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<div class="title">CEGUIDirect3D10Texture.h</div> </div>
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<div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/***********************************************************************</span>
<a name="l00002"></a>00002 <span class="comment"> filename: CEGUIDirect3D10Texture.h</span>
<a name="l00003"></a>00003 <span class="comment"> created: Sat Mar 7 2009</span>
<a name="l00004"></a>00004 <span class="comment"> author: Paul D Turner (parts based on code by Rajko Stojadinovic)</span>
<a name="l00005"></a>00005 <span class="comment">*************************************************************************/</span>
<a name="l00006"></a>00006 <span class="comment">/***************************************************************************</span>
<a name="l00007"></a>00007 <span class="comment"> * Copyright (C) 2004 - 2009 Paul D Turner & The CEGUI Development Team</span>
<a name="l00008"></a>00008 <span class="comment"> *</span>
<a name="l00009"></a>00009 <span class="comment"> * Permission is hereby granted, free of charge, to any person obtaining</span>
<a name="l00010"></a>00010 <span class="comment"> * a copy of this software and associated documentation files (the</span>
<a name="l00011"></a>00011 <span class="comment"> * "Software"), to deal in the Software without restriction, including</span>
<a name="l00012"></a>00012 <span class="comment"> * without limitation the rights to use, copy, modify, merge, publish,</span>
<a name="l00013"></a>00013 <span class="comment"> * distribute, sublicense, and/or sell copies of the Software, and to</span>
<a name="l00014"></a>00014 <span class="comment"> * permit persons to whom the Software is furnished to do so, subject to</span>
<a name="l00015"></a>00015 <span class="comment"> * the following conditions:</span>
<a name="l00016"></a>00016 <span class="comment"> *</span>
<a name="l00017"></a>00017 <span class="comment"> * The above copyright notice and this permission notice shall be</span>
<a name="l00018"></a>00018 <span class="comment"> * included in all copies or substantial portions of the Software.</span>
<a name="l00019"></a>00019 <span class="comment"> *</span>
<a name="l00020"></a>00020 <span class="comment"> * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,</span>
<a name="l00021"></a>00021 <span class="comment"> * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF</span>
<a name="l00022"></a>00022 <span class="comment"> * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.</span>
<a name="l00023"></a>00023 <span class="comment"> * IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR</span>
<a name="l00024"></a>00024 <span class="comment"> * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,</span>
<a name="l00025"></a>00025 <span class="comment"> * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR</span>
<a name="l00026"></a>00026 <span class="comment"> * OTHER DEALINGS IN THE SOFTWARE.</span>
<a name="l00027"></a>00027 <span class="comment"> ***************************************************************************/</span>
<a name="l00028"></a>00028 <span class="preprocessor">#ifndef _CEGUIDirect3D10Texture_h_</span>
<a name="l00029"></a>00029 <span class="preprocessor"></span><span class="preprocessor">#define _CEGUIDirect3D10Texture_h_</span>
<a name="l00030"></a>00030 <span class="preprocessor"></span>
<a name="l00031"></a>00031 <span class="preprocessor">#include "../../CEGUITexture.h"</span>
<a name="l00032"></a>00032 <span class="preprocessor">#include "CEGUIDirect3D10Renderer.h"</span>
<a name="l00033"></a>00033 <span class="preprocessor">#include "../../CEGUISize.h"</span>
<a name="l00034"></a>00034 <span class="preprocessor">#include "../../CEGUIVector.h"</span>
<a name="l00035"></a>00035
<a name="l00036"></a>00036 <span class="comment">// d3d forward refs</span>
<a name="l00037"></a>00037 <span class="keyword">struct </span>ID3D10Device;
<a name="l00038"></a>00038 <span class="keyword">struct </span>ID3D10Texture2D;
<a name="l00039"></a>00039 <span class="keyword">struct </span>ID3D10ShaderResourceView;
<a name="l00040"></a>00040
<a name="l00041"></a>00041 <span class="comment">// Start of CEGUI namespace section</span>
<a name="l00042"></a>00042 <span class="keyword">namespace </span>CEGUI
<a name="l00043"></a>00043 {
<a name="l00045"></a><a class="code" href="classCEGUI_1_1Direct3D10Texture.html">00045</a> <span class="keyword">class </span>D3D10_GUIRENDERER_API <a class="code" href="classCEGUI_1_1Direct3D10Texture.html" title="Texture implementation for the Direct3D10Renderer.">Direct3D10Texture</a> : <span class="keyword">public</span> <a class="code" href="classCEGUI_1_1Texture.html" title="Abstract base class specifying the required interface for Texture objects.">Texture</a>
