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<div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/***********************************************************************</span>
<a name="l00002"></a>00002 <span class="comment">    filename:   CEGUIAnimation.h</span>
<a name="l00003"></a>00003 <span class="comment">    created:    7/8/2010</span>
<a name="l00004"></a>00004 <span class="comment">    author:     Martin Preisler</span>
<a name="l00005"></a>00005 <span class="comment"></span>
<a name="l00006"></a>00006 <span class="comment">    purpose:    Defines the interface for the Animatin class</span>
<a name="l00007"></a>00007 <span class="comment">*************************************************************************/</span>
<a name="l00008"></a>00008 <span class="comment">/***************************************************************************</span>
<a name="l00009"></a>00009 <span class="comment"> *   Copyright (C) 2004 - 2010 Paul D Turner &amp; The CEGUI Development Team</span>
<a name="l00010"></a>00010 <span class="comment"> *</span>
<a name="l00011"></a>00011 <span class="comment"> *   Permission is hereby granted, free of charge, to any person obtaining</span>
<a name="l00012"></a>00012 <span class="comment"> *   a copy of this software and associated documentation files (the</span>
<a name="l00013"></a>00013 <span class="comment"> *   &quot;Software&quot;), to deal in the Software without restriction, including</span>
<a name="l00014"></a>00014 <span class="comment"> *   without limitation the rights to use, copy, modify, merge, publish,</span>
<a name="l00015"></a>00015 <span class="comment"> *   distribute, sublicense, and/or sell copies of the Software, and to</span>
<a name="l00016"></a>00016 <span class="comment"> *   permit persons to whom the Software is furnished to do so, subject to</span>
<a name="l00017"></a>00017 <span class="comment"> *   the following conditions:</span>
<a name="l00018"></a>00018 <span class="comment"> *</span>
<a name="l00019"></a>00019 <span class="comment"> *   The above copyright notice and this permission notice shall be</span>
<a name="l00020"></a>00020 <span class="comment"> *   included in all copies or substantial portions of the Software.</span>
<a name="l00021"></a>00021 <span class="comment"> *</span>
<a name="l00022"></a>00022 <span class="comment"> *   THE SOFTWARE IS PROVIDED &quot;AS IS&quot;, WITHOUT WARRANTY OF ANY KIND,</span>
<a name="l00023"></a>00023 <span class="comment"> *   EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF</span>
<a name="l00024"></a>00024 <span class="comment"> *   MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.</span>
<a name="l00025"></a>00025 <span class="comment"> *   IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR</span>
<a name="l00026"></a>00026 <span class="comment"> *   OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,</span>
<a name="l00027"></a>00027 <span class="comment"> *   ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR</span>
<a name="l00028"></a>00028 <span class="comment"> *   OTHER DEALINGS IN THE SOFTWARE.</span>
<a name="l00029"></a>00029 <span class="comment"> ***************************************************************************/</span>
<a name="l00030"></a>00030 <span class="preprocessor">#ifndef _CEGUIAnimation_h_</span>
<a name="l00031"></a>00031 <span class="preprocessor"></span><span class="preprocessor">#define _CEGUIAnimation_h_</span>
<a name="l00032"></a>00032 <span class="preprocessor"></span>
<a name="l00033"></a>00033 <span class="preprocessor">#include &quot;CEGUIString.h&quot;</span>
<a name="l00034"></a>00034 <span class="preprocessor">#include &lt;vector&gt;</span>
<a name="l00035"></a>00035 <span class="preprocessor">#include &lt;map&gt;</span>
<a name="l00036"></a>00036 
<a name="l00037"></a>00037 <span class="preprocessor">#if defined(_MSC_VER)</span>
<a name="l00038"></a>00038 <span class="preprocessor"></span><span class="preprocessor">#   pragma warning(push)</span>
<a name="l00039"></a>00039 <span class="preprocessor"></span><span class="preprocessor">#   pragma warning(disable : 4251)</span>
<a name="l00040"></a>00040 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
