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<div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/***********************************************************************</span>
<a name="l00002"></a>00002 <span class="comment">    filename: CEGUIRenderer.h</span>
<a name="l00003"></a>00003 <span class="comment">    created:  20/2/2004</span>
<a name="l00004"></a>00004 <span class="comment">    author:   Paul D Turner</span>
<a name="l00005"></a>00005 <span class="comment"></span>
<a name="l00006"></a>00006 <span class="comment">    purpose: Defines interface for abstract Renderer class</span>
<a name="l00007"></a>00007 <span class="comment">*************************************************************************/</span>
<a name="l00008"></a>00008 <span class="comment">/***************************************************************************</span>
<a name="l00009"></a>00009 <span class="comment"> *   Copyright (C) 2004 - 2009 Paul D Turner &amp; The CEGUI Development Team</span>
<a name="l00010"></a>00010 <span class="comment"> *</span>
<a name="l00011"></a>00011 <span class="comment"> *   Permission is hereby granted, free of charge, to any person obtaining</span>
<a name="l00012"></a>00012 <span class="comment"> *   a copy of this software and associated documentation files (the</span>
<a name="l00013"></a>00013 <span class="comment"> *   &quot;Software&quot;), to deal in the Software without restriction, including</span>
<a name="l00014"></a>00014 <span class="comment"> *   without limitation the rights to use, copy, modify, merge, publish,</span>
<a name="l00015"></a>00015 <span class="comment"> *   distribute, sublicense, and/or sell copies of the Software, and to</span>
<a name="l00016"></a>00016 <span class="comment"> *   permit persons to whom the Software is furnished to do so, subject to</span>
<a name="l00017"></a>00017 <span class="comment"> *   the following conditions:</span>
<a name="l00018"></a>00018 <span class="comment"> *</span>
<a name="l00019"></a>00019 <span class="comment"> *   The above copyright notice and this permission notice shall be</span>
<a name="l00020"></a>00020 <span class="comment"> *   included in all copies or substantial portions of the Software.</span>
<a name="l00021"></a>00021 <span class="comment"> *</span>
<a name="l00022"></a>00022 <span class="comment"> *   THE SOFTWARE IS PROVIDED &quot;AS IS&quot;, WITHOUT WARRANTY OF ANY KIND,</span>
<a name="l00023"></a>00023 <span class="comment"> *   EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF</span>
<a name="l00024"></a>00024 <span class="comment"> *   MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.</span>
<a name="l00025"></a>00025 <span class="comment"> *   IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR</span>
<a name="l00026"></a>00026 <span class="comment"> *   OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,</span>
<a name="l00027"></a>00027 <span class="comment"> *   ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR</span>
<a name="l00028"></a>00028 <span class="comment"> *   OTHER DEALINGS IN THE SOFTWARE.</span>
<a name="l00029"></a>00029 <span class="comment"> ***************************************************************************/</span>
<a name="l00030"></a>00030 <span class="preprocessor">#ifndef _CEGUIRenderer_h_</span>
<a name="l00031"></a>00031 <span class="preprocessor"></span><span class="preprocessor">#define _CEGUIRenderer_h_</span>
<a name="l00032"></a>00032 <span class="preprocessor"></span>
<a name="l00033"></a>00033 <span class="preprocessor">#include &quot;CEGUIBase.h&quot;</span>
<a name="l00034"></a>00034 
<a name="l00035"></a>00035 <span class="comment">// Start of CEGUI namespace section</span>
<a name="l00036"></a>00036 <span class="keyword">namespace </span>CEGUI
<a name="l00037"></a>00037 {
<a name="l00038"></a>00038 <span class="comment">//----------------------------------------------------------------------------//</span>
<a name="l00044"></a><a class="code" href="namespaceCEGUI.html#ad78f8ea191ebe7f86c08143da0de8024">00044</a> <span class="comment"></span><span class="keyword">enum</span> <a class="code" href="namespaceCEGUI.html#ad78f8ea191ebe7f86c08143da0de8024" title="Enumerated type that contains the valid diagonal-mode that specify how a quad is split into triangles...">QuadSplitMode</a>
<a name="l00045"></a>00045 {
