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<div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/***********************************************************************</span>
<a name="l00002"></a>00002 <span class="comment">    filename:   CEGUIDirect3D9Texture.h</span>
<a name="l00003"></a>00003 <span class="comment">    created:    Mon Feb 9 2009</span>
<a name="l00004"></a>00004 <span class="comment">    author:     Paul D Turner</span>
<a name="l00005"></a>00005 <span class="comment">*************************************************************************/</span>
<a name="l00006"></a>00006 <span class="comment">/***************************************************************************</span>
<a name="l00007"></a>00007 <span class="comment"> *   Copyright (C) 2004 - 2009 Paul D Turner &amp; The CEGUI Development Team</span>
<a name="l00008"></a>00008 <span class="comment"> *</span>
<a name="l00009"></a>00009 <span class="comment"> *   Permission is hereby granted, free of charge, to any person obtaining</span>
<a name="l00010"></a>00010 <span class="comment"> *   a copy of this software and associated documentation files (the</span>
<a name="l00011"></a>00011 <span class="comment"> *   &quot;Software&quot;), to deal in the Software without restriction, including</span>
<a name="l00012"></a>00012 <span class="comment"> *   without limitation the rights to use, copy, modify, merge, publish,</span>
<a name="l00013"></a>00013 <span class="comment"> *   distribute, sublicense, and/or sell copies of the Software, and to</span>
<a name="l00014"></a>00014 <span class="comment"> *   permit persons to whom the Software is furnished to do so, subject to</span>
<a name="l00015"></a>00015 <span class="comment"> *   the following conditions:</span>
<a name="l00016"></a>00016 <span class="comment"> *</span>
<a name="l00017"></a>00017 <span class="comment"> *   The above copyright notice and this permission notice shall be</span>
<a name="l00018"></a>00018 <span class="comment"> *   included in all copies or substantial portions of the Software.</span>
<a name="l00019"></a>00019 <span class="comment"> *</span>
<a name="l00020"></a>00020 <span class="comment"> *   THE SOFTWARE IS PROVIDED &quot;AS IS&quot;, WITHOUT WARRANTY OF ANY KIND,</span>
<a name="l00021"></a>00021 <span class="comment"> *   EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF</span>
<a name="l00022"></a>00022 <span class="comment"> *   MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.</span>
<a name="l00023"></a>00023 <span class="comment"> *   IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR</span>
<a name="l00024"></a>00024 <span class="comment"> *   OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,</span>
<a name="l00025"></a>00025 <span class="comment"> *   ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR</span>
<a name="l00026"></a>00026 <span class="comment"> *   OTHER DEALINGS IN THE SOFTWARE.</span>
<a name="l00027"></a>00027 <span class="comment"> ***************************************************************************/</span>
<a name="l00028"></a>00028 <span class="preprocessor">#ifndef _CEGUIDirect3D9Texture_h_</span>
<a name="l00029"></a>00029 <span class="preprocessor"></span><span class="preprocessor">#define _CEGUIDirect3D9Texture_h_</span>
<a name="l00030"></a>00030 <span class="preprocessor"></span>
<a name="l00031"></a>00031 <span class="preprocessor">#include &quot;../../CEGUIBase.h&quot;</span>
<a name="l00032"></a>00032 <span class="preprocessor">#include &quot;../../CEGUIRenderer.h&quot;</span>
<a name="l00033"></a>00033 <span class="preprocessor">#include &quot;../../CEGUITexture.h&quot;</span>
