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<div class="title">CEGUIDirectFBTexture.h</div> </div>
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<div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/***********************************************************************</span>
<a name="l00002"></a>00002 <span class="comment"> filename: CEGUIDirectFBTexture.h</span>
<a name="l00003"></a>00003 <span class="comment"> created: Tue Mar 10 2009</span>
<a name="l00004"></a>00004 <span class="comment"> author: Paul D Turner (parts based on code by Keith Mok)</span>
<a name="l00005"></a>00005 <span class="comment">*************************************************************************/</span>
<a name="l00006"></a>00006 <span class="comment">/***************************************************************************</span>
<a name="l00007"></a>00007 <span class="comment"> * Copyright (C) 2004 - 2009 Paul D Turner & The CEGUI Development Team</span>
<a name="l00008"></a>00008 <span class="comment"> *</span>
<a name="l00009"></a>00009 <span class="comment"> * Permission is hereby granted, free of charge, to any person obtaining</span>
<a name="l00010"></a>00010 <span class="comment"> * a copy of this software and associated documentation files (the</span>
<a name="l00011"></a>00011 <span class="comment"> * "Software"), to deal in the Software without restriction, including</span>
<a name="l00012"></a>00012 <span class="comment"> * without limitation the rights to use, copy, modify, merge, publish,</span>
<a name="l00013"></a>00013 <span class="comment"> * distribute, sublicense, and/or sell copies of the Software, and to</span>
<a name="l00014"></a>00014 <span class="comment"> * permit persons to whom the Software is furnished to do so, subject to</span>
<a name="l00015"></a>00015 <span class="comment"> * the following conditions:</span>
<a name="l00016"></a>00016 <span class="comment"> *</span>
<a name="l00017"></a>00017 <span class="comment"> * The above copyright notice and this permission notice shall be</span>
<a name="l00018"></a>00018 <span class="comment"> * included in all copies or substantial portions of the Software.</span>
<a name="l00019"></a>00019 <span class="comment"> *</span>
<a name="l00020"></a>00020 <span class="comment"> * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,</span>
<a name="l00021"></a>00021 <span class="comment"> * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF</span>
<a name="l00022"></a>00022 <span class="comment"> * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.</span>
<a name="l00023"></a>00023 <span class="comment"> * IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR</span>
<a name="l00024"></a>00024 <span class="comment"> * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,</span>
<a name="l00025"></a>00025 <span class="comment"> * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR</span>
<a name="l00026"></a>00026 <span class="comment"> * OTHER DEALINGS IN THE SOFTWARE.</span>
<a name="l00027"></a>00027 <span class="comment"> ***************************************************************************/</span>
<a name="l00028"></a>00028 <span class="preprocessor">#ifndef _CEGUIDirectFBTexture_h_</span>
<a name="l00029"></a>00029 <span class="preprocessor"></span><span class="preprocessor">#define _CEGUIDirectFBTexture_h_</span>
<a name="l00030"></a>00030 <span class="preprocessor"></span>
<a name="l00031"></a>00031 <span class="preprocessor">#include "../../CEGUITexture.h"</span>
<a name="l00032"></a>00032 <span class="preprocessor">#include "CEGUIDirectFBRenderer.h"</span>
<a name="l00033"></a>00033
<a name="l00034"></a>00034 <span class="comment">// Start of CEGUI namespace section</span>
<a name="l00035"></a>00035 <span class="keyword">namespace </span>CEGUI
<a name="l00036"></a>00036 {
<a name="l00037"></a>00037
<a name="l00039"></a><a class="code" href="classCEGUI_1_1DirectFBTexture.html">00039</a> <span class="keyword">class </span><a class="code" href="classCEGUI_1_1DirectFBTexture.html" title="Implementation of CEGUI::Texture interface using DirectFB.">DirectFBTexture</a> : <span class="keyword">public</span> <a class="code" href="classCEGUI_1_1Texture.html" title="Abstract base class specifying the required interface for Texture objects.">Texture</a>
<a name="l00040"></a>00040 {
<a name="l00041"></a>00041 <span class="keyword">public</span>:
