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<div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/***********************************************************************</span>
<a name="l00002"></a>00002 <span class="comment">        filename:       CEGUIImage.h</span>
<a name="l00003"></a>00003 <span class="comment">        created:        13/3/2004</span>
<a name="l00004"></a>00004 <span class="comment">        author:         Paul D Turner</span>
<a name="l00005"></a>00005 <span class="comment">        </span>
<a name="l00006"></a>00006 <span class="comment">        purpose:        Defines interface for Image class</span>
<a name="l00007"></a>00007 <span class="comment">*************************************************************************/</span>
<a name="l00008"></a>00008 <span class="comment">/***************************************************************************</span>
<a name="l00009"></a>00009 <span class="comment"> *   Copyright (C) 2004 - 2006 Paul D Turner &amp; The CEGUI Development Team</span>
<a name="l00010"></a>00010 <span class="comment"> *</span>
<a name="l00011"></a>00011 <span class="comment"> *   Permission is hereby granted, free of charge, to any person obtaining</span>
<a name="l00012"></a>00012 <span class="comment"> *   a copy of this software and associated documentation files (the</span>
<a name="l00013"></a>00013 <span class="comment"> *   &quot;Software&quot;), to deal in the Software without restriction, including</span>
<a name="l00014"></a>00014 <span class="comment"> *   without limitation the rights to use, copy, modify, merge, publish,</span>
<a name="l00015"></a>00015 <span class="comment"> *   distribute, sublicense, and/or sell copies of the Software, and to</span>
<a name="l00016"></a>00016 <span class="comment"> *   permit persons to whom the Software is furnished to do so, subject to</span>
<a name="l00017"></a>00017 <span class="comment"> *   the following conditions:</span>
<a name="l00018"></a>00018 <span class="comment"> *</span>
<a name="l00019"></a>00019 <span class="comment"> *   The above copyright notice and this permission notice shall be</span>
<a name="l00020"></a>00020 <span class="comment"> *   included in all copies or substantial portions of the Software.</span>
<a name="l00021"></a>00021 <span class="comment"> *</span>
<a name="l00022"></a>00022 <span class="comment"> *   THE SOFTWARE IS PROVIDED &quot;AS IS&quot;, WITHOUT WARRANTY OF ANY KIND,</span>
<a name="l00023"></a>00023 <span class="comment"> *   EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF</span>
<a name="l00024"></a>00024 <span class="comment"> *   MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.</span>
<a name="l00025"></a>00025 <span class="comment"> *   IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR</span>
<a name="l00026"></a>00026 <span class="comment"> *   OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,</span>
<a name="l00027"></a>00027 <span class="comment"> *   ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR</span>
<a name="l00028"></a>00028 <span class="comment"> *   OTHER DEALINGS IN THE SOFTWARE.</span>
<a name="l00029"></a>00029 <span class="comment"> ***************************************************************************/</span>
<a name="l00030"></a>00030 <span class="preprocessor">#ifndef _CEGUIImage_h_</span>
<a name="l00031"></a>00031 <span class="preprocessor"></span><span class="preprocessor">#define _CEGUIImage_h_</span>
<a name="l00032"></a>00032 <span class="preprocessor"></span>
<a name="l00033"></a>00033 <span class="preprocessor">#include &quot;CEGUIBase.h&quot;</span>
<a name="l00034"></a>00034 <span class="preprocessor">#include &quot;CEGUIString.h&quot;</span>
<a name="l00035"></a>00035 <span class="preprocessor">#include &quot;CEGUIRect.h&quot;</span>
<a name="l00036"></a>00036 <span class="preprocessor">#include &quot;CEGUIColourRect.h&quot;</span>
<a name="l00037"></a>00037 <span class="preprocessor">#include &quot;CEGUIVector.h&quot;</span>
