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<div id="projectname">Crazy Eddies GUI System <span id="projectnumber">0.7.6</span></div>
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<div class="title">CEGUIFalImagerySection.h</div> </div>
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<div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/***********************************************************************</span>
<a name="l00002"></a>00002 <span class="comment"> filename: CEGUIFalImagerySection.h</span>
<a name="l00003"></a>00003 <span class="comment"> created: Mon Jun 13 2005</span>
<a name="l00004"></a>00004 <span class="comment"> author: Paul D Turner <paul@cegui.org.uk></span>
<a name="l00005"></a>00005 <span class="comment">*************************************************************************/</span>
<a name="l00006"></a>00006 <span class="comment">/***************************************************************************</span>
<a name="l00007"></a>00007 <span class="comment"> * Copyright (C) 2004 - 2006 Paul D Turner & The CEGUI Development Team</span>
<a name="l00008"></a>00008 <span class="comment"> *</span>
<a name="l00009"></a>00009 <span class="comment"> * Permission is hereby granted, free of charge, to any person obtaining</span>
<a name="l00010"></a>00010 <span class="comment"> * a copy of this software and associated documentation files (the</span>
<a name="l00011"></a>00011 <span class="comment"> * "Software"), to deal in the Software without restriction, including</span>
<a name="l00012"></a>00012 <span class="comment"> * without limitation the rights to use, copy, modify, merge, publish,</span>
<a name="l00013"></a>00013 <span class="comment"> * distribute, sublicense, and/or sell copies of the Software, and to</span>
<a name="l00014"></a>00014 <span class="comment"> * permit persons to whom the Software is furnished to do so, subject to</span>
<a name="l00015"></a>00015 <span class="comment"> * the following conditions:</span>
<a name="l00016"></a>00016 <span class="comment"> *</span>
<a name="l00017"></a>00017 <span class="comment"> * The above copyright notice and this permission notice shall be</span>
<a name="l00018"></a>00018 <span class="comment"> * included in all copies or substantial portions of the Software.</span>
<a name="l00019"></a>00019 <span class="comment"> *</span>
<a name="l00020"></a>00020 <span class="comment"> * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,</span>
<a name="l00021"></a>00021 <span class="comment"> * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF</span>
<a name="l00022"></a>00022 <span class="comment"> * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.</span>
<a name="l00023"></a>00023 <span class="comment"> * IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR</span>
<a name="l00024"></a>00024 <span class="comment"> * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,</span>
<a name="l00025"></a>00025 <span class="comment"> * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR</span>
<a name="l00026"></a>00026 <span class="comment"> * OTHER DEALINGS IN THE SOFTWARE.</span>
<a name="l00027"></a>00027 <span class="comment"> ***************************************************************************/</span>
<a name="l00028"></a>00028 <span class="preprocessor">#ifndef _CEGUIFalImagerySection_h_</span>
<a name="l00029"></a>00029 <span class="preprocessor"></span><span class="preprocessor">#define _CEGUIFalImagerySection_h_</span>
<a name="l00030"></a>00030 <span class="preprocessor"></span>
<a name="l00031"></a>00031 <span class="preprocessor">#include "CEGUIFalImageryComponent.h"</span>
<a name="l00032"></a>00032 <span class="preprocessor">#include "CEGUIFalTextComponent.h"</span>
<a name="l00033"></a>00033 <span class="preprocessor">#include "CEGUIFalFrameComponent.h"</span>
<a name="l00034"></a>00034 <span class="preprocessor">#include "../CEGUIXMLSerializer.h"</span>
<a name="l00035"></a>00035
<a name="l00036"></a>00036 <span class="preprocessor">#if defined(_MSC_VER)</span>
<a name="l00037"></a>00037 <span class="preprocessor"></span><span class="preprocessor"># pragma warning(push)</span>
<a name="l00038"></a>00038 <span class="preprocessor"></span><span class="preprocessor"># pragma warning(disable : 4251)</span>
<a name="l00039"></a>00039 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
<a name="l00040"></a>00040 <span class="preprocessor"></span>
<a name="l00041"></a>00041 <span class="comment">// Start of CEGUI namespace section</span>
<a name="l00042"></a>00042 <span class="keyword">namespace </span>CEGUI
<a name="l00043"></a>00043 {