<a name="l00041"></a>00041 <span class="preprocessor"></span>
<a name="l00042"></a>00042 <span class="comment">// Start of CEGUI namespace section</span>
<a name="l00043"></a>00043 <span class="keyword">namespace </span>CEGUI
<a name="l00044"></a>00044 {
<a name="l00045"></a>00045 
<a name="l00065"></a><a class="code" href="classCEGUI_1_1Animation.html">00065</a> <span class="keyword">class </span>CEGUIEXPORT <a class="code" href="classCEGUI_1_1Animation.html" title="Defines an &#39;animation&#39; class.">Animation</a>
<a name="l00066"></a>00066 {
<a name="l00067"></a>00067 <span class="keyword">public</span>:
<a name="l00069"></a><a class="code" href="classCEGUI_1_1Animation.html#a555d95af529eeaf41ee643ace11e4ab8">00069</a>     <span class="keyword">enum</span> <a class="code" href="classCEGUI_1_1Animation.html#a555d95af529eeaf41ee643ace11e4ab8" title="enumerates possible replay modes">ReplayMode</a>
<a name="l00070"></a>00070     {
<a name="l00072"></a><a class="code" href="classCEGUI_1_1Animation.html#a555d95af529eeaf41ee643ace11e4ab8adb37a6867f72e86848c50e9886c47e9f">00072</a>         <a class="code" href="classCEGUI_1_1Animation.html#a555d95af529eeaf41ee643ace11e4ab8adb37a6867f72e86848c50e9886c47e9f" title="plays the animation just once, then stops">RM_Once</a>,
<a name="l00074"></a><a class="code" href="classCEGUI_1_1Animation.html#a555d95af529eeaf41ee643ace11e4ab8ab52801e810c9d4b657c718899e0211f9">00074</a>         <a class="code" href="classCEGUI_1_1Animation.html#a555d95af529eeaf41ee643ace11e4ab8ab52801e810c9d4b657c718899e0211f9" title="loops the animation infinitely">RM_Loop</a>,
<a name="l00078"></a><a class="code" href="classCEGUI_1_1Animation.html#a555d95af529eeaf41ee643ace11e4ab8abf06939a6441e758b7f8d595a1a472d2">00078</a>         RM_Bounce
<a name="l00079"></a>00079     };
<a name="l00080"></a>00080 
<a name="l00084"></a>00084     <a class="code" href="classCEGUI_1_1Animation.html" title="Defines an &#39;animation&#39; class.">Animation</a>(<span class="keyword">const</span> <a class="code" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a>&amp; name);
<a name="l00085"></a>00085 
<a name="l00087"></a>00087     ~<a class="code" href="classCEGUI_1_1Animation.html" title="Defines an &#39;animation&#39; class.">Animation</a>(<span class="keywordtype">void</span>);
<a name="l00088"></a>00088 
<a name="l00093"></a>00093     <span class="keyword">const</span> <a class="code" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a>&amp; getName() <span class="keyword">const</span>;
<a name="l00094"></a>00094 
<a name="l00099"></a>00099     <span class="keywordtype">void</span> setReplayMode(ReplayMode mode);
<a name="l00100"></a>00100 
<a name="l00105"></a>00105     ReplayMode getReplayMode() <span class="keyword">const</span>;
<a name="l00106"></a>00106 
<a name="l00111"></a>00111     <span class="keywordtype">void</span> setDuration(<span class="keywordtype">float</span> duration);
<a name="l00112"></a>00112 
<a name="l00117"></a>00117     <span class="keywordtype">float</span> getDuration() <span class="keyword">const</span>;
<a name="l00118"></a>00118 
<a name="l00127"></a>00127     <span class="keywordtype">void</span> setAutoStart(<span class="keywordtype">bool</span> autoStart);
<a name="l00128"></a>00128 
<a name="l00136"></a>00136     <span class="keywordtype">bool</span> getAutoStart() <span class="keyword">const</span>;
<a name="l00137"></a>00137 
<a name="l00145"></a>00145     <a class="code" href="classCEGUI_1_1Affector.html" title="Defines an &#39;affector&#39; class.">Affector</a>* createAffector(<span class="keywordtype">void</span>);
<a name="l00146"></a>00146 
<a name="l00154"></a>00154     <a class="code" href="classCEGUI_1_1Affector.html" title="Defines an &#39;affector&#39; class.">Affector</a>* createAffector(<span class="keyword">const</span> <a class="code" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a>&amp; targetProperty,
<a name="l00155"></a>00155                              <span class="keyword">const</span> <a class="code" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a>&amp; interpolator);
<a name="l00156"></a>00156 
