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<div class="title">CEGUIDirect3D11GeometryBuffer.h</div> </div>
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<div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/***********************************************************************</span>
<a name="l00002"></a>00002 <span class="comment"> filename: CEGUIDirect3D11GeometryBuffer.h</span>
<a name="l00003"></a>00003 <span class="comment"> created: Wed May 5 2010</span>
<a name="l00004"></a>00004 <span class="comment">*************************************************************************/</span>
<a name="l00005"></a>00005 <span class="comment">/***************************************************************************</span>
<a name="l00006"></a>00006 <span class="comment"> * Copyright (C) 2004 - 2010 Paul D Turner & The CEGUI Development Team</span>
<a name="l00007"></a>00007 <span class="comment"> *</span>
<a name="l00008"></a>00008 <span class="comment"> * Permission is hereby granted, free of charge, to any person obtaining</span>
<a name="l00009"></a>00009 <span class="comment"> * a copy of this software and associated documentation files (the</span>
<a name="l00010"></a>00010 <span class="comment"> * "Software"), to deal in the Software without restriction, including</span>
<a name="l00011"></a>00011 <span class="comment"> * without limitation the rights to use, copy, modify, merge, publish,</span>
<a name="l00012"></a>00012 <span class="comment"> * distribute, sublicense, and/or sell copies of the Software, and to</span>
<a name="l00013"></a>00013 <span class="comment"> * permit persons to whom the Software is furnished to do so, subject to</span>
<a name="l00014"></a>00014 <span class="comment"> * the following conditions:</span>
<a name="l00015"></a>00015 <span class="comment"> *</span>
<a name="l00016"></a>00016 <span class="comment"> * The above copyright notice and this permission notice shall be</span>
<a name="l00017"></a>00017 <span class="comment"> * included in all copies or substantial portions of the Software.</span>
<a name="l00018"></a>00018 <span class="comment"> *</span>
<a name="l00019"></a>00019 <span class="comment"> * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,</span>
<a name="l00020"></a>00020 <span class="comment"> * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF</span>
<a name="l00021"></a>00021 <span class="comment"> * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.</span>
<a name="l00022"></a>00022 <span class="comment"> * IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR</span>
<a name="l00023"></a>00023 <span class="comment"> * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,</span>
<a name="l00024"></a>00024 <span class="comment"> * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR</span>
<a name="l00025"></a>00025 <span class="comment"> * OTHER DEALINGS IN THE SOFTWARE.</span>
<a name="l00026"></a>00026 <span class="comment"> ***************************************************************************/</span>
<a name="l00027"></a>00027 <span class="preprocessor">#ifndef _CEGUIDirect3D11GeometryBuffer_h_</span>
<a name="l00028"></a>00028 <span class="preprocessor"></span><span class="preprocessor">#define _CEGUIDirect3D11GeometryBuffer_h_</span>
<a name="l00029"></a>00029 <span class="preprocessor"></span>
<a name="l00030"></a>00030 <span class="preprocessor">#include "../../CEGUIGeometryBuffer.h"</span>
<a name="l00031"></a>00031 <span class="preprocessor">#include "CEGUIDirect3D11Renderer.h"</span>
<a name="l00032"></a>00032 <span class="preprocessor">#include "../../CEGUIRect.h"</span>
<a name="l00033"></a>00033
<a name="l00034"></a>00034
<a name="l00035"></a>00035
