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<div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/***********************************************************************</span>
<a name="l00002"></a>00002 <span class="comment">        filename:       CEGUIVector.h</span>
<a name="l00003"></a>00003 <span class="comment">        created:        14/3/2004</span>
<a name="l00004"></a>00004 <span class="comment">        author:         Paul D Turner</span>
<a name="l00005"></a>00005 <span class="comment">        </span>
<a name="l00006"></a>00006 <span class="comment">        purpose:        Defines interfaces for Vector classes</span>
<a name="l00007"></a>00007 <span class="comment">*************************************************************************/</span>
<a name="l00008"></a>00008 <span class="comment">/***************************************************************************</span>
<a name="l00009"></a>00009 <span class="comment"> *   Copyright (C) 2004 - 2006 Paul D Turner &amp; The CEGUI Development Team</span>
<a name="l00010"></a>00010 <span class="comment"> *</span>
<a name="l00011"></a>00011 <span class="comment"> *   Permission is hereby granted, free of charge, to any person obtaining</span>
<a name="l00012"></a>00012 <span class="comment"> *   a copy of this software and associated documentation files (the</span>
<a name="l00013"></a>00013 <span class="comment"> *   &quot;Software&quot;), to deal in the Software without restriction, including</span>
<a name="l00014"></a>00014 <span class="comment"> *   without limitation the rights to use, copy, modify, merge, publish,</span>
<a name="l00015"></a>00015 <span class="comment"> *   distribute, sublicense, and/or sell copies of the Software, and to</span>
<a name="l00016"></a>00016 <span class="comment"> *   permit persons to whom the Software is furnished to do so, subject to</span>
<a name="l00017"></a>00017 <span class="comment"> *   the following conditions:</span>
<a name="l00018"></a>00018 <span class="comment"> *</span>
<a name="l00019"></a>00019 <span class="comment"> *   The above copyright notice and this permission notice shall be</span>
<a name="l00020"></a>00020 <span class="comment"> *   included in all copies or substantial portions of the Software.</span>
<a name="l00021"></a>00021 <span class="comment"> *</span>
<a name="l00022"></a>00022 <span class="comment"> *   THE SOFTWARE IS PROVIDED &quot;AS IS&quot;, WITHOUT WARRANTY OF ANY KIND,</span>
<a name="l00023"></a>00023 <span class="comment"> *   EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF</span>
<a name="l00024"></a>00024 <span class="comment"> *   MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.</span>
<a name="l00025"></a>00025 <span class="comment"> *   IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR</span>
<a name="l00026"></a>00026 <span class="comment"> *   OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,</span>
<a name="l00027"></a>00027 <span class="comment"> *   ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR</span>
<a name="l00028"></a>00028 <span class="comment"> *   OTHER DEALINGS IN THE SOFTWARE.</span>
<a name="l00029"></a>00029 <span class="comment"> ***************************************************************************/</span>
<a name="l00030"></a>00030 <span class="preprocessor">#ifndef _CEGUIVector_h_</span>
<a name="l00031"></a>00031 <span class="preprocessor"></span><span class="preprocessor">#define _CEGUIVector_h_</span>
<a name="l00032"></a>00032 <span class="preprocessor"></span>
<a name="l00033"></a>00033 <span class="preprocessor">#include &quot;CEGUIBase.h&quot;</span>