<a name="l00034"></a>00034 <span class="preprocessor">#include &quot;CEGUIDirect3D9Renderer.h&quot;</span>
<a name="l00035"></a>00035 
<a name="l00036"></a>00036 <span class="comment">// Start of CEGUI namespace section</span>
<a name="l00037"></a>00037 <span class="keyword">namespace </span>CEGUI
<a name="l00038"></a>00038 {
<a name="l00040"></a><a class="code" href="classCEGUI_1_1Direct3D9Texture.html">00040</a> <span class="keyword">class </span>DIRECT3D9_GUIRENDERER_API <a class="code" href="classCEGUI_1_1Direct3D9Texture.html" title="Texture implementation for the Direct3D9Renderer.">Direct3D9Texture</a> : <span class="keyword">public</span> <a class="code" href="classCEGUI_1_1Texture.html" title="Abstract base class specifying the required interface for Texture objects.">Texture</a>
<a name="l00041"></a>00041 {
<a name="l00042"></a>00042 <span class="keyword">public</span>:
<a name="l00048"></a>00048     <span class="keywordtype">void</span> setDirect3D9Texture(LPDIRECT3DTEXTURE9 tex);
<a name="l00049"></a>00049 
<a name="l00057"></a>00057     LPDIRECT3DTEXTURE9 getDirect3D9Texture() <span class="keyword">const</span>;
<a name="l00058"></a>00058 
<a name="l00066"></a>00066     <span class="keywordtype">void</span> setOriginalDataSize(<span class="keyword">const</span> <a class="code" href="classCEGUI_1_1Size.html" title="Class that holds the size (width &amp; height) of something.">Size</a>&amp; sz);
<a name="l00067"></a>00067 
<a name="l00069"></a>00069     <span class="keywordtype">void</span> preD3DReset();
<a name="l00070"></a>00070 
<a name="l00072"></a>00072     <span class="keywordtype">void</span> postD3DReset();
<a name="l00073"></a>00073 
<a name="l00074"></a>00074     <span class="comment">// implement abstract members from base class.</span>
<a name="l00075"></a>00075     <span class="keyword">const</span> <a class="code" href="classCEGUI_1_1Size.html" title="Class that holds the size (width &amp; height) of something.">Size</a>&amp; getSize() <span class="keyword">const</span>;
<a name="l00076"></a>00076     <span class="keyword">const</span> <a class="code" href="classCEGUI_1_1Size.html" title="Class that holds the size (width &amp; height) of something.">Size</a>&amp; getOriginalDataSize() <span class="keyword">const</span>;
<a name="l00077"></a>00077     <span class="keyword">const</span> <a class="code" href="classCEGUI_1_1Vector2.html" title="Class used as a two dimensional vector (aka a Point)">Vector2</a>&amp; getTexelScaling() <span class="keyword">const</span>;
<a name="l00078"></a>00078     <span class="keywordtype">void</span> loadFromFile(<span class="keyword">const</span> <a class="code" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a>&amp; filename, <span class="keyword">const</span> <a class="code" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a>&amp; resourceGroup);
<a name="l00079"></a>00079     <span class="keywordtype">void</span> loadFromMemory(<span class="keyword">const</span> <span class="keywordtype">void</span>* buffer, <span class="keyword">const</span> <a class="code" href="classCEGUI_1_1Size.html" title="Class that holds the size (width &amp; height) of something.">Size</a>&amp; buffer_size,
<a name="l00080"></a>00080                         <a class="code" href="classCEGUI_1_1Texture.html#a2156af785c41d517b3d8c6668ac08e45" title="Enumerated type containing the supported pixel formats that can be passed to loadFromMemory.">PixelFormat</a> pixel_format);
<a name="l00081"></a>00081     <span class="keywordtype">void</span> saveToMemory(<span class="keywordtype">void</span>* buffer);
<a name="l00082"></a>00082 
<a name="l00083"></a>00083 <span class="keyword">protected</span>:
<a name="l00084"></a>00084     <span class="comment">// Friends (to allow construction and destruction)</span>