<a name="l00036"></a>00036
<a name="l00037"></a>00037 <span class="preprocessor">#if defined(_MSC_VER)</span>
<a name="l00038"></a>00038 <span class="preprocessor"></span><span class="preprocessor"># pragma warning(push)</span>
<a name="l00039"></a>00039 <span class="preprocessor"></span><span class="preprocessor"># pragma warning(disable : 4251)</span>
<a name="l00040"></a>00040 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
<a name="l00041"></a>00041 <span class="preprocessor"></span>
<a name="l00042"></a>00042 <span class="comment">// Start of CEGUI namespace section</span>
<a name="l00043"></a>00043 <span class="keyword">namespace </span>CEGUI
<a name="l00044"></a>00044 {
<a name="l00045"></a>00045 <span class="keyword">class </span>Direct3D11Texture;
<a name="l00046"></a>00046
<a name="l00048"></a><a class="code" href="classCEGUI_1_1Direct3D11GeometryBuffer.html">00048</a> <span class="keyword">class </span>D3D11_GUIRENDERER_API <a class="code" href="classCEGUI_1_1Direct3D11GeometryBuffer.html" title="Implementation of CEGUI::GeometryBuffer for the Direct3D 10 API.">Direct3D11GeometryBuffer</a> : <span class="keyword">public</span> <a class="code" href="classCEGUI_1_1GeometryBuffer.html" title="Abstract class defining the interface for objects that buffer geometry for later rendering.">GeometryBuffer</a>
<a name="l00049"></a>00049 {
<a name="l00050"></a>00050 <span class="keyword">public</span>:
<a name="l00052"></a>00052 <a class="code" href="classCEGUI_1_1Direct3D11GeometryBuffer.html" title="Implementation of CEGUI::GeometryBuffer for the Direct3D 10 API.">Direct3D11GeometryBuffer</a>(<a class="code" href="classCEGUI_1_1Direct3D11Renderer.html" title="Renderer implementation using Direct3D 10.">Direct3D11Renderer</a>& owner);
<a name="l00053"></a>00053
<a name="l00055"></a>00055 ~<a class="code" href="classCEGUI_1_1Direct3D11GeometryBuffer.html" title="Implementation of CEGUI::GeometryBuffer for the Direct3D 10 API.">Direct3D11GeometryBuffer</a>();
<a name="l00056"></a>00056
<a name="l00058"></a>00058 <span class="keyword">const</span> D3DXMATRIX* getMatrix() <span class="keyword">const</span>;
<a name="l00059"></a>00059
<a name="l00060"></a>00060 <span class="comment">// Implement GeometryBuffer interface.</span>
<a name="l00061"></a>00061 <span class="keywordtype">void</span> draw() <span class="keyword">const</span>;
<a name="l00062"></a>00062 <span class="keywordtype">void</span> setTranslation(<span class="keyword">const</span> <a class="code" href="classCEGUI_1_1Vector3.html" title="Class used as a three dimensional vector.">Vector3</a>& v);
<a name="l00063"></a>00063 <span class="keywordtype">void</span> setRotation(<span class="keyword">const</span> <a class="code" href="classCEGUI_1_1Vector3.html" title="Class used as a three dimensional vector.">Vector3</a>& r);
<a name="l00064"></a>00064 <span class="keywordtype">void</span> setPivot(<span class="keyword">const</span> <a class="code" href="classCEGUI_1_1Vector3.html" title="Class used as a three dimensional vector.">Vector3</a>& p);
<a name="l00065"></a>00065 <span class="keywordtype">void</span> setClippingRegion(<span class="keyword">const</span> <a class="code" href="classCEGUI_1_1Rect.html" title="Class encapsulating operations on a Rectangle.">Rect</a>& region);
<a name="l00066"></a>00066 <span class="keywordtype">void</span> appendVertex(<span class="keyword">const</span> <a class="code" href="structCEGUI_1_1Vertex.html" title="structure that is used to hold details of a single vertex in 3D space.">Vertex</a>& vertex);
<a name="l00067"></a>00067 <span class="keywordtype">void</span> appendGeometry(<span class="keyword">const</span> <a class="code" href="structCEGUI_1_1Vertex.html" title="structure that is used to hold details of a single vertex in 3D space.">Vertex</a>* <span class="keyword">const</span> vbuff, uint vertex_count);
