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<div class="title">CEGUIOgreTextureTarget.h</div> </div>
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<div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/***********************************************************************</span>
<a name="l00002"></a>00002 <span class="comment"> filename: CEGUIOgreTextureTarget.h</span>
<a name="l00003"></a>00003 <span class="comment"> created: Tue Feb 17 2009</span>
<a name="l00004"></a>00004 <span class="comment"> author: Paul D Turner</span>
<a name="l00005"></a>00005 <span class="comment">*************************************************************************/</span>
<a name="l00006"></a>00006 <span class="comment">/***************************************************************************</span>
<a name="l00007"></a>00007 <span class="comment"> * Copyright (C) 2004 - 2009 Paul D Turner & The CEGUI Development Team</span>
<a name="l00008"></a>00008 <span class="comment"> *</span>
<a name="l00009"></a>00009 <span class="comment"> * Permission is hereby granted, free of charge, to any person obtaining</span>
<a name="l00010"></a>00010 <span class="comment"> * a copy of this software and associated documentation files (the</span>
<a name="l00011"></a>00011 <span class="comment"> * "Software"), to deal in the Software without restriction, including</span>
<a name="l00012"></a>00012 <span class="comment"> * without limitation the rights to use, copy, modify, merge, publish,</span>
<a name="l00013"></a>00013 <span class="comment"> * distribute, sublicense, and/or sell copies of the Software, and to</span>
<a name="l00014"></a>00014 <span class="comment"> * permit persons to whom the Software is furnished to do so, subject to</span>
<a name="l00015"></a>00015 <span class="comment"> * the following conditions:</span>
<a name="l00016"></a>00016 <span class="comment"> *</span>
<a name="l00017"></a>00017 <span class="comment"> * The above copyright notice and this permission notice shall be</span>
<a name="l00018"></a>00018 <span class="comment"> * included in all copies or substantial portions of the Software.</span>
<a name="l00019"></a>00019 <span class="comment"> *</span>
<a name="l00020"></a>00020 <span class="comment"> * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,</span>
<a name="l00021"></a>00021 <span class="comment"> * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF</span>
<a name="l00022"></a>00022 <span class="comment"> * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.</span>
<a name="l00023"></a>00023 <span class="comment"> * IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR</span>
<a name="l00024"></a>00024 <span class="comment"> * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,</span>
<a name="l00025"></a>00025 <span class="comment"> * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR</span>
<a name="l00026"></a>00026 <span class="comment"> * OTHER DEALINGS IN THE SOFTWARE.</span>
<a name="l00027"></a>00027 <span class="comment"> ***************************************************************************/</span>
<a name="l00028"></a>00028 <span class="preprocessor">#ifndef _CEGUIOgreTextureTarget_h_</span>
<a name="l00029"></a>00029 <span class="preprocessor"></span><span class="preprocessor">#define _CEGUIOgreTextureTarget_h_</span>
<a name="l00030"></a>00030 <span class="preprocessor"></span>
<a name="l00031"></a>00031 <span class="preprocessor">#include "../../CEGUITextureTarget.h"</span>
<a name="l00032"></a>00032 <span class="preprocessor">#include "CEGUIOgreRenderTarget.h"</span>
<a name="l00033"></a>00033
<a name="l00034"></a>00034 <span class="preprocessor">#if defined(_MSC_VER)</span>
<a name="l00035"></a>00035 <span class="preprocessor"></span><span class="preprocessor"># pragma warning(push)</span>
<a name="l00036"></a>00036 <span class="preprocessor"></span><span class="preprocessor"># pragma warning(disable : 4250)</span>
<a name="l00037"></a>00037 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
<a name="l00038"></a>00038 <span class="preprocessor"></span>
<a name="l00039"></a>00039 <span class="comment">// Start of CEGUI namespace section</span>
