File: CEGUIDirectFBGeometryBuffer_8h_source.html

package info (click to toggle)
cegui-mk2 0.7.6-3.3
  • links: PTS
  • area: main
  • in suites: jessie, jessie-kfreebsd
  • size: 105,388 kB
  • ctags: 82,178
  • sloc: cpp: 142,729; ansic: 27,984; sh: 11,010; makefile: 2,275; python: 916; xml: 17
file content (171 lines) | stat: -rw-r--r-- 20,418 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
<title>Crazy Eddies GUI System: CEGUIDirectFBGeometryBuffer.h Source File</title>
<link href="tabs.css" rel="stylesheet" type="text/css"/>
<link href="doxygen.css" rel="stylesheet" type="text/css"/>
</head>
<body>
<!-- Generated by Doxygen 1.7.4 -->
<script type="text/javascript">
function hasClass(ele,cls) {
  return ele.className.match(new RegExp('(\\s|^)'+cls+'(\\s|$)'));
}

function addClass(ele,cls) {
  if (!this.hasClass(ele,cls)) ele.className += " "+cls;
}

function removeClass(ele,cls) {
  if (hasClass(ele,cls)) {
    var reg = new RegExp('(\\s|^)'+cls+'(\\s|$)');
    ele.className=ele.className.replace(reg,' ');
  }
}

function toggleVisibility(linkObj) {
 var base = linkObj.getAttribute('id');
 var summary = document.getElementById(base + '-summary');
 var content = document.getElementById(base + '-content');
 var trigger = document.getElementById(base + '-trigger');
 if ( hasClass(linkObj,'closed') ) {
   summary.style.display = 'none';
   content.style.display = 'block';
   trigger.src = 'open.png';
   removeClass(linkObj,'closed');
   addClass(linkObj,'opened');
 } else if ( hasClass(linkObj,'opened') ) {
   summary.style.display = 'block';
   content.style.display = 'none';
   trigger.src = 'closed.png';
   removeClass(linkObj,'opened');
   addClass(linkObj,'closed');
 }
 return false;
}
</script>
<div id="top">
<div id="titlearea">
<table cellspacing="0" cellpadding="0">
 <tbody>
 <tr style="height: 56px;">
  <td style="padding-left: 0.5em;">
   <div id="projectname">Crazy Eddies GUI System&#160;<span id="projectnumber">0.7.6</span></div>
  </td>
 </tr>
 </tbody>
</table>
</div>
  <div id="navrow1" class="tabs">
    <ul class="tablist">
      <li><a href="index.html"><span>Main&#160;Page</span></a></li>
      <li><a href="pages.html"><span>Related&#160;Pages</span></a></li>
      <li><a href="namespaces.html"><span>Namespaces</span></a></li>
      <li><a href="annotated.html"><span>Classes</span></a></li>
      <li class="current"><a href="files.html"><span>Files</span></a></li>
    </ul>
  </div>
  <div id="navrow2" class="tabs2">
    <ul class="tablist">
      <li><a href="files.html"><span>File&#160;List</span></a></li>
    </ul>
  </div>
<div class="header">
  <div class="headertitle">
<div class="title">CEGUIDirectFBGeometryBuffer.h</div>  </div>
</div>
<div class="contents">
<div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/***********************************************************************</span>
<a name="l00002"></a>00002 <span class="comment">    filename:   CEGUIDirectFBGeometryBuffer.h</span>
<a name="l00003"></a>00003 <span class="comment">    created:    Tue Mar 10 2009</span>
<a name="l00004"></a>00004 <span class="comment">    author:     Paul D Turner (parts based on code by Keith Mok)</span>
<a name="l00005"></a>00005 <span class="comment">*************************************************************************/</span>
<a name="l00006"></a>00006 <span class="comment">/***************************************************************************</span>
