deriv...">Window</a> object that the mouse is presently within. <a href="#a4fb0b16eee0392aa3691a3931c044dd8"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="el" href="classCEGUI_1_1ScriptModule.html">ScriptModule</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1System.html#a2746b341a115e0544449197ba90b42d7">getScriptingModule</a> (void) const </td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Return a pointer to the <a class="el" href="classCEGUI_1_1ScriptModule.html" title="Abstract interface required for all scripting support modules to be used with the CEGUI system...">ScriptModule</a> being used for scripting within the GUI system. <a href="#a2746b341a115e0544449197ba90b42d7"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1System.html#a7bbc56707686cdd3e3d4ec257f0f8bc6">setScriptingModule</a> (<a class="el" href="classCEGUI_1_1ScriptModule.html">ScriptModule</a> *scriptModule)</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Set the <a class="el" href="classCEGUI_1_1ScriptModule.html" title="Abstract interface required for all scripting support modules to be used with the CEGUI system...">ScriptModule</a> to be used for scripting within the GUI system. <a href="#a7bbc56707686cdd3e3d4ec257f0f8bc6"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="el" href="classCEGUI_1_1ResourceProvider.html">ResourceProvider</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1System.html#a994b4c72aba1a456ba1a5fad469e93ed">getResourceProvider</a> (void) const </td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Return a pointer to the <a class="el" href="classCEGUI_1_1ResourceProvider.html" title="Abstract class that defines the required interface for all resource provider sub-classes.">ResourceProvider</a> being used within the GUI system. <a href="#a994b4c72aba1a456ba1a5fad469e93ed"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1System.html#a8e2dc30f2bfaa6744fb7bc3faf6c4d10">executeScriptFile</a> (const <a class="el" href="classCEGUI_1_1String.html">String</a> &filename, const <a class="el" href="classCEGUI_1_1String.html">String</a> &resourceGroup="") const </td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Execute a script file if possible. <a href="#a8e2dc30f2bfaa6744fb7bc3faf6c4d10"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1System.html#a3af543650582a3f476d9a8bc4556db0e">executeScriptGlobal</a> (const <a class="el" href="classCEGUI_1_1String.html">String</a> &function_name) const </td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Execute a scripted global function if possible. The function should not take any parameters and should return an integer. <a href="#a3af543650582a3f476d9a8bc4556db0e"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1System.html#a5b8bca0c7a79d0548cbf9a76f35b5856">executeScriptString</a> (const <a class="el" href="classCEGUI_1_1String.html">String</a> &str) const </td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">If possible, execute script code contained in the given <a class="el" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">CEGUI::String</a> object. <a href="#a5b8bca0c7a79d0548cbf9a76f35b5856"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1System.html#a67b055a729b9ab181683ada757debd98">getMouseMoveScaling</a> (void) const </td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">return the current mouse movement scaling factor. <a href="#a67b055a729b9ab181683ada757debd98"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1System.html#a423af34d492a613be2d1e36a13c1d5ac">setMouseMoveScaling</a> (float scaling)</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Set the current mouse movement scaling factor. <a href="#a423af34d492a613be2d1e36a13c1d5ac"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1System.html#aa55eed57ab69943bd52d06b64b1b044d">notifyWindowDestroyed</a> (const <a class="el" href="classCEGUI_1_1Window.html">Window</a> *window)</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Internal method used to inform the <a class="el" href="classCEGUI_1_1System.html" title="The System class is the CEGUI class that provides access to all other elements in this system...">System</a> object whenever a window is destroyed, so that <a class="el" href="classCEGUI_1_1System.html" title="The System class is the CEGUI class that provides access to all other elements in this system...">System</a> can perform any required housekeeping. <a href="#aa55eed57ab69943bd52d06b64b1b044d"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">uint </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1System.html#afce17ad2bde0e6594e5059eb76dc352b">getSystemKeys</a> (void) const </td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Return the current system keys value. <a href="#afce17ad2bde0e6594e5059eb76dc352b"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1System.html#a3535081131831bce3d08baefe66c26c9">setXMLParser</a> (const <a class="el" href="classCEGUI_1_1String.html">String</a> &parserName)</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Set a new XML parser module to be used. <a href="#a3535081131831bce3d08baefe66c26c9"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1System.html#ad7bb77bde11c0b14353fa63c0e92d76d">setXMLParser</a> (<a class="el" href="classCEGUI_1_1XMLParser.html">XMLParser</a> *parser)</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Sets the <a class="el" href="classCEGUI_1_1XMLParser.html" title="This is an abstract class that is used by CEGUI to interface with XML parser libraries.">XMLParser</a> object to be used by the system. <a href="#ad7bb77bde11c0b14353fa63c0e92d76d"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="abc996f23177daec5ec9311bada7d524b"></a><!-- doxytag: member="CEGUI::System::getXMLParser" ref="abc996f23177daec5ec9311bada7d524b" args="(void) const " -->
<a class="el" href="classCEGUI_1_1XMLParser.html">XMLParser</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1System.html#abc996f23177daec5ec9311bada7d524b">getXMLParser</a> (void) const </td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Return the <a class="el" href="classCEGUI_1_1XMLParser.html" title="This is an abstract class that is used by CEGUI to interface with XML parser libraries.">XMLParser</a> object. <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1System.html#ad2de1c41e7e71eb968786678de4f7dd3">setDefaultTooltip</a> (<a class="el" href="classCEGUI_1_1Tooltip.html">Tooltip</a> *tooltip)</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Set the system default <a class="el" href="classCEGUI_1_1Tooltip.html" title="Base class for Tooltip widgets.">Tooltip</a> object. This value may be NULL to indicate that no default <a class="el" href="classCEGUI_1_1Tooltip.html" title="Base class for Tooltip widgets.">Tooltip</a> will be available. <a href="#ad2de1c41e7e71eb968786678de4f7dd3"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1System.html#ab6f7a5b019c540f5d6d1518389d8d6de">setDefaultTooltip</a> (const <a class="el" href="classCEGUI_1_1String.html">String</a> &tooltipType)</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Set the system default <a class="el" href="classCEGUI_1_1Tooltip.html" title="Base class for Tooltip widgets.">Tooltip</a> to be used by specifying a <a class="el" href="classCEGUI_1_1Window.html" title="An abstract base class providing common functionality and specifying the required interface for deriv...">Window</a> type. <a href="#ab6f7a5b019c540f5d6d1518389d8d6de"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="el" href="classCEGUI_1_1Tooltip.html">Tooltip</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1System.html#ab1bda6204fde16ff49c5c3ec2856415f">getDefaultTooltip</a> (void) const </td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">return a poiter to the system default tooltip. May return 0. <a href="#ab1bda6204fde16ff49c5c3ec2856415f"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1System.html#ae0a33af2b51988710998c80c45c84527">setModalTarget</a> (<a class="el" href="classCEGUI_1_1Window.html">Window</a> *target)</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Internal method to directly set the current modal target. <a href="#ae0a33af2b51988710998c80c45c84527"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="el" href="classCEGUI_1_1Window.html">Window</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1System.html#a4fa11acf4fa7b8d7e6ed3c709ad3c63d">getModalTarget</a> (void) const </td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Return a pointer to the <a class="el" href="classCEGUI_1_1Window.html" title="An abstract base class providing common functionality and specifying the required interface for deriv...">Window</a> that is currently the modal target. <a href="#a4fa11acf4fa7b8d7e6ed3c709ad3c63d"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1System.html#adeefc8cf4ca17e3a550164e6136645de">updateWindowContainingMouse</a> ()</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Perform updates with regards to the window that contains the mouse cursor, firing any required MouseEnters / MouseLeaves events. <a href="#adeefc8cf4ca17e3a550164e6136645de"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a211e031165930abf995943ea96becee6"></a><!-- doxytag: member="CEGUI::System::getImageCodec" ref="a211e031165930abf995943ea96becee6" args="() const " -->
<a class="el" href="classCEGUI_1_1ImageCodec.html">ImageCodec</a> & </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1System.html#a211e031165930abf995943ea96becee6">getImageCodec</a> () const </td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Retrieve the image codec to be used by the system. <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a5f864d3834a9f79cba7b65f6d5f5539a"></a><!-- doxytag: member="CEGUI::System::setImageCodec" ref="a5f864d3834a9f79cba7b65f6d5f5539a" args="(const String &codecName)" -->
void </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1System.html#a5f864d3834a9f79cba7b65f6d5f5539a">setImageCodec</a> (const <a class="el" href="classCEGUI_1_1String.html">String</a> &codecName)</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Set the image codec to be used by the system. <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1System.html#a11e5dd738d9d37fb812c0fdd000b0a29">setImageCodec</a> (<a class="el" href="classCEGUI_1_1ImageCodec.html">ImageCodec</a> &codec)</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Set the image codec to use from an existing image codec. <a href="#a11e5dd738d9d37fb812c0fdd000b0a29"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1System.html#a259ef239fb65e93bafd6c777a93dbfb1">notifyDisplaySizeChanged</a> (const <a class="el" href="classCEGUI_1_1Size.html">Size</a> &new_size)</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Notification function to be called when the main display changes size. Client code should call this function when the host window changes size, or if the display resolution is changed in full-screen mode. <a href="#a259ef239fb65e93bafd6c777a93dbfb1"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="el" href="classCEGUI_1_1RenderedStringParser.html">RenderedStringParser</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1System.html#a7d66794db0f97b7fb32a5a8cb2a29a2d">getDefaultCustomRenderedStringParser</a> () const </td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Return pointer to the currently set global default custom <a class="el" href="classCEGUI_1_1RenderedStringParser.html" title="Specifies interface for classes that parse text into RenderedString objects.">RenderedStringParser</a> object. <a href="#a7d66794db0f97b7fb32a5a8cb2a29a2d"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1System.html#a4e21263018b3be0f093eb0f566739cac">setDefaultCustomRenderedStringParser</a> (<a class="el" href="classCEGUI_1_1RenderedStringParser.html">RenderedStringParser</a> *parser)</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Set the global default custom <a class="el" href="classCEGUI_1_1RenderedStringParser.html" title="Specifies interface for classes that parse text into RenderedString objects.">RenderedStringParser</a> object. This change is reflected the next time an affected window reparses it's text. This may be set to 0 for no system wide custom parser (which is the default). <a href="#a4e21263018b3be0f093eb0f566739cac"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1System.html#a69e5fc515780105fdb779af5de532e53">invalidateAllCachedRendering</a> ()</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Invalidate all imagery and geometry caches for <a class="el" href="namespaceCEGUI.html" title="Main namespace for Crazy Eddie's GUI Library.">CEGUI</a> managed elements. <a href="#a69e5fc515780105fdb779af5de532e53"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1System.html#a89ad8b8cf9fb0da01220f0999f5d769e">injectMouseMove</a> (float delta_x, float delta_y)</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Method that injects a mouse movement event into the system. <a href="#a89ad8b8cf9fb0da01220f0999f5d769e"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1System.html#aede24204e0589aeef67fd163be6a0744">injectMouseLeaves</a> (void)</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Method that injects that the mouse has left the application window. <a href="#aede24204e0589aeef67fd163be6a0744"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1System.html#afe49439ec231e289b1f804fd84c08c13">injectMouseButtonDown</a> (<a class="el" href="namespaceCEGUI.html#aa445483fd17f02e7d119e9be540a4976">MouseButton</a> button)</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Method that injects a mouse button down event into the system. <a href="#afe49439ec231e289b1f804fd84c08c13"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1System.html#a6159a08b13ddcc7b4e5db78a971475a6">injectMouseButtonUp</a> (<a