<a name="l00085"></a>00085     <span class="keyword">friend</span> <a class="code" href="classCEGUI_1_1Texture.html" title="Abstract base class specifying the required interface for Texture objects.">Texture</a>&amp; <a class="code" href="classCEGUI_1_1Direct3D9Renderer.html#afd53113f715875bcfe274c2d5e00bf41" title="Create a &#39;null&#39; Texture object.">Direct3D9Renderer::createTexture</a>(<span class="keywordtype">void</span>);
<a name="l00086"></a>00086     <span class="keyword">friend</span> <a class="code" href="classCEGUI_1_1Texture.html" title="Abstract base class specifying the required interface for Texture objects.">Texture</a>&amp; Direct3D9Renderer::createTexture(<span class="keyword">const</span> <a class="code" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a>&amp;, <span class="keyword">const</span> <a class="code" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a>&amp;);
<a name="l00087"></a>00087     <span class="keyword">friend</span> <a class="code" href="classCEGUI_1_1Texture.html" title="Abstract base class specifying the required interface for Texture objects.">Texture</a>&amp; Direct3D9Renderer::createTexture(<span class="keyword">const</span> <a class="code" href="classCEGUI_1_1Size.html" title="Class that holds the size (width &amp; height) of something.">Size</a>&amp;);
<a name="l00088"></a>00088     <span class="keyword">friend</span> <a class="code" href="classCEGUI_1_1Texture.html" title="Abstract base class specifying the required interface for Texture objects.">Texture</a>&amp; Direct3D9Renderer::createTexture(LPDIRECT3DTEXTURE9 tex);
<a name="l00089"></a>00089     <span class="keyword">friend</span> <span class="keywordtype">void</span> <a class="code" href="classCEGUI_1_1Direct3D9Renderer.html#a4ee47d4edc3473678cd0a319bb8bfacc" title="Destroy a Texture object that was previously created by calling the createTexture functions...">Direct3D9Renderer::destroyTexture</a>(<a class="code" href="classCEGUI_1_1Texture.html" title="Abstract base class specifying the required interface for Texture objects.">Texture</a>&amp;);
<a name="l00090"></a>00090 
<a name="l00092"></a>00092     <a class="code" href="classCEGUI_1_1Direct3D9Texture.html" title="Texture implementation for the Direct3D9Renderer.">Direct3D9Texture</a>(<a class="code" href="classCEGUI_1_1Direct3D9Renderer.html" title="Renderer class to interface with Direct3D 9.">Direct3D9Renderer</a>&amp; owner);
<a name="l00094"></a>00094     <a class="code" href="classCEGUI_1_1Direct3D9Texture.html" title="Texture implementation for the Direct3D9Renderer.">Direct3D9Texture</a>(<a class="code" href="classCEGUI_1_1Direct3D9Renderer.html" title="Renderer class to interface with Direct3D 9.">Direct3D9Renderer</a>&amp; owner, <span class="keyword">const</span> <a class="code" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a>&amp; filename,
<a name="l00095"></a>00095                      <span class="keyword">const</span> <a class="code" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a>&amp; resourceGroup);
<a name="l00097"></a>00097     <a class="code" href="classCEGUI_1_1Direct3D9Texture.html" title="Texture implementation for the Direct3D9Renderer.">Direct3D9Texture</a>(<a class="code" href="classCEGUI_1_1Direct3D9Renderer.html" title="Renderer class to interface with Direct3D 9.">Direct3D9Renderer</a>&amp; owner, <span class="keyword">const</span> <a class="code" href="classCEGUI_1_1Size.html" title="Class that holds the size (width &amp; height) of something.">Size</a>&amp; sz);
<a name="l00099"></a>00099     <a class="code" href="classCEGUI_1_1Direct3D9Texture.html" title="Texture implementation for the Direct3D9Renderer.">Direct3D9Texture</a>(<a class="code" href="classCEGUI_1_1Direct3D9Renderer.html" title="Renderer class to interface with Direct3D 9.">Direct3D9Renderer</a>&amp; owner, LPDIRECT3DTEXTURE9 tex);