<a name="l00034"></a>00034 <span class="preprocessor">#include &quot;CEGUISize.h&quot;</span>
<a name="l00035"></a>00035 
<a name="l00036"></a>00036 
<a name="l00037"></a>00037 <span class="comment">// Start of CEGUI namespace section</span>
<a name="l00038"></a>00038 <span class="keyword">namespace </span>CEGUI
<a name="l00039"></a>00039 {
<a name="l00040"></a>00040 
<a name="l00045"></a><a class="code" href="classCEGUI_1_1Vector2.html">00045</a> <span class="keyword">class </span>CEGUIEXPORT <a class="code" href="classCEGUI_1_1Vector2.html" title="Class used as a two dimensional vector (aka a Point)">Vector2</a>
<a name="l00046"></a>00046 {
<a name="l00047"></a>00047 <span class="keyword">public</span>:
<a name="l00048"></a>00048     <a class="code" href="classCEGUI_1_1Vector2.html" title="Class used as a two dimensional vector (aka a Point)">Vector2</a>(<span class="keywordtype">void</span>) {}
<a name="l00049"></a>00049     <a class="code" href="classCEGUI_1_1Vector2.html" title="Class used as a two dimensional vector (aka a Point)">Vector2</a>(<span class="keywordtype">float</span> x, <span class="keywordtype">float</span> y) : d_x(x), d_y(y) {}
<a name="l00050"></a>00050     <a class="code" href="classCEGUI_1_1Vector2.html" title="Class used as a two dimensional vector (aka a Point)">Vector2</a>(<span class="keyword">const</span> <a class="code" href="classCEGUI_1_1Vector2.html" title="Class used as a two dimensional vector (aka a Point)">Vector2</a>&amp; v) : d_x(v.d_x), d_y(v.d_y) {}
<a name="l00051"></a>00051 
<a name="l00052"></a>00052     <a class="code" href="classCEGUI_1_1Vector2.html" title="Class used as a two dimensional vector (aka a Point)">Vector2</a>&amp; operator*=(<span class="keyword">const</span> <a class="code" href="classCEGUI_1_1Vector2.html" title="Class used as a two dimensional vector (aka a Point)">Vector2</a>&amp; vec)
<a name="l00053"></a>00053     {
<a name="l00054"></a>00054         d_x *= vec.d_x;
<a name="l00055"></a>00055         d_y *= vec.d_y;
<a name="l00056"></a>00056 
<a name="l00057"></a>00057         <span class="keywordflow">return</span> *<span class="keyword">this</span>;
<a name="l00058"></a>00058     }
<a name="l00059"></a>00059 
<a name="l00060"></a>00060     <a class="code" href="classCEGUI_1_1Vector2.html" title="Class used as a two dimensional vector (aka a Point)">Vector2</a>&amp; operator/=(<span class="keyword">const</span> <a class="code" href="classCEGUI_1_1Vector2.html" title="Class used as a two dimensional vector (aka a Point)">Vector2</a>&amp; vec)
<a name="l00061"></a>00061     {
<a name="l00062"></a>00062         d_x /= vec.d_x;
<a name="l00063"></a>00063         d_y /= vec.d_y;
<a name="l00064"></a>00064 
<a name="l00065"></a>00065         <span class="keywordflow">return</span> *<span class="keyword">this</span>;
<a name="l00066"></a>00066     }
<a name="l00067"></a>00067 
<a name="l00068"></a>00068     <a class="code" href="classCEGUI_1_1Vector2.html" title="Class used as a two dimensional vector (aka a Point)">Vector2</a>&amp; operator+=(<span class="keyword">const</span> <a class="code" href="classCEGUI_1_1Vector2.html" title="Class used as a two dimensional vector (aka a Point)">Vector2</a>&amp; vec)
<a name="l00069"></a>00069     {
<a name="l00070"></a>00070         d_x += vec.d_x;
<a name="l00071"></a>00071         d_y += vec.d_y;
<a name="l00072"></a>00072 
<a name="l00073"></a>00073         <span class="keywordflow">return</span> *<span class="keyword">this</span>;
<a name="l00074"></a>00074     }
<a name="l00075"></a>00075 
