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<div class="title">CEGUIDirectFBRenderer.h</div> </div>
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<div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/***********************************************************************</span>
<a name="l00002"></a>00002 <span class="comment"> filename: CEGUIDirectFBRenderer.h</span>
<a name="l00003"></a>00003 <span class="comment"> created: Tue Mar 10 2009</span>
<a name="l00004"></a>00004 <span class="comment"> author: Paul D Turner (parts based on code by Keith Mok)</span>
<a name="l00005"></a>00005 <span class="comment">*************************************************************************/</span>
<a name="l00006"></a>00006 <span class="comment">/***************************************************************************</span>
<a name="l00007"></a>00007 <span class="comment"> * Copyright (C) 2004 - 2009 Paul D Turner & The CEGUI Development Team</span>
<a name="l00008"></a>00008 <span class="comment"> *</span>
<a name="l00009"></a>00009 <span class="comment"> * Permission is hereby granted, free of charge, to any person obtaining</span>
<a name="l00010"></a>00010 <span class="comment"> * a copy of this software and associated documentation files (the</span>
<a name="l00011"></a>00011 <span class="comment"> * "Software"), to deal in the Software without restriction, including</span>
<a name="l00012"></a>00012 <span class="comment"> * without limitation the rights to use, copy, modify, merge, publish,</span>
<a name="l00013"></a>00013 <span class="comment"> * distribute, sublicense, and/or sell copies of the Software, and to</span>
<a name="l00014"></a>00014 <span class="comment"> * permit persons to whom the Software is furnished to do so, subject to</span>
<a name="l00015"></a>00015 <span class="comment"> * the following conditions:</span>
<a name="l00016"></a>00016 <span class="comment"> *</span>
<a name="l00017"></a>00017 <span class="comment"> * The above copyright notice and this permission notice shall be</span>
<a name="l00018"></a>00018 <span class="comment"> * included in all copies or substantial portions of the Software.</span>
<a name="l00019"></a>00019 <span class="comment"> *</span>
<a name="l00020"></a>00020 <span class="comment"> * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,</span>
<a name="l00021"></a>00021 <span class="comment"> * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF</span>
<a name="l00022"></a>00022 <span class="comment"> * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.</span>
<a name="l00023"></a>00023 <span class="comment"> * IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR</span>
<a name="l00024"></a>00024 <span class="comment"> * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,</span>
<a name="l00025"></a>00025 <span class="comment"> * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR</span>
<a name="l00026"></a>00026 <span class="comment"> * OTHER DEALINGS IN THE SOFTWARE.</span>
<a name="l00027"></a>00027 <span class="comment"> ***************************************************************************/</span>
<a name="l00028"></a>00028 <span class="preprocessor">#ifndef _CEGUIDirectFBRenderer_h_</span>
<a name="l00029"></a>00029 <span class="preprocessor"></span><span class="preprocessor">#define _CEGUIDirectFBRenderer_h_</span>
<a name="l00030"></a>00030 <span class="preprocessor"></span>
<a name="l00031"></a>00031 <span class="preprocessor">#include "../../CEGUIRenderer.h"</span>
<a name="l00032"></a>00032 <span class="preprocessor">#include "../../CEGUISize.h"</span>
<a name="l00033"></a>00033 <span class="preprocessor">#include "../../CEGUIVector.h"</span>
<a name="l00034"></a>00034 <span class="preprocessor">#include <directfb.h></span>
<a name="l00035"></a>00035 <span class="preprocessor">#include <vector></span>
<a name="l00036"></a>00036
<a name="l00037"></a>00037 <span class="comment">// Start of CEGUI namespace section</span>
