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/***********************************************************************
filename: CEGuiOgreBaseApplication.h
created: 9/3/2004
author: Paul D Turner
*************************************************************************/
/***************************************************************************
* Copyright (C) 2004 - 2006 Paul D Turner & The CEGUI Development Team
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
***************************************************************************/
#ifndef _CEGuiOgreBaseApplication_h_
#define _CEGuiOgreBaseApplication_h_
#include "CEGuiBaseApplication.h"
#include "CEGUI.h"
#include "RendererModules/Ogre/CEGUIOgreRenderer.h"
#include <Ogre.h>
#include <OIS.h>
#if defined(_MSC_VER)
# if defined(_DEBUG)
# pragma comment(lib, "CEGUIOgreRenderer_d.lib")
# pragma comment(lib, "OgreMain_d.lib")
# pragma comment(lib, "OIS_d.lib")
# else
# pragma comment(lib, "CEGUIOgreRenderer.lib")
# pragma comment(lib, "OgreMain.lib")
# pragma comment(lib, "OIS.lib")
# endif
#endif
// Frame listener forward ref (see class below)
class CEGuiDemoFrameListener;
// Window event listener forward ref (see class below)
class WndEvtListener;
namespace CEGUI
{
class GeometryBuffer;
}
class CEGuiOgreBaseApplication : public CEGuiBaseApplication
{
public:
/*!
\brief
Constructor.
*/
CEGuiOgreBaseApplication();
/*!
\brief
Destructor.
*/
virtual ~CEGuiOgreBaseApplication();
//! called by the frame listener to perform per-frame updates.
void doFrameUpdate(float elapsed);
//! handler for rendering the CEGUI fps & logo geometry
bool overlayHandler(const CEGUI::EventArgs& args);
// Implementation of base class abstract methods.
bool execute(CEGuiSample* sampleApp);
void cleanup();
protected:
void doFPSUpdate(float elapsed);
// override from base class since we use a non-default resource provider.
void initialiseResourceGroupDirectories();
/*************************************************************************
Data Fields
*************************************************************************/
Ogre::Root* d_ogreRoot;
Ogre::Camera* d_camera;
Ogre::RenderWindow* d_window;
CEGUI::OgreRenderer* d_renderer;
bool d_initialised;
CEGuiDemoFrameListener* d_frameListener;
WndEvtListener* d_windowEventListener;
// FPS stuff
int d_fps_frames;
float d_fps_time;
char d_fps_textbuff[16];
CEGUI::GeometryBuffer* d_fps_geometry;
CEGUI::GeometryBuffer* d_logo_geometry;
};
/*!
\brief
Ogre FrameListener class where we deal with input processing and the like.
*/
class CEGuiDemoFrameListener : public Ogre::FrameListener, public OIS::KeyListener, public OIS::MouseListener
{
public:
// Construction and Destruction
CEGuiDemoFrameListener(CEGuiBaseApplication* baseApp, Ogre::RenderWindow* win, Ogre::Camera* cam, bool useBufferedInputKeys = false, bool useBufferedInputMouse = false);
~CEGuiDemoFrameListener();
// Processing to be done at start and end of each frame.
bool frameStarted(const Ogre::FrameEvent& evt);
bool frameEnded(const Ogre::FrameEvent& evt);
// Raw input handlers that we care about
bool mouseMoved(const OIS::MouseEvent &e);
bool keyPressed(const OIS::KeyEvent &e);
bool keyReleased(const OIS::KeyEvent &e);
bool mousePressed(const OIS::MouseEvent &e, OIS::MouseButtonID id);
bool mouseReleased(const OIS::MouseEvent &e, OIS::MouseButtonID id);
protected:
// convert an OIS mouse button into a CEGUI mouse button
CEGUI::MouseButton convertOISButtonToCegui(int buttonID);
/*************************************************************************
Data Fields
*************************************************************************/
Ogre::Overlay* d_statsOverlay;
OIS::InputManager* d_inputManager;
OIS::Keyboard* d_keyboard;
OIS::Mouse* d_mouse;
Ogre::Camera* d_camera;
Ogre::RenderWindow* d_window;
bool d_quit;
CEGuiBaseApplication* d_baseApp;
};
//! window event listener class we use to hear abour window resizing
class WndEvtListener : public Ogre::WindowEventListener
{
CEGUI::OgreRenderer* d_renderer;
public:
WndEvtListener(CEGUI::OgreRenderer* renderer);
void windowResized(Ogre::RenderWindow* rw);
};
#endif // end of guard _CEGuiOgreBaseApplication_h_
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