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<div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/***********************************************************************</span>
<a name="l00002"></a>00002 <span class="comment">    filename:   CEGUIOpenGLGeometryBuffer.h</span>
<a name="l00003"></a>00003 <span class="comment">    created:    Thu Jan 8 2009</span>
<a name="l00004"></a>00004 <span class="comment">    author:     Paul D Turner</span>
<a name="l00005"></a>00005 <span class="comment">*************************************************************************/</span>
<a name="l00006"></a>00006 <span class="comment">/***************************************************************************</span>
<a name="l00007"></a>00007 <span class="comment"> *   Copyright (C) 2004 - 2010 Paul D Turner &amp; The CEGUI Development Team</span>
<a name="l00008"></a>00008 <span class="comment"> *</span>
<a name="l00009"></a>00009 <span class="comment"> *   Permission is hereby granted, free of charge, to any person obtaining</span>
<a name="l00010"></a>00010 <span class="comment"> *   a copy of this software and associated documentation files (the</span>
<a name="l00011"></a>00011 <span class="comment"> *   &quot;Software&quot;), to deal in the Software without restriction, including</span>
<a name="l00012"></a>00012 <span class="comment"> *   without limitation the rights to use, copy, modify, merge, publish,</span>
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<a name="l00014"></a>00014 <span class="comment"> *   permit persons to whom the Software is furnished to do so, subject to</span>
<a name="l00015"></a>00015 <span class="comment"> *   the following conditions:</span>
<a name="l00016"></a>00016 <span class="comment"> *</span>
<a name="l00017"></a>00017 <span class="comment"> *   The above copyright notice and this permission notice shall be</span>
<a name="l00018"></a>00018 <span class="comment"> *   included in all copies or substantial portions of the Software.</span>
<a name="l00019"></a>00019 <span class="comment"> *</span>
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<a name="l00027"></a>00027 <span class="comment"> ***************************************************************************/</span>
<a name="l00028"></a>00028 <span class="preprocessor">#ifndef _CEGUIOpenGLGeometryBuffer_h_</span>
<a name="l00029"></a>00029 <span class="preprocessor"></span><span class="preprocessor">#define _CEGUIOpenGLGeometryBuffer_h_</span>
<a name="l00030"></a>00030 <span class="preprocessor"></span>
<a name="l00031"></a>00031 <span class="preprocessor">#include &quot;../../CEGUIGeometryBuffer.h&quot;</span>
<a name="l00032"></a>00032 <span class="preprocessor">#include &quot;CEGUIOpenGLRenderer.h&quot;</span>
<a name="l00033"></a>00033 <span class="preprocessor">#include &quot;../../CEGUIRect.h&quot;</span>
<a name="l00034"></a>00034 
<a name="l00035"></a>00035 <span class="preprocessor">#include &lt;utility&gt;</span>
<a name="l00036"></a>00036 <span class="preprocessor">#include &lt;vector&gt;</span>
<a name="l00037"></a>00037 
<a name="l00038"></a>00038 <span class="preprocessor">#if defined(_MSC_VER)</span>
<a name="l00039"></a>00039 <span class="preprocessor"></span><span class="preprocessor">#   pragma warning(push)</span>
<a name="l00040"></a>00040 <span class="preprocessor"></span><span class="preprocessor">#   pragma warning(disable : 4251)</span>
<a name="l00041"></a>00041 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
<a name="l00042"></a>00042 <span class="preprocessor"></span>
<a name="l00043"></a>00043 <span class="comment">// Start of CEGUI namespace section</span>
<a name="l00044"></a>00044 <span class="keyword">namespace </span>CEGUI
<a name="l00045"></a>00045 {
<a name="l00046"></a>00046 <span class="keyword">class </span>OpenGLTexture;
<a name="l00047"></a>00047 