class="el" href="namespaceCEGUI.html#aa445483fd17f02e7d119e9be540a4976">MouseButton</a> button)</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Method that injects a mouse button up event into the system. <a href="#a6159a08b13ddcc7b4e5db78a971475a6"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1System.html#aec89521017e12c2354ff0e511efd89d6">injectKeyDown</a> (uint key_code)</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Method that injects a key down event into the system. <a href="#aec89521017e12c2354ff0e511efd89d6"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1System.html#a6d45f4dfb77aeaeafe186e3b0b7788f7">injectKeyUp</a> (uint key_code)</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Method that injects a key up event into the system. <a href="#a6d45f4dfb77aeaeafe186e3b0b7788f7"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1System.html#a8161e2299453359774a77218c5a35a37">injectChar</a> (utf32 code_point)</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Method that injects a typed character event into the system. <a href="#a8161e2299453359774a77218c5a35a37"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1System.html#a10ebcf52cfe3ed31ed0a4a22295123d1">injectMouseWheelChange</a> (float delta)</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Method that injects a mouse-wheel / scroll-wheel event into the system. <a href="#a10ebcf52cfe3ed31ed0a4a22295123d1"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1System.html#a3a5605ebc3a9a65cf8c84741d9f080c4">injectMousePosition</a> (float x_pos, float y_pos)</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Method that injects a new position for the mouse cursor. <a href="#a3a5605ebc3a9a65cf8c84741d9f080c4"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1System.html#a8f56e87e8535cfe793f276c7238bfb22">injectTimePulse</a> (float timeElapsed)</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Method to inject time pulses into the system. <a href="#a8f56e87e8535cfe793f276c7238bfb22"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1System.html#aee4145e733ca07d8151cf1f58553da0f">injectMouseButtonClick</a> (const <a class="el" href="namespaceCEGUI.html#aa445483fd17f02e7d119e9be540a4976">MouseButton</a> button)</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Function to directly inject a mouse button click event. <a href="#aee4145e733ca07d8151cf1f58553da0f"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1System.html#a238b6261a687c3ccd00387cbdbe46c34">injectMouseButtonDoubleClick</a> (const <a class="el" href="namespaceCEGUI.html#aa445483fd17f02e7d119e9be540a4976">MouseButton</a> button)</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Function to directly inject a mouse button double-click event. <a href="#a238b6261a687c3ccd00387cbdbe46c34"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1System.html#af6d2979a682a7739c0d8d4e6a71954f9">injectMouseButtonTripleClick</a> (const <a class="el" href="namespaceCEGUI.html#aa445483fd17f02e7d119e9be540a4976">MouseButton</a> button)</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Function to directly inject a mouse button triple-click event. <a href="#af6d2979a682a7739c0d8d4e6a71954f9"></a><br/></td></tr>
<tr><td colspan="2"><h2><a name="pub-static-methods"></a>
Static Public Member Functions</h2></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">static <a class="el" href="classCEGUI_1_1System.html">System</a> & </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1System.html#a1d05da171953f93f9494af68b997ebc0">create</a> (<a class="el" href="classCEGUI_1_1Renderer.html">Renderer</a> &renderer, <a class="el" href="classCEGUI_1_1ResourceProvider.html">ResourceProvider</a> *resourceProvider=0, <a class="el" href="classCEGUI_1_1XMLParser.html">XMLParser</a> *xmlParser=0, <a class="el" href="classCEGUI_1_1ImageCodec.html">ImageCodec</a> *imageCodec=0, <a class="el" href="classCEGUI_1_1ScriptModule.html">ScriptModule</a> *scriptModule=0, const <a class="el" href="classCEGUI_1_1String.html">String</a> &configFile="", const <a class="el" href="classCEGUI_1_1String.html">String</a> &logFile="CEGUI.log")</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Create the <a class="el" href="classCEGUI_1_1System.html" title="The System class is the CEGUI class that provides access to all other elements in this system...">System</a> object and return a reference to it. <a href="#a1d05da171953f93f9494af68b997ebc0"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="ac38ced3c98206733ce19a9ef49ace059"></a><!-- doxytag: member="CEGUI::System::destroy" ref="ac38ced3c98206733ce19a9ef49ace059" args="()" -->
static void </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1System.html#ac38ced3c98206733ce19a9ef49ace059">destroy</a> ()</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Destroy the <a class="el" href="classCEGUI_1_1System.html" title="The System class is the CEGUI class that provides access to all other elements in this system...">System</a> object. <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">static <a class="el" href="classCEGUI_1_1System.html">System</a> & </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1System.html#a8d059b018d621be0e4b98d069421426f">getSingleton</a> (void)</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Return singleton <a class="el" href="classCEGUI_1_1System.html" title="The System class is the CEGUI class that provides access to all other elements in this system...">System</a> object. <a href="#a8d059b018d621be0e4b98d069421426f"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">static <a class="el" href="classCEGUI_1_1System.html">System</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1System.html#aa43810887d848de8183aa1989fbd18c2">getSingletonPtr</a> (void)</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Return pointer to singleton <a class="el" href="classCEGUI_1_1System.html" title="The System class is the CEGUI class that provides access to all other elements in this system...">System</a> object. <a href="#aa43810887d848de8183aa1989fbd18c2"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">static void </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1System.html#a63f894b97b8c96da005649d5fd492fa9">setDefaultXMLParserName</a> (const <a class="el" href="classCEGUI_1_1String.html">String</a> &parserName)</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Static member to set the name of the default XML parser module that should be used. <a href="#a63f894b97b8c96da005649d5fd492fa9"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">static const <a class="el" href="classCEGUI_1_1String.html">String</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1System.html#a09a992fd78a85b1aa333e82219197c6f">getDefaultXMLParserName</a> ()</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Return the name of the currently set default xml parser module. <a href="#a09a992fd78a85b1aa333e82219197c6f"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="affff748fc61922d2d0a6115902381490"></a><!-- doxytag: member="CEGUI::System::setDefaultImageCodecName" ref="affff748fc61922d2d0a6115902381490" args="(const String &codecName)" -->
static void </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1System.html#affff748fc61922d2d0a6115902381490">setDefaultImageCodecName</a> (const <a class="el" href="classCEGUI_1_1String.html">String</a> &codecName)</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Set the name of the default image codec to be used. <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a40e2811964dfe0401cd07dd58c003e2b"></a><!-- doxytag: member="CEGUI::System::getDefaultImageCodecName" ref="a40e2811964dfe0401cd07dd58c003e2b" args="()" -->
static const <a class="el" href="classCEGUI_1_1String.html">String</a> & </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1System.html#a40e2811964dfe0401cd07dd58c003e2b">getDefaultImageCodecName</a> ()</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Get the name of the default image codec. <br/></td></tr>
<tr><td colspan="2"><h2><a name="pub-static-attribs"></a>
Static Public Attributes</h2></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a602a4b694f32954b9944354a3ad4dd88"></a><!-- doxytag: member="CEGUI::System::EventNamespace" ref="a602a4b694f32954b9944354a3ad4dd88" args="" -->
static const <a class="el" href="classCEGUI_1_1String.html">String</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1System.html#a602a4b694f32954b9944354a3ad4dd88">EventNamespace</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Namespace for global events. <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="abf15cabbb3e38665528217bd0678d8db"></a><!-- doxytag: member="CEGUI::System::DefaultSingleClickTimeout" ref="abf15cabbb3e38665528217bd0678d8db" args="" -->
static const double </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1System.html#abf15cabbb3e38665528217bd0678d8db">DefaultSingleClickTimeout</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Default timeout for generation of single click events. <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a4b72be083be3141f3ce5b8d553589624"></a><!-- doxytag: member="CEGUI::System::DefaultMultiClickTimeout" ref="a4b72be083be3141f3ce5b8d553589624" args="" -->
static const double </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1System.html#a4b72be083be3141f3ce5b8d553589624">DefaultMultiClickTimeout</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Default timeout for generation of multi-click events. <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a38c30d2ec97b8d1f7e68c6f0cf43fe2b"></a><!-- doxytag: member="CEGUI::System::DefaultMultiClickAreaSize" ref="a38c30d2ec97b8d1f7e68c6f0cf43fe2b" args="" -->
static const <a class="el" href="classCEGUI_1_1Size.html">Size</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1System.html#a38c30d2ec97b8d1f7e68c6f0cf43fe2b">DefaultMultiClickAreaSize</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Default allowable mouse movement for multi-click event generation. <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">static const <a class="el" href="classCEGUI_1_1String.html">String</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1System.html#a2502280d79ab16fffd2e2f3d41ec750c">EventGUISheetChanged</a></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">static const <a class="el" href="classCEGUI_1_1String.html">String</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1System.html#aca1d82d2b133b48c23e950527735488d">EventSingleClickTimeoutChanged</a></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">static const <a class="el" href="classCEGUI_1_1String.html">String</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1System.html#ab612a70b3a7cd0573ff4d0e4705e3a8a">EventMultiClickTimeoutChanged</a></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">static const <a class="el" href="classCEGUI_1_1String.html">String</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1System.html#ad8b936c90f622e78f766ab6280e62ff9">EventMultiClickAreaSizeChanged</a></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">static const <a class="el" href="classCEGUI_1_1String.html">String</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1System.html#ad2728528ec0b4dafebce622fe30fcc4b">EventDefaultFontChanged</a></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">static const <a class="el" href="classCEGUI_1_1String.html">String</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1System.html#a2c42ba17cacf8d9e2e4726cc665253ae">EventDefaultMouseCursorChanged</a></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">static const <a class="el" href="classCEGUI_1_1String.html">String</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1System.html#a8b84c74b6b0b033130b79e02a2f2a4c4">EventMouseMoveScalingChanged</a></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">static const <a class="el" href="classCEGUI_1_1String.html">String</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1System.html#a4a675494a5c07ca19f32c3194b87640d">EventDisplaySizeChanged</a></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">static const <a class="el" href="classCEGUI_1_1String.html">String</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1System.html#aeae167e595aef1b22dc19fb85ca2fa51">EventRenderedStringParserChanged</a></td></tr>
</table>
<hr/><a name="details" id="details"></a><h2>Detailed Description</h2>
<div class="textblock"><p>The <a class="el" href="classCEGUI_1_1System.html" title="The System class is the CEGUI class that provides access to all other elements in this system...">System</a> class is the <a class="el" href="namespaceCEGUI.html" title="Main namespace for Crazy Eddie's GUI Library.">CEGUI</a> class that provides access to all other elements in this system. </p>
<p>This object must be created by the client application. The <a class="el" href="classCEGUI_1_1System.html" title="The System class is the CEGUI class that provides access to all other elements in this system...">System</a> object requires that you pass it an initialised <a class="el" href="classCEGUI_1_1Renderer.html" title="Abstract class defining the basic required interface for Renderer objects.">Renderer</a> object which it can use to interface to whatever rendering system will be used to display the GUI imagery. </p>
</div><hr/><h2>Member Function Documentation</h2>
<a class="anchor" id="a1d05da171953f93f9494af68b997ebc0"></a><!-- doxytag: member="CEGUI::System::create" ref="a1d05da171953f93f9494af68b997ebc0" args="(Renderer &renderer, ResourceProvider *resourceProvider=0, XMLParser *xmlParser=0, ImageCodec *imageCodec=0, ScriptModule *scriptModule=0, const String &configFile="", const String &logFile="CEGUI.log")" -->