<a name="l00048"></a><a class="code" href="classCEGUI_1_1ImagerySection.html">00048</a> <span class="keyword">class </span>CEGUIEXPORT <a class="code" href="classCEGUI_1_1ImagerySection.html" title="Class that encapsulates a re-usable collection of imagery specifications.">ImagerySection</a>
<a name="l00049"></a>00049 {
<a name="l00050"></a>00050 <span class="keyword">public</span>:
<a name="l00055"></a>00055 <a class="code" href="classCEGUI_1_1ImagerySection.html" title="Class that encapsulates a re-usable collection of imagery specifications.">ImagerySection</a>();
<a name="l00056"></a>00056
<a name="l00064"></a>00064 <a class="code" href="classCEGUI_1_1ImagerySection.html" title="Class that encapsulates a re-usable collection of imagery specifications.">ImagerySection</a>(<span class="keyword">const</span> <a class="code" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a>& name);
<a name="l00065"></a>00065
<a name="l00079"></a>00079 <span class="keywordtype">void</span> render(<a class="code" href="classCEGUI_1_1Window.html" title="An abstract base class providing common functionality and specifying the required interface for deriv...">Window</a>& srcWindow, <span class="keyword">const</span> <a class="code" href="classCEGUI_1_1ColourRect.html" title="Class that holds details of colours for the four corners of a rectangle.">CEGUI::ColourRect</a>* modColours = 0, <span class="keyword">const</span> <a class="code" href="classCEGUI_1_1Rect.html" title="Class encapsulating operations on a Rectangle.">Rect</a>* clipper = 0, <span class="keywordtype">bool</span> clipToDisplay = <span class="keyword">false</span>) <span class="keyword">const</span>;
<a name="l00080"></a>00080
<a name="l00097"></a>00097 <span class="keywordtype">void</span> render(<a class="code" href="classCEGUI_1_1Window.html" title="An abstract base class providing common functionality and specifying the required interface for deriv...">Window</a>& srcWindow, <span class="keyword">const</span> <a class="code" href="classCEGUI_1_1Rect.html" title="Class encapsulating operations on a Rectangle.">Rect</a>& baseRect, <span class="keyword">const</span> <a class="code" href="classCEGUI_1_1ColourRect.html" title="Class that holds details of colours for the four corners of a rectangle.">CEGUI::ColourRect</a>* modColours = 0, <span class="keyword">const</span> <a class="code" href="classCEGUI_1_1Rect.html" title="Class encapsulating operations on a Rectangle.">Rect</a>* clipper = 0, <span class="keywordtype">bool</span> clipToDisplay = <span class="keyword">false</span>) <span class="keyword">const</span>;
<a name="l00098"></a>00098
<a name="l00109"></a>00109 <span class="keywordtype">void</span> addImageryComponent(<span class="keyword">const</span> <a class="code" href="classCEGUI_1_1ImageryComponent.html" title="Class that encapsulates information for a single image component.">ImageryComponent</a>& img);
<a name="l00110"></a>00110
<a name="l00118"></a>00118 <span class="keywordtype">void</span> clearImageryComponents();
<a name="l00119"></a>00119
<a name="l00130"></a>00130 <span class="keywordtype">void</span> addTextComponent(<span class="keyword">const</span> <a class="code" href="classCEGUI_1_1TextComponent.html" title="Class that encapsulates information for a text component.">TextComponent</a>& text);
<a name="l00131"></a>00131
<a name="l00139"></a>00139 <span class="keywordtype">void</span> clearTextComponents();
<a name="l00140"></a>00140
<a name="l00148"></a>00148 <span class="keywordtype">void</span> clearFrameComponents();
<a name="l00149"></a>00149
<a name="l00160"></a>00160 <span class="keywordtype">void</span> addFrameComponent(<span class="keyword">const</span> <a class="code" href="classCEGUI_1_1FrameComponent.html" title="Class that encapsulates information for a frame with background (9 images in total)">FrameComponent</a>& frame);
<a name="l00161"></a>00161
<a name="l00169"></a>00169 <span class="keyword">const</span> <a class="code" href="classCEGUI_1_1ColourRect.html" title="Class that holds details of colours for the four corners of a rectangle.">ColourRect</a>& getMasterColours() <span class="keyword">const</span>;
<a name="l00170"></a>00170
<a name="l00181"></a>00181 <span class="keywordtype">void</span> setMasterColours(<span class="keyword">const</span> <a class="code" href="classCEGUI_1_1ColourRect.html" title="Class that holds details of colours for the four corners of a rectangle.">ColourRect</a>& cols);
<a name="l00182"></a>00182
<a name="l00190"></a>00190 <span class="keyword">const</span> <a class="code" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a>& getName() <span class="keyword">const</span>;