<a name="l00052"></a><a class="code" href="classCEGUI_1_1OpenGLGeometryBuffer.html">00052</a> <span class="keyword">class </span>OPENGL_GUIRENDERER_API <a class="code" href="classCEGUI_1_1OpenGLGeometryBuffer.html" title="OpenGL based implementation of the GeometryBuffer interface.">OpenGLGeometryBuffer</a> : <span class="keyword">public</span> <a class="code" href="classCEGUI_1_1GeometryBuffer.html" title="Abstract class defining the interface for objects that buffer geometry for later rendering.">GeometryBuffer</a>
<a name="l00053"></a>00053 {
<a name="l00054"></a>00054 <span class="keyword">public</span>:
<a name="l00056"></a>00056     <a class="code" href="classCEGUI_1_1OpenGLGeometryBuffer.html" title="OpenGL based implementation of the GeometryBuffer interface.">OpenGLGeometryBuffer</a>(<a class="code" href="classCEGUI_1_1OpenGLRenderer.html" title="Renderer class to interface with OpenGL.">OpenGLRenderer</a>&amp; owner);
<a name="l00057"></a>00057 
<a name="l00058"></a>00058     <span class="comment">// implementation of abstract members from GeometryBuffer</span>
<a name="l00059"></a>00059     <span class="keywordtype">void</span> draw() <span class="keyword">const</span>;
<a name="l00060"></a>00060     <span class="keywordtype">void</span> setTranslation(<span class="keyword">const</span> <a class="code" href="classCEGUI_1_1Vector3.html" title="Class used as a three dimensional vector.">Vector3</a>&amp; t);
<a name="l00061"></a>00061     <span class="keywordtype">void</span> setRotation(<span class="keyword">const</span> <a class="code" href="classCEGUI_1_1Vector3.html" title="Class used as a three dimensional vector.">Vector3</a>&amp; r);
<a name="l00062"></a>00062     <span class="keywordtype">void</span> setPivot(<span class="keyword">const</span> <a class="code" href="classCEGUI_1_1Vector3.html" title="Class used as a three dimensional vector.">Vector3</a>&amp; p);
<a name="l00063"></a>00063     <span class="keywordtype">void</span> setClippingRegion(<span class="keyword">const</span> <a class="code" href="classCEGUI_1_1Rect.html" title="Class encapsulating operations on a Rectangle.">Rect</a>&amp; region);
<a name="l00064"></a>00064     <span class="keywordtype">void</span> appendVertex(<span class="keyword">const</span> <a class="code" href="structCEGUI_1_1Vertex.html" title="structure that is used to hold details of a single vertex in 3D space.">Vertex</a>&amp; vertex);
<a name="l00065"></a>00065     <span class="keywordtype">void</span> appendGeometry(<span class="keyword">const</span> <a class="code" href="structCEGUI_1_1Vertex.html" title="structure that is used to hold details of a single vertex in 3D space.">Vertex</a>* <span class="keyword">const</span> vbuff, uint vertex_count);
<a name="l00066"></a>00066     <span class="keywordtype">void</span> setActiveTexture(<a class="code" href="classCEGUI_1_1Texture.html" title="Abstract base class specifying the required interface for Texture objects.">Texture</a>* texture);
<a name="l00067"></a>00067     <span class="keywordtype">void</span> reset();
<a name="l00068"></a>00068     <a class="code" href="classCEGUI_1_1Texture.html" title="Abstract base class specifying the required interface for Texture objects.">Texture</a>* getActiveTexture() <span class="keyword">const</span>;
<a name="l00069"></a>00069     uint getVertexCount() <span class="keyword">const</span>;
<a name="l00070"></a>00070     uint getBatchCount() <span class="keyword">const</span>;
<a name="l00071"></a>00071     <span class="keywordtype">void</span> setRenderEffect(<a class="code" href="classCEGUI_1_1RenderEffect.html" title="Interface for objects that hook into RenderingWindow to affect the rendering process, thus allowing various effects to be achieved.">RenderEffect</a>* effect);