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<td class="memname">static <a class="el" href="classCEGUI_1_1System.html">System</a>& CEGUI::System::create </td>
<td>(</td>
<td class="paramtype"><a class="el" href="classCEGUI_1_1Renderer.html">Renderer</a> & </td>
<td class="paramname"><em>renderer</em>, </td>
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<td class="paramkey"></td>
<td></td>
<td class="paramtype"><a class="el" href="classCEGUI_1_1ResourceProvider.html">ResourceProvider</a> * </td>
<td class="paramname"><em>resourceProvider</em> = <code>0</code>, </td>
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<td class="paramkey"></td>
<td></td>
<td class="paramtype"><a class="el" href="classCEGUI_1_1XMLParser.html">XMLParser</a> * </td>
<td class="paramname"><em>xmlParser</em> = <code>0</code>, </td>
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<td class="paramkey"></td>
<td></td>
<td class="paramtype"><a class="el" href="classCEGUI_1_1ImageCodec.html">ImageCodec</a> * </td>
<td class="paramname"><em>imageCodec</em> = <code>0</code>, </td>
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<td class="paramkey"></td>
<td></td>
<td class="paramtype"><a class="el" href="classCEGUI_1_1ScriptModule.html">ScriptModule</a> * </td>
<td class="paramname"><em>scriptModule</em> = <code>0</code>, </td>
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<td class="paramkey"></td>
<td></td>
<td class="paramtype">const <a class="el" href="classCEGUI_1_1String.html">String</a> & </td>
<td class="paramname"><em>configFile</em> = <code>""</code>, </td>
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<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">const <a class="el" href="classCEGUI_1_1String.html">String</a> & </td>
<td class="paramname"><em>logFile</em> = <code>"CEGUI.log"</code> </td>
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<tr>
<td></td>
<td>)</td>
<td></td><td><code> [static]</code></td>
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<div class="memdoc">
<p>Create the <a class="el" href="classCEGUI_1_1System.html" title="The System class is the CEGUI class that provides access to all other elements in this system...">System</a> object and return a reference to it. </p>
<dl><dt><b>Parameters:</b></dt><dd>
<table class="params">
<tr><td class="paramname">renderer</td><td>Reference to a valid <a class="el" href="classCEGUI_1_1Renderer.html" title="Abstract class defining the basic required interface for Renderer objects.">Renderer</a> object that will be used to render GUI imagery.</td></tr>
<tr><td class="paramname">resourceProvider</td><td>Pointer to a <a class="el" href="classCEGUI_1_1ResourceProvider.html" title="Abstract class that defines the required interface for all resource provider sub-classes.">ResourceProvider</a> object, or NULL to use whichever default the <a class="el" href="classCEGUI_1_1Renderer.html" title="Abstract class defining the basic required interface for Renderer objects.">Renderer</a> provides.</td></tr>
<tr><td class="paramname">xmlParser</td><td>Pointer to a valid <a class="el" href="classCEGUI_1_1XMLParser.html" title="This is an abstract class that is used by CEGUI to interface with XML parser libraries.">XMLParser</a> object to be used when parsing XML files, or NULL to use a default parser.</td></tr>
<tr><td class="paramname">imageCodec</td><td>Pointer to a valid <a class="el" href="classCEGUI_1_1ImageCodec.html" title="Abstract ImageLoader class. An image loader encapsulate the loading of a texture.">ImageCodec</a> object to be used when loading image files, or NULL to use a default image codec.</td></tr>
<tr><td class="paramname">scriptModule</td><td>Pointer to a <a class="el" href="classCEGUI_1_1ScriptModule.html" title="Abstract interface required for all scripting support modules to be used with the CEGUI system...">ScriptModule</a> object. may be NULL for none.</td></tr>
<tr><td class="paramname">configFile</td><td><a class="el" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a> object containing the name of a configuration file to use.</td></tr>
<tr><td class="paramname">logFile</td><td><a class="el" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a> object containing the name to use for the log file. </td></tr>
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</dd>
</dl>
</div>
</div>
<a class="anchor" id="a8e2dc30f2bfaa6744fb7bc3faf6c4d10"></a><!-- doxytag: member="CEGUI::System::executeScriptFile" ref="a8e2dc30f2bfaa6744fb7bc3faf6c4d10" args="(const String &filename, const String &resourceGroup="") const " -->
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<td class="memname">void CEGUI::System::executeScriptFile </td>
<td>(</td>
<td class="paramtype">const <a class="el" href="classCEGUI_1_1String.html">String</a> & </td>
<td class="paramname"><em>filename</em>, </td>
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<td class="paramkey"></td>
<td></td>
<td class="paramtype">const <a class="el" href="classCEGUI_1_1String.html">String</a> & </td>
<td class="paramname"><em>resourceGroup</em> = <code>""</code> </td>
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<td>)</td>
<td></td><td> const</td>
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<p>Execute a script file if possible. </p>
<dl><dt><b>Parameters:</b></dt><dd>
<table class="params">
<tr><td class="paramname">filename</td><td><a class="el" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a> object holding the filename of the script file that is to be executed</td></tr>
<tr><td class="paramname">resourceGroup</td><td>Resource group identifier to be passed to the <a class="el" href="classCEGUI_1_1ResourceProvider.html" title="Abstract class that defines the required interface for all resource provider sub-classes.">ResourceProvider</a> when loading the script file. </td></tr>
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</dd>
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<a class="anchor" id="a3af543650582a3f476d9a8bc4556db0e"></a><!-- doxytag: member="CEGUI::System::executeScriptGlobal" ref="a3af543650582a3f476d9a8bc4556db0e" args="(const String &function_name) const " -->
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<td class="memname">int CEGUI::System::executeScriptGlobal </td>
<td>(</td>
<td class="paramtype">const <a class="el" href="classCEGUI_1_1String.html">String</a> & </td>
<td class="paramname"><em>function_name</em></td><td>)</td>
<td> const</td>
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<p>Execute a scripted global function if possible. The function should not take any parameters and should return an integer. </p>
<dl><dt><b>Parameters:</b></dt><dd>
<table class="params">
<tr><td class="paramname">function_name</td><td><a class="el" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a> object holding the name of the function, in the global script environment, that is to be executed.</td></tr>
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</dd>
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<dl class="return"><dt><b>Returns:</b></dt><dd>The integer value returned from the script function. </dd></dl>
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<td class="memname">void CEGUI::System::executeScriptString </td>
<td>(</td>
<td class="paramtype">const <a class="el" href="classCEGUI_1_1String.html">String</a> & </td>
<td class="paramname"><em>str</em></td><td>)</td>
<td> const</td>
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<p>If possible, execute script code contained in the given <a class="el" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">CEGUI::String</a> object. </p>
<dl><dt><b>Parameters:</b></dt><dd>
<table class="params">
<tr><td class="paramname">str</td><td><a class="el" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a> object holding the valid script code that should be executed.</td></tr>
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</dd>
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<dl class="return"><dt><b>Returns:</b></dt><dd>Nothing. </dd></dl>
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<td class="memname"><a class="el" href="classCEGUI_1_1RenderedStringParser.html">RenderedStringParser</a>* CEGUI::System::getDefaultCustomRenderedStringParser </td>
<td>(</td>
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<td> const</td>
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<p>Return pointer to the currently set global default custom <a class="el" href="classCEGUI_1_1RenderedStringParser.html" title="Specifies interface for classes that parse text into RenderedString objects.">RenderedStringParser</a> object. </p>
<p>The returned <a class="el" href="classCEGUI_1_1RenderedStringParser.html" title="Specifies interface for classes that parse text into RenderedString objects.">RenderedStringParser</a> is used for all windows that have parsing enabled and no custom <a class="el" href="classCEGUI_1_1RenderedStringParser.html" title="Specifies interface for classes that parse text into RenderedString objects.">RenderedStringParser</a> set on the window itself.</p>
<p>If this global custom <a class="el" href="classCEGUI_1_1RenderedStringParser.html" title="Specifies interface for classes that parse text into RenderedString objects.">RenderedStringParser</a> is set to 0, then all windows with parsing enabled and no custom <a class="el" href="classCEGUI_1_1RenderedStringParser.html" title="Specifies interface for classes that parse text into RenderedString objects.">RenderedStringParser</a> set on the window itself will use the systems <a class="el" href="classCEGUI_1_1BasicRenderedStringParser.html" title="Basic RenderedStringParser class that offers support for the following tags:">BasicRenderedStringParser</a>. </p>
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<td class="memname"><a class="el" href="classCEGUI_1_1Font.html">Font</a>* CEGUI::System::getDefaultFont </td>
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<td class="paramtype">void </td>
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<p>Return a pointer to the default <a class="el" href="classCEGUI_1_1Font.html" title="Class that encapsulates a typeface.">Font</a> for the GUI system. </p>
<dl class="return"><dt><b>Returns:</b></dt><dd>Pointer to a <a class="el" href="classCEGUI_1_1Font.html" title="Class that encapsulates a typeface.">Font</a> object that is the default font in the system. </dd></dl>
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<td class="memname">const <a class="el" href="classCEGUI_1_1Image.html">Image</a>* CEGUI::System::getDefaultMouseCursor </td>
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<td class="paramtype">void </td>
<td class="paramname"></td><td>)</td>
<td> const<code> [inline]</code></td>
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<p>Return the currently set default mouse cursor image. </p>
<dl class="return"><dt><b>Returns:</b></dt><dd>Pointer to the current default image used for the mouse cursor. May return NULL if default cursor has not been set, or has intentionally been set to NULL - which results in a blank default cursor. </dd></dl>
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<td class="memname"><a class="el" href="classCEGUI_1_1Tooltip.html">Tooltip</a>* CEGUI::System::getDefaultTooltip </td>
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<td> const</td>
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<p>return a poiter to the system default tooltip. May return 0. </p>
<dl class="return"><dt><b>Returns:</b></dt><dd>Pointer to the current system default tooltip. May return 0 if no system default tooltip is available. </dd></dl>
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<td class="memname">static const <a class="el" href="classCEGUI_1_1String.html">String</a> CEGUI::System::getDefaultXMLParserName </td>
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<td class="paramname"></td><td>)</td>
<td><code> [static]</code></td>
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<p>Return the name of the currently set default xml parser module. </p>
<dl class="return"><dt><b>Returns:</b></dt><dd><a class="el" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a> holding the currently set default xml parser name. Note that if this name has been changed after instantiating the system, the name returned may not actually correspond to the module in use. </dd></dl>
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<td class="memname"><a class="el" href="classCEGUI_1_1Window.html">Window</a>* CEGUI::System::getGUISheet </td>
<td>(</td>
<td class="paramtype">void </td>
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<td> const<code> [inline]</code></td>
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<p>Return a pointer to the active GUI sheet (root) window. </p>
<dl class="return"><dt><b>Returns:</b></dt><dd>Pointer to the window object that has been set as the GUI root element. </dd></dl>
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<td class="memname"><a class="el" href="classCEGUI_1_1Window.html">Window</a>* CEGUI::System::getModalTarget </td>
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<td class="paramtype">void </td>
<td class="paramname"></td><td>)</td>
<td> const<code> [inline]</code></td>
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<p>Return a pointer to the <a class="el" href="classCEGUI_1_1Window.html" title="An abstract base class providing common functionality and specifying the required interface for deriv...">Window</a> that is currently the modal target. </p>
<dl class="return"><dt><b>Returns:</b></dt><dd>Pointer to the current modal target. NULL if there is no modal target. </dd></dl>