<a name="l00076"></a>00076     <a class="code" href="classCEGUI_1_1Vector2.html" title="Class used as a two dimensional vector (aka a Point)">Vector2</a>&amp; operator-=(<span class="keyword">const</span> <a class="code" href="classCEGUI_1_1Vector2.html" title="Class used as a two dimensional vector (aka a Point)">Vector2</a>&amp; vec)
<a name="l00077"></a>00077     {
<a name="l00078"></a>00078         d_x -= vec.d_x;
<a name="l00079"></a>00079         d_y -= vec.d_y;
<a name="l00080"></a>00080 
<a name="l00081"></a>00081         <span class="keywordflow">return</span> *<span class="keyword">this</span>;
<a name="l00082"></a>00082     }
<a name="l00083"></a>00083 
<a name="l00084"></a>00084     <a class="code" href="classCEGUI_1_1Vector2.html" title="Class used as a two dimensional vector (aka a Point)">Vector2</a> <a class="code" href="namespaceCEGUI.html#a62801014a135477e162e29f413d831f2" title="Return String object that is the concatenation of the given inputs.">operator+</a>(<span class="keyword">const</span> <a class="code" href="classCEGUI_1_1Vector2.html" title="Class used as a two dimensional vector (aka a Point)">Vector2</a>&amp; vec)<span class="keyword"> const</span>
<a name="l00085"></a>00085 <span class="keyword">    </span>{
<a name="l00086"></a>00086         <span class="keywordflow">return</span> <a class="code" href="classCEGUI_1_1Vector2.html" title="Class used as a two dimensional vector (aka a Point)">Vector2</a>(d_x + vec.d_x, d_y + vec.d_y);
<a name="l00087"></a>00087     }
<a name="l00088"></a>00088 
<a name="l00089"></a>00089     <a class="code" href="classCEGUI_1_1Vector2.html" title="Class used as a two dimensional vector (aka a Point)">Vector2</a> operator-(<span class="keyword">const</span> <a class="code" href="classCEGUI_1_1Vector2.html" title="Class used as a two dimensional vector (aka a Point)">Vector2</a>&amp; vec)<span class="keyword"> const</span>
<a name="l00090"></a>00090 <span class="keyword">    </span>{
<a name="l00091"></a>00091         <span class="keywordflow">return</span> <a class="code" href="classCEGUI_1_1Vector2.html" title="Class used as a two dimensional vector (aka a Point)">Vector2</a>(d_x - vec.d_x, d_y - vec.d_y);
<a name="l00092"></a>00092     }
<a name="l00093"></a>00093 
<a name="l00094"></a>00094     <a class="code" href="classCEGUI_1_1Vector2.html" title="Class used as a two dimensional vector (aka a Point)">Vector2</a> operator*(<span class="keyword">const</span> <a class="code" href="classCEGUI_1_1Vector2.html" title="Class used as a two dimensional vector (aka a Point)">Vector2</a>&amp; vec)<span class="keyword"> const</span>
<a name="l00095"></a>00095 <span class="keyword">    </span>{
<a name="l00096"></a>00096         <span class="keywordflow">return</span> <a class="code" href="classCEGUI_1_1Vector2.html" title="Class used as a two dimensional vector (aka a Point)">Vector2</a>(d_x * vec.d_x, d_y * vec.d_y);
<a name="l00097"></a>00097     }
<a name="l00098"></a>00098 
<a name="l00099"></a>00099         <a class="code" href="classCEGUI_1_1Vector2.html" title="Class used as a two dimensional vector (aka a Point)">Vector2</a> operator*(<span class="keywordtype">float</span> c)<span class="keyword"> const</span>
<a name="l00100"></a>00100 <span class="keyword">    </span>{
<a name="l00101"></a>00101         <span class="keywordflow">return</span> <a class="code" href="classCEGUI_1_1Vector2.html" title="Class used as a two dimensional vector (aka a Point)">Vector2</a>(d_x * c, d_y * c);
<a name="l00102"></a>00102     }
<a name="l00103"></a>00103 