<a name="l00068"></a>00068 <span class="keywordtype">void</span> setActiveTexture(<a class="code" href="classCEGUI_1_1Texture.html" title="Abstract base class specifying the required interface for Texture objects.">Texture</a>* texture);
<a name="l00069"></a>00069 <span class="keywordtype">void</span> reset();
<a name="l00070"></a>00070 <a class="code" href="classCEGUI_1_1Texture.html" title="Abstract base class specifying the required interface for Texture objects.">Texture</a>* getActiveTexture() <span class="keyword">const</span>;
<a name="l00071"></a>00071 uint getVertexCount() <span class="keyword">const</span>;
<a name="l00072"></a>00072 uint getBatchCount() <span class="keyword">const</span>;
<a name="l00073"></a>00073 <span class="keywordtype">void</span> setRenderEffect(<a class="code" href="classCEGUI_1_1RenderEffect.html" title="Interface for objects that hook into RenderingWindow to affect the rendering process, thus allowing various effects to be achieved.">RenderEffect</a>* effect);
<a name="l00074"></a>00074 <a class="code" href="classCEGUI_1_1RenderEffect.html" title="Interface for objects that hook into RenderingWindow to affect the rendering process, thus allowing various effects to be achieved.">RenderEffect</a>* getRenderEffect();
<a name="l00075"></a>00075
<a name="l00076"></a>00076 <span class="keyword">protected</span>:
<a name="l00078"></a>00078 <span class="keywordtype">void</span> updateMatrix() <span class="keyword">const</span>;
<a name="l00080"></a>00080 <span class="keywordtype">void</span> syncHardwareBuffer() <span class="keyword">const</span>;
<a name="l00082"></a>00082 <span class="keywordtype">void</span> allocateVertexBuffer(<span class="keyword">const</span> <span class="keywordtype">size_t</span> count) <span class="keyword">const</span>;
<a name="l00084"></a>00084 <span class="keywordtype">void</span> cleanupVertexBuffer() <span class="keyword">const</span>;
<a name="l00085"></a>00085
<a name="l00087"></a><a class="code" href="structCEGUI_1_1Direct3D11GeometryBuffer_1_1D3DVertex.html">00087</a> <span class="keyword">struct </span><a class="code" href="structCEGUI_1_1Direct3D11GeometryBuffer_1_1D3DVertex.html" title="internal Vertex structure used for Direct3D based geometry.">D3DVertex</a>
<a name="l00088"></a>00088 {
<a name="l00090"></a><a class="code" href="structCEGUI_1_1Direct3D11GeometryBuffer_1_1D3DVertex.html#af105d1bcb07c13853607e25546a187d5">00090</a> FLOAT <a class="code" href="structCEGUI_1_1Direct3D11GeometryBuffer_1_1D3DVertex.html#af105d1bcb07c13853607e25546a187d5" title="The transformed position for the vertex.">x</a>, y, z;
<a name="l00092"></a><a class="code" href="structCEGUI_1_1Direct3D11GeometryBuffer_1_1D3DVertex.html#a5a4be74ba85afca02e70110417dcff58">00092</a> DWORD <a class="code" href="structCEGUI_1_1Direct3D11GeometryBuffer_1_1D3DVertex.html#a5a4be74ba85afca02e70110417dcff58" title="colour of the vertex.">diffuse</a>;
<a name="l00094"></a><a class="code" href="structCEGUI_1_1Direct3D11GeometryBuffer_1_1D3DVertex.html#abc1c5bc3990d2a957914137a0cc77ebc">00094</a> <span class="keywordtype">float</span> <a class="code" href="structCEGUI_1_1Direct3D11GeometryBuffer_1_1D3DVertex.html#abc1c5bc3990d2a957914137a0cc77ebc" title="texture coordinates.">tu</a>, tv;
<a name="l00095"></a>00095 };
<a name="l00096"></a>00096
<a name="l00097"></a>00097 <span class="comment">// Direct3D11Renderer object that created and owns this GeometryBuffer.</span>
<a name="l00098"></a>00098 <a class="code" href="classCEGUI_1_1Direct3D11Renderer.html" title="Renderer implementation using Direct3D 10.">Direct3D11Renderer</a>& d_owner;
