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<div id="projectname">Crazy Eddies GUI System <span id="projectnumber">0.7.6</span></div>
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<div class="title">CEGUIOgreRenderer.h</div> </div>
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<div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/***********************************************************************</span>
<a name="l00002"></a>00002 <span class="comment"> filename: CEGUIOgreRenderer.h</span>
<a name="l00003"></a>00003 <span class="comment"> created: Tue Feb 17 2009</span>
<a name="l00004"></a>00004 <span class="comment"> author: Paul D Turner</span>
<a name="l00005"></a>00005 <span class="comment">*************************************************************************/</span>
<a name="l00006"></a>00006 <span class="comment">/***************************************************************************</span>
<a name="l00007"></a>00007 <span class="comment"> * Copyright (C) 2004 - 2010 Paul D Turner & The CEGUI Development Team</span>
<a name="l00008"></a>00008 <span class="comment"> *</span>
<a name="l00009"></a>00009 <span class="comment"> * Permission is hereby granted, free of charge, to any person obtaining</span>
<a name="l00010"></a>00010 <span class="comment"> * a copy of this software and associated documentation files (the</span>
<a name="l00011"></a>00011 <span class="comment"> * "Software"), to deal in the Software without restriction, including</span>
<a name="l00012"></a>00012 <span class="comment"> * without limitation the rights to use, copy, modify, merge, publish,</span>
<a name="l00013"></a>00013 <span class="comment"> * distribute, sublicense, and/or sell copies of the Software, and to</span>
<a name="l00014"></a>00014 <span class="comment"> * permit persons to whom the Software is furnished to do so, subject to</span>
<a name="l00015"></a>00015 <span class="comment"> * the following conditions:</span>
<a name="l00016"></a>00016 <span class="comment"> *</span>
<a name="l00017"></a>00017 <span class="comment"> * The above copyright notice and this permission notice shall be</span>
<a name="l00018"></a>00018 <span class="comment"> * included in all copies or substantial portions of the Software.</span>
<a name="l00019"></a>00019 <span class="comment"> *</span>
<a name="l00020"></a>00020 <span class="comment"> * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,</span>
<a name="l00021"></a>00021 <span class="comment"> * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF</span>
<a name="l00022"></a>00022 <span class="comment"> * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.</span>
<a name="l00023"></a>00023 <span class="comment"> * IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR</span>
<a name="l00024"></a>00024 <span class="comment"> * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,</span>
<a name="l00025"></a>00025 <span class="comment"> * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR</span>
<a name="l00026"></a>00026 <span class="comment"> * OTHER DEALINGS IN THE SOFTWARE.</span>
<a name="l00027"></a>00027 <span class="comment"> ***************************************************************************/</span>
<a name="l00028"></a>00028 <span class="preprocessor">#ifndef _CEGUIOgreRenderer_h_</span>
<a name="l00029"></a>00029 <span class="preprocessor"></span><span class="preprocessor">#define _CEGUIOgreRenderer_h_</span>
<a name="l00030"></a>00030 <span class="preprocessor"></span>
<a name="l00031"></a>00031 <span class="preprocessor">#include "../../CEGUIRenderer.h"</span>
<a name="l00032"></a>00032 <span class="preprocessor">#include "../../CEGUISize.h"</span>
<a name="l00033"></a>00033 <span class="preprocessor">#include "../../CEGUIVector.h"</span>
<a name="l00034"></a>00034
<a name="l00035"></a>00035 <span class="preprocessor">#include <vector></span>
<a name="l00036"></a>00036
<a name="l00037"></a>00037 <span class="preprocessor">#if (defined( __WIN32__ ) || defined( _WIN32 )) && !defined(CEGUI_STATIC)</span>
<a name="l00038"></a>00038 <span class="preprocessor"></span><span class="preprocessor"># ifdef OGRE_GUIRENDERER_EXPORTS</span>
<a name="l00039"></a>00039 <span class="preprocessor"></span><span class="preprocessor"># define OGRE_GUIRENDERER_API __declspec(dllexport)</span>