<a name="l00038"></a>00038 <span class="preprocessor">#include &quot;CEGUISize.h&quot;</span>
<a name="l00039"></a>00039 <span class="preprocessor">#include &quot;CEGUIRenderer.h&quot;</span>
<a name="l00040"></a>00040 <span class="preprocessor">#include &quot;CEGUIXMLSerializer.h&quot;</span> 
<a name="l00041"></a>00041 <span class="preprocessor">#include &lt;map&gt;</span>
<a name="l00042"></a>00042 
<a name="l00043"></a>00043 
<a name="l00044"></a>00044 <span class="preprocessor">#if defined(_MSC_VER)</span>
<a name="l00045"></a>00045 <span class="preprocessor"></span><span class="preprocessor">#       pragma warning(push)</span>
<a name="l00046"></a>00046 <span class="preprocessor"></span><span class="preprocessor">#       pragma warning(disable : 4251)</span>
<a name="l00047"></a>00047 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
<a name="l00048"></a>00048 <span class="preprocessor"></span>
<a name="l00049"></a>00049 
<a name="l00050"></a>00050 <span class="comment">// Start of CEGUI namespace section</span>
<a name="l00051"></a>00051 <span class="keyword">namespace </span>CEGUI
<a name="l00052"></a>00052 {
<a name="l00057"></a><a class="code" href="classCEGUI_1_1Image.html">00057</a> <span class="keyword">class </span>CEGUIEXPORT <a class="code" href="classCEGUI_1_1Image.html" title="Class that represents a single Image of an Imageset.">Image</a>
<a name="l00058"></a>00058 {
<a name="l00059"></a>00059 <span class="keyword">public</span>:
<a name="l00067"></a><a class="code" href="classCEGUI_1_1Image.html#aa5630c86054efdaf34bb537e72429add">00067</a>         <a class="code" href="classCEGUI_1_1Size.html" title="Class that holds the size (width &amp; height) of something.">Size</a>    <a class="code" href="classCEGUI_1_1Image.html#aa5630c86054efdaf34bb537e72429add" title="Return a Size object containing the dimensions of the Image.">getSize</a>(<span class="keywordtype">void</span>)<span class="keyword"> const                     </span>{<span class="keywordflow">return</span> <a class="code" href="classCEGUI_1_1Size.html" title="Class that holds the size (width &amp; height) of something.">Size</a>(d_scaledWidth, d_scaledHeight);}
<a name="l00068"></a>00068         
<a name="l00069"></a>00069 
<a name="l00077"></a><a class="code" href="classCEGUI_1_1Image.html#a0423eabf185f90fc2bb77b2a117fd4b0">00077</a>         <span class="keywordtype">float</span>   <a class="code" href="classCEGUI_1_1Image.html#a0423eabf185f90fc2bb77b2a117fd4b0" title="Return the pixel width of the image.">getWidth</a>(<span class="keywordtype">void</span>)<span class="keyword"> const            </span>{<span class="keywordflow">return</span> d_scaledWidth;}
<a name="l00078"></a>00078 
<a name="l00079"></a>00079 
<a name="l00087"></a><a class="code" href="classCEGUI_1_1Image.html#af41c0bf9821a7ac12ce0b6919a4dc70b">00087</a>         <span class="keywordtype">float</span>   <a class="code" href="classCEGUI_1_1Image.html#af41c0bf9821a7ac12ce0b6919a4dc70b" title="Return the pixel height of the image.">getHeight</a>(<span class="keywordtype">void</span>)<span class="keyword"> const           </span>{<span class="keywordflow">return</span> d_scaledHeight;}
<a name="l00088"></a>00088 
<a name="l00089"></a>00089 
<a name="l00097"></a><a class="code" href="classCEGUI_1_1Image.html#a509701c3fda8c404b6eefeb17f1a2dc8">00097</a>         <a class="code" href="classCEGUI_1_1Vector2.html" title="Class used as a two dimensional vector (aka a Point)">Point</a>   <a class="code" href="classCEGUI_1_1Image.html#a509701c3fda8c404b6eefeb17f1a2dc8" title="Return a Point object that contains the offset applied when rendering this Image.">getOffsets</a>(<span class="keywordtype">void</span>)<span class="keyword"> const          </span>{<span class="keywordflow">return</span> d_scaledOffset;}
<a name="l00098"></a>00098 
<a name="l00099"></a>00099 