<a name="l00072"></a>00072     <a class="code" href="classCEGUI_1_1RenderEffect.html" title="Interface for objects that hook into RenderingWindow to affect the rendering process, thus allowing various effects to be achieved.">RenderEffect</a>* getRenderEffect();
<a name="l00073"></a>00073 
<a name="l00075"></a>00075     <span class="keyword">const</span> <span class="keywordtype">double</span>* getMatrix() <span class="keyword">const</span>;
<a name="l00076"></a>00076 
<a name="l00077"></a>00077 <span class="keyword">protected</span>:
<a name="l00079"></a>00079     <span class="keywordtype">void</span> performBatchManagement();
<a name="l00080"></a>00080 
<a name="l00082"></a>00082     <span class="keywordtype">void</span> updateMatrix() <span class="keyword">const</span>;
<a name="l00083"></a>00083 
<a name="l00085"></a><a class="code" href="structCEGUI_1_1OpenGLGeometryBuffer_1_1GLVertex.html">00085</a>     <span class="keyword">struct </span><a class="code" href="structCEGUI_1_1OpenGLGeometryBuffer_1_1GLVertex.html" title="internal Vertex structure used for GL based geometry.">GLVertex</a>
<a name="l00086"></a>00086     {
<a name="l00087"></a>00087         <span class="keywordtype">float</span> tex[2];
<a name="l00088"></a>00088         <span class="keywordtype">float</span> <a class="code" href="classCEGUI_1_1colour.html" title="Class representing colour values within the system.">colour</a>[4];
<a name="l00089"></a>00089         <span class="keywordtype">float</span> position[3];
<a name="l00090"></a>00090     };
<a name="l00091"></a>00091 
<a name="l00093"></a><a class="code" href="classCEGUI_1_1OpenGLGeometryBuffer.html#af6d818e518b885b031e5053931f45683">00093</a>     <a class="code" href="classCEGUI_1_1OpenGLRenderer.html" title="Renderer class to interface with OpenGL.">OpenGLRenderer</a>* <a class="code" href="classCEGUI_1_1OpenGLGeometryBuffer.html#af6d818e518b885b031e5053931f45683" title="OpenGLRenderer object that owns the GeometryBuffer.">d_owner</a>;
<a name="l00095"></a><a class="code" href="classCEGUI_1_1OpenGLGeometryBuffer.html#acdd375af8fb88082e1e7f9a3503ecbe7">00095</a>     <a class="code" href="classCEGUI_1_1OpenGLTexture.html" title="Texture implementation for the OpenGLRenderer.">OpenGLTexture</a>* <a class="code" href="classCEGUI_1_1OpenGLGeometryBuffer.html#acdd375af8fb88082e1e7f9a3503ecbe7" title="last texture that was set as active">d_activeTexture</a>;
<a name="l00097"></a><a class="code" href="classCEGUI_1_1OpenGLGeometryBuffer.html#a4d59961a0675d9ced9c64266e61f0a34">00097</a>     <span class="keyword">typedef</span> std::pair&lt;uint, uint&gt; <a class="code" href="classCEGUI_1_1OpenGLGeometryBuffer.html#a4d59961a0675d9ced9c64266e61f0a34" title="type to track info for per-texture sub batches of geometry">BatchInfo</a>;
<a name="l00099"></a><a class="code" href="classCEGUI_1_1OpenGLGeometryBuffer.html#aecd66685b448c0d93a56ec5e40aa785d">00099</a>     <span class="keyword">typedef</span> std::vector&lt;BatchInfo&gt; <a class="code" href="classCEGUI_1_1OpenGLGeometryBuffer.html#aecd66685b448c0d93a56ec5e40aa785d" title="type of container that tracks BatchInfos.">BatchList</a>;
<a name="l00101"></a><a class="code" href="classCEGUI_1_1OpenGLGeometryBuffer.html#af13cd9654d7391d54f6589a9a9bd9494">00101</a>     <a class="code" href="classCEGUI_1_1OpenGLGeometryBuffer.html#aecd66685b448c0d93a56ec5e40aa785d" title="type of container that tracks BatchInfos.">BatchList</a> <a class="code" href="classCEGUI_1_1OpenGLGeometryBuffer.html#af13cd9654d7391d54f6589a9a9bd9494" title="list of texture batches added to the geometry buffer">d_batches</a>;
<a name="l00103"></a><a class="code" href="classCEGUI_1_1OpenGLGeometryBuffer.html#ac6639d30255692517ebfa0c098d2cb32">00103</a>     <span class="keyword">typedef</span> std::vector&lt;GLVertex&gt; <a class="code" href="classCEGUI_1_1OpenGLGeometryBuffer.html#ac6639d30255692517ebfa0c098d2cb32" title="type of container used to queue the geometry">VertexList</a>;