<a name="l00007"></a>00007 <span class="comment"> *   Copyright (C) 2004 - 2009 Paul D Turner &amp; The CEGUI Development Team</span>
<a name="l00008"></a>00008 <span class="comment"> *</span>
<a name="l00009"></a>00009 <span class="comment"> *   Permission is hereby granted, free of charge, to any person obtaining</span>
<a name="l00010"></a>00010 <span class="comment"> *   a copy of this software and associated documentation files (the</span>
<a name="l00011"></a>00011 <span class="comment"> *   &quot;Software&quot;), to deal in the Software without restriction, including</span>
<a name="l00012"></a>00012 <span class="comment"> *   without limitation the rights to use, copy, modify, merge, publish,</span>
<a name="l00013"></a>00013 <span class="comment"> *   distribute, sublicense, and/or sell copies of the Software, and to</span>
<a name="l00014"></a>00014 <span class="comment"> *   permit persons to whom the Software is furnished to do so, subject to</span>
<a name="l00015"></a>00015 <span class="comment"> *   the following conditions:</span>
<a name="l00016"></a>00016 <span class="comment"> *</span>
<a name="l00017"></a>00017 <span class="comment"> *   The above copyright notice and this permission notice shall be</span>
<a name="l00018"></a>00018 <span class="comment"> *   included in all copies or substantial portions of the Software.</span>
<a name="l00019"></a>00019 <span class="comment"> *</span>
<a name="l00020"></a>00020 <span class="comment"> *   THE SOFTWARE IS PROVIDED &quot;AS IS&quot;, WITHOUT WARRANTY OF ANY KIND,</span>
<a name="l00021"></a>00021 <span class="comment"> *   EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF</span>
<a name="l00022"></a>00022 <span class="comment"> *   MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.</span>
<a name="l00023"></a>00023 <span class="comment"> *   IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR</span>
<a name="l00024"></a>00024 <span class="comment"> *   OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,</span>
<a name="l00025"></a>00025 <span class="comment"> *   ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR</span>
<a name="l00026"></a>00026 <span class="comment"> *   OTHER DEALINGS IN THE SOFTWARE.</span>
<a name="l00027"></a>00027 <span class="comment"> ***************************************************************************/</span>
<a name="l00028"></a>00028 <span class="preprocessor">#ifndef _CEGUIDirectFBGeometryBuffer_h_</span>
<a name="l00029"></a>00029 <span class="preprocessor"></span><span class="preprocessor">#define _CEGUIDirectFBGeometryBuffer_h_</span>
<a name="l00030"></a>00030 <span class="preprocessor"></span>
<a name="l00031"></a>00031 <span class="preprocessor">#include &quot;../../CEGUIGeometryBuffer.h&quot;</span>
<a name="l00032"></a>00032 <span class="preprocessor">#include &quot;../../CEGUIRect.h&quot;</span>
<a name="l00033"></a>00033 <span class="preprocessor">#include &lt;directfb.h&gt;</span>
<a name="l00034"></a>00034 <span class="preprocessor">#include &lt;vector&gt;</span>
<a name="l00035"></a>00035 
<a name="l00036"></a>00036 
<a name="l00037"></a>00037 <span class="comment">// Start of CEGUI namespace section</span>
<a name="l00038"></a>00038 <span class="keyword">namespace </span>CEGUI
<a name="l00039"></a>00039 {
<a name="l00040"></a>00040 <span class="keyword">class </span>DirectFBRenderer;
