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<div class="title">CEGUIDirectFBGeometryBuffer.h</div> </div>
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<div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/***********************************************************************</span>
<a name="l00002"></a>00002 <span class="comment"> filename: CEGUIDirectFBGeometryBuffer.h</span>
<a name="l00003"></a>00003 <span class="comment"> created: Tue Mar 10 2009</span>
<a name="l00004"></a>00004 <span class="comment"> author: Paul D Turner (parts based on code by Keith Mok)</span>
<a name="l00005"></a>00005 <span class="comment">*************************************************************************/</span>
<a name="l00006"></a>00006 <span class="comment">/***************************************************************************</span>
<a name="l00007"></a>00007 <span class="comment"> * Copyright (C) 2004 - 2009 Paul D Turner & The CEGUI Development Team</span>
<a name="l00008"></a>00008 <span class="comment"> *</span>
<a name="l00009"></a>00009 <span class="comment"> * Permission is hereby granted, free of charge, to any person obtaining</span>
<a name="l00010"></a>00010 <span class="comment"> * a copy of this software and associated documentation files (the</span>
<a name="l00011"></a>00011 <span class="comment"> * "Software"), to deal in the Software without restriction, including</span>
<a name="l00012"></a>00012 <span class="comment"> * without limitation the rights to use, copy, modify, merge, publish,</span>
<a name="l00013"></a>00013 <span class="comment"> * distribute, sublicense, and/or sell copies of the Software, and to</span>
<a name="l00014"></a>00014 <span class="comment"> * permit persons to whom the Software is furnished to do so, subject to</span>
<a name="l00015"></a>00015 <span class="comment"> * the following conditions:</span>
<a name="l00016"></a>00016 <span class="comment"> *</span>
<a name="l00017"></a>00017 <span class="comment"> * The above copyright notice and this permission notice shall be</span>
<a name="l00018"></a>00018 <span class="comment"> * included in all copies or substantial portions of the Software.</span>
<a name="l00019"></a>00019 <span class="comment"> *</span>
<a name="l00020"></a>00020 <span class="comment"> * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,</span>
<a name="l00021"></a>00021 <span class="comment"> * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF</span>
<a name="l00022"></a>00022 <span class="comment"> * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.</span>
<a name="l00023"></a>00023 <span class="comment"> * IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR</span>
<a name="l00024"></a>00024 <span class="comment"> * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,</span>
<a name="l00025"></a>00025 <span class="comment"> * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR</span>
<a name="l00026"></a>00026 <span class="comment"> * OTHER DEALINGS IN THE SOFTWARE.</span>
<a name="l00027"></a>00027 <span class="comment"> ***************************************************************************/</span>
<a name="l00028"></a>00028 <span class="preprocessor">#ifndef _CEGUIDirectFBGeometryBuffer_h_</span>
<a name="l00029"></a>00029 <span class="preprocessor"></span><span class="preprocessor">#define _CEGUIDirectFBGeometryBuffer_h_</span>
<a name="l00030"></a>00030 <span class="preprocessor"></span>