<a name="l00107"></a><a class="code" href="classCEGUI_1_1Image.html#aebd23b21bce3d39714f4bda7afba944b">00107</a>         <span class="keywordtype">float</span>   <a class="code" href="classCEGUI_1_1Image.html#aebd23b21bce3d39714f4bda7afba944b" title="Return the X rendering offset.">getOffsetX</a>(<span class="keywordtype">void</span>)<span class="keyword"> const          </span>{<span class="keywordflow">return</span> d_scaledOffset.d_x;}
<a name="l00108"></a>00108 
<a name="l00109"></a>00109 
<a name="l00117"></a><a class="code" href="classCEGUI_1_1Image.html#aeb2eaaa8d95559a539a03cff91ce2d12">00117</a>         <span class="keywordtype">float</span>   <a class="code" href="classCEGUI_1_1Image.html#aeb2eaaa8d95559a539a03cff91ce2d12" title="Return the Y rendering offset.">getOffsetY</a>(<span class="keywordtype">void</span>)<span class="keyword"> const          </span>{<span class="keywordflow">return</span> d_scaledOffset.d_y;}
<a name="l00118"></a>00118 
<a name="l00119"></a>00119 
<a name="l00127"></a>00127         <span class="keyword">const</span> <a class="code" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a>&amp;   getName(<span class="keywordtype">void</span>) <span class="keyword">const</span>;
<a name="l00128"></a>00128 
<a name="l00129"></a>00129 
<a name="l00137"></a>00137         <span class="keyword">const</span> <a class="code" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a>&amp;   getImagesetName(<span class="keywordtype">void</span>) <span class="keyword">const</span>;
<a name="l00138"></a>00138 
<a name="l00146"></a><a class="code" href="classCEGUI_1_1Image.html#a5b24d479234ca661994f4b9fb21f4f29">00146</a>         <span class="keyword">const</span> <a class="code" href="classCEGUI_1_1Imageset.html" title="Offers functions to define, access, and draw, a set of image components on a single graphical surface...">Imageset</a>* <a class="code" href="classCEGUI_1_1Image.html#a5b24d479234ca661994f4b9fb21f4f29" title="Return the parent Imageset object that contains this Image.">getImageset</a>(<span class="keywordtype">void</span>)<span class="keyword"> const </span>{<span class="keywordflow">return</span> d_owner;}
<a name="l00147"></a>00147 
<a name="l00156"></a>00156     <span class="keyword">const</span> <a class="code" href="classCEGUI_1_1Rect.html" title="Class encapsulating operations on a Rectangle.">Rect</a>&amp; getSourceTextureArea(<span class="keywordtype">void</span>) <span class="keyword">const</span>;
<a name="l00157"></a>00157 
<a name="l00204"></a><a class="code" href="classCEGUI_1_1Image.html#ac9acf3487f19479af224c1c5b445d7be">00204</a>     <span class="keywordtype">void</span> draw(<a class="code" href="classCEGUI_1_1GeometryBuffer.html" title="Abstract class defining the interface for objects that buffer geometry for later rendering.">GeometryBuffer</a>&amp; buffer, <span class="keyword">const</span> <a class="code" href="classCEGUI_1_1Vector2.html" title="Class used as a two dimensional vector (aka a Point)">Vector2</a>&amp; position, <span class="keyword">const</span> <a class="code" href="classCEGUI_1_1Size.html" title="Class that holds the size (width &amp; height) of something.">Size</a>&amp; size,
<a name="l00205"></a>00205               <span class="keyword">const</span> <a class="code" href="classCEGUI_1_1Rect.html" title="Class encapsulating operations on a Rectangle.">Rect</a>* clip_rect,
<a name="l00206"></a>00206               <span class="keyword">const</span> <a class="code" href="classCEGUI_1_1colour.html" title="Class representing colour values within the system.">colour</a>&amp; top_left_colour = 0xFFFFFFFF,
<a name="l00207"></a>00207               <span class="keyword">const</span> <a class="code" href="classCEGUI_1_1colour.html" title="Class representing colour values within the system.">colour</a>&amp; top_right_colour = 0xFFFFFFFF,
<a name="l00208"></a>00208               <span class="keyword">const</span> <a class="code" href="classCEGUI_1_1colour.html" title="Class representing colour values within the system.">colour</a>&amp; bottom_left_colour = 0xFFFFFFFF,