<a name="l00038"></a>00038 <span class="keyword">namespace </span>CEGUI
<a name="l00039"></a>00039 {
<a name="l00040"></a>00040 <span class="keyword">class </span>DirectFBTexture;
<a name="l00041"></a>00041 <span class="keyword">class </span>DirectFBGeometryBuffer;
<a name="l00042"></a>00042
<a name="l00044"></a><a class="code" href="classCEGUI_1_1DirectFBRenderer.html">00044</a> <span class="keyword">class </span><a class="code" href="classCEGUI_1_1DirectFBRenderer.html" title="Implementation of CEGUI::Renderer interface using DirectFB.">DirectFBRenderer</a> : <span class="keyword">public</span> <a class="code" href="classCEGUI_1_1Renderer.html" title="Abstract class defining the basic required interface for Renderer objects.">Renderer</a>
<a name="l00045"></a>00045 {
<a name="l00046"></a>00046 <span class="keyword">public</span>:
<a name="l00048"></a>00048 <span class="keyword">static</span> <a class="code" href="classCEGUI_1_1DirectFBRenderer.html" title="Implementation of CEGUI::Renderer interface using DirectFB.">DirectFBRenderer</a>& <a class="code" href="classCEGUI_1_1DirectFBRenderer.html#a84f39250326c9d8cea1d2c3aec6e79ca" title="create a DirectFBRenderer object.">create</a>(IDirectFB& directfb,
<a name="l00049"></a>00049 IDirectFBSurface& surface);
<a name="l00051"></a>00051 <span class="keyword">static</span> <span class="keywordtype">void</span> <a class="code" href="classCEGUI_1_1DirectFBRenderer.html#aee311e32e96e97255c2fcf5edf4a68d0" title="destroy a DirectFBRenderer object created by the create call.">destroy</a>(<a class="code" href="classCEGUI_1_1DirectFBRenderer.html" title="Implementation of CEGUI::Renderer interface using DirectFB.">DirectFBRenderer</a>& renderer);
<a name="l00052"></a>00052
<a name="l00054"></a>00054 IDirectFBSurface& <a class="code" href="classCEGUI_1_1DirectFBRenderer.html#a87cabdbd08a2218a623299219eb37740" title="Return the current target DirectFB surface.">getTargetSurface</a>() <span class="keyword">const</span>;
<a name="l00055"></a>00055
<a name="l00057"></a>00057 <span class="keywordtype">void</span> <a class="code" href="classCEGUI_1_1DirectFBRenderer.html#a034463cb4601dcb557c6ee4824379acf" title="Set the target DirectFB surface.">setTargetSurface</a>(IDirectFBSurface& surface);
<a name="l00058"></a>00058
<a name="l00059"></a>00059 <span class="comment">// Implementation of Renderer interface.</span>
<a name="l00060"></a>00060 <a class="code" href="classCEGUI_1_1RenderingRoot.html">RenderingRoot</a>& <a class="code" href="classCEGUI_1_1DirectFBRenderer.html#a61c93bed1a3ff6a04248ef06e4ff20d2" title="Return the default rendering root for the renderer. The default rendering root is typically a Renderi...">getDefaultRenderingRoot</a>();
<a name="l00061"></a>00061 <a class="code" href="classCEGUI_1_1GeometryBuffer.html" title="Abstract class defining the interface for objects that buffer geometry for later rendering.">GeometryBuffer</a>& <a class="code" href="classCEGUI_1_1DirectFBRenderer.html#a1808c6ce427721e5f4bc3b59ae8234ec" title="Create a new GeometryBuffer and return a reference to it. You should remove the GeometryBuffer from a...">createGeometryBuffer</a>();
<a name="l00062"></a>00062 <span class="keywordtype">void</span> <a class="code" href="classCEGUI_1_1DirectFBRenderer.html#ae05ba4f56fe0f55809e8748615e903e3" title="Destroy a GeometryBuffer that was returned when calling the createGeometryBuffer function. Before destroying any GeometryBuffer you should ensure that it has been removed from any RenderQueue that was using it.">destroyGeometryBuffer</a>(<span class="keyword">const</span> <a class="code" href="classCEGUI_1_1GeometryBuffer.html" title="Abstract class defining the interface for objects that buffer geometry for later rendering.">GeometryBuffer</a>& buffer);
<a name="l00063"></a>00063 <span class="keywordtype">void</span> <a class="code" href="classCEGUI_1_1DirectFBRenderer.html#a0c321faf03ae6b0f406220cb0bfeb08c" title="Destroy all GeometryBuffer objects created by this Renderer.">destroyAllGeometryBuffers</a>();
