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/************************************************************************
filename: Sample_TreeDemo.cpp
created: 10/17/2004
author: David Durant (based on code by Paul D Turner)
*************************************************************************/
/***************************************************************************
* Copyright (C) 2004 - 2009 Paul D Turner & The CEGUI Development Team
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
***************************************************************************/
#include "Sample_TreeDemo.h"
#include "CEGUI.h"
#include "CEGUIPropertyHelper.h" // for string conversions
#include "elements/CEGUITree.h"
#include "elements/CEGUIEditbox.h"
#include "falagard/CEGUIFalWidgetLookManager.h"
#if defined( __WIN32__ ) || defined( _WIN32 )
#define WIN32_LEAN_AND_MEAN
#define NOMINMAX
#include "windows.h"
#include <mmsystem.h>
#endif
#include <ctime>
#include <cstdlib>
const unsigned int TreeDemoSample::TreeID = 1;
const unsigned int TreeDemoSample::EditBoxID = 2;
#define USE_VANILLA 0
#if USE_VANILLA
#define SCHEME_FILE_NAME "VanillaSkin.scheme"
#define IMAGES_FILE_NAME "Vanilla-Images"
#define STATICIMAGE_NAME "Vanilla/StaticImage"
#define TOOLTIP_NAME "Vanilla/Tooltip"
#define LAYOUT_FILE_NAME "TreeDemo.layout"
#define BRUSH_NAME "GenericBrush"
#else
#define SCHEME_FILE_NAME "TaharezLook.scheme"
#define IMAGES_FILE_NAME "TaharezLook"
#define STATICIMAGE_NAME "TaharezLook/StaticImage"
#define TOOLTIP_NAME "TaharezLook/Tooltip"
#define LAYOUT_FILE_NAME "TreeDemoTaharez.layout"
#define BRUSH_NAME "TextSelectionBrush"
#endif
//
// int APIENTRY WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine,int nCmdShow)
// #else
int main(int /*argc*/, char* /*argv*/[])
{
// This is a basic start-up for the sample application which is
// object orientated in nature, so we just need an instance of
// the CEGuiSample based object and then tell that sample application
// to run. All of the samples will use code similar to this in the
// main/WinMain function.
TreeDemoSample app;
return app.run();
}
int randInt(int low, int high)
{
int num;
CEGUI::uint32 range;
range = high - low + 1;
if (range > RAND_MAX)
num = (int)(((CEGUI::uint32)rand() * (CEGUI::uint32)rand()) % range);
else
num = (rand()) % range;
return(num + low);
}
//////////////////////////////////////////////////////////////////////////
/*************************************************************************
TreeDemoSample class
*************************************************************************/
//////////////////////////////////////////////////////////////////////////
/*************************************************************************
Sample specific initialisation goes here.
*************************************************************************/
bool TreeDemoSample::initialiseSample()
{
using namespace CEGUI;
Tree * theTree;
TreeItem * newTreeCtrlEntryLvl1; // Level 1 TreeCtrlEntry (branch)
TreeItem * newTreeCtrlEntryLvl2; // Level 2 TreeCtrlEntry (branch)
TreeItem * newTreeCtrlEntryLvl3; // Level 3 TreeCtrlEntry (branch)
TreeItem * newTreeCtrlEntryParent;
Image * iconArray[9];
#if defined( __WIN32__ ) || defined( _WIN32 )
// Windows specific code.
srand(time(NULL));
#endif
// Get window manager which we will use for a few jobs here.
WindowManager& winMgr = WindowManager::getSingleton();
// CEGUI::Logger::getSingleton().setLoggingLevel(CEGUI::Standard);
// CEGUI::Logger::getSingleton().setLoggingLevel(CEGUI::Informative);
CEGUI::Logger::getSingleton().setLoggingLevel(CEGUI::Insane);
// Load the scheme to initialise the skin which we use in this sample
SchemeManager::getSingleton().create(SCHEME_FILE_NAME);
// set default mouse image
System::getSingleton().setDefaultMouseCursor(IMAGES_FILE_NAME, "MouseArrow");
// load an image to use as a background
ImagesetManager::getSingleton().createFromImageFile("BackgroundImage", "GPN-2000-001437.tga");
// Load some icon images for our test tree
// Imageset *iconImages = ImagesetManager::getSingleton().create("TreeIcons.imageset");
Imageset& drives = ImagesetManager::getSingleton().create("DriveIcons.imageset");
// here we will use a StaticImage as the root, then we can use it to place a background image
Window* background = winMgr.createWindow(STATICIMAGE_NAME);
// set area rectangle
background->setArea(URect(cegui_reldim(0), cegui_reldim(0), cegui_reldim(1), cegui_reldim(1)));
// disable frame and standard background
background->setProperty("FrameEnabled", "false");
background->setProperty("BackgroundEnabled", "false");
// set the background image
background->setProperty("Image", "set:BackgroundImage image:full_image");
// install this as the root GUI sheet
System::getSingleton().setGUISheet(background);
// CEGUI::System::getSingleton().setTooltip(TOOLTIP_NAME);
FontManager::getSingleton().create("DejaVuSans-10.font");
// if(!FontManager::getSingleton().isFontPresent("Commonwealth-10"))
// FontManager::getSingleton().createFont("Commonwealth-10.font");
TreeDemoWindow = winMgr.loadWindowLayout(LAYOUT_FILE_NAME);
background->addChildWindow(TreeDemoWindow);
// listen for key presses on the root window.