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<td class="memname">float CEGUI::System::getMouseMoveScaling </td>
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<td class="paramname"></td><td>)</td>
<td> const</td>
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<p>return the current mouse movement scaling factor. </p>
<dl class="return"><dt><b>Returns:</b></dt><dd>float value that is equal to the currently set mouse movement scaling factor. Defaults to 1.0f. </dd></dl>
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<td class="memname">double CEGUI::System::getMultiClickTimeout </td>
<td>(</td>
<td class="paramtype">void </td>
<td class="paramname"></td><td>)</td>
<td> const<code> [inline]</code></td>
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<p>Return the current timeout for generation of multi-click events. </p>
<p>A multi-click event is a double-click, or a triple-click. The value returned here is the maximum allowable time between mouse button down events for which a multi-click event will be generated.</p>
<dl class="return"><dt><b>Returns:</b></dt><dd>double value equal to the current multi-click timeout value. </dd></dl>
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<td class="memname">const <a class="el" href="classCEGUI_1_1Size.html">Size</a>& CEGUI::System::getMultiClickToleranceAreaSize </td>
<td>(</td>
<td class="paramtype">void </td>
<td class="paramname"></td><td>)</td>
<td> const<code> [inline]</code></td>
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<p>Return the size of the allowable mouse movement tolerance used when generating multi-click events. </p>
<p>This size defines an area with the mouse at the centre. The mouse must stay within the tolerance defined for a multi-click (double click, or triple click) event to be generated.</p>
<dl class="return"><dt><b>Returns:</b></dt><dd><a class="el" href="classCEGUI_1_1Size.html" title="Class that holds the size (width & height) of something.">Size</a> object describing the current multi-click tolerance area size. </dd></dl>
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<td class="memname"><a class="el" href="classCEGUI_1_1Renderer.html">Renderer</a>* CEGUI::System::getRenderer </td>
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<td class="paramtype">void </td>
<td class="paramname"></td><td>)</td>
<td> const<code> [inline]</code></td>
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<p>Return a pointer to the <a class="el" href="classCEGUI_1_1Renderer.html" title="Abstract class defining the basic required interface for Renderer objects.">Renderer</a> object being used by the system. </p>
<dl class="return"><dt><b>Returns:</b></dt><dd>Pointer to the <a class="el" href="classCEGUI_1_1Renderer.html" title="Abstract class defining the basic required interface for Renderer objects.">Renderer</a> object used by the system. </dd></dl>
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<td class="memname"><a class="el" href="classCEGUI_1_1ResourceProvider.html">ResourceProvider</a>* CEGUI::System::getResourceProvider </td>
<td>(</td>
<td class="paramtype">void </td>
<td class="paramname"></td><td>)</td>
<td> const</td>
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<p>Return a pointer to the <a class="el" href="classCEGUI_1_1ResourceProvider.html" title="Abstract class that defines the required interface for all resource provider sub-classes.">ResourceProvider</a> being used within the GUI system. </p>
<dl class="return"><dt><b>Returns:</b></dt><dd>Pointer to a <a class="el" href="classCEGUI_1_1ResourceProvider.html" title="Abstract class that defines the required interface for all resource provider sub-classes.">ResourceProvider</a> based object. </dd></dl>
<p>Referenced by <a class="el" href="classCEGUI_1_1NamedXMLResourceManager.html#a4dfa49b0b241426ee3f5dcb39663c301">CEGUI::NamedXMLResourceManager< T, U >::createAll()</a>.</p>
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<td class="memname"><a class="el" href="classCEGUI_1_1ScriptModule.html">ScriptModule</a>* CEGUI::System::getScriptingModule </td>
<td>(</td>
<td class="paramtype">void </td>
<td class="paramname"></td><td>)</td>
<td> const</td>
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<p>Return a pointer to the <a class="el" href="classCEGUI_1_1ScriptModule.html" title="Abstract interface required for all scripting support modules to be used with the CEGUI system...">ScriptModule</a> being used for scripting within the GUI system. </p>
<dl class="return"><dt><b>Returns:</b></dt><dd>Pointer to a <a class="el" href="classCEGUI_1_1ScriptModule.html" title="Abstract interface required for all scripting support modules to be used with the CEGUI system...">ScriptModule</a> based object. </dd></dl>
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<td class="memname">double CEGUI::System::getSingleClickTimeout </td>
<td>(</td>
<td class="paramtype">void </td>
<td class="paramname"></td><td>)</td>
<td> const<code> [inline]</code></td>
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<p>Return the current timeout for generation of single-click events. </p>
<p>A single-click is defined here as a button being pressed and then released.</p>
<dl class="return"><dt><b>Returns:</b></dt><dd>double value equal to the current single-click timeout value. </dd></dl>
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<td class="memname">static <a class="el" href="classCEGUI_1_1System.html">System</a>& CEGUI::System::getSingleton </td>
<td>(</td>
<td class="paramtype">void </td>
<td class="paramname"></td><td>)</td>
<td><code> [static]</code></td>
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<p>Return singleton <a class="el" href="classCEGUI_1_1System.html" title="The System class is the CEGUI class that provides access to all other elements in this system...">System</a> object. </p>
<dl class="return"><dt><b>Returns:</b></dt><dd><a class="el" href="classCEGUI_1_1Singleton.html">Singleton</a> <a class="el" href="classCEGUI_1_1System.html" title="The System class is the CEGUI class that provides access to all other elements in this system...">System</a> object </dd></dl>
<p>Reimplemented from <a class="el" href="classCEGUI_1_1Singleton.html">CEGUI::Singleton< System ></a>.</p>
<p>Referenced by <a class="el" href="classCEGUI_1_1NamedXMLResourceManager.html#a4dfa49b0b241426ee3f5dcb39663c301">CEGUI::NamedXMLResourceManager< T, U >::createAll()</a>, <a class="el" href="classCEGUI_1_1Window.html#a76c19839c5c7fb2f607e9b5df6784061">CEGUI::Window::getModalState()</a>, and <a class="el" href="classCEGUI_1_1IrrlichtEventPusher.html#aca04863a1568512057a25b98a790ebae">CEGUI::IrrlichtEventPusher::OnMouse()</a>.</p>
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<td class="memname">static <a class="el" href="classCEGUI_1_1System.html">System</a>* CEGUI::System::getSingletonPtr </td>
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<td class="paramtype">void </td>
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<p>Return pointer to singleton <a class="el" href="classCEGUI_1_1System.html" title="The System class is the CEGUI class that provides access to all other elements in this system...">System</a> object. </p>
<dl class="return"><dt><b>Returns:</b></dt><dd>Pointer to singleton <a class="el" href="classCEGUI_1_1System.html" title="The System class is the CEGUI class that provides access to all other elements in this system...">System</a> object </dd></dl>
<p>Reimplemented from <a class="el" href="classCEGUI_1_1Singleton.html">CEGUI::Singleton< System ></a>.</p>
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<td class="memname">uint CEGUI::System::getSystemKeys </td>
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<p>Return the current system keys value. </p>
<dl class="return"><dt><b>Returns:</b></dt><dd>uint value representing a combination of the SystemKey bits. </dd></dl>
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<td class="memname"><a class="el" href="classCEGUI_1_1Window.html">Window</a>* CEGUI::System::getWindowContainingMouse </td>
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<p>Return the <a class="el" href="classCEGUI_1_1Window.html" title="An abstract base class providing common functionality and specifying the required interface for deriv...">Window</a> object that the mouse is presently within. </p>
<dl class="return"><dt><b>Returns:</b></dt><dd>Pointer to the <a class="el" href="classCEGUI_1_1Window.html" title="An abstract base class providing common functionality and specifying the required interface for deriv...">Window</a> object that currently contains the mouse cursor, or NULL if none. </dd></dl>
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<p>Method that injects a typed character event into the system. </p>
<dl><dt><b>Parameters:</b></dt><dd>
<table class="params">
<tr><td class="paramname">code_point</td><td>Unicode code point of the character that was typed.</td></tr>
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</dd>
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<dl class="return"><dt><b>Returns:</b></dt><dd><ul>
<li>true if the input was processed by the gui system.</li>
<li>false if the input was not processed by the gui system. </li>
</ul>
</dd></dl>
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<td class="paramname"><em>key_code</em></td><td>)</td>
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<p>Method that injects a key down event into the system. </p>
<dl><dt><b>Parameters:</b></dt><dd>
<table class="params">
<tr><td class="paramname">key_code</td><td>uint value indicating which key was pressed.</td></tr>
</table>
</dd>
</dl>
<dl class="return"><dt><b>Returns:</b></dt><dd><ul>
<li>true if the input was processed by the gui system.</li>
<li>false if the input was not processed by the gui system. </li>
</ul>
</dd></dl>
</div>
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<a class="anchor" id="a6d45f4dfb77aeaeafe186e3b0b7788f7"></a><!-- doxytag: member="CEGUI::System::injectKeyUp" ref="a6d45f4dfb77aeaeafe186e3b0b7788f7" args="(uint key_code)" -->
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<p>Method that injects a key up event into the system. </p>
<dl><dt><b>Parameters:</b></dt><dd>
<table class="params">
<tr><td class="paramname">key_code</td><td>uint value indicating which key was released.</td></tr>
</table>
</dd>
</dl>
<dl class="return"><dt><b>Returns:</b></dt><dd><ul>
<li>true if the input was processed by the gui system.</li>
<li>false if the input was not processed by the gui system. </li>
</ul>
</dd></dl>
</div>
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<a class="anchor" id="aee4145e733ca07d8151cf1f58553da0f"></a><!-- doxytag: member="CEGUI::System::injectMouseButtonClick" ref="aee4145e733ca07d8151cf1f58553da0f" args="(const MouseButton button)" -->
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<td class="paramtype">const <a class="el" href="namespaceCEGUI.html#aa445483fd17f02e7d119e9be540a4976">MouseButton</a> </td>
<td class="paramname"><em>button</em></td><td>)</td>
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<p>Function to directly inject a mouse button click event. </p>
<p>Here 'click' means a mouse button down event followed by a mouse button up event.</p>
<dl class="note"><dt><b>Note:</b></dt><dd>Under normal, default settings, this event is automatically generated by the system from the regular up and down events you inject. You may use this function directly, though you'll probably want to disable the automatic click event generation first by using the setMouseClickEventGenerationEnabled function - this setting controls the auto-generation of events and also determines the default 'handled' state of the injected click events according to the rules used for mouse up/down events.</dd></dl>
<dl><dt><b>Parameters:</b></dt><dd>
<table class="params">
<tr><td class="paramname">button</td><td>One of the MouseButton enumerated values.</td></tr>
</table>
</dd>
</dl>
<dl class="return"><dt><b>Returns:</b></dt><dd><ul>
<li>true if some window or handler reported that it handled the event.</li>
<li>false if nobody handled the event. </li>
</ul>
</dd></dl>
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<a class="anchor" id="a238b6261a687c3ccd00387cbdbe46c34"></a><!-- doxytag: member="CEGUI::System::injectMouseButtonDoubleClick" ref="a238b6261a687c3ccd00387cbdbe46c34" args="(const MouseButton button)" -->
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<td class="paramtype">const <a class="el" href="namespaceCEGUI.html#aa445483fd17f02e7d119e9be540a4976">MouseButton</a> </td>
<td class="paramname"><em>button</em></td><td>)</td>
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<p>Function to directly inject a mouse button double-click event. </p>
<p>Here 'double-click' means a single mouse button had the sequence down, up, down within a predefined period of time.</p>
<dl class="note"><dt><b>Note:</b></dt><dd>Under normal, default settings, this event is automatically generated by the system from the regular up and down events you inject. You may use this function directly, though you'll probably want to disable the automatic click event generation first by using the setMouseClickEventGenerationEnabled function - this setting controls the auto-generation of events and also determines the default 'handled' state of the injected click events according to the rules used for mouse up/down events.</dd></dl>
<dl><dt><b>Parameters:</b></dt><dd>
<table class="params">
<tr><td class="paramname">button</td><td>One of the MouseButton enumerated values.</td></tr>
</table>
</dd>
</dl>
<dl class="return"><dt><b>Returns:</b></dt><dd><ul>
<li>true if some window or handler reported that it handled the event.</li>
<li>false if nobody handled the event. </li>
</ul>
</dd></dl>
</div>
