File: namespaceCEGUI.html

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cegui-mk2 0.7.6-2
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<p>Main namespace for Crazy Eddie's GUI Library.  
<a href="#details">More...</a></p>
<table class="memberdecls">
<tr><td colspan="2"><h2><a name="namespaces"></a>
Namespaces</h2></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">namespace &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceCEGUI_1_1CheckboxProperties.html">CheckboxProperties</a></td></tr>

<p><tr><td class="mdescLeft">&#160;</td><td class="mdescRight"><p>Namespace containing all classes that make up the properties interface for the <a class="el" href="classCEGUI_1_1Checkbox.html" title="Base class providing logic for Check-box widgets.">Checkbox</a> class. </p>
<br/></td></tr>
</p>
<tr><td class="memItemLeft" align="right" valign="top">namespace &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceCEGUI_1_1ComboboxProperties.html">ComboboxProperties</a></td></tr>

<p><tr><td class="mdescLeft">&#160;</td><td class="mdescRight"><p>Namespace containing all classes that make up the properties interface for the <a class="el" href="classCEGUI_1_1Combobox.html" title="Base class for the Combobox widget.">Combobox</a> class. </p>
<br/></td></tr>
</p>
<tr><td class="memItemLeft" align="right" valign="top">namespace &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceCEGUI_1_1EditboxProperties.html">EditboxProperties</a></td></tr>

<p><tr><td class="mdescLeft">&#160;</td><td class="mdescRight"><p>Namespace containing all classes that make up the properties interface for the <a class="el" href="classCEGUI_1_1Editbox.html" title="Base class for an Editbox widget.">Editbox</a> class. </p>
<br/></td></tr>
</p>
<tr><td class="memItemLeft" align="right" valign="top">namespace &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceCEGUI_1_1FalagardEditboxProperties.html">FalagardEditboxProperties</a></td></tr>

<p><tr><td class="mdescLeft">&#160;</td><td class="mdescRight"><p>Namespace containing the specialised Falagard properties for <a class="el" href="classCEGUI_1_1Editbox.html" title="Base class for an Editbox widget.">Editbox</a>. </p>
<br/></td></tr>
</p>
<tr><td class="memItemLeft" align="right" valign="top">namespace &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceCEGUI_1_1FalagardListHeaderProperties.html">FalagardListHeaderProperties</a></td></tr>

<p><tr><td class="mdescLeft">&#160;</td><td class="mdescRight"><p>Properties for the Falagard <a class="el" href="classCEGUI_1_1ListHeader.html" title="Base class for the multi column list header widget.">ListHeader</a>. </p>
<br/></td></tr>
</p>
<tr><td class="memItemLeft" align="right" valign="top">namespace &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceCEGUI_1_1FalagardMultiLineEditboxProperties.html">FalagardMultiLineEditboxProperties</a></td></tr>

<p><tr><td class="mdescLeft">&#160;</td><td class="mdescRight"><p>Namespace containing the specialised Falagard properties for <a class="el" href="classCEGUI_1_1MultiLineEditbox.html" title="Base class for the multi-line edit box widget.">MultiLineEditbox</a>. </p>
<br/></td></tr>
</p>
<tr><td class="memItemLeft" align="right" valign="top">namespace &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceCEGUI_1_1FalagardProgressBarProperties.html">FalagardProgressBarProperties</a></td></tr>

<p><tr><td class="mdescLeft">&#160;</td><td class="mdescRight"><p>Namespace containing the specialised properties interface for the Progress Bar under Falagard class. </p>
<br/></td></tr>
</p>
<tr><td class="memItemLeft" align="right" valign="top">namespace &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceCEGUI_1_1FalagardScrollbarProperties.html">FalagardScrollbarProperties</a></td></tr>

<p><tr><td class="mdescLeft">&#160;</td><td class="mdescRight"><p>Namespace containing the specialised properties interface for the <a class="el" href="classCEGUI_1_1Scrollbar.html" title="Base scroll bar class.">Scrollbar</a> under Falagard class. </p>
<br/></td></tr>
</p>
<tr><td class="memItemLeft" align="right" valign="top">namespace &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceCEGUI_1_1FalagardSliderProperties.html">FalagardSliderProperties</a></td></tr>

<p><tr><td class="mdescLeft">&#160;</td><td class="mdescRight"><p>Namespace containing the specialised properties interface for the <a class="el" href="classCEGUI_1_1Slider.html" title="Base class for Slider widgets.">Slider</a> under Falagard class. </p>
<br/></td></tr>
</p>
<tr><td class="memItemLeft" align="right" valign="top">namespace &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceCEGUI_1_1FalagardStaticImageProperties.html">FalagardStaticImageProperties</a></td></tr>

<p><tr><td class="mdescLeft">&#160;</td><td class="mdescRight"><p>Namespace containing all classes that make up the properties interface for the <a class="el" href="classCEGUI_1_1FalagardStaticText.html" title="StaticText class for the FalagardBase module.">FalagardStaticText</a> class. </p>
<br/></td></tr>
</p>
<tr><td class="memItemLeft" align="right" valign="top">namespace &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceCEGUI_1_1FalagardStaticProperties.html">FalagardStaticProperties</a></td></tr>

<p><tr><td class="mdescLeft">&#160;</td><td class="mdescRight"><p>Namespace containing all classes that make up the properties interface for the <a class="el" href="classCEGUI_1_1FalagardStatic.html" title="Static class for the FalagardBase module.">FalagardStatic</a> (base) class. </p>
<br/></td></tr>
</p>
<tr><td class="memItemLeft" align="right" valign="top">namespace &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceCEGUI_1_1FalagardStaticTextProperties.html">FalagardStaticTextProperties</a></td></tr>

<p><tr><td class="mdescLeft">&#160;</td><td class="mdescRight"><p>Namespace containing all classes that make up the properties interface for the <a class="el" href="classCEGUI_1_1FalagardStaticText.html" title="StaticText class for the FalagardBase module.">FalagardStaticText</a> class. </p>
<br/></td></tr>
</p>
<tr><td class="memItemLeft" align="right" valign="top">namespace &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceCEGUI_1_1FalagardTabControlProperties.html">FalagardTabControlProperties</a></td></tr>

<p><tr><td class="mdescLeft">&#160;</td><td class="mdescRight"><p>Properties for the Falagard <a class="el" href="classCEGUI_1_1TabControl.html" title="Base class for standard Tab Control widget.">TabControl</a>. </p>
<br/></td></tr>
</p>
<tr><td class="memItemLeft" align="right" valign="top">namespace &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceCEGUI_1_1FrameWindowProperties.html">FrameWindowProperties</a></td></tr>

<p><tr><td class="mdescLeft">&#160;</td><td class="mdescRight"><p>Namespace containing all classes that make up the properties interface for the <a class="el" href="classCEGUI_1_1FrameWindow.html" title="Abstract base class for a movable, sizable, window with a title-bar and a frame.">FrameWindow</a> class. </p>
<br/></td></tr>
</p>
<tr><td class="memItemLeft" align="right" valign="top">namespace &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceCEGUI_1_1GridLayoutContainerProperties.html">GridLayoutContainerProperties</a></td></tr>

<p><tr><td class="mdescLeft">&#160;</td><td class="mdescRight"><p>Namespace containing all classes that make up the properties interface for the <a class="el" href="classCEGUI_1_1GridLayoutContainer.html" title="A Layout Container window layouting it&#39;s children into a grid.">GridLayoutContainer</a> class. </p>
<br/></td></tr>
</p>
<tr><td class="memItemLeft" align="right" valign="top">namespace &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceCEGUI_1_1ItemEntryProperties.html">ItemEntryProperties</a></td></tr>

<p><tr><td class="mdescLeft">&#160;</td><td class="mdescRight"><p>Namespace containing all classes that make up the properties interface for the <a class="el" href="classCEGUI_1_1ItemEntry.html" title="Base class for item type widgets.">ItemEntry</a> class. </p>
<br/></td></tr>
</p>
<tr><td class="memItemLeft" align="right" valign="top">namespace &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceCEGUI_1_1ItemListBaseProperties.html">ItemListBaseProperties</a></td></tr>

<p><tr><td class="mdescLeft">&#160;</td><td class="mdescRight"><p>Namespace containing all classes that make up the properties interface for the <a class="el" href="classCEGUI_1_1ItemListBase.html" title="Base class for item list widgets.">ItemListBase</a> class. </p>
<br/></td></tr>
</p>
<tr><td class="memItemLeft" align="right" valign="top">namespace &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceCEGUI_1_1ItemListboxProperties.html">ItemListboxProperties</a></td></tr>

<p><tr><td class="mdescLeft">&#160;</td><td class="mdescRight"><p>Namespace containing all classes that make up the properties interface for the <a class="el" href="classCEGUI_1_1ItemListbox.html" title="ItemListbox window class.">ItemListbox</a> class. </p>
<br/></td></tr>
</p>
<tr><td class="memItemLeft" align="right" valign="top">namespace &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceCEGUI_1_1ListboxProperties.html">ListboxProperties</a></td></tr>

<p><tr><td class="mdescLeft">&#160;</td><td class="mdescRight"><p>Namespace containing all classes that make up the properties interface for the <a class="el" href="classCEGUI_1_1Listbox.html" title="Base class for standard Listbox widget.">Listbox</a> class. </p>
<br/></td></tr>
</p>
<tr><td class="memItemLeft" align="right" valign="top">namespace &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceCEGUI_1_1ListHeaderProperties.html">ListHeaderProperties</a></td></tr>

<p><tr><td class="mdescLeft">&#160;</td><td class="mdescRight"><p>Namespace containing all classes that make up the properties interface for the <a class="el" href="classCEGUI_1_1ListHeader.html" title="Base class for the multi column list header widget.">ListHeader</a> class. </p>
<br/></td></tr>
</p>
<tr><td class="memItemLeft" align="right" valign="top">namespace &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceCEGUI_1_1ListHeaderSegmentProperties.html">ListHeaderSegmentProperties</a></td></tr>

<p><tr><td class="mdescLeft">&#160;</td><td class="mdescRight"><p>Namespace containing all classes that make up the properties interface for the <a class="el" href="classCEGUI_1_1ListHeaderSegment.html" title="Base class for list header segment window.">ListHeaderSegment</a> class. </p>
<br/></td></tr>
</p>
<tr><td class="memItemLeft" align="right" valign="top">namespace &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceCEGUI_1_1MenuItemProperties.html">MenuItemProperties</a></td></tr>

<p><tr><td class="mdescLeft">&#160;</td><td class="mdescRight"><p>Namespace containing all classes that make up the properties interface for the <a class="el" href="classCEGUI_1_1MenuItem.html" title="Base class for menu items.">MenuItem</a> class. </p>
<br/></td></tr>
</p>
<tr><td class="memItemLeft" align="right" valign="top">namespace &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceCEGUI_1_1MultiColumnListProperties.html">MultiColumnListProperties</a></td></tr>

<p><tr><td class="mdescLeft">&#160;</td><td class="mdescRight"><p>Namespace containing all classes that make up the properties interface for the <a class="el" href="classCEGUI_1_1MultiColumnList.html" title="Base class for the multi column list widget.">MultiColumnList</a> class. </p>
<br/></td></tr>
</p>
<tr><td class="memItemLeft" align="right" valign="top">namespace &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceCEGUI_1_1MultiLineEditboxProperties.html">MultiLineEditboxProperties</a></td></tr>

<p><tr><td class="mdescLeft">&#160;</td><td class="mdescRight"><p>Namespace containing all classes that make up the properties interface for the <a class="el" href="classCEGUI_1_1MultiLineEditbox.html" title="Base class for the multi-line edit box widget.">MultiLineEditbox</a> class. </p>
<br/></td></tr>
</p>
<tr><td class="memItemLeft" align="right" valign="top">namespace &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceCEGUI_1_1ProgressBarProperties.html">ProgressBarProperties</a></td></tr>

<p><tr><td class="mdescLeft">&#160;</td><td class="mdescRight"><p>Namespace containing all classes that make up the properties interface for the <a class="el" href="classCEGUI_1_1ProgressBar.html" title="Base class for progress bars.">ProgressBar</a> class. </p>
<br/></td></tr>
</p>
<tr><td class="memItemLeft" align="right" valign="top">namespace &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceCEGUI_1_1RadioButtonProperties.html">RadioButtonProperties</a></td></tr>

<p><tr><td class="mdescLeft">&#160;</td><td class="mdescRight"><p>Namespace containing all classes that make up the properties interface for the <a class="el" href="classCEGUI_1_1RadioButton.html" title="Base class to provide the logic for Radio Button widgets.">RadioButton</a> class. </p>
<br/></td></tr>
</p>
<tr><td class="memItemLeft" align="right" valign="top">namespace &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceCEGUI_1_1ScrollablePaneProperties.html">ScrollablePaneProperties</a></td></tr>

<p><tr><td class="mdescLeft">&#160;</td><td class="mdescRight"><p>Namespace containing all classes that make up the properties interface for the <a class="el" href="classCEGUI_1_1ScrollablePane.html" title="Base class for the ScrollablePane widget.">ScrollablePane</a> class. </p>
<br/></td></tr>
</p>
<tr><td class="memItemLeft" align="right" valign="top">namespace &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceCEGUI_1_1ScrollbarProperties.html">ScrollbarProperties</a></td></tr>

<p><tr><td class="mdescLeft">&#160;</td><td class="mdescRight"><p>Namespace containing all classes that make up the properties interface for the <a class="el" href="classCEGUI_1_1Scrollbar.html" title="Base scroll bar class.">Scrollbar</a> class. </p>
<br/></td></tr>
</p>
<tr><td class="memItemLeft" align="right" valign="top">namespace &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceCEGUI_1_1ScrolledContainerProperties.html">ScrolledContainerProperties</a></td></tr>

<p><tr><td class="mdescLeft">&#160;</td><td class="mdescRight"><p>Namespace containing all classes that make up the properties interface for the <a class="el" href="classCEGUI_1_1ScrolledContainer.html" title="Helper container window class which is used in the implementation of the ScrollablePane widget class...">ScrolledContainer</a> class. </p>
<br/></td></tr>
</p>
<tr><td class="memItemLeft" align="right" valign="top">namespace &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceCEGUI_1_1ScrolledItemListBaseProperties.html">ScrolledItemListBaseProperties</a></td></tr>

<p><tr><td class="mdescLeft">&#160;</td><td class="mdescRight"><p>Namespace containing all classes that make up the properties interface for the <a class="el" href="classCEGUI_1_1ScrolledItemListBase.html" title="ScrolledItemListBase window class.">ScrolledItemListBase</a> class. </p>
<br/></td></tr>
</p>
<tr><td class="memItemLeft" align="right" valign="top">namespace &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceCEGUI_1_1SliderProperties.html">SliderProperties</a></td></tr>

<p><tr><td class="mdescLeft">&#160;</td><td class="mdescRight"><p>Namespace containing all classes that make up the properties interface for the <a class="el" href="classCEGUI_1_1Slider.html" title="Base class for Slider widgets.">Slider</a> class. </p>
<br/></td></tr>
</p>
<tr><td class="memItemLeft" align="right" valign="top">namespace &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceCEGUI_1_1TabControlProperties.html">TabControlProperties</a></td></tr>

<p><tr><td class="mdescLeft">&#160;</td><td class="mdescRight"><p>Namespace containing all classes that make up the properties interface for the <a class="el" href="classCEGUI_1_1Listbox.html" title="Base class for standard Listbox widget.">Listbox</a> class. </p>
<br/></td></tr>
</p>
<tr><td class="memItemLeft" align="right" valign="top">namespace &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceCEGUI_1_1ThumbProperties.html">ThumbProperties</a></td></tr>

<p><tr><td class="mdescLeft">&#160;</td><td class="mdescRight"><p>Namespace containing all classes that make up the properties interface for the <a class="el" href="classCEGUI_1_1Thumb.html" title="Base class for Thumb widget.">Thumb</a> class. </p>
<br/></td></tr>
</p>
<tr><td class="memItemLeft" align="right" valign="top">namespace &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceCEGUI_1_1TitlebarProperties.html">TitlebarProperties</a></td></tr>

<p><tr><td class="mdescLeft">&#160;</td><td class="mdescRight"><p>Namespace containing all classes that make up the properties interface for the <a class="el" href="classCEGUI_1_1Titlebar.html" title="Class representing the title bar for Frame Windows.">Titlebar</a> class. </p>
<br/></td></tr>
</p>
<tr><td class="memItemLeft" align="right" valign="top">namespace &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceCEGUI_1_1TooltipProperties.html">TooltipProperties</a></td></tr>

<p><tr><td class="mdescLeft">&#160;</td><td class="mdescRight"><p>Namespace containing all classes that make up the properties interface for the <a class="el" href="classCEGUI_1_1Tooltip.html" title="Base class for Tooltip widgets.">Tooltip</a> class. </p>
<br/></td></tr>
</p>
<tr><td class="memItemLeft" align="right" valign="top">namespace &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceCEGUI_1_1TreeProperties.html">TreeProperties</a></td></tr>

<p><tr><td class="mdescLeft">&#160;</td><td class="mdescRight"><p>Namespace containing classes that make up the properties interface specific to the <a class="el" href="classCEGUI_1_1Tree.html" title="Base class for standard Tree widget.">Tree</a> class. </p>
<br/></td></tr>
</p>
<tr><td class="memItemLeft" align="right" valign="top">namespace &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceCEGUI_1_1WindowProperties.html">WindowProperties</a></td></tr>

<p><tr><td class="mdescLeft">&#160;</td><td class="mdescRight"><p>Namespace containing all classes that make up the properties interface for the <a class="el" href="classCEGUI_1_1Window.html" title="An abstract base class providing common functionality and specifying the required interface for deriv...">Window</a> base class. </p>
<br/></td></tr>
</p>
<tr><td class="memItemLeft" align="right" valign="top">namespace &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceCEGUI_1_1XercesParserProperties.html">XercesParserProperties</a></td></tr>

