1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216
|
/***********************************************************************
filename: CEGUIDirect3D9Renderer.h
created: Mon Feb 9 2009
author: Paul D Turner
*************************************************************************/
/***************************************************************************
* Copyright (C) 2004 - 2010 Paul D Turner & The CEGUI Development Team
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
***************************************************************************/
#ifndef _CEGUIDirect3D9Renderer_h_
#define _CEGUIDirect3D9Renderer_h_
#include "../../CEGUIBase.h"
#include "../../CEGUIRenderer.h"
#include "../../CEGUISize.h"
#include "../../CEGUIVector.h"
#include <d3d9.h>
#include <vector>
#if (defined( __WIN32__ ) || defined( _WIN32 )) && !defined(CEGUI_STATIC)
# ifdef DIRECT3D9_GUIRENDERER_EXPORTS
# define DIRECT3D9_GUIRENDERER_API __declspec(dllexport)
# else
# define DIRECT3D9_GUIRENDERER_API __declspec(dllimport)
# endif
#else
# define DIRECT3D9_GUIRENDERER_API
#endif
#if defined(_MSC_VER)
# pragma warning(push)
# pragma warning(disable : 4251)
#endif
// Start of CEGUI namespace section
namespace CEGUI
{
class Direct3D9Texture;
class Direct3D9GeometryBuffer;
/*!
\brief
Renderer class to interface with Direct3D 9.
*/
class DIRECT3D9_GUIRENDERER_API Direct3D9Renderer : public Renderer
{
public:
/*!
\brief
Convenience function that creates the required objects to initialise the
CEGUI system.
This will create and initialise the following objects for you:
- CEGUI::Direct3D9Renderer
- CEGUI::DefaultResourceProvider
- CEGUI::System
\param device
LPDIRECT3DDEVICE9 of the device that is to be used for CEGUI
rendering operations.
\return
Reference to the CEGUI::Direct3D9Renderer object that was created.
*/
static Direct3D9Renderer& bootstrapSystem(LPDIRECT3DDEVICE9 device);
/*!
\brief
Convenience function to cleanup the CEGUI system and related objects
that were created by calling the bootstrapSystem function.
This function will destroy the following objects for you:
- CEGUI::System
- CEGUI::DefaultResourceProvider
- CEGUI::Direct3D9Renderer
\note
If you did not initialise CEGUI by calling the bootstrapSystem function,
you should \e not call this, but rather delete any objects you created
manually.
*/
static void destroySystem();
/*!
\brief
Create an Direct3D9Renderer object.
*/
static Direct3D9Renderer& create(LPDIRECT3DDEVICE9 device);
/*!
\brief
Destroy an Direct3D9Renderer object.
\param renderer
The Direct3D9Renderer object to be destroyed.
*/
static void destroy(Direct3D9Renderer& renderer);
//! support function to be called prior to a Reset on the Direct3DDevice9.
void preD3DReset();
//! support function to be called after a Reset on the Direct3DDevice9.
void postD3DReset();
//! return the Direct3D 9 Device interface used by this renderer object.
LPDIRECT3DDEVICE9 getDevice() const;
//! create a CEGUI::texture from an existing D3D texture
Texture& createTexture(LPDIRECT3DTEXTURE9 tex);
//! return true if we can use non square textures.
bool supportsNonSquareTexture();
//! return true if we can use NPOT texture dimensions.
bool supportsNPOTTextures();
//! returns Size object from \a sz adjusted for hardware capabilities.
Size getAdjustedSize(const Size& sz);
//! set the render states for the specified BlendMode.
void setupRenderingBlendMode(const BlendMode mode,
const bool force = false);
// implement Renderer interface
RenderingRoot& getDefaultRenderingRoot();
GeometryBuffer& createGeometryBuffer();
void destroyGeometryBuffer(const GeometryBuffer& buffer);
void destroyAllGeometryBuffers();
TextureTarget* createTextureTarget();
void destroyTextureTarget(TextureTarget* target);
void destroyAllTextureTargets();
Texture& createTexture();
Texture& createTexture(const String& filename, const String& resourceGroup);
Texture& createTexture(const Size& size);
void destroyTexture(Texture& texture);
void destroyAllTextures();
void beginRendering();
void endRendering();
void setDisplaySize(const Size& sz);
const Size& getDisplaySize() const;
const Vector2& getDisplayDPI() const;
uint getMaxTextureSize() const;
const String& getIdentifierString() const;
private:
//! Constructor for Direct3D9 Renderer objects.
Direct3D9Renderer(LPDIRECT3DDEVICE9 device);
//! Destructor for Direct3D9Renderer objects.
virtual ~Direct3D9Renderer();
//! return size of device view port (if possible).
Size getViewportSize();
//! returns next power of 2 size if \a size is not power of 2
float getSizeNextPOT(float sz) const;
//! String holding the renderer identification text.
static String d_rendererID;
//! Direct3DDevice9 interface we were given when constructed.
LPDIRECT3DDEVICE9 d_device;
//! What the renderer considers to be the current display size.
Size d_displaySize;
//! What the renderer considers to be the current display DPI resolution.
Vector2 d_displayDPI;
//! The default rendering root object
RenderingRoot* d_defaultRoot;
//! The default RenderTarget (used by d_defaultRoot)
RenderTarget* d_defaultTarget;
//! container type used to hold TextureTargets we create.
typedef std::vector<TextureTarget*> TextureTargetList;
//! Container used to track texture targets.
TextureTargetList d_textureTargets;
//! container type used to hold GeometryBuffers we create.
typedef std::vector<Direct3D9GeometryBuffer*> GeometryBufferList;
//! Container used to track geometry buffers.
GeometryBufferList d_geometryBuffers;
//! container type used to hold Textures we create.
typedef std::vector<Direct3D9Texture*> TextureList;
//! Container used to track textures.
TextureList d_textures;
//! What the renderer thinks the max texture size is.
uint d_maxTextureSize;
//! whether the hardware supports non-power of two textures
bool d_supportNPOTTex;
//! whether the hardware supports non-square textures.
bool d_supportNonSquareTex;
//! What we think is the active blendine mode
BlendMode d_activeBlendMode;
};
} // End of CEGUI namespace section
#if defined(_MSC_VER)
# pragma warning(pop)
#endif
#endif // end of guard _CEGUIDirect3D9Renderer_h_
|