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/***********************************************************************
filename: CEGUIDirect3D10ViewportTarget.h
created: Sat Mar 7 2009
author: Paul D Turner (parts based on code by Rajko Stojadinovic)
*************************************************************************/
/***************************************************************************
* Copyright (C) 2004 - 2009 Paul D Turner & The CEGUI Development Team
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
***************************************************************************/
#ifndef _CEGUIDirect3D10ViewportTarget_h_
#define _CEGUIDirect3D10ViewportTarget_h_
#include "CEGUIDirect3D10RenderTarget.h"
// Start of CEGUI namespace section
namespace CEGUI
{
//! Direct3D10 based RenderTarget that represents the screen or a portion of it.
class D3D10_GUIRENDERER_API Direct3D10ViewportTarget : public Direct3D10RenderTarget
{
public:
/*!
\brief
Construct a default Direct3D10ViewportTarget that uses the current
Direct3D10 viewport as it's initial area.
*/
Direct3D10ViewportTarget(Direct3D10Renderer& owner);
/*!
\brief
Construct a Direct3D10ViewportTarget that uses the specified Rect as
it's initial area.
\param area
Rect object describing the initial viewport area that should be used for
the RenderTarget.
*/
Direct3D10ViewportTarget(Direct3D10Renderer& owner, const Rect& area);
// implementations of RenderTarget interface
bool isImageryCache() const;
};
} // End of CEGUI namespace section
#endif // end of guard _CEGUIDirect3D10ViewportTarget_h_
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