<p><tr><td class="mdescLeft">&#160;</td><td class="mdescRight"><p>Properties for the <a class="el" href="classCEGUI_1_1XercesParser.html" title="Implementation of XMLParser using Xerces-C++.">XercesParser</a> XML parser module. </p>
<br/></td></tr>
</p>
<tr><td colspan="2"><h2><a name="nested-classes"></a>
Classes</h2></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1Affector.html">Affector</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Defines an 'affector' class.  <a href="classCEGUI_1_1Affector.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1Animation.html">Animation</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Defines an 'animation' class.  <a href="classCEGUI_1_1Animation.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1Animation__xmlHandler.html">Animation_xmlHandler</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Class used to parse stand alone <a class="el" href="classCEGUI_1_1Animation.html" title="Defines an &#39;animation&#39; class.">Animation</a> XML files.  <a href="classCEGUI_1_1Animation__xmlHandler.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1AnimationDefinitionHandler.html">AnimationDefinitionHandler</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Chained sub-handler for AnimationDefinition XML elements.  <a href="classCEGUI_1_1AnimationDefinitionHandler.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1AnimationAffectorHandler.html">AnimationAffectorHandler</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Chained sub-handler for <a class="el" href="classCEGUI_1_1Affector.html" title="Defines an &#39;affector&#39; class.">Affector</a> XML elements.  <a href="classCEGUI_1_1AnimationAffectorHandler.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1AnimationKeyFrameHandler.html">AnimationKeyFrameHandler</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Chained sub-handler for <a class="el" href="classCEGUI_1_1KeyFrame.html" title="Defines a &#39;key frame&#39; class.">KeyFrame</a> XML elements.  <a href="classCEGUI_1_1AnimationKeyFrameHandler.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1AnimationSubscriptionHandler.html">AnimationSubscriptionHandler</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Chained sub-handler for Subscription XML elements.  <a href="classCEGUI_1_1AnimationSubscriptionHandler.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1AnimationEventArgs.html">AnimationEventArgs</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="classCEGUI_1_1EventArgs.html" title="Base class used as the argument to all subscribers Event object.">EventArgs</a> based class that holds information about which animation instnace fired given event.  <a href="classCEGUI_1_1AnimationEventArgs.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1AnimationInstance.html">AnimationInstance</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Defines an 'animation instance' class.  <a href="classCEGUI_1_1AnimationInstance.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1AnimationManager.html">AnimationManager</a></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1StringInterpolator.html">StringInterpolator</a></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1FloatInterpolator.html">FloatInterpolator</a></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1UintInterpolator.html">UintInterpolator</a></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1IntInterpolator.html">IntInterpolator</a></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1BoolInterpolator.html">BoolInterpolator</a></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1SizeInterpolator.html">SizeInterpolator</a></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1PointInterpolator.html">PointInterpolator</a></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1Vector3Interpolator.html">Vector3Interpolator</a></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1RectInterpolator.html">RectInterpolator</a></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1ColourInterpolator.html">ColourInterpolator</a></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1ColourRectInterpolator.html">ColourRectInterpolator</a></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1UDimInterpolator.html">UDimInterpolator</a></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1UVector2Interpolator.html">UVector2Interpolator</a></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1URectInterpolator.html">URectInterpolator</a></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1UBoxInterpolator.html">UBoxInterpolator</a></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1BasicRenderedStringParser.html">BasicRenderedStringParser</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Basic <a class="el" href="classCEGUI_1_1RenderedStringParser.html" title="Specifies interface for classes that parse text into RenderedString objects.">RenderedStringParser</a> class that offers support for the following tags:  <a href="classCEGUI_1_1BasicRenderedStringParser.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1BiDiVisualMapping.html">BiDiVisualMapping</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Abstract class to wrap a BiDi visual mapping of a text string.  <a href="classCEGUI_1_1BiDiVisualMapping.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1BoundSlot.html">BoundSlot</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Class that tracks a <a class="el" href="classCEGUI_1_1SubscriberSlot.html" title="SubscriberSlot class which is used when subscribing to events.">SubscriberSlot</a>, its group, and the <a class="el" href="classCEGUI_1_1Event.html" title="Defines an &#39;event&#39; which can be subscribed to by interested parties.">Event</a> to which it was subscribed. This is effectively what gets returned from the calls to the <a class="el" href="classCEGUI_1_1Event.html#abeac1e02b2d10a8359ea91cec3103b2e" title="Subscribes some function or object to the Event.">Event::subscribe</a> members, though <a class="el" href="classCEGUI_1_1BoundSlot.html" title="Class that tracks a SubscriberSlot, its group, and the Event to which it was subscribed. This is effectively what gets returned from the calls to the Event::subscribe members, though BoundSlot is always wrapped in a reference counted pointer. When a BoundSlot is deleted, the connection is unsubscribed and the SubscriberSlot is deleted.">BoundSlot</a> is always wrapped in a reference counted pointer. When a <a class="el" href="classCEGUI_1_1BoundSlot.html" title="Class that tracks a SubscriberSlot, its group, and the Event to which it was subscribed. This is effectively what gets returned from the calls to the Event::subscribe members, though BoundSlot is always wrapped in a reference counted pointer. When a BoundSlot is deleted, the connection is unsubscribed and the SubscriberSlot is deleted.">BoundSlot</a> is deleted, the connection is unsubscribed and the <a class="el" href="classCEGUI_1_1SubscriberSlot.html" title="SubscriberSlot class which is used when subscribing to events.">SubscriberSlot</a> is deleted.  <a href="classCEGUI_1_1BoundSlot.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1CentredRenderedString.html">CentredRenderedString</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="classCEGUI_1_1FormattedRenderedString.html" title="Root of a class hierarchy that wrap RenderedString objects and render them with additional formatting...">FormattedRenderedString</a> implementation that renders the <a class="el" href="classCEGUI_1_1RenderedString.html" title="Class representing a rendered string of entities.">RenderedString</a> with centred formatting.  <a href="classCEGUI_1_1CentredRenderedString.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1ChainedXMLHandler.html">ChainedXMLHandler</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Abstract <a class="el" href="classCEGUI_1_1XMLHandler.html">XMLHandler</a> based class.  <a href="classCEGUI_1_1ChainedXMLHandler.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1colour.html">colour</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Class representing colour values within the system.  <a href="classCEGUI_1_1colour.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1ColourRect.html">ColourRect</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Class that holds details of colours for the four corners of a rectangle.  <a href="classCEGUI_1_1ColourRect.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1Config__xmlHandler.html">Config_xmlHandler</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Handler class used to parse the Configuration XML file.  <a href="classCEGUI_1_1Config__xmlHandler.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1CoordConverter.html">CoordConverter</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Utility class that helps in converting various types of co-ordinate between absolute screen positions and positions offset from the top-left corner of a given <a class="el" href="classCEGUI_1_1Window.html" title="An abstract base class providing common functionality and specifying the required interface for deriv...">Window</a> object.  <a href="classCEGUI_1_1CoordConverter.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1RawDataContainer.html">RawDataContainer</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Class used as the databuffer for loading files throughout the library.  <a href="classCEGUI_1_1RawDataContainer.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1DefaultLogger.html">DefaultLogger</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Default implementation for the <a class="el" href="classCEGUI_1_1Logger.html" title="Abstract class that defines the interface of a logger object for the GUI system. The default implemen...">Logger</a> class. If you want to redirect <a class="el" href="namespaceCEGUI.html" title="Main namespace for Crazy Eddie&#39;s GUI Library.">CEGUI</a> logs to some place other than a text file, implement your own <a class="el" href="classCEGUI_1_1Logger.html" title="Abstract class that defines the interface of a logger object for the GUI system. The default implemen...">Logger</a> implementation and create a object of the <a class="el" href="classCEGUI_1_1Logger.html" title="Abstract class that defines the interface of a logger object for the GUI system. The default implemen...">Logger</a> type before creating the <a class="el" href="classCEGUI_1_1System.html" title="The System class is the CEGUI class that provides access to all other elements in this system...">CEGUI::System</a> singleton.  <a href="classCEGUI_1_1DefaultLogger.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1DefaultRenderedStringParser.html">DefaultRenderedStringParser</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Effectively a 'null' parser that returns a <a class="el" href="classCEGUI_1_1RenderedString.html" title="Class representing a rendered string of entities.">RenderedString</a> representation that will draw the input text verbatim.  <a href="classCEGUI_1_1DefaultRenderedStringParser.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1DefaultResourceProvider.html">DefaultResourceProvider</a></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1DynamicModule.html">DynamicModule</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Class that wraps and gives access to a dynamically linked module (.dll, .so, etc...)  <a href="classCEGUI_1_1DynamicModule.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1Event.html">Event</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Defines an 'event' which can be subscribed to by interested parties.  <a href="classCEGUI_1_1Event.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1EventArgs.html">EventArgs</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Base class used as the argument to all subscribers <a class="el" href="classCEGUI_1_1Event.html" title="Defines an &#39;event&#39; which can be subscribed to by interested parties.">Event</a> object.  <a href="classCEGUI_1_1EventArgs.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1EventSet.html">EventSet</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Class that collects together a set of <a class="el" href="classCEGUI_1_1Event.html" title="Defines an &#39;event&#39; which can be subscribed to by interested parties.">Event</a> objects.  <a href="classCEGUI_1_1EventSet.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1Exception.html">Exception</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Root exception class used within the GUI system.  <a href="classCEGUI_1_1Exception.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1GenericException.html">GenericException</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="classCEGUI_1_1Exception.html" title="Root exception class used within the GUI system.">Exception</a> class used when none of the other classes are applicable.  <a href="classCEGUI_1_1GenericException.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1UnknownObjectException.html">UnknownObjectException</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="classCEGUI_1_1Exception.html" title="Root exception class used within the GUI system.">Exception</a> class used when a request was made for an unknown object.  <a href="classCEGUI_1_1UnknownObjectException.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1InvalidRequestException.html">InvalidRequestException</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="classCEGUI_1_1Exception.html" title="Root exception class used within the GUI system.">Exception</a> class used when some impossible request was made of the system.  <a href="classCEGUI_1_1InvalidRequestException.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1FileIOException.html">FileIOException</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="classCEGUI_1_1Exception.html" title="Root exception class used within the GUI system.">Exception</a> class used when a file handling problem occurs.  <a href="classCEGUI_1_1FileIOException.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1RendererException.html">RendererException</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="classCEGUI_1_1Exception.html" title="Root exception class used within the GUI system.">Exception</a> class used for problems in the rendering subsystem classes.  <a href="classCEGUI_1_1RendererException.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1AlreadyExistsException.html">AlreadyExistsException</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="classCEGUI_1_1Exception.html" title="Root exception class used within the GUI system.">Exception</a> class used when an attempt is made create a named object of a particular type when an object of the same type already exists with the same name.  <a href="classCEGUI_1_1AlreadyExistsException.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1MemoryException.html">MemoryException</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="classCEGUI_1_1Exception.html" title="Root exception class used within the GUI system.">Exception</a> class used when a memory handling error is detected.  <a href="classCEGUI_1_1MemoryException.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1NullObjectException.html">NullObjectException</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="classCEGUI_1_1Exception.html" title="Root exception class used within the GUI system.">Exception</a> class used when some required object or parameter is null.  <a href="classCEGUI_1_1NullObjectException.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1ObjectInUseException.html">ObjectInUseException</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="classCEGUI_1_1Exception.html" title="Root exception class used within the GUI system.">Exception</a> class used when some attempt to delete, remove, or otherwise invalidate some object that is still in use occurs.  <a href="classCEGUI_1_1ObjectInUseException.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1ScriptException.html">ScriptException</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="classCEGUI_1_1Exception.html" title="Root exception class used within the GUI system.">Exception</a> class used for issues in scripting subsystem.  <a href="classCEGUI_1_1ScriptException.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1FactoryModule.html">FactoryModule</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Class that encapsulates access to a dynamic loadable module containing implementations of Windows, Widgets, and their factories.  <a href="classCEGUI_1_1FactoryModule.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1Font.html">Font</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Class that encapsulates a typeface.  <a href="classCEGUI_1_1Font.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1Font__xmlHandler.html">Font_xmlHandler</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Handler class used to parse the <a class="el" href="classCEGUI_1_1Font.html" title="Class that encapsulates a typeface.">Font</a> XML files to create <a class="el" href="classCEGUI_1_1Font.html" title="Class that encapsulates a typeface.">Font</a> objects.  <a href="classCEGUI_1_1Font__xmlHandler.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1FontGlyph.html">FontGlyph</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">internal class representing a single font glyph.  <a href="classCEGUI_1_1FontGlyph.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1FontManager.html">FontManager</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Class providing a shared library of <a class="el" href="classCEGUI_1_1Font.html" title="Class that encapsulates a typeface.">Font</a> objects to the system.  <a href="classCEGUI_1_1FontManager.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1FormattedRenderedString.html">FormattedRenderedString</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Root of a class hierarchy that wrap <a class="el" href="classCEGUI_1_1RenderedString.html" title="Class representing a rendered string of entities.">RenderedString</a> objects and render them with additional formatting.  <a href="classCEGUI_1_1FormattedRenderedString.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1FreeFunctionSlot.html">FreeFunctionSlot</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Slot functor class that calls back via a free function pointer.  <a href="classCEGUI_1_1FreeFunctionSlot.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1FreeTypeFont.html">FreeTypeFont</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Implementation of the <a class="el" href="classCEGUI_1_1Font.html" title="Class that encapsulates a typeface.">Font</a> class interface using the FreeType library.  <a href="classCEGUI_1_1FreeTypeFont.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1FribidiVisualMapping.html">FribidiVisualMapping</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">fribidi based implementation of <a class="el" href="classCEGUI_1_1BiDiVisualMapping.html" title="Abstract class to wrap a BiDi visual mapping of a text string.">BiDiVisualMapping</a>.  <a href="classCEGUI_1_1FribidiVisualMapping.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1FunctorCopySlot.html">FunctorCopySlot</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Slot template class that creates a functor that calls back via a copy of a functor object.  <a href="classCEGUI_1_1FunctorCopySlot.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1FunctorPointerSlot.html">FunctorPointerSlot</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Slot template class that creates a functor that calls back via a functor object pointer.  <a href="classCEGUI_1_1FunctorPointerSlot.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structCEGUI_1_1FunctorReferenceBinder.html">FunctorReferenceBinder</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Class that enables the creation of a reference binding for a functor object to be used as a callback slot. Wrap your functor with this to enable the use of an object reference when subscribing to an event signal (as opposed to the functor object being copied, or using a pointer).  <a href="structCEGUI_1_1FunctorReferenceBinder.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1FunctorReferenceSlot.html">FunctorReferenceSlot</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Slot template class that creates a functor that calls back via a functor object reference.  <a href="classCEGUI_1_1FunctorReferenceSlot.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1GeometryBuffer.html">GeometryBuffer</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Abstract class defining the interface for objects that buffer geometry for later rendering.  <a href="classCEGUI_1_1GeometryBuffer.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1GlobalEventSet.html">GlobalEventSet</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">The <a class="el" href="classCEGUI_1_1GlobalEventSet.html" title="The GlobalEventSet singleton allows you to subscribe to an event for all instances of a class...">GlobalEventSet</a> singleton allows you to subscribe to an event for all instances of a class. The <a class="el" href="classCEGUI_1_1GlobalEventSet.html" title="The GlobalEventSet singleton allows you to subscribe to an event for all instances of a class...">GlobalEventSet</a> effectively supports "late binding" to events; which means you can subscribe to some event that does not actually exist (yet).  <a href="classCEGUI_1_1GlobalEventSet.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1GUILayout__xmlHandler.html">GUILayout_xmlHandler</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Handler class used to parse the GUILayout XML files using SAX2.  <a href="classCEGUI_1_1GUILayout__xmlHandler.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1Image.html">Image</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Class that represents a single <a class="el" href="classCEGUI_1_1Image.html" title="Class that represents a single Image of an Imageset.">Image</a> of an <a class="el" href="classCEGUI_1_1Imageset.html" title="Offers functions to define, access, and draw, a set of image components on a single graphical surface...">Imageset</a>.  <a href="classCEGUI_1_1Image.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1ImageCodec.html">ImageCodec</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Abstract ImageLoader class. An image loader encapsulate the loading of a texture.  <a href="classCEGUI_1_1ImageCodec.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1Imageset.html">Imageset</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Offers functions to define, access, and draw, a set of image components on a single graphical surface or <a class="el" href="classCEGUI_1_1Texture.html" title="Abstract base class specifying the required interface for Texture objects.">Texture</a>.  <a href="classCEGUI_1_1Imageset.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1Imageset__xmlHandler.html">Imageset_xmlHandler</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Class used to parse the <a class="el" href="classCEGUI_1_1Imageset.html" title="Offers functions to define, access, and draw, a set of image components on a single graphical surface...">Imageset</a> XML files to create <a class="el" href="classCEGUI_1_1Imageset.html" title="Offers functions to define, access, and draw, a set of image components on a single graphical surface...">Imageset</a> objects.  <a href="classCEGUI_1_1Imageset__xmlHandler.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1ImagesetManager.html">ImagesetManager</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Class providing a shared library of <a class="el" href="classCEGUI_1_1Imageset.html" title="Offers functions to define, access, and draw, a set of image components on a single graphical surface...">Imageset</a> objects to the system.  <a href="classCEGUI_1_1ImagesetManager.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structCEGUI_1_1Key.html">Key</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">struct to give scope to scan code enumeration.  <a href="structCEGUI_1_1Key.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1WindowEventArgs.html">WindowEventArgs</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="classCEGUI_1_1EventArgs.html" title="Base class used as the argument to all subscribers Event object.">EventArgs</a> based class that is used for objects passed to handlers triggered for events concerning some <a class="el" href="classCEGUI_1_1Window.html" title="An abstract base class providing common functionality and specifying the required interface for deriv...">Window</a> object.  <a href="classCEGUI_1_1WindowEventArgs.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1UpdateEventArgs.html">UpdateEventArgs</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="classCEGUI_1_1WindowEventArgs.html" title="EventArgs based class that is used for objects passed to handlers triggered for events concerning som...">WindowEventArgs</a> class that is primarily used by lua scripts.  <a href="classCEGUI_1_1UpdateEventArgs.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1MouseEventArgs.html">MouseEventArgs</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="classCEGUI_1_1EventArgs.html" title="Base class used as the argument to all subscribers Event object.">EventArgs</a> based class that is used for objects passed to input event handlers concerning mouse input.  <a href="classCEGUI_1_1MouseEventArgs.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1MouseCursorEventArgs.html">MouseCursorEventArgs</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="classCEGUI_1_1EventArgs.html" title="Base class used as the argument to all subscribers Event object.">EventArgs</a> based class that is used for objects passed to input event handlers concerning mouse cursor events.  <a href="classCEGUI_1_1MouseCursorEventArgs.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1KeyEventArgs.html">KeyEventArgs</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="classCEGUI_1_1EventArgs.html" title="Base class used as the argument to all subscribers Event object.">EventArgs</a> based class that is used for objects passed to input event handlers concerning keyboard input.  <a href="classCEGUI_1_1KeyEventArgs.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1ActivationEventArgs.html">ActivationEventArgs</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="classCEGUI_1_1EventArgs.html" title="Base class used as the argument to all subscribers Event object.">EventArgs</a> based class that is used for Activated and Deactivated window events.  <a href="classCEGUI_1_1ActivationEventArgs.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1DragDropEventArgs.html">DragDropEventArgs</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="classCEGUI_1_1EventArgs.html" title="Base class used as the argument to all subscribers Event object.">EventArgs</a> based class used for certain drag/drop notifications.  <a href="classCEGUI_1_1DragDropEventArgs.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1DisplayEventArgs.html">DisplayEventArgs</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="classCEGUI_1_1EventArgs.html" title="Base class used as the argument to all subscribers Event object.">EventArgs</a> based class that is used for notifications regarding the main display.  <a href="classCEGUI_1_1DisplayEventArgs.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1ResourceEventArgs.html">ResourceEventArgs</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="classCEGUI_1_1EventArgs.html" title="Base class used as the argument to all subscribers Event object.">EventArgs</a> based class that is used for notifications regarding resources.  <a href="classCEGUI_1_1ResourceEventArgs.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1Interpolator.html">Interpolator</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Defines a 'interpolator' class.  <a href="classCEGUI_1_1Interpolator.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1ConstBaseIterator.html">ConstBaseIterator</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Base class constant iterator used to offer iteration over various collections within the system.  <a href="classCEGUI_1_1ConstBaseIterator.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1JustifiedRenderedString.html">JustifiedRenderedString</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="classCEGUI_1_1FormattedRenderedString.html" title="Root of a class hierarchy that wrap RenderedString objects and render them with additional formatting...">FormattedRenderedString</a> implementation that renders the <a class="el" href="classCEGUI_1_1RenderedString.html" title="Class representing a rendered string of entities.">RenderedString</a> with justified formatting.  <a href="classCEGUI_1_1JustifiedRenderedString.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1KeyFrame.html">KeyFrame</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Defines a 'key frame' class.  <a href="classCEGUI_1_1KeyFrame.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1LeftAlignedRenderedString.html">LeftAlignedRenderedString</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="classCEGUI_1_1FormattedRenderedString.html" title="Root of a class hierarchy that wrap RenderedString objects and render them with additional formatting...">FormattedRenderedString</a> implementation that renders the <a class="el" href="classCEGUI_1_1RenderedString.html" title="Class representing a rendered string of entities.">RenderedString</a> with left aligned formatting.  <a href="classCEGUI_1_1LeftAlignedRenderedString.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1Logger.html">Logger</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Abstract class that defines the interface of a logger object for the GUI system. The default implementation of this interface is the <a class="el" href="classCEGUI_1_1DefaultLogger.html" title="Default implementation for the Logger class. If you want to redirect CEGUI logs to some place other t...">DefaultLogger</a> class; if you want to perform special logging, derive your own class from <a class="el" href="classCEGUI_1_1Logger.html" title="Abstract class that defines the interface of a logger object for the GUI system. The default implemen...">Logger</a> and initialize a object of that type before you create the <a class="el" href="classCEGUI_1_1System.html" title="The System class is the CEGUI class that provides access to all other elements in this system...">CEGUI::System</a> singleton.  <a href="classCEGUI_1_1Logger.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1MemberFunctionSlot.html">MemberFunctionSlot</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Slot template class that creates a functor that calls back via a class member function.  <a href="classCEGUI_1_1MemberFunctionSlot.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1MinibidiVisualMapping.html">MinibidiVisualMapping</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">minibidi based implementation of <a class="el" href="classCEGUI_1_1BiDiVisualMapping.html" title="Abstract class to wrap a BiDi visual mapping of a text string.">BiDiVisualMapping</a>.  <a href="classCEGUI_1_1MinibidiVisualMapping.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1MinizipResourceProvider.html">MinizipResourceProvider</a></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1MouseCursor.html">MouseCursor</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Class that allows access to the GUI system mouse cursor.  <a href="classCEGUI_1_1MouseCursor.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1ResourceEventSet.html">ResourceEventSet</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">implementation class to gather <a class="el" href="classCEGUI_1_1EventSet.html" title="Class that collects together a set of Event objects.">EventSet</a> parts for all template instances.  <a href="classCEGUI_1_1ResourceEventSet.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1NamedXMLResourceManager.html">NamedXMLResourceManager</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Templatised manager class that loads and manages named XML based resources.  <a href="classCEGUI_1_1NamedXMLResourceManager.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1PCRERegexMatcher.html">PCRERegexMatcher</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Implementation of <a class="el" href="classCEGUI_1_1RegexMatcher.html" title="Interface for Regex matching support classes.">RegexMatcher</a> using PCRE.  <a href="classCEGUI_1_1PCRERegexMatcher.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1PixmapFont.html">PixmapFont</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Implementation of the <a class="el" href="classCEGUI_1_1Font.html" title="Class that encapsulates a typeface.">Font</a> class interface using static Imageset's.  <a href="classCEGUI_1_1PixmapFont.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1PropertyReceiver.html">PropertyReceiver</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Dummy base class to ensure correct casting of receivers.  <a href="classCEGUI_1_1PropertyReceiver.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1Property.html">Property</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">An abstract class that defines the interface to access object properties by name.  <a href="classCEGUI_1_1Property.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1PropertyHelper.html">PropertyHelper</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Helper class used to convert various data types to and from the format expected in Propery strings.  <a href="classCEGUI_1_1PropertyHelper.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1PropertySet.html">PropertySet</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Class that contains a collection of <a class="el" href="classCEGUI_1_1Property.html" title="An abstract class that defines the interface to access object properties by name.">Property</a> objects.  <a href="classCEGUI_1_1PropertySet.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1Rect.html">Rect</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Class encapsulating operations on a Rectangle.  <a href="classCEGUI_1_1Rect.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1RefCounted.html">RefCounted</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Simple, generic, reference counted pointer class. This is primarily here for use by the Events system to track when to delete slot bindings.  <a href="classCEGUI_1_1RefCounted.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1RegexMatcher.html">RegexMatcher</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Interface for Regex matching support classes.  <a href="classCEGUI_1_1RegexMatcher.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1RenderedString.html">RenderedString</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Class representing a rendered string of entities.  <a href="classCEGUI_1_1RenderedString.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1RenderedStringComponent.html">RenderedStringComponent</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Base class representing a part of a rendered string. The 'part' represented may be a text string, an image or some other entity.  <a href="classCEGUI_1_1RenderedStringComponent.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1RenderedStringImageComponent.html">RenderedStringImageComponent</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a> component that draws an image.  <a href="classCEGUI_1_1RenderedStringImageComponent.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1RenderedStringParser.html">RenderedStringParser</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Specifies interface for classes that parse text into <a class="el" href="classCEGUI_1_1RenderedString.html" title="Class representing a rendered string of entities.">RenderedString</a> objects.  <a href="classCEGUI_1_1RenderedStringParser.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1RenderedStringTextComponent.html">RenderedStringTextComponent</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a> component that draws an image.  <a href="classCEGUI_1_1RenderedStringTextComponent.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1RenderedStringWidgetComponent.html">RenderedStringWidgetComponent</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a> component that moves a widget to appear as part of the string.  <a href="classCEGUI_1_1RenderedStringWidgetComponent.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1RenderedStringWordWrapper.html">RenderedStringWordWrapper</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Class that handles wrapping of a rendered string into sub-strings. Each sub-string is rendered using the <a class="el" href="classCEGUI_1_1FormattedRenderedString.html" title="Root of a class hierarchy that wrap RenderedString objects and render them with additional formatting...">FormattedRenderedString</a> based class 'T'.  <a href="classCEGUI_1_1RenderedStringWordWrapper.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1RenderEffect.html">RenderEffect</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Interface for objects that hook into <a class="el" href="classCEGUI_1_1RenderingWindow.html" title="RenderingWindow is a RenderingSurface that can be &quot;drawn back&quot; onto another RenderingSurface and is p...">RenderingWindow</a> to affect the rendering process, thus allowing various effects to be achieved.  <a href="classCEGUI_1_1RenderEffect.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1RenderEffectFactory.html">RenderEffectFactory</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Interface for factory objects that create <a class="el" href="classCEGUI_1_1RenderEffect.html" title="Interface for objects that hook into RenderingWindow to affect the rendering process, thus allowing various effects to be achieved.">RenderEffect</a> instances. Currently this interface is intended for internal use only.  <a href="classCEGUI_1_1RenderEffectFactory.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1TplRenderEffectFactory.html">TplRenderEffectFactory</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Templatised <a class="el" href="classCEGUI_1_1RenderEffectFactory.html" title="Interface for factory objects that create RenderEffect instances. Currently this interface is intende...">RenderEffectFactory</a> subclass used internally by the system.  <a href="classCEGUI_1_1TplRenderEffectFactory.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1RenderEffectManager.html">RenderEffectManager</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="classCEGUI_1_1Singleton.html">Singleton</a> class that manages creation and destruction of <a class="el" href="classCEGUI_1_1RenderEffect.html" title="Interface for objects that hook into RenderingWindow to affect the rendering process, thus allowing various effects to be achieved.">RenderEffect</a> based objects.  <a href="classCEGUI_1_1RenderEffectManager.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1Renderer.html">Renderer</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Abstract class defining the basic required interface for <a class="el" href="classCEGUI_1_1Renderer.html" title="Abstract class defining the basic required interface for Renderer objects.">Renderer</a> objects.  <a href="classCEGUI_1_1Renderer.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structCEGUI_1_1RenderingContext.html">RenderingContext</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">struct that holds some context relating to a <a class="el" href="classCEGUI_1_1RenderingSurface.html" title="Class that represents a surface that can have geometry based imagery drawn to it.">RenderingSurface</a> object.  <a href="structCEGUI_1_1RenderingContext.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1RenderingRoot.html">RenderingRoot</a></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1RenderQueueEventArgs.html">RenderQueueEventArgs</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="classCEGUI_1_1EventArgs.html" title="Base class used as the argument to all subscribers Event object.">EventArgs</a> based class that is passed to handlers subcribed to hear about begin/end events on rendering queues that are part of a <a class="el" href="classCEGUI_1_1RenderingSurface.html" title="Class that represents a surface that can have geometry based imagery drawn to it.">RenderingSurface</a> object.  <a href="classCEGUI_1_1RenderQueueEventArgs.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1RenderingSurface.html">RenderingSurface</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Class that represents a surface that can have geometry based imagery drawn to it.  <a href="classCEGUI_1_1RenderingSurface.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1RenderingWindow.html">RenderingWindow</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="classCEGUI_1_1RenderingWindow.html" title="RenderingWindow is a RenderingSurface that can be &quot;drawn back&quot; onto another RenderingSurface and is p...">RenderingWindow</a> is a <a class="el" href="classCEGUI_1_1RenderingSurface.html" title="Class that represents a surface that can have geometry based imagery drawn to it.">RenderingSurface</a> that can be "drawn back" onto another <a class="el" href="classCEGUI_1_1RenderingSurface.html" title="Class that represents a surface that can have geometry based imagery drawn to it.">RenderingSurface</a> and is primarily intended to be used as a kind of cache for rendered imagery.  <a href="classCEGUI_1_1RenderingWindow.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1RenderQueue.html">RenderQueue</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Class that represents a queue of <a class="el" href="classCEGUI_1_1GeometryBuffer.html" title="Abstract class defining the interface for objects that buffer geometry for later rendering.">GeometryBuffer</a> objects to be rendered.  <a href="classCEGUI_1_1RenderQueue.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1RenderTarget.html">RenderTarget</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Defines interface to some surface that can be rendered to. Concrete instances of objects that implement the <a class="el" href="classCEGUI_1_1RenderTarget.html" title="Defines interface to some surface that can be rendered to. Concrete instances of objects that impleme...">RenderTarget</a> interface are normally created via the <a class="el" href="classCEGUI_1_1Renderer.html" title="Abstract class defining the basic required interface for Renderer objects.">Renderer</a> object.  <a href="classCEGUI_1_1RenderTarget.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1ResourceProvider.html">ResourceProvider</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Abstract class that defines the required interface for all resource provider sub-classes.  <a href="classCEGUI_1_1ResourceProvider.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1RightAlignedRenderedString.html">RightAlignedRenderedString</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="classCEGUI_1_1FormattedRenderedString.html" title="Root of a class hierarchy that wrap RenderedString objects and render them with additional formatting...">FormattedRenderedString</a> implementation that renders the <a class="el" href="classCEGUI_1_1RenderedString.html" title="Class representing a rendered string of entities.">RenderedString</a> with right aligned formatting.  <a href="classCEGUI_1_1RightAlignedRenderedString.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1Scheme.html">Scheme</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">A class that groups a set of GUI elements and initialises the system to access those elements.  <a href="classCEGUI_1_1Scheme.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1Scheme__xmlHandler.html">Scheme_xmlHandler</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Handler class used to parse the <a class="el" href="classCEGUI_1_1Scheme.html" title="A class that groups a set of GUI elements and initialises the system to access those elements...">Scheme</a> XML files using SAX2.  <a href="classCEGUI_1_1Scheme__xmlHandler.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1SchemeManager.html">SchemeManager</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">A class that manages the creation of, access to, and destruction of GUI <a class="el" href="classCEGUI_1_1Scheme.html" title="A class that groups a set of GUI elements and initialises the system to access those elements...">Scheme</a> objects.  <a href="classCEGUI_1_1SchemeManager.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1ScriptModule.html">ScriptModule</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Abstract interface required for all scripting support modules to be used with the <a class="el" href="namespaceCEGUI.html" title="Main namespace for Crazy Eddie&#39;s GUI Library.">CEGUI</a> system.  <a href="classCEGUI_1_1ScriptModule.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1ScriptFunctor.html">ScriptFunctor</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Functor class used for binding named script functions to events.  <a href="classCEGUI_1_1ScriptFunctor.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1Singleton.html">Singleton</a></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1Size.html">Size</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Class that holds the size (width &amp; height) of something.  <a href="classCEGUI_1_1Size.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1SlotFunctorBase.html">SlotFunctorBase</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Defines abstract interface which will be used when constructing various functor objects that bind slots to signals (or in <a class="el" href="namespaceCEGUI.html" title="Main namespace for Crazy Eddie&#39;s GUI Library.">CEGUI</a> terms, handlers to events).  <a href="classCEGUI_1_1SlotFunctorBase.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1String.html">String</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a> class used within the GUI system.  <a href="classCEGUI_1_1String.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1SubscriberSlot.html">SubscriberSlot</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="classCEGUI_1_1SubscriberSlot.html" title="SubscriberSlot class which is used when subscribing to events.">SubscriberSlot</a> class which is used when subscribing to events.  <a href="classCEGUI_1_1SubscriberSlot.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1System.html">System</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">The <a class="el" href="classCEGUI_1_1System.html" title="The System class is the CEGUI class that provides access to all other elements in this system...">System</a> class is the <a class="el" href="namespaceCEGUI.html" title="Main namespace for Crazy Eddie&#39;s GUI Library.">CEGUI</a> class that provides access to all other elements in this system.  <a href="classCEGUI_1_1System.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1Texture.html">Texture</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Abstract base class specifying the required interface for <a class="el" href="classCEGUI_1_1Texture.html" title="Abstract base class specifying the required interface for Texture objects.">Texture</a> objects.  <a href="classCEGUI_1_1Texture.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1TextureTarget.html">TextureTarget</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Specialisation of <a class="el" href="classCEGUI_1_1RenderTarget.html" title="Defines interface to some surface that can be rendered to. Concrete instances of objects that impleme...">RenderTarget</a> interface that should be used as the base class for RenderTargets that are implemented using textures.  <a href="classCEGUI_1_1TextureTarget.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1TextUtils.html">TextUtils</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Text utility support class. This class is all static members. You do not create instances of this class.  <a href="classCEGUI_1_1TextUtils.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1TplWindowFactory.html">TplWindowFactory</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Template based <a class="el" href="classCEGUI_1_1WindowFactory.html" title="Abstract class that defines the required interface for all WindowFactory objects.">WindowFactory</a> that can be used to automatically generate a <a class="el" href="classCEGUI_1_1WindowFactory.html" title="Abstract class that defines the required interface for all WindowFactory objects.">WindowFactory</a> given a <a class="el" href="classCEGUI_1_1Window.html" title="An abstract base class providing common functionality and specifying the required interface for deriv...">Window</a> based class.  <a href="classCEGUI_1_1TplWindowFactory.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1TplWindowRendererFactory.html">TplWindowRendererFactory</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Template based <a class="el" href="classCEGUI_1_1WindowRendererFactory.html" title="Base-class for WindowRendererFactory.">WindowRendererFactory</a> that can be used to automatically generate a <a class="el" href="classCEGUI_1_1WindowRendererFactory.html" title="Base-class for WindowRendererFactory.">WindowRendererFactory</a> given a <a class="el" href="classCEGUI_1_1WindowRenderer.html" title="Base-class for the assignable WindowRenderer object.">WindowRenderer</a> based class.  <a href="classCEGUI_1_1TplWindowRendererFactory.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1TplWRFactoryRegisterer.html">TplWRFactoryRegisterer</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Template based implementation of <a class="el" href="classCEGUI_1_1WRFactoryRegisterer.html" title="Base class encapsulating a type name and common parts of WindowRenderer factory registration.">WRFactoryRegisterer</a> that allows easy registration of a factory for any <a class="el" href="classCEGUI_1_1WindowRenderer.html" title="Base-class for the assignable WindowRenderer object.">WindowRenderer</a> type.  <a href="classCEGUI_1_1TplWRFactoryRegisterer.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1UDim.html">UDim</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Class representing a unified dimension; that is a dimension that has both a relative 'scale' portion and and absolute 'offset' portion.  <a href="classCEGUI_1_1UDim.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1UVector2.html">UVector2</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Two dimensional vector class built using unified dimensions (UDims). The <a class="el" href="classCEGUI_1_1UVector2.html" title="Two dimensional vector class built using unified dimensions (UDims). The UVector2 class is used for r...">UVector2</a> class is used for representing both positions and sizes.  <a href="classCEGUI_1_1UVector2.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1URect.html">URect</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Area rectangle class built using unified dimensions (UDims).  <a href="classCEGUI_1_1URect.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1UBox.html">UBox</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Class encapsulating the 'Unified Box' - this is usually used for margin.  <a href="classCEGUI_1_1UBox.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1Vector2.html">Vector2</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Class used as a two dimensional vector (aka a Point)  <a href="classCEGUI_1_1Vector2.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1Vector3.html">Vector3</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Class used as a three dimensional vector.  <a href="classCEGUI_1_1Vector3.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structCEGUI_1_1Vertex.html">Vertex</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">structure that is used to hold details of a single vertex in 3D space.  <a href="structCEGUI_1_1Vertex.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1Window.html">Window</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">An abstract base class providing common functionality and specifying the required interface for derived classes.  <a href="classCEGUI_1_1Window.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1WindowFactory.html">WindowFactory</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Abstract class that defines the required interface for all <a class="el" href="classCEGUI_1_1WindowFactory.html" title="Abstract class that defines the required interface for all WindowFactory objects.">WindowFactory</a> objects.  <a href="classCEGUI_1_1WindowFactory.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1WindowFactoryManager.html">WindowFactoryManager</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Class that manages <a class="el" href="classCEGUI_1_1WindowFactory.html" title="Abstract class that defines the required interface for all WindowFactory objects.">WindowFactory</a> objects.  <a href="classCEGUI_1_1WindowFactoryManager.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1WindowManager.html">WindowManager</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">The <a class="el" href="classCEGUI_1_1WindowManager.html" title="The WindowManager class describes an object that manages creation and lifetime of Window objects...">WindowManager</a> class describes an object that manages creation and lifetime of <a class="el" href="classCEGUI_1_1Window.html" title="An abstract base class providing common functionality and specifying the required interface for deriv...">Window</a> objects.  <a href="classCEGUI_1_1WindowManager.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1WindowRenderer.html">WindowRenderer</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Base-class for the assignable <a class="el" href="classCEGUI_1_1WindowRenderer.html" title="Base-class for the assignable WindowRenderer object.">WindowRenderer</a> object.  <a href="classCEGUI_1_1WindowRenderer.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1WindowRendererFactory.html">WindowRendererFactory</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Base-class for <a class="el" href="classCEGUI_1_1WindowRendererFactory.html" title="Base-class for WindowRendererFactory.">WindowRendererFactory</a>.  <a href="classCEGUI_1_1WindowRendererFactory.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1WindowRendererManager.html">WindowRendererManager</a></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1WindowRendererModule.html">WindowRendererModule</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Abstract interface for window renderer module objects.  <a href="classCEGUI_1_1WindowRendererModule.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1WRFactoryRegisterer.html">WRFactoryRegisterer</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Base class encapsulating a type name and common parts of <a class="el" href="classCEGUI_1_1WindowRenderer.html" title="Base-class for the assignable WindowRenderer object.">WindowRenderer</a> factory registration.  <a href="classCEGUI_1_1WRFactoryRegisterer.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1XMLAttributes.html">XMLAttributes</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Class representing a block of attributes associated with an XML element.  <a href="classCEGUI_1_1XMLAttributes.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1XMLHandler.html">XMLHandler</a></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1XMLParser.html">XMLParser</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">This is an abstract class that is used by <a class="el" href="namespaceCEGUI.html" title="Main namespace for Crazy Eddie&#39;s GUI Library.">CEGUI</a> to interface with XML parser libraries.  <a href="classCEGUI_1_1XMLParser.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1XMLSerializer.html">XMLSerializer</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Class used to create XML Document.  <a href="classCEGUI_1_1XMLSerializer.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1ButtonBase.html">ButtonBase</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Base class for all the 'button' type widgets (push button, radio button, check-box, etc)  <a href="classCEGUI_1_1ButtonBase.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1Checkbox.html">Checkbox</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Base class providing logic for Check-box widgets.  <a href="classCEGUI_1_1Checkbox.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1ClippedContainer.html">ClippedContainer</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Helper container window that has configurable clipping. Used by the <a class="el" href="classCEGUI_1_1ItemListbox.html" title="ItemListbox window class.">ItemListbox</a> widget.  <a href="classCEGUI_1_1ClippedContainer.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1Combobox.html">Combobox</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Base class for the <a class="el" href="classCEGUI_1_1Combobox.html" title="Base class for the Combobox widget.">Combobox</a> widget.  <a href="classCEGUI_1_1Combobox.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1ComboDropList.html">ComboDropList</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Base class for the combo box drop down list. This is a specialisation of the <a class="el" href="classCEGUI_1_1Listbox.html" title="Base class for standard Listbox widget.">Listbox</a> class.  <a href="classCEGUI_1_1ComboDropList.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1DragContainer.html">DragContainer</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Generic drag &amp; drop enabled window class.  <a href="classCEGUI_1_1DragContainer.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1EditboxWindowRenderer.html">EditboxWindowRenderer</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Base class for the <a class="el" href="classCEGUI_1_1EditboxWindowRenderer.html" title="Base class for the EditboxWindowRenderer class.">EditboxWindowRenderer</a> class.  <a href="classCEGUI_1_1EditboxWindowRenderer.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1Editbox.html">Editbox</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Base class for an <a class="el" href="classCEGUI_1_1Editbox.html" title="Base class for an Editbox widget.">Editbox</a> widget.  <a href="classCEGUI_1_1Editbox.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1FrameWindow.html">FrameWindow</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Abstract base class for a movable, sizable, window with a title-bar and a frame.  <a href="classCEGUI_1_1FrameWindow.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1GridLayoutContainer.html">GridLayoutContainer</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">A Layout Container window layouting it's children into a grid.  <a href="classCEGUI_1_1GridLayoutContainer.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1GroupBox.html">GroupBox</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Base class for standard <a class="el" href="classCEGUI_1_1GroupBox.html" title="Base class for standard GroupBox widget.">GroupBox</a> widget.  <a href="classCEGUI_1_1GroupBox.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1GUISheet.html">GUISheet</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="classCEGUI_1_1Window.html" title="An abstract base class providing common functionality and specifying the required interface for deriv...">Window</a> class intended to be used as a simple, generic <a class="el" href="classCEGUI_1_1Window.html" title="An abstract base class providing common functionality and specifying the required interface for deriv...">Window</a>.  <a href="classCEGUI_1_1GUISheet.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1HorizontalLayoutContainer.html">HorizontalLayoutContainer</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">A Layout Container window layouting it's children Horizontally.  <a href="classCEGUI_1_1HorizontalLayoutContainer.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1ItemEntryWindowRenderer.html">ItemEntryWindowRenderer</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Base class for <a class="el" href="classCEGUI_1_1ItemEntry.html" title="Base class for item type widgets.">ItemEntry</a> window renderer objects.  <a href="classCEGUI_1_1ItemEntryWindowRenderer.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1ItemEntry.html">ItemEntry</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Base class for item type widgets.  <a href="classCEGUI_1_1ItemEntry.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1ItemListBaseWindowRenderer.html">ItemListBaseWindowRenderer</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Base class for <a class="el" href="classCEGUI_1_1ItemListBase.html" title="Base class for item list widgets.">ItemListBase</a> window renderer.  <a href="classCEGUI_1_1ItemListBaseWindowRenderer.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1ItemListBase.html">ItemListBase</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Base class for item list widgets.  <a href="classCEGUI_1_1ItemListBase.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1ItemListbox.html">ItemListbox</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="classCEGUI_1_1ItemListbox.html" title="ItemListbox window class.">ItemListbox</a> window class.  <a href="classCEGUI_1_1ItemListbox.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1LayoutContainer.html">LayoutContainer</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">An abstract base class providing common functionality and specifying the required interface for derived classes.  <a href="classCEGUI_1_1LayoutContainer.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1ListboxWindowRenderer.html">ListboxWindowRenderer</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Base class for <a class="el" href="classCEGUI_1_1Listbox.html" title="Base class for standard Listbox widget.">Listbox</a> window renderer.  <a href="classCEGUI_1_1ListboxWindowRenderer.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1Listbox.html">Listbox</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Base class for standard <a class="el" href="classCEGUI_1_1Listbox.html" title="Base class for standard Listbox widget.">Listbox</a> widget.  <a href="classCEGUI_1_1Listbox.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1ListboxItem.html">ListboxItem</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Base class for list box items.  <a href="classCEGUI_1_1ListboxItem.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1ListboxTextItem.html">ListboxTextItem</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Class used for textual items in a list box.  <a href="classCEGUI_1_1ListboxTextItem.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1HeaderSequenceEventArgs.html">HeaderSequenceEventArgs</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="classCEGUI_1_1EventArgs.html" title="Base class used as the argument to all subscribers Event object.">EventArgs</a> class used for segment move (sequence changed) events.  <a href="classCEGUI_1_1HeaderSequenceEventArgs.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1ListHeaderWindowRenderer.html">ListHeaderWindowRenderer</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Base class for the multi column list header window renderer.  <a href="classCEGUI_1_1ListHeaderWindowRenderer.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1ListHeader.html">ListHeader</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Base class for the multi column list header widget.  <a href="classCEGUI_1_1ListHeader.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1ListHeaderSegment.html">ListHeaderSegment</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Base class for list header segment window.  <a href="classCEGUI_1_1ListHeaderSegment.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1Menubar.html">Menubar</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Base class for menu bars.  <a href="classCEGUI_1_1Menubar.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1MenuBase.html">MenuBase</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Abstract base class for menus.  <a href="classCEGUI_1_1MenuBase.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1MenuItem.html">MenuItem</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Base class for menu items.  <a href="classCEGUI_1_1MenuItem.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structCEGUI_1_1MCLGridRef.html">MCLGridRef</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Simple grid index structure.  <a href="structCEGUI_1_1MCLGridRef.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1MultiColumnListWindowRenderer.html">MultiColumnListWindowRenderer</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Base class for the multi column list window renderer.  <a href="classCEGUI_1_1MultiColumnListWindowRenderer.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1MultiColumnList.html">MultiColumnList</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Base class for the multi column list widget.  <a href="classCEGUI_1_1MultiColumnList.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1MultiLineEditboxWindowRenderer.html">MultiLineEditboxWindowRenderer</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Base class for multi-line edit box window renderer objects.  <a href="classCEGUI_1_1MultiLineEditboxWindowRenderer.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1MultiLineEditbox.html">MultiLineEditbox</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Base class for the multi-line edit box widget.  <a href="classCEGUI_1_1MultiLineEditbox.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1PopupMenu.html">PopupMenu</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Base class for popup menus.  <a href="classCEGUI_1_1PopupMenu.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1ProgressBar.html">ProgressBar</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Base class for progress bars.  <a href="classCEGUI_1_1ProgressBar.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1PushButton.html">PushButton</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Base class to provide logic for push button type widgets.  <a href="classCEGUI_1_1PushButton.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1RadioButton.html">RadioButton</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Base class to provide the logic for Radio Button widgets.  <a href="classCEGUI_1_1RadioButton.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1ScrollablePaneWindowRenderer.html">ScrollablePaneWindowRenderer</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Base class for <a class="el" href="classCEGUI_1_1ScrollablePane.html" title="Base class for the ScrollablePane widget.">ScrollablePane</a> window renderer objects.  <a href="classCEGUI_1_1ScrollablePaneWindowRenderer.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1ScrollablePane.html">ScrollablePane</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Base class for the <a class="el" href="classCEGUI_1_1ScrollablePane.html" title="Base class for the ScrollablePane widget.">ScrollablePane</a> widget.  <a href="classCEGUI_1_1ScrollablePane.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1ScrollbarWindowRenderer.html">ScrollbarWindowRenderer</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Base class for <a class="el" href="classCEGUI_1_1Scrollbar.html" title="Base scroll bar class.">Scrollbar</a> window renderer objects.  <a href="classCEGUI_1_1ScrollbarWindowRenderer.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1Scrollbar.html">Scrollbar</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Base scroll bar class.  <a href="classCEGUI_1_1Scrollbar.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1ScrolledContainer.html">ScrolledContainer</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Helper container window class which is used in the implementation of the <a class="el" href="classCEGUI_1_1ScrollablePane.html" title="Base class for the ScrollablePane widget.">ScrollablePane</a> widget class.  <a href="classCEGUI_1_1ScrolledContainer.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1ScrolledItemListBase.html">ScrolledItemListBase</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="classCEGUI_1_1ScrolledItemListBase.html" title="ScrolledItemListBase window class.">ScrolledItemListBase</a> window class.  <a href="classCEGUI_1_1ScrolledItemListBase.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1SequentialLayoutContainer.html">SequentialLayoutContainer</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">An abstract base class providing common functionality and specifying the required interface for derived classes.  <a href="classCEGUI_1_1SequentialLayoutContainer.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1SliderWindowRenderer.html">SliderWindowRenderer</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Base class for <a class="el" href="classCEGUI_1_1ItemEntry.html" title="Base class for item type widgets.">ItemEntry</a> window renderer objects.  <a href="classCEGUI_1_1SliderWindowRenderer.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1Slider.html">Slider</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Base class for <a class="el" href="classCEGUI_1_1Slider.html" title="Base class for Slider widgets.">Slider</a> widgets.  <a href="classCEGUI_1_1Slider.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1Spinner.html">Spinner</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Base class for the <a class="el" href="classCEGUI_1_1Spinner.html" title="Base class for the Spinner widget.">Spinner</a> widget.  <a href="classCEGUI_1_1Spinner.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1TabButton.html">TabButton</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Base class for TabButtons. A <a class="el" href="classCEGUI_1_1TabButton.html" title="Base class for TabButtons. A TabButton based class is used internally as the button that appears at t...">TabButton</a> based class is used internally as the button that appears at the top of a <a class="el" href="classCEGUI_1_1TabControl.html" title="Base class for standard Tab Control widget.">TabControl</a> widget to select the active tab pane.  <a href="classCEGUI_1_1TabButton.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1TabControlWindowRenderer.html">TabControlWindowRenderer</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Base class for <a class="el" href="classCEGUI_1_1TabControl.html" title="Base class for standard Tab Control widget.">TabControl</a> window renderer objects.  <a href="classCEGUI_1_1TabControlWindowRenderer.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1TabControl.html">TabControl</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Base class for standard Tab Control widget.  <a href="classCEGUI_1_1TabControl.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1Thumb.html">Thumb</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Base class for <a class="el" href="classCEGUI_1_1Thumb.html" title="Base class for Thumb widget.">Thumb</a> widget.  <a href="classCEGUI_1_1Thumb.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1Titlebar.html">Titlebar</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Class representing the title bar for Frame Windows.  <a href="classCEGUI_1_1Titlebar.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1TooltipWindowRenderer.html">TooltipWindowRenderer</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Base class for <a class="el" href="classCEGUI_1_1Tooltip.html" title="Base class for Tooltip widgets.">Tooltip</a> window renderer objects.  <a href="classCEGUI_1_1TooltipWindowRenderer.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1Tooltip.html">Tooltip</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Base class for <a class="el" href="classCEGUI_1_1Tooltip.html" title="Base class for Tooltip widgets.">Tooltip</a> widgets.  <a href="classCEGUI_1_1Tooltip.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1TreeEventArgs.html">TreeEventArgs</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="classCEGUI_1_1EventArgs.html" title="Base class used as the argument to all subscribers Event object.">EventArgs</a> based class that is used for objects passed to input event handlers concerning <a class="el" href="classCEGUI_1_1Tree.html" title="Base class for standard Tree widget.">Tree</a> events.  <a href="classCEGUI_1_1TreeEventArgs.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1Tree.html">Tree</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Base class for standard <a class="el" href="classCEGUI_1_1Tree.html" title="Base class for standard Tree widget.">Tree</a> widget.  <a href="classCEGUI_1_1Tree.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1TreeItem.html">TreeItem</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Base class for tree items.  <a href="classCEGUI_1_1TreeItem.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1VerticalLayoutContainer.html">VerticalLayoutContainer</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">A Layout Container window layouting it's children vertically.  <a href="classCEGUI_1_1VerticalLayoutContainer.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1Falagard__xmlHandler.html">Falagard_xmlHandler</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Handler class used to parse look &amp; feel XML files used by the Falagard system.  <a href="classCEGUI_1_1Falagard__xmlHandler.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1FalagardComponentBase.html">FalagardComponentBase</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Common base class used for renderable components within an <a class="el" href="classCEGUI_1_1ImagerySection.html" title="Class that encapsulates a re-usable collection of imagery specifications.">ImagerySection</a>.  <a href="classCEGUI_1_1FalagardComponentBase.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1BaseDim.html">BaseDim</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Abstract interface for a generic 'dimension' class.  <a href="classCEGUI_1_1BaseDim.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1AbsoluteDim.html">AbsoluteDim</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="classCEGUI_1_1Dimension.html" title="Class representing some kind of dimension.">Dimension</a> type that represents an absolute pixel value. Implements <a class="el" href="classCEGUI_1_1BaseDim.html" title="Abstract interface for a generic &#39;dimension&#39; class.">BaseDim</a> interface.  <a href="classCEGUI_1_1AbsoluteDim.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1ImageDim.html">ImageDim</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="classCEGUI_1_1Dimension.html" title="Class representing some kind of dimension.">Dimension</a> type that represents some dimension of a named <a class="el" href="classCEGUI_1_1Image.html" title="Class that represents a single Image of an Imageset.">Image</a>. Implements <a class="el" href="classCEGUI_1_1BaseDim.html" title="Abstract interface for a generic &#39;dimension&#39; class.">BaseDim</a> interface.  <a href="classCEGUI_1_1ImageDim.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1WidgetDim.html">WidgetDim</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="classCEGUI_1_1Dimension.html" title="Class representing some kind of dimension.">Dimension</a> type that represents some dimension of a Window/widget. Implements <a class="el" href="classCEGUI_1_1BaseDim.html" title="Abstract interface for a generic &#39;dimension&#39; class.">BaseDim</a> interface.  <a href="classCEGUI_1_1WidgetDim.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1UnifiedDim.html">UnifiedDim</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="classCEGUI_1_1Dimension.html" title="Class representing some kind of dimension.">Dimension</a> type that represents an Unified dimension. Implements <a class="el" href="classCEGUI_1_1BaseDim.html" title="Abstract interface for a generic &#39;dimension&#39; class.">BaseDim</a> interface.  <a href="classCEGUI_1_1UnifiedDim.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1FontDim.html">FontDim</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="classCEGUI_1_1Dimension.html" title="Class representing some kind of dimension.">Dimension</a> type that represents some metric of a <a class="el" href="classCEGUI_1_1Font.html" title="Class that encapsulates a typeface.">Font</a>. Implements <a class="el" href="classCEGUI_1_1BaseDim.html" title="Abstract interface for a generic &#39;dimension&#39; class.">BaseDim</a> interface.  <a href="classCEGUI_1_1FontDim.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1PropertyDim.html">PropertyDim</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="classCEGUI_1_1Dimension.html" title="Class representing some kind of dimension.">Dimension</a> type that represents the value of a <a class="el" href="classCEGUI_1_1Window.html" title="An abstract base class providing common functionality and specifying the required interface for deriv...">Window</a> property. Implements <a class="el" href="classCEGUI_1_1BaseDim.html" title="Abstract interface for a generic &#39;dimension&#39; class.">BaseDim</a> interface.  <a href="classCEGUI_1_1PropertyDim.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1Dimension.html">Dimension</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Class representing some kind of dimension.  <a href="classCEGUI_1_1Dimension.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1ComponentArea.html">ComponentArea</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Class that represents a target area for a widget or imagery component.  <a href="classCEGUI_1_1ComponentArea.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1FrameComponent.html">FrameComponent</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Class that encapsulates information for a frame with background (9 images in total)  <a href="classCEGUI_1_1FrameComponent.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1ImageryComponent.html">ImageryComponent</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Class that encapsulates information for a single image component.  <a href="classCEGUI_1_1ImageryComponent.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1ImagerySection.html">ImagerySection</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Class that encapsulates a re-usable collection of imagery specifications.  <a href="classCEGUI_1_1ImagerySection.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1LayerSpecification.html">LayerSpecification</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Class that encapsulates a single layer of imagery.  <a href="classCEGUI_1_1LayerSpecification.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1NamedArea.html">NamedArea</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="classCEGUI_1_1NamedArea.html" title="NamedArea defines an area for a component which may later be obtained and referenced by a name unique...">NamedArea</a> defines an area for a component which may later be obtained and referenced by a name unique to the WidgetLook holding the <a class="el" href="classCEGUI_1_1NamedArea.html" title="NamedArea defines an area for a component which may later be obtained and referenced by a name unique...">NamedArea</a>.  <a href="classCEGUI_1_1NamedArea.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1PropertyDefinition.html">PropertyDefinition</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Class representing a generic get/set property.  <a href="classCEGUI_1_1PropertyDefinition.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1PropertyDefinitionBase.html">PropertyDefinitionBase</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">common base class used for types representing a new property to be available on all widgets that use the WidgetLook that the property definition is a part of.  <a href="classCEGUI_1_1PropertyDefinitionBase.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1PropertyInitialiser.html">PropertyInitialiser</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Class that holds information about a property and it's required initial value.  <a href="classCEGUI_1_1PropertyInitialiser.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1PropertyLinkDefinition.html">PropertyLinkDefinition</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Class representing a property that links to another property defined on an attached child widget.  <a href="classCEGUI_1_1PropertyLinkDefinition.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1SectionSpecification.html">SectionSpecification</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Class that represents a simple 'link' to an <a class="el" href="classCEGUI_1_1ImagerySection.html" title="Class that encapsulates a re-usable collection of imagery specifications.">ImagerySection</a>.  <a href="classCEGUI_1_1SectionSpecification.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1StateImagery.html">StateImagery</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Class the encapsulates imagery for a given widget state.  <a href="classCEGUI_1_1StateImagery.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1TextComponent.html">TextComponent</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Class that encapsulates information for a text component.  <a href="classCEGUI_1_1TextComponent.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1WidgetComponent.html">WidgetComponent</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Class that encapsulates information regarding a sub-widget required for a widget.  <a href="classCEGUI_1_1WidgetComponent.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1WidgetLookFeel.html">WidgetLookFeel</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Class that encapsulates look &amp; feel information for a particular widget type.  <a href="classCEGUI_1_1WidgetLookFeel.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1WidgetLookManager.html">WidgetLookManager</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Manager class that gives top-level access to widget data based "look and feel" specifications loaded into the system.  <a href="classCEGUI_1_1WidgetLookManager.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1FalagardXMLHelper.html">FalagardXMLHelper</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Utility helper class primarily intended for use by the falagard xml parser.  <a href="classCEGUI_1_1FalagardXMLHelper.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1CoronaImageCodec.html">CoronaImageCodec</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="classCEGUI_1_1Image.html" title="Class that represents a single Image of an Imageset.">Image</a> codec based on the Corona library.  <a href="classCEGUI_1_1CoronaImageCodec.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1DevILImageCodec.html">DevILImageCodec</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="classCEGUI_1_1Image.html" title="Class that represents a single Image of an Imageset.">Image</a> codec based on the DevIL library.  <a href="classCEGUI_1_1DevILImageCodec.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1FreeImageImageCodec.html">FreeImageImageCodec</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="classCEGUI_1_1Image.html" title="Class that represents a single Image of an Imageset.">Image</a> codec based on the FreeImage library.  <a href="classCEGUI_1_1FreeImageImageCodec.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1SILLYImageCodec.html">SILLYImageCodec</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="classCEGUI_1_1Image.html" title="Class that represents a single Image of an Imageset.">Image</a> codec based on the SILLY library.  <a href="classCEGUI_1_1SILLYImageCodec.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1STBImageCodec.html">STBImageCodec</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="classCEGUI_1_1Image.html" title="Class that represents a single Image of an Imageset.">Image</a> codec based on stb_image.c.  <a href="classCEGUI_1_1STBImageCodec.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1TGAImageCodec.html">TGAImageCodec</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Default image codec.  <a href="classCEGUI_1_1TGAImageCodec.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1Direct3D10GeometryBuffer.html">Direct3D10GeometryBuffer</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Implementation of <a class="el" href="classCEGUI_1_1GeometryBuffer.html" title="Abstract class defining the interface for objects that buffer geometry for later rendering.">CEGUI::GeometryBuffer</a> for the Direct3D 10 API.  <a href="classCEGUI_1_1Direct3D10GeometryBuffer.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1Direct3D10Renderer.html">Direct3D10Renderer</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="classCEGUI_1_1Renderer.html" title="Abstract class defining the basic required interface for Renderer objects.">Renderer</a> implementation using Direct3D 10.  <a href="classCEGUI_1_1Direct3D10Renderer.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1Direct3D10RenderTarget.html">Direct3D10RenderTarget</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Implementation of an ntermediate <a class="el" href="classCEGUI_1_1RenderTarget.html" title="Defines interface to some surface that can be rendered to. Concrete instances of objects that impleme...">RenderTarget</a> for the Direct3D 10 API.  <a href="classCEGUI_1_1Direct3D10RenderTarget.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1Direct3D10Texture.html">Direct3D10Texture</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="classCEGUI_1_1Texture.html" title="Abstract base class specifying the required interface for Texture objects.">Texture</a> implementation for the <a class="el" href="classCEGUI_1_1Direct3D10Renderer.html" title="Renderer implementation using Direct3D 10.">Direct3D10Renderer</a>.  <a href="classCEGUI_1_1Direct3D10Texture.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1Direct3D10TextureTarget.html">Direct3D10TextureTarget</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="classCEGUI_1_1Direct3D10TextureTarget.html" title="Direct3D10TextureTarget - allows rendering to Direct3D 10 textures.">Direct3D10TextureTarget</a> - allows rendering to Direct3D 10 textures.  <a href="classCEGUI_1_1Direct3D10TextureTarget.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1Direct3D10ViewportTarget.html">Direct3D10ViewportTarget</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Direct3D10 based <a class="el" href="classCEGUI_1_1RenderTarget.html" title="Defines interface to some surface that can be rendered to. Concrete instances of objects that impleme...">RenderTarget</a> that represents the screen or a portion of it.  <a href="classCEGUI_1_1Direct3D10ViewportTarget.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1Direct3D11GeometryBuffer.html">Direct3D11GeometryBuffer</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Implementation of <a class="el" href="classCEGUI_1_1GeometryBuffer.html" title="Abstract class defining the interface for objects that buffer geometry for later rendering.">CEGUI::GeometryBuffer</a> for the Direct3D 10 API.  <a href="classCEGUI_1_1Direct3D11GeometryBuffer.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1Direct3D11Renderer.html">Direct3D11Renderer</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="classCEGUI_1_1Renderer.html" title="Abstract class defining the basic required interface for Renderer objects.">Renderer</a> implementation using Direct3D 10.  <a href="classCEGUI_1_1Direct3D11Renderer.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1Direct3D11RenderTarget.html">Direct3D11RenderTarget</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Implementation of an ntermediate <a class="el" href="classCEGUI_1_1RenderTarget.html" title="Defines interface to some surface that can be rendered to. Concrete instances of objects that impleme...">RenderTarget</a> for the Direct3D 10 API.  <a href="classCEGUI_1_1Direct3D11RenderTarget.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1Direct3D11Texture.html">Direct3D11Texture</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="classCEGUI_1_1Texture.html" title="Abstract base class specifying the required interface for Texture objects.">Texture</a> implementation for the <a class="el" href="classCEGUI_1_1Direct3D11Renderer.html" title="Renderer implementation using Direct3D 10.">Direct3D11Renderer</a>.  <a href="classCEGUI_1_1Direct3D11Texture.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1Direct3D11TextureTarget.html">Direct3D11TextureTarget</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="classCEGUI_1_1Direct3D11TextureTarget.html" title="Direct3D11TextureTarget - allows rendering to Direct3D 10 textures.">Direct3D11TextureTarget</a> - allows rendering to Direct3D 10 textures.  <a href="classCEGUI_1_1Direct3D11TextureTarget.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1Direct3D11ViewportTarget.html">Direct3D11ViewportTarget</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Direct3D10 based <a class="el" href="classCEGUI_1_1RenderTarget.html" title="Defines interface to some surface that can be rendered to. Concrete instances of objects that impleme...">RenderTarget</a> that represents the screen or a portion of it.  <a href="classCEGUI_1_1Direct3D11ViewportTarget.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1Direct3D9GeometryBuffer.html">Direct3D9GeometryBuffer</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Direct3D9 based implementation of the <a class="el" href="classCEGUI_1_1GeometryBuffer.html" title="Abstract class defining the interface for objects that buffer geometry for later rendering.">GeometryBuffer</a> interface.  <a href="classCEGUI_1_1Direct3D9GeometryBuffer.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1Direct3D9Renderer.html">Direct3D9Renderer</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="classCEGUI_1_1Renderer.html" title="Abstract class defining the basic required interface for Renderer objects.">Renderer</a> class to interface with Direct3D 9.  <a href="classCEGUI_1_1Direct3D9Renderer.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1Direct3D9RenderTarget.html">Direct3D9RenderTarget</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Intermediate Direct3D9 implementation of a <a class="el" href="classCEGUI_1_1RenderTarget.html" title="Defines interface to some surface that can be rendered to. Concrete instances of objects that impleme...">RenderTarget</a>.  <a href="classCEGUI_1_1Direct3D9RenderTarget.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1Direct3D9Texture.html">Direct3D9Texture</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="classCEGUI_1_1Texture.html" title="Abstract base class specifying the required interface for Texture objects.">Texture</a> implementation for the <a class="el" href="classCEGUI_1_1Direct3D9Renderer.html" title="Renderer class to interface with Direct3D 9.">Direct3D9Renderer</a>.  <a href="classCEGUI_1_1Direct3D9Texture.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1Direct3D9TextureTarget.html">Direct3D9TextureTarget</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="classCEGUI_1_1Direct3D9TextureTarget.html" title="Direct3D9TextureTarget - allows rendering to an Direct3D9 texture via .">Direct3D9TextureTarget</a> - allows rendering to an Direct3D9 texture via .  <a href="classCEGUI_1_1Direct3D9TextureTarget.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1Direct3D9ViewportTarget.html">Direct3D9ViewportTarget</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Direct3D9 <a class="el" href="classCEGUI_1_1RenderTarget.html" title="Defines interface to some surface that can be rendered to. Concrete instances of objects that impleme...">RenderTarget</a> that represents a screen viewport.  <a href="classCEGUI_1_1Direct3D9ViewportTarget.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1DirectFBGeometryBuffer.html">DirectFBGeometryBuffer</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Implemetation of <a class="el" href="classCEGUI_1_1GeometryBuffer.html" title="Abstract class defining the interface for objects that buffer geometry for later rendering.">CEGUI::GeometryBuffer</a> for DirectFB.  <a href="classCEGUI_1_1DirectFBGeometryBuffer.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1DirectFBRenderer.html">DirectFBRenderer</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Implementation of <a class="el" href="classCEGUI_1_1Renderer.html" title="Abstract class defining the basic required interface for Renderer objects.">CEGUI::Renderer</a> interface using DirectFB.  <a href="classCEGUI_1_1DirectFBRenderer.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1DirectFBRenderTarget.html">DirectFBRenderTarget</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Implementation of <a class="el" href="classCEGUI_1_1RenderTarget.html" title="Defines interface to some surface that can be rendered to. Concrete instances of objects that impleme...">CEGUI::RenderTarget</a> for DirectFB.  <a href="classCEGUI_1_1DirectFBRenderTarget.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1DirectFBTexture.html">DirectFBTexture</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Implementation of <a class="el" href="classCEGUI_1_1Texture.html" title="Abstract base class specifying the required interface for Texture objects.">CEGUI::Texture</a> interface using DirectFB.  <a href="classCEGUI_1_1DirectFBTexture.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1IrrlichtEventPusher.html">IrrlichtEventPusher</a></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1IrrlichtGeometryBuffer.html">IrrlichtGeometryBuffer</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="classCEGUI_1_1GeometryBuffer.html" title="Abstract class defining the interface for objects that buffer geometry for later rendering.">GeometryBuffer</a> implementation for the Irrlicht engine.  <a href="classCEGUI_1_1IrrlichtGeometryBuffer.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1IrrlichtImageCodec.html">IrrlichtImageCodec</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="classCEGUI_1_1ImageCodec.html" title="Abstract ImageLoader class. An image loader encapsulate the loading of a texture.">ImageCodec</a> object that loads data via image loading facilities in Irrlicht.  <a href="classCEGUI_1_1IrrlichtImageCodec.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1IrrlichtMemoryFile.html">IrrlichtMemoryFile</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Class to wrap a file access interface around a memory buffer to enable us to pass data that has been loaded via the <a class="el" href="classCEGUI_1_1ResourceProvider.html" title="Abstract class that defines the required interface for all resource provider sub-classes.">CEGUI::ResourceProvider</a> to irrlicht, via it's IReadFile based interfaces.  <a href="classCEGUI_1_1IrrlichtMemoryFile.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1IrrlichtRenderer.html">IrrlichtRenderer</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="classCEGUI_1_1Renderer.html" title="Abstract class defining the basic required interface for Renderer objects.">CEGUI::Renderer</a> implementation for the Irrlicht engine.  <a href="classCEGUI_1_1IrrlichtRenderer.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1IrrlichtRenderTarget.html">IrrlichtRenderTarget</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Intermediate <a class="el" href="classCEGUI_1_1RenderTarget.html" title="Defines interface to some surface that can be rendered to. Concrete instances of objects that impleme...">RenderTarget</a> implementing common parts for Irrlicht engine.  <a href="classCEGUI_1_1IrrlichtRenderTarget.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1IrrlichtResourceProvider.html">IrrlichtResourceProvider</a></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1IrrlichtTexture.html">IrrlichtTexture</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Implementation of the <a class="el" href="classCEGUI_1_1Texture.html" title="Abstract base class specifying the required interface for Texture objects.">CEGUI::Texture</a> class for the Irrlicht engine.  <a href="classCEGUI_1_1IrrlichtTexture.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1IrrlichtTextureTarget.html">IrrlichtTextureTarget</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="classCEGUI_1_1TextureTarget.html" title="Specialisation of RenderTarget interface that should be used as the base class for RenderTargets that...">CEGUI::TextureTarget</a> implementation for the Irrlicht engine.  <a href="classCEGUI_1_1IrrlichtTextureTarget.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1IrrlichtWindowTarget.html">IrrlichtWindowTarget</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="classCEGUI_1_1RenderTarget.html" title="Defines interface to some surface that can be rendered to. Concrete instances of objects that impleme...">CEGUI::RenderTarget</a> that targets a window, or a part of a window.  <a href="classCEGUI_1_1IrrlichtWindowTarget.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1NullGeometryBuffer.html">NullGeometryBuffer</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Implementation of <a class="el" href="classCEGUI_1_1GeometryBuffer.html" title="Abstract class defining the interface for objects that buffer geometry for later rendering.">CEGUI::GeometryBuffer</a> for the Null engine.  <a href="classCEGUI_1_1NullGeometryBuffer.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1NullRenderer.html">NullRenderer</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="classCEGUI_1_1Renderer.html" title="Abstract class defining the basic required interface for Renderer objects.">CEGUI::Renderer</a> implementation for no particular engine.  <a href="classCEGUI_1_1NullRenderer.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1NullRenderTarget.html">NullRenderTarget</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Intermediate <a class="el" href="classCEGUI_1_1RenderTarget.html" title="Defines interface to some surface that can be rendered to. Concrete instances of objects that impleme...">RenderTarget</a>.  <a href="classCEGUI_1_1NullRenderTarget.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1NullTexture.html">NullTexture</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Implementation of the <a class="el" href="classCEGUI_1_1Texture.html" title="Abstract base class specifying the required interface for Texture objects.">CEGUI::Texture</a> class for no particular engine.  <a href="classCEGUI_1_1NullTexture.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1NullTextureTarget.html">NullTextureTarget</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="classCEGUI_1_1TextureTarget.html" title="Specialisation of RenderTarget interface that should be used as the base class for RenderTargets that...">CEGUI::TextureTarget</a> implementation for the Null engine.  <a href="classCEGUI_1_1NullTextureTarget.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1OgreGeometryBuffer.html">OgreGeometryBuffer</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Implementation of <a class="el" href="classCEGUI_1_1GeometryBuffer.html" title="Abstract class defining the interface for objects that buffer geometry for later rendering.">CEGUI::GeometryBuffer</a> for the Ogre engine.  <a href="classCEGUI_1_1OgreGeometryBuffer.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1OgreImageCodec.html">OgreImageCodec</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="classCEGUI_1_1ImageCodec.html" title="Abstract ImageLoader class. An image loader encapsulate the loading of a texture.">ImageCodec</a> object that loads data via image loading facilities in Ogre.  <a href="classCEGUI_1_1OgreImageCodec.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1OgreRenderer.html">OgreRenderer</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="classCEGUI_1_1Renderer.html" title="Abstract class defining the basic required interface for Renderer objects.">CEGUI::Renderer</a> implementation for the Ogre engine.  <a href="classCEGUI_1_1OgreRenderer.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1OgreRenderTarget.html">OgreRenderTarget</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Intermediate <a class="el" href="classCEGUI_1_1RenderTarget.html" title="Defines interface to some surface that can be rendered to. Concrete instances of objects that impleme...">RenderTarget</a> implementing common parts for Ogre engine.  <a href="classCEGUI_1_1OgreRenderTarget.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1OgreResourceProvider.html">OgreResourceProvider</a></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1OgreTexture.html">OgreTexture</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Implementation of the <a class="el" href="classCEGUI_1_1Texture.html" title="Abstract base class specifying the required interface for Texture objects.">CEGUI::Texture</a> class for the Ogre engine.  <a href="classCEGUI_1_1OgreTexture.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1OgreTextureTarget.html">OgreTextureTarget</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="classCEGUI_1_1TextureTarget.html" title="Specialisation of RenderTarget interface that should be used as the base class for RenderTargets that...">CEGUI::TextureTarget</a> implementation for the Ogre engine.  <a href="classCEGUI_1_1OgreTextureTarget.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1OgreWindowTarget.html">OgreWindowTarget</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="classCEGUI_1_1RenderTarget.html" title="Defines interface to some surface that can be rendered to. Concrete instances of objects that impleme...">CEGUI::RenderTarget</a> that targets an existing gre::RenderTarget.  <a href="classCEGUI_1_1OgreWindowTarget.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1OpenGLApplePBTextureTarget.html">OpenGLApplePBTextureTarget</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="classCEGUI_1_1OpenGLApplePBTextureTarget.html" title="OpenGLApplePBTextureTarget - allows rendering to an OpenGL texture via the Apple pbuffer extension...">OpenGLApplePBTextureTarget</a> - allows rendering to an OpenGL texture via the Apple pbuffer extension.  <a href="classCEGUI_1_1OpenGLApplePBTextureTarget.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1OpenGLFBOTextureTarget.html">OpenGLFBOTextureTarget</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="classCEGUI_1_1OpenGLFBOTextureTarget.html" title="OpenGLFBOTextureTarget - allows rendering to an OpenGL texture via FBO.">OpenGLFBOTextureTarget</a> - allows rendering to an OpenGL texture via FBO.  <a href="classCEGUI_1_1OpenGLFBOTextureTarget.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1OpenGLGeometryBuffer.html">OpenGLGeometryBuffer</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">OpenGL based implementation of the <a class="el" href="classCEGUI_1_1GeometryBuffer.html" title="Abstract class defining the interface for objects that buffer geometry for later rendering.">GeometryBuffer</a> interface.  <a href="classCEGUI_1_1OpenGLGeometryBuffer.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1OpenGLGLXPBTextureTarget.html">OpenGLGLXPBTextureTarget</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="classCEGUI_1_1OpenGLGLXPBTextureTarget.html" title="OpenGLGLXPBTextureTarget - allows rendering to an OpenGL texture via the pbuffer provided in GLX 1...">OpenGLGLXPBTextureTarget</a> - allows rendering to an OpenGL texture via the pbuffer provided in GLX 1.3 and above.  <a href="classCEGUI_1_1OpenGLGLXPBTextureTarget.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1OpenGLRenderer.html">OpenGLRenderer</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="classCEGUI_1_1Renderer.html" title="Abstract class defining the basic required interface for Renderer objects.">Renderer</a> class to interface with OpenGL.  <a href="classCEGUI_1_1OpenGLRenderer.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1OpenGLRenderTarget.html">OpenGLRenderTarget</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Intermediate OpenGL implementation of a <a class="el" href="classCEGUI_1_1RenderTarget.html" title="Defines interface to some surface that can be rendered to. Concrete instances of objects that impleme...">RenderTarget</a>.  <a href="classCEGUI_1_1OpenGLRenderTarget.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1OpenGLTexture.html">OpenGLTexture</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="classCEGUI_1_1Texture.html" title="Abstract base class specifying the required interface for Texture objects.">Texture</a> implementation for the <a class="el" href="classCEGUI_1_1OpenGLRenderer.html" title="Renderer class to interface with OpenGL.">OpenGLRenderer</a>.  <a href="classCEGUI_1_1OpenGLTexture.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1OpenGLTextureTarget.html">OpenGLTextureTarget</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="classCEGUI_1_1OpenGLTextureTarget.html" title="OpenGLTextureTarget - Common base class for all OpenGL render targets based on some form of RTT suppo...">OpenGLTextureTarget</a> - Common base class for all OpenGL render targets based on some form of RTT support.  <a href="classCEGUI_1_1OpenGLTextureTarget.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1OpenGLViewportTarget.html">OpenGLViewportTarget</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">OpenGL implementation of a <a class="el" href="classCEGUI_1_1RenderTarget.html" title="Defines interface to some surface that can be rendered to. Concrete instances of objects that impleme...">RenderTarget</a> that represents am on-scren viewport.  <a href="classCEGUI_1_1OpenGLViewportTarget.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1OpenGLWGLPBTextureTarget.html">OpenGLWGLPBTextureTarget</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="classCEGUI_1_1OpenGLWGLPBTextureTarget.html" title="OpenGLWGLPBTextureTarget - allows rendering to an OpenGL texture via the pbuffer WGL extension...">OpenGLWGLPBTextureTarget</a> - allows rendering to an OpenGL texture via the pbuffer WGL extension.  <a href="classCEGUI_1_1OpenGLWGLPBTextureTarget.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1LuaScriptModule.html">LuaScriptModule</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Interface for the <a class="el" href="classCEGUI_1_1LuaScriptModule.html" title="Interface for the LuaScriptModule class.">LuaScriptModule</a> class.  <a href="classCEGUI_1_1LuaScriptModule.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1LuaFunctor.html">LuaFunctor</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Functor class used for subscribing Lua functions to <a class="el" href="namespaceCEGUI.html" title="Main namespace for Crazy Eddie&#39;s GUI Library.">CEGUI</a> events.  <a href="classCEGUI_1_1LuaFunctor.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1FalagardButton.html">FalagardButton</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Button class for the FalagardBase module.  <a href="classCEGUI_1_1FalagardButton.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1FalagardDefault.html">FalagardDefault</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Default class for the FalagardBase module.  <a href="classCEGUI_1_1FalagardDefault.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1FalagardEditbox.html">FalagardEditbox</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="classCEGUI_1_1Editbox.html" title="Base class for an Editbox widget.">Editbox</a> class for the FalagardBase module.  <a href="classCEGUI_1_1FalagardEditbox.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1FalagardFrameWindow.html">FalagardFrameWindow</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="classCEGUI_1_1FrameWindow.html" title="Abstract base class for a movable, sizable, window with a title-bar and a frame.">FrameWindow</a> class for the FalagardBase module.  <a href="classCEGUI_1_1FalagardFrameWindow.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1FalagardItemEntry.html">FalagardItemEntry</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="classCEGUI_1_1ItemEntry.html" title="Base class for item type widgets.">ItemEntry</a> class for the FalagardBase module.  <a href="classCEGUI_1_1FalagardItemEntry.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1FalagardItemListbox.html">FalagardItemListbox</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="classCEGUI_1_1ItemListbox.html" title="ItemListbox window class.">ItemListbox</a> class for the FalagardBase module.  <a href="classCEGUI_1_1FalagardItemListbox.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1FalagardListbox.html">FalagardListbox</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="classCEGUI_1_1Listbox.html" title="Base class for standard Listbox widget.">Listbox</a> class for the FalagardBase module.  <a href="classCEGUI_1_1FalagardListbox.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1FalagardListHeader.html">FalagardListHeader</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="classCEGUI_1_1ListHeader.html" title="Base class for the multi column list header widget.">ListHeader</a> class for the FalagardBase module.  <a href="classCEGUI_1_1FalagardListHeader.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1FalagardListHeaderSegment.html">FalagardListHeaderSegment</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="classCEGUI_1_1ListHeaderSegment.html" title="Base class for list header segment window.">ListHeaderSegment</a> class for the FalagardBase module.  <a href="classCEGUI_1_1FalagardListHeaderSegment.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1FalagardMenubar.html">FalagardMenubar</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="classCEGUI_1_1Menubar.html" title="Base class for menu bars.">Menubar</a> class for the FalagardBase module.  <a href="classCEGUI_1_1FalagardMenubar.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1FalagardMenuItem.html">FalagardMenuItem</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="classCEGUI_1_1MenuItem.html" title="Base class for menu items.">MenuItem</a> class for the FalagardBase module.  <a href="classCEGUI_1_1FalagardMenuItem.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1FalagardWRModule.html">FalagardWRModule</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Implementation of <a class="el" href="classCEGUI_1_1WindowRendererModule.html" title="Abstract interface for window renderer module objects.">WindowRendererModule</a> for the Falagard window renderers.  <a href="classCEGUI_1_1FalagardWRModule.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1FalagardMultiColumnList.html">FalagardMultiColumnList</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="classCEGUI_1_1MultiColumnList.html" title="Base class for the multi column list widget.">MultiColumnList</a> class for the FalagardBase module.  <a href="classCEGUI_1_1FalagardMultiColumnList.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1FalagardMultiLineEditbox.html">FalagardMultiLineEditbox</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="classCEGUI_1_1MultiLineEditbox.html" title="Base class for the multi-line edit box widget.">MultiLineEditbox</a> class for the FalagardBase module.  <a href="classCEGUI_1_1FalagardMultiLineEditbox.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1FalagardPopupMenu.html">FalagardPopupMenu</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="classCEGUI_1_1PopupMenu.html" title="Base class for popup menus.">PopupMenu</a> class for the FalagardBase module.  <a href="classCEGUI_1_1FalagardPopupMenu.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1FalagardProgressBar.html">FalagardProgressBar</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="classCEGUI_1_1ProgressBar.html" title="Base class for progress bars.">ProgressBar</a> class for the FalagardBase module.  <a href="classCEGUI_1_1FalagardProgressBar.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1FalagardScrollablePane.html">FalagardScrollablePane</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="classCEGUI_1_1ScrollablePane.html" title="Base class for the ScrollablePane widget.">ScrollablePane</a> class for the FalagardBase module.  <a href="classCEGUI_1_1FalagardScrollablePane.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1FalagardScrollbar.html">FalagardScrollbar</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="classCEGUI_1_1Scrollbar.html" title="Base scroll bar class.">Scrollbar</a> class for the FalagardBase module.  <a href="classCEGUI_1_1FalagardScrollbar.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1FalagardSlider.html">FalagardSlider</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="classCEGUI_1_1Slider.html" title="Base class for Slider widgets.">Slider</a> class for the FalagardBase module.  <a href="classCEGUI_1_1FalagardSlider.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1FalagardStatic.html">FalagardStatic</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Static class for the FalagardBase module.  <a href="classCEGUI_1_1FalagardStatic.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1FalagardStaticImage.html">FalagardStaticImage</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">StaticImage class for the FalagardBase module.  <a href="classCEGUI_1_1FalagardStaticImage.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1FalagardStaticText.html">FalagardStaticText</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">StaticText class for the FalagardBase module.  <a href="classCEGUI_1_1FalagardStaticText.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1FalagardSystemButton.html">FalagardSystemButton</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">SystemButton class for the FalagardBase module. This class should be used for 'system' buttons on a <a class="el" href="classCEGUI_1_1FrameWindow.html" title="Abstract base class for a movable, sizable, window with a title-bar and a frame.">FrameWindow</a>, such as the close button.  <a href="classCEGUI_1_1FalagardSystemButton.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1FalagardTabButton.html">FalagardTabButton</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="classCEGUI_1_1TabButton.html" title="Base class for TabButtons. A TabButton based class is used internally as the button that appears at t...">TabButton</a> class for the FalagardBase module.  <a href="classCEGUI_1_1FalagardTabButton.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1FalagardTabControl.html">FalagardTabControl</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="classCEGUI_1_1TabControl.html" title="Base class for standard Tab Control widget.">TabControl</a> class for the FalagardBase module.  <a href="classCEGUI_1_1FalagardTabControl.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1FalagardTitlebar.html">FalagardTitlebar</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="classCEGUI_1_1Titlebar.html" title="Class representing the title bar for Frame Windows.">Titlebar</a> class for the FalagardBase module.  <a href="classCEGUI_1_1FalagardTitlebar.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1FalagardToggleButton.html">FalagardToggleButton</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">ToggleButton class for the FalagardBase module.  <a href="classCEGUI_1_1FalagardToggleButton.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1FalagardTooltip.html">FalagardTooltip</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="classCEGUI_1_1Tooltip.html" title="Base class for Tooltip widgets.">Tooltip</a> class for the FalagardBase module.  <a href="classCEGUI_1_1FalagardTooltip.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1FalagardTree.html">FalagardTree</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="classCEGUI_1_1Tree.html" title="Base class for standard Tree widget.">Tree</a> class for the FalagardBase module.  <a href="classCEGUI_1_1FalagardTree.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1ExpatParser.html">ExpatParser</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Implementation of <a class="el" href="classCEGUI_1_1XMLParser.html" title="This is an abstract class that is used by CEGUI to interface with XML parser libraries.">XMLParser</a> using Expat.  <a href="classCEGUI_1_1ExpatParser.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1LibxmlParser.html">LibxmlParser</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Implementation of <a class="el" href="classCEGUI_1_1XMLParser.html" title="This is an abstract class that is used by CEGUI to interface with XML parser libraries.">XMLParser</a> using libxml.  <a href="classCEGUI_1_1LibxmlParser.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1RapidXMLParser.html">RapidXMLParser</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Implementation of <a class="el" href="classCEGUI_1_1XMLParser.html" title="This is an abstract class that is used by CEGUI to interface with XML parser libraries.">XMLParser</a> using RapidXML.  <a href="classCEGUI_1_1RapidXMLParser.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1TinyXMLParser.html">TinyXMLParser</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Implementation of <a class="el" href="classCEGUI_1_1XMLParser.html" title="This is an abstract class that is used by CEGUI to interface with XML parser libraries.">XMLParser</a> using TinyXML.  <a href="classCEGUI_1_1TinyXMLParser.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1XercesHandler.html">XercesHandler</a></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1XercesParser.html">XercesParser</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Implementation of <a class="el" href="classCEGUI_1_1XMLParser.html" title="This is an abstract class that is used by CEGUI to interface with XML parser libraries.">XMLParser</a> using Xerces-C++.  <a href="classCEGUI_1_1XercesParser.html#details">More...</a><br/></td></tr>
<tr><td colspan="2"><h2><a name="typedef-members"></a>
Typedefs</h2></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="ab27d675705eeb24189b9bafd886573bc"></a><!-- doxytag: member="CEGUI::ulong" ref="ab27d675705eeb24189b9bafd886573bc" args="" -->
typedef unsigned long&#160;</td><td class="memItemRight" valign="bottom"><b>ulong</b></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="ace277c9819d273a62ab50313eab42c6b"></a><!-- doxytag: member="CEGUI::ushort" ref="ace277c9819d273a62ab50313eab42c6b" args="" -->
typedef unsigned short&#160;</td><td class="memItemRight" valign="bottom"><b>ushort</b></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a541965186af07ea9f338ce7ad616aedd"></a><!-- doxytag: member="CEGUI::uint" ref="a541965186af07ea9f338ce7ad616aedd" args="" -->
typedef unsigned int&#160;</td><td class="memItemRight" valign="bottom"><b>uint</b></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a0f8e19293414e75ba67e24577714265f"></a><!-- doxytag: member="CEGUI::uchar" ref="a0f8e19293414e75ba67e24577714265f" args="" -->
typedef unsigned char&#160;</td><td class="memItemRight" valign="bottom"><b>uchar</b></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a640f106b504dcdffe2e02b248a3ad418"></a><!-- doxytag: member="CEGUI::uint32" ref="a640f106b504dcdffe2e02b248a3ad418" args="" -->
typedef unsigned int&#160;</td><td class="memItemRight" valign="bottom"><b>uint32</b></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="ae7b977562d33a940a096b33326c1ddc6"></a><!-- doxytag: member="CEGUI::uint16" ref="ae7b977562d33a940a096b33326c1ddc6" args="" -->
typedef unsigned short&#160;</td><td class="memItemRight" valign="bottom"><b>uint16</b></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="ac22c694e4470e839ab95d04ef1b098be"></a><!-- doxytag: member="CEGUI::uint8" ref="ac22c694e4470e839ab95d04ef1b098be" args="" -->
typedef unsigned char&#160;</td><td class="memItemRight" valign="bottom"><b>uint8</b></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="ac2f7aaf6a0965b83cb35e0b1298c70b9"></a><!-- doxytag: member="CEGUI::OutStream" ref="ac2f7aaf6a0965b83cb35e0b1298c70b9" args="" -->
typedef std::ostream&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceCEGUI.html#ac2f7aaf6a0965b83cb35e0b1298c70b9">OutStream</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Output stream class. <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a67e3e55e2e397221393cda1efd0d7c7e"></a><!-- doxytag: member="CEGUI::argb_t" ref="a67e3e55e2e397221393cda1efd0d7c7e" args="" -->
typedef uint32&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceCEGUI.html#a67e3e55e2e397221393cda1efd0d7c7e">argb_t</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">32 bit ARGB representation of a colour. <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a9d9062e78083b8338844afceb6249721"></a><!-- doxytag: member="CEGUI::utf8" ref="a9d9062e78083b8338844afceb6249721" args="" -->
typedef uint8&#160;</td><td class="memItemRight" valign="bottom"><b>utf8</b></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a2daaddc35214ca0f680b22ce1721e96c"></a><!-- doxytag: member="CEGUI::utf32" ref="a2daaddc35214ca0f680b22ce1721e96c" args="" -->
typedef uint32&#160;</td><td class="memItemRight" valign="bottom"><b>utf32</b></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a3db0ff15d079794a57964b7b16ca5aa2"></a><!-- doxytag: member="CEGUI::Point" ref="a3db0ff15d079794a57964b7b16ca5aa2" args="" -->
typedef <a class="el" href="classCEGUI_1_1Vector2.html">Vector2</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceCEGUI.html#a3db0ff15d079794a57964b7b16ca5aa2">Point</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Point class. <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a23872b3e1bdfa6b4d24c59206ea653fd"></a><!-- doxytag: member="CEGUI::DefaultWindow" ref="a23872b3e1bdfa6b4d24c59206ea653fd" args="" -->
typedef <a class="el" href="classCEGUI_1_1GUISheet.html">GUISheet</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceCEGUI.html#a23872b3e1bdfa6b4d24c59206ea653fd">DefaultWindow</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">typedef for DefaultWindow, which is the new name for <a class="el" href="classCEGUI_1_1GUISheet.html" title="Window class intended to be used as a simple, generic Window.">GUISheet</a>. <br/></td></tr>
<tr><td colspan="2"><h2><a name="enum-members"></a>
Enumerations</h2></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">enum &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceCEGUI.html#a02f7ab6edd88cf0e97329fad5a6be6fa">BidiCharType</a> { <b>BCT_RIGHT_TO_LEFT</b>, 
<b>BCT_LEFT_TO_RIGHT</b>, 
<b>BCT_NEUTRAL</b>
 }</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Enumeration of possible character classes, used for bi-directional text. <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">enum &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceCEGUI.html#aa445483fd17f02e7d119e9be540a4976">MouseButton</a> { <br/>
&#160;&#160;<a class="el" href="namespaceCEGUI.html#aa445483fd17f02e7d119e9be540a4976a87a089c1f7a5bc65f3fe590ed87fd22b">LeftButton</a>, 
<a class="el" href="namespaceCEGUI.html#aa445483fd17f02e7d119e9be540a4976a208df6464827d50868802ba3cc614cf7">RightButton</a>, 
<a class="el" href="namespaceCEGUI.html#aa445483fd17f02e7d119e9be540a4976a950f683c02eb5a3ce8509869e0aa47d9">MiddleButton</a>, 
<a class="el" href="namespaceCEGUI.html#aa445483fd17f02e7d119e9be540a4976a6d446c2c07b46b4ea02ada2fb44fd9ff">X1Button</a>, 
<br/>
&#160;&#160;<a class="el" href="namespaceCEGUI.html#aa445483fd17f02e7d119e9be540a4976a7fca27705cfe21527325d529caf94f2e">X2Button</a>, 
<a class="el" href="namespaceCEGUI.html#aa445483fd17f02e7d119e9be540a4976a3b35b89db13e1e2d5ba9adab3f9336b5">MouseButtonCount</a>, 
<a class="el" href="namespaceCEGUI.html#aa445483fd17f02e7d119e9be540a4976a65fb7d4cbb0783a49b61fcfe86735f3a">NoButton</a>
<br/>
 }</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Enumeration of mouse buttons.  <a href="namespaceCEGUI.html#aa445483fd17f02e7d119e9be540a4976">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">enum &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceCEGUI.html#a1e33266d5bc154dce45ac836e0e22ee6">SystemKey</a> { <br/>
&#160;&#160;<a class="el" href="namespaceCEGUI.html#a1e33266d5bc154dce45ac836e0e22ee6a7b0b44e8519723d7389e17657b598e65">LeftMouse</a> =  0x0001, 
<a class="el" href="namespaceCEGUI.html#a1e33266d5bc154dce45ac836e0e22ee6a1c8321b1c37c6f7fa1dd743ee13d388f">RightMouse</a> =  0x0002, 
<a class="el" href="namespaceCEGUI.html#a1e33266d5bc154dce45ac836e0e22ee6a1b1912d1a35fcba8b92d82504dc87f93">Shift</a> =  0x0004, 
<a class="el" href="namespaceCEGUI.html#a1e33266d5bc154dce45ac836e0e22ee6ada8c1936b77d04c5a9a875f4ccbf63c7">Control</a> =  0x0008, 
<br/>
&#160;&#160;<a class="el" href="namespaceCEGUI.html#a1e33266d5bc154dce45ac836e0e22ee6ab7ca5da9ab616a0ad3eab391d7e8894a">MiddleMouse</a> =  0x0010, 
<a class="el" href="namespaceCEGUI.html#a1e33266d5bc154dce45ac836e0e22ee6a3e5913c651719c4f18946b80a34792b3">X1Mouse</a> =  0x0020, 
<a class="el" href="namespaceCEGUI.html#a1e33266d5bc154dce45ac836e0e22ee6a5b428312f90f66be739dcc4c205c61f4">X2Mouse</a> =  0x0040, 
<a class="el" href="namespaceCEGUI.html#a1e33266d5bc154dce45ac836e0e22ee6ac326343edcae768d9eb9ac15157b02ff">Alt</a> =  0x0080
<br/>
 }</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">System key flag values.  <a href="namespaceCEGUI.html#a1e33266d5bc154dce45ac836e0e22ee6">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">enum &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceCEGUI.html#a9e0443bad079b8ad1a6dd35f85595add">LoggingLevel</a> { <br/>
&#160;&#160;<a class="el" href="namespaceCEGUI.html#a9e0443bad079b8ad1a6dd35f85595addae7458d5b2212a1b6c48715ce8316a58f">Errors</a>, 
<a class="el" href="namespaceCEGUI.html#a9e0443bad079b8ad1a6dd35f85595adda7d848f051828da58183ab8645139db90">Warnings</a>, 
<a class="el" href="namespaceCEGUI.html#a9e0443bad079b8ad1a6dd35f85595adda66a14dba9ada7124860a12d36c57ce8e">Standard</a>, 
<a class="el" href="namespaceCEGUI.html#a9e0443bad079b8ad1a6dd35f85595adda30a9a6fa07645407a29be1937cc3847b">Informative</a>, 
<br/>
&#160;&#160;<a class="el" href="namespaceCEGUI.html#a9e0443bad079b8ad1a6dd35f85595adda145409b9ae74ac8d5ffa9677e2f40b05">Insane</a>
<br/>
 }</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Enumeration of logging levels.  <a href="namespaceCEGUI.html#a9e0443bad079b8ad1a6dd35f85595add">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">enum &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceCEGUI.html#abceac8add620a21fa3ce491a51b7ecbb">MouseCursorImage</a> { <a class="el" href="namespaceCEGUI.html#abceac8add620a21fa3ce491a51b7ecbba844e8d97bc426514a3c3e75f6edd5cbd">BlankMouseCursor</a> =  0, 
<a class="el" href="namespaceCEGUI.html#abceac8add620a21fa3ce491a51b7ecbbaeafb70e8ffdb6f20eaf53087dc6c0e73">DefaultMouseCursor</a> =  -1
 }</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Enumeration of special values used for mouse cursor settings in Window objects.  <a href="namespaceCEGUI.html#abceac8add620a21fa3ce491a51b7ecbb">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">enum &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceCEGUI.html#a9944966045296e1d2533fe15ee865359">XMLResourceExistsAction</a> { <a class="el" href="namespaceCEGUI.html#a9944966045296e1d2533fe15ee865359a5a7a4f246d437106d7232792b62aafc0">XREA_RETURN</a>, 
<a class="el" href="namespaceCEGUI.html#a9944966045296e1d2533fe15ee865359a7831e48c1f8853f6d0258257cb596f71">XREA_REPLACE</a>, 
<a class="el" href="namespaceCEGUI.html#a9944966045296e1d2533fe15ee865359a27b0097397915ccf62de2355fa7b8000">XREA_THROW</a>
 }</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Possible actions when loading an XML resource that already exists.  <a href="namespaceCEGUI.html#a9944966045296e1d2533fe15ee865359">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">enum &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceCEGUI.html#ad78f8ea191ebe7f86c08143da0de8024">QuadSplitMode</a> { <a class="el" href="namespaceCEGUI.html#ad78f8ea191ebe7f86c08143da0de8024a152459351da5c3d429c8ffbc2d5be6ff">TopLeftToBottomRight</a>, 
<a class="el" href="namespaceCEGUI.html#ad78f8ea191ebe7f86c08143da0de8024aef416e8b9e0ed3bbd64d32ef0ee783c1">BottomLeftToTopRight</a>
 }</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Enumerated type that contains the valid diagonal-mode that specify how a quad is split into triangles when rendered with by a 3D API.  <a href="namespaceCEGUI.html#ad78f8ea191ebe7f86c08143da0de8024">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">enum &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceCEGUI.html#a83f2d6a0102fd8798109705714ff8f47">BlendMode</a> { <a class="el" href="namespaceCEGUI.html#a83f2d6a0102fd8798109705714ff8f47a0b3688908d1aa19508e30441b4084958">BM_INVALID</a>, 
<a class="el" href="namespaceCEGUI.html#a83f2d6a0102fd8798109705714ff8f47a556478a55909a535c51098c415200c74">BM_NORMAL</a>, 
<a class="el" href="namespaceCEGUI.html#a83f2d6a0102fd8798109705714ff8f47aa14e50e7c0b331c325bbe211cf0eeca2">BM_RTT_PREMULTIPLIED</a>
 }</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Enumerated type that contains the valid options that specify the type of blending that is to be performed for subsequent rendering operations.  <a href="namespaceCEGUI.html#a83f2d6a0102fd8798109705714ff8f47">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">enum &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceCEGUI.html#a38d31cb120521aa412d1533891bda878">RenderQueueID</a> { <br/>
&#160;&#160;<b>RQ_USER_0</b>, 
<a class="el" href="namespaceCEGUI.html#a38d31cb120521aa412d1533891bda878a5756204619b3b2814a8c623782b919eb">RQ_UNDERLAY</a>, 
<b>RQ_USER_1</b>, 
<a class="el" href="namespaceCEGUI.html#a38d31cb120521aa412d1533891bda878a02b7c70878f50c2c07647b0261fa34ae">RQ_BASE</a>, 
<br/>
&#160;&#160;<b>RQ_USER_2</b>, 
<a class="el" href="namespaceCEGUI.html#a38d31cb120521aa412d1533891bda878a1dd3799503b71d52b48f410b185dae79">RQ_CONTENT_1</a>, 
<b>RQ_USER_3</b>, 
<a class="el" href="namespaceCEGUI.html#a38d31cb120521aa412d1533891bda878a566687f0f10e9e8d318cc104ebf71eeb">RQ_CONTENT_2</a>, 
<br/>
&#160;&#160;<b>RQ_USER_4</b>, 
<a class="el" href="namespaceCEGUI.html#a38d31cb120521aa412d1533891bda878ae2a2744730a6599e967ff6b587c32d74">RQ_OVERLAY</a>, 
<b>RQ_USER_5</b>
<br/>
 }</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Enumerated type for valid render queue IDs.  <a href="namespaceCEGUI.html#a38d31cb120521aa412d1533891bda878">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">enum &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceCEGUI.html#a6660132f5465c325fd55754ecba4832a">VerticalAlignment</a> { <a class="el" href="namespaceCEGUI.html#a6660132f5465c325fd55754ecba4832aad3b8bcebeb4d8ff7cf9f62504ae264c9">VA_TOP</a>, 
<a class="el" href="namespaceCEGUI.html#a6660132f5465c325fd55754ecba4832aa08614e2bfa98aafe3dc8cca174dfe9ef">VA_CENTRE</a>, 
<a class="el" href="namespaceCEGUI.html#a6660132f5465c325fd55754ecba4832aab07673d2df837f9114d0f9bb516b9825">VA_BOTTOM</a>
 }</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Enumerated type used when specifying vertical alignments.  <a href="namespaceCEGUI.html#a6660132f5465c325fd55754ecba4832a">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">enum &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceCEGUI.html#a15bee6ef970b3aab6e7355b278901195">HorizontalAlignment</a> { <a class="el" href="namespaceCEGUI.html#a15bee6ef970b3aab6e7355b278901195a7d7176df4b21d351638fa26fbe14bc79">HA_LEFT</a>, 
<a class="el" href="namespaceCEGUI.html#a15bee6ef970b3aab6e7355b278901195af7cc1ca9eed21a448a4e366757f44ce0">HA_CENTRE</a>, 
<a class="el" href="namespaceCEGUI.html#a15bee6ef970b3aab6e7355b278901195ae555b1d940e38c8c71a7e81ec42de61c">HA_RIGHT</a>
 }</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Enumerated type used when specifying horizontal alignments.  <a href="namespaceCEGUI.html#a15bee6ef970b3aab6e7355b278901195">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">enum &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceCEGUI.html#a506db22c86ed2c4ce779c9955bf755cd">WindowUpdateMode</a> { <a class="el" href="namespaceCEGUI.html#a506db22c86ed2c4ce779c9955bf755cda340ea3ff8be43b7a0a4d1864e7b55e44">WUM_ALWAYS</a>, 
<a class="el" href="namespaceCEGUI.html#a506db22c86ed2c4ce779c9955bf755cdac0d6c59f892588078f3c2e6ca284af26">WUM_NEVER</a>, 
<a class="el" href="namespaceCEGUI.html#a506db22c86ed2c4ce779c9955bf755cdaa75e2c9413e502c04b163cec006f1bc1">WUM_VISIBLE</a>
 }</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Enumerated type used for specifying Window::update mode to be used. Note that the setting specified will also have an effect on child window content; for WUM_NEVER and WUM_VISIBLE, if the parent's update function is not called, then no child window will have it's update function called either - even if it specifies WUM_ALWAYS as it's WindowUpdateMode.  <a href="namespaceCEGUI.html#a506db22c86ed2c4ce779c9955bf755cd">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">enum &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceCEGUI.html#ad6bcb4f4d32891fc48d05605b4c6b059">DimensionType</a> { <br/>
&#160;&#160;<a class="el" href="namespaceCEGUI.html#ad6bcb4f4d32891fc48d05605b4c6b059ac4950c2f33543fc84c57b57b44dcb8f5">DT_LEFT_EDGE</a>, 
<a class="el" href="namespaceCEGUI.html#ad6bcb4f4d32891fc48d05605b4c6b059a82e777061316ead35d2a0ae9b9c222f7">DT_X_POSITION</a>, 
<a class="el" href="namespaceCEGUI.html#ad6bcb4f4d32891fc48d05605b4c6b059a3f8b829534f8299c9e44eb23efc2a926">DT_TOP_EDGE</a>, 
<a class="el" href="namespaceCEGUI.html#ad6bcb4f4d32891fc48d05605b4c6b059a77e4c63188eb14fee94538aaced700cb">DT_Y_POSITION</a>, 
<br/>
&#160;&#160;<a class="el" href="namespaceCEGUI.html#ad6bcb4f4d32891fc48d05605b4c6b059a71ad90f9b40c4ae1ee3a440f1d2e8dc3">DT_RIGHT_EDGE</a>, 
<a class="el" href="namespaceCEGUI.html#ad6bcb4f4d32891fc48d05605b4c6b059afe9a75f956b4e9c802085ff473c0b0ec">DT_BOTTOM_EDGE</a>, 
<a class="el" href="namespaceCEGUI.html#ad6bcb4f4d32891fc48d05605b4c6b059a9fe19dc82f84f49174d5ae911c90176d">DT_WIDTH</a>, 
<a class="el" href="namespaceCEGUI.html#ad6bcb4f4d32891fc48d05605b4c6b059a4e03ce80376dcbda07c313a560bda429">DT_HEIGHT</a>, 
<br/>
&#160;&#160;<a class="el" href="namespaceCEGUI.html#ad6bcb4f4d32891fc48d05605b4c6b059ad02ff4c83812c05f0358746d6fb5fc49">DT_X_OFFSET</a>, 
<a class="el" href="namespaceCEGUI.html#ad6bcb4f4d32891fc48d05605b4c6b059ac8962448e98f6230af5296b475139c80">DT_Y_OFFSET</a>, 
<a class="el" href="namespaceCEGUI.html#ad6bcb4f4d32891fc48d05605b4c6b059a6f104d823ed567945e22ad151a642b6a">DT_INVALID</a>
<br/>
 }</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Enumeration of possible values to indicate what a given dimension represents.  <a href="namespaceCEGUI.html#ad6bcb4f4d32891fc48d05605b4c6b059">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">enum &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceCEGUI.html#abcc051c9002a0c4b5aef7b3c275d1d98">VerticalFormatting</a> { <br/>
&#160;&#160;<a class="el" href="namespaceCEGUI.html#abcc051c9002a0c4b5aef7b3c275d1d98a3fb85513b40783c656b9eebcb391d760">VF_TOP_ALIGNED</a>, 
<a class="el" href="namespaceCEGUI.html#abcc051c9002a0c4b5aef7b3c275d1d98af68eea39a3703ec8c1e210fd6a052256">VF_CENTRE_ALIGNED</a>, 
<a class="el" href="namespaceCEGUI.html#abcc051c9002a0c4b5aef7b3c275d1d98a208f2b822f20d34ca9542d4eb84098dd">VF_BOTTOM_ALIGNED</a>, 
<a class="el" href="namespaceCEGUI.html#abcc051c9002a0c4b5aef7b3c275d1d98aa29d33de51bf7bb8ee0958d0b85855ef">VF_STRETCHED</a>, 
<br/>
&#160;&#160;<a class="el" href="namespaceCEGUI.html#abcc051c9002a0c4b5aef7b3c275d1d98aeadfbb6db32c5f287d4f4dfd2e5cb0b3">VF_TILED</a>
<br/>
 }</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Enumeration of possible values to indicate the vertical formatting to be used for an image component.  <a href="namespaceCEGUI.html#abcc051c9002a0c4b5aef7b3c275d1d98">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">enum &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceCEGUI.html#afc5f3c788be3972de90bf6f386613b08">HorizontalFormatting</a> { <br/>
&#160;&#160;<a class="el" href="namespaceCEGUI.html#afc5f3c788be3972de90bf6f386613b08a24731132b991bff795aaa582fd026f0b">HF_LEFT_ALIGNED</a>, 
<a class="el" href="namespaceCEGUI.html#afc5f3c788be3972de90bf6f386613b08a4130ab8385e147382b619dabe092ed91">HF_CENTRE_ALIGNED</a>, 
<a class="el" href="namespaceCEGUI.html#afc5f3c788be3972de90bf6f386613b08a1d47d521278d03640c74535690b2ddb2">HF_RIGHT_ALIGNED</a>, 
<a class="el" href="namespaceCEGUI.html#afc5f3c788be3972de90bf6f386613b08aa1283b08463ede7cb6ef4d1f48445ca1">HF_STRETCHED</a>, 
<br/>
&#160;&#160;<a class="el" href="namespaceCEGUI.html#afc5f3c788be3972de90bf6f386613b08aa85125b4da5dcf99a2c62ada2ac038e8">HF_TILED</a>
<br/>
 }</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Enumeration of possible values to indicate the horizontal formatting to be used for an image component.  <a href="namespaceCEGUI.html#afc5f3c788be3972de90bf6f386613b08">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">enum &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceCEGUI.html#a19b33cf5bc5472259c143edbc3d77079">VerticalTextFormatting</a> { <a class="el" href="namespaceCEGUI.html#a19b33cf5bc5472259c143edbc3d77079a25f6e2e1218f0048825eb416b8f3a299">VTF_TOP_ALIGNED</a>, 
<a class="el" href="namespaceCEGUI.html#a19b33cf5bc5472259c143edbc3d77079ac3ca8f95487b3149c1699a9c78fd27d0">VTF_CENTRE_ALIGNED</a>, 
<a class="el" href="namespaceCEGUI.html#a19b33cf5bc5472259c143edbc3d77079ad37195df3f49d840cac0a69f30de9581">VTF_BOTTOM_ALIGNED</a>
 }</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Enumeration of possible values to indicate the vertical formatting to be used for a text component.  <a href="namespaceCEGUI.html#a19b33cf5bc5472259c143edbc3d77079">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">enum &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceCEGUI.html#a379719d009ffa73a87100bb8b0b6fe5b">HorizontalTextFormatting</a> { <br/>
&#160;&#160;<a class="el" href="namespaceCEGUI.html#a379719d009ffa73a87100bb8b0b6fe5baf52c42b4cb5f9512d10f040ba9832a71">HTF_LEFT_ALIGNED</a>, 
<a class="el" href="namespaceCEGUI.html#a379719d009ffa73a87100bb8b0b6fe5ba80f17d2037baf8a7a1ac411a373bdc07">HTF_RIGHT_ALIGNED</a>, 
<a class="el" href="namespaceCEGUI.html#a379719d009ffa73a87100bb8b0b6fe5baf3e92dc808d91be901dc7b8929174307">HTF_CENTRE_ALIGNED</a>, 
<a class="el" href="namespaceCEGUI.html#a379719d009ffa73a87100bb8b0b6fe5bafa06c441e77b149e1263bb33192882da">HTF_JUSTIFIED</a>, 
<br/>
&#160;&#160;<a class="el" href="namespaceCEGUI.html#a379719d009ffa73a87100bb8b0b6fe5baff180a3a829c4833c8d7fb9fac718001">HTF_WORDWRAP_LEFT_ALIGNED</a>, 
<a class="el" href="namespaceCEGUI.html#a379719d009ffa73a87100bb8b0b6fe5ba7c73bcf14338b88832372e1ab173d034">HTF_WORDWRAP_RIGHT_ALIGNED</a>, 
<a class="el" href="namespaceCEGUI.html#a379719d009ffa73a87100bb8b0b6fe5ba14fde35ecd18079851582de213872fab">HTF_WORDWRAP_CENTRE_ALIGNED</a>, 
<a class="el" href="namespaceCEGUI.html#a379719d009ffa73a87100bb8b0b6fe5ba56ee2e92243edd54848cabd31d0001c8">HTF_WORDWRAP_JUSTIFIED</a>
<br/>
 }</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Enumeration of possible values to indicate the horizontal formatting to be used for a text component.  <a href="namespaceCEGUI.html#a379719d009ffa73a87100bb8b0b6fe5b">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">enum &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceCEGUI.html#ae6d9d1674edc92150006fbd354516c91">FontMetricType</a> { <a class="el" href="namespaceCEGUI.html#ae6d9d1674edc92150006fbd354516c91a268b2b316c897c2edb628534cff925e9">FMT_LINE_SPACING</a>, 
<a class="el" href="namespaceCEGUI.html#ae6d9d1674edc92150006fbd354516c91a55a1a0f84f910ed2cc38c94444b604a2">FMT_BASELINE</a>, 
<a class="el" href="namespaceCEGUI.html#ae6d9d1674edc92150006fbd354516c91a0663b2926c1b82e264299729216c0950">FMT_HORZ_EXTENT</a>
 }</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Enumeration of possible values to indicate a particular font metric.  <a href="namespaceCEGUI.html#ae6d9d1674edc92150006fbd354516c91">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">enum &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceCEGUI.html#a83eeabd743af4692fae93272f0e3be72">DimensionOperator</a> { <br/>
&#160;&#160;<a class="el" href="namespaceCEGUI.html#a83eeabd743af4692fae93272f0e3be72ac0ec7bdbef8b845aed10b002dffcd6fa">DOP_NOOP</a>, 
<a class="el" href="namespaceCEGUI.html#a83eeabd743af4692fae93272f0e3be72acf9ae5e99cad0d7c4f41e290135ee287">DOP_ADD</a>, 
<a class="el" href="namespaceCEGUI.html#a83eeabd743af4692fae93272f0e3be72a85e85193c107d20c162a68f6444bdcc4">DOP_SUBTRACT</a>, 
<a class="el" href="namespaceCEGUI.html#a83eeabd743af4692fae93272f0e3be72a2f66b9877295b8c2b0e0d75be2454844">DOP_MULTIPLY</a>, 
<br/>
&#160;&#160;<a class="el" href="namespaceCEGUI.html#a83eeabd743af4692fae93272f0e3be72af1f3c2f542cc814ca1c4ed9503dbe545">DOP_DIVIDE</a>
<br/>
 }</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Enumeration of values representing mathematical operations on dimensions.  <a href="namespaceCEGUI.html#a83eeabd743af4692fae93272f0e3be72">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">enum &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceCEGUI.html#a5ad9da1f6296813a89c26ad88d8b8793">FrameImageComponent</a> { <br/>
&#160;&#160;<a class="el" href="namespaceCEGUI.html#a5ad9da1f6296813a89c26ad88d8b8793ac61b2df49bc4ff0b2f8f33d9b53f202e">FIC_BACKGROUND</a>, 
<a class="el" href="namespaceCEGUI.html#a5ad9da1f6296813a89c26ad88d8b8793af2883017be106bd1dfe1889950593cb6">FIC_TOP_LEFT_CORNER</a>, 
<a class="el" href="namespaceCEGUI.html#a5ad9da1f6296813a89c26ad88d8b8793a1fcd7c4eb96a3b80f18aeb0d76604918">FIC_TOP_RIGHT_CORNER</a>, 
<a class="el" href="namespaceCEGUI.html#a5ad9da1f6296813a89c26ad88d8b8793a1580b65d0e862838c10f598b519cc432">FIC_BOTTOM_LEFT_CORNER</a>, 
<br/>
&#160;&#160;<a class="el" href="namespaceCEGUI.html#a5ad9da1f6296813a89c26ad88d8b8793a8877ed442c33a6d3d369df27c5e46591">FIC_BOTTOM_RIGHT_CORNER</a>, 
<a class="el" href="namespaceCEGUI.html#a5ad9da1f6296813a89c26ad88d8b8793a54f3c5338c319d6f665071b07b9a9f2a">FIC_LEFT_EDGE</a>, 
<a class="el" href="namespaceCEGUI.html#a5ad9da1f6296813a89c26ad88d8b8793a7381d33866d335bb8061a048de50d4be">FIC_RIGHT_EDGE</a>, 
<a class="el" href="namespaceCEGUI.html#a5ad9da1f6296813a89c26ad88d8b8793aeef4683d3a18135be2fbae6600017a22">FIC_TOP_EDGE</a>, 
<br/>
&#160;&#160;<a class="el" href="namespaceCEGUI.html#a5ad9da1f6296813a89c26ad88d8b8793a1804c50a182c41a92e00aaf8d588893f">FIC_BOTTOM_EDGE</a>, 
<a class="el" href="namespaceCEGUI.html#a5ad9da1f6296813a89c26ad88d8b8793a0ce06f9708a2f9befb78cfa6eb8f2a31">FIC_FRAME_IMAGE_COUNT</a>
<br/>
 }</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Enumeration of values referencing available images forming a frame component.  <a href="namespaceCEGUI.html#a5ad9da1f6296813a89c26ad88d8b8793">More...</a><br/></td></tr>
<tr><td colspan="2"><h2><a name="func-members"></a>
Functions</h2></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a95d36e95ac85fdaba504ab17867fe165"></a><!-- doxytag: member="CEGUI::operator==" ref="a95d36e95ac85fdaba504ab17867fe165" args="(const String &amp;str1, const String &amp;str2)" -->
bool CEGUIEXPORT&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceCEGUI.html#a95d36e95ac85fdaba504ab17867fe165">operator==</a> (const <a class="el" href="classCEGUI_1_1String.html">String</a> &amp;str1, const <a class="el" href="classCEGUI_1_1String.html">String</a> &amp;str2)</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Return true if <a class="el" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a> <em>str1</em> is equal to <a class="el" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a> <em>str2</em>. <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a976f456ea44e4b24e05c6149cfd81150"></a><!-- doxytag: member="CEGUI::operator==" ref="a976f456ea44e4b24e05c6149cfd81150" args="(const String &amp;str, const std::string &amp;std_str)" -->
bool CEGUIEXPORT&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceCEGUI.html#a976f456ea44e4b24e05c6149cfd81150">operator==</a> (const <a class="el" href="classCEGUI_1_1String.html">String</a> &amp;str, const std::string &amp;std_str)</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Return true if <a class="el" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a> <em>str</em> is equal to std::string <em>std_str</em>. <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a8b3ac60c2090402e8b1fb184bc969016"></a><!-- doxytag: member="CEGUI::operator==" ref="a8b3ac60c2090402e8b1fb184bc969016" args="(const std::string &amp;std_str, const String &amp;str)" -->
bool CEGUIEXPORT&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceCEGUI.html#a8b3ac60c2090402e8b1fb184bc969016">operator==</a> (const std::string &amp;std_str, const <a class="el" href="classCEGUI_1_1String.html">String</a> &amp;str)</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Return true if <a class="el" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a> <em>str</em> is equal to std::string <em>std_str</em>. <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a2d45459fc4952ad449110205b338ae0b"></a><!-- doxytag: member="CEGUI::operator==" ref="a2d45459fc4952ad449110205b338ae0b" args="(const String &amp;str, const utf8 *utf8_str)" -->
bool CEGUIEXPORT&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceCEGUI.html#a2d45459fc4952ad449110205b338ae0b">operator==</a> (const <a class="el" href="classCEGUI_1_1String.html">String</a> &amp;str, const utf8 *utf8_str)</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Return true if <a class="el" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a> <em>str</em> is equal to null-terminated utf8 data <em>utf8_str</em>. <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="aae0b6fd1b618df3a79875d43dd0e4621"></a><!-- doxytag: member="CEGUI::operator==" ref="aae0b6fd1b618df3a79875d43dd0e4621" args="(const utf8 *utf8_str, const String &amp;str)" -->
bool CEGUIEXPORT&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceCEGUI.html#aae0b6fd1b618df3a79875d43dd0e4621">operator==</a> (const utf8 *utf8_str, const <a class="el" href="classCEGUI_1_1String.html">String</a> &amp;str)</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Return true if <a class="el" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a> <em>str</em> is equal to null-terminated utf8 data <em>utf8_str</em>. <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a87df34019b9725a75ce764c2ea429b5c"></a><!-- doxytag: member="CEGUI::operator!=" ref="a87df34019b9725a75ce764c2ea429b5c" args="(const String &amp;str1, const String &amp;str2)" -->
bool CEGUIEXPORT&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceCEGUI.html#a87df34019b9725a75ce764c2ea429b5c">operator!=</a> (const <a class="el" href="classCEGUI_1_1String.html">String</a> &amp;str1, const <a class="el" href="classCEGUI_1_1String.html">String</a> &amp;str2)</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Return true if <a class="el" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a> <em>str1</em> is not equal to <a class="el" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a> <em>str2</em>. <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a7e195fa49b7f35c0f11376f8d6c9db2e"></a><!-- doxytag: member="CEGUI::operator!=" ref="a7e195fa49b7f35c0f11376f8d6c9db2e" args="(const String &amp;str, const std::string &amp;std_str)" -->
bool CEGUIEXPORT&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceCEGUI.html#a7e195fa49b7f35c0f11376f8d6c9db2e">operator!=</a> (const <a class="el" href="classCEGUI_1_1String.html">String</a> &amp;str, const std::string &amp;std_str)</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Return true if <a class="el" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a> <em>str</em> is not equal to std::string <em>std_str</em>. <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a710002f6628011a52e4815721b92c519"></a><!-- doxytag: member="CEGUI::operator!=" ref="a710002f6628011a52e4815721b92c519" args="(const std::string &amp;std_str, const String &amp;str)" -->
bool CEGUIEXPORT&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceCEGUI.html#a710002f6628011a52e4815721b92c519">operator!=</a> (const std::string &amp;std_str, const <a class="el" href="classCEGUI_1_1String.html">String</a> &amp;str)</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Return true if <a class="el" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a> <em>str</em> is not equal to std::string <em>std_str</em>. <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="aa3631158dc1b8ca11f8bf7b8cd90adcc"></a><!-- doxytag: member="CEGUI::operator!=" ref="aa3631158dc1b8ca11f8bf7b8cd90adcc" args="(const String &amp;str, const utf8 *utf8_str)" -->
bool CEGUIEXPORT&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceCEGUI.html#aa3631158dc1b8ca11f8bf7b8cd90adcc">operator!=</a> (const <a class="el" href="classCEGUI_1_1String.html">String</a> &amp;str, const utf8 *utf8_str)</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Return true if <a class="el" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a> <em>str</em> is not equal to null-terminated utf8 data <em>utf8_str</em>. <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a5e1290514e692866a7f7a4a60389e4c2"></a><!-- doxytag: member="CEGUI::operator!=" ref="a5e1290514e692866a7f7a4a60389e4c2" args="(const utf8 *utf8_str, const String &amp;str)" -->
bool CEGUIEXPORT&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceCEGUI.html#a5e1290514e692866a7f7a4a60389e4c2">operator!=</a> (const utf8 *utf8_str, const <a class="el" href="classCEGUI_1_1String.html">String</a> &amp;str)</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Return true if <a class="el" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a> <em>str</em> is not equal to null-terminated utf8 data <em>utf8_str</em>. <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a513ed569681f56027e750775ae78d7c0"></a><!-- doxytag: member="CEGUI::operator&lt;" ref="a513ed569681f56027e750775ae78d7c0" args="(const String &amp;str1, const String &amp;str2)" -->
bool CEGUIEXPORT&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceCEGUI.html#a513ed569681f56027e750775ae78d7c0">operator&lt;</a> (const <a class="el" href="classCEGUI_1_1String.html">String</a> &amp;str1, const <a class="el" href="classCEGUI_1_1String.html">String</a> &amp;str2)</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Return true if <a class="el" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a> <em>str1</em> is lexicographically less than <a class="el" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a> <em>str2</em>. <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="ab6d9264e9157e66f0e3391b1b0ba19fb"></a><!-- doxytag: member="CEGUI::operator&lt;" ref="ab6d9264e9157e66f0e3391b1b0ba19fb" args="(const String &amp;str, const std::string &amp;std_str)" -->
bool CEGUIEXPORT&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceCEGUI.html#ab6d9264e9157e66f0e3391b1b0ba19fb">operator&lt;</a> (const <a class="el" href="classCEGUI_1_1String.html">String</a> &amp;str, const std::string &amp;std_str)</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Return true if <a class="el" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a> <em>str</em> is lexicographically less than std::string <em>std_str</em>. <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="aef68ac9dbf278b980263a44bb61a5911"></a><!-- doxytag: member="CEGUI::operator&lt;" ref="aef68ac9dbf278b980263a44bb61a5911" args="(const std::string &amp;std_str, const String &amp;str)" -->
bool CEGUIEXPORT&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceCEGUI.html#aef68ac9dbf278b980263a44bb61a5911">operator&lt;</a> (const std::string &amp;std_str, const <a class="el" href="classCEGUI_1_1String.html">String</a> &amp;str)</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Return true if <a class="el" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a> <em>str</em> is lexicographically less than std::string <em>std_str</em>. <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a785ea36c6ad177a2c410858f61097268"></a><!-- doxytag: member="CEGUI::operator&lt;" ref="a785ea36c6ad177a2c410858f61097268" args="(const String &amp;str, const utf8 *utf8_str)" -->
bool CEGUIEXPORT&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceCEGUI.html#a785ea36c6ad177a2c410858f61097268">operator&lt;</a> (const <a class="el" href="classCEGUI_1_1String.html">String</a> &amp;str, const utf8 *utf8_str)</td></tr>
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<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a2b94badae7c16f6fa52630813b43188b"></a><!-- doxytag: member="CEGUI::operator&lt;" ref="a2b94badae7c16f6fa52630813b43188b" args="(const utf8 *utf8_str, const String &amp;str)" -->
bool CEGUIEXPORT&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceCEGUI.html#a2b94badae7c16f6fa52630813b43188b">operator&lt;</a> (const utf8 *utf8_str, const <a class="el" href="classCEGUI_1_1String.html">String</a> &amp;str)</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Return true if <a class="el" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a> <em>str</em> is lexicographically less than null-terminated utf8 data <em>utf8_str</em>. <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a28df333cb1d3a4839cf923f92001710e"></a><!-- doxytag: member="CEGUI::operator&gt;" ref="a28df333cb1d3a4839cf923f92001710e" args="(const String &amp;str1, const String &amp;str2)" -->
bool CEGUIEXPORT&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceCEGUI.html#a28df333cb1d3a4839cf923f92001710e">operator&gt;</a> (const <a class="el" href="classCEGUI_1_1String.html">String</a> &amp;str1, const <a class="el" href="classCEGUI_1_1String.html">String</a> &amp;str2)</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Return true if <a class="el" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a> <em>str1</em> is lexicographically greater than <a class="el" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a> <em>str2</em>. <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a2e50256f9e122b63a6089d50143a44a5"></a><!-- doxytag: member="CEGUI::operator&gt;" ref="a2e50256f9e122b63a6089d50143a44a5" args="(const String &amp;str, const std::string &amp;std_str)" -->
bool CEGUIEXPORT&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceCEGUI.html#a2e50256f9e122b63a6089d50143a44a5">operator&gt;</a> (const <a class="el" href="classCEGUI_1_1String.html">String</a> &amp;str, const std::string &amp;std_str)</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Return true if <a class="el" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a> <em>str</em> is lexicographically greater than std::string <em>std_str</em>. <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a3792d29980d5c2d36cc202203102c317"></a><!-- doxytag: member="CEGUI::operator&gt;" ref="a3792d29980d5c2d36cc202203102c317" args="(const std::string &amp;std_str, const String &amp;str)" -->
bool CEGUIEXPORT&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceCEGUI.html#a3792d29980d5c2d36cc202203102c317">operator&gt;</a> (const std::string &amp;std_str, const <a class="el" href="classCEGUI_1_1String.html">String</a> &amp;str)</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Return true if <a class="el" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a> <em>str</em> is lexicographically greater than std::string <em>std_str</em>. <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="ad1c6378ff0a9562489c76eac778de181"></a><!-- doxytag: member="CEGUI::operator&gt;" ref="ad1c6378ff0a9562489c76eac778de181" args="(const String &amp;str, const utf8 *utf8_str)" -->
bool CEGUIEXPORT&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceCEGUI.html#ad1c6378ff0a9562489c76eac778de181">operator&gt;</a> (const <a class="el" href="classCEGUI_1_1String.html">String</a> &amp;str, const utf8 *utf8_str)</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Return true if <a class="el" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a> <em>str</em> is lexicographically greater than null-terminated utf8 data <em>utf8_str</em>. <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="afcafda5ef0971e537db797a6d78510ff"></a><!-- doxytag: member="CEGUI::operator&gt;" ref="afcafda5ef0971e537db797a6d78510ff" args="(const utf8 *utf8_str, const String &amp;str)" -->
bool CEGUIEXPORT&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceCEGUI.html#afcafda5ef0971e537db797a6d78510ff">operator&gt;</a> (const utf8 *utf8_str, const <a class="el" href="classCEGUI_1_1String.html">String</a> &amp;str)</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Return true if <a class="el" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a> <em>str</em> is lexicographically greater than null-terminated utf8 data <em>utf8_str</em>. <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a27d45d2a04c74549d97c7c80ffb70261"></a><!-- doxytag: member="CEGUI::operator&lt;=" ref="a27d45d2a04c74549d97c7c80ffb70261" args="(const String &amp;str1, const String &amp;str2)" -->
bool CEGUIEXPORT&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceCEGUI.html#a27d45d2a04c74549d97c7c80ffb70261">operator&lt;=</a> (const <a class="el" href="classCEGUI_1_1String.html">String</a> &amp;str1, const <a class="el" href="classCEGUI_1_1String.html">String</a> &amp;str2)</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Return true if <a class="el" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a> <em>str1</em> is lexicographically less than or equal to <a class="el" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a> <em>str2</em>. <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="ad2f44b6ed922c96c9e7425d4b734d56b"></a><!-- doxytag: member="CEGUI::operator&lt;=" ref="ad2f44b6ed922c96c9e7425d4b734d56b" args="(const String &amp;str, const std::string &amp;std_str)" -->
bool CEGUIEXPORT&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceCEGUI.html#ad2f44b6ed922c96c9e7425d4b734d56b">operator&lt;=</a> (const <a class="el" href="classCEGUI_1_1String.html">String</a> &amp;str, const std::string &amp;std_str)</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Return true if <a class="el" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a> <em>str</em> is lexicographically less than or equal to std::string <em>std_str</em>. <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a953ab0ee65eb5bb54adff881a8ae8b42"></a><!-- doxytag: member="CEGUI::operator&lt;=" ref="a953ab0ee65eb5bb54adff881a8ae8b42" args="(const std::string &amp;std_str, const String &amp;str)" -->
bool CEGUIEXPORT&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceCEGUI.html#a953ab0ee65eb5bb54adff881a8ae8b42">operator&lt;=</a> (const std::string &amp;std_str, const <a class="el" href="classCEGUI_1_1String.html">String</a> &amp;str)</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Return true if <a class="el" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a> <em>str</em> is lexicographically less than or equal to std::string <em>std_str</em>. <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a273ecf90ef3f2e026763ae08e8a4c29b"></a><!-- doxytag: member="CEGUI::operator&lt;=" ref="a273ecf90ef3f2e026763ae08e8a4c29b" args="(const String &amp;str, const utf8 *utf8_str)" -->
bool CEGUIEXPORT&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceCEGUI.html#a273ecf90ef3f2e026763ae08e8a4c29b">operator&lt;=</a> (const <a class="el" href="classCEGUI_1_1String.html">String</a> &amp;str, const utf8 *utf8_str)</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Return true if <a class="el" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a> <em>str</em> is lexicographically less than or equal to null-terminated utf8 data <em>utf8_str</em>. <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="af6237bb642b79a77ec8606de89fd06bf"></a><!-- doxytag: member="CEGUI::operator&lt;=" ref="af6237bb642b79a77ec8606de89fd06bf" args="(const utf8 *utf8_str, const String &amp;str)" -->
bool CEGUIEXPORT&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceCEGUI.html#af6237bb642b79a77ec8606de89fd06bf">operator&lt;=</a> (const utf8 *utf8_str, const <a class="el" href="classCEGUI_1_1String.html">String</a> &amp;str)</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Return true if <a class="el" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a> <em>str</em> is lexicographically less than or equal to null-terminated utf8 data <em>utf8_str</em>. <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a7ef866a2b8f1ab29d3ef8ccfa540e4e2"></a><!-- doxytag: member="CEGUI::operator&gt;=" ref="a7ef866a2b8f1ab29d3ef8ccfa540e4e2" args="(const String &amp;str1, const String &amp;str2)" -->
bool CEGUIEXPORT&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceCEGUI.html#a7ef866a2b8f1ab29d3ef8ccfa540e4e2">operator&gt;=</a> (const <a class="el" href="classCEGUI_1_1String.html">String</a> &amp;str1, const <a class="el" href="classCEGUI_1_1String.html">String</a> &amp;str2)</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Return true if <a class="el" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a> <em>str1</em> is lexicographically greater than or equal to <a class="el" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a> <em>str2</em>. <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a978d2201341a334cad30a8a8a3860ab0"></a><!-- doxytag: member="CEGUI::operator&gt;=" ref="a978d2201341a334cad30a8a8a3860ab0" args="(const String &amp;str, const std::string &amp;std_str)" -->
bool CEGUIEXPORT&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceCEGUI.html#a978d2201341a334cad30a8a8a3860ab0">operator&gt;=</a> (const <a class="el" href="classCEGUI_1_1String.html">String</a> &amp;str, const std::string &amp;std_str)</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Return true if <a class="el" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a> <em>str</em> is lexicographically greater than or equal to std::string <em>std_str</em>. <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="acc706b5c7b0371b2287c77e3a2a6010c"></a><!-- doxytag: member="CEGUI::operator&gt;=" ref="acc706b5c7b0371b2287c77e3a2a6010c" args="(const std::string &amp;std_str, const String &amp;str)" -->
bool CEGUIEXPORT&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceCEGUI.html#acc706b5c7b0371b2287c77e3a2a6010c">operator&gt;=</a> (const std::string &amp;std_str, const <a class="el" href="classCEGUI_1_1String.html">String</a> &amp;str)</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Return true if <a class="el" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a> <em>str</em> is lexicographically greater than or equal to std::string <em>std_str</em>. <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a7001af8f1e0b384bdc7ea757dbc27277"></a><!-- doxytag: member="CEGUI::operator&gt;=" ref="a7001af8f1e0b384bdc7ea757dbc27277" args="(const String &amp;str, const utf8 *utf8_str)" -->
bool CEGUIEXPORT&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceCEGUI.html#a7001af8f1e0b384bdc7ea757dbc27277">operator&gt;=</a> (const <a class="el" href="classCEGUI_1_1String.html">String</a> &amp;str, const utf8 *utf8_str)</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Return true if <a class="el" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a> <em>str</em> is lexicographically greater than or equal to null-terminated utf8 data <em>utf8_str</em>. <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="af52cc2ce02d0540a9e9e4f1aefaf3cda"></a><!-- doxytag: member="CEGUI::operator&gt;=" ref="af52cc2ce02d0540a9e9e4f1aefaf3cda" args="(const utf8 *utf8_str, const String &amp;str)" -->
bool CEGUIEXPORT&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceCEGUI.html#af52cc2ce02d0540a9e9e4f1aefaf3cda">operator&gt;=</a> (const utf8 *utf8_str, const <a class="el" href="classCEGUI_1_1String.html">String</a> &amp;str)</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Return true if <a class="el" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a> <em>str</em> is lexicographically greater than or equal to null-terminated utf8 data <em>utf8_str</em>. <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a133eaf79e6e7c3668c11d367ec7f336f"></a><!-- doxytag: member="CEGUI::operator==" ref="a133eaf79e6e7c3668c11d367ec7f336f" args="(const String &amp;str, const char *c_str)" -->
bool CEGUIEXPORT&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceCEGUI.html#a133eaf79e6e7c3668c11d367ec7f336f">operator==</a> (const <a class="el" href="classCEGUI_1_1String.html">String</a> &amp;str, const char *c_str)</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Return true if <a class="el" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a> <em>str</em> is equal to c-string <em>c_str</em>. <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="aa99340d5a593165caf9680307e1fc98c"></a><!-- doxytag: member="CEGUI::operator==" ref="aa99340d5a593165caf9680307e1fc98c" args="(const char *c_str, const String &amp;str)" -->
bool CEGUIEXPORT&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceCEGUI.html#aa99340d5a593165caf9680307e1fc98c">operator==</a> (const char *c_str, const <a class="el" href="classCEGUI_1_1String.html">String</a> &amp;str)</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Return true if c-string <em>c_str</em> is equal to <a class="el" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a> <em>str</em>. <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a8b8a7efa9d3b913b1c413055ac576b7b"></a><!-- doxytag: member="CEGUI::operator!=" ref="a8b8a7efa9d3b913b1c413055ac576b7b" args="(const String &amp;str, const char *c_str)" -->
bool CEGUIEXPORT&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceCEGUI.html#a8b8a7efa9d3b913b1c413055ac576b7b">operator!=</a> (const <a class="el" href="classCEGUI_1_1String.html">String</a> &amp;str, const char *c_str)</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Return true if <a class="el" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a> <em>str</em> is not equal to c-string <em>c_str</em>. <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a0284865bb040e19adb8ee11ced2ffc22"></a><!-- doxytag: member="CEGUI::operator!=" ref="a0284865bb040e19adb8ee11ced2ffc22" args="(const char *c_str, const String &amp;str)" -->
bool CEGUIEXPORT&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceCEGUI.html#a0284865bb040e19adb8ee11ced2ffc22">operator!=</a> (const char *c_str, const <a class="el" href="classCEGUI_1_1String.html">String</a> &amp;str)</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Return true if c-string <em>c_str</em> is not equal to <a class="el" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a> <em>str</em>. <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="acb0324ff8bd1ae67798c013477d464fd"></a><!-- doxytag: member="CEGUI::operator&lt;" ref="acb0324ff8bd1ae67798c013477d464fd" args="(const String &amp;str, const char *c_str)" -->
bool CEGUIEXPORT&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceCEGUI.html#acb0324ff8bd1ae67798c013477d464fd">operator&lt;</a> (const <a class="el" href="classCEGUI_1_1String.html">String</a> &amp;str, const char *c_str)</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Return true if <a class="el" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a> <em>str</em> is lexicographically less than c-string <em>c_str</em>. <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a221dc5411f730a7d7a92054be6c52930"></a><!-- doxytag: member="CEGUI::operator&lt;" ref="a221dc5411f730a7d7a92054be6c52930" args="(const char *c_str, const String &amp;str)" -->
bool CEGUIEXPORT&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceCEGUI.html#a221dc5411f730a7d7a92054be6c52930">operator&lt;</a> (const char *c_str, const <a class="el" href="classCEGUI_1_1String.html">String</a> &amp;str)</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Return true if c-string <em>c_str</em> is lexicographically less than <a class="el" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a> <em>str</em>. <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a3d517180b1fd9d672d513e5a9a82b640"></a><!-- doxytag: member="CEGUI::operator&gt;" ref="a3d517180b1fd9d672d513e5a9a82b640" args="(const String &amp;str, const char *c_str)" -->
bool CEGUIEXPORT&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceCEGUI.html#a3d517180b1fd9d672d513e5a9a82b640">operator&gt;</a> (const <a class="el" href="classCEGUI_1_1String.html">String</a> &amp;str, const char *c_str)</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Return true if <a class="el" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a> <em>str</em> is lexicographically greater than c-string <em>c_str</em>. <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="aa45967547e6905d36ac1246899748d25"></a><!-- doxytag: member="CEGUI::operator&gt;" ref="aa45967547e6905d36ac1246899748d25" args="(const char *c_str, const String &amp;str)" -->
bool CEGUIEXPORT&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceCEGUI.html#aa45967547e6905d36ac1246899748d25">operator&gt;</a> (const char *c_str, const <a class="el" href="classCEGUI_1_1String.html">String</a> &amp;str)</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Return true if c-string <em>c_str</em> is lexicographically greater than <a class="el" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a> <em>str</em>. <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a75479c6a7d79f098ef41eef26da8b8ca"></a><!-- doxytag: member="CEGUI::operator&lt;=" ref="a75479c6a7d79f098ef41eef26da8b8ca" args="(const String &amp;str, const char *c_str)" -->
bool CEGUIEXPORT&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceCEGUI.html#a75479c6a7d79f098ef41eef26da8b8ca">operator&lt;=</a> (const <a class="el" href="classCEGUI_1_1String.html">String</a> &amp;str, const char *c_str)</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Return true if <a class="el" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a> <em>str</em> is lexicographically less than or equal to c-string <em>c_str</em>. <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a701efb7478e7f718c9ecf3dd2c1ae9c8"></a><!-- doxytag: member="CEGUI::operator&lt;=" ref="a701efb7478e7f718c9ecf3dd2c1ae9c8" args="(const char *c_str, const String &amp;str)" -->
bool CEGUIEXPORT&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceCEGUI.html#a701efb7478e7f718c9ecf3dd2c1ae9c8">operator&lt;=</a> (const char *c_str, const <a class="el" href="classCEGUI_1_1String.html">String</a> &amp;str)</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Return true if c-string <em>c_str</em> is lexicographically less than or equal to <a class="el" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a> <em>str</em>. <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="ad1a5a25e226d131d6f8f540a4b5a163c"></a><!-- doxytag: member="CEGUI::operator&gt;=" ref="ad1a5a25e226d131d6f8f540a4b5a163c" args="(const String &amp;str, const char *c_str)" -->
bool CEGUIEXPORT&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceCEGUI.html#ad1a5a25e226d131d6f8f540a4b5a163c">operator&gt;=</a> (const <a class="el" href="classCEGUI_1_1String.html">String</a> &amp;str, const char *c_str)</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Return true if <a class="el" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a> <em>str</em> is lexicographically greater than or equal to c-string <em>c_str</em>. <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="abc63aaad012ff565a5e86becb04da6ce"></a><!-- doxytag: member="CEGUI::operator&gt;=" ref="abc63aaad012ff565a5e86becb04da6ce" args="(const char *c_str, const String &amp;str)" -->
bool CEGUIEXPORT&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceCEGUI.html#abc63aaad012ff565a5e86becb04da6ce">operator&gt;=</a> (const char *c_str, const <a class="el" href="classCEGUI_1_1String.html">String</a> &amp;str)</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Return true if c-string <em>c_str</em> is lexicographically greater than or equal to <a class="el" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a> <em>str</em>. <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="el" href="classCEGUI_1_1String.html">String</a> CEGUIEXPORT&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceCEGUI.html#a62801014a135477e162e29f413d831f2">operator+</a> (const <a class="el" href="classCEGUI_1_1String.html">String</a> &amp;str1, const <a class="el" href="classCEGUI_1_1String.html">String</a> &amp;str2)</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Return <a class="el" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a> object that is the concatenation of the given inputs.  <a href="#a62801014a135477e162e29f413d831f2"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="el" href="classCEGUI_1_1String.html">String</a> CEGUIEXPORT&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceCEGUI.html#a3a8be6f9f0785cc4dde7e99ce35b8087">operator+</a> (const <a class="el" href="classCEGUI_1_1String.html">String</a> &amp;str, const std::string &amp;std_str)</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Return <a class="el" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a> object that is the concatenation of the given inputs.  <a href="#a3a8be6f9f0785cc4dde7e99ce35b8087"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="el" href="classCEGUI_1_1String.html">String</a> CEGUIEXPORT&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceCEGUI.html#ae8021968bba45b814b8c2ad43f9d8032">operator+</a> (const std::string &amp;std_str, const <a class="el" href="classCEGUI_1_1String.html">String</a> &amp;str)</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Return <a class="el" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a> object that is the concatenation of the given inputs.  <a href="#ae8021968bba45b814b8c2ad43f9d8032"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="el" href="classCEGUI_1_1String.html">String</a> CEGUIEXPORT&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceCEGUI.html#ae9464d48e8401984fd46120172a9f114">operator+</a> (const <a class="el" href="classCEGUI_1_1String.html">String</a> &amp;str, const utf8 *utf8_str)</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Return <a class="el" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a> object that is the concatenation of the given inputs.  <a href="#ae9464d48e8401984fd46120172a9f114"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="el" href="classCEGUI_1_1String.html">String</a> CEGUIEXPORT&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceCEGUI.html#abd9b8de7af42e08a63f9cb9db525dba5">operator+</a> (const utf8 *utf8_str, const <a class="el" href="classCEGUI_1_1String.html">String</a> &amp;str)</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Return <a class="el" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a> object that is the concatenation of the given inputs.  <a href="#abd9b8de7af42e08a63f9cb9db525dba5"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="el" href="classCEGUI_1_1String.html">String</a> CEGUIEXPORT&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceCEGUI.html#aa605f4e2b8b1998e644fed58af38abbd">operator+</a> (const <a class="el" href="classCEGUI_1_1String.html">String</a> &amp;str, utf32 code_point)</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Return <a class="el" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a> object that is the concatenation of the given inputs.  <a href="#aa605f4e2b8b1998e644fed58af38abbd"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="el" href="classCEGUI_1_1String.html">String</a> CEGUIEXPORT&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceCEGUI.html#a4a26f608509e3eddb5dcd2b9d530ea52">operator+</a> (utf32 code_point, const <a class="el" href="classCEGUI_1_1String.html">String</a> &amp;str)</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Return <a class="el" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a> object that is the concatenation of the given inputs.  <a href="#a4a26f608509e3eddb5dcd2b9d530ea52"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="el" href="classCEGUI_1_1String.html">String</a> CEGUIEXPORT&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceCEGUI.html#a398449fdeb1f181e88f384dcd6c45104">operator+</a> (const <a class="el" href="classCEGUI_1_1String.html">String</a> &amp;str, const char *c_str)</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Return <a class="el" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a> object that is the concatenation of the given inputs.  <a href="#a398449fdeb1f181e88f384dcd6c45104"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="el" href="classCEGUI_1_1String.html">String</a> CEGUIEXPORT&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceCEGUI.html#ab3481368a589c85cfcfafdf3000bebb3">operator+</a> (const char *c_str, const <a class="el" href="classCEGUI_1_1String.html">String</a> &amp;str)</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Return <a class="el" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a> object that is the concatenation of the given inputs.  <a href="#ab3481368a589c85cfcfafdf3000bebb3"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="adc0d93ee43c751296b475c75e39f7ea7"></a><!-- doxytag: member="CEGUI::operator&lt;&lt;" ref="adc0d93ee43c751296b475c75e39f7ea7" args="(std::ostream &amp;s, const String &amp;str)" -->
CEGUIEXPORT std::ostream &amp;&#160;</td><td class="memItemRight" valign="bottom"><b>operator&lt;&lt;</b> (std::ostream &amp;s, const <a class="el" href="classCEGUI_1_1String.html">String</a> &amp;str)</td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void CEGUIEXPORT&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceCEGUI.html#af87962f9fbfdbe1e411638d2c9b7a483">swap</a> (<a class="el" href="classCEGUI_1_1String.html">String</a> &amp;str1, <a class="el" href="classCEGUI_1_1String.html">String</a> &amp;str2)</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Swap the contents for two <a class="el" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a> objects.  <a href="#af87962f9fbfdbe1e411638d2c9b7a483"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a3e4cb7396cb57fe20d144c71904eabdf"></a><!-- doxytag: member="CEGUI::lbi_less" ref="a3e4cb7396cb57fe20d144c71904eabdf" args="(const ListboxItem *a, const ListboxItem *b)" -->
bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceCEGUI.html#a3e4cb7396cb57fe20d144c71904eabdf">lbi_less</a> (const <a class="el" href="classCEGUI_1_1ListboxItem.html">ListboxItem</a> *a, const <a class="el" href="classCEGUI_1_1ListboxItem.html">ListboxItem</a> *b)</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Helper function used in sorting to compare two list box item text strings via the <a class="el" href="classCEGUI_1_1ListboxItem.html" title="Base class for list box items.">ListboxItem</a> pointers and return if <em>a</em> is less than <em>b</em>. <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="abde78fdeb4c15d8a136cc2f72d1d8f11"></a><!-- doxytag: member="CEGUI::lbi_greater" ref="abde78fdeb4c15d8a136cc2f72d1d8f11" args="(const ListboxItem *a, const ListboxItem *b)" -->
bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceCEGUI.html#abde78fdeb4c15d8a136cc2f72d1d8f11">lbi_greater</a> (const <a class="el" href="classCEGUI_1_1ListboxItem.html">ListboxItem</a> *a, const <a class="el" href="classCEGUI_1_1ListboxItem.html">ListboxItem</a> *b)</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Helper function used in sorting to compare two list box item text strings via the <a class="el" href="classCEGUI_1_1ListboxItem.html" title="Base class for list box items.">ListboxItem</a> pointers and return if <em>a</em> is greater than <em>b</em>. <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a79039e6b7f446d2226f10b564cf3326d"></a><!-- doxytag: member="CEGUI::lbi_less" ref="a79039e6b7f446d2226f10b564cf3326d" args="(const TreeItem *a, const TreeItem *b)" -->
bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceCEGUI.html#a79039e6b7f446d2226f10b564cf3326d">lbi_less</a> (const <a class="el" href="classCEGUI_1_1TreeItem.html">TreeItem</a> *a, const <a class="el" href="classCEGUI_1_1TreeItem.html">TreeItem</a> *b)</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Helper function used in sorting to compare two tree item text strings via the <a class="el" href="classCEGUI_1_1TreeItem.html" title="Base class for tree items.">TreeItem</a> pointers and return if <em>a</em> is less than <em>b</em>. <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a7dab023ff88ea0f04a123fba7119b627"></a><!-- doxytag: member="CEGUI::lbi_greater" ref="a7dab023ff88ea0f04a123fba7119b627" args="(const TreeItem *a, const TreeItem *b)" -->
bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceCEGUI.html#a7dab023ff88ea0f04a123fba7119b627">lbi_greater</a> (const <a class="el" href="classCEGUI_1_1TreeItem.html">TreeItem</a> *a, const <a class="el" href="classCEGUI_1_1TreeItem.html">TreeItem</a> *b)</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Helper function used in sorting to compare two tree item text strings via the <a class="el" href="classCEGUI_1_1TreeItem.html" title="Base class for tree items.">TreeItem</a> pointers and return if <em>a</em> is greater than <em>b</em>. <br/></td></tr>
<tr><td colspan="2"><h2><a name="var-members"></a>
Variables</h2></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a54cdae5a4e02f35c670c5b9de5e559f0"></a><!-- doxytag: member="CEGUI::DefaultNativeHorzRes" ref="a54cdae5a4e02f35c670c5b9de5e559f0" args="" -->
static const float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceCEGUI.html#a54cdae5a4e02f35c670c5b9de5e559f0">DefaultNativeHorzRes</a> = 640.0f</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Default native horizontal resolution (for fonts and imagesets) <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a2cf69a3e820905cc185610a44b0a89dd"></a><!-- doxytag: member="CEGUI::DefaultNativeVertRes" ref="a2cf69a3e820905cc185610a44b0a89dd" args="" -->
static const float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceCEGUI.html#a2cf69a3e820905cc185610a44b0a89dd">DefaultNativeVertRes</a> = 480.0f</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Default native vertical resolution (for fonts and imagesets) <br/></td></tr>
</table>
<hr/><a name="details" id="details"></a><h2>Detailed Description</h2>
<div class="textblock"><p>Main namespace for Crazy Eddie's GUI Library. </p>
<p>The <a class="el" href="namespaceCEGUI.html" title="Main namespace for Crazy Eddie&#39;s GUI Library.">CEGUI</a> namespace contains all the classes and other items that comprise the core of Crazy Eddie's GUI system. </p>
</div><hr/><h2>Enumeration Type Documentation</h2>
<a class="anchor" id="a83f2d6a0102fd8798109705714ff8f47"></a><!-- doxytag: member="CEGUI::BlendMode" ref="a83f2d6a0102fd8798109705714ff8f47" args="" -->
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">enum <a class="el" href="namespaceCEGUI.html#a83f2d6a0102fd8798109705714ff8f47">CEGUI::BlendMode</a></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>Enumerated type that contains the valid options that specify the type of blending that is to be performed for subsequent rendering operations. </p>
<dl><dt><b>Enumerator: </b></dt><dd><table border="0" cellspacing="2" cellpadding="0">
<tr><td valign="top"><em><a class="anchor" id="a83f2d6a0102fd8798109705714ff8f47a0b3688908d1aa19508e30441b4084958"></a><!-- doxytag: member="BM_INVALID" ref="a83f2d6a0102fd8798109705714ff8f47a0b3688908d1aa19508e30441b4084958" args="" -->BM_INVALID</em>&nbsp;</td><td>
<p>Invalid mode indicator. </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="a83f2d6a0102fd8798109705714ff8f47a556478a55909a535c51098c415200c74"></a><!-- doxytag: member="BM_NORMAL" ref="a83f2d6a0102fd8798109705714ff8f47a556478a55909a535c51098c415200c74" args="" -->BM_NORMAL</em>&nbsp;</td><td>
<p>Use normal blending mode. </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="a83f2d6a0102fd8798109705714ff8f47aa14e50e7c0b331c325bbe211cf0eeca2"></a><!-- doxytag: member="BM_RTT_PREMULTIPLIED" ref="a83f2d6a0102fd8798109705714ff8f47aa14e50e7c0b331c325bbe211cf0eeca2" args="" -->BM_RTT_PREMULTIPLIED</em>&nbsp;</td><td>
<p>Use blending mode suitable for textures with premultiplied colours. </p>
</td></tr>
</table>
</dd>
</dl>