<a name="l00105"></a><a class="code" href="classCEGUI_1_1OpenGLGeometryBuffer.html#a910875491881b87a6a97cf70f22ae071">00105</a>     <a class="code" href="classCEGUI_1_1OpenGLGeometryBuffer.html#ac6639d30255692517ebfa0c098d2cb32" title="type of container used to queue the geometry">VertexList</a> <a class="code" href="classCEGUI_1_1OpenGLGeometryBuffer.html#a910875491881b87a6a97cf70f22ae071" title="container where added geometry is stored.">d_vertices</a>;
<a name="l00107"></a><a class="code" href="classCEGUI_1_1OpenGLGeometryBuffer.html#a92f8af1afa7c8b38840d5239f2bd03a2">00107</a>     <a class="code" href="classCEGUI_1_1Rect.html" title="Class encapsulating operations on a Rectangle.">Rect</a> <a class="code" href="classCEGUI_1_1OpenGLGeometryBuffer.html#a92f8af1afa7c8b38840d5239f2bd03a2" title="rectangular clip region">d_clipRect</a>;
<a name="l00109"></a><a class="code" href="classCEGUI_1_1OpenGLGeometryBuffer.html#a3e4656b7ac20d211c8ee040b50e973ca">00109</a>     <a class="code" href="classCEGUI_1_1Vector3.html" title="Class used as a three dimensional vector.">Vector3</a> <a class="code" href="classCEGUI_1_1OpenGLGeometryBuffer.html#a3e4656b7ac20d211c8ee040b50e973ca" title="translation vector">d_translation</a>;
<a name="l00111"></a><a class="code" href="classCEGUI_1_1OpenGLGeometryBuffer.html#a428832fedb98054472677db6edc3ff30">00111</a>     <a class="code" href="classCEGUI_1_1Vector3.html" title="Class used as a three dimensional vector.">Vector3</a> <a class="code" href="classCEGUI_1_1OpenGLGeometryBuffer.html#a428832fedb98054472677db6edc3ff30" title="rotation vector">d_rotation</a>;
<a name="l00113"></a><a class="code" href="classCEGUI_1_1OpenGLGeometryBuffer.html#a5dc79ebf8ed7de45f37f995c46f8f50d">00113</a>     <a class="code" href="classCEGUI_1_1Vector3.html" title="Class used as a three dimensional vector.">Vector3</a> <a class="code" href="classCEGUI_1_1OpenGLGeometryBuffer.html#a5dc79ebf8ed7de45f37f995c46f8f50d" title="pivot point for rotation">d_pivot</a>;
<a name="l00115"></a><a class="code" href="classCEGUI_1_1OpenGLGeometryBuffer.html#ac114a0c4b63165681135bd650ed432ac">00115</a>     <a class="code" href="classCEGUI_1_1RenderEffect.html" title="Interface for objects that hook into RenderingWindow to affect the rendering process, thus allowing various effects to be achieved.">RenderEffect</a>* <a class="code" href="classCEGUI_1_1OpenGLGeometryBuffer.html#ac114a0c4b63165681135bd650ed432ac" title="RenderEffect that will be used by the GeometryBuffer.">d_effect</a>;
<a name="l00117"></a><a class="code" href="classCEGUI_1_1OpenGLGeometryBuffer.html#a4325133938874233736da2a93f68e894">00117</a>     <span class="keyword">mutable</span> <span class="keywordtype">double</span> d_matrix[16];
<a name="l00119"></a><a class="code" href="classCEGUI_1_1OpenGLGeometryBuffer.html#af8cdde5db53307cca621e64ef212b3c7">00119</a>     <span class="keyword">mutable</span> <span class="keywordtype">bool</span> <a class="code" href="classCEGUI_1_1OpenGLGeometryBuffer.html#af8cdde5db53307cca621e64ef212b3c7" title="true when d_matrix is valid and up to date">d_matrixValid</a>;
<a name="l00120"></a>00120 };
<a name="l00121"></a>00121 
<a name="l00122"></a>00122 
<a name="l00123"></a>00123 } <span class="comment">// End of  CEGUI namespace section</span>
<a name="l00124"></a>00124 
<a name="l00125"></a>00125 <span class="preprocessor">#if defined(_MSC_VER)</span>
<a name="l00126"></a>00126 <span class="preprocessor"></span><span class="preprocessor">#   pragma warning(pop)</span>
<a name="l00127"></a>00127 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
<a name="l00128"></a>00128 <span class="preprocessor"></span>
<a name="l00129"></a>00129 <span class="preprocessor">#endif  // end of guard _CEGUIOpenGLGeometryBuffer_h_</span>
</pre></div></div>
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