<a name="l00209"></a>00209               <span class="keyword">const</span> <a class="code" href="classCEGUI_1_1colour.html" title="Class representing colour values within the system.">colour</a>&amp; bottom_right_colour = 0xFFFFFFFF,
<a name="l00210"></a>00210               <a class="code" href="namespaceCEGUI.html#ad78f8ea191ebe7f86c08143da0de8024" title="Enumerated type that contains the valid diagonal-mode that specify how a quad is split into triangles...">QuadSplitMode</a> quad_split_mode = <a class="code" href="namespaceCEGUI.html#ad78f8ea191ebe7f86c08143da0de8024a152459351da5c3d429c8ffbc2d5be6ff" title="Diagonal split goes from top-left to bottom-right.">TopLeftToBottomRight</a>)<span class="keyword"> const</span>
<a name="l00211"></a>00211 <span class="keyword">    </span>{
<a name="l00212"></a>00212         draw(buffer, <a class="code" href="classCEGUI_1_1Rect.html" title="Class encapsulating operations on a Rectangle.">Rect</a>(position.d_x, position.d_y,
<a name="l00213"></a>00213                           position.d_x + size.d_width,
<a name="l00214"></a>00214                           position.d_y + size.d_height),
<a name="l00215"></a>00215              clip_rect,
<a name="l00216"></a>00216              <a class="code" href="classCEGUI_1_1ColourRect.html" title="Class that holds details of colours for the four corners of a rectangle.">ColourRect</a>(top_left_colour, top_right_colour, bottom_left_colour,
<a name="l00217"></a>00217                         bottom_right_colour),
<a name="l00218"></a>00218              quad_split_mode);
<a name="l00219"></a>00219     }
<a name="l00220"></a>00220 
<a name="l00265"></a><a class="code" href="classCEGUI_1_1Image.html#ae7827388f0c5c2b728a82fc04e081ae5">00265</a>     <span class="keywordtype">void</span> draw(<a class="code" href="classCEGUI_1_1GeometryBuffer.html" title="Abstract class defining the interface for objects that buffer geometry for later rendering.">GeometryBuffer</a>&amp; buffer, <span class="keyword">const</span> <a class="code" href="classCEGUI_1_1Rect.html" title="Class encapsulating operations on a Rectangle.">Rect</a>&amp; dest_rect,
<a name="l00266"></a>00266               <span class="keyword">const</span> <a class="code" href="classCEGUI_1_1Rect.html" title="Class encapsulating operations on a Rectangle.">Rect</a>* clip_rect,
<a name="l00267"></a>00267               <span class="keyword">const</span> <a class="code" href="classCEGUI_1_1colour.html" title="Class representing colour values within the system.">colour</a>&amp; top_left_colour = 0xFFFFFFFF,
<a name="l00268"></a>00268               <span class="keyword">const</span> <a class="code" href="classCEGUI_1_1colour.html" title="Class representing colour values within the system.">colour</a>&amp; top_right_colour = 0xFFFFFFFF,
<a name="l00269"></a>00269               <span class="keyword">const</span> <a class="code" href="classCEGUI_1_1colour.html" title="Class representing colour values within the system.">colour</a>&amp; bottom_left_colour = 0xFFFFFFFF,
<a name="l00270"></a>00270               <span class="keyword">const</span> <a class="code" href="classCEGUI_1_1colour.html" title="Class representing colour values within the system.">colour</a>&amp; bottom_right_colour = 0xFFFFFFFF,
<a name="l00271"></a>00271               <a class="code" href="namespaceCEGUI.html#ad78f8ea191ebe7f86c08143da0de8024" title="Enumerated type that contains the valid diagonal-mode that specify how a quad is split into triangles...">QuadSplitMode</a> quad_split_mode = <a class="code" href="namespaceCEGUI.html#ad78f8ea191ebe7f86c08143da0de8024a152459351da5c3d429c8ffbc2d5be6ff" title="Diagonal split goes from top-left to bottom-right.">TopLeftToBottomRight</a>)<span class="keyword"> const</span>
<a name="l00272"></a>00272 <span class="keyword">    </span>{
<a name="l00273"></a>00273         draw(buffer, dest_rect, clip_rect,