<a name="l00104"></a>00104     <span class="keywordtype">bool</span> <a class="code" href="namespaceCEGUI.html#a95d36e95ac85fdaba504ab17867fe165" title="Return true if String str1 is equal to String str2.">operator==</a>(<span class="keyword">const</span> <a class="code" href="classCEGUI_1_1Vector2.html" title="Class used as a two dimensional vector (aka a Point)">Vector2</a>&amp; vec)<span class="keyword"> const</span>
<a name="l00105"></a>00105 <span class="keyword">    </span>{
<a name="l00106"></a>00106         <span class="keywordflow">return</span> ((d_x == vec.d_x) &amp;&amp; (d_y == vec.d_y));
<a name="l00107"></a>00107     }
<a name="l00108"></a>00108 
<a name="l00109"></a>00109     <span class="keywordtype">bool</span> <a class="code" href="namespaceCEGUI.html#a87df34019b9725a75ce764c2ea429b5c" title="Return true if String str1 is not equal to String str2.">operator!=</a>(<span class="keyword">const</span> <a class="code" href="classCEGUI_1_1Vector2.html" title="Class used as a two dimensional vector (aka a Point)">Vector2</a>&amp; vec)<span class="keyword"> const</span>
<a name="l00110"></a>00110 <span class="keyword">    </span>{
<a name="l00111"></a>00111         <span class="keywordflow">return</span> !(<a class="code" href="namespaceCEGUI.html#a95d36e95ac85fdaba504ab17867fe165" title="Return true if String str1 is equal to String str2.">operator==</a>(vec));
<a name="l00112"></a>00112     }
<a name="l00113"></a>00113 
<a name="l00114"></a>00114     <a class="code" href="classCEGUI_1_1Size.html" title="Class that holds the size (width &amp; height) of something.">Size</a> asSize()<span class="keyword"> const     </span>{ <span class="keywordflow">return</span> <a class="code" href="classCEGUI_1_1Size.html" title="Class that holds the size (width &amp; height) of something.">Size</a>(d_x, d_y); }
<a name="l00115"></a>00115 
<a name="l00116"></a>00116     <span class="keywordtype">float</span> d_x, d_y;
<a name="l00117"></a>00117 };
<a name="l00118"></a>00118 
<a name="l00123"></a><a class="code" href="namespaceCEGUI.html#a3db0ff15d079794a57964b7b16ca5aa2">00123</a> <span class="keyword">typedef</span> <a class="code" href="classCEGUI_1_1Vector2.html" title="Class used as a two dimensional vector (aka a Point)">Vector2</a>  <a class="code" href="namespaceCEGUI.html#a3db0ff15d079794a57964b7b16ca5aa2" title="Point class.">Point</a>;
<a name="l00124"></a>00124 
<a name="l00125"></a>00125 
<a name="l00130"></a><a class="code" href="classCEGUI_1_1Vector3.html">00130</a> <span class="keyword">class </span>CEGUIEXPORT <a class="code" href="classCEGUI_1_1Vector3.html" title="Class used as a three dimensional vector.">Vector3</a>
<a name="l00131"></a>00131 {
<a name="l00132"></a>00132 <span class="keyword">public</span>:
<a name="l00133"></a>00133     <a class="code" href="classCEGUI_1_1Vector3.html" title="Class used as a three dimensional vector.">Vector3</a>(<span class="keywordtype">void</span>) {}
<a name="l00134"></a>00134     <a class="code" href="classCEGUI_1_1Vector3.html" title="Class used as a three dimensional vector.">Vector3</a>(<span class="keywordtype">float</span> x, <span class="keywordtype">float</span> y, <span class="keywordtype">float</span> z) : d_x(x), d_y(y), d_z(z) {}
<a name="l00135"></a>00135     <a class="code" href="classCEGUI_1_1Vector3.html" title="Class used as a three dimensional vector.">Vector3</a>(<span class="keyword">const</span> <a class="code" href="classCEGUI_1_1Vector3.html" title="Class used as a three dimensional vector.">Vector3</a>&amp; v) : d_x(v.d_x), d_y(v.d_y), d_z(v.d_z) {}
<a name="l00136"></a>00136 