<a name="l00064"></a>00064 <a class="code" href="classCEGUI_1_1TextureTarget.html" title="Specialisation of RenderTarget interface that should be used as the base class for RenderTargets that...">TextureTarget</a>* <a class="code" href="classCEGUI_1_1DirectFBRenderer.html#a90c221c9f1bfc54eaf6ffba497aef320" title="Create a TextureTarget that can be used to cache imagery; this is a RenderTarget that does not lose i...">createTextureTarget</a>();
<a name="l00065"></a>00065 <span class="keywordtype">void</span> <a class="code" href="classCEGUI_1_1DirectFBRenderer.html#a4b74cafdd254bac68016e58cca45c29b" title="Function that cleans up TextureTarget objects created with the createTextureTarget function...">destroyTextureTarget</a>(<a class="code" href="classCEGUI_1_1TextureTarget.html" title="Specialisation of RenderTarget interface that should be used as the base class for RenderTargets that...">TextureTarget</a>* target);
<a name="l00066"></a>00066 <span class="keywordtype">void</span> <a class="code" href="classCEGUI_1_1DirectFBRenderer.html#a312b68614f3468a54d4848a45c414c9a" title="Destory all TextureTarget objects created by this Renderer.">destroyAllTextureTargets</a>();
<a name="l00067"></a>00067 <a class="code" href="classCEGUI_1_1Texture.html" title="Abstract base class specifying the required interface for Texture objects.">Texture</a>& <a class="code" href="classCEGUI_1_1DirectFBRenderer.html#a8f9fb7024b62027bb0c72d39fd572428" title="Create a 'null' Texture object.">createTexture</a>();
<a name="l00068"></a>00068 <a class="code" href="classCEGUI_1_1Texture.html" title="Abstract base class specifying the required interface for Texture objects.">Texture</a>& <a class="code" href="classCEGUI_1_1DirectFBRenderer.html#a8f9fb7024b62027bb0c72d39fd572428" title="Create a 'null' Texture object.">createTexture</a>(<span class="keyword">const</span> <a class="code" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a>& filename, <span class="keyword">const</span> <a class="code" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a>& resourceGroup);
<a name="l00069"></a>00069 <a class="code" href="classCEGUI_1_1Texture.html" title="Abstract base class specifying the required interface for Texture objects.">Texture</a>& <a class="code" href="classCEGUI_1_1DirectFBRenderer.html#a8f9fb7024b62027bb0c72d39fd572428" title="Create a 'null' Texture object.">createTexture</a>(<span class="keyword">const</span> <a class="code" href="classCEGUI_1_1Size.html" title="Class that holds the size (width & height) of something.">Size</a>& size);
<a name="l00070"></a>00070 <span class="keywordtype">void</span> <a class="code" href="classCEGUI_1_1DirectFBRenderer.html#a60618a45d6f97bb665aafb1c84c8d9c1" title="Destroy a Texture object that was previously created by calling the createTexture functions...">destroyTexture</a>(<a class="code" href="classCEGUI_1_1Texture.html" title="Abstract base class specifying the required interface for Texture objects.">Texture</a>& texture);
<a name="l00071"></a>00071 <span class="keywordtype">void</span> <a class="code" href="classCEGUI_1_1DirectFBRenderer.html#a6aa4dc60cd23a540a78aff63f1ca8e34" title="Destroy all Texture objects created by this Renderer.">destroyAllTextures</a>();
<a name="l00072"></a>00072 <span class="keywordtype">void</span> <a class="code" href="classCEGUI_1_1DirectFBRenderer.html#aa40390a53a47513997ceb27b90eb640d" title="Perform any operations required to put the system into a state ready for rendering operations to begi...">beginRendering</a>();
<a name="l00073"></a>00073 <span class="keywordtype">void</span> <a class="code" href="classCEGUI_1_1DirectFBRenderer.html#add4f16caea0d3b50b73b588981411b73" title="Perform any operations required to finalise rendering.">endRendering</a>();
