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/***********************************************************************
filename: Sample_Demo7.h
created: 20/8/2005
author: Paul D Turner
*************************************************************************/
/***************************************************************************
* Copyright (C) 2004 - 2006 Paul D Turner & The CEGUI Development Team
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
***************************************************************************/
#ifndef _Sample_Demo7_h_
#define _Sample_Demo7_h_
#include "CEGuiSample.h"
#include "CEGUI.h"
// Sample subclass for CEGUI::RenderEffect. This particluar implementation
// provides a basic 'wobbly window' type effect.
class MyEffect : public CEGUI::RenderEffect
{
public:
MyEffect();
// implement required functions from RenderEffect interface.
int getPassCount() const;
void performPreRenderFunctions(const int pass);
void performPostRenderFunctions();
bool realiseGeometry(CEGUI::RenderingWindow& window, CEGUI::GeometryBuffer& geometry);
bool update(const float elapsed, CEGUI::RenderingWindow& window);
protected:
static const float tess_x;
static const float tess_y;
// tess_x * tess_y * vertex_per_quad
static const int buffsize = (8 * 8 * 6);
bool initialised;
float lastX, lastY;
float dragX, dragY;
float elasX, elasY;
CEGUI::Vertex vb[buffsize];
};
// Sample class
class Demo7Sample : public CEGuiSample
{
public:
// method to initialse the samples windows and events.
bool initialiseSample();
// method to perform any required cleanup operations.
void cleanupSample(void);
protected:
// initialisation helpers
void createListContent(void);
void initDemoEventWiring(void);
// methods that process GUI events
bool handleQuit(const CEGUI::EventArgs& e);
bool handleSlider(const CEGUI::EventArgs& e);
bool handleRadio(const CEGUI::EventArgs& e);
bool handleCheck(const CEGUI::EventArgs& e);
};
// Sample sub-class for ListboxTextItem that auto-sets the selection brush
// image. This saves doing it manually every time in the code.
class MyListItem : public CEGUI::ListboxTextItem
{
public:
MyListItem(const CEGUI::String& text) : ListboxTextItem(text)
{
setSelectionBrushImage("TaharezLook", "MultiListSelectionBrush");
}
};
#endif // end of guard _Sample_Demo7_h_
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