</div>
</div>
<a class="anchor" id="a83eeabd743af4692fae93272f0e3be72"></a><!-- doxytag: member="CEGUI::DimensionOperator" ref="a83eeabd743af4692fae93272f0e3be72" args="" -->
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">enum <a class="el" href="namespaceCEGUI.html#a83eeabd743af4692fae93272f0e3be72">CEGUI::DimensionOperator</a></td>
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      </table>
</div>
<div class="memdoc">

<p>Enumeration of values representing mathematical operations on dimensions. </p>
<dl><dt><b>Enumerator: </b></dt><dd><table border="0" cellspacing="2" cellpadding="0">
<tr><td valign="top"><em><a class="anchor" id="a83eeabd743af4692fae93272f0e3be72ac0ec7bdbef8b845aed10b002dffcd6fa"></a><!-- doxytag: member="DOP_NOOP" ref="a83eeabd743af4692fae93272f0e3be72ac0ec7bdbef8b845aed10b002dffcd6fa" args="" -->DOP_NOOP</em>&nbsp;</td><td>
<p>Do nothing operator. </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="a83eeabd743af4692fae93272f0e3be72acf9ae5e99cad0d7c4f41e290135ee287"></a><!-- doxytag: member="DOP_ADD" ref="a83eeabd743af4692fae93272f0e3be72acf9ae5e99cad0d7c4f41e290135ee287" args="" -->DOP_ADD</em>&nbsp;</td><td>
<p>Dims should be added. </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="a83eeabd743af4692fae93272f0e3be72a85e85193c107d20c162a68f6444bdcc4"></a><!-- doxytag: member="DOP_SUBTRACT" ref="a83eeabd743af4692fae93272f0e3be72a85e85193c107d20c162a68f6444bdcc4" args="" -->DOP_SUBTRACT</em>&nbsp;</td><td>
<p>Dims should be subtracted. </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="a83eeabd743af4692fae93272f0e3be72a2f66b9877295b8c2b0e0d75be2454844"></a><!-- doxytag: member="DOP_MULTIPLY" ref="a83eeabd743af4692fae93272f0e3be72a2f66b9877295b8c2b0e0d75be2454844" args="" -->DOP_MULTIPLY</em>&nbsp;</td><td>
<p>Dims should be multiplied. </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="a83eeabd743af4692fae93272f0e3be72af1f3c2f542cc814ca1c4ed9503dbe545"></a><!-- doxytag: member="DOP_DIVIDE" ref="a83eeabd743af4692fae93272f0e3be72af1f3c2f542cc814ca1c4ed9503dbe545" args="" -->DOP_DIVIDE</em>&nbsp;</td><td>
<p>Dims should be divided. </p>
</td></tr>
</table>
</dd>
</dl>