<a name="l00047"></a><a class="code" href="namespaceCEGUI.html#ad78f8ea191ebe7f86c08143da0de8024a152459351da5c3d429c8ffbc2d5be6ff">00047</a>     <a class="code" href="namespaceCEGUI.html#ad78f8ea191ebe7f86c08143da0de8024a152459351da5c3d429c8ffbc2d5be6ff" title="Diagonal split goes from top-left to bottom-right.">TopLeftToBottomRight</a>,
<a name="l00049"></a><a class="code" href="namespaceCEGUI.html#ad78f8ea191ebe7f86c08143da0de8024aef416e8b9e0ed3bbd64d32ef0ee783c1">00049</a>     <a class="code" href="namespaceCEGUI.html#ad78f8ea191ebe7f86c08143da0de8024aef416e8b9e0ed3bbd64d32ef0ee783c1" title="Diagonal split goes from bottom-left to top-right.">BottomLeftToTopRight</a>
<a name="l00050"></a>00050 };
<a name="l00051"></a>00051 
<a name="l00052"></a>00052 <span class="comment">//----------------------------------------------------------------------------//</span>
<a name="l00053"></a>00053 
<a name="l00059"></a><a class="code" href="namespaceCEGUI.html#a83f2d6a0102fd8798109705714ff8f47">00059</a> <span class="keyword">enum</span> <a class="code" href="namespaceCEGUI.html#a83f2d6a0102fd8798109705714ff8f47" title="Enumerated type that contains the valid options that specify the type of blending that is to be perfo...">BlendMode</a>
<a name="l00060"></a>00060 {
<a name="l00062"></a><a class="code" href="namespaceCEGUI.html#a83f2d6a0102fd8798109705714ff8f47a0b3688908d1aa19508e30441b4084958">00062</a>     <a class="code" href="namespaceCEGUI.html#a83f2d6a0102fd8798109705714ff8f47a0b3688908d1aa19508e30441b4084958" title="Invalid mode indicator.">BM_INVALID</a>,
<a name="l00064"></a><a class="code" href="namespaceCEGUI.html#a83f2d6a0102fd8798109705714ff8f47a556478a55909a535c51098c415200c74">00064</a>     <a class="code" href="namespaceCEGUI.html#a83f2d6a0102fd8798109705714ff8f47a556478a55909a535c51098c415200c74" title="Use normal blending mode.">BM_NORMAL</a>,
<a name="l00066"></a><a class="code" href="namespaceCEGUI.html#a83f2d6a0102fd8798109705714ff8f47aa14e50e7c0b331c325bbe211cf0eeca2">00066</a>     <a class="code" href="namespaceCEGUI.html#a83f2d6a0102fd8798109705714ff8f47aa14e50e7c0b331c325bbe211cf0eeca2" title="Use blending mode suitable for textures with premultiplied colours.">BM_RTT_PREMULTIPLIED</a>
<a name="l00067"></a>00067 };
<a name="l00068"></a>00068 
<a name="l00069"></a>00069 <span class="comment">//----------------------------------------------------------------------------//</span>
<a name="l00070"></a>00070 
<a name="l00080"></a><a class="code" href="classCEGUI_1_1Renderer.html">00080</a> <span class="keyword">class </span>CEGUIEXPORT <a class="code" href="classCEGUI_1_1Renderer.html" title="Abstract class defining the basic required interface for Renderer objects.">Renderer</a>
<a name="l00081"></a>00081 {
<a name="l00082"></a>00082 <span class="keyword">public</span>:
<a name="l00093"></a>00093     <span class="keyword">virtual</span> <a class="code" href="classCEGUI_1_1RenderingRoot.html">RenderingRoot</a>&amp; getDefaultRenderingRoot() = 0;
<a name="l00094"></a>00094 
<a name="l00104"></a>00104     <span class="keyword">virtual</span> <a class="code" href="classCEGUI_1_1GeometryBuffer.html" title="Abstract class defining the interface for objects that buffer geometry for later rendering.">GeometryBuffer</a>&amp; createGeometryBuffer() = 0;
<a name="l00105"></a>00105 
<a name="l00116"></a>00116     <span class="keyword">virtual</span> <span class="keywordtype">void</span> destroyGeometryBuffer(<span class="keyword">const</span> <a class="code" href="classCEGUI_1_1GeometryBuffer.html" title="Abstract class defining the interface for objects that buffer geometry for later rendering.">GeometryBuffer</a>&amp; buffer) = 0;
<a name="l00117"></a>00117 
<a name="l00122"></a>00122     <span class="keyword">virtual</span> <span class="keywordtype">void</span> destroyAllGeometryBuffers() = 0;
<a name="l00123"></a>00123 
<a name="l00135"></a>00135     <span class="keyword">virtual</span> <a class="code" href="classCEGUI_1_1TextureTarget.html" title="Specialisation of RenderTarget interface that should be used as the base class for RenderTargets that...">TextureTarget</a>* createTextureTarget() = 0;
<a name="l00136"></a>00136 
<a name="l00146"></a>00146     <span class="keyword">virtual</span> <span class="keywordtype">void</span> destroyTextureTarget(<a class="code" href="classCEGUI_1_1TextureTarget.html" title="Specialisation of RenderTarget interface that should be used as the base class for RenderTargets that...">TextureTarget</a>* target) = 0;
