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/***********************************************************************
filename: CEGUIDirect3D10RenderTarget.h
created: Sat Mar 7 2009
author: Paul D Turner (parts based on code by Rajko Stojadinovic)
*************************************************************************/
/***************************************************************************
* Copyright (C) 2004 - 2009 Paul D Turner & The CEGUI Development Team
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
***************************************************************************/
#ifndef _CEGUIDirect3D10RenderTarget_h_
#define _CEGUIDirect3D10RenderTarget_h_
#include "../../CEGUIRenderTarget.h"
#include "CEGUIDirect3D10Renderer.h"
#include "../../CEGUIRect.h"
#include <d3dx10.h>
#if defined(_MSC_VER)
# pragma warning(push)
# pragma warning(disable : 4251)
#endif
// Start of CEGUI namespace section
namespace CEGUI
{
//! Implementation of an ntermediate RenderTarget for the Direct3D 10 API
class D3D10_GUIRENDERER_API Direct3D10RenderTarget : public virtual RenderTarget
{
public:
//! Constructor
Direct3D10RenderTarget(Direct3D10Renderer& owner);
// implement parts of RenderTarget interface
void draw(const GeometryBuffer& buffer);
void draw(const RenderQueue& queue);
void setArea(const Rect& area);
const Rect& getArea() const;
void activate();
void deactivate();
void unprojectPoint(const GeometryBuffer& buff,
const Vector2& p_in, Vector2& p_out) const;
protected:
//! helper that initialises the cached matrix
void updateMatrix() const;
//! helper to initialise the D3D10_VIEWPORT \a vp for this target.
void setupViewport(D3D10_VIEWPORT& vp) const;
//! Renderer that created and owns the render target.
Direct3D10Renderer& d_owner;
//! D3D10Device interface.
ID3D10Device& d_device;
//! holds defined area for the RenderTarget
Rect d_area;
//! projection / view matrix cache
mutable D3DXMATRIX d_matrix;
//! true when d_matrix is valid and up to date
mutable bool d_matrixValid;
//! tracks viewing distance (this is set up at the same time as d_matrix)
mutable float d_viewDistance;
};
} // End of CEGUI namespace section
#if defined(_MSC_VER)
# pragma warning(pop)
#endif
#endif // end of guard _CEGUIDirect3D10RenderTarget_h_
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