<a name="l00040"></a>00040 <span class="keyword">namespace </span>CEGUI
<a name="l00041"></a>00041 {
<a name="l00043"></a><a class="code" href="classCEGUI_1_1OgreTextureTarget.html">00043</a> <span class="keyword">class </span>OGRE_GUIRENDERER_API <a class="code" href="classCEGUI_1_1OgreTextureTarget.html" title="CEGUI::TextureTarget implementation for the Ogre engine.">OgreTextureTarget</a> : <span class="keyword">public</span> <a class="code" href="classCEGUI_1_1OgreRenderTarget.html" title="Intermediate RenderTarget implementing common parts for Ogre engine.">OgreRenderTarget</a>,
<a name="l00044"></a>00044 <span class="keyword">public</span> <a class="code" href="classCEGUI_1_1TextureTarget.html" title="Specialisation of RenderTarget interface that should be used as the base class for RenderTargets that...">TextureTarget</a>
<a name="l00045"></a>00045 {
<a name="l00046"></a>00046 <span class="keyword">public</span>:
<a name="l00048"></a>00048 <a class="code" href="classCEGUI_1_1OgreTextureTarget.html" title="CEGUI::TextureTarget implementation for the Ogre engine.">OgreTextureTarget</a>(<a class="code" href="classCEGUI_1_1OgreRenderer.html" title="CEGUI::Renderer implementation for the Ogre engine.">OgreRenderer</a>& owner, Ogre::RenderSystem& rs);
<a name="l00050"></a>00050 <span class="keyword">virtual</span> ~<a class="code" href="classCEGUI_1_1OgreTextureTarget.html" title="CEGUI::TextureTarget implementation for the Ogre engine.">OgreTextureTarget</a>();
<a name="l00051"></a>00051
<a name="l00052"></a>00052 <span class="comment">// implementation of RenderTarget interface</span>
<a name="l00053"></a>00053 <span class="keywordtype">bool</span> isImageryCache() <span class="keyword">const</span>;
<a name="l00054"></a>00054 <span class="comment">// implement CEGUI::TextureTarget interface.</span>
<a name="l00055"></a>00055 <span class="keywordtype">void</span> clear();
<a name="l00056"></a>00056 <a class="code" href="classCEGUI_1_1Texture.html" title="Abstract base class specifying the required interface for Texture objects.">Texture</a>& getTexture() <span class="keyword">const</span>;
<a name="l00057"></a>00057 <span class="keywordtype">void</span> declareRenderSize(<span class="keyword">const</span> <a class="code" href="classCEGUI_1_1Size.html" title="Class that holds the size (width & height) of something.">Size</a>& sz);
<a name="l00058"></a>00058 <span class="keywordtype">bool</span> isRenderingInverted() <span class="keyword">const</span>;
<a name="l00059"></a>00059
<a name="l00060"></a>00060 <span class="keyword">protected</span>:
<a name="l00062"></a><a class="code" href="classCEGUI_1_1OgreTextureTarget.html#af53b955655ce20fb537b0734399edaa9">00062</a> <span class="keyword">static</span> <span class="keyword">const</span> <span class="keywordtype">float</span> <a class="code" href="classCEGUI_1_1OgreTextureTarget.html#af53b955655ce20fb537b0734399edaa9" title="default / initial size for the underlying texture.">DEFAULT_SIZE</a>;
<a name="l00064"></a><a class="code" href="classCEGUI_1_1OgreTextureTarget.html#a955ba86cc78b91d7c3a6db87c998893e">00064</a> <a class="code" href="classCEGUI_1_1OgreTexture.html" title="Implementation of the CEGUI::Texture class for the Ogre engine.">OgreTexture</a>* <a class="code" href="classCEGUI_1_1OgreTextureTarget.html#a955ba86cc78b91d7c3a6db87c998893e" title="This wraps d_texture so it can be used by the core CEGUI lib.">d_CEGUITexture</a>;
<a name="l00065"></a>00065 };
<a name="l00066"></a>00066
<a name="l00067"></a>00067 } <span class="comment">// End of CEGUI namespace section</span>
<a name="l00068"></a>00068
<a name="l00069"></a>00069 <span class="preprocessor">#if defined(_MSC_VER)</span>
<a name="l00070"></a>00070 <span class="preprocessor"></span><span class="preprocessor"># pragma warning(pop)</span>
<a name="l00071"></a>00071 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
<a name="l00072"></a>00072 <span class="preprocessor"></span>
<a name="l00073"></a>00073 <span class="preprocessor">#endif // end of guard _CEGUIOgreTextureTarget_h_</span>
</pre></div></div>
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