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<div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/***********************************************************************</span>
<a name="l00002"></a>00002 <span class="comment">    filename:   CEGUINullGeometryBuffer.h</span>
<a name="l00003"></a>00003 <span class="comment">    created:    Fri Jan 15 2010</span>
<a name="l00004"></a>00004 <span class="comment">    author:     Eugene Marcotte</span>
<a name="l00005"></a>00005 <span class="comment">*************************************************************************/</span>
<a name="l00006"></a>00006 <span class="comment">/***************************************************************************</span>
<a name="l00007"></a>00007 <span class="comment"> *   Copyright (C) 2004 - 2010 Paul D Turner &amp; The CEGUI Development Team</span>
<a name="l00008"></a>00008 <span class="comment"> *</span>
<a name="l00009"></a>00009 <span class="comment"> *   Permission is hereby granted, free of charge, to any person obtaining</span>
<a name="l00010"></a>00010 <span class="comment"> *   a copy of this software and associated documentation files (the</span>
<a name="l00011"></a>00011 <span class="comment"> *   &quot;Software&quot;), to deal in the Software without restriction, including</span>
<a name="l00012"></a>00012 <span class="comment"> *   without limitation the rights to use, copy, modify, merge, publish,</span>
<a name="l00013"></a>00013 <span class="comment"> *   distribute, sublicense, and/or sell copies of the Software, and to</span>
<a name="l00014"></a>00014 <span class="comment"> *   permit persons to whom the Software is furnished to do so, subject to</span>
<a name="l00015"></a>00015 <span class="comment"> *   the following conditions:</span>
<a name="l00016"></a>00016 <span class="comment"> *</span>
<a name="l00017"></a>00017 <span class="comment"> *   The above copyright notice and this permission notice shall be</span>
<a name="l00018"></a>00018 <span class="comment"> *   included in all copies or substantial portions of the Software.</span>
<a name="l00019"></a>00019 <span class="comment"> *</span>
<a name="l00020"></a>00020 <span class="comment"> *   THE SOFTWARE IS PROVIDED &quot;AS IS&quot;, WITHOUT WARRANTY OF ANY KIND,</span>
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<a name="l00023"></a>00023 <span class="comment"> *   IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR</span>
<a name="l00024"></a>00024 <span class="comment"> *   OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,</span>
<a name="l00025"></a>00025 <span class="comment"> *   ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR</span>
<a name="l00026"></a>00026 <span class="comment"> *   OTHER DEALINGS IN THE SOFTWARE.</span>
<a name="l00027"></a>00027 <span class="comment"> ***************************************************************************/</span>
<a name="l00028"></a>00028 <span class="preprocessor">#ifndef _CEGUINullGeometryBuffer_h_</span>
<a name="l00029"></a>00029 <span class="preprocessor"></span><span class="preprocessor">#define _CEGUINullGeometryBuffer_h_</span>
<a name="l00030"></a>00030 <span class="preprocessor"></span>
<a name="l00031"></a>00031 <span class="preprocessor">#include &quot;../../CEGUIGeometryBuffer.h&quot;</span>
<a name="l00032"></a>00032 <span class="preprocessor">#include &quot;CEGUINullRenderer.h&quot;</span>
<a name="l00033"></a>00033 <span class="preprocessor">#include &quot;../../CEGUIRect.h&quot;</span>
<a name="l00034"></a>00034 <span class="preprocessor">#include &quot;../../CEGUIcolour.h&quot;</span>
<a name="l00035"></a>00035 <span class="preprocessor">#include &quot;../../CEGUIVertex.h&quot;</span>
<a name="l00036"></a>00036 
<a name="l00037"></a>00037 <span class="preprocessor">#include &lt;utility&gt;</span>
<a name="l00038"></a>00038 <span class="preprocessor">#include &lt;vector&gt;</span>
<a name="l00039"></a>00039 
<a name="l00040"></a>00040 <span class="preprocessor">#if defined(_MSC_VER)</span>
<a name="l00041"></a>00041 <span class="preprocessor"></span><span class="preprocessor">#   pragma warning(push)</span>
<a name="l00042"></a>00042 <span class="preprocessor"></span><span class="preprocessor">#   pragma warning(disable : 4251)</span>
