1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102
|
/***********************************************************************
filename: CEGUIDirect3D10TextureTarget.h
created: Sat Mar 7 2009
author: Paul D Turner (parts based on code by Rajko Stojadinovic)
*************************************************************************/
/***************************************************************************
* Copyright (C) 2004 - 2009 Paul D Turner & The CEGUI Development Team
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
***************************************************************************/
#ifndef _CEGUIDirect3D10TextureTarget_h_
#define _CEGUIDirect3D10TextureTarget_h_
#include "CEGUIDirect3D10RenderTarget.h"
#include "../../CEGUITextureTarget.h"
#if defined(_MSC_VER)
# pragma warning(push)
# pragma warning(disable : 4250)
# pragma warning(disable : 4251)
#endif
// d3d forward refs
struct ID3D10Texture2D;
struct ID3D10RenderTargetView;
struct ID3D10DepthStencilView;
// Start of CEGUI namespace section
namespace CEGUI
{
class Direct3D10Texture;
//! Direct3D10TextureTarget - allows rendering to Direct3D 10 textures.
class D3D10_GUIRENDERER_API Direct3D10TextureTarget : public Direct3D10RenderTarget,
public TextureTarget
{
public:
Direct3D10TextureTarget(Direct3D10Renderer& owner);
virtual ~Direct3D10TextureTarget();
// overrides from Direct3D10RenderTarget
void activate();
void deactivate();
// implementation of RenderTarget interface
bool isImageryCache() const;
// implementation of TextureTarget interface
void clear();
Texture& getTexture() const;
void declareRenderSize(const Size& sz);
bool isRenderingInverted() const;
protected:
//! default size of created texture objects
static const float DEFAULT_SIZE;
//! allocate and set up the texture used for rendering.
void initialiseRenderTexture();
//! clean up the texture used for rendering.
void cleanupRenderTexture();
//! resize the texture
void resizeRenderTexture();
//! switch to the texture surface & depth buffer
void enableRenderTexture();
//! switch back to previous surface
void disableRenderTexture();
//! Direct3D10 texture that's rendered to.
ID3D10Texture2D* d_texture;
//! render target view for d_texture
ID3D10RenderTargetView* d_renderTargetView;
//! we use this to wrap d_texture so it can be used by the core CEGUI lib.
Direct3D10Texture* d_CEGUITexture;
//! render target view that was bound before this target was activated
ID3D10RenderTargetView* d_previousRenderTargetView;
//! depth stencil view that was bound before this target was activated
ID3D10DepthStencilView* d_previousDepthStencilView;
};
} // End of CEGUI namespace section
#if defined(_MSC_VER)
# pragma warning(pop)
#endif
#endif // end of guard _CEGUIDirect3D10TextureTarget_h_
|