<a name="l00046"></a>00046 {
<a name="l00047"></a>00047 <span class="keyword">public</span>:
<a name="l00053"></a>00053 <span class="keywordtype">void</span> setDirect3DTexture(ID3D10Texture2D* tex);
<a name="l00054"></a>00054
<a name="l00062"></a>00062 ID3D10Texture2D* getDirect3DTexture() <span class="keyword">const</span>;
<a name="l00063"></a>00063
<a name="l00071"></a>00071 ID3D10ShaderResourceView* getDirect3DShaderResourceView() <span class="keyword">const</span>;
<a name="l00072"></a>00072
<a name="l00080"></a>00080 <span class="keywordtype">void</span> setOriginalDataSize(<span class="keyword">const</span> <a class="code" href="classCEGUI_1_1Size.html" title="Class that holds the size (width & height) of something.">Size</a>& sz);
<a name="l00081"></a>00081
<a name="l00082"></a>00082 <span class="comment">// implement abstract members from base class.</span>
<a name="l00083"></a>00083 <span class="keyword">const</span> <a class="code" href="classCEGUI_1_1Size.html" title="Class that holds the size (width & height) of something.">Size</a>& getSize() <span class="keyword">const</span>;
<a name="l00084"></a>00084 <span class="keyword">const</span> <a class="code" href="classCEGUI_1_1Size.html" title="Class that holds the size (width & height) of something.">Size</a>& getOriginalDataSize() <span class="keyword">const</span>;
<a name="l00085"></a>00085 <span class="keyword">const</span> <a class="code" href="classCEGUI_1_1Vector2.html" title="Class used as a two dimensional vector (aka a Point)">Vector2</a>& getTexelScaling() <span class="keyword">const</span>;
<a name="l00086"></a>00086 <span class="keywordtype">void</span> loadFromFile(<span class="keyword">const</span> <a class="code" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a>& filename, <span class="keyword">const</span> <a class="code" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a>& resourceGroup);
<a name="l00087"></a>00087 <span class="keywordtype">void</span> loadFromMemory(<span class="keyword">const</span> <span class="keywordtype">void</span>* buffer, <span class="keyword">const</span> <a class="code" href="classCEGUI_1_1Size.html" title="Class that holds the size (width & height) of something.">Size</a>& buffer_size,
<a name="l00088"></a>00088 <a class="code" href="classCEGUI_1_1Texture.html#a2156af785c41d517b3d8c6668ac08e45" title="Enumerated type containing the supported pixel formats that can be passed to loadFromMemory.">PixelFormat</a> pixel_format);
<a name="l00089"></a>00089 <span class="keywordtype">void</span> saveToMemory(<span class="keywordtype">void</span>* buffer);
<a name="l00090"></a>00090
<a name="l00091"></a>00091 <span class="keyword">protected</span>:
<a name="l00092"></a>00092 <span class="comment">// Friends to allow Renderer to peform construction and destruction</span>
<a name="l00093"></a>00093 <span class="keyword">friend</span> <a class="code" href="classCEGUI_1_1Texture.html" title="Abstract base class specifying the required interface for Texture objects.">Texture</a>& <a class="code" href="classCEGUI_1_1Direct3D10Renderer.html#afa9fa009e8af05d365550cf5d4e595db" title="Create a 'null' Texture object.">Direct3D10Renderer::createTexture</a>();
<a name="l00094"></a>00094 <span class="keyword">friend</span> <a class="code" href="classCEGUI_1_1Texture.html" title="Abstract base class specifying the required interface for Texture objects.">Texture</a>& Direct3D10Renderer::createTexture(<span class="keyword">const</span> <a class="code" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a>&, <span class="keyword">const</span> <a class="code" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a>&);
<a name="l00095"></a>00095 <span class="keyword">friend</span> <a class="code" href="classCEGUI_1_1Texture.html" title="Abstract base class specifying the required interface for Texture objects.">Texture</a>& Direct3D10Renderer::createTexture(<span class="keyword">const</span> <a class="code" href="classCEGUI_1_1Size.html" title="Class that holds the size (width & height) of something.">Size</a>&);
<a name="l00096"></a>00096 <span class="comment">//friend Texture& Direct3D10Renderer::createTexture(ID3D10Texture2D* tex);</span>