<a name="l00041"></a>00041 <span class="keyword">class </span>DirectFBTexture;
<a name="l00042"></a>00042 
<a name="l00044"></a><a class="code" href="classCEGUI_1_1DirectFBGeometryBuffer.html">00044</a> <span class="keyword">class </span><a class="code" href="classCEGUI_1_1DirectFBGeometryBuffer.html" title="Implemetation of CEGUI::GeometryBuffer for DirectFB.">DirectFBGeometryBuffer</a> : <span class="keyword">public</span> <a class="code" href="classCEGUI_1_1GeometryBuffer.html" title="Abstract class defining the interface for objects that buffer geometry for later rendering.">GeometryBuffer</a>
<a name="l00045"></a>00045 {
<a name="l00046"></a>00046 <span class="keyword">public</span>:
<a name="l00048"></a>00048     <a class="code" href="classCEGUI_1_1DirectFBGeometryBuffer.html#a8d6c21f6c799bbdeb115470101bce38e" title="Constructor.">DirectFBGeometryBuffer</a>(<a class="code" href="classCEGUI_1_1DirectFBRenderer.html" title="Implementation of CEGUI::Renderer interface using DirectFB.">DirectFBRenderer</a>&amp; owner);
<a name="l00050"></a>00050     <a class="code" href="classCEGUI_1_1DirectFBGeometryBuffer.html#ae963731058cd6e6dac2f3aff2bc715d5" title="Destructor.">~DirectFBGeometryBuffer</a>();
<a name="l00051"></a>00051 
<a name="l00052"></a>00052     <span class="comment">// Implement GeometryBuffer interface.</span>
<a name="l00053"></a>00053     <span class="keywordtype">void</span> <a class="code" href="classCEGUI_1_1DirectFBGeometryBuffer.html#ac6bd4e13a93dc58b5602cd60e00e471a" title="Draw the geometry buffered within this GeometryBuffer object.">draw</a>() <span class="keyword">const</span>;
<a name="l00054"></a>00054     <span class="keywordtype">void</span> <a class="code" href="classCEGUI_1_1DirectFBGeometryBuffer.html#a520a1367da7d0e783e9f02ed75949de3" title="Set the translation to be applied to the geometry in the buffer when it is subsequently rendered...">setTranslation</a>(<span class="keyword">const</span> <a class="code" href="classCEGUI_1_1Vector3.html" title="Class used as a three dimensional vector.">Vector3</a>&amp; v);
<a name="l00055"></a>00055     <span class="keywordtype">void</span> <a class="code" href="classCEGUI_1_1DirectFBGeometryBuffer.html#aa47dab324b3f5fd863367f7dff5301ee" title="Set the rotations to be applied to the geometry in the buffer when it is subsequently rendered...">setRotation</a>(<span class="keyword">const</span> <a class="code" href="classCEGUI_1_1Vector3.html" title="Class used as a three dimensional vector.">Vector3</a>&amp; r);
<a name="l00056"></a>00056     <span class="keywordtype">void</span> <a class="code" href="classCEGUI_1_1DirectFBGeometryBuffer.html#ae4d2707a1610548faf0303b63e70d57d" title="Set the pivot point to be used when applying the rotations.">setPivot</a>(<span class="keyword">const</span> <a class="code" href="classCEGUI_1_1Vector3.html" title="Class used as a three dimensional vector.">Vector3</a>&amp; p);
<a name="l00057"></a>00057     <span class="keywordtype">void</span> <a class="code" href="classCEGUI_1_1DirectFBGeometryBuffer.html#ac387ee7fd6cdb03c747dd784d549878f" title="Set the clipping region to be used when rendering this buffer.">setClippingRegion</a>(<span class="keyword">const</span> <a class="code" href="classCEGUI_1_1Rect.html" title="Class encapsulating operations on a Rectangle.">Rect</a>&amp; region);
