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<div id="projectname">Crazy Eddies GUI System <span id="projectnumber">0.7.6</span></div>
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<div class="title">CEGUICoordConverter.h</div> </div>
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<div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/***********************************************************************</span>
<a name="l00002"></a>00002 <span class="comment"> filename: CEGUICoordConverter.h</span>
<a name="l00003"></a>00003 <span class="comment"> created: Sun Sep 18 2005</span>
<a name="l00004"></a>00004 <span class="comment"> author: Paul D Turner <paul@cegui.org.uk></span>
<a name="l00005"></a>00005 <span class="comment">*************************************************************************/</span>
<a name="l00006"></a>00006 <span class="comment">/***************************************************************************</span>
<a name="l00007"></a>00007 <span class="comment"> * Copyright (C) 2004 - 2006 Paul D Turner & The CEGUI Development Team</span>
<a name="l00008"></a>00008 <span class="comment"> *</span>
<a name="l00009"></a>00009 <span class="comment"> * Permission is hereby granted, free of charge, to any person obtaining</span>
<a name="l00010"></a>00010 <span class="comment"> * a copy of this software and associated documentation files (the</span>
<a name="l00011"></a>00011 <span class="comment"> * "Software"), to deal in the Software without restriction, including</span>
<a name="l00012"></a>00012 <span class="comment"> * without limitation the rights to use, copy, modify, merge, publish,</span>
<a name="l00013"></a>00013 <span class="comment"> * distribute, sublicense, and/or sell copies of the Software, and to</span>
<a name="l00014"></a>00014 <span class="comment"> * permit persons to whom the Software is furnished to do so, subject to</span>
<a name="l00015"></a>00015 <span class="comment"> * the following conditions:</span>
<a name="l00016"></a>00016 <span class="comment"> *</span>
<a name="l00017"></a>00017 <span class="comment"> * The above copyright notice and this permission notice shall be</span>
<a name="l00018"></a>00018 <span class="comment"> * included in all copies or substantial portions of the Software.</span>
<a name="l00019"></a>00019 <span class="comment"> *</span>
<a name="l00020"></a>00020 <span class="comment"> * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,</span>
<a name="l00021"></a>00021 <span class="comment"> * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF</span>
<a name="l00022"></a>00022 <span class="comment"> * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.</span>
<a name="l00023"></a>00023 <span class="comment"> * IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR</span>
<a name="l00024"></a>00024 <span class="comment"> * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,</span>
<a name="l00025"></a>00025 <span class="comment"> * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR</span>
<a name="l00026"></a>00026 <span class="comment"> * OTHER DEALINGS IN THE SOFTWARE.</span>
<a name="l00027"></a>00027 <span class="comment"> ***************************************************************************/</span>
<a name="l00028"></a>00028 <span class="preprocessor">#ifndef _CEGUICoordConverter_h_</span>
<a name="l00029"></a>00029 <span class="preprocessor"></span><span class="preprocessor">#define _CEGUICoordConverter_h_</span>
<a name="l00030"></a>00030 <span class="preprocessor"></span>
<a name="l00031"></a>00031 <span class="preprocessor">#include "CEGUIUDim.h"</span>
<a name="l00032"></a>00032
<a name="l00033"></a>00033 <span class="comment">// Start of CEGUI namespace section</span>
<a name="l00034"></a>00034 <span class="keyword">namespace </span>CEGUI
<a name="l00035"></a>00035 {
<a name="l00042"></a><a class="code" href="classCEGUI_1_1CoordConverter.html">00042</a> <span class="keyword">class </span>CEGUIEXPORT <a class="code" href="classCEGUI_1_1CoordConverter.html" title="Utility class that helps in converting various types of co-ordinate between absolute screen positions...">CoordConverter</a>
<a name="l00043"></a>00043 {
<a name="l00044"></a>00044 <span class="keyword">public</span>:
<a name="l00060"></a>00060 <span class="keyword">static</span> <span class="keywordtype">float</span> windowToScreenX(<span class="keyword">const</span> <a class="code" href="classCEGUI_1_1Window.html" title="An abstract base class providing common functionality and specifying the required interface for deriv...">Window</a>& window, <span class="keyword">const</span> <a class="code" href="classCEGUI_1_1UDim.html" title="Class representing a unified dimension; that is a dimension that has both a relative 'scale' portion ...">UDim</a>& x);
<a name="l00061"></a>00061