</div>
</div>
<a class="anchor" id="ad6bcb4f4d32891fc48d05605b4c6b059"></a><!-- doxytag: member="CEGUI::DimensionType" ref="ad6bcb4f4d32891fc48d05605b4c6b059" args="" -->
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          <td class="memname">enum <a class="el" href="namespaceCEGUI.html#ad6bcb4f4d32891fc48d05605b4c6b059">CEGUI::DimensionType</a></td>
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<p>Enumeration of possible values to indicate what a given dimension represents. </p>
<dl><dt><b>Enumerator: </b></dt><dd><table border="0" cellspacing="2" cellpadding="0">
<tr><td valign="top"><em><a class="anchor" id="ad6bcb4f4d32891fc48d05605b4c6b059ac4950c2f33543fc84c57b57b44dcb8f5"></a><!-- doxytag: member="DT_LEFT_EDGE" ref="ad6bcb4f4d32891fc48d05605b4c6b059ac4950c2f33543fc84c57b57b44dcb8f5" args="" -->DT_LEFT_EDGE</em>&nbsp;</td><td>
<p><a class="el" href="classCEGUI_1_1Dimension.html" title="Class representing some kind of dimension.">Dimension</a> represents the left edge of some entity (same as DT_X_POSITION). </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="ad6bcb4f4d32891fc48d05605b4c6b059a82e777061316ead35d2a0ae9b9c222f7"></a><!-- doxytag: member="DT_X_POSITION" ref="ad6bcb4f4d32891fc48d05605b4c6b059a82e777061316ead35d2a0ae9b9c222f7" args="" -->DT_X_POSITION</em>&nbsp;</td><td>
<p><a class="el" href="classCEGUI_1_1Dimension.html" title="Class representing some kind of dimension.">Dimension</a> represents the x position of some entity (same as DT_LEFT_EDGE). </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="ad6bcb4f4d32891fc48d05605b4c6b059a3f8b829534f8299c9e44eb23efc2a926"></a><!-- doxytag: member="DT_TOP_EDGE" ref="ad6bcb4f4d32891fc48d05605b4c6b059a3f8b829534f8299c9e44eb23efc2a926" args="" -->DT_TOP_EDGE</em>&nbsp;</td><td>
<p><a class="el" href="classCEGUI_1_1Dimension.html" title="Class representing some kind of dimension.">Dimension</a> represents the top edge of some entity (same as DT_Y_POSITION). </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="ad6bcb4f4d32891fc48d05605b4c6b059a77e4c63188eb14fee94538aaced700cb"></a><!-- doxytag: member="DT_Y_POSITION" ref="ad6bcb4f4d32891fc48d05605b4c6b059a77e4c63188eb14fee94538aaced700cb" args="" -->DT_Y_POSITION</em>&nbsp;</td><td>
<p><a class="el" href="classCEGUI_1_1Dimension.html" title="Class representing some kind of dimension.">Dimension</a> represents the y position of some entity (same as DT_TOP_EDGE). </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="ad6bcb4f4d32891fc48d05605b4c6b059a71ad90f9b40c4ae1ee3a440f1d2e8dc3"></a><!-- doxytag: member="DT_RIGHT_EDGE" ref="ad6bcb4f4d32891fc48d05605b4c6b059a71ad90f9b40c4ae1ee3a440f1d2e8dc3" args="" -->DT_RIGHT_EDGE</em>&nbsp;</td><td>
<p><a class="el" href="classCEGUI_1_1Dimension.html" title="Class representing some kind of dimension.">Dimension</a> represents the right edge of some entity. </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="ad6bcb4f4d32891fc48d05605b4c6b059afe9a75f956b4e9c802085ff473c0b0ec"></a><!-- doxytag: member="DT_BOTTOM_EDGE" ref="ad6bcb4f4d32891fc48d05605b4c6b059afe9a75f956b4e9c802085ff473c0b0ec" args="" -->DT_BOTTOM_EDGE</em>&nbsp;</td><td>
<p><a class="el" href="classCEGUI_1_1Dimension.html" title="Class representing some kind of dimension.">Dimension</a> represents the bottom edge of some entity. </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="ad6bcb4f4d32891fc48d05605b4c6b059a9fe19dc82f84f49174d5ae911c90176d"></a><!-- doxytag: member="DT_WIDTH" ref="ad6bcb4f4d32891fc48d05605b4c6b059a9fe19dc82f84f49174d5ae911c90176d" args="" -->DT_WIDTH</em>&nbsp;</td><td>
<p><a class="el" href="classCEGUI_1_1Dimension.html" title="Class representing some kind of dimension.">Dimension</a> represents the width of some entity. </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="ad6bcb4f4d32891fc48d05605b4c6b059a4e03ce80376dcbda07c313a560bda429"></a><!-- doxytag: member="DT_HEIGHT" ref="ad6bcb4f4d32891fc48d05605b4c6b059a4e03ce80376dcbda07c313a560bda429" args="" -->DT_HEIGHT</em>&nbsp;</td><td>
<p><a class="el" href="classCEGUI_1_1Dimension.html" title="Class representing some kind of dimension.">Dimension</a> represents the height of some entity. </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="ad6bcb4f4d32891fc48d05605b4c6b059ad02ff4c83812c05f0358746d6fb5fc49"></a><!-- doxytag: member="DT_X_OFFSET" ref="ad6bcb4f4d32891fc48d05605b4c6b059ad02ff4c83812c05f0358746d6fb5fc49" args="" -->DT_X_OFFSET</em>&nbsp;</td><td>
<p><a class="el" href="classCEGUI_1_1Dimension.html" title="Class representing some kind of dimension.">Dimension</a> represents the x offset of some entity (usually only applies to an <a class="el" href="classCEGUI_1_1Image.html" title="Class that represents a single Image of an Imageset.">Image</a> entity). </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="ad6bcb4f4d32891fc48d05605b4c6b059ac8962448e98f6230af5296b475139c80"></a><!-- doxytag: member="DT_Y_OFFSET" ref="ad6bcb4f4d32891fc48d05605b4c6b059ac8962448e98f6230af5296b475139c80" args="" -->DT_Y_OFFSET</em>&nbsp;</td><td>
<p><a class="el" href="classCEGUI_1_1Dimension.html" title="Class representing some kind of dimension.">Dimension</a> represents the y offset of some entity (usually only applies to an <a class="el" href="classCEGUI_1_1Image.html" title="Class that represents a single Image of an Imageset.">Image</a> entity). </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="ad6bcb4f4d32891fc48d05605b4c6b059a6f104d823ed567945e22ad151a642b6a"></a><!-- doxytag: member="DT_INVALID" ref="ad6bcb4f4d32891fc48d05605b4c6b059a6f104d823ed567945e22ad151a642b6a" args="" -->DT_INVALID</em>&nbsp;</td><td>
<p>Invalid / uninitialised DimensionType. </p>
</td></tr>
</table>
</dd>
</dl>