<a name="l00137"></a>00137     <span class="keywordtype">bool</span> <a class="code" href="namespaceCEGUI.html#a95d36e95ac85fdaba504ab17867fe165" title="Return true if String str1 is equal to String str2.">operator==</a>(<span class="keyword">const</span> <a class="code" href="classCEGUI_1_1Vector3.html" title="Class used as a three dimensional vector.">Vector3</a>&amp; vec)<span class="keyword"> const</span>
<a name="l00138"></a>00138 <span class="keyword">    </span>{
<a name="l00139"></a>00139         <span class="keywordflow">return</span> ((d_x == vec.d_x) &amp;&amp; (d_y == vec.d_y) &amp;&amp; (d_z == vec.d_z));
<a name="l00140"></a>00140     }
<a name="l00141"></a>00141 
<a name="l00142"></a>00142     <span class="keywordtype">bool</span> <a class="code" href="namespaceCEGUI.html#a87df34019b9725a75ce764c2ea429b5c" title="Return true if String str1 is not equal to String str2.">operator!=</a>(<span class="keyword">const</span> <a class="code" href="classCEGUI_1_1Vector3.html" title="Class used as a three dimensional vector.">Vector3</a>&amp; vec)<span class="keyword"> const</span>
<a name="l00143"></a>00143 <span class="keyword">    </span>{
<a name="l00144"></a>00144         <span class="keywordflow">return</span> !(<a class="code" href="namespaceCEGUI.html#a95d36e95ac85fdaba504ab17867fe165" title="Return true if String str1 is equal to String str2.">operator==</a>(vec));
<a name="l00145"></a>00145     }
<a name="l00146"></a>00146 
<a name="l00147"></a>00147         <a class="code" href="classCEGUI_1_1Vector3.html" title="Class used as a three dimensional vector.">Vector3</a> operator*(<span class="keywordtype">float</span> c)<span class="keyword"> const</span>
<a name="l00148"></a>00148 <span class="keyword">        </span>{
<a name="l00149"></a>00149                 <span class="keywordflow">return</span> <a class="code" href="classCEGUI_1_1Vector3.html" title="Class used as a three dimensional vector.">Vector3</a>(d_x * c, d_y * c, d_z * c);
<a name="l00150"></a>00150         }
<a name="l00151"></a>00151 
<a name="l00152"></a>00152         <a class="code" href="classCEGUI_1_1Vector3.html" title="Class used as a three dimensional vector.">Vector3</a> <a class="code" href="namespaceCEGUI.html#a62801014a135477e162e29f413d831f2" title="Return String object that is the concatenation of the given inputs.">operator+</a>(<span class="keyword">const</span> <a class="code" href="classCEGUI_1_1Vector3.html" title="Class used as a three dimensional vector.">Vector3</a>&amp; v)<span class="keyword"> const</span>
<a name="l00153"></a>00153 <span class="keyword">        </span>{
<a name="l00154"></a>00154                 <span class="keywordflow">return</span> <a class="code" href="classCEGUI_1_1Vector3.html" title="Class used as a three dimensional vector.">Vector3</a>(d_x + v.d_x, d_y + v.d_y, d_z + v.d_z);
<a name="l00155"></a>00155         }
<a name="l00156"></a>00156 
<a name="l00157"></a>00157     <span class="keywordtype">float</span> d_x, d_y, d_z;
<a name="l00158"></a>00158 };
<a name="l00159"></a>00159 
<a name="l00160"></a>00160 } <span class="comment">// End of  CEGUI namespace section</span>
<a name="l00161"></a>00161 
<a name="l00162"></a>00162 
<a name="l00163"></a>00163 <span class="preprocessor">#endif  // end of guard _CEGUIVector_h_</span>
<a name="l00164"></a>00164 <span class="preprocessor"></span>
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<hr class="footer"/><address class="footer"><small>Generated on Sun Jan 22 2012 16:07:40 for Crazy Eddies GUI System by&#160;
<a href="http://www.doxygen.org/index.html">
<img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.7.4 </small></address>
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