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/***********************************************************************
filename: Sample_Demo8.cpp
created: 20/8/2005
author: Paul D Turner
*************************************************************************/
/***************************************************************************
* Copyright (C) 2004 - 2006 Paul D Turner & The CEGUI Development Team
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
***************************************************************************/
#include "Sample_Demo8.h"
#include "CEGUI.h"
#include "ScriptingModules/LuaScriptModule/CEGUILua.h"
int main(int /*argc*/, char* /*argv*/[])
{
// This is a basic start-up for the sample application which is
// object orientated in nature, so we just need an instance of
// the CEGuiSample based object and then tell that sample application
// to run. All of the samples will use code similar to this in the
// main/WinMain function.
Demo8Sample app;
return app.run();
}
/*************************************************************************
Sample specific initialisation goes here.
*************************************************************************/
bool Demo8Sample::initialiseSample()
{
using namespace CEGUI;
// create a script module.
LuaScriptModule& scriptmod(LuaScriptModule::create());
// tell CEGUI to use this scripting module
System::getSingleton().setScriptingModule(&scriptmod);
// execute the demo8 script which controls the rest of this demo
System::getSingleton().executeScriptFile("demo8.lua");
// success!
return true;
}
/*************************************************************************
Cleans up resources allocated in the initialiseSample call.
*************************************************************************/
void Demo8Sample::cleanupSample()
{
using namespace CEGUI;
LuaScriptModule* script_mod = static_cast<LuaScriptModule*>(
System::getSingleton().getScriptingModule());
// clear script module, since we're going to destroy it.
System::getSingleton().setScriptingModule(0);
LuaScriptModule::destroy(*script_mod);
}
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