<a name="l00274"></a>00274              <a class="code" href="classCEGUI_1_1ColourRect.html" title="Class that holds details of colours for the four corners of a rectangle.">ColourRect</a>(top_left_colour, top_right_colour,
<a name="l00275"></a>00275                         bottom_left_colour, bottom_right_colour),
<a name="l00276"></a>00276              quad_split_mode);
<a name="l00277"></a>00277     }
<a name="l00278"></a>00278 
<a name="l00317"></a><a class="code" href="classCEGUI_1_1Image.html#adf4e0877c415b8e7c1529dc7ef0cd131">00317</a>     <span class="keywordtype">void</span> draw(<a class="code" href="classCEGUI_1_1GeometryBuffer.html" title="Abstract class defining the interface for objects that buffer geometry for later rendering.">GeometryBuffer</a>&amp; buffer, <span class="keyword">const</span> <a class="code" href="classCEGUI_1_1Vector2.html" title="Class used as a two dimensional vector (aka a Point)">Vector2</a>&amp; position, <span class="keyword">const</span> <a class="code" href="classCEGUI_1_1Size.html" title="Class that holds the size (width &amp; height) of something.">Size</a>&amp; size,
<a name="l00318"></a>00318               <span class="keyword">const</span> <a class="code" href="classCEGUI_1_1Rect.html" title="Class encapsulating operations on a Rectangle.">Rect</a>* clip_rect, <span class="keyword">const</span> <a class="code" href="classCEGUI_1_1ColourRect.html" title="Class that holds details of colours for the four corners of a rectangle.">ColourRect</a>&amp; colours,
<a name="l00319"></a>00319               <a class="code" href="namespaceCEGUI.html#ad78f8ea191ebe7f86c08143da0de8024" title="Enumerated type that contains the valid diagonal-mode that specify how a quad is split into triangles...">QuadSplitMode</a> quad_split_mode = <a class="code" href="namespaceCEGUI.html#ad78f8ea191ebe7f86c08143da0de8024a152459351da5c3d429c8ffbc2d5be6ff" title="Diagonal split goes from top-left to bottom-right.">TopLeftToBottomRight</a>)<span class="keyword"> const</span>
<a name="l00320"></a>00320 <span class="keyword">    </span>{
<a name="l00321"></a>00321         draw(buffer, <a class="code" href="classCEGUI_1_1Rect.html" title="Class encapsulating operations on a Rectangle.">Rect</a>(position.d_x, position.d_y,
<a name="l00322"></a>00322                           position.d_x + size.d_width,
<a name="l00323"></a>00323                           position.d_y + size.d_height),
<a name="l00324"></a>00324              clip_rect, colours, quad_split_mode);
<a name="l00325"></a>00325     }
<a name="l00326"></a>00326 
<a name="l00365"></a><a class="code" href="classCEGUI_1_1Image.html#aa653709240f670d66e02455817aebbdd">00365</a>     <span class="keywordtype">void</span> draw(<a class="code" href="classCEGUI_1_1GeometryBuffer.html" title="Abstract class defining the interface for objects that buffer geometry for later rendering.">GeometryBuffer</a>&amp; buffer, <span class="keyword">const</span> <a class="code" href="classCEGUI_1_1Vector2.html" title="Class used as a two dimensional vector (aka a Point)">Vector2</a>&amp; position,
<a name="l00366"></a>00366               <span class="keyword">const</span> <a class="code" href="classCEGUI_1_1Rect.html" title="Class encapsulating operations on a Rectangle.">Rect</a>* clip_rect, <span class="keyword">const</span> <a class="code" href="classCEGUI_1_1ColourRect.html" title="Class that holds details of colours for the four corners of a rectangle.">ColourRect</a>&amp; colours,
<a name="l00367"></a>00367               <a class="code" href="namespaceCEGUI.html#ad78f8ea191ebe7f86c08143da0de8024" title="Enumerated type that contains the valid diagonal-mode that specify how a quad is split into triangles...">QuadSplitMode</a> quad_split_mode = <a class="code" href="namespaceCEGUI.html#ad78f8ea191ebe7f86c08143da0de8024a152459351da5c3d429c8ffbc2d5be6ff" title="Diagonal split goes from top-left to bottom-right.">TopLeftToBottomRight</a>)<span class="keyword"> const</span>
<a name="l00368"></a>00368 <span class="keyword">    </span>{