background->subscribeEvent(Window::EventKeyDown, Event::Subscriber(&TreeDemoSample::handleRootKeyDown, this));
theTree = (Tree *)TreeDemoWindow->getChild(TreeID);
theTree->initialise();
theTree->subscribeEvent(Tree::EventSelectionChanged, Event::Subscriber(&TreeDemoSample::handleEventSelectionChanged, this));
theTree->subscribeEvent(Tree::EventBranchOpened, Event::Subscriber(&TreeDemoSample::handleEventBranchOpened, this));
theTree->subscribeEvent(Tree::EventBranchClosed, Event::Subscriber(&TreeDemoSample::handleEventBranchClosed, this));
// activate the background window
background->activate();
Imageset& iconImages = drives;
iconArray[0] = (Image *)&iconImages.getImage("Artic");
iconArray[1] = (Image *)&iconImages.getImage("Black");
iconArray[2] = (Image *)&iconImages.getImage("Sunset");
iconArray[3] = (Image *)&iconImages.getImage("DriveStack");
iconArray[4] = (Image *)&iconImages.getImage("GlobalDrive");
iconArray[5] = (Image *)&iconImages.getImage("Blue");
iconArray[6] = (Image *)&iconImages.getImage("Lime");
iconArray[7] = (Image *)&iconImages.getImage("Silver");
iconArray[8] = (Image *)&iconImages.getImage("GreenCandy");
// Create a top-most TreeCtrlEntry
newTreeCtrlEntryLvl1 = new TreeItem("Tree Item Level 1a");
newTreeCtrlEntryLvl1->setIcon(drives.getImage("Black"));
newTreeCtrlEntryLvl1->setSelectionBrushImage(IMAGES_FILE_NAME, BRUSH_NAME);
// newTreeCtrlEntryLvl1->setUserData((void *)someData);
theTree->addItem(newTreeCtrlEntryLvl1);
// Create a second-level TreeCtrlEntry and attach it to the top-most TreeCtrlEntry
newTreeCtrlEntryLvl2 = new TreeItem("Tree Item Level 2a (1a)");
newTreeCtrlEntryLvl2->setIcon(drives.getImage("Artic"));
newTreeCtrlEntryLvl2->setSelectionBrushImage(IMAGES_FILE_NAME, BRUSH_NAME);
newTreeCtrlEntryLvl1->addItem(newTreeCtrlEntryLvl2);
// Create a third-level TreeCtrlEntry and attach it to the above TreeCtrlEntry
newTreeCtrlEntryLvl3 = new TreeItem("Tree Item Level 3a (2a)");
newTreeCtrlEntryLvl3->setIcon(drives.getImage("Blue"));
newTreeCtrlEntryLvl3->setSelectionBrushImage(IMAGES_FILE_NAME, BRUSH_NAME);
newTreeCtrlEntryLvl2->addItem(newTreeCtrlEntryLvl3);
// Create another third-level TreeCtrlEntry and attach it to the above TreeCtrlEntry
newTreeCtrlEntryLvl3 = new TreeItem("Tree Item Level 3b (2a)");
newTreeCtrlEntryLvl3->setIcon(drives.getImage("Lime"));
newTreeCtrlEntryLvl3->setSelectionBrushImage(IMAGES_FILE_NAME, BRUSH_NAME);
newTreeCtrlEntryLvl2->addItem(newTreeCtrlEntryLvl3);
// Create another second-level TreeCtrlEntry and attach it to the top-most TreeCtrlEntry
newTreeCtrlEntryLvl2 = new TreeItem("Tree Item Level 2b (1a)");
newTreeCtrlEntryLvl2->setIcon(drives.getImage("Sunset"));
newTreeCtrlEntryLvl2->setSelectionBrushImage(IMAGES_FILE_NAME, BRUSH_NAME);
newTreeCtrlEntryLvl1->addItem(newTreeCtrlEntryLvl2);
// Create another second-level TreeCtrlEntry and attach it to the top-most TreeCtrlEntry
newTreeCtrlEntryLvl2 = new TreeItem("Tree Item Level 2c (1a)");
newTreeCtrlEntryLvl2->setIcon(drives.getImage("Silver"));