<a name="l00043"></a>00043 IDirectFBSurface* <a class="code" href="classCEGUI_1_1DirectFBTexture.html#afa5da0a2f36085e615521c9f7ac7eab2" title="Return a pointer to the IDirectFBSurface this texture represents.">getDirectFBSurface</a>() <span class="keyword">const</span>;
<a name="l00044"></a>00044
<a name="l00045"></a>00045 <span class="comment">// implement interface for Texture</span>
<a name="l00046"></a>00046 <span class="keyword">const</span> <a class="code" href="classCEGUI_1_1Size.html" title="Class that holds the size (width & height) of something.">Size</a>& <a class="code" href="classCEGUI_1_1DirectFBTexture.html#a8133e43511cb9ce26adae732f9dd8746" title="Returns the current pixel size of the texture.">getSize</a>() <span class="keyword">const</span>;
<a name="l00047"></a>00047 <span class="keyword">const</span> <a class="code" href="classCEGUI_1_1Size.html" title="Class that holds the size (width & height) of something.">Size</a>& <a class="code" href="classCEGUI_1_1DirectFBTexture.html#a9b37596788e629a49026b0bf93dddbb1" title="Returns the original pixel size of the data loaded into the texture.">getOriginalDataSize</a>() <span class="keyword">const</span>;
<a name="l00048"></a>00048 <span class="keyword">const</span> <a class="code" href="classCEGUI_1_1Vector2.html" title="Class used as a two dimensional vector (aka a Point)">Vector2</a>& <a class="code" href="classCEGUI_1_1DirectFBTexture.html#ab120a0659643d6cea9fed9458990ff58" title="Returns pixel to texel scale values that should be used for converting pixel values to texture co-ord...">getTexelScaling</a>() <span class="keyword">const</span>;
<a name="l00049"></a>00049 <span class="keywordtype">void</span> <a class="code" href="classCEGUI_1_1DirectFBTexture.html#a12aa4990f34efd9730ca8cd967b72cdb" title="Loads the specified image file into the texture. The texture is resized as required to hold the image...">loadFromFile</a>(<span class="keyword">const</span> <a class="code" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a>& filename, <span class="keyword">const</span> <a class="code" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a>& resourceGroup);
<a name="l00050"></a>00050 <span class="keywordtype">void</span> <a class="code" href="classCEGUI_1_1DirectFBTexture.html#a4eca176a669642300aff15687e54ea46" title="Loads (copies) an image in memory into the texture. The texture is resized as required to hold the im...">loadFromMemory</a>(<span class="keyword">const</span> <span class="keywordtype">void</span>* buffer, <span class="keyword">const</span> <a class="code" href="classCEGUI_1_1Size.html" title="Class that holds the size (width & height) of something.">Size</a>& buffer_size,
<a name="l00051"></a>00051 <a class="code" href="classCEGUI_1_1Texture.html#a2156af785c41d517b3d8c6668ac08e45" title="Enumerated type containing the supported pixel formats that can be passed to loadFromMemory.">PixelFormat</a> pixel_format);
<a name="l00052"></a>00052 <span class="keywordtype">void</span> <a class="code" href="classCEGUI_1_1DirectFBTexture.html#a1eb5373ae9cc62c92592b4a2dfd56af5" title="Save / dump the content of the texture to a memory buffer. The dumped pixel format is always RGBA (4 ...">saveToMemory</a>(<span class="keywordtype">void</span>* buffer);
<a name="l00053"></a>00053
<a name="l00054"></a>00054 <span class="keyword">protected</span>:
<a name="l00055"></a>00055 <span class="comment">// friends to allow renderer to construct and destroy texture objects</span>
<a name="l00056"></a>00056 <span class="keyword">friend</span> <a class="code" href="classCEGUI_1_1Texture.html" title="Abstract base class specifying the required interface for Texture objects.">Texture</a>& <a class="code" href="classCEGUI_1_1DirectFBRenderer.html#a8f9fb7024b62027bb0c72d39fd572428" title="Create a 'null' Texture object.">DirectFBRenderer::createTexture</a>();
<a name="l00057"></a>00057 <span class="keyword">friend</span> <a class="code" href="classCEGUI_1_1Texture.html" title="Abstract base class specifying the required interface for Texture objects.">Texture</a>& DirectFBRenderer::createTexture(<span class="keyword">const</span> <a class="code" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a>&, <span class="keyword">const</span> <a class="code" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a>&);
<a name="l00058"></a>00058 <span class="keyword">friend</span> <a class="code" href="classCEGUI_1_1Texture.html" title="Abstract base class specifying the required interface for Texture objects.">Texture</a>& DirectFBRenderer::createTexture(<span class="keyword">const</span> <a class="code" href="classCEGUI_1_1Size.html" title="Class that holds the size (width & height) of something.">Size</a>&);