<a name="l00101"></a>00101     <span class="keyword">virtual</span> ~<a class="code" href="classCEGUI_1_1Direct3D9Texture.html" title="Texture implementation for the Direct3D9Renderer.">Direct3D9Texture</a>();
<a name="l00102"></a>00102 
<a name="l00104"></a>00104     <span class="keywordtype">void</span> cleanupDirect3D9Texture();
<a name="l00106"></a>00106     <span class="keywordtype">void</span> updateCachedScaleValues();
<a name="l00108"></a>00108     <span class="keywordtype">void</span> updateTextureSize();
<a name="l00109"></a>00109 
<a name="l00111"></a><a class="code" href="classCEGUI_1_1Direct3D9Texture.html#a677b34ed56103e9fe0cb7808f50287c4">00111</a>     <a class="code" href="classCEGUI_1_1Direct3D9Renderer.html" title="Renderer class to interface with Direct3D 9.">Direct3D9Renderer</a>&amp; <a class="code" href="classCEGUI_1_1Direct3D9Texture.html#a677b34ed56103e9fe0cb7808f50287c4" title="Direct3D9Renderer object that created and owns this texture.">d_owner</a>;
<a name="l00113"></a><a class="code" href="classCEGUI_1_1Direct3D9Texture.html#ae9b7b9ce670a3219347e07d9e9b142a4">00113</a>     LPDIRECT3DTEXTURE9 <a class="code" href="classCEGUI_1_1Direct3D9Texture.html#ae9b7b9ce670a3219347e07d9e9b142a4" title="The D3D9 texture we&#39;re wrapping.">d_texture</a>;
<a name="l00115"></a><a class="code" href="classCEGUI_1_1Direct3D9Texture.html#a3f41a79c2804a2a62b0c1ba0946fe1d5">00115</a>     <a class="code" href="classCEGUI_1_1Size.html" title="Class that holds the size (width &amp; height) of something.">Size</a> <a class="code" href="classCEGUI_1_1Direct3D9Texture.html#a3f41a79c2804a2a62b0c1ba0946fe1d5" title="Size of the texture.">d_size</a>;
<a name="l00117"></a><a class="code" href="classCEGUI_1_1Direct3D9Texture.html#a502d2b1e8ce8867e50057cb52dd4768c">00117</a>     <a class="code" href="classCEGUI_1_1Size.html" title="Class that holds the size (width &amp; height) of something.">Size</a> <a class="code" href="classCEGUI_1_1Direct3D9Texture.html#a502d2b1e8ce8867e50057cb52dd4768c" title="original pixel of size data loaded into texture">d_dataSize</a>;
<a name="l00119"></a><a class="code" href="classCEGUI_1_1Direct3D9Texture.html#a59a9645a5d2665ca05a49c006f794172">00119</a>     <a class="code" href="classCEGUI_1_1Vector2.html" title="Class used as a two dimensional vector (aka a Point)">Vector2</a> <a class="code" href="classCEGUI_1_1Direct3D9Texture.html#a59a9645a5d2665ca05a49c006f794172" title="cached pixel to texel mapping scale values.">d_texelScaling</a>;
<a name="l00121"></a><a class="code" href="classCEGUI_1_1Direct3D9Texture.html#a019e3c2480e01d6cbba42970950fbef0">00121</a>     D3DSURFACE_DESC <a class="code" href="classCEGUI_1_1Direct3D9Texture.html#a019e3c2480e01d6cbba42970950fbef0" title="holds info about the texture surface before we released it for reset.">d_savedSurfaceDesc</a>;
<a name="l00123"></a><a class="code" href="classCEGUI_1_1Direct3D9Texture.html#abdce9f19d2863a52099318b50ca991ff">00123</a>     <span class="keywordtype">bool</span> <a class="code" href="classCEGUI_1_1Direct3D9Texture.html#abdce9f19d2863a52099318b50ca991ff" title="true when d_savedSurfaceDesc is valid and texture can be restored.">d_savedSurfaceDescValid</a>;
<a name="l00124"></a>00124 };
<a name="l00125"></a>00125 
<a name="l00126"></a>00126 } <span class="comment">// End of  CEGUI namespace section</span>
<a name="l00127"></a>00127 
<a name="l00128"></a>00128 
<a name="l00129"></a>00129 <span class="preprocessor">#endif // end of guard _CEGUIDirect3D9Texture_h_</span>
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