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<a class="anchor" id="afe49439ec231e289b1f804fd84c08c13"></a><!-- doxytag: member="CEGUI::System::injectMouseButtonDown" ref="afe49439ec231e289b1f804fd84c08c13" args="(MouseButton button)" -->
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<td class="memname">bool CEGUI::System::injectMouseButtonDown </td>
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<td class="paramtype"><a class="el" href="namespaceCEGUI.html#aa445483fd17f02e7d119e9be540a4976">MouseButton</a> </td>
<td class="paramname"><em>button</em></td><td>)</td>
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<p>Method that injects a mouse button down event into the system. </p>
<dl><dt><b>Parameters:</b></dt><dd>
<table class="params">
<tr><td class="paramname">button</td><td>One of the MouseButton values indicating which button was pressed.</td></tr>
</table>
</dd>
</dl>
<dl class="return"><dt><b>Returns:</b></dt><dd><ul>
<li>true if the input was processed by the gui system.</li>
<li>false if the input was not processed by the gui system. </li>
</ul>
</dd></dl>
<p>Referenced by <a class="el" href="classCEGUI_1_1IrrlichtEventPusher.html#aca04863a1568512057a25b98a790ebae">CEGUI::IrrlichtEventPusher::OnMouse()</a>.</p>
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<a class="anchor" id="af6d2979a682a7739c0d8d4e6a71954f9"></a><!-- doxytag: member="CEGUI::System::injectMouseButtonTripleClick" ref="af6d2979a682a7739c0d8d4e6a71954f9" args="(const MouseButton button)" -->
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<td class="paramtype">const <a class="el" href="namespaceCEGUI.html#aa445483fd17f02e7d119e9be540a4976">MouseButton</a> </td>
<td class="paramname"><em>button</em></td><td>)</td>
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<p>Function to directly inject a mouse button triple-click event. </p>
<p>Here 'triple-click' means a single mouse button had the sequence down, up, down, up, down within a predefined period of time.</p>
<dl class="note"><dt><b>Note:</b></dt><dd>Under normal, default settings, this event is automatically generated by the system from the regular up and down events you inject. You may use this function directly, though you'll probably want to disable the automatic click event generation first by using the setMouseClickEventGenerationEnabled function - this setting controls the auto-generation of events and also determines the default 'handled' state of the injected click events according to the rules used for mouse up/down events.</dd></dl>
<dl><dt><b>Parameters:</b></dt><dd>
<table class="params">
<tr><td class="paramname">button</td><td>One of the MouseButton enumerated values.</td></tr>
</table>
</dd>
</dl>
<dl class="return"><dt><b>Returns:</b></dt><dd><ul>
<li>true if some window or handler reported that it handled the event.</li>
<li>false if nobody handled the event. </li>
</ul>
</dd></dl>
</div>
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<a class="anchor" id="a6159a08b13ddcc7b4e5db78a971475a6"></a><!-- doxytag: member="CEGUI::System::injectMouseButtonUp" ref="a6159a08b13ddcc7b4e5db78a971475a6" args="(MouseButton button)" -->
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<td class="memname">bool CEGUI::System::injectMouseButtonUp </td>
<td>(</td>
<td class="paramtype"><a class="el" href="namespaceCEGUI.html#aa445483fd17f02e7d119e9be540a4976">MouseButton</a> </td>
<td class="paramname"><em>button</em></td><td>)</td>
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<p>Method that injects a mouse button up event into the system. </p>
<dl><dt><b>Parameters:</b></dt><dd>
<table class="params">
<tr><td class="paramname">button</td><td>One of the MouseButton values indicating which button was released.</td></tr>
</table>
</dd>
</dl>
<dl class="return"><dt><b>Returns:</b></dt><dd><ul>
<li>true if the input was processed by the gui system.</li>
<li>false if the input was not processed by the gui system. </li>
</ul>
</dd></dl>
<p>Referenced by <a class="el" href="classCEGUI_1_1IrrlichtEventPusher.html#aca04863a1568512057a25b98a790ebae">CEGUI::IrrlichtEventPusher::OnMouse()</a>.</p>
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<a class="anchor" id="aede24204e0589aeef67fd163be6a0744"></a><!-- doxytag: member="CEGUI::System::injectMouseLeaves" ref="aede24204e0589aeef67fd163be6a0744" args="(void)" -->
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<td class="memname">bool CEGUI::System::injectMouseLeaves </td>
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<p>Method that injects that the mouse has left the application window. </p>
<dl class="return"><dt><b>Returns:</b></dt><dd><ul>
<li>true if the generated mouse move event was handled.</li>
<li>false if the generated mouse move event was not handled. </li>
</ul>
</dd></dl>
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<a class="anchor" id="a89ad8b8cf9fb0da01220f0999f5d769e"></a><!-- doxytag: member="CEGUI::System::injectMouseMove" ref="a89ad8b8cf9fb0da01220f0999f5d769e" args="(float delta_x, float delta_y)" -->
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<td class="memname">bool CEGUI::System::injectMouseMove </td>
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<td class="paramtype">float </td>
<td class="paramname"><em>delta_x</em>, </td>
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<td class="paramkey"></td>
<td></td>
<td class="paramtype">float </td>
<td class="paramname"><em>delta_y</em> </td>
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<p>Method that injects a mouse movement event into the system. </p>
<dl><dt><b>Parameters:</b></dt><dd>
<table class="params">
<tr><td class="paramname">delta_x</td><td>amount the mouse moved on the x axis.</td></tr>
<tr><td class="paramname">delta_y</td><td>amount the mouse moved on the y axis.</td></tr>
</table>
</dd>
</dl>
<dl class="return"><dt><b>Returns:</b></dt><dd><ul>
<li>true if the input was processed by the gui system.</li>
<li>false if the input was not processed by the gui system. </li>
</ul>
</dd></dl>
</div>
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<a class="anchor" id="a3a5605ebc3a9a65cf8c84741d9f080c4"></a><!-- doxytag: member="CEGUI::System::injectMousePosition" ref="a3a5605ebc3a9a65cf8c84741d9f080c4" args="(float x_pos, float y_pos)" -->
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<td class="memname">bool CEGUI::System::injectMousePosition </td>
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<td class="paramtype">float </td>
<td class="paramname"><em>x_pos</em>, </td>
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<td class="paramkey"></td>
<td></td>
<td class="paramtype">float </td>
<td class="paramname"><em>y_pos</em> </td>
</tr>
<tr>
<td></td>
<td>)</td>
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<p>Method that injects a new position for the mouse cursor. </p>
<dl><dt><b>Parameters:</b></dt><dd>
<table class="params">
<tr><td class="paramname">x_pos</td><td>New absolute pixel position of the mouse cursor on the x axis.</td></tr>
<tr><td class="paramname">y_pos</td><td>New absolute pixel position of the mouse cursoe in the y axis.</td></tr>
</table>
</dd>
</dl>
<dl class="return"><dt><b>Returns:</b></dt><dd><ul>
<li>true if the generated mouse move event was handled.</li>
<li>false if the generated mouse move event was not handled. </li>
</ul>
</dd></dl>
<p>Referenced by <a class="el" href="classCEGUI_1_1IrrlichtEventPusher.html#aca04863a1568512057a25b98a790ebae">CEGUI::IrrlichtEventPusher::OnMouse()</a>.</p>
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<a class="anchor" id="a10ebcf52cfe3ed31ed0a4a22295123d1"></a><!-- doxytag: member="CEGUI::System::injectMouseWheelChange" ref="a10ebcf52cfe3ed31ed0a4a22295123d1" args="(float delta)" -->
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<td class="memname">bool CEGUI::System::injectMouseWheelChange </td>
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<td class="paramname"><em>delta</em></td><td>)</td>
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<p>Method that injects a mouse-wheel / scroll-wheel event into the system. </p>
<dl><dt><b>Parameters:</b></dt><dd>
<table class="params">
<tr><td class="paramname">delta</td><td>float value representing the amount the wheel moved.</td></tr>
</table>
</dd>
</dl>
<dl class="return"><dt><b>Returns:</b></dt><dd><ul>
<li>true if the input was processed by the gui system.</li>
<li>false if the input was not processed by the gui system. </li>
</ul>
</dd></dl>
<p>Referenced by <a class="el" href="classCEGUI_1_1IrrlichtEventPusher.html#aca04863a1568512057a25b98a790ebae">CEGUI::IrrlichtEventPusher::OnMouse()</a>.</p>
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<td class="memname">bool CEGUI::System::injectTimePulse </td>
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<td class="paramname"><em>timeElapsed</em></td><td>)</td>
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<p>Method to inject time pulses into the system. </p>
<dl><dt><b>Parameters:</b></dt><dd>
<table class="params">
<tr><td class="paramname">timeElapsed</td><td>float value indicating the amount of time passed, in seconds, since the last time this method was called.</td></tr>
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</dd>
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<dl class="return"><dt><b>Returns:</b></dt><dd>Currently, this method always returns true. </dd></dl>
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<td class="memname">void CEGUI::System::invalidateAllCachedRendering </td>
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<p>Invalidate all imagery and geometry caches for <a class="el" href="namespaceCEGUI.html" title="Main namespace for Crazy Eddie's GUI Library.">CEGUI</a> managed elements. </p>
<p>This function will invalidate the caches used for both imagery and geometry for all content that is managed by the core <a class="el" href="namespaceCEGUI.html" title="Main namespace for Crazy Eddie's GUI Library.">CEGUI</a> manager objects, causing a full and total redraw of that content. This includes <a class="el" href="classCEGUI_1_1Window.html" title="An abstract base class providing common functionality and specifying the required interface for deriv...">Window</a> object's cached geometry, rendering surfaces and rendering windows and the mouse pointer geometry. </p>
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<p>Return whether automatic mouse button click and multi-click (i.e. double-click and treble-click) event generation is enabled. </p>
<dl class="return"><dt><b>Returns:</b></dt><dd><ul>
<li>true if mouse button click and multi-click events will be automatically generated by the system from the basic button up and down event injections.</li>
<li>false if no automatic generation of events will occur. In this instance the user may wish to use the additional event injectors to manually inform the system of such events. </li>
</ul>
</dd></dl>
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<p>Return a boolean value to indicate whether a full re-draw is requested next time <a class="el" href="classCEGUI_1_1System.html#a27924df52d352bba7d18a20d9f4639a1" title="Render the GUI.">renderGUI()</a> is called. </p>
<dl class="return"><dt><b>Returns:</b></dt><dd>true if a re-draw has been requested </dd></dl>
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<a class="anchor" id="a259ef239fb65e93bafd6c777a93dbfb1"></a><!-- doxytag: member="CEGUI::System::notifyDisplaySizeChanged" ref="a259ef239fb65e93bafd6c777a93dbfb1" args="(const Size &new_size)" -->
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<td class="memname">void CEGUI::System::notifyDisplaySizeChanged </td>
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<td class="paramtype">const <a class="el" href="classCEGUI_1_1Size.html">Size</a> & </td>
<td class="paramname"><em>new_size</em></td><td>)</td>
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<p>Notification function to be called when the main display changes size. Client code should call this function when the host window changes size, or if the display resolution is changed in full-screen mode. </p>
<p>Calling this function ensures that any other parts of the system that need to know about display size changes are notified. This affects things such as the <a class="el" href="classCEGUI_1_1MouseCursor.html" title="Class that allows access to the GUI system mouse cursor.">MouseCursor</a> default constraint area, and also the auto-scale functioning of Imagesets and Fonts.</p>
<dl class="note"><dt><b>Note:</b></dt><dd>This function will also fire the <a class="el" href="classCEGUI_1_1System.html#a4a675494a5c07ca19f32c3194b87640d">System::EventDisplaySizeChanged</a> event.</dd></dl>
<dl><dt><b>Parameters:</b></dt><dd>
<table class="params">
<tr><td class="paramname">new_size</td><td><a class="el" href="classCEGUI_1_1Size.html" title="Class that holds the size (width & height) of something.">Size</a> object describing the new display size in pixels. </td></tr>
</table>
</dd>
</dl>
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<a class="anchor" id="aa55eed57ab69943bd52d06b64b1b044d"></a><!-- doxytag: member="CEGUI::System::notifyWindowDestroyed" ref="aa55eed57ab69943bd52d06b64b1b044d" args="(const Window *window)" -->
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<td class="memname">void CEGUI::System::notifyWindowDestroyed </td>
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<p>Internal method used to inform the <a class="el" href="classCEGUI_1_1System.html" title="The System class is the CEGUI class that provides access to all other elements in this system...">System</a> object whenever a window is destroyed, so that <a class="el" href="classCEGUI_1_1System.html" title="The System class is the CEGUI class that provides access to all other elements in this system...">System</a> can perform any required housekeeping. </p>