<a name="l00369"></a>00369         draw(buffer, <a class="code" href="classCEGUI_1_1Rect.html" title="Class encapsulating operations on a Rectangle.">Rect</a>(position.d_x, position.d_y,
<a name="l00370"></a>00370                           position.d_x + getWidth(),
<a name="l00371"></a>00371                           position.d_y + getHeight()),
<a name="l00372"></a>00372              clip_rect, colours, quad_split_mode);
<a name="l00373"></a>00373     }
<a name="l00374"></a>00374 
<a name="l00418"></a><a class="code" href="classCEGUI_1_1Image.html#a7c780ed2a5c759ec8c568882662b192e">00418</a>     <span class="keywordtype">void</span> draw(<a class="code" href="classCEGUI_1_1GeometryBuffer.html" title="Abstract class defining the interface for objects that buffer geometry for later rendering.">GeometryBuffer</a>&amp; buffer, <span class="keyword">const</span> <a class="code" href="classCEGUI_1_1Vector2.html" title="Class used as a two dimensional vector (aka a Point)">Vector2</a>&amp; position,
<a name="l00419"></a>00419               <span class="keyword">const</span> <a class="code" href="classCEGUI_1_1Rect.html" title="Class encapsulating operations on a Rectangle.">Rect</a>* clip_rect,
<a name="l00420"></a>00420               <span class="keyword">const</span> <a class="code" href="classCEGUI_1_1colour.html" title="Class representing colour values within the system.">colour</a>&amp; top_left_colour = 0xFFFFFFFF,
<a name="l00421"></a>00421               <span class="keyword">const</span> <a class="code" href="classCEGUI_1_1colour.html" title="Class representing colour values within the system.">colour</a>&amp; top_right_colour = 0xFFFFFFFF,
<a name="l00422"></a>00422               <span class="keyword">const</span> <a class="code" href="classCEGUI_1_1colour.html" title="Class representing colour values within the system.">colour</a>&amp; bottom_left_colour = 0xFFFFFFFF,
<a name="l00423"></a>00423               <span class="keyword">const</span> <a class="code" href="classCEGUI_1_1colour.html" title="Class representing colour values within the system.">colour</a>&amp; bottom_right_colour = 0xFFFFFFFF,
<a name="l00424"></a>00424               <a class="code" href="namespaceCEGUI.html#ad78f8ea191ebe7f86c08143da0de8024" title="Enumerated type that contains the valid diagonal-mode that specify how a quad is split into triangles...">QuadSplitMode</a> quad_split_mode = <a class="code" href="namespaceCEGUI.html#ad78f8ea191ebe7f86c08143da0de8024a152459351da5c3d429c8ffbc2d5be6ff" title="Diagonal split goes from top-left to bottom-right.">TopLeftToBottomRight</a>)<span class="keyword"> const</span>
<a name="l00425"></a>00425 <span class="keyword">    </span>{
<a name="l00426"></a>00426         draw(buffer, <a class="code" href="classCEGUI_1_1Rect.html" title="Class encapsulating operations on a Rectangle.">Rect</a>(position.d_x, position.d_y,
<a name="l00427"></a>00427                           position.d_x + getWidth(),
<a name="l00428"></a>00428                           position.d_y + getHeight()),
<a name="l00429"></a>00429              clip_rect,
<a name="l00430"></a>00430              <a class="code" href="classCEGUI_1_1ColourRect.html" title="Class that holds details of colours for the four corners of a rectangle.">ColourRect</a>(top_left_colour, top_right_colour,
<a name="l00431"></a>00431                         bottom_left_colour, bottom_right_colour),
<a name="l00432"></a>00432              quad_split_mode);
<a name="l00433"></a>00433     }
<a name="l00434"></a>00434 
<a name="l00471"></a>00471     <span class="keywordtype">void</span> draw(<a class="code" href="classCEGUI_1_1GeometryBuffer.html" title="Abstract class defining the interface for objects that buffer geometry for later rendering.">GeometryBuffer</a>&amp; buffer, <span class="keyword">const</span> <a class="code" href="classCEGUI_1_1Rect.html" title="Class encapsulating operations on a Rectangle.">Rect</a>&amp; dest_rect,