newTreeCtrlEntryLvl2->setSelectionBrushImage(IMAGES_FILE_NAME, BRUSH_NAME);
newTreeCtrlEntryLvl1->addItem(newTreeCtrlEntryLvl2);
// Create another top-most TreeCtrlEntry
newTreeCtrlEntryLvl1 = new TreeItem("Tree Item Level 1b");
newTreeCtrlEntryLvl1->setSelectionBrushImage(IMAGES_FILE_NAME, BRUSH_NAME);
newTreeCtrlEntryLvl1->setIcon(drives.getImage("DriveStack"));
newTreeCtrlEntryLvl1->setDisabled(true); // Let's disable this one just to be sure it works
theTree->addItem(newTreeCtrlEntryLvl1);
// Create a second-level TreeCtrlEntry and attach it to the top-most TreeCtrlEntry
newTreeCtrlEntryLvl2 = new TreeItem("Tree Item Level 2a (1b)");
newTreeCtrlEntryLvl2->setSelectionBrushImage(IMAGES_FILE_NAME, BRUSH_NAME);
newTreeCtrlEntryLvl1->addItem(newTreeCtrlEntryLvl2);
// Create another second-level TreeCtrlEntry and attach it to the top-most TreeCtrlEntry
newTreeCtrlEntryLvl2 = new TreeItem("Tree Item Level 2b (1b)");
newTreeCtrlEntryLvl2->setSelectionBrushImage(IMAGES_FILE_NAME, BRUSH_NAME);
newTreeCtrlEntryLvl1->addItem(newTreeCtrlEntryLvl2);
newTreeCtrlEntryLvl1 = new TreeItem("Tree Item Level 1c");
newTreeCtrlEntryLvl1->setSelectionBrushImage(IMAGES_FILE_NAME, BRUSH_NAME);
theTree->addItem(newTreeCtrlEntryLvl1);
// Now let's create a whole bunch of items automatically
int levelIndex = 3;
int idepthIndex;
int childIndex;
int childCount;
unsigned int iconIndex;
String itemText;
while (levelIndex < 10)
{
idepthIndex = 0;
itemText = "Tree Item Level " + PropertyHelper::intToString(levelIndex) + " Depth " + PropertyHelper::intToString(idepthIndex);
newTreeCtrlEntryLvl1 = new TreeItem(itemText);
// Set a random icon for the item. Sometimes blank (on purpose).
iconIndex = randInt(0, (sizeof(iconArray) / sizeof(iconArray[0])) + 2);
if (iconIndex < sizeof(iconArray) / sizeof(iconArray[0]))
newTreeCtrlEntryLvl1->setIcon(*iconArray[iconIndex]);
newTreeCtrlEntryLvl1->setSelectionBrushImage(IMAGES_FILE_NAME, BRUSH_NAME);
theTree->addItem(newTreeCtrlEntryLvl1);
newTreeCtrlEntryParent = newTreeCtrlEntryLvl1;
#if 1
childIndex = 0;
childCount = randInt(0, 3);
while (childIndex < childCount)
{
itemText = "Tree Item Level " + PropertyHelper::intToString(levelIndex) + " Depth " + PropertyHelper::intToString(idepthIndex + 1) + " Child " + PropertyHelper::intToString(childIndex + 1);
newTreeCtrlEntryLvl2 = new TreeItem(itemText);
// Set a random icon for the item. Sometimes blank (on purpose).
iconIndex = randInt(0, (sizeof(iconArray) / sizeof(iconArray[0]) + 2));
if (iconIndex < sizeof(iconArray) / sizeof(iconArray[0]))
newTreeCtrlEntryLvl2->setIcon(*iconArray[iconIndex]);
newTreeCtrlEntryLvl2->setSelectionBrushImage(IMAGES_FILE_NAME, BRUSH_NAME);
newTreeCtrlEntryParent->addItem(newTreeCtrlEntryLvl2);
++childIndex;
}
#endif
while (idepthIndex < 15)
{
itemText = "Tree Item Level " + PropertyHelper::intToString(levelIndex) + " Depth " + PropertyHelper::intToString(idepthIndex + 1);
newTreeCtrlEntryLvl2 = new TreeItem(itemText);
// Set a random icon for the item. Sometimes blank (on purpose).