<dl class="note"><dt><b>Note:</b></dt><dd>This method is not intended for client code usage. If you use this method anything can, and probably will, go wrong! </dd></dl>
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<td class="memname">void CEGUI::System::renderGUI </td>
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<p>Render the GUI. </p>
<p>Depending upon the internal state, this may either re-use rendering from last time, or trigger a full re-draw from all elements.</p>
<dl class="return"><dt><b>Returns:</b></dt><dd>Nothing </dd></dl>
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<a class="anchor" id="a4e21263018b3be0f093eb0f566739cac"></a><!-- doxytag: member="CEGUI::System::setDefaultCustomRenderedStringParser" ref="a4e21263018b3be0f093eb0f566739cac" args="(RenderedStringParser *parser)" -->
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<td class="memname">void CEGUI::System::setDefaultCustomRenderedStringParser </td>
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<p>Set the global default custom <a class="el" href="classCEGUI_1_1RenderedStringParser.html" title="Specifies interface for classes that parse text into RenderedString objects.">RenderedStringParser</a> object. This change is reflected the next time an affected window reparses it's text. This may be set to 0 for no system wide custom parser (which is the default). </p>
<p>The set <a class="el" href="classCEGUI_1_1RenderedStringParser.html" title="Specifies interface for classes that parse text into RenderedString objects.">RenderedStringParser</a> is used for all windows that have parsing enabled and no custom <a class="el" href="classCEGUI_1_1RenderedStringParser.html" title="Specifies interface for classes that parse text into RenderedString objects.">RenderedStringParser</a> set on the window itself.</p>
<p>If this global custom <a class="el" href="classCEGUI_1_1RenderedStringParser.html" title="Specifies interface for classes that parse text into RenderedString objects.">RenderedStringParser</a> is set to 0, then all windows with parsing enabled and no custom <a class="el" href="classCEGUI_1_1RenderedStringParser.html" title="Specifies interface for classes that parse text into RenderedString objects.">RenderedStringParser</a> set on the window itself will use the systems <a class="el" href="classCEGUI_1_1BasicRenderedStringParser.html" title="Basic RenderedStringParser class that offers support for the following tags:">BasicRenderedStringParser</a>. </p>
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<a class="anchor" id="a14ee40f59dec7d59cda50ba73a1e2193"></a><!-- doxytag: member="CEGUI::System::setDefaultFont" ref="a14ee40f59dec7d59cda50ba73a1e2193" args="(const String &name)" -->
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<td class="memname">void CEGUI::System::setDefaultFont </td>
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<td class="paramtype">const <a class="el" href="classCEGUI_1_1String.html">String</a> & </td>
<td class="paramname"><em>name</em></td><td>)</td>
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<p>Set the default font to be used by the system. </p>
<dl><dt><b>Parameters:</b></dt><dd>
<table class="params">
<tr><td class="paramname">name</td><td><a class="el" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a> object containing the name of the font to be used as the system default.</td></tr>
</table>
</dd>
</dl>
<dl class="return"><dt><b>Returns:</b></dt><dd>Nothing. </dd></dl>
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<a class="anchor" id="a2c0eee9fa9d6c9a085ec60e43e2d1fc8"></a><!-- doxytag: member="CEGUI::System::setDefaultFont" ref="a2c0eee9fa9d6c9a085ec60e43e2d1fc8" args="(Font *font)" -->
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<td class="memname">void CEGUI::System::setDefaultFont </td>
<td>(</td>
<td class="paramtype"><a class="el" href="classCEGUI_1_1Font.html">Font</a> * </td>
<td class="paramname"><em>font</em></td><td>)</td>
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<p>Set the default font to be used by the system. </p>
<dl><dt><b>Parameters:</b></dt><dd>
<table class="params">
<tr><td class="paramname">font</td><td>Pointer to the font to be used as the system default.</td></tr>
</table>
</dd>
</dl>
<dl class="return"><dt><b>Returns:</b></dt><dd>Nothing. </dd></dl>
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<a class="anchor" id="a6bc0cdd5908d26876fd86b0cf9119b1f"></a><!-- doxytag: member="CEGUI::System::setDefaultMouseCursor" ref="a6bc0cdd5908d26876fd86b0cf9119b1f" args="(const Image *image)" -->
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<td class="memname">void CEGUI::System::setDefaultMouseCursor </td>
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<td class="paramtype">const <a class="el" href="classCEGUI_1_1Image.html">Image</a> * </td>
<td class="paramname"><em>image</em></td><td>)</td>
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<p>Set the image to be used as the default mouse cursor. </p>
<dl><dt><b>Parameters:</b></dt><dd>
<table class="params">
<tr><td class="paramname">image</td><td>Pointer to an image object that is to be used as the default mouse cursor. To have no cursor rendered by default, you can specify NULL here.</td></tr>
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</dd>
</dl>
<dl class="return"><dt><b>Returns:</b></dt><dd>Nothing. </dd></dl>
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<a class="anchor" id="ae9ede22d43fdd9f6db52968ddac1fae6"></a><!-- doxytag: member="CEGUI::System::setDefaultMouseCursor" ref="ae9ede22d43fdd9f6db52968ddac1fae6" args="(MouseCursorImage image)" -->
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<td class="memname">void CEGUI::System::setDefaultMouseCursor </td>
<td>(</td>
<td class="paramtype"><a class="el" href="namespaceCEGUI.html#abceac8add620a21fa3ce491a51b7ecbb">MouseCursorImage</a> </td>
<td class="paramname"><em>image</em></td><td>)</td>
<td><code> [inline]</code></td>
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<p>Set the image to be used as the default mouse cursor. </p>
<dl><dt><b>Parameters:</b></dt><dd>
<table class="params">
<tr><td class="paramname">image</td><td>One of the MouseCursorImage enumerated values.</td></tr>
</table>
</dd>
</dl>
<dl class="return"><dt><b>Returns:</b></dt><dd>Nothing. </dd></dl>
<p>References <a class="el" href="classCEGUI_1_1System.html#ae9ede22d43fdd9f6db52968ddac1fae6">setDefaultMouseCursor()</a>.</p>
<p>Referenced by <a class="el" href="classCEGUI_1_1System.html#ae9ede22d43fdd9f6db52968ddac1fae6">setDefaultMouseCursor()</a>.</p>
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<a class="anchor" id="a9570bbc8fd21ae5d9dfa6351f3e344e3"></a><!-- doxytag: member="CEGUI::System::setDefaultMouseCursor" ref="a9570bbc8fd21ae5d9dfa6351f3e344e3" args="(const String &imageset, const String &image_name)" -->
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<td class="memname">void CEGUI::System::setDefaultMouseCursor </td>
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<td class="paramtype">const <a class="el" href="classCEGUI_1_1String.html">String</a> & </td>
<td class="paramname"><em>imageset</em>, </td>
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<td class="paramname"><em>image_name</em> </td>
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<p>Set the image to be used as the default mouse cursor. </p>
<dl><dt><b>Parameters:</b></dt><dd>
<table class="params">
<tr><td class="paramname">imageset</td><td><a class="el" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a> object that contains the name of the <a class="el" href="classCEGUI_1_1Imageset.html" title="Offers functions to define, access, and draw, a set of image components on a single graphical surface...">Imageset</a> that contains the image to be used.</td></tr>
<tr><td class="paramname">image_name</td><td><a class="el" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a> object that contains the name of the <a class="el" href="classCEGUI_1_1Image.html" title="Class that represents a single Image of an Imageset.">Image</a> on <em>imageset</em> that is to be used.</td></tr>
</table>
</dd>
</dl>
<dl class="return"><dt><b>Returns:</b></dt><dd>Nothing.</dd></dl>
<dl><dt><b>Exceptions:</b></dt><dd>
<table class="exception">
<tr><td class="paramname"><a class="el" href="classCEGUI_1_1UnknownObjectException.html" title="Exception class used when a request was made for an unknown object.">UnknownObjectException</a></td><td>thrown if <em>imageset</em> is not known, or if <em>imageset</em> contains no <a class="el" href="classCEGUI_1_1Image.html" title="Class that represents a single Image of an Imageset.">Image</a> named <em>image_name</em>. </td></tr>
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</dd>
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<a class="anchor" id="ad2de1c41e7e71eb968786678de4f7dd3"></a><!-- doxytag: member="CEGUI::System::setDefaultTooltip" ref="ad2de1c41e7e71eb968786678de4f7dd3" args="(Tooltip *tooltip)" -->
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<td class="memname">void CEGUI::System::setDefaultTooltip </td>
<td>(</td>
<td class="paramtype"><a class="el" href="classCEGUI_1_1Tooltip.html">Tooltip</a> * </td>
<td class="paramname"><em>tooltip</em></td><td>)</td>
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<p>Set the system default <a class="el" href="classCEGUI_1_1Tooltip.html" title="Base class for Tooltip widgets.">Tooltip</a> object. This value may be NULL to indicate that no default <a class="el" href="classCEGUI_1_1Tooltip.html" title="Base class for Tooltip widgets.">Tooltip</a> will be available. </p>
<dl><dt><b>Parameters:</b></dt><dd>
<table class="params">
<tr><td class="paramname">tooltip</td><td>Pointer to a valid <a class="el" href="classCEGUI_1_1Tooltip.html" title="Base class for Tooltip widgets.">Tooltip</a> based object which should be used as the default tooltip for the system, or NULL to indicate that no system default tooltip is required. Note that when passing a pointer to a <a class="el" href="classCEGUI_1_1Tooltip.html" title="Base class for Tooltip widgets.">Tooltip</a> object, ownership of the <a class="el" href="classCEGUI_1_1Tooltip.html" title="Base class for Tooltip widgets.">Tooltip</a> does not pass to <a class="el" href="classCEGUI_1_1System.html" title="The System class is the CEGUI class that provides access to all other elements in this system...">System</a>.</td></tr>
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</dd>
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<dl class="return"><dt><b>Returns:</b></dt><dd>Nothing. </dd></dl>
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<a class="anchor" id="ab6f7a5b019c540f5d6d1518389d8d6de"></a><!-- doxytag: member="CEGUI::System::setDefaultTooltip" ref="ab6f7a5b019c540f5d6d1518389d8d6de" args="(const String &tooltipType)" -->
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<td class="memname">void CEGUI::System::setDefaultTooltip </td>
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<td class="paramtype">const <a class="el" href="classCEGUI_1_1String.html">String</a> & </td>
<td class="paramname"><em>tooltipType</em></td><td>)</td>
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<p>Set the system default <a class="el" href="classCEGUI_1_1Tooltip.html" title="Base class for Tooltip widgets.">Tooltip</a> to be used by specifying a <a class="el" href="classCEGUI_1_1Window.html" title="An abstract base class providing common functionality and specifying the required interface for deriv...">Window</a> type. </p>
<p><a class="el" href="classCEGUI_1_1System.html" title="The System class is the CEGUI class that provides access to all other elements in this system...">System</a> will internally attempt to create an instance of the specified window type (which must be derived from the base <a class="el" href="classCEGUI_1_1Tooltip.html" title="Base class for Tooltip widgets.">Tooltip</a> class). If the <a class="el" href="classCEGUI_1_1Tooltip.html" title="Base class for Tooltip widgets.">Tooltip</a> creation fails, the error is logged and no system default <a class="el" href="classCEGUI_1_1Tooltip.html" title="Base class for Tooltip widgets.">Tooltip</a> will be available.</p>
<dl><dt><b>Parameters:</b></dt><dd>
<table class="params">
<tr><td class="paramname">tooltipType</td><td><a class="el" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a> object holding the name of the <a class="el" href="classCEGUI_1_1Tooltip.html" title="Base class for Tooltip widgets.">Tooltip</a> based <a class="el" href="classCEGUI_1_1Window.html" title="An abstract base class providing common functionality and specifying the required interface for deriv...">Window</a> type which should be used as the <a class="el" href="classCEGUI_1_1Tooltip.html" title="Base class for Tooltip widgets.">Tooltip</a> for the system default.</td></tr>
</table>
</dd>
</dl>
<dl class="return"><dt><b>Returns:</b></dt><dd>Nothing. </dd></dl>
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<a class="anchor" id="a63f894b97b8c96da005649d5fd492fa9"></a><!-- doxytag: member="CEGUI::System::setDefaultXMLParserName" ref="a63f894b97b8c96da005649d5fd492fa9" args="(const String &parserName)" -->
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<td class="memname">static void CEGUI::System::setDefaultXMLParserName </td>
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<td class="paramtype">const <a class="el" href="classCEGUI_1_1String.html">String</a> & </td>
<td class="paramname"><em>parserName</em></td><td>)</td>
<td><code> [static]</code></td>
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<p>Static member to set the name of the default XML parser module that should be used. </p>