<a name="l00191"></a>00191
<a name="l00202"></a>00202 <span class="keywordtype">void</span> setMasterColoursPropertySource(<span class="keyword">const</span> <a class="code" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a>& property);
<a name="l00203"></a>00203
<a name="l00215"></a>00215 <span class="keywordtype">void</span> setMasterColoursPropertyIsColourRect(<span class="keywordtype">bool</span> setting = <span class="keyword">true</span>);
<a name="l00216"></a>00216
<a name="l00221"></a>00221 <a class="code" href="classCEGUI_1_1Rect.html" title="Class encapsulating operations on a Rectangle.">Rect</a> getBoundingRect(<span class="keyword">const</span> <a class="code" href="classCEGUI_1_1Window.html" title="An abstract base class providing common functionality and specifying the required interface for deriv...">Window</a>& wnd) <span class="keyword">const</span>;
<a name="l00222"></a>00222
<a name="l00227"></a>00227 <a class="code" href="classCEGUI_1_1Rect.html" title="Class encapsulating operations on a Rectangle.">Rect</a> getBoundingRect(<span class="keyword">const</span> <a class="code" href="classCEGUI_1_1Window.html" title="An abstract base class providing common functionality and specifying the required interface for deriv...">Window</a>& wnd, <span class="keyword">const</span> <a class="code" href="classCEGUI_1_1Rect.html" title="Class encapsulating operations on a Rectangle.">Rect</a>& rect) <span class="keyword">const</span>;
<a name="l00228"></a>00228
<a name="l00240"></a>00240 <span class="keywordtype">void</span> writeXMLToStream(<a class="code" href="classCEGUI_1_1XMLSerializer.html" title="Class used to create XML Document.">XMLSerializer</a>& xml_stream) <span class="keyword">const</span>;
<a name="l00241"></a>00241
<a name="l00242"></a>00242
<a name="l00244"></a>00244 <span class="keywordtype">size_t</span> getTextComponentCount() <span class="keyword">const</span>;
<a name="l00245"></a>00245
<a name="l00247"></a>00247 <span class="keyword">const</span> <a class="code" href="classCEGUI_1_1TextComponent.html" title="Class that encapsulates information for a text component.">TextComponent</a>& getTextComponent(<span class="keyword">const</span> <span class="keywordtype">size_t</span> idx) <span class="keyword">const</span>;
<a name="l00248"></a>00248
<a name="l00249"></a>00249 <span class="keyword">protected</span>:
<a name="l00259"></a>00259 <span class="keywordtype">void</span> initMasterColourRect(<span class="keyword">const</span> <a class="code" href="classCEGUI_1_1Window.html" title="An abstract base class providing common functionality and specifying the required interface for deriv...">Window</a>& wnd, <a class="code" href="classCEGUI_1_1ColourRect.html" title="Class that holds details of colours for the four corners of a rectangle.">ColourRect</a>& cr) <span class="keyword">const</span>;
<a name="l00260"></a>00260
<a name="l00261"></a>00261 <span class="keyword">private</span>:
<a name="l00262"></a>00262 <span class="keyword">typedef</span> std::vector<ImageryComponent> ImageryList;
<a name="l00263"></a>00263 <span class="keyword">typedef</span> std::vector<TextComponent> TextList;
<a name="l00264"></a>00264 <span class="keyword">typedef</span> std::vector<FrameComponent> FrameList;
<a name="l00265"></a>00265
<a name="l00266"></a>00266 <a class="code" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">CEGUI::String</a> d_name;
<a name="l00267"></a>00267 <a class="code" href="classCEGUI_1_1ColourRect.html" title="Class that holds details of colours for the four corners of a rectangle.">CEGUI::ColourRect</a> d_masterColours;
<a name="l00268"></a>00268 FrameList d_frames;
<a name="l00269"></a>00269 ImageryList d_images;
<a name="l00270"></a>00270 TextList d_texts;
<a name="l00271"></a>00271 <a class="code" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a> d_colourPropertyName;
<a name="l00272"></a>00272 <span class="keywordtype">bool</span> d_colourProperyIsRect;
<a name="l00273"></a>00273 };
<a name="l00274"></a>00274
<a name="l00275"></a>00275 } <span class="comment">// End of CEGUI namespace section</span>
<a name="l00276"></a>00276
<a name="l00277"></a>00277
<a name="l00278"></a>00278 <span class="preprocessor">#if defined(_MSC_VER)</span>
<a name="l00279"></a>00279 <span class="preprocessor"></span><span class="preprocessor"># pragma warning(pop)</span>
<a name="l00280"></a>00280 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
<a name="l00281"></a>00281 <span class="preprocessor"></span>
<a name="l00282"></a>00282 <span class="preprocessor">#endif // end of guard _CEGUIFalImagerySection_h_</span>
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