<a name="l00059"></a>00059 <span class="keyword">friend</span> <span class="keywordtype">void</span> <a class="code" href="classCEGUI_1_1DirectFBRenderer.html#a60618a45d6f97bb665aafb1c84c8d9c1" title="Destroy a Texture object that was previously created by calling the createTexture functions...">DirectFBRenderer::destroyTexture</a>(<a class="code" href="classCEGUI_1_1Texture.html" title="Abstract base class specifying the required interface for Texture objects.">Texture</a>&);
<a name="l00060"></a>00060
<a name="l00062"></a>00062 <a class="code" href="classCEGUI_1_1DirectFBTexture.html#aa0d8055e287e15b32660415ed3ea2497" title="Basic constructor.">DirectFBTexture</a>(IDirectFB& directfb);
<a name="l00064"></a>00064 <a class="code" href="classCEGUI_1_1DirectFBTexture.html#aa0d8055e287e15b32660415ed3ea2497" title="Basic constructor.">DirectFBTexture</a>(IDirectFB& directfb, <span class="keyword">const</span> <a class="code" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a>& filename,
<a name="l00065"></a>00065 <span class="keyword">const</span> <a class="code" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a>& resourceGroup);
<a name="l00067"></a>00067 <a class="code" href="classCEGUI_1_1DirectFBTexture.html#aa0d8055e287e15b32660415ed3ea2497" title="Basic constructor.">DirectFBTexture</a>(IDirectFB& directfb, <span class="keyword">const</span> <a class="code" href="classCEGUI_1_1Size.html" title="Class that holds the size (width & height) of something.">Size</a>& size);
<a name="l00069"></a>00069 <a class="code" href="classCEGUI_1_1DirectFBTexture.html#a99a3a4c4dec7191239d14575b452b319" title="Destructor.">~DirectFBTexture</a>();
<a name="l00070"></a>00070
<a name="l00072"></a>00072 <span class="keywordtype">void</span> <a class="code" href="classCEGUI_1_1DirectFBTexture.html#abc5643a166b342957fd67d0a25a3bec6" title="clean up the internal texture.">cleanupDirectFBTexture</a>();
<a name="l00074"></a>00074 <span class="keywordtype">void</span> <a class="code" href="classCEGUI_1_1DirectFBTexture.html#a87a1ee976e7e151a6799b86fec91994c" title="updates cached scale value used to map pixels to texture co-ords.">updateCachedScaleValues</a>();
<a name="l00075"></a>00075
<a name="l00077"></a><a class="code" href="classCEGUI_1_1DirectFBTexture.html#a13f4d4b70fba55611f36c253d9882500">00077</a> IDirectFB& <a class="code" href="classCEGUI_1_1DirectFBTexture.html#a13f4d4b70fba55611f36c253d9882500" title="DirectFB interface we were given when constructed.">d_directfb</a>;
<a name="l00079"></a><a class="code" href="classCEGUI_1_1DirectFBTexture.html#ac0968dd453f1b9ee6bf379de3064605f">00079</a> IDirectFBSurface* <a class="code" href="classCEGUI_1_1DirectFBTexture.html#ac0968dd453f1b9ee6bf379de3064605f" title="surface representing the texture.">d_texture</a>;
<a name="l00081"></a><a class="code" href="classCEGUI_1_1DirectFBTexture.html#ac46907997acbf98e32fc23c7fa11a2bf">00081</a> <a class="code" href="classCEGUI_1_1Size.html" title="Class that holds the size (width & height) of something.">Size</a> <a class="code" href="classCEGUI_1_1DirectFBTexture.html#ac46907997acbf98e32fc23c7fa11a2bf" title="Size of the texture.">d_size</a>;
<a name="l00083"></a><a class="code" href="classCEGUI_1_1DirectFBTexture.html#aa0bc6ac4b6f502a92b037d4084cb38e6">00083</a> <a class="code" href="classCEGUI_1_1Size.html" title="Class that holds the size (width & height) of something.">Size</a> <a class="code" href="classCEGUI_1_1DirectFBTexture.html#aa0bc6ac4b6f502a92b037d4084cb38e6" title="original pixel of size data loaded into texture">d_dataSize</a>;
<a name="l00085"></a><a class="code" href="classCEGUI_1_1DirectFBTexture.html#a872d9822760ad1e3fbb768cd0142f52d">00085</a> <a class="code" href="classCEGUI_1_1Vector2.html" title="Class used as a two dimensional vector (aka a Point)">Vector2</a> <a class="code" href="classCEGUI_1_1DirectFBTexture.html#a872d9822760ad1e3fbb768cd0142f52d" title="cached pixel to texel mapping scale values.">d_texelScaling</a>;
<a name="l00086"></a>00086 };
<a name="l00087"></a>00087
<a name="l00088"></a>00088 } <span class="comment">// End of CEGUI namespace section</span>
<a name="l00089"></a>00089
<a name="l00090"></a>00090 <span class="preprocessor">#endif // end of guard _CEGUIDirectFBTexture_h_</span>
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