</div>
</div>
<a class="anchor" id="ae6d9d1674edc92150006fbd354516c91"></a><!-- doxytag: member="CEGUI::FontMetricType" ref="ae6d9d1674edc92150006fbd354516c91" args="" -->
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          <td class="memname">enum <a class="el" href="namespaceCEGUI.html#ae6d9d1674edc92150006fbd354516c91">CEGUI::FontMetricType</a></td>
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<p>Enumeration of possible values to indicate a particular font metric. </p>
<dl><dt><b>Enumerator: </b></dt><dd><table border="0" cellspacing="2" cellpadding="0">
<tr><td valign="top"><em><a class="anchor" id="ae6d9d1674edc92150006fbd354516c91a268b2b316c897c2edb628534cff925e9"></a><!-- doxytag: member="FMT_LINE_SPACING" ref="ae6d9d1674edc92150006fbd354516c91a268b2b316c897c2edb628534cff925e9" args="" -->FMT_LINE_SPACING</em>&nbsp;</td><td>
<p>Vertical line spacing value for font. </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="ae6d9d1674edc92150006fbd354516c91a55a1a0f84f910ed2cc38c94444b604a2"></a><!-- doxytag: member="FMT_BASELINE" ref="ae6d9d1674edc92150006fbd354516c91a55a1a0f84f910ed2cc38c94444b604a2" args="" -->FMT_BASELINE</em>&nbsp;</td><td>
<p>Vertical baseline value for font. </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="ae6d9d1674edc92150006fbd354516c91a0663b2926c1b82e264299729216c0950"></a><!-- doxytag: member="FMT_HORZ_EXTENT" ref="ae6d9d1674edc92150006fbd354516c91a0663b2926c1b82e264299729216c0950" args="" -->FMT_HORZ_EXTENT</em>&nbsp;</td><td>
<p>Horizontal extent of a string. </p>
</td></tr>
</table>
</dd>
</dl>