<a name="l00058"></a>00058     <span class="keywordtype">void</span> <a class="code" href="classCEGUI_1_1DirectFBGeometryBuffer.html#a3f3e47f902279da1ed89b262c7a37bb8" title="Append a single vertex to the buffer.">appendVertex</a>(<span class="keyword">const</span> <a class="code" href="structCEGUI_1_1Vertex.html" title="structure that is used to hold details of a single vertex in 3D space.">Vertex</a>&amp; vertex);
<a name="l00059"></a>00059     <span class="keywordtype">void</span> <a class="code" href="classCEGUI_1_1DirectFBGeometryBuffer.html#ab32462198a3b5cab23f751915b3ecc02" title="Append a number of vertices from an array to the GeometryBuffer.">appendGeometry</a>(<span class="keyword">const</span> <a class="code" href="structCEGUI_1_1Vertex.html" title="structure that is used to hold details of a single vertex in 3D space.">Vertex</a>* <span class="keyword">const</span> vbuff, uint vertex_count);
<a name="l00060"></a>00060     <span class="keywordtype">void</span> <a class="code" href="classCEGUI_1_1DirectFBGeometryBuffer.html#a2e8656812d0cd7abd13dae3ec02d013c" title="Set the active texture to be used with all subsequently added vertices.">setActiveTexture</a>(<a class="code" href="classCEGUI_1_1Texture.html" title="Abstract base class specifying the required interface for Texture objects.">Texture</a>* texture);
<a name="l00061"></a>00061     <span class="keywordtype">void</span> <a class="code" href="classCEGUI_1_1DirectFBGeometryBuffer.html#ac52b6b9e8a081d1bb928c2f62042c673" title="Clear all buffered data and reset the GeometryBuffer to the default state.">reset</a>();
<a name="l00062"></a>00062     <a class="code" href="classCEGUI_1_1Texture.html" title="Abstract base class specifying the required interface for Texture objects.">Texture</a>* <a class="code" href="classCEGUI_1_1DirectFBGeometryBuffer.html#a21e06af366d78dea486fcf6eb2f90b4a" title="Return a pointer to the currently active Texture object. This may return 0 if no texture is set...">getActiveTexture</a>() <span class="keyword">const</span>;
<a name="l00063"></a>00063     uint <a class="code" href="classCEGUI_1_1DirectFBGeometryBuffer.html#adafbfe0375c67dee88814cc901b0a352" title="Return the total number of vertices currently held by this GeometryBuffer object.">getVertexCount</a>() <span class="keyword">const</span>;
<a name="l00064"></a>00064     uint <a class="code" href="classCEGUI_1_1DirectFBGeometryBuffer.html#a9cd1f0c35077473ba2ebca94b5a1072b" title="Return the number of batches of geometry that this GeometryBuffer has split the vertices into...">getBatchCount</a>() <span class="keyword">const</span>;
<a name="l00065"></a>00065     <span class="keywordtype">void</span> <a class="code" href="classCEGUI_1_1DirectFBGeometryBuffer.html#abd560b60ffcda2e15e091163e9b6f0e4" title="Set the RenderEffect to be used by this GeometryBuffer.">setRenderEffect</a>(<a class="code" href="classCEGUI_1_1RenderEffect.html" title="Interface for objects that hook into RenderingWindow to affect the rendering process, thus allowing various effects to be achieved.">RenderEffect</a>* effect);
<a name="l00066"></a>00066     <a class="code" href="classCEGUI_1_1RenderEffect.html" title="Interface for objects that hook into RenderingWindow to affect the rendering process, thus allowing various effects to be achieved.">RenderEffect</a>* <a class="code" href="classCEGUI_1_1DirectFBGeometryBuffer.html#a33b4506a9f91694b9189942617803930" title="Return the RenderEffect object that is assigned to this GeometryBuffer or 0 if none.">getRenderEffect</a>();