<a name="l00031"></a>00031 <span class="preprocessor">#include "../../CEGUIGeometryBuffer.h"</span>
<a name="l00032"></a>00032 <span class="preprocessor">#include "../../CEGUIRect.h"</span>
<a name="l00033"></a>00033 <span class="preprocessor">#include <directfb.h></span>
<a name="l00034"></a>00034 <span class="preprocessor">#include <vector></span>
<a name="l00035"></a>00035
<a name="l00036"></a>00036
<a name="l00037"></a>00037 <span class="comment">// Start of CEGUI namespace section</span>
<a name="l00038"></a>00038 <span class="keyword">namespace </span>CEGUI
<a name="l00039"></a>00039 {
<a name="l00040"></a>00040 <span class="keyword">class </span>DirectFBRenderer;
<a name="l00041"></a>00041 <span class="keyword">class </span>DirectFBTexture;
<a name="l00042"></a>00042
<a name="l00044"></a><a class="code" href="classCEGUI_1_1DirectFBGeometryBuffer.html">00044</a> <span class="keyword">class </span><a class="code" href="classCEGUI_1_1DirectFBGeometryBuffer.html" title="Implemetation of CEGUI::GeometryBuffer for DirectFB.">DirectFBGeometryBuffer</a> : <span class="keyword">public</span> <a class="code" href="classCEGUI_1_1GeometryBuffer.html" title="Abstract class defining the interface for objects that buffer geometry for later rendering.">GeometryBuffer</a>
<a name="l00045"></a>00045 {
<a name="l00046"></a>00046 <span class="keyword">public</span>:
<a name="l00048"></a>00048 <a class="code" href="classCEGUI_1_1DirectFBGeometryBuffer.html#a8d6c21f6c799bbdeb115470101bce38e" title="Constructor.">DirectFBGeometryBuffer</a>(<a class="code" href="classCEGUI_1_1DirectFBRenderer.html" title="Implementation of CEGUI::Renderer interface using DirectFB.">DirectFBRenderer</a>& owner);
<a name="l00050"></a>00050 <a class="code" href="classCEGUI_1_1DirectFBGeometryBuffer.html#ae963731058cd6e6dac2f3aff2bc715d5" title="Destructor.">~DirectFBGeometryBuffer</a>();
<a name="l00051"></a>00051
<a name="l00052"></a>00052 <span class="comment">// Implement GeometryBuffer interface.</span>
<a name="l00053"></a>00053 <span class="keywordtype">void</span> <a class="code" href="classCEGUI_1_1DirectFBGeometryBuffer.html#ac6bd4e13a93dc58b5602cd60e00e471a" title="Draw the geometry buffered within this GeometryBuffer object.">draw</a>() <span class="keyword">const</span>;
<a name="l00054"></a>00054 <span class="keywordtype">void</span> <a class="code" href="classCEGUI_1_1DirectFBGeometryBuffer.html#a520a1367da7d0e783e9f02ed75949de3" title="Set the translation to be applied to the geometry in the buffer when it is subsequently rendered...">setTranslation</a>(<span class="keyword">const</span> <a class="code" href="classCEGUI_1_1Vector3.html" title="Class used as a three dimensional vector.">Vector3</a>& v);
<a name="l00055"></a>00055 <span class="keywordtype">void</span> <a class="code" href="classCEGUI_1_1DirectFBGeometryBuffer.html#aa47dab324b3f5fd863367f7dff5301ee" title="Set the rotations to be applied to the geometry in the buffer when it is subsequently rendered...">setRotation</a>(<span class="keyword">const</span> <a class="code" href="classCEGUI_1_1Vector3.html" title="Class used as a three dimensional vector.">Vector3</a>& r);
<a name="l00056"></a>00056 <span class="keywordtype">void</span> <a class="code" href="classCEGUI_1_1DirectFBGeometryBuffer.html#ae4d2707a1610548faf0303b63e70d57d" title="Set the pivot point to be used when applying the rotations.">setPivot</a>(<span class="keyword">const</span> <a class="code" href="classCEGUI_1_1Vector3.html" title="Class used as a three dimensional vector.">Vector3</a>& p);