iconIndex = randInt(0, (sizeof(iconArray) / sizeof(iconArray[0]) + 2));
if (iconIndex < sizeof(iconArray) / sizeof(iconArray[0]))
newTreeCtrlEntryLvl2->setIcon(*iconArray[iconIndex]);
newTreeCtrlEntryLvl2->setSelectionBrushImage(IMAGES_FILE_NAME, BRUSH_NAME);
newTreeCtrlEntryParent->addItem(newTreeCtrlEntryLvl2);
newTreeCtrlEntryParent = newTreeCtrlEntryLvl2;
#if 1
childIndex = 0;
childCount = randInt(0, 3);
while (childIndex < childCount)
{
itemText = "Tree Item Level " + PropertyHelper::intToString(levelIndex) + " Depth " + PropertyHelper::intToString(idepthIndex + 1) + " Child " + PropertyHelper::intToString(childIndex + 1);
newTreeCtrlEntryLvl2 = new TreeItem(itemText);
// Set a random icon for the item. Sometimes blank (on purpose).
iconIndex = randInt(0, (sizeof(iconArray) / sizeof(iconArray[0]) + 2));
if (iconIndex < sizeof(iconArray) / sizeof(iconArray[0]))
newTreeCtrlEntryLvl2->setIcon(*iconArray[iconIndex]);
newTreeCtrlEntryLvl2->setSelectionBrushImage(IMAGES_FILE_NAME, BRUSH_NAME);
newTreeCtrlEntryParent->addItem(newTreeCtrlEntryLvl2);
++childIndex;
}
#endif
++idepthIndex;
}
++levelIndex;
}
return true;
}
/*************************************************************************
Cleans up resources allocated in the initialiseSample call.
*************************************************************************/
void TreeDemoSample::cleanupSample()
{
}
bool TreeDemoSample::handleEventSelectionChanged(const CEGUI::EventArgs& args)
{
using namespace CEGUI;
const TreeEventArgs& treeArgs = static_cast<const TreeEventArgs&>(args);
Editbox *editBox = (Editbox *)TreeDemoWindow->getChild(EditBoxID);
// Three different ways to get the item selected.
// TreeCtrlEntry *selectedItem = theTree->getFirstSelectedItem(); // the first selection in the list (may be more)
// TreeCtrlEntry *selectedItem = theTree->getLastSelectedItem(); // the last (time-wise) selected by the user
TreeItem *selectedItem = treeArgs.treeItem; // the actual item that caused this event
if (selectedItem)
{
#if 0
// A convoluted way to get the item text.
// Just here to test findFirstItemWithText.
selectedItem = theTree->findFirstItemWithText(selectedItem->getText());
if (selectedItem)
editBox->setText("Selected: " + selectedItem->getText());
else
editBox->setText("findItemWithText failed!");
#else
// The simple way to do it.
editBox->setText("Selected: " + selectedItem->getText());
#endif
}
else
editBox->setText("None Selected");
return true;
}
bool TreeDemoSample::handleRootKeyDown(const CEGUI::EventArgs& args)
{
using namespace CEGUI;
const KeyEventArgs& keyArgs = static_cast<const KeyEventArgs&>(args);
switch (keyArgs.scancode)
{
case Key::F12:
break;
default:
return false;
}
return true;
}
bool TreeDemoSample::handleEventBranchOpened(const CEGUI::EventArgs& args)
{
using namespace CEGUI;
const TreeEventArgs& treeArgs = static_cast<const TreeEventArgs&>(args);
Editbox *editBox = (Editbox *)TreeDemoWindow->getChild(EditBoxID);
editBox->setText("Opened: " + treeArgs.treeItem->getText());
return true;
}
bool TreeDemoSample::handleEventBranchClosed(const CEGUI::EventArgs& args)
{
using namespace CEGUI;
const TreeEventArgs& treeArgs = static_cast<const TreeEventArgs&>(args);
Editbox *editBox = (Editbox *)TreeDemoWindow->getChild(EditBoxID);
editBox->setText("Closed: " + treeArgs.treeItem->getText());
return true;
}
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