<a name="l00100"></a><a class="code" href="classCEGUI_1_1Direct3D11GeometryBuffer.html#a93419cbe8b1d5e4bd68c559487b2c425">00100</a> <a class="code" href="structIDevice11.html">IDevice11</a>& <a class="code" href="classCEGUI_1_1Direct3D11GeometryBuffer.html#a93419cbe8b1d5e4bd68c559487b2c425" title="The D3D Device.">d_device</a>;
<a name="l00102"></a><a class="code" href="classCEGUI_1_1Direct3D11GeometryBuffer.html#a6a7d59fb6cc578c4eb3a6bd22c6653db">00102</a> <a class="code" href="classCEGUI_1_1Direct3D11Texture.html" title="Texture implementation for the Direct3D11Renderer.">Direct3D11Texture</a>* <a class="code" href="classCEGUI_1_1Direct3D11GeometryBuffer.html#a6a7d59fb6cc578c4eb3a6bd22c6653db" title="last texture that was set as active">d_activeTexture</a>;
<a name="l00104"></a><a class="code" href="classCEGUI_1_1Direct3D11GeometryBuffer.html#adca0ca14007b813a1fca2631b1be9c02">00104</a> <span class="keyword">mutable</span> ID3D11Buffer* <a class="code" href="classCEGUI_1_1Direct3D11GeometryBuffer.html#adca0ca14007b813a1fca2631b1be9c02" title="hardware buffer where vertices will be drawn from.">d_vertexBuffer</a>;
<a name="l00106"></a><a class="code" href="classCEGUI_1_1Direct3D11GeometryBuffer.html#aa0aa254abf47b184b4df88df8a59a8a7">00106</a> <span class="keyword">mutable</span> UINT <a class="code" href="classCEGUI_1_1Direct3D11GeometryBuffer.html#aa0aa254abf47b184b4df88df8a59a8a7" title="Size of the currently allocated vertex buffer.">d_bufferSize</a>;
<a name="l00108"></a><a class="code" href="classCEGUI_1_1Direct3D11GeometryBuffer.html#a7e196810bd25fd82e774c66448c31b4e">00108</a> <span class="keyword">mutable</span> <span class="keywordtype">bool</span> <a class="code" href="classCEGUI_1_1Direct3D11GeometryBuffer.html#a7e196810bd25fd82e774c66448c31b4e" title="whether the h/w buffer is in sync with the added geometry">d_bufferSynched</a>;
<a name="l00110"></a><a class="code" href="classCEGUI_1_1Direct3D11GeometryBuffer.html#a510a78dbae503d874057d559fd647012">00110</a> <span class="keyword">typedef</span> std::pair<const ID3D11ShaderResourceView*, uint> <a class="code" href="classCEGUI_1_1Direct3D11GeometryBuffer.html#a510a78dbae503d874057d559fd647012" title="type to track info for per-texture sub batches of geometry">BatchInfo</a>;
<a name="l00112"></a><a class="code" href="classCEGUI_1_1Direct3D11GeometryBuffer.html#aab1c29297848ab283fe4a7d0edf3e005">00112</a> <span class="keyword">typedef</span> std::vector<BatchInfo> <a class="code" href="classCEGUI_1_1Direct3D11GeometryBuffer.html#aab1c29297848ab283fe4a7d0edf3e005" title="type of container that tracks BatchInfos.">BatchList</a>;
<a name="l00114"></a><a class="code" href="classCEGUI_1_1Direct3D11GeometryBuffer.html#abd3dc86eba572f928542187a93efa840">00114</a> <a class="code" href="classCEGUI_1_1Direct3D11GeometryBuffer.html#aab1c29297848ab283fe4a7d0edf3e005" title="type of container that tracks BatchInfos.">BatchList</a> <a class="code" href="classCEGUI_1_1Direct3D11GeometryBuffer.html#abd3dc86eba572f928542187a93efa840" title="list of texture batches added to the geometry buffer">d_batches</a>;
<a name="l00116"></a><a class="code" href="classCEGUI_1_1Direct3D11GeometryBuffer.html#a553029790da69f48466d43f1ad7c3f93">00116</a> <span class="keyword">typedef</span> std::vector<D3DVertex> <a class="code" href="classCEGUI_1_1Direct3D11GeometryBuffer.html#a553029790da69f48466d43f1ad7c3f93" title="type of container used to queue the geometry">VertexList</a>;