<a name="l00097"></a>00097 <span class="keyword">friend</span> <span class="keywordtype">void</span> <a class="code" href="classCEGUI_1_1Direct3D10Renderer.html#a114156810dc8a1e1d43b0c4d1290ebb9" title="Destroy a Texture object that was previously created by calling the createTexture functions...">Direct3D10Renderer::destroyTexture</a>(<a class="code" href="classCEGUI_1_1Texture.html" title="Abstract base class specifying the required interface for Texture objects.">Texture</a>&);
<a name="l00098"></a>00098
<a name="l00100"></a>00100 <a class="code" href="classCEGUI_1_1Direct3D10Texture.html" title="Texture implementation for the Direct3D10Renderer.">Direct3D10Texture</a>(ID3D10Device& device);
<a name="l00102"></a>00102 <a class="code" href="classCEGUI_1_1Direct3D10Texture.html" title="Texture implementation for the Direct3D10Renderer.">Direct3D10Texture</a>(ID3D10Device& device, <span class="keyword">const</span> <a class="code" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a>& filename,
<a name="l00103"></a>00103 <span class="keyword">const</span> <a class="code" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a>& resourceGroup);
<a name="l00105"></a>00105 <a class="code" href="classCEGUI_1_1Direct3D10Texture.html" title="Texture implementation for the Direct3D10Renderer.">Direct3D10Texture</a>(ID3D10Device& device, <span class="keyword">const</span> <a class="code" href="classCEGUI_1_1Size.html" title="Class that holds the size (width & height) of something.">Size</a>& sz);
<a name="l00107"></a>00107 <a class="code" href="classCEGUI_1_1Direct3D10Texture.html" title="Texture implementation for the Direct3D10Renderer.">Direct3D10Texture</a>(ID3D10Device& device, ID3D10Texture2D* tex);
<a name="l00109"></a>00109 <span class="keyword">virtual</span> ~<a class="code" href="classCEGUI_1_1Direct3D10Texture.html" title="Texture implementation for the Direct3D10Renderer.">Direct3D10Texture</a>();
<a name="l00110"></a>00110
<a name="l00112"></a>00112 <span class="keywordtype">void</span> cleanupDirect3D10Texture();
<a name="l00114"></a>00114 <span class="keywordtype">void</span> updateCachedScaleValues();
<a name="l00116"></a>00116 <span class="keywordtype">void</span> updateTextureSize();
<a name="l00118"></a>00118 <span class="keywordtype">void</span> initialiseShaderResourceView();
<a name="l00119"></a>00119
<a name="l00121"></a><a class="code" href="classCEGUI_1_1Direct3D10Texture.html#a2a5a3bf86219e8dc56b6d3463e306d9f">00121</a> ID3D10Device& <a class="code" href="classCEGUI_1_1Direct3D10Texture.html#a2a5a3bf86219e8dc56b6d3463e306d9f" title="D3D device used to do the business.">d_device</a>;
<a name="l00123"></a><a class="code" href="classCEGUI_1_1Direct3D10Texture.html#a7582ff2315e521c8c4e8a3421b4bd86d">00123</a> ID3D10Texture2D* <a class="code" href="classCEGUI_1_1Direct3D10Texture.html#a7582ff2315e521c8c4e8a3421b4bd86d" title="The D3D 10 texture we're wrapping.">d_texture</a>;
<a name="l00125"></a><a class="code" href="classCEGUI_1_1Direct3D10Texture.html#a78a44abead07f42b48d990fb7e6800a9">00125</a> ID3D10ShaderResourceView* <a class="code" href="classCEGUI_1_1Direct3D10Texture.html#a78a44abead07f42b48d990fb7e6800a9" title="Shader resource view for the texture.">d_resourceView</a>;
<a name="l00127"></a><a class="code" href="classCEGUI_1_1Direct3D10Texture.html#a9f37abab28e90921ff6b5def0704001b">00127</a> <a class="code" href="classCEGUI_1_1Size.html" title="Class that holds the size (width & height) of something.">Size</a> <a class="code" href="classCEGUI_1_1Direct3D10Texture.html#a9f37abab28e90921ff6b5def0704001b" title="Size of the texture.">d_size</a>;
<a name="l00129"></a><a class="code" href="classCEGUI_1_1Direct3D10Texture.html#aa3f28fe6f7e31cce415ad4bb252f378a">00129</a> <a class="code" href="classCEGUI_1_1Size.html" title="Class that holds the size (width & height) of something.">Size</a> <a class="code" href="classCEGUI_1_1Direct3D10Texture.html#aa3f28fe6f7e31cce415ad4bb252f378a" title="original pixel of size data loaded into texture">d_dataSize</a>;
<a name="l00131"></a><a class="code" href="classCEGUI_1_1Direct3D10Texture.html#a0aecd5788117d07eaca1b58784a18f34">00131</a> <a class="code" href="classCEGUI_1_1Vector2.html" title="Class used as a two dimensional vector (aka a Point)">Vector2</a> <a class="code" href="classCEGUI_1_1Direct3D10Texture.html#a0aecd5788117d07eaca1b58784a18f34" title="cached pixel to texel mapping scale values.">d_texelScaling</a>;
<a name="l00132"></a>00132 };
<a name="l00133"></a>00133
<a name="l00134"></a>00134
<a name="l00135"></a>00135 } <span class="comment">// End of CEGUI namespace section</span>
<a name="l00136"></a>00136
<a name="l00137"></a>00137 <span class="preprocessor">#endif // end of guard _CEGUIDirect3D10Texture_h_</span>
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