<a name="l00472"></a>00472               <span class="keyword">const</span> <a class="code" href="classCEGUI_1_1Rect.html" title="Class encapsulating operations on a Rectangle.">Rect</a>* clip_rect, <span class="keyword">const</span> <a class="code" href="classCEGUI_1_1ColourRect.html" title="Class that holds details of colours for the four corners of a rectangle.">ColourRect</a>&amp; colours,
<a name="l00473"></a>00473               <a class="code" href="namespaceCEGUI.html#ad78f8ea191ebe7f86c08143da0de8024" title="Enumerated type that contains the valid diagonal-mode that specify how a quad is split into triangles...">QuadSplitMode</a> quad_split_mode = <a class="code" href="namespaceCEGUI.html#ad78f8ea191ebe7f86c08143da0de8024a152459351da5c3d429c8ffbc2d5be6ff" title="Diagonal split goes from top-left to bottom-right.">TopLeftToBottomRight</a>) <span class="keyword">const</span>;
<a name="l00474"></a>00474 
<a name="l00486"></a>00486     <span class="keywordtype">void</span> writeXMLToStream(<a class="code" href="classCEGUI_1_1XMLSerializer.html" title="Class used to create XML Document.">XMLSerializer</a>&amp; xml_stream) <span class="keyword">const</span>;
<a name="l00487"></a>00487 
<a name="l00488"></a>00488 
<a name="l00489"></a>00489         <span class="keyword">friend</span> <span class="keyword">class </span>std::map&lt;<a class="code" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a>, <a class="code" href="classCEGUI_1_1Image.html" title="Class that represents a single Image of an Imageset.">Image</a>, <a class="code" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a>::FastLessCompare&gt;;
<a name="l00490"></a>00490         friend struct std::pair&lt;const String, Image&gt;;
<a name="l00491"></a>00491 
<a name="l00492"></a>00492 
<a name="l00493"></a>00493         <span class="comment">/*************************************************************************</span>
<a name="l00494"></a>00494 <span class="comment">                Construction and Destruction</span>
<a name="l00495"></a>00495 <span class="comment">        *************************************************************************/</span>
<a name="l00500"></a><a class="code" href="classCEGUI_1_1Image.html#a4bf6bf2c66dce25700502d8d8d10529e">00500</a>         <a class="code" href="classCEGUI_1_1Image.html" title="Class that represents a single Image of an Imageset.">Image</a>(void) {}
<a name="l00501"></a>00501 
<a name="l00502"></a>00502 
<a name="l00527"></a>00527         <a class="code" href="classCEGUI_1_1Image.html" title="Class that represents a single Image of an Imageset.">Image</a>(<span class="keyword">const</span> <a class="code" href="classCEGUI_1_1Imageset.html" title="Offers functions to define, access, and draw, a set of image components on a single graphical surface...">Imageset</a>* owner, <span class="keyword">const</span> <a class="code" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a>&amp; name, <span class="keyword">const</span> <a class="code" href="classCEGUI_1_1Rect.html" title="Class encapsulating operations on a Rectangle.">Rect</a>&amp; area, <span class="keyword">const</span> <a class="code" href="classCEGUI_1_1Vector2.html" title="Class used as a two dimensional vector (aka a Point)">Point</a>&amp; render_offset, <span class="keywordtype">float</span> horzScaling = 1.0f, <span class="keywordtype">float</span> vertScaling = 1.0f);
<a name="l00528"></a>00528 
<a name="l00529"></a>00529 
<a name="l00530"></a>00530 
<a name="l00535"></a>00535         <a class="code" href="classCEGUI_1_1Image.html" title="Class that represents a single Image of an Imageset.">Image</a>(<span class="keyword">const</span> <a class="code" href="classCEGUI_1_1Image.html" title="Class that represents a single Image of an Imageset.">Image</a>&amp; image);
<a name="l00536"></a>00536 
<a name="l00537"></a>00537 
<a name="l00542"></a>00542         ~<a class="code" href="classCEGUI_1_1Image.html" title="Class that represents a single Image of an Imageset.">Image</a>(<span class="keywordtype">void</span>);
