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/***********************************************************************
filename: CEGuiD3D10BaseApplication.h
created: Sun May 25 2008
author: Paul D Turner
*************************************************************************/
/***************************************************************************
* Copyright (C) 2004 - 2008 Paul D Turner & The CEGUI Development Team
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
***************************************************************************/
#ifndef _CEGuiD3D10BaseApplication_h_
#define _CEGuiD3D10BaseApplication_h_
#include "CEGuiBaseApplication.h"
#include "CEGUIGeometryBuffer.h"
#if defined( __WIN32__ ) || defined( _WIN32 )
# define WIN32_LEAN_AND_MEAN
# define NOMINMAX
# include <windows.h>
#endif
// MSVC auto-linking
#if defined(_MSC_VER)
# pragma comment(lib, "d3d10.lib")
# if defined(_DEBUG)
# if defined(CEGUI_STATIC)
# pragma comment(lib, "CEGUIDirect3D10Renderer_Static_d.lib")
# else
# pragma comment(lib, "CEGUIDirect3D10Renderer_d.lib")
# endif
# else
# if defined(CEGUI_STATIC)
# pragma comment(lib, "CEGUIDirect3D10Renderer_Static.lib")
# else
# pragma comment(lib, "CEGUIDirect3D10Renderer.lib")
# endif
# endif
#endif
// forward declare struct that will hold D3D10 specifics
struct CEGuiBaseApplicationImpl;
//! CEGuiBaseApplication implementation for Microsoft Direct3D 10
class CEGuiD3D10BaseApplication : public CEGuiBaseApplication
{
public:
//!Constructor.
CEGuiD3D10BaseApplication();
//! Destructor.
~CEGuiD3D10BaseApplication();
// Implementation of base class abstract methods.
bool execute(CEGuiSample* sampleApp);
void cleanup();
protected:
/*************************************************************************
Implementation Methods
*************************************************************************/
//! Initialises Direct3D system.
bool initialiseDirect3D(unsigned int width, unsigned int height,
bool windowed);
//! cleanup D3D objects / interfaces
void cleanupDirect3D();
void doFPSUpdate(void);
bool overlayHandler(const CEGUI::EventArgs& args);
/*************************************************************************
Data fields
*************************************************************************/
//! Pointer to the struct holding D3D specific fields.
CEGuiBaseApplicationImpl* pimpl;;
// counter used to track elapsed time (for time pulse injection)
DWORD d_lastFrameTime;
// FPS stuff
DWORD d_fps_lastTime;
int d_fps_frames;
int d_fps_value;
char d_fps_textbuff[16];
CEGUI::GeometryBuffer* d_fps_geometry;
CEGUI::GeometryBuffer* d_logo_geometry;
};
#endif // end of guard _CEGuiD3D10BaseApplication_h_
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