<a name="l00057"></a>00057 <span class="keywordtype">void</span> <a class="code" href="classCEGUI_1_1DirectFBGeometryBuffer.html#ac387ee7fd6cdb03c747dd784d549878f" title="Set the clipping region to be used when rendering this buffer.">setClippingRegion</a>(<span class="keyword">const</span> <a class="code" href="classCEGUI_1_1Rect.html" title="Class encapsulating operations on a Rectangle.">Rect</a>& region);
<a name="l00058"></a>00058 <span class="keywordtype">void</span> <a class="code" href="classCEGUI_1_1DirectFBGeometryBuffer.html#a3f3e47f902279da1ed89b262c7a37bb8" title="Append a single vertex to the buffer.">appendVertex</a>(<span class="keyword">const</span> <a class="code" href="structCEGUI_1_1Vertex.html" title="structure that is used to hold details of a single vertex in 3D space.">Vertex</a>& vertex);
<a name="l00059"></a>00059 <span class="keywordtype">void</span> <a class="code" href="classCEGUI_1_1DirectFBGeometryBuffer.html#ab32462198a3b5cab23f751915b3ecc02" title="Append a number of vertices from an array to the GeometryBuffer.">appendGeometry</a>(<span class="keyword">const</span> <a class="code" href="structCEGUI_1_1Vertex.html" title="structure that is used to hold details of a single vertex in 3D space.">Vertex</a>* <span class="keyword">const</span> vbuff, uint vertex_count);
<a name="l00060"></a>00060 <span class="keywordtype">void</span> <a class="code" href="classCEGUI_1_1DirectFBGeometryBuffer.html#a2e8656812d0cd7abd13dae3ec02d013c" title="Set the active texture to be used with all subsequently added vertices.">setActiveTexture</a>(<a class="code" href="classCEGUI_1_1Texture.html" title="Abstract base class specifying the required interface for Texture objects.">Texture</a>* texture);
<a name="l00061"></a>00061 <span class="keywordtype">void</span> <a class="code" href="classCEGUI_1_1DirectFBGeometryBuffer.html#ac52b6b9e8a081d1bb928c2f62042c673" title="Clear all buffered data and reset the GeometryBuffer to the default state.">reset</a>();
<a name="l00062"></a>00062 <a class="code" href="classCEGUI_1_1Texture.html" title="Abstract base class specifying the required interface for Texture objects.">Texture</a>* <a class="code" href="classCEGUI_1_1DirectFBGeometryBuffer.html#a21e06af366d78dea486fcf6eb2f90b4a" title="Return a pointer to the currently active Texture object. This may return 0 if no texture is set...">getActiveTexture</a>() <span class="keyword">const</span>;
<a name="l00063"></a>00063 uint <a class="code" href="classCEGUI_1_1DirectFBGeometryBuffer.html#adafbfe0375c67dee88814cc901b0a352" title="Return the total number of vertices currently held by this GeometryBuffer object.">getVertexCount</a>() <span class="keyword">const</span>;
<a name="l00064"></a>00064 uint <a class="code" href="classCEGUI_1_1DirectFBGeometryBuffer.html#a9cd1f0c35077473ba2ebca94b5a1072b" title="Return the number of batches of geometry that this GeometryBuffer has split the vertices into...">getBatchCount</a>() <span class="keyword">const</span>;
<a name="l00065"></a>00065 <span class="keywordtype">void</span> <a class="code" href="classCEGUI_1_1DirectFBGeometryBuffer.html#abd560b60ffcda2e15e091163e9b6f0e4" title="Set the RenderEffect to be used by this GeometryBuffer.">setRenderEffect</a>(<a class="code" href="classCEGUI_1_1RenderEffect.html" title="Interface for objects that hook into RenderingWindow to affect the rendering process, thus allowing various effects to be achieved.">RenderEffect</a>* effect);