<a name="l00067"></a>00067 
<a name="l00068"></a>00068 <span class="keyword">protected</span>:
<a name="l00070"></a>00070     <span class="keywordtype">void</span> <a class="code" href="classCEGUI_1_1DirectFBGeometryBuffer.html#a249cb1652e53e40e54becb523a130ac2" title="update cached matrix">updateMatrix</a>() <span class="keyword">const</span>;
<a name="l00071"></a>00071 
<a name="l00073"></a><a class="code" href="classCEGUI_1_1DirectFBGeometryBuffer.html#af5f5e1810306517a4666fbf822413b7a">00073</a>     <a class="code" href="classCEGUI_1_1DirectFBRenderer.html" title="Implementation of CEGUI::Renderer interface using DirectFB.">DirectFBRenderer</a>&amp; <a class="code" href="classCEGUI_1_1DirectFBGeometryBuffer.html#af5f5e1810306517a4666fbf822413b7a" title="DirectFBRenderer object that created and owns this GeometryBuffer.">d_owner</a>;
<a name="l00075"></a><a class="code" href="classCEGUI_1_1DirectFBGeometryBuffer.html#a9aed8d886eb722d4ff258096cc04ff78">00075</a>     <a class="code" href="classCEGUI_1_1DirectFBTexture.html" title="Implementation of CEGUI::Texture interface using DirectFB.">DirectFBTexture</a>* <a class="code" href="classCEGUI_1_1DirectFBGeometryBuffer.html#a9aed8d886eb722d4ff258096cc04ff78" title="last texture that was set as active">d_activeTexture</a>;
<a name="l00077"></a><a class="code" href="classCEGUI_1_1DirectFBGeometryBuffer.html#af4d144cbd00b3c9f33821fa5d9ce74c1">00077</a>     <span class="keyword">typedef</span> std::pair&lt;IDirectFBSurface*, uint&gt; <a class="code" href="classCEGUI_1_1DirectFBGeometryBuffer.html#af4d144cbd00b3c9f33821fa5d9ce74c1" title="type to track info for per-texture sub batches of geometry">BatchInfo</a>;
<a name="l00079"></a><a class="code" href="classCEGUI_1_1DirectFBGeometryBuffer.html#ac6f8a13cb87d9799c80e5a47d83c2d87">00079</a>     <span class="keyword">typedef</span> std::vector&lt;BatchInfo&gt; <a class="code" href="classCEGUI_1_1DirectFBGeometryBuffer.html#ac6f8a13cb87d9799c80e5a47d83c2d87" title="type of container that tracks BatchInfos.">BatchList</a>;
<a name="l00081"></a><a class="code" href="classCEGUI_1_1DirectFBGeometryBuffer.html#aa72685515af186b568faed9fd8bbf7bc">00081</a>     <a class="code" href="classCEGUI_1_1DirectFBGeometryBuffer.html#ac6f8a13cb87d9799c80e5a47d83c2d87" title="type of container that tracks BatchInfos.">BatchList</a> <a class="code" href="classCEGUI_1_1DirectFBGeometryBuffer.html#aa72685515af186b568faed9fd8bbf7bc" title="list of texture batches added to the geometry buffer">d_batches</a>;
<a name="l00083"></a><a class="code" href="classCEGUI_1_1DirectFBGeometryBuffer.html#a7ddb6ed521342e39eac39f2dcee04e53">00083</a>     <span class="keyword">typedef</span> std::vector&lt;DFBVertex&gt; <a class="code" href="classCEGUI_1_1DirectFBGeometryBuffer.html#a7ddb6ed521342e39eac39f2dcee04e53" title="type of container used to queue the geometry">VertexList</a>;
<a name="l00085"></a><a class="code" href="classCEGUI_1_1DirectFBGeometryBuffer.html#acbf159e357f01abf956b068931ad9ac0">00085</a>     <a class="code" href="classCEGUI_1_1DirectFBGeometryBuffer.html#a7ddb6ed521342e39eac39f2dcee04e53" title="type of container used to queue the geometry">VertexList</a> <a class="code" href="classCEGUI_1_1DirectFBGeometryBuffer.html#acbf159e357f01abf956b068931ad9ac0" title="container where added geometry is stored.">d_vertices</a>;
