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/***********************************************************************
filename: CEGUIDirectFBRenderer.h
created: Tue Mar 10 2009
author: Paul D Turner (parts based on code by Keith Mok)
*************************************************************************/
/***************************************************************************
* Copyright (C) 2004 - 2009 Paul D Turner & The CEGUI Development Team
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
***************************************************************************/
#ifndef _CEGUIDirectFBRenderer_h_
#define _CEGUIDirectFBRenderer_h_
#include "../../CEGUIRenderer.h"
#include "../../CEGUISize.h"
#include "../../CEGUIVector.h"
#include <directfb.h>
#include <vector>
// Start of CEGUI namespace section
namespace CEGUI
{
class DirectFBTexture;
class DirectFBGeometryBuffer;
//! Implementation of CEGUI::Renderer interface using DirectFB.
class DirectFBRenderer : public Renderer
{
public:
//! create a DirectFBRenderer object.
static DirectFBRenderer& create(IDirectFB& directfb,
IDirectFBSurface& surface);
//! destroy a DirectFBRenderer object created by the \a create call.
static void destroy(DirectFBRenderer& renderer);
//! Return the current target DirectFB surface.
IDirectFBSurface& getTargetSurface() const;
//! Set the target DirectFB surface.
void setTargetSurface(IDirectFBSurface& surface);
// Implementation of Renderer interface.
RenderingRoot& getDefaultRenderingRoot();
GeometryBuffer& createGeometryBuffer();
void destroyGeometryBuffer(const GeometryBuffer& buffer);
void destroyAllGeometryBuffers();
TextureTarget* createTextureTarget();
void destroyTextureTarget(TextureTarget* target);
void destroyAllTextureTargets();
Texture& createTexture();
Texture& createTexture(const String& filename, const String& resourceGroup);
Texture& createTexture(const Size& size);
void destroyTexture(Texture& texture);
void destroyAllTextures();
void beginRendering();
void endRendering();
void setDisplaySize(const Size& sz);
const Size& getDisplaySize() const;
const Vector2& getDisplayDPI() const;
uint getMaxTextureSize() const;
const String& getIdentifierString() const;
protected:
//! Constructor.
DirectFBRenderer(IDirectFB& directfb, IDirectFBSurface& surface);
//! Destructor.
~DirectFBRenderer();
//! String holding the renderer identification text.
static String d_rendererID;
//! DirectFB interface we were given when constructed.
IDirectFB& d_directfb;
//! The DirectFB surface to be used as the default root target.
IDirectFBSurface& d_rootSurface;
//! The current target DirectFB surface.
IDirectFBSurface* d_targetSurface;
//! What the renderer considers to be the current display size.
Size d_displaySize;
//! What the renderer considers to be the current display DPI resolution.
Vector2 d_displayDPI;
//! The default RenderTarget (used by d_defaultRoot)
RenderTarget* d_defaultTarget;
//! The default rendering root object
RenderingRoot* d_defaultRoot;
//! container type used to hold TextureTargets we create.
typedef std::vector<TextureTarget*> TextureTargetList;
//! Container used to track texture targets.
TextureTargetList d_textureTargets;
//! container type used to hold GeometryBuffers we create.
typedef std::vector<DirectFBGeometryBuffer*> GeometryBufferList;
//! Container used to track geometry buffers.
GeometryBufferList d_geometryBuffers;
//! container type used to hold Textures we create.
typedef std::vector<DirectFBTexture*> TextureList;
//! Container used to track textures.
TextureList d_textures;
};
} // End of CEGUI namespace section
#endif // end of guard _CEGUIDirectFBRenderer_h_
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