<a name="l00077"></a>00077 <span class="keyword">static</span> <span class="keywordtype">float</span> windowToScreenX(<span class="keyword">const</span> <a class="code" href="classCEGUI_1_1Window.html" title="An abstract base class providing common functionality and specifying the required interface for deriv...">Window</a>& window, <span class="keyword">const</span> <span class="keywordtype">float</span> x);
<a name="l00078"></a>00078
<a name="l00094"></a>00094 <span class="keyword">static</span> <span class="keywordtype">float</span> windowToScreenY(<span class="keyword">const</span> <a class="code" href="classCEGUI_1_1Window.html" title="An abstract base class providing common functionality and specifying the required interface for deriv...">Window</a>& window, <span class="keyword">const</span> <a class="code" href="classCEGUI_1_1UDim.html" title="Class representing a unified dimension; that is a dimension that has both a relative 'scale' portion ...">UDim</a>& y);
<a name="l00095"></a>00095
<a name="l00111"></a>00111 <span class="keyword">static</span> <span class="keywordtype">float</span> windowToScreenY(<span class="keyword">const</span> <a class="code" href="classCEGUI_1_1Window.html" title="An abstract base class providing common functionality and specifying the required interface for deriv...">Window</a>& window, <span class="keyword">const</span> <span class="keywordtype">float</span> y);
<a name="l00112"></a>00112
<a name="l00128"></a>00128 <span class="keyword">static</span> <a class="code" href="classCEGUI_1_1Vector2.html" title="Class used as a two dimensional vector (aka a Point)">Vector2</a> windowToScreen(<span class="keyword">const</span> <a class="code" href="classCEGUI_1_1Window.html" title="An abstract base class providing common functionality and specifying the required interface for deriv...">Window</a>& window, <span class="keyword">const</span> <a class="code" href="classCEGUI_1_1UVector2.html" title="Two dimensional vector class built using unified dimensions (UDims). The UVector2 class is used for r...">UVector2</a>& vec);
<a name="l00129"></a>00129
<a name="l00145"></a>00145 <span class="keyword">static</span> <a class="code" href="classCEGUI_1_1Vector2.html" title="Class used as a two dimensional vector (aka a Point)">Vector2</a> windowToScreen(<span class="keyword">const</span> <a class="code" href="classCEGUI_1_1Window.html" title="An abstract base class providing common functionality and specifying the required interface for deriv...">Window</a>& window, <span class="keyword">const</span> <a class="code" href="classCEGUI_1_1Vector2.html" title="Class used as a two dimensional vector (aka a Point)">Vector2</a>& vec);
<a name="l00146"></a>00146
<a name="l00158"></a>00158 <span class="keyword">static</span> <a class="code" href="classCEGUI_1_1Rect.html" title="Class encapsulating operations on a Rectangle.">Rect</a> windowToScreen(<span class="keyword">const</span> <a class="code" href="classCEGUI_1_1Window.html" title="An abstract base class providing common functionality and specifying the required interface for deriv...">Window</a>& window, <span class="keyword">const</span> <a class="code" href="classCEGUI_1_1URect.html" title="Area rectangle class built using unified dimensions (UDims).">URect</a>& rect);
<a name="l00159"></a>00159
<a name="l00174"></a>00174 <span class="keyword">static</span> <a class="code" href="classCEGUI_1_1Rect.html" title="Class encapsulating operations on a Rectangle.">Rect</a> windowToScreen(<span class="keyword">const</span> <a class="code" href="classCEGUI_1_1Window.html" title="An abstract base class providing common functionality and specifying the required interface for deriv...">Window</a>& window, <span class="keyword">const</span> <a class="code" href="classCEGUI_1_1Rect.html" title="Class encapsulating operations on a Rectangle.">Rect</a>& rect);
<a name="l00175"></a>00175
<a name="l00191"></a>00191 <span class="keyword">static</span> <span class="keywordtype">float</span> screenToWindowX(<span class="keyword">const</span> <a class="code" href="classCEGUI_1_1Window.html" title="An abstract base class providing common functionality and specifying the required interface for deriv...">Window</a>& window, <span class="keyword">const</span> <a class="code" href="classCEGUI_1_1UDim.html" title="Class representing a unified dimension; that is a dimension that has both a relative 'scale' portion ...">UDim</a>& x);
<a name="l00192"></a>00192
<a name="l00208"></a>00208 <span class="keyword">static</span> <span class="keywordtype">float</span> screenToWindowX(<span class="keyword">const</span> <a class="code" href="classCEGUI_1_1Window.html" title="An abstract base class providing common functionality and specifying the required interface for deriv...">Window</a>& window, <span class="keyword">const</span> <span class="keywordtype">float</span> x);
<a name="l00209"></a>00209