<p>If you want to modify the default parser from the one compiled in, you need to call this static member prior to instantiating the main <a class="el" href="classCEGUI_1_1System.html" title="The System class is the CEGUI class that provides access to all other elements in this system...">CEGUI::System</a> object.</p>
<p>Note that calling this member to change the name of the default module after <a class="el" href="classCEGUI_1_1System.html" title="The System class is the CEGUI class that provides access to all other elements in this system...">CEGUI::System</a>, and therefore the default xml parser, has been created will have no real effect - the default parser name will be updated, though no actual changes to the xml parser module will occur.</p>
<p>The built-in options for this are:</p>
<ul>
<li><a class="el" href="classCEGUI_1_1XercesParser.html" title="Implementation of XMLParser using Xerces-C++.">XercesParser</a></li>
<li><a class="el" href="classCEGUI_1_1ExpatParser.html" title="Implementation of XMLParser using Expat.">ExpatParser</a></li>
<li><a class="el" href="classCEGUI_1_1LibxmlParser.html" title="Implementation of XMLParser using libxml.">LibxmlParser</a></li>
<li><a class="el" href="classCEGUI_1_1TinyXMLParser.html" title="Implementation of XMLParser using TinyXML.">TinyXMLParser</a></li>
</ul>
<p>Whether these are actually available, depends upon how you built the system. If you have some custom parser, you can provide the name of that here to have it used as the default, though note that the final filename of the parser module should be of the form:</p>
<p>[prefix]<a class="el" href="namespaceCEGUI.html" title="Main namespace for Crazy Eddie's GUI Library.">CEGUI</a>[parserName][suffix]</p>
<p>where:</p>
<ul>
<li>[prefix] is some optional prefix; like 'lib' on linux.</li>
<li><a class="el" href="namespaceCEGUI.html" title="Main namespace for Crazy Eddie's GUI Library.">CEGUI</a> is a required prefix.</li>
<li>[parserName] is the name of the parser, as supplied to this function.</li>
<li>[suffix] is the filename suffix, like .dll or .so</li>
</ul>
<p>Final module filenames are, thus, of the form:</p>
<ul>
<li>CEGUIXercesParser.dll</li>
<li>libCEGUIXercesParser.so</li>
</ul>
<dl><dt><b>Parameters:</b></dt><dd>
<table class="params">
<tr><td class="paramname">parserName</td><td><a class="el" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a> describing the name of the xml parser module to be used as the default.</td></tr>
</table>
</dd>
</dl>
<dl class="return"><dt><b>Returns:</b></dt><dd>Nothing. </dd></dl>
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<a class="anchor" id="a8317dec1b0358be9b0c660a0eba6d209"></a><!-- doxytag: member="CEGUI::System::setGUISheet" ref="a8317dec1b0358be9b0c660a0eba6d209" args="(Window *sheet)" -->
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<td class="memname"><a class="el" href="classCEGUI_1_1Window.html">Window</a>* CEGUI::System::setGUISheet </td>
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<td class="paramtype"><a class="el" href="classCEGUI_1_1Window.html">Window</a> * </td>
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<p>Set the active GUI sheet (root) window. </p>
<dl><dt><b>Parameters:</b></dt><dd>
<table class="params">
<tr><td class="paramname">sheet</td><td>Pointer to a <a class="el" href="classCEGUI_1_1Window.html" title="An abstract base class providing common functionality and specifying the required interface for deriv...">Window</a> object that will become the new GUI 'root'</td></tr>
</table>
</dd>
</dl>
<dl class="return"><dt><b>Returns:</b></dt><dd>Pointer to the window that was previously set as the GUI root. </dd></dl>
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<a class="anchor" id="a11e5dd738d9d37fb812c0fdd000b0a29"></a><!-- doxytag: member="CEGUI::System::setImageCodec" ref="a11e5dd738d9d37fb812c0fdd000b0a29" args="(ImageCodec &codec)" -->
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<td class="memname">void CEGUI::System::setImageCodec </td>
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<td class="paramtype"><a class="el" href="classCEGUI_1_1ImageCodec.html">ImageCodec</a> & </td>
<td class="paramname"><em>codec</em></td><td>)</td>
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<p>Set the image codec to use from an existing image codec. </p>
<p>In this case the renderer does not take the ownership of the image codec object.</p>
<dl><dt><b>Parameters:</b></dt><dd>
<table class="params">
<tr><td class="paramname">codec</td><td>The <a class="el" href="classCEGUI_1_1ImageCodec.html" title="Abstract ImageLoader class. An image loader encapsulate the loading of a texture.">ImageCodec</a> object to be used. </td></tr>
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</dd>
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<a class="anchor" id="ae0a33af2b51988710998c80c45c84527"></a><!-- doxytag: member="CEGUI::System::setModalTarget" ref="ae0a33af2b51988710998c80c45c84527" args="(Window *target)" -->
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<td class="memname">void CEGUI::System::setModalTarget </td>
<td>(</td>
<td class="paramtype"><a class="el" href="classCEGUI_1_1Window.html">Window</a> * </td>
<td class="paramname"><em>target</em></td><td>)</td>
<td><code> [inline]</code></td>
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<p>Internal method to directly set the current modal target. </p>
<dl class="note"><dt><b>Note:</b></dt><dd>This method is called internally by <a class="el" href="classCEGUI_1_1Window.html" title="An abstract base class providing common functionality and specifying the required interface for deriv...">Window</a>, and must be used by client code. Doing so will most likely not have the expected results. </dd></dl>
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<a class="anchor" id="ad947a87e0039c91b9e99a7d0126dc7e3"></a><!-- doxytag: member="CEGUI::System::setMouseClickEventGenerationEnabled" ref="ad947a87e0039c91b9e99a7d0126dc7e3" args="(const bool enable)" -->
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<td class="memname">void CEGUI::System::setMouseClickEventGenerationEnabled </td>
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<p>Set whether automatic mouse button click and multi-click (i.e. double-click and treble-click) event generation will occur. </p>
<dl><dt><b>Parameters:</b></dt><dd>
<table class="params">
<tr><td class="paramname">enable</td><td><ul>
<li>true to have mouse button click and multi-click events automatically generated by the system from the basic button up and down event injections.</li>
<li>false if no automatic generation of events should occur. In this instance the user may wish to use the additional event injectors to manually inform the system of such events. </li>
</ul>
</td></tr>
</table>
</dd>
</dl>
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<a class="anchor" id="a423af34d492a613be2d1e36a13c1d5ac"></a><!-- doxytag: member="CEGUI::System::setMouseMoveScaling" ref="a423af34d492a613be2d1e36a13c1d5ac" args="(float scaling)" -->
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<td class="memname">void CEGUI::System::setMouseMoveScaling </td>
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<p>Set the current mouse movement scaling factor. </p>
<dl><dt><b>Parameters:</b></dt><dd>
<table class="params">
<tr><td class="paramname">scaling</td><td>float value specifying the scaling to be applied to mouse movement inputs.</td></tr>
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</dd>
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<dl class="return"><dt><b>Returns:</b></dt><dd>nothing. </dd></dl>
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<a class="anchor" id="a32f2bd06b1c5ee02d427e926686d608d"></a><!-- doxytag: member="CEGUI::System::setMultiClickTimeout" ref="a32f2bd06b1c5ee02d427e926686d608d" args="(double timeout)" -->
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<td class="memname">void CEGUI::System::setMultiClickTimeout </td>
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<p>Set the timeout to be used for the generation of multi-click events. </p>
<p>A multi-click event is a double-click, or a triple-click. The value returned here is the maximum allowable time between mouse button down events for which a multi-click event will be generated.</p>
<dl><dt><b>Parameters:</b></dt><dd>
<table class="params">
<tr><td class="paramname">timeout</td><td>double value equal to the multi-click timeout value to be used from now onwards.</td></tr>
</table>
</dd>
</dl>
<dl class="note"><dt><b>Note:</b></dt><dd>A timeout value of 0 indicates infinity and so no timeout occurrs; as long as the mouse is in the prescribed area, an appropriate mouse button event will therefore always be raised.</dd></dl>
<dl class="return"><dt><b>Returns:</b></dt><dd>Nothing. </dd></dl>
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<a class="anchor" id="a432c00a6d52e7db1a3e153a63ce94ca4"></a><!-- doxytag: member="CEGUI::System::setMultiClickToleranceAreaSize" ref="a432c00a6d52e7db1a3e153a63ce94ca4" args="(const Size &sz)" -->
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<td class="memname">void CEGUI::System::setMultiClickToleranceAreaSize </td>
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<td class="paramname"><em>sz</em></td><td>)</td>
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<p>Set the size of the allowable mouse movement tolerance used when generating multi-click events. </p>
<p>This size defines an area with the mouse at the centre. The mouse must stay within the tolerance defined for a multi-click (double click, or triple click) event to be generated.</p>
<dl><dt><b>Parameters:</b></dt><dd>
<table class="params">
<tr><td class="paramname">sz</td><td><a class="el" href="classCEGUI_1_1Size.html" title="Class that holds the size (width & height) of something.">Size</a> object describing the multi-click tolerance area size to be used.</td></tr>
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<dl class="return"><dt><b>Returns:</b></dt><dd>Nothing. </dd></dl>
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<a class="anchor" id="a7bbc56707686cdd3e3d4ec257f0f8bc6"></a><!-- doxytag: member="CEGUI::System::setScriptingModule" ref="a7bbc56707686cdd3e3d4ec257f0f8bc6" args="(ScriptModule *scriptModule)" -->
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<td class="memname">void CEGUI::System::setScriptingModule </td>
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<td class="paramtype"><a class="el" href="classCEGUI_1_1ScriptModule.html">ScriptModule</a> * </td>
<td class="paramname"><em>scriptModule</em></td><td>)</td>
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<p>Set the <a class="el" href="classCEGUI_1_1ScriptModule.html" title="Abstract interface required for all scripting support modules to be used with the CEGUI system...">ScriptModule</a> to be used for scripting within the GUI system. </p>
<dl><dt><b>Parameters:</b></dt><dd>
<table class="params">
<tr><td class="paramname">scriptModule</td><td>Pointer to a <a class="el" href="classCEGUI_1_1ScriptModule.html" title="Abstract interface required for all scripting support modules to be used with the CEGUI system...">ScriptModule</a> based object, or 0 for none (be careful!)</td></tr>
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<dl class="return"><dt><b>Returns:</b></dt><dd>Nothing </dd></dl>
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<a class="anchor" id="a0086fdb577ac9c9d6853edf773b55949"></a><!-- doxytag: member="CEGUI::System::setSingleClickTimeout" ref="a0086fdb577ac9c9d6853edf773b55949" args="(double timeout)" -->
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<td class="memname">void CEGUI::System::setSingleClickTimeout </td>
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<td class="paramtype">double </td>
<td class="paramname"><em>timeout</em></td><td>)</td>
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<p>Set the timeout used for generation of single-click events. </p>
<p>A single-click is defined here as a button being pressed and then released.</p>
<dl><dt><b>Parameters:</b></dt><dd>
<table class="params">
<tr><td class="paramname">timeout</td><td>double value equal to the single-click timeout value to be used from now onwards.</td></tr>
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<dl class="note"><dt><b>Note:</b></dt><dd>A timeout value of 0 indicates infinity and so no timeout occurrs; as long as the mouse is in the prescribed area, a mouse button 'clicked' event will therefore always be raised.</dd></dl>
<dl class="return"><dt><b>Returns:</b></dt><dd>Nothing. </dd></dl>
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<a class="anchor" id="ad7bb77bde11c0b14353fa63c0e92d76d"></a><!-- doxytag: member="CEGUI::System::setXMLParser" ref="ad7bb77bde11c0b14353fa63c0e92d76d" args="(XMLParser *parser)" -->
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<td class="memname">void CEGUI::System::setXMLParser </td>
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<td class="paramtype"><a class="el" href="classCEGUI_1_1XMLParser.html">XMLParser</a> * </td>
<td class="paramname"><em>parser</em></td><td>)</td>
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<p>Sets the <a class="el" href="classCEGUI_1_1XMLParser.html" title="This is an abstract class that is used by CEGUI to interface with XML parser libraries.">XMLParser</a> object to be used by the system. </p>
<p>The current <a class="el" href="classCEGUI_1_1XMLParser.html" title="This is an abstract class that is used by CEGUI to interface with XML parser libraries.">XMLParser</a> will be cleaned up and, if owned by the system, also deleted, as will any dynamically loaded module associated with the <a class="el" href="classCEGUI_1_1XMLParser.html" title="This is an abstract class that is used by CEGUI to interface with XML parser libraries.">XMLParser</a> object.</p>
