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/***********************************************************************
filename: BoolArray2D.cpp
created: Fri Apr 22 2011
author: Paul D Turner <paul@cegui.org.uk>
*************************************************************************/
/***************************************************************************
* Copyright (C) 2004 - 2011 Paul D Turner & The CEGUI Development Team
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
***************************************************************************/
#include "BoolArray2D.h"
#include <stdexcept>
// Start of CEGUI namespace section
namespace CEGUI
{
//------------------------------------------------------------------------------//
BoolArray2D::BoolArray2D() :
d_width(0),
d_height(0),
d_content(0)
{
}
//------------------------------------------------------------------------------//
BoolArray2D::BoolArray2D(int width, int height) :
d_content(0)
{
resetSize(width, height);
}
//------------------------------------------------------------------------------//
BoolArray2D::~BoolArray2D()
{
delete[] d_content;
}
//------------------------------------------------------------------------------//
int BoolArray2D::width() const
{
return d_width;
}
//------------------------------------------------------------------------------//
int BoolArray2D::height() const
{
return d_height;
}
//------------------------------------------------------------------------------//
bool BoolArray2D::elementAtLocation(int x, int y) const
{
if (x < 0 || x >= d_width || y < 0 || y >= d_height)
throw std::out_of_range(
"BoolArray2D::elementAtLocation: "
"location out of range");
return d_content[y * d_width + x];
}
//------------------------------------------------------------------------------//
void BoolArray2D::setElementAtLocation(int x, int y, bool value)
{
if (x < 0 || x >= d_width || y < 0 || y >= d_height)
throw std::out_of_range(
"BoolArray2D::setElementAtLocation: "
"location out of range");
d_content[y * d_width + x] = value;
}
//------------------------------------------------------------------------------//
void BoolArray2D::clear(bool value /*= false*/)
{
if (!d_content)
return;
const int sz = d_width * d_height;
for (int i = 0; i < sz; ++i)
d_content[i] = value;
}
//------------------------------------------------------------------------------//
void BoolArray2D::resetSize(int width, int height)
{
if (d_width != width || d_height != height)
{
delete[] d_content;
d_width = width;
d_height = height;
d_content = new bool[width * height];
}
clear();
}
//------------------------------------------------------------------------------//
} // End of CEGUI namespace section
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