<a name="l00040"></a>00040 <span class="preprocessor"></span><span class="preprocessor"># else</span>
<a name="l00041"></a>00041 <span class="preprocessor"></span><span class="preprocessor"># define OGRE_GUIRENDERER_API __declspec(dllimport)</span>
<a name="l00042"></a>00042 <span class="preprocessor"></span><span class="preprocessor"># endif</span>
<a name="l00043"></a>00043 <span class="preprocessor"></span><span class="preprocessor">#else</span>
<a name="l00044"></a>00044 <span class="preprocessor"></span><span class="preprocessor"># define OGRE_GUIRENDERER_API</span>
<a name="l00045"></a>00045 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
<a name="l00046"></a>00046 <span class="preprocessor"></span>
<a name="l00047"></a>00047 <span class="preprocessor">#if defined(_MSC_VER)</span>
<a name="l00048"></a>00048 <span class="preprocessor"></span><span class="preprocessor"># pragma warning(push)</span>
<a name="l00049"></a>00049 <span class="preprocessor"></span><span class="preprocessor"># pragma warning(disable : 4251)</span>
<a name="l00050"></a>00050 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
<a name="l00051"></a>00051 <span class="preprocessor"></span>
<a name="l00052"></a>00052 <span class="keyword">namespace </span>Ogre
<a name="l00053"></a>00053 {
<a name="l00054"></a>00054 <span class="keyword">class </span>Root;
<a name="l00055"></a>00055 <span class="keyword">class </span>RenderSystem;
<a name="l00056"></a>00056 <span class="keyword">class </span>RenderTarget;
<a name="l00057"></a>00057 <span class="keyword">class </span>TexturePtr;
<a name="l00058"></a>00058 }
<a name="l00059"></a>00059
<a name="l00060"></a>00060 <span class="comment">// Start of CEGUI namespace section</span>
<a name="l00061"></a>00061 <span class="keyword">namespace </span>CEGUI
<a name="l00062"></a>00062 {
<a name="l00063"></a>00063 <span class="keyword">class </span>OgreGeometryBuffer;
<a name="l00064"></a>00064 <span class="keyword">class </span>OgreTexture;
<a name="l00065"></a>00065 <span class="keyword">class </span>OgreResourceProvider;
<a name="l00066"></a>00066 <span class="keyword">class </span>OgreImageCodec;
<a name="l00067"></a>00067 <span class="keyword">class </span>OgreWindowTarget;
<a name="l00068"></a>00068 <span class="keyword">struct </span>OgreRenderer_impl;
<a name="l00069"></a>00069
<a name="l00071"></a><a class="code" href="classCEGUI_1_1OgreRenderer.html">00071</a> <span class="keyword">class </span>OGRE_GUIRENDERER_API <a class="code" href="classCEGUI_1_1OgreRenderer.html" title="CEGUI::Renderer implementation for the Ogre engine.">OgreRenderer</a> : <span class="keyword">public</span> <a class="code" href="classCEGUI_1_1Renderer.html" title="Abstract class defining the basic required interface for Renderer objects.">Renderer</a>
<a name="l00072"></a>00072 {
<a name="l00073"></a>00073 <span class="keyword">public</span>:
<a name="l00096"></a>00096 <span class="keyword">static</span> <a class="code" href="classCEGUI_1_1OgreRenderer.html" title="CEGUI::Renderer implementation for the Ogre engine.">OgreRenderer</a>& bootstrapSystem();
<a name="l00097"></a>00097
<a name="l00119"></a>00119 <span class="keyword">static</span> <a class="code" href="classCEGUI_1_1OgreRenderer.html" title="CEGUI::Renderer implementation for the Ogre engine.">OgreRenderer</a>& bootstrapSystem(Ogre::RenderTarget& target);
<a name="l00120"></a>00120
<a name="l00137"></a>00137 <span class="keyword">static</span> <span class="keywordtype">void</span> destroySystem();
<a name="l00138"></a>00138
<a name="l00149"></a>00149 <span class="keyword">static</span> <a class="code" href="classCEGUI_1_1OgreRenderer.html" title="CEGUI::Renderer implementation for the Ogre engine.">OgreRenderer</a>& create();
<a name="l00150"></a>00150
<a name="l00156"></a>00156 <span class="keyword">static</span> <a class="code" href="classCEGUI_1_1OgreRenderer.html" title="CEGUI::Renderer implementation for the Ogre engine.">OgreRenderer</a>& create(Ogre::RenderTarget& target);
<a name="l00157"></a>00157
<a name="l00159"></a>00159 <span class="keyword">static</span> <span class="keywordtype">void</span> destroy(<a class="code" href="classCEGUI_1_1OgreRenderer.html" title="CEGUI::Renderer implementation for the Ogre engine.">OgreRenderer</a>& renderer);
<a name="l00160"></a>00160