<a name="l00087"></a><a class="code" href="classCEGUI_1_1DirectFBGeometryBuffer.html#a328016c3fa3fecab57a4bdc97245f98e">00087</a>     <a class="code" href="classCEGUI_1_1Rect.html" title="Class encapsulating operations on a Rectangle.">Rect</a> <a class="code" href="classCEGUI_1_1DirectFBGeometryBuffer.html#a328016c3fa3fecab57a4bdc97245f98e" title="rectangular clip region">d_clipRect</a>;
<a name="l00089"></a><a class="code" href="classCEGUI_1_1DirectFBGeometryBuffer.html#a3eabf8d1da4f7c7390b96b89aa83b206">00089</a>     <a class="code" href="classCEGUI_1_1Vector3.html" title="Class used as a three dimensional vector.">Vector3</a> <a class="code" href="classCEGUI_1_1DirectFBGeometryBuffer.html#a3eabf8d1da4f7c7390b96b89aa83b206" title="translation vector">d_translation</a>;
<a name="l00091"></a><a class="code" href="classCEGUI_1_1DirectFBGeometryBuffer.html#a805b6151a0438cb34c21b4325546a0be">00091</a>     <a class="code" href="classCEGUI_1_1Vector3.html" title="Class used as a three dimensional vector.">Vector3</a> <a class="code" href="classCEGUI_1_1DirectFBGeometryBuffer.html#a805b6151a0438cb34c21b4325546a0be" title="rotation vector">d_rotation</a>;
<a name="l00093"></a><a class="code" href="classCEGUI_1_1DirectFBGeometryBuffer.html#aa3ffe6580903a272dc74101248256f0a">00093</a>     <a class="code" href="classCEGUI_1_1Vector3.html" title="Class used as a three dimensional vector.">Vector3</a> <a class="code" href="classCEGUI_1_1DirectFBGeometryBuffer.html#aa3ffe6580903a272dc74101248256f0a" title="pivot point for rotation">d_pivot</a>;
<a name="l00095"></a><a class="code" href="classCEGUI_1_1DirectFBGeometryBuffer.html#af9b4faa71e3c9a02a9b474e5a7579f99">00095</a>     <a class="code" href="classCEGUI_1_1RenderEffect.html" title="Interface for objects that hook into RenderingWindow to affect the rendering process, thus allowing various effects to be achieved.">RenderEffect</a>* <a class="code" href="classCEGUI_1_1DirectFBGeometryBuffer.html#af9b4faa71e3c9a02a9b474e5a7579f99" title="RenderEffect that will be used by the GeometryBuffer.">d_effect</a>;
<a name="l00097"></a><a class="code" href="classCEGUI_1_1DirectFBGeometryBuffer.html#a0cd98e9faf0041bc2b90d319760c3513">00097</a>     <span class="keyword">mutable</span> s32 <a class="code" href="classCEGUI_1_1DirectFBGeometryBuffer.html#a0cd98e9faf0041bc2b90d319760c3513" title="model matrix cache">d_matrix</a>[9];
<a name="l00099"></a><a class="code" href="classCEGUI_1_1DirectFBGeometryBuffer.html#a6b4b8d334182c943e6c8aaad78c34ed7">00099</a>     <span class="keyword">mutable</span> <span class="keywordtype">bool</span> <a class="code" href="classCEGUI_1_1DirectFBGeometryBuffer.html#a6b4b8d334182c943e6c8aaad78c34ed7" title="true when d_matrix is valid and up to date">d_matrixValid</a>;
<a name="l00100"></a>00100 };
<a name="l00101"></a>00101 
<a name="l00102"></a>00102 } <span class="comment">// End of  CEGUI namespace section</span>
<a name="l00103"></a>00103 
<a name="l00104"></a>00104 <span class="preprocessor">#endif  // end of guard _CEGUIDirectFBGeometryBuffer_h_</span>
</pre></div></div>
</div>
<hr class="footer"/><address class="footer"><small>Generated on Sun Jan 22 2012 16:07:39 for Crazy Eddies GUI System by&#160;
<a href="http://www.doxygen.org/index.html">
<img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.7.4 </small></address>
</body>
</html>