<a name="l00043"></a>00043 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
<a name="l00044"></a>00044 <span class="preprocessor"></span>
<a name="l00045"></a>00045 <span class="comment">// Start of CEGUI namespace section</span>
<a name="l00046"></a>00046 <span class="keyword">namespace </span>CEGUI
<a name="l00047"></a>00047 {
<a name="l00049"></a><a class="code" href="classCEGUI_1_1NullGeometryBuffer.html">00049</a> <span class="keyword">class </span>NULL_GUIRENDERER_API <a class="code" href="classCEGUI_1_1NullGeometryBuffer.html" title="Implementation of CEGUI::GeometryBuffer for the Null engine.">NullGeometryBuffer</a> : <span class="keyword">public</span> <a class="code" href="classCEGUI_1_1GeometryBuffer.html" title="Abstract class defining the interface for objects that buffer geometry for later rendering.">GeometryBuffer</a>
<a name="l00050"></a>00050 {
<a name="l00051"></a>00051 <span class="keyword">public</span>:
<a name="l00053"></a>00053     <a class="code" href="classCEGUI_1_1NullGeometryBuffer.html" title="Implementation of CEGUI::GeometryBuffer for the Null engine.">NullGeometryBuffer</a>();
<a name="l00055"></a>00055     <span class="keyword">virtual</span> ~<a class="code" href="classCEGUI_1_1NullGeometryBuffer.html" title="Implementation of CEGUI::GeometryBuffer for the Null engine.">NullGeometryBuffer</a>();
<a name="l00056"></a>00056 
<a name="l00057"></a>00057     <span class="comment">// implement CEGUI::GeometryBuffer interface.</span>
<a name="l00058"></a>00058     <span class="keywordtype">void</span> draw() <span class="keyword">const</span>;
<a name="l00059"></a>00059     <span class="keywordtype">void</span> setTranslation(<span class="keyword">const</span> <a class="code" href="classCEGUI_1_1Vector3.html" title="Class used as a three dimensional vector.">Vector3</a>&amp; v);
<a name="l00060"></a>00060     <span class="keywordtype">void</span> setRotation(<span class="keyword">const</span> <a class="code" href="classCEGUI_1_1Vector3.html" title="Class used as a three dimensional vector.">Vector3</a>&amp; r);
<a name="l00061"></a>00061     <span class="keywordtype">void</span> setPivot(<span class="keyword">const</span> <a class="code" href="classCEGUI_1_1Vector3.html" title="Class used as a three dimensional vector.">Vector3</a>&amp; p);
<a name="l00062"></a>00062     <span class="keywordtype">void</span> setClippingRegion(<span class="keyword">const</span> <a class="code" href="classCEGUI_1_1Rect.html" title="Class encapsulating operations on a Rectangle.">Rect</a>&amp; region);
<a name="l00063"></a>00063     <span class="keywordtype">void</span> appendVertex(<span class="keyword">const</span> <a class="code" href="structCEGUI_1_1Vertex.html" title="structure that is used to hold details of a single vertex in 3D space.">Vertex</a>&amp; vertex);
<a name="l00064"></a>00064     <span class="keywordtype">void</span> appendGeometry(<span class="keyword">const</span> <a class="code" href="structCEGUI_1_1Vertex.html" title="structure that is used to hold details of a single vertex in 3D space.">Vertex</a>* <span class="keyword">const</span> vbuff, uint vertex_count);
<a name="l00065"></a>00065     <span class="keywordtype">void</span> setActiveTexture(<a class="code" href="classCEGUI_1_1Texture.html" title="Abstract base class specifying the required interface for Texture objects.">Texture</a>* texture);
<a name="l00066"></a>00066     <span class="keywordtype">void</span> reset();
<a name="l00067"></a>00067     <a class="code" href="classCEGUI_1_1Texture.html" title="Abstract base class specifying the required interface for Texture objects.">Texture</a>* getActiveTexture() <span class="keyword">const</span>;
<a name="l00068"></a>00068     uint getVertexCount() <span class="keyword">const</span>;
<a name="l00069"></a>00069     uint getBatchCount() <span class="keyword">const</span>;
<a name="l00070"></a>00070     <span class="keywordtype">void</span> setRenderEffect(<a class="code" href="classCEGUI_1_1RenderEffect.html" title="Interface for objects that hook into RenderingWindow to affect the rendering process, thus allowing various effects to be achieved.">RenderEffect</a>* effect);