<a name="l00161"></a>00161     <span class="keywordtype">void</span> destroyAffector(<a class="code" href="classCEGUI_1_1Affector.html" title="Defines an &#39;affector&#39; class.">Affector</a>* affector);
<a name="l00162"></a>00162 
<a name="l00167"></a>00167     <a class="code" href="classCEGUI_1_1Affector.html" title="Defines an &#39;affector&#39; class.">Affector</a>* getAffectorAtIdx(<span class="keywordtype">size_t</span> index) <span class="keyword">const</span>;
<a name="l00168"></a>00168 
<a name="l00173"></a>00173     <span class="keywordtype">size_t</span> getNumAffectors(<span class="keywordtype">void</span>) <span class="keyword">const</span>;
<a name="l00174"></a>00174 
<a name="l00200"></a>00200     <span class="keywordtype">void</span> defineAutoSubscription(<span class="keyword">const</span> <a class="code" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a>&amp; eventName, <span class="keyword">const</span> <a class="code" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a>&amp; action);
<a name="l00201"></a>00201 
<a name="l00209"></a>00209     <span class="keywordtype">void</span> undefineAutoSubscription(<span class="keyword">const</span> <a class="code" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a>&amp; eventName,
<a name="l00210"></a>00210                                   <span class="keyword">const</span> <a class="code" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a>&amp; action);
<a name="l00211"></a>00211 
<a name="l00219"></a>00219     <span class="keywordtype">void</span> undefineAllAutoSubscriptions();
<a name="l00220"></a>00220 
<a name="l00229"></a>00229     <span class="keywordtype">void</span> autoSubscribe(<a class="code" href="classCEGUI_1_1AnimationInstance.html" title="Defines an &#39;animation instance&#39; class.">AnimationInstance</a>* instance);
<a name="l00230"></a>00230 
<a name="l00239"></a>00239     <span class="keywordtype">void</span> autoUnsubscribe(<a class="code" href="classCEGUI_1_1AnimationInstance.html" title="Defines an &#39;animation instance&#39; class.">AnimationInstance</a>* instance);
<a name="l00240"></a>00240 
<a name="l00250"></a>00250     <span class="keywordtype">void</span> savePropertyValues(<a class="code" href="classCEGUI_1_1AnimationInstance.html" title="Defines an &#39;animation instance&#39; class.">AnimationInstance</a>* instance);
<a name="l00251"></a>00251 
<a name="l00260"></a>00260     <span class="keywordtype">void</span> apply(<a class="code" href="classCEGUI_1_1AnimationInstance.html" title="Defines an &#39;animation instance&#39; class.">AnimationInstance</a>* instance);
<a name="l00261"></a>00261 
<a name="l00262"></a>00262 <span class="keyword">private</span>:
<a name="l00264"></a>00264     <a class="code" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a> d_name;
<a name="l00265"></a>00265 
<a name="l00267"></a>00267     ReplayMode d_replayMode;
<a name="l00269"></a>00269     <span class="keywordtype">float</span> d_duration;
<a name="l00273"></a>00273     <span class="keywordtype">bool</span> d_autoStart;
<a name="l00274"></a>00274 
<a name="l00275"></a>00275     <span class="keyword">typedef</span> std::vector&lt;Affector*&gt; AffectorList;
<a name="l00277"></a>00277     AffectorList d_affectors;
<a name="l00278"></a>00278 
<a name="l00279"></a>00279     <span class="keyword">typedef</span> std::multimap&lt;String, String&gt; SubscriptionMap;
<a name="l00284"></a>00284     SubscriptionMap d_autoSubscriptions;
<a name="l00285"></a>00285 };
<a name="l00286"></a>00286 
<a name="l00287"></a>00287 } <span class="comment">// End of  CEGUI namespace section</span>
<a name="l00288"></a>00288 
<a name="l00289"></a>00289 <span class="preprocessor">#if defined(_MSC_VER)</span>
<a name="l00290"></a>00290 <span class="preprocessor"></span><span class="preprocessor">#   pragma warning(pop)</span>
<a name="l00291"></a>00291 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
<a name="l00292"></a>00292 <span class="preprocessor"></span>
<a name="l00293"></a>00293 <span class="preprocessor">#endif  // end of guard _CEGUIAnimation_h_</span>
<a name="l00294"></a>00294 <span class="preprocessor"></span>
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