<a name="l00066"></a>00066 <a class="code" href="classCEGUI_1_1RenderEffect.html" title="Interface for objects that hook into RenderingWindow to affect the rendering process, thus allowing various effects to be achieved.">RenderEffect</a>* <a class="code" href="classCEGUI_1_1DirectFBGeometryBuffer.html#a33b4506a9f91694b9189942617803930" title="Return the RenderEffect object that is assigned to this GeometryBuffer or 0 if none.">getRenderEffect</a>();
<a name="l00067"></a>00067
<a name="l00068"></a>00068 <span class="keyword">protected</span>:
<a name="l00070"></a>00070 <span class="keywordtype">void</span> <a class="code" href="classCEGUI_1_1DirectFBGeometryBuffer.html#a249cb1652e53e40e54becb523a130ac2" title="update cached matrix">updateMatrix</a>() <span class="keyword">const</span>;
<a name="l00071"></a>00071
<a name="l00073"></a><a class="code" href="classCEGUI_1_1DirectFBGeometryBuffer.html#af5f5e1810306517a4666fbf822413b7a">00073</a> <a class="code" href="classCEGUI_1_1DirectFBRenderer.html" title="Implementation of CEGUI::Renderer interface using DirectFB.">DirectFBRenderer</a>& <a class="code" href="classCEGUI_1_1DirectFBGeometryBuffer.html#af5f5e1810306517a4666fbf822413b7a" title="DirectFBRenderer object that created and owns this GeometryBuffer.">d_owner</a>;
<a name="l00075"></a><a class="code" href="classCEGUI_1_1DirectFBGeometryBuffer.html#a9aed8d886eb722d4ff258096cc04ff78">00075</a> <a class="code" href="classCEGUI_1_1DirectFBTexture.html" title="Implementation of CEGUI::Texture interface using DirectFB.">DirectFBTexture</a>* <a class="code" href="classCEGUI_1_1DirectFBGeometryBuffer.html#a9aed8d886eb722d4ff258096cc04ff78" title="last texture that was set as active">d_activeTexture</a>;
<a name="l00077"></a><a class="code" href="classCEGUI_1_1DirectFBGeometryBuffer.html#af4d144cbd00b3c9f33821fa5d9ce74c1">00077</a> <span class="keyword">typedef</span> std::pair<IDirectFBSurface*, uint> <a class="code" href="classCEGUI_1_1DirectFBGeometryBuffer.html#af4d144cbd00b3c9f33821fa5d9ce74c1" title="type to track info for per-texture sub batches of geometry">BatchInfo</a>;
<a name="l00079"></a><a class="code" href="classCEGUI_1_1DirectFBGeometryBuffer.html#ac6f8a13cb87d9799c80e5a47d83c2d87">00079</a> <span class="keyword">typedef</span> std::vector<BatchInfo> <a class="code" href="classCEGUI_1_1DirectFBGeometryBuffer.html#ac6f8a13cb87d9799c80e5a47d83c2d87" title="type of container that tracks BatchInfos.">BatchList</a>;
<a name="l00081"></a><a class="code" href="classCEGUI_1_1DirectFBGeometryBuffer.html#aa72685515af186b568faed9fd8bbf7bc">00081</a> <a class="code" href="classCEGUI_1_1DirectFBGeometryBuffer.html#ac6f8a13cb87d9799c80e5a47d83c2d87" title="type of container that tracks BatchInfos.">BatchList</a> <a class="code" href="classCEGUI_1_1DirectFBGeometryBuffer.html#aa72685515af186b568faed9fd8bbf7bc" title="list of texture batches added to the geometry buffer">d_batches</a>;
<a name="l00083"></a><a class="code" href="classCEGUI_1_1DirectFBGeometryBuffer.html#a7ddb6ed521342e39eac39f2dcee04e53">00083</a> <span class="keyword">typedef</span> std::vector<DFBVertex> <a class="code" href="classCEGUI_1_1DirectFBGeometryBuffer.html#a7ddb6ed521342e39eac39f2dcee04e53" title="type of container used to queue the geometry">VertexList</a>;