</div>
</div>
<a class="anchor" id="a5ad9da1f6296813a89c26ad88d8b8793"></a><!-- doxytag: member="CEGUI::FrameImageComponent" ref="a5ad9da1f6296813a89c26ad88d8b8793" args="" -->
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          <td class="memname">enum <a class="el" href="namespaceCEGUI.html#a5ad9da1f6296813a89c26ad88d8b8793">CEGUI::FrameImageComponent</a></td>
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<p>Enumeration of values referencing available images forming a frame component. </p>
<dl><dt><b>Enumerator: </b></dt><dd><table border="0" cellspacing="2" cellpadding="0">
<tr><td valign="top"><em><a class="anchor" id="a5ad9da1f6296813a89c26ad88d8b8793ac61b2df49bc4ff0b2f8f33d9b53f202e"></a><!-- doxytag: member="FIC_BACKGROUND" ref="a5ad9da1f6296813a89c26ad88d8b8793ac61b2df49bc4ff0b2f8f33d9b53f202e" args="" -->FIC_BACKGROUND</em>&nbsp;</td><td>
<p>References image used for the background. </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="a5ad9da1f6296813a89c26ad88d8b8793af2883017be106bd1dfe1889950593cb6"></a><!-- doxytag: member="FIC_TOP_LEFT_CORNER" ref="a5ad9da1f6296813a89c26ad88d8b8793af2883017be106bd1dfe1889950593cb6" args="" -->FIC_TOP_LEFT_CORNER</em>&nbsp;</td><td>
<p>References image used for the top-left corner. </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="a5ad9da1f6296813a89c26ad88d8b8793a1fcd7c4eb96a3b80f18aeb0d76604918"></a><!-- doxytag: member="FIC_TOP_RIGHT_CORNER" ref="a5ad9da1f6296813a89c26ad88d8b8793a1fcd7c4eb96a3b80f18aeb0d76604918" args="" -->FIC_TOP_RIGHT_CORNER</em>&nbsp;</td><td>
<p>References image used for the top-right corner. </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="a5ad9da1f6296813a89c26ad88d8b8793a1580b65d0e862838c10f598b519cc432"></a><!-- doxytag: member="FIC_BOTTOM_LEFT_CORNER" ref="a5ad9da1f6296813a89c26ad88d8b8793a1580b65d0e862838c10f598b519cc432" args="" -->FIC_BOTTOM_LEFT_CORNER</em>&nbsp;</td><td>
<p>References image used for the bottom-left corner. </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="a5ad9da1f6296813a89c26ad88d8b8793a8877ed442c33a6d3d369df27c5e46591"></a><!-- doxytag: member="FIC_BOTTOM_RIGHT_CORNER" ref="a5ad9da1f6296813a89c26ad88d8b8793a8877ed442c33a6d3d369df27c5e46591" args="" -->FIC_BOTTOM_RIGHT_CORNER</em>&nbsp;</td><td>
<p>References image used for the bottom-right corner. </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="a5ad9da1f6296813a89c26ad88d8b8793a54f3c5338c319d6f665071b07b9a9f2a"></a><!-- doxytag: member="FIC_LEFT_EDGE" ref="a5ad9da1f6296813a89c26ad88d8b8793a54f3c5338c319d6f665071b07b9a9f2a" args="" -->FIC_LEFT_EDGE</em>&nbsp;</td><td>
<p>References image used for the left edge. </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="a5ad9da1f6296813a89c26ad88d8b8793a7381d33866d335bb8061a048de50d4be"></a><!-- doxytag: member="FIC_RIGHT_EDGE" ref="a5ad9da1f6296813a89c26ad88d8b8793a7381d33866d335bb8061a048de50d4be" args="" -->FIC_RIGHT_EDGE</em>&nbsp;</td><td>
<p>References image used for the right edge. </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="a5ad9da1f6296813a89c26ad88d8b8793aeef4683d3a18135be2fbae6600017a22"></a><!-- doxytag: member="FIC_TOP_EDGE" ref="a5ad9da1f6296813a89c26ad88d8b8793aeef4683d3a18135be2fbae6600017a22" args="" -->FIC_TOP_EDGE</em>&nbsp;</td><td>
<p>References image used for the top edge. </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="a5ad9da1f6296813a89c26ad88d8b8793a1804c50a182c41a92e00aaf8d588893f"></a><!-- doxytag: member="FIC_BOTTOM_EDGE" ref="a5ad9da1f6296813a89c26ad88d8b8793a1804c50a182c41a92e00aaf8d588893f" args="" -->FIC_BOTTOM_EDGE</em>&nbsp;</td><td>
<p>References image used for the bottom edge. </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="a5ad9da1f6296813a89c26ad88d8b8793a0ce06f9708a2f9befb78cfa6eb8f2a31"></a><!-- doxytag: member="FIC_FRAME_IMAGE_COUNT" ref="a5ad9da1f6296813a89c26ad88d8b8793a0ce06f9708a2f9befb78cfa6eb8f2a31" args="" -->FIC_FRAME_IMAGE_COUNT</em>&nbsp;</td><td>
<p>Max number of images for a frame. </p>
</td></tr>
</table>
</dd>
</dl>

</div>
</div>
<a class="anchor" id="a15bee6ef970b3aab6e7355b278901195"></a><!-- doxytag: member="CEGUI::HorizontalAlignment" ref="a15bee6ef970b3aab6e7355b278901195" args="" -->
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          <td class="memname">enum <a class="el" href="namespaceCEGUI.html#a15bee6ef970b3aab6e7355b278901195">CEGUI::HorizontalAlignment</a></td>
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<p>Enumerated type used when specifying horizontal alignments. </p>
<dl><dt><b>Enumerator: </b></dt><dd><table border="0" cellspacing="2" cellpadding="0">
<tr><td valign="top"><em><a class="anchor" id="a15bee6ef970b3aab6e7355b278901195a7d7176df4b21d351638fa26fbe14bc79"></a><!-- doxytag: member="HA_LEFT" ref="a15bee6ef970b3aab6e7355b278901195a7d7176df4b21d351638fa26fbe14bc79" args="" -->HA_LEFT</em>&nbsp;</td><td>
<p>Window's position specifies an offset of it's left edge from the left edge of it's parent. </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="a15bee6ef970b3aab6e7355b278901195af7cc1ca9eed21a448a4e366757f44ce0"></a><!-- doxytag: member="HA_CENTRE" ref="a15bee6ef970b3aab6e7355b278901195af7cc1ca9eed21a448a4e366757f44ce0" args="" -->HA_CENTRE</em>&nbsp;</td><td>
<p>Window's position specifies an offset of it's horizontal centre from the horizontal centre of it's parent. </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="a15bee6ef970b3aab6e7355b278901195ae555b1d940e38c8c71a7e81ec42de61c"></a><!-- doxytag: member="HA_RIGHT" ref="a15bee6ef970b3aab6e7355b278901195ae555b1d940e38c8c71a7e81ec42de61c" args="" -->HA_RIGHT</em>&nbsp;</td><td>
<p>Window's position specifies an offset of it's right edge from the right edge of it's parent. </p>
</td></tr>
</table>
</dd>
</dl>

</div>
</div>
<a class="anchor" id="afc5f3c788be3972de90bf6f386613b08"></a><!-- doxytag: member="CEGUI::HorizontalFormatting" ref="afc5f3c788be3972de90bf6f386613b08" args="" -->
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          <td class="memname">enum <a class="el" href="namespaceCEGUI.html#afc5f3c788be3972de90bf6f386613b08">CEGUI::HorizontalFormatting</a></td>
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<p>Enumeration of possible values to indicate the horizontal formatting to be used for an image component. </p>
<dl><dt><b>Enumerator: </b></dt><dd><table border="0" cellspacing="2" cellpadding="0">
<tr><td valign="top"><em><a class="anchor" id="afc5f3c788be3972de90bf6f386613b08a24731132b991bff795aaa582fd026f0b"></a><!-- doxytag: member="HF_LEFT_ALIGNED" ref="afc5f3c788be3972de90bf6f386613b08a24731132b991bff795aaa582fd026f0b" args="" -->HF_LEFT_ALIGNED</em>&nbsp;</td><td>
<p>Left of <a class="el" href="classCEGUI_1_1Image.html" title="Class that represents a single Image of an Imageset.">Image</a> should be aligned with the left of the destination area. </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="afc5f3c788be3972de90bf6f386613b08a4130ab8385e147382b619dabe092ed91"></a><!-- doxytag: member="HF_CENTRE_ALIGNED" ref="afc5f3c788be3972de90bf6f386613b08a4130ab8385e147382b619dabe092ed91" args="" -->HF_CENTRE_ALIGNED</em>&nbsp;</td><td>
<p><a class="el" href="classCEGUI_1_1Image.html" title="Class that represents a single Image of an Imageset.">Image</a> should be horizontally centred within the destination area. </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="afc5f3c788be3972de90bf6f386613b08a1d47d521278d03640c74535690b2ddb2"></a><!-- doxytag: member="HF_RIGHT_ALIGNED" ref="afc5f3c788be3972de90bf6f386613b08a1d47d521278d03640c74535690b2ddb2" args="" -->HF_RIGHT_ALIGNED</em>&nbsp;</td><td>
<p>Right of <a class="el" href="classCEGUI_1_1Image.html" title="Class that represents a single Image of an Imageset.">Image</a> should be aligned with the right of the destination area. </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="afc5f3c788be3972de90bf6f386613b08aa1283b08463ede7cb6ef4d1f48445ca1"></a><!-- doxytag: member="HF_STRETCHED" ref="afc5f3c788be3972de90bf6f386613b08aa1283b08463ede7cb6ef4d1f48445ca1" args="" -->HF_STRETCHED</em>&nbsp;</td><td>
<p><a class="el" href="classCEGUI_1_1Image.html" title="Class that represents a single Image of an Imageset.">Image</a> should be stretched horizontally to fill the destination area. </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="afc5f3c788be3972de90bf6f386613b08aa85125b4da5dcf99a2c62ada2ac038e8"></a><!-- doxytag: member="HF_TILED" ref="afc5f3c788be3972de90bf6f386613b08aa85125b4da5dcf99a2c62ada2ac038e8" args="" -->HF_TILED</em>&nbsp;</td><td>
<p><a class="el" href="classCEGUI_1_1Image.html" title="Class that represents a single Image of an Imageset.">Image</a> should be tiled horizontally to fill the destination area (right-most tile may be clipped). </p>
</td></tr>
</table>
</dd>
</dl>

</div>
</div>
<a class="anchor" id="a379719d009ffa73a87100bb8b0b6fe5b"></a><!-- doxytag: member="CEGUI::HorizontalTextFormatting" ref="a379719d009ffa73a87100bb8b0b6fe5b" args="" -->
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          <td class="memname">enum <a class="el" href="namespaceCEGUI.html#a379719d009ffa73a87100bb8b0b6fe5b">CEGUI::HorizontalTextFormatting</a></td>
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<p>Enumeration of possible values to indicate the horizontal formatting to be used for a text component. </p>
<dl><dt><b>Enumerator: </b></dt><dd><table border="0" cellspacing="2" cellpadding="0">
<tr><td valign="top"><em><a class="anchor" id="a379719d009ffa73a87100bb8b0b6fe5baf52c42b4cb5f9512d10f040ba9832a71"></a><!-- doxytag: member="HTF_LEFT_ALIGNED" ref="a379719d009ffa73a87100bb8b0b6fe5baf52c42b4cb5f9512d10f040ba9832a71" args="" -->HTF_LEFT_ALIGNED</em>&nbsp;</td><td>
<p>Left of text should be aligned with the left of the destination area (single line of text only). </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="a379719d009ffa73a87100bb8b0b6fe5ba80f17d2037baf8a7a1ac411a373bdc07"></a><!-- doxytag: member="HTF_RIGHT_ALIGNED" ref="a379719d009ffa73a87100bb8b0b6fe5ba80f17d2037baf8a7a1ac411a373bdc07" args="" -->HTF_RIGHT_ALIGNED</em>&nbsp;</td><td>
<p>Right of text should be aligned with the right of the destination area (single line of text only). </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="a379719d009ffa73a87100bb8b0b6fe5baf3e92dc808d91be901dc7b8929174307"></a><!-- doxytag: member="HTF_CENTRE_ALIGNED" ref="a379719d009ffa73a87100bb8b0b6fe5baf3e92dc808d91be901dc7b8929174307" args="" -->HTF_CENTRE_ALIGNED</em>&nbsp;</td><td>
<p>text should be horizontally centred within the destination area (single line of text only). </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="a379719d009ffa73a87100bb8b0b6fe5bafa06c441e77b149e1263bb33192882da"></a><!-- doxytag: member="HTF_JUSTIFIED" ref="a379719d009ffa73a87100bb8b0b6fe5bafa06c441e77b149e1263bb33192882da" args="" -->HTF_JUSTIFIED</em>&nbsp;</td><td>
<p>text should be spaced so that it takes the full width of the destination area (single line of text only). </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="a379719d009ffa73a87100bb8b0b6fe5baff180a3a829c4833c8d7fb9fac718001"></a><!-- doxytag: member="HTF_WORDWRAP_LEFT_ALIGNED" ref="a379719d009ffa73a87100bb8b0b6fe5baff180a3a829c4833c8d7fb9fac718001" args="" -->HTF_WORDWRAP_LEFT_ALIGNED</em>&nbsp;</td><td>
<p>Left of text should be aligned with the left of the destination area (word wrapped to multiple lines as needed). </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="a379719d009ffa73a87100bb8b0b6fe5ba7c73bcf14338b88832372e1ab173d034"></a><!-- doxytag: member="HTF_WORDWRAP_RIGHT_ALIGNED" ref="a379719d009ffa73a87100bb8b0b6fe5ba7c73bcf14338b88832372e1ab173d034" args="" -->HTF_WORDWRAP_RIGHT_ALIGNED</em>&nbsp;</td><td>
<p>Right of text should be aligned with the right of the destination area (word wrapped to multiple lines as needed). </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="a379719d009ffa73a87100bb8b0b6fe5ba14fde35ecd18079851582de213872fab"></a><!-- doxytag: member="HTF_WORDWRAP_CENTRE_ALIGNED" ref="a379719d009ffa73a87100bb8b0b6fe5ba14fde35ecd18079851582de213872fab" args="" -->HTF_WORDWRAP_CENTRE_ALIGNED</em>&nbsp;</td><td>
<p>text should be horizontally centred within the destination area (word wrapped to multiple lines as needed). </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="a379719d009ffa73a87100bb8b0b6fe5ba56ee2e92243edd54848cabd31d0001c8"></a><!-- doxytag: member="HTF_WORDWRAP_JUSTIFIED" ref="a379719d009ffa73a87100bb8b0b6fe5ba56ee2e92243edd54848cabd31d0001c8" args="" -->HTF_WORDWRAP_JUSTIFIED</em>&nbsp;</td><td>
<p>text should be spaced so that it takes the full width of the destination area (word wrapped to multiple lines as needed). </p>
</td></tr>
</table>
</dd>
</dl>

</div>
</div>
<a class="anchor" id="a9e0443bad079b8ad1a6dd35f85595add"></a><!-- doxytag: member="CEGUI::LoggingLevel" ref="a9e0443bad079b8ad1a6dd35f85595add" args="" -->
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          <td class="memname">enum <a class="el" href="namespaceCEGUI.html#a9e0443bad079b8ad1a6dd35f85595add">CEGUI::LoggingLevel</a></td>
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<p>Enumeration of logging levels. </p>
<dl><dt><b>Enumerator: </b></dt><dd><table border="0" cellspacing="2" cellpadding="0">
<tr><td valign="top"><em><a class="anchor" id="a9e0443bad079b8ad1a6dd35f85595addae7458d5b2212a1b6c48715ce8316a58f"></a><!-- doxytag: member="Errors" ref="a9e0443bad079b8ad1a6dd35f85595addae7458d5b2212a1b6c48715ce8316a58f" args="" -->Errors</em>&nbsp;</td><td>
<p>Only actual error conditions will be logged. </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="a9e0443bad079b8ad1a6dd35f85595adda7d848f051828da58183ab8645139db90"></a><!-- doxytag: member="Warnings" ref="a9e0443bad079b8ad1a6dd35f85595adda7d848f051828da58183ab8645139db90" args="" -->Warnings</em>&nbsp;</td><td>
<p>Warnings will be logged as well. </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="a9e0443bad079b8ad1a6dd35f85595adda66a14dba9ada7124860a12d36c57ce8e"></a><!-- doxytag: member="Standard" ref="a9e0443bad079b8ad1a6dd35f85595adda66a14dba9ada7124860a12d36c57ce8e" args="" -->Standard</em>&nbsp;</td><td>
<p>Basic events will be logged (default level). </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="a9e0443bad079b8ad1a6dd35f85595adda30a9a6fa07645407a29be1937cc3847b"></a><!-- doxytag: member="Informative" ref="a9e0443bad079b8ad1a6dd35f85595adda30a9a6fa07645407a29be1937cc3847b" args="" -->Informative</em>&nbsp;</td><td>
<p>Useful tracing (object creations etc) information will be logged. </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="a9e0443bad079b8ad1a6dd35f85595adda145409b9ae74ac8d5ffa9677e2f40b05"></a><!-- doxytag: member="Insane" ref="a9e0443bad079b8ad1a6dd35f85595adda145409b9ae74ac8d5ffa9677e2f40b05" args="" -->Insane</em>&nbsp;</td><td>
<p>Mostly everything gets logged (use for heavy tracing only, log WILL be big). </p>
</td></tr>
</table>
</dd>
</dl>

</div>
</div>
<a class="anchor" id="aa445483fd17f02e7d119e9be540a4976"></a><!-- doxytag: member="CEGUI::MouseButton" ref="aa445483fd17f02e7d119e9be540a4976" args="" -->
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<p>Enumeration of mouse buttons. </p>
<dl><dt><b>Enumerator: </b></dt><dd><table border="0" cellspacing="2" cellpadding="0">
<tr><td valign="top"><em><a class="anchor" id="aa445483fd17f02e7d119e9be540a4976a87a089c1f7a5bc65f3fe590ed87fd22b"></a><!-- doxytag: member="LeftButton" ref="aa445483fd17f02e7d119e9be540a4976a87a089c1f7a5bc65f3fe590ed87fd22b" args="" -->LeftButton</em>&nbsp;</td><td>
<p>The left mouse button. </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="aa445483fd17f02e7d119e9be540a4976a208df6464827d50868802ba3cc614cf7"></a><!-- doxytag: member="RightButton" ref="aa445483fd17f02e7d119e9be540a4976a208df6464827d50868802ba3cc614cf7" args="" -->RightButton</em>&nbsp;</td><td>
<p>The right mouse button. </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="aa445483fd17f02e7d119e9be540a4976a950f683c02eb5a3ce8509869e0aa47d9"></a><!-- doxytag: member="MiddleButton" ref="aa445483fd17f02e7d119e9be540a4976a950f683c02eb5a3ce8509869e0aa47d9" args="" -->MiddleButton</em>&nbsp;</td><td>
<p>The middle mouse button. </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="aa445483fd17f02e7d119e9be540a4976a6d446c2c07b46b4ea02ada2fb44fd9ff"></a><!-- doxytag: member="X1Button" ref="aa445483fd17f02e7d119e9be540a4976a6d446c2c07b46b4ea02ada2fb44fd9ff" args="" -->X1Button</em>&nbsp;</td><td>
<p>The first 'extra' mouse button. </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="aa445483fd17f02e7d119e9be540a4976a7fca27705cfe21527325d529caf94f2e"></a><!-- doxytag: member="X2Button" ref="aa445483fd17f02e7d119e9be540a4976a7fca27705cfe21527325d529caf94f2e" args="" -->X2Button</em>&nbsp;</td><td>
<p>The second 'extra' mouse button. </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="aa445483fd17f02e7d119e9be540a4976a3b35b89db13e1e2d5ba9adab3f9336b5"></a><!-- doxytag: member="MouseButtonCount" ref="aa445483fd17f02e7d119e9be540a4976a3b35b89db13e1e2d5ba9adab3f9336b5" args="" -->MouseButtonCount</em>&nbsp;</td><td>
<p>Value that equals the number of mouse buttons supported by <a class="el" href="namespaceCEGUI.html" title="Main namespace for Crazy Eddie&#39;s GUI Library.">CEGUI</a>. </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="aa445483fd17f02e7d119e9be540a4976a65fb7d4cbb0783a49b61fcfe86735f3a"></a><!-- doxytag: member="NoButton" ref="aa445483fd17f02e7d119e9be540a4976a65fb7d4cbb0783a49b61fcfe86735f3a" args="" -->NoButton</em>&nbsp;</td><td>
<p>Value set for no mouse button. NB: This is not 0, do not assume! </p>
</td></tr>
</table>
</dd>
</dl>

</div>
</div>
<a class="anchor" id="abceac8add620a21fa3ce491a51b7ecbb"></a><!-- doxytag: member="CEGUI::MouseCursorImage" ref="abceac8add620a21fa3ce491a51b7ecbb" args="" -->
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<p>Enumeration of special values used for mouse cursor settings in <a class="el" href="classCEGUI_1_1Window.html" title="An abstract base class providing common functionality and specifying the required interface for deriv...">Window</a> objects. </p>
<dl><dt><b>Enumerator: </b></dt><dd><table border="0" cellspacing="2" cellpadding="0">
<tr><td valign="top"><em><a class="anchor" id="abceac8add620a21fa3ce491a51b7ecbba844e8d97bc426514a3c3e75f6edd5cbd"></a><!-- doxytag: member="BlankMouseCursor" ref="abceac8add620a21fa3ce491a51b7ecbba844e8d97bc426514a3c3e75f6edd5cbd" args="" -->BlankMouseCursor</em>&nbsp;</td><td>
<p>No image should be displayed for the mouse cursor. </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="abceac8add620a21fa3ce491a51b7ecbbaeafb70e8ffdb6f20eaf53087dc6c0e73"></a><!-- doxytag: member="DefaultMouseCursor" ref="abceac8add620a21fa3ce491a51b7ecbbaeafb70e8ffdb6f20eaf53087dc6c0e73" args="" -->DefaultMouseCursor</em>&nbsp;</td><td>
<p>The default mouse cursor image should be displayed. </p>
</td></tr>
</table>
</dd>
</dl>

</div>
</div>
<a class="anchor" id="ad78f8ea191ebe7f86c08143da0de8024"></a><!-- doxytag: member="CEGUI::QuadSplitMode" ref="ad78f8ea191ebe7f86c08143da0de8024" args="" -->
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          <td class="memname">enum <a class="el" href="namespaceCEGUI.html#ad78f8ea191ebe7f86c08143da0de8024">CEGUI::QuadSplitMode</a></td>
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<p>Enumerated type that contains the valid diagonal-mode that specify how a quad is split into triangles when rendered with by a 3D API. </p>
<dl><dt><b>Enumerator: </b></dt><dd><table border="0" cellspacing="2" cellpadding="0">
<tr><td valign="top"><em><a class="anchor" id="ad78f8ea191ebe7f86c08143da0de8024a152459351da5c3d429c8ffbc2d5be6ff"></a><!-- doxytag: member="TopLeftToBottomRight" ref="ad78f8ea191ebe7f86c08143da0de8024a152459351da5c3d429c8ffbc2d5be6ff" args="" -->TopLeftToBottomRight</em>&nbsp;</td><td>
<p>Diagonal split goes from top-left to bottom-right. </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="ad78f8ea191ebe7f86c08143da0de8024aef416e8b9e0ed3bbd64d32ef0ee783c1"></a><!-- doxytag: member="BottomLeftToTopRight" ref="ad78f8ea191ebe7f86c08143da0de8024aef416e8b9e0ed3bbd64d32ef0ee783c1" args="" -->BottomLeftToTopRight</em>&nbsp;</td><td>
<p>Diagonal split goes from bottom-left to top-right. </p>
</td></tr>
</table>
</dd>
</dl>

</div>
</div>
<a class="anchor" id="a38d31cb120521aa412d1533891bda878"></a><!-- doxytag: member="CEGUI::RenderQueueID" ref="a38d31cb120521aa412d1533891bda878" args="" -->
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<p>Enumerated type for valid render queue IDs. </p>
<dl><dt><b>Enumerator: </b></dt><dd><table border="0" cellspacing="2" cellpadding="0">
<tr><td valign="top"><em><a class="anchor" id="a38d31cb120521aa412d1533891bda878a5756204619b3b2814a8c623782b919eb"></a><!-- doxytag: member="RQ_UNDERLAY" ref="a38d31cb120521aa412d1533891bda878a5756204619b3b2814a8c623782b919eb" args="" -->RQ_UNDERLAY</em>&nbsp;</td><td>
<p>Queue for rendering that appears beneath base imagery. </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="a38d31cb120521aa412d1533891bda878a02b7c70878f50c2c07647b0261fa34ae"></a><!-- doxytag: member="RQ_BASE" ref="a38d31cb120521aa412d1533891bda878a02b7c70878f50c2c07647b0261fa34ae" args="" -->RQ_BASE</em>&nbsp;</td><td>
<p>Queue for base level rendering by the surface owner. </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="a38d31cb120521aa412d1533891bda878a1dd3799503b71d52b48f410b185dae79"></a><!-- doxytag: member="RQ_CONTENT_1" ref="a38d31cb120521aa412d1533891bda878a1dd3799503b71d52b48f410b185dae79" args="" -->RQ_CONTENT_1</em>&nbsp;</td><td>
<p>Queue for first level of 'content' rendering. </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="a38d31cb120521aa412d1533891bda878a566687f0f10e9e8d318cc104ebf71eeb"></a><!-- doxytag: member="RQ_CONTENT_2" ref="a38d31cb120521aa412d1533891bda878a566687f0f10e9e8d318cc104ebf71eeb" args="" -->RQ_CONTENT_2</em>&nbsp;</td><td>
<p>Queue for second level of 'content' rendering. </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="a38d31cb120521aa412d1533891bda878ae2a2744730a6599e967ff6b587c32d74"></a><!-- doxytag: member="RQ_OVERLAY" ref="a38d31cb120521aa412d1533891bda878ae2a2744730a6599e967ff6b587c32d74" args="" -->RQ_OVERLAY</em>&nbsp;</td><td>
<p>Queue for overlay rendering that appears above other regular rendering. </p>
</td></tr>
</table>
</dd>
</dl>

