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/***********************************************************************
filename: CEGuiDirectFBBaseApplication.h
created: Sun Oct 4 2008
author: Keith Mok
*************************************************************************/
/***************************************************************************
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
***************************************************************************/
#ifndef _CEGuiDirectFBBaseApplication_h_
#define _CEGuiDirectFBBaseApplication_h_
#include "CEGuiBaseApplication.h"
#include <sys/syscall.h>
#include <sys/time.h>
#include <time.h>
#include <directfb.h>
// forward declare struct that will hold DirectFB specifics
struct CEGuiBaseApplicationImpl;
//! CEGuiBaseApplication implementation for DirectFB
class CEGuiDirectFBBaseApplication : public CEGuiBaseApplication
{
public:
//!Constructor.
CEGuiDirectFBBaseApplication();
//! Destructor.
~CEGuiDirectFBBaseApplication();
// Implementation of base class abstract methods.
bool execute(CEGuiSample* sampleApp);
void cleanup();
protected:
/*************************************************************************
Implementation Methods
*************************************************************************/
//! Initialises DirectFB system.
bool initialiseDirectFB(unsigned int width, unsigned int height,
bool windowed);
void handleKeyDownEvent(DFBWindowEvent *evt);
void handleKeyUpEvent(DFBWindowEvent *evt);
void handleWindowEvent(DFBWindowEvent *evt);
//! Perform update on the FPS counter fields.
void updateFPS(void);
//! cleanup DirectFB objects / interfaces
void cleanupDirectFB();
/*************************************************************************
Data fields
*************************************************************************/
//! Pointer to the struct holding DirectFB specific fields.
CEGuiBaseApplicationImpl* pimpl;;
// FPS stuff
int d_frames;
int d_FPS;
// counter used to track elapsed time (for time pulse injection)
struct timeval d_lastTime;
};
#endif // end of guard _CEGuiDirectFBBaseApplication_h_
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