<a name="l00071"></a>00071     <a class="code" href="classCEGUI_1_1RenderEffect.html" title="Interface for objects that hook into RenderingWindow to affect the rendering process, thus allowing various effects to be achieved.">RenderEffect</a>* getRenderEffect();
<a name="l00072"></a>00072 
<a name="l00073"></a>00073 <span class="keyword">protected</span>:
<a name="l00075"></a><a class="code" href="classCEGUI_1_1NullGeometryBuffer.html#ad67501be0a3acb945ca3029ea3dc7265">00075</a>     <a class="code" href="classCEGUI_1_1NullTexture.html" title="Implementation of the CEGUI::Texture class for no particular engine.">NullTexture</a>* <a class="code" href="classCEGUI_1_1NullGeometryBuffer.html#ad67501be0a3acb945ca3029ea3dc7265" title="Texture that is set as active.">d_activeTexture</a>;
<a name="l00077"></a><a class="code" href="classCEGUI_1_1NullGeometryBuffer.html#ac49238c5e2eff6362dd726e67023f7d4">00077</a>     <a class="code" href="classCEGUI_1_1Rect.html" title="Class encapsulating operations on a Rectangle.">Rect</a> <a class="code" href="classCEGUI_1_1NullGeometryBuffer.html#ac49238c5e2eff6362dd726e67023f7d4" title="rectangular clip region">d_clipRect</a>;
<a name="l00079"></a><a class="code" href="classCEGUI_1_1NullGeometryBuffer.html#a39d87f0c7cc2d46c3d2e360b36bfab23">00079</a>     <a class="code" href="classCEGUI_1_1Vector3.html" title="Class used as a three dimensional vector.">Vector3</a> <a class="code" href="classCEGUI_1_1NullGeometryBuffer.html#a39d87f0c7cc2d46c3d2e360b36bfab23" title="translation vector">d_translation</a>;
<a name="l00081"></a><a class="code" href="classCEGUI_1_1NullGeometryBuffer.html#a9543b498e767d38279cfee7d9e30148c">00081</a>     <a class="code" href="classCEGUI_1_1Vector3.html" title="Class used as a three dimensional vector.">Vector3</a> <a class="code" href="classCEGUI_1_1NullGeometryBuffer.html#a9543b498e767d38279cfee7d9e30148c" title="rotation vector">d_rotation</a>;
<a name="l00083"></a><a class="code" href="classCEGUI_1_1NullGeometryBuffer.html#a021dea73d0bdbbdf66cad0245318691a">00083</a>     <a class="code" href="classCEGUI_1_1Vector3.html" title="Class used as a three dimensional vector.">Vector3</a> <a class="code" href="classCEGUI_1_1NullGeometryBuffer.html#a021dea73d0bdbbdf66cad0245318691a" title="pivot point for rotation">d_pivot</a>;
<a name="l00085"></a><a class="code" href="classCEGUI_1_1NullGeometryBuffer.html#a2bd3f0592dfb665e9d98095bea35c177">00085</a>     <a class="code" href="classCEGUI_1_1RenderEffect.html" title="Interface for objects that hook into RenderingWindow to affect the rendering process, thus allowing various effects to be achieved.">RenderEffect</a>* <a class="code" href="classCEGUI_1_1NullGeometryBuffer.html#a2bd3f0592dfb665e9d98095bea35c177" title="RenderEffect that will be used by the GeometryBuffer.">d_effect</a>;
<a name="l00087"></a><a class="code" href="classCEGUI_1_1NullGeometryBuffer.html#a942174da4dbb354df76f357fe30defbe">00087</a>     <span class="keyword">typedef</span> std::vector&lt;Vertex&gt; <a class="code" href="classCEGUI_1_1NullGeometryBuffer.html#a942174da4dbb354df76f357fe30defbe" title="type of container used to queue the geometry">VertexList</a>;
<a name="l00089"></a><a class="code" href="classCEGUI_1_1NullGeometryBuffer.html#a3c30577e2f17fac30f75cc9c4131ba7c">00089</a>     <a class="code" href="classCEGUI_1_1NullGeometryBuffer.html#a942174da4dbb354df76f357fe30defbe" title="type of container used to queue the geometry">VertexList</a> <a class="code" href="classCEGUI_1_1NullGeometryBuffer.html#a3c30577e2f17fac30f75cc9c4131ba7c" title="container where added geometry is stored.">d_vertices</a>;
<a name="l00090"></a>00090 };
<a name="l00091"></a>00091 
<a name="l00092"></a>00092 
<a name="l00093"></a>00093 } <span class="comment">// End of  CEGUI namespace section</span>
<a name="l00094"></a>00094 
<a name="l00095"></a>00095 <span class="preprocessor">#if defined(_MSC_VER)</span>
<a name="l00096"></a>00096 <span class="preprocessor"></span><span class="preprocessor">#   pragma warning(pop)</span>
<a name="l00097"></a>00097 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
<a name="l00098"></a>00098 <span class="preprocessor"></span>
<a name="l00099"></a>00099 <span class="preprocessor">#endif  // end of guard _CEGUINullGeometryBuffer_h_</span>
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