</div>
</div>
<a class="anchor" id="a1e33266d5bc154dce45ac836e0e22ee6"></a><!-- doxytag: member="CEGUI::SystemKey" ref="a1e33266d5bc154dce45ac836e0e22ee6" args="" -->
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<p><a class="el" href="classCEGUI_1_1System.html" title="The System class is the CEGUI class that provides access to all other elements in this system...">System</a> key flag values. </p>
<dl><dt><b>Enumerator: </b></dt><dd><table border="0" cellspacing="2" cellpadding="0">
<tr><td valign="top"><em><a class="anchor" id="a1e33266d5bc154dce45ac836e0e22ee6a7b0b44e8519723d7389e17657b598e65"></a><!-- doxytag: member="LeftMouse" ref="a1e33266d5bc154dce45ac836e0e22ee6a7b0b44e8519723d7389e17657b598e65" args="" -->LeftMouse</em>&nbsp;</td><td>
<p>The left mouse button. </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="a1e33266d5bc154dce45ac836e0e22ee6a1c8321b1c37c6f7fa1dd743ee13d388f"></a><!-- doxytag: member="RightMouse" ref="a1e33266d5bc154dce45ac836e0e22ee6a1c8321b1c37c6f7fa1dd743ee13d388f" args="" -->RightMouse</em>&nbsp;</td><td>
<p>The right mouse button. </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="a1e33266d5bc154dce45ac836e0e22ee6a1b1912d1a35fcba8b92d82504dc87f93"></a><!-- doxytag: member="Shift" ref="a1e33266d5bc154dce45ac836e0e22ee6a1b1912d1a35fcba8b92d82504dc87f93" args="" -->Shift</em>&nbsp;</td><td>
<p>Either shift key. </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="a1e33266d5bc154dce45ac836e0e22ee6ada8c1936b77d04c5a9a875f4ccbf63c7"></a><!-- doxytag: member="Control" ref="a1e33266d5bc154dce45ac836e0e22ee6ada8c1936b77d04c5a9a875f4ccbf63c7" args="" -->Control</em>&nbsp;</td><td>
<p>Either control key. </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="a1e33266d5bc154dce45ac836e0e22ee6ab7ca5da9ab616a0ad3eab391d7e8894a"></a><!-- doxytag: member="MiddleMouse" ref="a1e33266d5bc154dce45ac836e0e22ee6ab7ca5da9ab616a0ad3eab391d7e8894a" args="" -->MiddleMouse</em>&nbsp;</td><td>
<p>The middle mouse button. </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="a1e33266d5bc154dce45ac836e0e22ee6a3e5913c651719c4f18946b80a34792b3"></a><!-- doxytag: member="X1Mouse" ref="a1e33266d5bc154dce45ac836e0e22ee6a3e5913c651719c4f18946b80a34792b3" args="" -->X1Mouse</em>&nbsp;</td><td>
<p>The first 'extra' mouse button. </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="a1e33266d5bc154dce45ac836e0e22ee6a5b428312f90f66be739dcc4c205c61f4"></a><!-- doxytag: member="X2Mouse" ref="a1e33266d5bc154dce45ac836e0e22ee6a5b428312f90f66be739dcc4c205c61f4" args="" -->X2Mouse</em>&nbsp;</td><td>
<p>The second 'extra' mouse button. </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="a1e33266d5bc154dce45ac836e0e22ee6ac326343edcae768d9eb9ac15157b02ff"></a><!-- doxytag: member="Alt" ref="a1e33266d5bc154dce45ac836e0e22ee6ac326343edcae768d9eb9ac15157b02ff" args="" -->Alt</em>&nbsp;</td><td>
<p>Either alt key. </p>
</td></tr>
</table>
</dd>
</dl>

</div>
</div>
<a class="anchor" id="a6660132f5465c325fd55754ecba4832a"></a><!-- doxytag: member="CEGUI::VerticalAlignment" ref="a6660132f5465c325fd55754ecba4832a" args="" -->
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<p>Enumerated type used when specifying vertical alignments. </p>
<dl><dt><b>Enumerator: </b></dt><dd><table border="0" cellspacing="2" cellpadding="0">
<tr><td valign="top"><em><a class="anchor" id="a6660132f5465c325fd55754ecba4832aad3b8bcebeb4d8ff7cf9f62504ae264c9"></a><!-- doxytag: member="VA_TOP" ref="a6660132f5465c325fd55754ecba4832aad3b8bcebeb4d8ff7cf9f62504ae264c9" args="" -->VA_TOP</em>&nbsp;</td><td>
<p>Window's position specifies an offset of it's top edge from the top edge of it's parent. </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="a6660132f5465c325fd55754ecba4832aa08614e2bfa98aafe3dc8cca174dfe9ef"></a><!-- doxytag: member="VA_CENTRE" ref="a6660132f5465c325fd55754ecba4832aa08614e2bfa98aafe3dc8cca174dfe9ef" args="" -->VA_CENTRE</em>&nbsp;</td><td>
<p>Window's position specifies an offset of it's vertical centre from the vertical centre of it's parent. </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="a6660132f5465c325fd55754ecba4832aab07673d2df837f9114d0f9bb516b9825"></a><!-- doxytag: member="VA_BOTTOM" ref="a6660132f5465c325fd55754ecba4832aab07673d2df837f9114d0f9bb516b9825" args="" -->VA_BOTTOM</em>&nbsp;</td><td>
<p>Window's position specifies an offset of it's bottom edge from the bottom edge of it's parent. </p>
</td></tr>
</table>
</dd>
</dl>

</div>
</div>
<a class="anchor" id="abcc051c9002a0c4b5aef7b3c275d1d98"></a><!-- doxytag: member="CEGUI::VerticalFormatting" ref="abcc051c9002a0c4b5aef7b3c275d1d98" args="" -->
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        <tr>
          <td class="memname">enum <a class="el" href="namespaceCEGUI.html#abcc051c9002a0c4b5aef7b3c275d1d98">CEGUI::VerticalFormatting</a></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>Enumeration of possible values to indicate the vertical formatting to be used for an image component. </p>
<dl><dt><b>Enumerator: </b></dt><dd><table border="0" cellspacing="2" cellpadding="0">
<tr><td valign="top"><em><a class="anchor" id="abcc051c9002a0c4b5aef7b3c275d1d98a3fb85513b40783c656b9eebcb391d760"></a><!-- doxytag: member="VF_TOP_ALIGNED" ref="abcc051c9002a0c4b5aef7b3c275d1d98a3fb85513b40783c656b9eebcb391d760" args="" -->VF_TOP_ALIGNED</em>&nbsp;</td><td>
<p>Top of <a class="el" href="classCEGUI_1_1Image.html" title="Class that represents a single Image of an Imageset.">Image</a> should be aligned with the top of the destination area. </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="abcc051c9002a0c4b5aef7b3c275d1d98af68eea39a3703ec8c1e210fd6a052256"></a><!-- doxytag: member="VF_CENTRE_ALIGNED" ref="abcc051c9002a0c4b5aef7b3c275d1d98af68eea39a3703ec8c1e210fd6a052256" args="" -->VF_CENTRE_ALIGNED</em>&nbsp;</td><td>
<p><a class="el" href="classCEGUI_1_1Image.html" title="Class that represents a single Image of an Imageset.">Image</a> should be vertically centred within the destination area. </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="abcc051c9002a0c4b5aef7b3c275d1d98a208f2b822f20d34ca9542d4eb84098dd"></a><!-- doxytag: member="VF_BOTTOM_ALIGNED" ref="abcc051c9002a0c4b5aef7b3c275d1d98a208f2b822f20d34ca9542d4eb84098dd" args="" -->VF_BOTTOM_ALIGNED</em>&nbsp;</td><td>
<p>Bottom of <a class="el" href="classCEGUI_1_1Image.html" title="Class that represents a single Image of an Imageset.">Image</a> should be aligned with the bottom of the destination area. </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="abcc051c9002a0c4b5aef7b3c275d1d98aa29d33de51bf7bb8ee0958d0b85855ef"></a><!-- doxytag: member="VF_STRETCHED" ref="abcc051c9002a0c4b5aef7b3c275d1d98aa29d33de51bf7bb8ee0958d0b85855ef" args="" -->VF_STRETCHED</em>&nbsp;</td><td>
<p><a class="el" href="classCEGUI_1_1Image.html" title="Class that represents a single Image of an Imageset.">Image</a> should be stretched vertically to fill the destination area. </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="abcc051c9002a0c4b5aef7b3c275d1d98aeadfbb6db32c5f287d4f4dfd2e5cb0b3"></a><!-- doxytag: member="VF_TILED" ref="abcc051c9002a0c4b5aef7b3c275d1d98aeadfbb6db32c5f287d4f4dfd2e5cb0b3" args="" -->VF_TILED</em>&nbsp;</td><td>
<p><a class="el" href="classCEGUI_1_1Image.html" title="Class that represents a single Image of an Imageset.">Image</a> should be tiled vertically to fill the destination area (bottom-most tile may be clipped). </p>
</td></tr>
</table>
</dd>
</dl>

</div>
</div>
<a class="anchor" id="a19b33cf5bc5472259c143edbc3d77079"></a><!-- doxytag: member="CEGUI::VerticalTextFormatting" ref="a19b33cf5bc5472259c143edbc3d77079" args="" -->
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          <td class="memname">enum <a class="el" href="namespaceCEGUI.html#a19b33cf5bc5472259c143edbc3d77079">CEGUI::VerticalTextFormatting</a></td>
        </tr>
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<div class="memdoc">

<p>Enumeration of possible values to indicate the vertical formatting to be used for a text component. </p>
<dl><dt><b>Enumerator: </b></dt><dd><table border="0" cellspacing="2" cellpadding="0">
<tr><td valign="top"><em><a class="anchor" id="a19b33cf5bc5472259c143edbc3d77079a25f6e2e1218f0048825eb416b8f3a299"></a><!-- doxytag: member="VTF_TOP_ALIGNED" ref="a19b33cf5bc5472259c143edbc3d77079a25f6e2e1218f0048825eb416b8f3a299" args="" -->VTF_TOP_ALIGNED</em>&nbsp;</td><td>
<p>Top of text should be aligned with the top of the destination area. </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="a19b33cf5bc5472259c143edbc3d77079ac3ca8f95487b3149c1699a9c78fd27d0"></a><!-- doxytag: member="VTF_CENTRE_ALIGNED" ref="a19b33cf5bc5472259c143edbc3d77079ac3ca8f95487b3149c1699a9c78fd27d0" args="" -->VTF_CENTRE_ALIGNED</em>&nbsp;</td><td>
<p>text should be vertically centred within the destination area. </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="a19b33cf5bc5472259c143edbc3d77079ad37195df3f49d840cac0a69f30de9581"></a><!-- doxytag: member="VTF_BOTTOM_ALIGNED" ref="a19b33cf5bc5472259c143edbc3d77079ad37195df3f49d840cac0a69f30de9581" args="" -->VTF_BOTTOM_ALIGNED</em>&nbsp;</td><td>
<p>Bottom of text should be aligned with the bottom of the destination area. </p>
</td></tr>
</table>
</dd>
</dl>

</div>
</div>
<a class="anchor" id="a506db22c86ed2c4ce779c9955bf755cd"></a><!-- doxytag: member="CEGUI::WindowUpdateMode" ref="a506db22c86ed2c4ce779c9955bf755cd" args="" -->
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          <td class="memname">enum <a class="el" href="namespaceCEGUI.html#a506db22c86ed2c4ce779c9955bf755cd">CEGUI::WindowUpdateMode</a></td>
        </tr>
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<p>Enumerated type used for specifying <a class="el" href="classCEGUI_1_1Window.html#a0619b8ab683d544320cafbf453ffc341" title="Cause window to update itself and any attached children. Client code does not need to call this metho...">Window::update</a> mode to be used. Note that the setting specified will also have an effect on child window content; for WUM_NEVER and WUM_VISIBLE, if the parent's update function is not called, then no child window will have it's update function called either - even if it specifies WUM_ALWAYS as it's WindowUpdateMode. </p>
<dl><dt><b>Enumerator: </b></dt><dd><table border="0" cellspacing="2" cellpadding="0">
<tr><td valign="top"><em><a class="anchor" id="a506db22c86ed2c4ce779c9955bf755cda340ea3ff8be43b7a0a4d1864e7b55e44"></a><!-- doxytag: member="WUM_ALWAYS" ref="a506db22c86ed2c4ce779c9955bf755cda340ea3ff8be43b7a0a4d1864e7b55e44" args="" -->WUM_ALWAYS</em>&nbsp;</td><td>
<p>Always call the <a class="el" href="classCEGUI_1_1Window.html#a0619b8ab683d544320cafbf453ffc341" title="Cause window to update itself and any attached children. Client code does not need to call this metho...">Window::update</a> function for this window. </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="a506db22c86ed2c4ce779c9955bf755cdac0d6c59f892588078f3c2e6ca284af26"></a><!-- doxytag: member="WUM_NEVER" ref="a506db22c86ed2c4ce779c9955bf755cdac0d6c59f892588078f3c2e6ca284af26" args="" -->WUM_NEVER</em>&nbsp;</td><td>
<p>Never call the <a class="el" href="classCEGUI_1_1Window.html#a0619b8ab683d544320cafbf453ffc341" title="Cause window to update itself and any attached children. Client code does not need to call this metho...">Window::update</a> function for this window. </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="a506db22c86ed2c4ce779c9955bf755cdaa75e2c9413e502c04b163cec006f1bc1"></a><!-- doxytag: member="WUM_VISIBLE" ref="a506db22c86ed2c4ce779c9955bf755cdaa75e2c9413e502c04b163cec006f1bc1" args="" -->WUM_VISIBLE</em>&nbsp;</td><td>
<p>Only call the <a class="el" href="classCEGUI_1_1Window.html#a0619b8ab683d544320cafbf453ffc341" title="Cause window to update itself and any attached children. Client code does not need to call this metho...">Window::update</a> function for this window if it is visible. </p>
</td></tr>
</table>
</dd>
</dl>

</div>
</div>
<a class="anchor" id="a9944966045296e1d2533fe15ee865359"></a><!-- doxytag: member="CEGUI::XMLResourceExistsAction" ref="a9944966045296e1d2533fe15ee865359" args="" -->
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          <td class="memname">enum <a class="el" href="namespaceCEGUI.html#a9944966045296e1d2533fe15ee865359">CEGUI::XMLResourceExistsAction</a></td>
        </tr>
      </table>
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<div class="memdoc">

<p>Possible actions when loading an XML resource that already exists. </p>
<dl><dt><b>Enumerator: </b></dt><dd><table border="0" cellspacing="2" cellpadding="0">
<tr><td valign="top"><em><a class="anchor" id="a9944966045296e1d2533fe15ee865359a5a7a4f246d437106d7232792b62aafc0"></a><!-- doxytag: member="XREA_RETURN" ref="a9944966045296e1d2533fe15ee865359a5a7a4f246d437106d7232792b62aafc0" args="" -->XREA_RETURN</em>&nbsp;</td><td>
<p>Do not load the resource, return the existing instance. </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="a9944966045296e1d2533fe15ee865359a7831e48c1f8853f6d0258257cb596f71"></a><!-- doxytag: member="XREA_REPLACE" ref="a9944966045296e1d2533fe15ee865359a7831e48c1f8853f6d0258257cb596f71" args="" -->XREA_REPLACE</em>&nbsp;</td><td>
<p>Destroy the existing instance and replace with the newly loaded one. </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="a9944966045296e1d2533fe15ee865359a27b0097397915ccf62de2355fa7b8000"></a><!-- doxytag: member="XREA_THROW" ref="a9944966045296e1d2533fe15ee865359a27b0097397915ccf62de2355fa7b8000" args="" -->XREA_THROW</em>&nbsp;</td><td>
<p>Throw an <a class="el" href="classCEGUI_1_1AlreadyExistsException.html" title="Exception class used when an attempt is made create a named object of a particular type when an objec...">AlreadyExistsException</a>. </p>
</td></tr>
</table>
</dd>
</dl>

</div>
</div>
<hr/><h2>Function Documentation</h2>
<a class="anchor" id="abd9b8de7af42e08a63f9cb9db525dba5"></a><!-- doxytag: member="CEGUI::operator+" ref="abd9b8de7af42e08a63f9cb9db525dba5" args="(const utf8 *utf8_str, const String &amp;str)" -->
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          <td class="memname"><a class="el" href="classCEGUI_1_1String.html">String</a> CEGUIEXPORT CEGUI::operator+ </td>
          <td>(</td>
          <td class="paramtype">const utf8 *&#160;</td>
          <td class="paramname"><em>utf8_str</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">const String &amp;&#160;</td>
          <td class="paramname"><em>str</em>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
        </tr>
      </table>
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<p>Return <a class="el" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a> object that is the concatenation of the given inputs. </p>
<dl><dt><b>Parameters:</b></dt><dd>
  <table class="params">
    <tr><td class="paramname">utf8_str</td><td>Buffer containing null-terminated utf8 encoded data describing the first part of the new string</td></tr>
    <tr><td class="paramname">str</td><td><a class="el" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a> object describing the second part of the new string</td></tr>
  </table>
  </dd>
</dl>
<dl class="return"><dt><b>Returns:</b></dt><dd>A <a class="el" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a> object that is the concatenation of <em>str</em> and <em>utf8_str</em> </dd></dl>
<dl><dt><b>Exceptions:</b></dt><dd>
  <table class="exception">
    <tr><td class="paramname">std::length_error</td><td>Thrown if the resulting <a class="el" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a> would be too large. </td></tr>
  </table>
  </dd>
</dl>

</div>
</div>
<a class="anchor" id="ab3481368a589c85cfcfafdf3000bebb3"></a><!-- doxytag: member="CEGUI::operator+" ref="ab3481368a589c85cfcfafdf3000bebb3" args="(const char *c_str, const String &amp;str)" -->
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          <td class="memname"><a class="el" href="classCEGUI_1_1String.html">String</a> CEGUIEXPORT CEGUI::operator+ </td>
          <td>(</td>
          <td class="paramtype">const char *&#160;</td>
          <td class="paramname"><em>c_str</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">const String &amp;&#160;</td>
          <td class="paramname"><em>str</em>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
        </tr>
      </table>
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<div class="memdoc">

<p>Return <a class="el" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a> object that is the concatenation of the given inputs. </p>
<dl><dt><b>Parameters:</b></dt><dd>
  <table class="params">
    <tr><td class="paramname">c_str</td><td>c-string describing the first part of the new string</td></tr>
    <tr><td class="paramname">str</td><td><a class="el" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a> object describing the second part of the new string</td></tr>
  </table>
  </dd>
</dl>
<dl class="return"><dt><b>Returns:</b></dt><dd>A <a class="el" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a> object that is the concatenation of <em>c_str</em> and <em>str</em> </dd></dl>
<dl><dt><b>Exceptions:</b></dt><dd>
  <table class="exception">
    <tr><td class="paramname">std::length_error</td><td>Thrown if the resulting <a class="el" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a> would be too large. </td></tr>
  </table>
  </dd>
</dl>

</div>
</div>
<a class="anchor" id="a62801014a135477e162e29f413d831f2"></a><!-- doxytag: member="CEGUI::operator+" ref="a62801014a135477e162e29f413d831f2" args="(const String &amp;str1, const String &amp;str2)" -->
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          <td class="memname"><a class="el" href="classCEGUI_1_1String.html">String</a> CEGUIEXPORT CEGUI::operator+ </td>
          <td>(</td>
          <td class="paramtype">const String &amp;&#160;</td>
          <td class="paramname"><em>str1</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">const String &amp;&#160;</td>
          <td class="paramname"><em>str2</em>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>Return <a class="el" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a> object that is the concatenation of the given inputs. </p>
<dl><dt><b>Parameters:</b></dt><dd>
  <table class="params">
    <tr><td class="paramname">str1</td><td><a class="el" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a> object describing first part of the new string</td></tr>
    <tr><td class="paramname">str2</td><td><a class="el" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a> object describing the second part of the new string</td></tr>
  </table>
  </dd>
</dl>
<dl class="return"><dt><b>Returns:</b></dt><dd>A <a class="el" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a> object that is the concatenation of <em>str1</em> and <em>str2</em> </dd></dl>
<dl><dt><b>Exceptions:</b></dt><dd>
  <table class="exception">
    <tr><td class="paramname">std::length_error</td><td>Thrown if the resulting <a class="el" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a> would be too large. </td></tr>
  </table>
  </dd>
</dl>

</div>
</div>
<a class="anchor" id="a3a8be6f9f0785cc4dde7e99ce35b8087"></a><!-- doxytag: member="CEGUI::operator+" ref="a3a8be6f9f0785cc4dde7e99ce35b8087" args="(const String &amp;str, const std::string &amp;std_str)" -->
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          <td class="memname"><a class="el" href="classCEGUI_1_1String.html">String</a> CEGUIEXPORT CEGUI::operator+ </td>
          <td>(</td>
          <td class="paramtype">const String &amp;&#160;</td>
          <td class="paramname"><em>str</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">const std::string &amp;&#160;</td>
          <td class="paramname"><em>std_str</em>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>Return <a class="el" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a> object that is the concatenation of the given inputs. </p>
<dl><dt><b>Parameters:</b></dt><dd>
  <table class="params">
    <tr><td class="paramname">str</td><td><a class="el" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a> object describing first part of the new string</td></tr>
    <tr><td class="paramname">std_str</td><td>std::string object describing the second part of the new string</td></tr>
  </table>
  </dd>
</dl>
<dl class="return"><dt><b>Returns:</b></dt><dd>A <a class="el" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a> object that is the concatenation of <em>str</em> and <em>std_str</em> </dd></dl>
<dl><dt><b>Exceptions:</b></dt><dd>
  <table class="exception">
    <tr><td class="paramname">std::length_error</td><td>Thrown if the resulting <a class="el" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a> would be too large. </td></tr>
  </table>
  </dd>
</dl>

</div>
</div>
<a class="anchor" id="ae8021968bba45b814b8c2ad43f9d8032"></a><!-- doxytag: member="CEGUI::operator+" ref="ae8021968bba45b814b8c2ad43f9d8032" args="(const std::string &amp;std_str, const String &amp;str)" -->
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        <tr>
          <td class="memname"><a class="el" href="classCEGUI_1_1String.html">String</a> CEGUIEXPORT CEGUI::operator+ </td>
          <td>(</td>
          <td class="paramtype">const std::string &amp;&#160;</td>
          <td class="paramname"><em>std_str</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">const String &amp;&#160;</td>
          <td class="paramname"><em>str</em>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>Return <a class="el" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a> object that is the concatenation of the given inputs. </p>
<dl><dt><b>Parameters:</b></dt><dd>
  <table class="params">
    <tr><td class="paramname">std_str</td><td>std::string object describing the first part of the new string</td></tr>
    <tr><td class="paramname">str</td><td><a class="el" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a> object describing the second part of the new string</td></tr>
  </table>
  </dd>
</dl>
<dl class="return"><dt><b>Returns:</b></dt><dd>A <a class="el" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a> object that is the concatenation of <em>std_str</em> and <em>str</em> </dd></dl>
<dl><dt><b>Exceptions:</b></dt><dd>
  <table class="exception">
    <tr><td class="paramname">std::length_error</td><td>Thrown if the resulting <a class="el" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a> would be too large. </td></tr>
  </table>
  </dd>
</dl>

</div>
</div>
<a class="anchor" id="ae9464d48e8401984fd46120172a9f114"></a><!-- doxytag: member="CEGUI::operator+" ref="ae9464d48e8401984fd46120172a9f114" args="(const String &amp;str, const utf8 *utf8_str)" -->
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          <td class="memname"><a class="el" href="classCEGUI_1_1String.html">String</a> CEGUIEXPORT CEGUI::operator+ </td>
          <td>(</td>
          <td class="paramtype">const String &amp;&#160;</td>
          <td class="paramname"><em>str</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">const utf8 *&#160;</td>
          <td class="paramname"><em>utf8_str</em>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
        </tr>
      </table>
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<div class="memdoc">

<p>Return <a class="el" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a> object that is the concatenation of the given inputs. </p>
<dl><dt><b>Parameters:</b></dt><dd>
  <table class="params">
    <tr><td class="paramname">str</td><td><a class="el" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a> object describing first part of the new string</td></tr>
    <tr><td class="paramname">utf8_str</td><td>Buffer containing null-terminated utf8 encoded data describing the second part of the new string</td></tr>
  </table>
  </dd>
</dl>
<dl class="return"><dt><b>Returns:</b></dt><dd>A <a class="el" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a> object that is the concatenation of <em>str</em> and <em>utf8_str</em> </dd></dl>
<dl><dt><b>Exceptions:</b></dt><dd>
  <table class="exception">
    <tr><td class="paramname">std::length_error</td><td>Thrown if the resulting <a class="el" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a> would be too large. </td></tr>
  </table>
  </dd>
</dl>

</div>
</div>
<a class="anchor" id="a4a26f608509e3eddb5dcd2b9d530ea52"></a><!-- doxytag: member="CEGUI::operator+" ref="a4a26f608509e3eddb5dcd2b9d530ea52" args="(utf32 code_point, const String &amp;str)" -->
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      <table class="memname">
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          <td class="memname"><a class="el" href="classCEGUI_1_1String.html">String</a> CEGUIEXPORT CEGUI::operator+ </td>
          <td>(</td>
          <td class="paramtype">utf32&#160;</td>
          <td class="paramname"><em>code_point</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">const String &amp;&#160;</td>
          <td class="paramname"><em>str</em>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>Return <a class="el" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a> object that is the concatenation of the given inputs. </p>
<dl><dt><b>Parameters:</b></dt><dd>
  <table class="params">
    <tr><td class="paramname">code_point</td><td>utf32 code point describing the first part of the new string</td></tr>
    <tr><td class="paramname">str</td><td><a class="el" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a> object describing the second part of the new string</td></tr>
  </table>
  </dd>
</dl>
<dl class="return"><dt><b>Returns:</b></dt><dd>A <a class="el" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a> object that is the concatenation of <em>code_point</em> and <em>str</em> </dd></dl>
<dl><dt><b>Exceptions:</b></dt><dd>
  <table class="exception">
    <tr><td class="paramname">std::length_error</td><td>Thrown if the resulting <a class="el" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a> would be too large. </td></tr>
  </table>
  </dd>
</dl>

</div>
</div>
<a class="anchor" id="a398449fdeb1f181e88f384dcd6c45104"></a><!-- doxytag: member="CEGUI::operator+" ref="a398449fdeb1f181e88f384dcd6c45104" args="(const String &amp;str, const char *c_str)" -->
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      <table class="memname">
        <tr>
          <td class="memname"><a class="el" href="classCEGUI_1_1String.html">String</a> CEGUIEXPORT CEGUI::operator+ </td>
          <td>(</td>
          <td class="paramtype">const String &amp;&#160;</td>
          <td class="paramname"><em>str</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">const char *&#160;</td>
          <td class="paramname"><em>c_str</em>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>Return <a class="el" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a> object that is the concatenation of the given inputs. </p>
<dl><dt><b>Parameters:</b></dt><dd>
  <table class="params">
    <tr><td class="paramname">str</td><td><a class="el" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a> object describing first part of the new string</td></tr>
    <tr><td class="paramname">c_str</td><td>c-string describing the second part of the new string</td></tr>
  </table>
  </dd>
</dl>
<dl class="return"><dt><b>Returns:</b></dt><dd>A <a class="el" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a> object that is the concatenation of <em>str</em> and <em>c_str</em> </dd></dl>
<dl><dt><b>Exceptions:</b></dt><dd>
  <table class="exception">
    <tr><td class="paramname">std::length_error</td><td>Thrown if the resulting <a class="el" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a> would be too large. </td></tr>
  </table>
  </dd>
</dl>

</div>
</div>
<a class="anchor" id="aa605f4e2b8b1998e644fed58af38abbd"></a><!-- doxytag: member="CEGUI::operator+" ref="aa605f4e2b8b1998e644fed58af38abbd" args="(const String &amp;str, utf32 code_point)" -->
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname"><a class="el" href="classCEGUI_1_1String.html">String</a> CEGUIEXPORT CEGUI::operator+ </td>
          <td>(</td>
          <td class="paramtype">const String &amp;&#160;</td>
          <td class="paramname"><em>str</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">utf32&#160;</td>
          <td class="paramname"><em>code_point</em>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>Return <a class="el" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a> object that is the concatenation of the given inputs. </p>
<dl><dt><b>Parameters:</b></dt><dd>
  <table class="params">
    <tr><td class="paramname">str</td><td><a class="el" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a> object describing the first part of the new string</td></tr>
    <tr><td class="paramname">code_point</td><td>utf32 code point describing the second part of the new string</td></tr>
  </table>
  </dd>
</dl>
<dl class="return"><dt><b>Returns:</b></dt><dd>A <a class="el" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a> object that is the concatenation of <em>str</em> and <em>code_point</em> </dd></dl>
<dl><dt><b>Exceptions:</b></dt><dd>
  <table class="exception">
    <tr><td class="paramname">std::length_error</td><td>Thrown if the resulting <a class="el" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a> would be too large. </td></tr>
  </table>
  </dd>
</dl>

</div>
</div>
<a class="anchor" id="af87962f9fbfdbe1e411638d2c9b7a483"></a><!-- doxytag: member="CEGUI::swap" ref="af87962f9fbfdbe1e411638d2c9b7a483" args="(String &amp;str1, String &amp;str2)" -->
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          <td class="memname">void CEGUIEXPORT CEGUI::swap </td>
          <td>(</td>
          <td class="paramtype">String &amp;&#160;</td>
          <td class="paramname"><em>str1</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">String &amp;&#160;</td>
          <td class="paramname"><em>str2</em>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>Swap the contents for two <a class="el" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a> objects. </p>
<dl><dt><b>Parameters:</b></dt><dd>
  <table class="params">
    <tr><td class="paramname">str1</td><td><a class="el" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a> object who's contents are to be swapped with <em>str2</em> </td></tr>
    <tr><td class="paramname">str2</td><td><a class="el" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a> object who's contents are to be swapped with <em>str1</em> </td></tr>
  </table>
  </dd>
</dl>
<dl class="return"><dt><b>Returns:</b></dt><dd>Nothing </dd></dl>

</div>
</div>
</div>
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