<a name="l00147"></a>00147 
<a name="l00152"></a>00152     <span class="keyword">virtual</span> <span class="keywordtype">void</span> destroyAllTextureTargets() = 0;
<a name="l00153"></a>00153 
<a name="l00162"></a>00162     <span class="keyword">virtual</span> <a class="code" href="classCEGUI_1_1Texture.html" title="Abstract base class specifying the required interface for Texture objects.">Texture</a>&amp; createTexture() = 0;
<a name="l00163"></a>00163 
<a name="l00186"></a>00186     <span class="keyword">virtual</span> <a class="code" href="classCEGUI_1_1Texture.html" title="Abstract base class specifying the required interface for Texture objects.">Texture</a>&amp; createTexture(<span class="keyword">const</span> <a class="code" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a>&amp; filename,
<a name="l00187"></a>00187                                    <span class="keyword">const</span> <a class="code" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a>&amp; resourceGroup) = 0;
<a name="l00188"></a>00188 
<a name="l00206"></a>00206     <span class="keyword">virtual</span> <a class="code" href="classCEGUI_1_1Texture.html" title="Abstract base class specifying the required interface for Texture objects.">Texture</a>&amp; createTexture(<span class="keyword">const</span> <a class="code" href="classCEGUI_1_1Size.html" title="Class that holds the size (width &amp; height) of something.">Size</a>&amp; size) = 0;
<a name="l00207"></a>00207 
<a name="l00216"></a>00216     <span class="keyword">virtual</span> <span class="keywordtype">void</span> destroyTexture(<a class="code" href="classCEGUI_1_1Texture.html" title="Abstract base class specifying the required interface for Texture objects.">Texture</a>&amp; texture) = 0;
<a name="l00217"></a>00217 
<a name="l00222"></a>00222     <span class="keyword">virtual</span> <span class="keywordtype">void</span> destroyAllTextures() = 0;
<a name="l00223"></a>00223 
<a name="l00229"></a>00229     <span class="keyword">virtual</span> <span class="keywordtype">void</span> beginRendering() = 0;
<a name="l00230"></a>00230 
<a name="l00235"></a>00235     <span class="keyword">virtual</span> <span class="keywordtype">void</span> endRendering() = 0;
<a name="l00236"></a>00236 
<a name="l00254"></a>00254     <span class="keyword">virtual</span> <span class="keywordtype">void</span> setDisplaySize(<span class="keyword">const</span> <a class="code" href="classCEGUI_1_1Size.html" title="Class that holds the size (width &amp; height) of something.">Size</a>&amp; size) = 0;
<a name="l00255"></a>00255 
<a name="l00264"></a>00264     <span class="keyword">virtual</span> <span class="keyword">const</span> <a class="code" href="classCEGUI_1_1Size.html" title="Class that holds the size (width &amp; height) of something.">Size</a>&amp; getDisplaySize() <span class="keyword">const</span> = 0;
<a name="l00265"></a>00265 
<a name="l00274"></a>00274     <span class="keyword">virtual</span> <span class="keyword">const</span> <a class="code" href="classCEGUI_1_1Vector2.html" title="Class used as a two dimensional vector (aka a Point)">Vector2</a>&amp; getDisplayDPI() <span class="keyword">const</span> = 0;
<a name="l00275"></a>00275 
<a name="l00283"></a>00283     <span class="keyword">virtual</span> uint getMaxTextureSize() <span class="keyword">const</span> = 0;
<a name="l00284"></a>00284 
<a name="l00292"></a>00292     <span class="keyword">virtual</span> <span class="keyword">const</span> <a class="code" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a>&amp; getIdentifierString() <span class="keyword">const</span> = 0;
<a name="l00293"></a>00293 
<a name="l00295"></a><a class="code" href="classCEGUI_1_1Renderer.html#a6c40a2eebc6b6a858e4e10552ca5bbd6">00295</a>     <span class="keyword">virtual</span> <a class="code" href="classCEGUI_1_1Renderer.html#a6c40a2eebc6b6a858e4e10552ca5bbd6" title="Destructor.">~Renderer</a>() {}
<a name="l00296"></a>00296 };
<a name="l00297"></a>00297 
<a name="l00298"></a>00298 } <span class="comment">// End of  CEGUI namespace section</span>
<a name="l00299"></a>00299 
<a name="l00300"></a>00300 
<a name="l00301"></a>00301 <span class="preprocessor">#endif // end of guard _CEGUIRenderer_h_</span>
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