<a name="l00543"></a>00543 
<a name="l00544"></a>00544 
<a name="l00545"></a>00545 <span class="keyword">private</span>:
<a name="l00546"></a>00546         <span class="comment">/*************************************************************************</span>
<a name="l00547"></a>00547 <span class="comment">                Friends</span>
<a name="l00548"></a>00548 <span class="comment">        *************************************************************************/</span>
<a name="l00549"></a>00549         <span class="keyword">friend</span> <span class="keyword">class </span><a class="code" href="classCEGUI_1_1Imageset.html" title="Offers functions to define, access, and draw, a set of image components on a single graphical surface...">Imageset</a>;
<a name="l00550"></a>00550 
<a name="l00551"></a>00551                 
<a name="l00552"></a>00552         <span class="comment">/*************************************************************************</span>
<a name="l00553"></a>00553 <span class="comment">                Implementation Methods</span>
<a name="l00554"></a>00554 <span class="comment">        *************************************************************************/</span>
<a name="l00565"></a>00565         <span class="keywordtype">void</span>    setHorzScaling(<span class="keywordtype">float</span> factor);
<a name="l00566"></a>00566 
<a name="l00567"></a>00567 
<a name="l00578"></a>00578         <span class="keywordtype">void</span>    setVertScaling(<span class="keywordtype">float</span> factor);
<a name="l00579"></a>00579 
<a name="l00580"></a>00580 
<a name="l00581"></a>00581         <span class="comment">/*************************************************************************</span>
<a name="l00582"></a>00582 <span class="comment">                Implementation Data</span>
<a name="l00583"></a>00583 <span class="comment">        *************************************************************************/</span>
<a name="l00584"></a>00584         <span class="keyword">const</span> <a class="code" href="classCEGUI_1_1Imageset.html" title="Offers functions to define, access, and draw, a set of image components on a single graphical surface...">Imageset</a>* d_owner;                
<a name="l00585"></a>00585         <a class="code" href="classCEGUI_1_1Rect.html" title="Class encapsulating operations on a Rectangle.">Rect</a>                    d_area;                 
<a name="l00586"></a>00586         <a class="code" href="classCEGUI_1_1Vector2.html" title="Class used as a two dimensional vector (aka a Point)">Point</a>                   d_offset;               
<a name="l00587"></a>00587 
<a name="l00588"></a>00588         <span class="comment">// image auto-scaling fields.</span>
<a name="l00589"></a>00589         <span class="keywordtype">float</span>   d_scaledWidth;          
<a name="l00590"></a>00590         <span class="keywordtype">float</span>   d_scaledHeight;         
<a name="l00591"></a>00591         <a class="code" href="classCEGUI_1_1Vector2.html" title="Class used as a two dimensional vector (aka a Point)">Point</a>   d_scaledOffset;         
<a name="l00592"></a>00592         <a class="code" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a>  d_name;                         
<a name="l00593"></a>00593 };
<a name="l00594"></a>00594 
<a name="l00595"></a>00595 } <span class="comment">// End of  CEGUI namespace section</span>
<a name="l00596"></a>00596 
<a name="l00597"></a>00597 <span class="preprocessor">#if defined(_MSC_VER)</span>
<a name="l00598"></a>00598 <span class="preprocessor"></span><span class="preprocessor">#       pragma warning(pop)</span>
<a name="l00599"></a>00599 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
<a name="l00600"></a>00600 <span class="preprocessor"></span>
<a name="l00601"></a>00601 <span class="preprocessor">#endif  // end of guard _CEGUIImage_h_</span>
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