<a name="l00162"></a>00162 <span class="keyword">static</span> <a class="code" href="classCEGUI_1_1OgreResourceProvider.html">OgreResourceProvider</a>& createOgreResourceProvider();
<a name="l00163"></a>00163
<a name="l00165"></a>00165 <span class="keyword">static</span> <span class="keywordtype">void</span> destroyOgreResourceProvider(<a class="code" href="classCEGUI_1_1OgreResourceProvider.html">OgreResourceProvider</a>& rp);
<a name="l00166"></a>00166
<a name="l00168"></a>00168 <span class="keyword">static</span> <a class="code" href="classCEGUI_1_1OgreImageCodec.html" title="ImageCodec object that loads data via image loading facilities in Ogre.">OgreImageCodec</a>& createOgreImageCodec();
<a name="l00169"></a>00169
<a name="l00171"></a>00171 <span class="keyword">static</span> <span class="keywordtype">void</span> destroyOgreImageCodec(<a class="code" href="classCEGUI_1_1OgreImageCodec.html" title="ImageCodec object that loads data via image loading facilities in Ogre.">OgreImageCodec</a>& ic);
<a name="l00172"></a>00172
<a name="l00174"></a>00174 <span class="keywordtype">void</span> setRenderingEnabled(<span class="keyword">const</span> <span class="keywordtype">bool</span> enabled);
<a name="l00175"></a>00175
<a name="l00177"></a>00177 <span class="keywordtype">bool</span> isRenderingEnabled() <span class="keyword">const</span>;
<a name="l00178"></a>00178
<a name="l00193"></a>00193 <a class="code" href="classCEGUI_1_1Texture.html" title="Abstract base class specifying the required interface for Texture objects.">Texture</a>& createTexture(Ogre::TexturePtr& tex, <span class="keywordtype">bool</span> take_ownership = <span class="keyword">false</span>);
<a name="l00194"></a>00194
<a name="l00196"></a>00196 <span class="keywordtype">void</span> setupRenderingBlendMode(<span class="keyword">const</span> <a class="code" href="namespaceCEGUI.html#a83f2d6a0102fd8798109705714ff8f47" title="Enumerated type that contains the valid options that specify the type of blending that is to be perfo...">BlendMode</a> mode,
<a name="l00197"></a>00197 <span class="keyword">const</span> <span class="keywordtype">bool</span> force = <span class="keyword">false</span>);
<a name="l00198"></a>00198
<a name="l00216"></a>00216 <span class="keywordtype">void</span> setFrameControlExecutionEnabled(<span class="keyword">const</span> <span class="keywordtype">bool</span> enabled);
<a name="l00217"></a>00217
<a name="l00235"></a>00235 <span class="keywordtype">bool</span> isFrameControlExecutionEnabled() <span class="keyword">const</span>;
<a name="l00236"></a>00236
<a name="l00245"></a>00245 <span class="keywordtype">void</span> initialiseRenderStateSettings();
<a name="l00246"></a>00246
<a name="l00256"></a>00256 <span class="keywordtype">void</span> setDefaultRootRenderTarget(Ogre::RenderTarget& target);
<a name="l00257"></a>00257
<a name="l00258"></a>00258 <span class="comment">// implement CEGUI::Renderer interface</span>
<a name="l00259"></a>00259 <a class="code" href="classCEGUI_1_1RenderingRoot.html">RenderingRoot</a>& getDefaultRenderingRoot();
<a name="l00260"></a>00260 <a class="code" href="classCEGUI_1_1GeometryBuffer.html" title="Abstract class defining the interface for objects that buffer geometry for later rendering.">GeometryBuffer</a>& createGeometryBuffer();
<a name="l00261"></a>00261 <span class="keywordtype">void</span> destroyGeometryBuffer(<span class="keyword">const</span> <a class="code" href="classCEGUI_1_1GeometryBuffer.html" title="Abstract class defining the interface for objects that buffer geometry for later rendering.">GeometryBuffer</a>& buffer);
<a name="l00262"></a>00262 <span class="keywordtype">void</span> destroyAllGeometryBuffers();
<a name="l00263"></a>00263 <a class="code" href="classCEGUI_1_1TextureTarget.html" title="Specialisation of RenderTarget interface that should be used as the base class for RenderTargets that...">TextureTarget</a>* createTextureTarget();
<a name="l00264"></a>00264 <span class="keywordtype">void</span> destroyTextureTarget(<a class="code" href="classCEGUI_1_1TextureTarget.html" title="Specialisation of RenderTarget interface that should be used as the base class for RenderTargets that...">TextureTarget</a>* target);
<a name="l00265"></a>00265 <span class="keywordtype">void</span> destroyAllTextureTargets();