<p>If the argument passed in the <em>parser</em> parameter is 0, the system will cleanup any existing parser as described above, and revert to using the parser provided by the default module (see getDefaultXMLParserName and setDefaultXMLParserName).</p>
<dl><dt><b>Parameters:</b></dt><dd>
<table class="params">
<tr><td class="paramname">parser</td><td>Pointer to the <a class="el" href="classCEGUI_1_1XMLParser.html" title="This is an abstract class that is used by CEGUI to interface with XML parser libraries.">XMLParser</a> object to be used by the system, or 0 to cause the system to initialise a default parser. </td></tr>
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<a class="anchor" id="a3535081131831bce3d08baefe66c26c9"></a><!-- doxytag: member="CEGUI::System::setXMLParser" ref="a3535081131831bce3d08baefe66c26c9" args="(const String &parserName)" -->
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<td class="memname">void CEGUI::System::setXMLParser </td>
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<td class="paramtype">const <a class="el" href="classCEGUI_1_1String.html">String</a> & </td>
<td class="paramname"><em>parserName</em></td><td>)</td>
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<p>Set a new XML parser module to be used. </p>
<p>The current <a class="el" href="classCEGUI_1_1XMLParser.html" title="This is an abstract class that is used by CEGUI to interface with XML parser libraries.">XMLParser</a> will be cleaned up and, if owned by the system, also deleted, as will any dynamically loaded module associated with the <a class="el" href="classCEGUI_1_1XMLParser.html" title="This is an abstract class that is used by CEGUI to interface with XML parser libraries.">XMLParser</a> object. The newly created <a class="el" href="classCEGUI_1_1XMLParser.html" title="This is an abstract class that is used by CEGUI to interface with XML parser libraries.">XMLParser</a> object, and the associated module will be owned by the system.</p>
<dl><dt><b>Parameters:</b></dt><dd>
<table class="params">
<tr><td class="paramname">parserName</td><td><a class="el" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a> object describing the name of the XML parser module to be used. </td></tr>
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<a class="anchor" id="a355550a5a3cb212107a700c63ae45296"></a><!-- doxytag: member="CEGUI::System::signalRedraw" ref="a355550a5a3cb212107a700c63ae45296" args="()" -->
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<td class="memname">void CEGUI::System::signalRedraw </td>
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<td><code> [inline]</code></td>
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<p>Causes a full re-draw next time <a class="el" href="classCEGUI_1_1System.html#a27924df52d352bba7d18a20d9f4639a1" title="Render the GUI.">renderGUI()</a> is called. </p>
<dl class="return"><dt><b>Returns:</b></dt><dd>Nothing </dd></dl>
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<a class="anchor" id="adeefc8cf4ca17e3a550164e6136645de"></a><!-- doxytag: member="CEGUI::System::updateWindowContainingMouse" ref="adeefc8cf4ca17e3a550164e6136645de" args="()" -->
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<td class="memname">bool CEGUI::System::updateWindowContainingMouse </td>
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<p>Perform updates with regards to the window that contains the mouse cursor, firing any required MouseEnters / MouseLeaves events. </p>
<dl class="note"><dt><b>Note:</b></dt><dd>The <a class="el" href="namespaceCEGUI.html" title="Main namespace for Crazy Eddie's GUI Library.">CEGUI</a> system components call this member as a matter of course, in most cases there will be no need for user / client code to call this member directly.</dd></dl>
<dl class="return"><dt><b>Returns:</b></dt><dd><ul>
<li>true if the window containing the mouse had changed.</li>
<li>false if the window containing the mouse had not changed. </li>
</ul>
</dd></dl>
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<hr/><h2>Member Data Documentation</h2>
<a class="anchor" id="ad2728528ec0b4dafebce622fe30fcc4b"></a><!-- doxytag: member="CEGUI::System::EventDefaultFontChanged" ref="ad2728528ec0b4dafebce622fe30fcc4b" args="" -->
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<td class="memname">const <a class="el" href="classCEGUI_1_1String.html">String</a> <a class="el" href="classCEGUI_1_1System.html#ad2728528ec0b4dafebce622fe30fcc4b">CEGUI::System::EventDefaultFontChanged</a><code> [static]</code></td>
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<p><a class="el" href="classCEGUI_1_1Event.html" title="Defines an 'event' which can be subscribed to by interested parties.">Event</a> fired when the default font changes. Handlers are passed a const reference to a generic <a class="el" href="classCEGUI_1_1EventArgs.html" title="Base class used as the argument to all subscribers Event object.">EventArgs</a> struct. </p>
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<a class="anchor" id="a2c42ba17cacf8d9e2e4726cc665253ae"></a><!-- doxytag: member="CEGUI::System::EventDefaultMouseCursorChanged" ref="a2c42ba17cacf8d9e2e4726cc665253ae" args="" -->
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<td class="memname">const <a class="el" href="classCEGUI_1_1String.html">String</a> <a class="el" href="classCEGUI_1_1System.html#a2c42ba17cacf8d9e2e4726cc665253ae">CEGUI::System::EventDefaultMouseCursorChanged</a><code> [static]</code></td>
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<p><a class="el" href="classCEGUI_1_1Event.html" title="Defines an 'event' which can be subscribed to by interested parties.">Event</a> fired when the default mouse cursor changes. Handlers are passed a const reference to a generic <a class="el" href="classCEGUI_1_1EventArgs.html" title="Base class used as the argument to all subscribers Event object.">EventArgs</a> struct. </p>
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<a class="anchor" id="a4a675494a5c07ca19f32c3194b87640d"></a><!-- doxytag: member="CEGUI::System::EventDisplaySizeChanged" ref="a4a675494a5c07ca19f32c3194b87640d" args="" -->
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<td class="memname">const <a class="el" href="classCEGUI_1_1String.html">String</a> <a class="el" href="classCEGUI_1_1System.html#a4a675494a5c07ca19f32c3194b87640d">CEGUI::System::EventDisplaySizeChanged</a><code> [static]</code></td>
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<p><a class="el" href="classCEGUI_1_1Event.html" title="Defines an 'event' which can be subscribed to by interested parties.">Event</a> fired for display size changes (as notified by client code). Handlers are passed a const <a class="el" href="classCEGUI_1_1DisplayEventArgs.html" title="EventArgs based class that is used for notifications regarding the main display.">DisplayEventArgs</a> reference with <a class="el" href="classCEGUI_1_1DisplayEventArgs.html#a1cd63409518849179ec97a9cdbe92760" title="current / new size of the display.">DisplayEventArgs::size</a> set to the pixel size that was notifiied to the system. </p>
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<a class="anchor" id="a2502280d79ab16fffd2e2f3d41ec750c"></a><!-- doxytag: member="CEGUI::System::EventGUISheetChanged" ref="a2502280d79ab16fffd2e2f3d41ec750c" args="" -->
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<td class="memname">const <a class="el" href="classCEGUI_1_1String.html">String</a> <a class="el" href="classCEGUI_1_1System.html#a2502280d79ab16fffd2e2f3d41ec750c">CEGUI::System::EventGUISheetChanged</a><code> [static]</code></td>
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<p><a class="el" href="classCEGUI_1_1Event.html" title="Defines an 'event' which can be subscribed to by interested parties.">Event</a> fired whenever the GUI sheet is changed. Handlers are passed a const <a class="el" href="classCEGUI_1_1WindowEventArgs.html" title="EventArgs based class that is used for objects passed to handlers triggered for events concerning som...">WindowEventArgs</a> reference with <a class="el" href="classCEGUI_1_1WindowEventArgs.html#a5817b522882b9648d445a20b8c354966" title="pointer to a Window object of relevance to the event.">WindowEventArgs::window</a> set to the <em>old</em> GUI sheet (the new one is obtained by querying <a class="el" href="classCEGUI_1_1System.html" title="The System class is the CEGUI class that provides access to all other elements in this system...">System</a>). </p>
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<a class="anchor" id="a8b84c74b6b0b033130b79e02a2f2a4c4"></a><!-- doxytag: member="CEGUI::System::EventMouseMoveScalingChanged" ref="a8b84c74b6b0b033130b79e02a2f2a4c4" args="" -->
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<td class="memname">const <a class="el" href="classCEGUI_1_1String.html">String</a> <a class="el" href="classCEGUI_1_1System.html#a8b84c74b6b0b033130b79e02a2f2a4c4">CEGUI::System::EventMouseMoveScalingChanged</a><code> [static]</code></td>
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<p><a class="el" href="classCEGUI_1_1Event.html" title="Defines an 'event' which can be subscribed to by interested parties.">Event</a> fired when the mouse move scaling factor changes. Handlers are passed a const reference to a generic <a class="el" href="classCEGUI_1_1EventArgs.html" title="Base class used as the argument to all subscribers Event object.">EventArgs</a> struct. </p>
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<a class="anchor" id="ad8b936c90f622e78f766ab6280e62ff9"></a><!-- doxytag: member="CEGUI::System::EventMultiClickAreaSizeChanged" ref="ad8b936c90f622e78f766ab6280e62ff9" args="" -->
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<td class="memname">const <a class="el" href="classCEGUI_1_1String.html">String</a> <a class="el" href="classCEGUI_1_1System.html#ad8b936c90f622e78f766ab6280e62ff9">CEGUI::System::EventMultiClickAreaSizeChanged</a><code> [static]</code></td>
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<p><a class="el" href="classCEGUI_1_1Event.html" title="Defines an 'event' which can be subscribed to by interested parties.">Event</a> fired when the size of the multi-click tolerance area is changed. Handlers are passed a const reference to a generic <a class="el" href="classCEGUI_1_1EventArgs.html" title="Base class used as the argument to all subscribers Event object.">EventArgs</a> struct. </p>
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<a class="anchor" id="ab612a70b3a7cd0573ff4d0e4705e3a8a"></a><!-- doxytag: member="CEGUI::System::EventMultiClickTimeoutChanged" ref="ab612a70b3a7cd0573ff4d0e4705e3a8a" args="" -->
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<td class="memname">const <a class="el" href="classCEGUI_1_1String.html">String</a> <a class="el" href="classCEGUI_1_1System.html#ab612a70b3a7cd0573ff4d0e4705e3a8a">CEGUI::System::EventMultiClickTimeoutChanged</a><code> [static]</code></td>
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<p><a class="el" href="classCEGUI_1_1Event.html" title="Defines an 'event' which can be subscribed to by interested parties.">Event</a> fired when the multi-click timeout is changed. Handlers are passed a const reference to a generic <a class="el" href="classCEGUI_1_1EventArgs.html" title="Base class used as the argument to all subscribers Event object.">EventArgs</a> struct. </p>
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<a class="anchor" id="aeae167e595aef1b22dc19fb85ca2fa51"></a><!-- doxytag: member="CEGUI::System::EventRenderedStringParserChanged" ref="aeae167e595aef1b22dc19fb85ca2fa51" args="" -->
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<td class="memname">const <a class="el" href="classCEGUI_1_1String.html">String</a> <a class="el" href="classCEGUI_1_1System.html#aeae167e595aef1b22dc19fb85ca2fa51">CEGUI::System::EventRenderedStringParserChanged</a><code> [static]</code></td>
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<p><a class="el" href="classCEGUI_1_1Event.html" title="Defines an 'event' which can be subscribed to by interested parties.">Event</a> fired when global custom <a class="el" href="classCEGUI_1_1RenderedStringParser.html" title="Specifies interface for classes that parse text into RenderedString objects.">RenderedStringParser</a> is set. Handlers are passed a const reference to a generic <a class="el" href="classCEGUI_1_1EventArgs.html" title="Base class used as the argument to all subscribers Event object.">EventArgs</a> struct. </p>
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<a class="anchor" id="aca1d82d2b133b48c23e950527735488d"></a><!-- doxytag: member="CEGUI::System::EventSingleClickTimeoutChanged" ref="aca1d82d2b133b48c23e950527735488d" args="" -->
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<td class="memname">const <a class="el" href="classCEGUI_1_1String.html">String</a> <a class="el" href="classCEGUI_1_1System.html#aca1d82d2b133b48c23e950527735488d">CEGUI::System::EventSingleClickTimeoutChanged</a><code> [static]</code></td>
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<p><a class="el" href="classCEGUI_1_1Event.html" title="Defines an 'event' which can be subscribed to by interested parties.">Event</a> fired when the single-click timeout is changed. Handlers are passed a const reference to a generic <a class="el" href="classCEGUI_1_1EventArgs.html" title="Base class used as the argument to all subscribers Event object.">EventArgs</a> struct. </p>
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