File: CEGUIDirect3D9Renderer.h

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/***********************************************************************
    filename:   CEGUIDirect3D9Renderer.h
    created:    Mon Feb 9 2009
    author:     Paul D Turner
*************************************************************************/
/***************************************************************************
 *   Copyright (C) 2004 - 2010 Paul D Turner & The CEGUI Development Team
 *
 *   Permission is hereby granted, free of charge, to any person obtaining
 *   a copy of this software and associated documentation files (the
 *   "Software"), to deal in the Software without restriction, including
 *   without limitation the rights to use, copy, modify, merge, publish,
 *   distribute, sublicense, and/or sell copies of the Software, and to
 *   permit persons to whom the Software is furnished to do so, subject to
 *   the following conditions:
 *
 *   The above copyright notice and this permission notice shall be
 *   included in all copies or substantial portions of the Software.
 *
 *   THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
 *   EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 *   MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
 *   IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
 *   OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
 *   ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
 *   OTHER DEALINGS IN THE SOFTWARE.
 ***************************************************************************/
#ifndef _CEGUIDirect3D9Renderer_h_
#define _CEGUIDirect3D9Renderer_h_

#include "../../CEGUIBase.h"
#include "../../CEGUIRenderer.h"
#include "../../CEGUISize.h"
#include "../../CEGUIVector.h"

#include <d3d9.h>
#include <vector>

#if (defined( __WIN32__ ) || defined( _WIN32 )) && !defined(CEGUI_STATIC)
#   ifdef DIRECT3D9_GUIRENDERER_EXPORTS
#       define DIRECT3D9_GUIRENDERER_API __declspec(dllexport)
#   else
#       define DIRECT3D9_GUIRENDERER_API __declspec(dllimport)
#   endif
#else
#   define DIRECT3D9_GUIRENDERER_API
#endif

#if defined(_MSC_VER)
#   pragma warning(push)
#   pragma warning(disable : 4251)
#endif

// Start of CEGUI namespace section
namespace CEGUI
{
class Direct3D9Texture;
class Direct3D9GeometryBuffer;

/*!
\brief
    Renderer class to interface with Direct3D 9.
*/
class DIRECT3D9_GUIRENDERER_API Direct3D9Renderer : public Renderer
{
public:
    /*!
    \brief
        Convenience function that creates the required objects to initialise the
        CEGUI system.

        This will create and initialise the following objects for you:
        - CEGUI::Direct3D9Renderer
        - CEGUI::DefaultResourceProvider
        - CEGUI::System

    \param device
        LPDIRECT3DDEVICE9 of the device that is to be used for CEGUI
        rendering operations.

    \return
        Reference to the CEGUI::Direct3D9Renderer object that was created.
    */
    static Direct3D9Renderer& bootstrapSystem(LPDIRECT3DDEVICE9 device);

    /*!
    \brief
        Convenience function to cleanup the CEGUI system and related objects
        that were created by calling the bootstrapSystem function.

        This function will destroy the following objects for you:
        - CEGUI::System
        - CEGUI::DefaultResourceProvider
        - CEGUI::Direct3D9Renderer

    \note
        If you did not initialise CEGUI by calling the bootstrapSystem function,
        you should \e not call this, but rather delete any objects you created
        manually.
    */
    static void destroySystem();

    /*!
    \brief
        Create an Direct3D9Renderer object.
    */
    static Direct3D9Renderer& create(LPDIRECT3DDEVICE9 device);

    /*!
    \brief
        Destroy an Direct3D9Renderer object.

    \param renderer
        The Direct3D9Renderer object to be destroyed.
    */
    static void destroy(Direct3D9Renderer& renderer);

	//! support function to be called prior to a Reset on the Direct3DDevice9.
    void preD3DReset();

    //! support function to be called after a Reset on the Direct3DDevice9.
    void postD3DReset();

    //! return the Direct3D 9 Device interface used by this renderer object.
    LPDIRECT3DDEVICE9 getDevice() const;

    //! create a CEGUI::texture from an existing D3D texture
    Texture& createTexture(LPDIRECT3DTEXTURE9 tex);

    //! return true if we can use non square textures.
    bool supportsNonSquareTexture();

    //! return true if we can use NPOT texture dimensions.
    bool supportsNPOTTextures();

    //! returns Size object from \a sz adjusted for hardware capabilities.
    Size getAdjustedSize(const Size& sz);

    //! set the render states for the specified BlendMode.
    void setupRenderingBlendMode(const BlendMode mode,
                                 const bool force = false);

    // implement Renderer interface
    RenderingRoot& getDefaultRenderingRoot();
    GeometryBuffer& createGeometryBuffer();
    void destroyGeometryBuffer(const GeometryBuffer& buffer);
    void destroyAllGeometryBuffers();
    TextureTarget* createTextureTarget();
    void destroyTextureTarget(TextureTarget* target);
    void destroyAllTextureTargets();
    Texture& createTexture();
    Texture& createTexture(const String& filename, const String& resourceGroup);
    Texture& createTexture(const Size& size);
    void destroyTexture(Texture& texture);
    void destroyAllTextures();
    void beginRendering();
    void endRendering();
    void setDisplaySize(const Size& sz);
    const Size& getDisplaySize() const;
    const Vector2& getDisplayDPI() const;
    uint getMaxTextureSize() const;
    const String& getIdentifierString() const;

private:
    //! Constructor for Direct3D9 Renderer objects.
    Direct3D9Renderer(LPDIRECT3DDEVICE9 device);

    //! Destructor for Direct3D9Renderer objects.
    virtual ~Direct3D9Renderer();

    //! return size of device view port (if possible).
    Size getViewportSize();
    //! returns next power of 2 size if \a size is not power of 2
    float getSizeNextPOT(float sz) const;

    //! String holding the renderer identification text.
    static String d_rendererID;
    //! Direct3DDevice9 interface we were given when constructed.
    LPDIRECT3DDEVICE9 d_device;
    //! What the renderer considers to be the current display size.
    Size d_displaySize;
    //! What the renderer considers to be the current display DPI resolution.
    Vector2 d_displayDPI;
    //! The default rendering root object
    RenderingRoot* d_defaultRoot;
    //! The default RenderTarget (used by d_defaultRoot)
    RenderTarget* d_defaultTarget;
    //! container type used to hold TextureTargets we create.
    typedef std::vector<TextureTarget*> TextureTargetList;
    //! Container used to track texture targets.
    TextureTargetList d_textureTargets;
    //! container type used to hold GeometryBuffers we create.
    typedef std::vector<Direct3D9GeometryBuffer*> GeometryBufferList;
    //! Container used to track geometry buffers.
    GeometryBufferList d_geometryBuffers;
    //! container type used to hold Textures we create.
    typedef std::vector<Direct3D9Texture*> TextureList;
    //! Container used to track textures.
    TextureList d_textures;
    //! What the renderer thinks the max texture size is.
    uint d_maxTextureSize;
    //! whether the hardware supports non-power of two textures
    bool d_supportNPOTTex;
    //! whether the hardware supports non-square textures.
    bool d_supportNonSquareTex;
    //! What we think is the active blendine mode
    BlendMode d_activeBlendMode;
  };

} // End of  CEGUI namespace section

#if defined(_MSC_VER)
#   pragma warning(pop)
#endif

#endif // end of guard _CEGUIDirect3D9Renderer_h_