<a name="l00266"></a>00266 <a class="code" href="classCEGUI_1_1Texture.html" title="Abstract base class specifying the required interface for Texture objects.">Texture</a>& createTexture();
<a name="l00267"></a>00267 <a class="code" href="classCEGUI_1_1Texture.html" title="Abstract base class specifying the required interface for Texture objects.">Texture</a>& createTexture(<span class="keyword">const</span> <a class="code" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a>& filename, <span class="keyword">const</span> <a class="code" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a>& resourceGroup);
<a name="l00268"></a>00268 <a class="code" href="classCEGUI_1_1Texture.html" title="Abstract base class specifying the required interface for Texture objects.">Texture</a>& createTexture(<span class="keyword">const</span> <a class="code" href="classCEGUI_1_1Size.html" title="Class that holds the size (width & height) of something.">Size</a>& size);
<a name="l00269"></a>00269 <span class="keywordtype">void</span> destroyTexture(<a class="code" href="classCEGUI_1_1Texture.html" title="Abstract base class specifying the required interface for Texture objects.">Texture</a>& texture);
<a name="l00270"></a>00270 <span class="keywordtype">void</span> destroyAllTextures();
<a name="l00271"></a>00271 <span class="keywordtype">void</span> beginRendering();
<a name="l00272"></a>00272 <span class="keywordtype">void</span> endRendering();
<a name="l00273"></a>00273 <span class="keywordtype">void</span> setDisplaySize(<span class="keyword">const</span> <a class="code" href="classCEGUI_1_1Size.html" title="Class that holds the size (width & height) of something.">Size</a>& sz);
<a name="l00274"></a>00274 <span class="keyword">const</span> <a class="code" href="classCEGUI_1_1Size.html" title="Class that holds the size (width & height) of something.">Size</a>& getDisplaySize() <span class="keyword">const</span>;
<a name="l00275"></a>00275 <span class="keyword">const</span> <a class="code" href="classCEGUI_1_1Vector2.html" title="Class used as a two dimensional vector (aka a Point)">Vector2</a>& getDisplayDPI() <span class="keyword">const</span>;
<a name="l00276"></a>00276 uint getMaxTextureSize() <span class="keyword">const</span>;
<a name="l00277"></a>00277 <span class="keyword">const</span> <a class="code" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a>& getIdentifierString() <span class="keyword">const</span>;
<a name="l00278"></a>00278
<a name="l00279"></a>00279 <span class="keyword">protected</span>:
<a name="l00281"></a>00281 <a class="code" href="classCEGUI_1_1OgreRenderer.html" title="CEGUI::Renderer implementation for the Ogre engine.">OgreRenderer</a>();
<a name="l00283"></a>00283 <a class="code" href="classCEGUI_1_1OgreRenderer.html" title="CEGUI::Renderer implementation for the Ogre engine.">OgreRenderer</a>(Ogre::RenderTarget& target);
<a name="l00285"></a>00285 <span class="keyword">virtual</span> ~<a class="code" href="classCEGUI_1_1OgreRenderer.html" title="CEGUI::Renderer implementation for the Ogre engine.">OgreRenderer</a>();
<a name="l00286"></a>00286
<a name="l00288"></a>00288 <span class="keywordtype">void</span> checkOgreInitialised();
<a name="l00289"></a>00289
<a name="l00291"></a>00291 <span class="keywordtype">void</span> constructor_impl(Ogre::RenderTarget& target);
<a name="l00292"></a>00292
<a name="l00294"></a><a class="code" href="classCEGUI_1_1OgreRenderer.html#aba8481b1f661828895a42791d5eb1f44">00294</a> OgreRenderer_impl* <a class="code" href="classCEGUI_1_1OgreRenderer.html#aba8481b1f661828895a42791d5eb1f44" title="Pointer to the hidden implementation data.">d_pimpl</a>;
<a name="l00295"></a>00295 };
<a name="l00296"></a>00296
<a name="l00297"></a>00297
<a name="l00298"></a>00298 } <span class="comment">// End of CEGUI namespace section</span>
<a name="l00299"></a>00299
<a name="l00300"></a>00300 <span class="preprocessor">#if defined(_MSC_VER)</span>
<a name="l00301"></a>00301 <span class="preprocessor"></span><span class="preprocessor"># pragma warning(pop)</span>
<a name="l00302"></a>00302 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
<a name="l00303"></a>00303 <span class="preprocessor"></span>
<a name="l00304"></a>00304 <span class="preprocessor">#endif // end of guard _CEGUIOgreRenderer_h_</span>
</pre></div></div>
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