<a name="l00225"></a>00225 <span class="keyword">static</span> <span class="keywordtype">float</span> screenToWindowY(<span class="keyword">const</span> <a class="code" href="classCEGUI_1_1Window.html" title="An abstract base class providing common functionality and specifying the required interface for deriv...">Window</a>& window, <span class="keyword">const</span> <a class="code" href="classCEGUI_1_1UDim.html" title="Class representing a unified dimension; that is a dimension that has both a relative 'scale' portion ...">UDim</a>& y);
<a name="l00226"></a>00226
<a name="l00242"></a>00242 <span class="keyword">static</span> <span class="keywordtype">float</span> screenToWindowY(<span class="keyword">const</span> <a class="code" href="classCEGUI_1_1Window.html" title="An abstract base class providing common functionality and specifying the required interface for deriv...">Window</a>& window, <span class="keyword">const</span> <span class="keywordtype">float</span> y);
<a name="l00243"></a>00243
<a name="l00259"></a>00259 <span class="keyword">static</span> <a class="code" href="classCEGUI_1_1Vector2.html" title="Class used as a two dimensional vector (aka a Point)">Vector2</a> screenToWindow(<span class="keyword">const</span> <a class="code" href="classCEGUI_1_1Window.html" title="An abstract base class providing common functionality and specifying the required interface for deriv...">Window</a>& window, <span class="keyword">const</span> <a class="code" href="classCEGUI_1_1UVector2.html" title="Two dimensional vector class built using unified dimensions (UDims). The UVector2 class is used for r...">UVector2</a>& vec);
<a name="l00260"></a>00260
<a name="l00276"></a>00276 <span class="keyword">static</span> <a class="code" href="classCEGUI_1_1Vector2.html" title="Class used as a two dimensional vector (aka a Point)">Vector2</a> screenToWindow(<span class="keyword">const</span> <a class="code" href="classCEGUI_1_1Window.html" title="An abstract base class providing common functionality and specifying the required interface for deriv...">Window</a>& window, <span class="keyword">const</span> <a class="code" href="classCEGUI_1_1Vector2.html" title="Class used as a two dimensional vector (aka a Point)">Vector2</a>& vec);
<a name="l00277"></a>00277
<a name="l00292"></a>00292 <span class="keyword">static</span> <a class="code" href="classCEGUI_1_1Rect.html" title="Class encapsulating operations on a Rectangle.">Rect</a> screenToWindow(<span class="keyword">const</span> <a class="code" href="classCEGUI_1_1Window.html" title="An abstract base class providing common functionality and specifying the required interface for deriv...">Window</a>& window, <span class="keyword">const</span> <a class="code" href="classCEGUI_1_1URect.html" title="Area rectangle class built using unified dimensions (UDims).">URect</a>& rect);
<a name="l00293"></a>00293
<a name="l00308"></a>00308 <span class="keyword">static</span> <a class="code" href="classCEGUI_1_1Rect.html" title="Class encapsulating operations on a Rectangle.">Rect</a> screenToWindow(<span class="keyword">const</span> <a class="code" href="classCEGUI_1_1Window.html" title="An abstract base class providing common functionality and specifying the required interface for deriv...">Window</a>& window, <span class="keyword">const</span> <a class="code" href="classCEGUI_1_1Rect.html" title="Class encapsulating operations on a Rectangle.">Rect</a>& rect);
<a name="l00309"></a>00309
<a name="l00310"></a>00310 <span class="keyword">private</span>:
<a name="l00322"></a>00322 <span class="keyword">static</span> <span class="keywordtype">float</span> getBaseXValue(<span class="keyword">const</span> <a class="code" href="classCEGUI_1_1Window.html" title="An abstract base class providing common functionality and specifying the required interface for deriv...">Window</a>& window);
<a name="l00323"></a>00323
<a name="l00335"></a>00335 <span class="keyword">static</span> <span class="keywordtype">float</span> getBaseYValue(<span class="keyword">const</span> <a class="code" href="classCEGUI_1_1Window.html" title="An abstract base class providing common functionality and specifying the required interface for deriv...">Window</a>& window);
<a name="l00336"></a>00336
<a name="l00348"></a>00348 <span class="keyword">static</span> <a class="code" href="classCEGUI_1_1Vector2.html" title="Class used as a two dimensional vector (aka a Point)">Vector2</a> getBaseValue(<span class="keyword">const</span> <a class="code" href="classCEGUI_1_1Window.html" title="An abstract base class providing common functionality and specifying the required interface for deriv...">Window</a>& window);
<a name="l00349"></a>00349 };
<a name="l00350"></a>00350
<a name="l00351"></a>00351 } <span class="comment">// End of CEGUI namespace section</span>
<a name="l00352"></a>00352
<a name="l00353"></a>00353
<a name="l00354"></a>00354 <span class="preprocessor">#endif // end of guard _CEGUICoordConverter_h_</span>
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