<a name="l00074"></a>00074 <span class="keywordtype">void</span> <a class="code" href="classCEGUI_1_1DirectFBRenderer.html#a94532b0ee109e167e39d28fb9a60c487" title="Set the size of the display or host window in pixels for this Renderer object.">setDisplaySize</a>(<span class="keyword">const</span> <a class="code" href="classCEGUI_1_1Size.html" title="Class that holds the size (width & height) of something.">Size</a>& sz);
<a name="l00075"></a>00075 <span class="keyword">const</span> <a class="code" href="classCEGUI_1_1Size.html" title="Class that holds the size (width & height) of something.">Size</a>& <a class="code" href="classCEGUI_1_1DirectFBRenderer.html#a76412227740624b937afda1e515a6045" title="Return the size of the display or host window in pixels.">getDisplaySize</a>() <span class="keyword">const</span>;
<a name="l00076"></a>00076 <span class="keyword">const</span> <a class="code" href="classCEGUI_1_1Vector2.html" title="Class used as a two dimensional vector (aka a Point)">Vector2</a>& <a class="code" href="classCEGUI_1_1DirectFBRenderer.html#ac3cca903f85f9a6821e2e6e5256639c0" title="Return the resolution of the display or host window in dots per inch.">getDisplayDPI</a>() <span class="keyword">const</span>;
<a name="l00077"></a>00077 uint <a class="code" href="classCEGUI_1_1DirectFBRenderer.html#a9acf7ee668343b63d1fed71e6bb92b04" title="Return the pixel size of the maximum supported texture.">getMaxTextureSize</a>() <span class="keyword">const</span>;
<a name="l00078"></a>00078 <span class="keyword">const</span> <a class="code" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a>& <a class="code" href="classCEGUI_1_1DirectFBRenderer.html#a6b9a4327db60fd3c66f2620f4630eb14" title="Return identification string for the renderer module.">getIdentifierString</a>() <span class="keyword">const</span>;
<a name="l00079"></a>00079
<a name="l00080"></a>00080 <span class="keyword">protected</span>:
<a name="l00082"></a>00082 <a class="code" href="classCEGUI_1_1DirectFBRenderer.html#abf90d37ce6c0a9f2df8907c7d9e27813" title="Constructor.">DirectFBRenderer</a>(IDirectFB& directfb, IDirectFBSurface& surface);
<a name="l00084"></a>00084 <a class="code" href="classCEGUI_1_1DirectFBRenderer.html#a054d6707994610d9e256034bc28a2c2a" title="Destructor.">~DirectFBRenderer</a>();
<a name="l00085"></a>00085
<a name="l00087"></a><a class="code" href="classCEGUI_1_1DirectFBRenderer.html#aa8629f1a1dd35bbb8db8d3ac59ab5b31">00087</a> <span class="keyword">static</span> <a class="code" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a> <a class="code" href="classCEGUI_1_1DirectFBRenderer.html#aa8629f1a1dd35bbb8db8d3ac59ab5b31" title="String holding the renderer identification text.">d_rendererID</a>;
<a name="l00089"></a><a class="code" href="classCEGUI_1_1DirectFBRenderer.html#a47191eebe958e857f33dabff5fbf9f26">00089</a> IDirectFB& <a class="code" href="classCEGUI_1_1DirectFBRenderer.html#a47191eebe958e857f33dabff5fbf9f26" title="DirectFB interface we were given when constructed.">d_directfb</a>;
<a name="l00091"></a><a class="code" href="classCEGUI_1_1DirectFBRenderer.html#a1f6bd5ff83c041ad2489b039a3607031">00091</a> IDirectFBSurface& <a class="code" href="classCEGUI_1_1DirectFBRenderer.html#a1f6bd5ff83c041ad2489b039a3607031" title="The DirectFB surface to be used as the default root target.">d_rootSurface</a>;
<a name="l00093"></a><a class="code" href="classCEGUI_1_1DirectFBRenderer.html#a4cbd59c55a6eb702a617963d99bba3a8">00093</a> IDirectFBSurface* <a class="code" href="classCEGUI_1_1DirectFBRenderer.html#a4cbd59c55a6eb702a617963d99bba3a8" title="The current target DirectFB surface.">d_targetSurface</a>;
<a name="l00095"></a><a class="code" href="classCEGUI_1_1DirectFBRenderer.html#a54a4ba4d45a27d14204a1f0a399a68af">00095</a> <a class="code" href="classCEGUI_1_1Size.html" title="Class that holds the size (width & height) of something.">Size</a> <a class="code" href="classCEGUI_1_1DirectFBRenderer.html#a54a4ba4d45a27d14204a1f0a399a68af" title="What the renderer considers to be the current display size.">d_displaySize</a>;