<a name="l00085"></a><a class="code" href="classCEGUI_1_1DirectFBGeometryBuffer.html#acbf159e357f01abf956b068931ad9ac0">00085</a> <a class="code" href="classCEGUI_1_1DirectFBGeometryBuffer.html#a7ddb6ed521342e39eac39f2dcee04e53" title="type of container used to queue the geometry">VertexList</a> <a class="code" href="classCEGUI_1_1DirectFBGeometryBuffer.html#acbf159e357f01abf956b068931ad9ac0" title="container where added geometry is stored.">d_vertices</a>;
<a name="l00087"></a><a class="code" href="classCEGUI_1_1DirectFBGeometryBuffer.html#a328016c3fa3fecab57a4bdc97245f98e">00087</a> <a class="code" href="classCEGUI_1_1Rect.html" title="Class encapsulating operations on a Rectangle.">Rect</a> <a class="code" href="classCEGUI_1_1DirectFBGeometryBuffer.html#a328016c3fa3fecab57a4bdc97245f98e" title="rectangular clip region">d_clipRect</a>;
<a name="l00089"></a><a class="code" href="classCEGUI_1_1DirectFBGeometryBuffer.html#a3eabf8d1da4f7c7390b96b89aa83b206">00089</a> <a class="code" href="classCEGUI_1_1Vector3.html" title="Class used as a three dimensional vector.">Vector3</a> <a class="code" href="classCEGUI_1_1DirectFBGeometryBuffer.html#a3eabf8d1da4f7c7390b96b89aa83b206" title="translation vector">d_translation</a>;
<a name="l00091"></a><a class="code" href="classCEGUI_1_1DirectFBGeometryBuffer.html#a805b6151a0438cb34c21b4325546a0be">00091</a> <a class="code" href="classCEGUI_1_1Vector3.html" title="Class used as a three dimensional vector.">Vector3</a> <a class="code" href="classCEGUI_1_1DirectFBGeometryBuffer.html#a805b6151a0438cb34c21b4325546a0be" title="rotation vector">d_rotation</a>;
<a name="l00093"></a><a class="code" href="classCEGUI_1_1DirectFBGeometryBuffer.html#aa3ffe6580903a272dc74101248256f0a">00093</a> <a class="code" href="classCEGUI_1_1Vector3.html" title="Class used as a three dimensional vector.">Vector3</a> <a class="code" href="classCEGUI_1_1DirectFBGeometryBuffer.html#aa3ffe6580903a272dc74101248256f0a" title="pivot point for rotation">d_pivot</a>;
<a name="l00095"></a><a class="code" href="classCEGUI_1_1DirectFBGeometryBuffer.html#af9b4faa71e3c9a02a9b474e5a7579f99">00095</a> <a class="code" href="classCEGUI_1_1RenderEffect.html" title="Interface for objects that hook into RenderingWindow to affect the rendering process, thus allowing various effects to be achieved.">RenderEffect</a>* <a class="code" href="classCEGUI_1_1DirectFBGeometryBuffer.html#af9b4faa71e3c9a02a9b474e5a7579f99" title="RenderEffect that will be used by the GeometryBuffer.">d_effect</a>;
<a name="l00097"></a><a class="code" href="classCEGUI_1_1DirectFBGeometryBuffer.html#a0cd98e9faf0041bc2b90d319760c3513">00097</a> <span class="keyword">mutable</span> s32 <a class="code" href="classCEGUI_1_1DirectFBGeometryBuffer.html#a0cd98e9faf0041bc2b90d319760c3513" title="model matrix cache">d_matrix</a>[9];
<a name="l00099"></a><a class="code" href="classCEGUI_1_1DirectFBGeometryBuffer.html#a6b4b8d334182c943e6c8aaad78c34ed7">00099</a> <span class="keyword">mutable</span> <span class="keywordtype">bool</span> <a class="code" href="classCEGUI_1_1DirectFBGeometryBuffer.html#a6b4b8d334182c943e6c8aaad78c34ed7" title="true when d_matrix is valid and up to date">d_matrixValid</a>;
<a name="l00100"></a>00100 };
<a name="l00101"></a>00101
<a name="l00102"></a>00102 } <span class="comment">// End of CEGUI namespace section</span>
<a name="l00103"></a>00103
<a name="l00104"></a>00104 <span class="preprocessor">#endif // end of guard _CEGUIDirectFBGeometryBuffer_h_</span>
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