<a name="l00118"></a><a class="code" href="classCEGUI_1_1Direct3D11GeometryBuffer.html#a9e3612bb25bae428db752a79c433a316">00118</a> <a class="code" href="classCEGUI_1_1Direct3D11GeometryBuffer.html#a553029790da69f48466d43f1ad7c3f93" title="type of container used to queue the geometry">VertexList</a> <a class="code" href="classCEGUI_1_1Direct3D11GeometryBuffer.html#a9e3612bb25bae428db752a79c433a316" title="container where added geometry is stored.">d_vertices</a>;
<a name="l00120"></a><a class="code" href="classCEGUI_1_1Direct3D11GeometryBuffer.html#a2f3dbf4d3819193e9d950a5fd95e6298">00120</a> <a class="code" href="classCEGUI_1_1Rect.html" title="Class encapsulating operations on a Rectangle.">Rect</a> <a class="code" href="classCEGUI_1_1Direct3D11GeometryBuffer.html#a2f3dbf4d3819193e9d950a5fd95e6298" title="rectangular clip region">d_clipRect</a>;
<a name="l00122"></a><a class="code" href="classCEGUI_1_1Direct3D11GeometryBuffer.html#a7d7eae24eee69e528f68c06e95ca27e0">00122</a> <a class="code" href="classCEGUI_1_1Vector3.html" title="Class used as a three dimensional vector.">Vector3</a> <a class="code" href="classCEGUI_1_1Direct3D11GeometryBuffer.html#a7d7eae24eee69e528f68c06e95ca27e0" title="translation vector">d_translation</a>;
<a name="l00124"></a><a class="code" href="classCEGUI_1_1Direct3D11GeometryBuffer.html#a40f4927cfca17700d4698b5326a6446a">00124</a> <a class="code" href="classCEGUI_1_1Vector3.html" title="Class used as a three dimensional vector.">Vector3</a> <a class="code" href="classCEGUI_1_1Direct3D11GeometryBuffer.html#a40f4927cfca17700d4698b5326a6446a" title="rotation vector">d_rotation</a>;
<a name="l00126"></a><a class="code" href="classCEGUI_1_1Direct3D11GeometryBuffer.html#ab25a13c0020e8f49856b482ecec60aff">00126</a> <a class="code" href="classCEGUI_1_1Vector3.html" title="Class used as a three dimensional vector.">Vector3</a> <a class="code" href="classCEGUI_1_1Direct3D11GeometryBuffer.html#ab25a13c0020e8f49856b482ecec60aff" title="pivot point for rotation">d_pivot</a>;
<a name="l00128"></a><a class="code" href="classCEGUI_1_1Direct3D11GeometryBuffer.html#ae03b82eaee9fc1c980ff744db37d805f">00128</a> <a class="code" href="classCEGUI_1_1RenderEffect.html" title="Interface for objects that hook into RenderingWindow to affect the rendering process, thus allowing various effects to be achieved.">RenderEffect</a>* <a class="code" href="classCEGUI_1_1Direct3D11GeometryBuffer.html#ae03b82eaee9fc1c980ff744db37d805f" title="RenderEffect that will be used by the GeometryBuffer.">d_effect</a>;
<a name="l00130"></a><a class="code" href="classCEGUI_1_1Direct3D11GeometryBuffer.html#a584576ef4fb7b8c3c475f08374c6c91d">00130</a> <span class="keyword">mutable</span> D3DXMATRIX <a class="code" href="classCEGUI_1_1Direct3D11GeometryBuffer.html#a584576ef4fb7b8c3c475f08374c6c91d" title="model matrix cache">d_matrix</a>;
<a name="l00132"></a><a class="code" href="classCEGUI_1_1Direct3D11GeometryBuffer.html#afb464e46165d19fd5320a22733601e17">00132</a> <span class="keyword">mutable</span> <span class="keywordtype">bool</span> <a class="code" href="classCEGUI_1_1Direct3D11GeometryBuffer.html#afb464e46165d19fd5320a22733601e17" title="true when d_matrix is valid and up to date">d_matrixValid</a>;
<a name="l00133"></a>00133 };
<a name="l00134"></a>00134
<a name="l00135"></a>00135
<a name="l00136"></a>00136 } <span class="comment">// End of CEGUI namespace section</span>
<a name="l00137"></a>00137
<a name="l00138"></a>00138 <span class="preprocessor">#if defined(_MSC_VER)</span>
<a name="l00139"></a>00139 <span class="preprocessor"></span><span class="preprocessor"># pragma warning(pop)</span>
<a name="l00140"></a>00140 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
<a name="l00141"></a>00141 <span class="preprocessor"></span>
<a name="l00142"></a>00142 <span class="preprocessor">#endif // end of guard _CEGUIDirect3D11GeometryBuffer_h_</span>
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