<a name="l00097"></a><a class="code" href="classCEGUI_1_1DirectFBRenderer.html#a85a69bbacbc074d54b32aed72550fbe5">00097</a> <a class="code" href="classCEGUI_1_1Vector2.html" title="Class used as a two dimensional vector (aka a Point)">Vector2</a> <a class="code" href="classCEGUI_1_1DirectFBRenderer.html#a85a69bbacbc074d54b32aed72550fbe5" title="What the renderer considers to be the current display DPI resolution.">d_displayDPI</a>;
<a name="l00099"></a><a class="code" href="classCEGUI_1_1DirectFBRenderer.html#a62049e1bc9b152cbde5050bfb0642c74">00099</a> <a class="code" href="classCEGUI_1_1RenderTarget.html" title="Defines interface to some surface that can be rendered to. Concrete instances of objects that impleme...">RenderTarget</a>* <a class="code" href="classCEGUI_1_1DirectFBRenderer.html#a62049e1bc9b152cbde5050bfb0642c74" title="The default RenderTarget (used by d_defaultRoot)">d_defaultTarget</a>;
<a name="l00101"></a><a class="code" href="classCEGUI_1_1DirectFBRenderer.html#a0383c8afbf2c3e47c5dc17e9d13e414c">00101</a> <a class="code" href="classCEGUI_1_1RenderingRoot.html">RenderingRoot</a>* <a class="code" href="classCEGUI_1_1DirectFBRenderer.html#a0383c8afbf2c3e47c5dc17e9d13e414c" title="The default rendering root object.">d_defaultRoot</a>;
<a name="l00103"></a><a class="code" href="classCEGUI_1_1DirectFBRenderer.html#a5bde48c27c2bbf74933e726c897f50a8">00103</a> <span class="keyword">typedef</span> std::vector<TextureTarget*> <a class="code" href="classCEGUI_1_1DirectFBRenderer.html#a5bde48c27c2bbf74933e726c897f50a8" title="container type used to hold TextureTargets we create.">TextureTargetList</a>;
<a name="l00105"></a><a class="code" href="classCEGUI_1_1DirectFBRenderer.html#ac4c253f818a5a4080a9de486efdfb894">00105</a> <a class="code" href="classCEGUI_1_1DirectFBRenderer.html#a5bde48c27c2bbf74933e726c897f50a8" title="container type used to hold TextureTargets we create.">TextureTargetList</a> <a class="code" href="classCEGUI_1_1DirectFBRenderer.html#ac4c253f818a5a4080a9de486efdfb894" title="Container used to track texture targets.">d_textureTargets</a>;
<a name="l00107"></a><a class="code" href="classCEGUI_1_1DirectFBRenderer.html#a5ec5f4cd99ec26d9ecd4344f800ec0f8">00107</a> <span class="keyword">typedef</span> std::vector<DirectFBGeometryBuffer*> <a class="code" href="classCEGUI_1_1DirectFBRenderer.html#a5ec5f4cd99ec26d9ecd4344f800ec0f8" title="container type used to hold GeometryBuffers we create.">GeometryBufferList</a>;
<a name="l00109"></a><a class="code" href="classCEGUI_1_1DirectFBRenderer.html#a18fe6c2c99273c194e2652d72f69e455">00109</a> <a class="code" href="classCEGUI_1_1DirectFBRenderer.html#a5ec5f4cd99ec26d9ecd4344f800ec0f8" title="container type used to hold GeometryBuffers we create.">GeometryBufferList</a> <a class="code" href="classCEGUI_1_1DirectFBRenderer.html#a18fe6c2c99273c194e2652d72f69e455" title="Container used to track geometry buffers.">d_geometryBuffers</a>;
<a name="l00111"></a><a class="code" href="classCEGUI_1_1DirectFBRenderer.html#aaa67395b8808aac16d94e73deeb4a09d">00111</a> <span class="keyword">typedef</span> std::vector<DirectFBTexture*> <a class="code" href="classCEGUI_1_1DirectFBRenderer.html#aaa67395b8808aac16d94e73deeb4a09d" title="container type used to hold Textures we create.">TextureList</a>;
<a name="l00113"></a><a class="code" href="classCEGUI_1_1DirectFBRenderer.html#a9c98ae8b509a33e25437d53562130e6c">00113</a> <a class="code" href="classCEGUI_1_1DirectFBRenderer.html#aaa67395b8808aac16d94e73deeb4a09d" title="container type used to hold Textures we create.">TextureList</a> <a class="code" href="classCEGUI_1_1DirectFBRenderer.html#a9c98ae8b509a33e25437d53562130e6c" title="Container used to track textures.">d_textures</a>;
<a name="l00114"></a>00114 };
<a name="l00115"></a>00115
<a name="l00116"></a>00116 } <span class="comment">// End of CEGUI namespace section</span>
<a name="l00117"></a>00117
<a name="l00118"></a>00118 <span class="preprocessor">#endif // end of guard _CEGUIDirectFBRenderer_h_</span>
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