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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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<title>Crazy Eddies GUI System: Change Log</title>
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   <div id="projectname">Crazy Eddies GUI System&#160;<span id="projectnumber">0.7.6</span></div>
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<div class="title">Change Log </div>  </div>
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<div class="textblock"><p>The following is a high-level view of changes made to Crazy Eddie's GUI <a class="el" href="classCEGUI_1_1System.html" title="The System class is the CEGUI class that provides access to all other elements in this system...">System</a> for each release.</p>
<p><b>Release 0.7.6</b></p>
<ul>
<li>Bug Fix: Backported the TinyXML API version check and related code conditionals from default (cmake) branch to here (autotools).</li>
<li>Bug Fix: Make <a class="el" href="classCEGUI_1_1ScrolledContainer.html" title="Helper container window class which is used in the implementation of the ScrollablePane widget class...">ScrolledContainer</a> not issue the content changed notification when in the destruction phase. This fixes issues in clients of <a class="el" href="classCEGUI_1_1ScrolledContainer.html" title="Helper container window class which is used in the implementation of the ScrollablePane widget class...">ScrolledContainer</a> that respond to this notification. Via patch from Erik Ogenvik.</li>
<li>Bug Fix: include of cstddef header was missing for ptrdiff_t useage. see: <a href="http://www.cegui.org.uk/phpBB2/viewtopic.php?f=3&t=5546">http://www.cegui.org.uk/phpBB2/viewtopic.php?f=3&amp;t=5546</a></li>
<li>Bug Fix: remove incorrect instances of 'size_t' from lua package files. See: <a href="http://www.cegui.org.uk/mantis/view.php?id=441">http://www.cegui.org.uk/mantis/view.php?id=441</a></li>
<li>Bug Fix: Ensure MCL keeps selection in single-select mode(s).</li>
<li>Bug Fix: Issue where empty variable would break configure script.</li>
<li>Bug Fix: Python detection should firstly not specify an exact version, and secondly should look for 2.7 as a possible version.</li>
<li>Bug Fix: make.bat file for regenerating the lua binding on Windows had the wrong output path</li>
<li>Bug Fix: Apply patch from ianstangoe to save/restore viewport and projection matrix in Ogre renderer. See: <a href="http://www.cegui.org.uk/mantis/view.php?id=430">http://www.cegui.org.uk/mantis/view.php?id=430</a></li>
<li>Bug Fix: Some include guards were incorrect.</li>
<li>Bug Fix: Remove offset from label area in Vanilla/Button that was throwing off centred text. This issue is what originated this ticked: <a href="http://www.cegui.org.uk/mantis/view.php?id=426">http://www.cegui.org.uk/mantis/view.php?id=426</a></li>
<li>Bug Fix: Resolve issue where content attached to a <a class="el" href="classCEGUI_1_1FrameWindow.html" title="Abstract base class for a movable, sizable, window with a title-bar and a frame.">FrameWindow</a> that is initially in the 'rolled up' state does not immediately display when the <a class="el" href="classCEGUI_1_1FrameWindow.html" title="Abstract base class for a movable, sizable, window with a title-bar and a frame.">FrameWindow</a> is subsequently unrolled. <a href="http://www.cegui.org.uk/mantis/view.php?id=409">http://www.cegui.org.uk/mantis/view.php?id=409</a></li>
<li>Bug Fix: Add bounds checking to ensure clipping regions will always be valid as scissor rects (all sides &gt;=0). Insurance against future like this one: <a href="http://www.cegui.org.uk/mantis/view.php?id=403">http://www.cegui.org.uk/mantis/view.php?id=403</a></li>
<li>Bug Fix: resolve issue where a totally clipped <a class="el" href="classCEGUI_1_1Window.html" title="An abstract base class providing common functionality and specifying the required interface for deriv...">Window</a> attached to a parent with a <a class="el" href="classCEGUI_1_1RenderingWindow.html" title="RenderingWindow is a RenderingSurface that can be &quot;drawn back&quot; onto another RenderingSurface and is p...">RenderingWindow</a> surface would generate an invalid clipping rect for it's <a class="el" href="classCEGUI_1_1GeometryBuffer.html" title="Abstract class defining the interface for objects that buffer geometry for later rendering.">GeometryBuffer</a>. This is the likely source of the issues in this ticket: <a href="http://www.cegui.org.uk/mantis/view.php?id=403">http://www.cegui.org.uk/mantis/view.php?id=403</a></li>
<li>Bug Fix: Ensure <a class="el" href="classCEGUI_1_1GeometryBuffer.html" title="Abstract class defining the interface for objects that buffer geometry for later rendering.">GeometryBuffer</a> clip rects are initialised to something when creating those objects.</li>
<li>Bug Fix: issue where '0' was tested as a default mouse cursor value instead of MouseCursorImageLLDefaultMouseCursor (-1)</li>
<li>Bug Fix: resolve issue I introduced which could set mouse image to address -1 and cause a seg fault.</li>
<li>Bug Fix: Resolve issue where <a class="el" href="classCEGUI_1_1FrameWindow.html#a2fae488d6e0986bb42682e92b388f0ab" title="Return whether the title bar for this window is enabled.">FrameWindow::isTitleBarEnabled</a> and</li>
<li>Bug Fix: <a class="el" href="classCEGUI_1_1FrameWindow.html#aa2dda59e48efae272a67a8637761404b" title="Return whether this close button for this window is enabled.">FrameWindow::isCloseButtonEnabled</a> used inherited state thus causing incorrect image and incorrect inner rect areas to be used when <a class="el" href="classCEGUI_1_1FrameWindow.html" title="Abstract base class for a movable, sizable, window with a title-bar and a frame.">FrameWindow</a> was disabled. <a href="http://www.cegui.org.uk/mantis/view.php?id=411">http://www.cegui.org.uk/mantis/view.php?id=411</a></li>
<li>Bug Fix: Resolve issue where initial call of MouseCursor::constrainPosition would access uninitialised d_position member variable. <a href="http://www.cegui.org.uk/mantis/view.php?id=401">http://www.cegui.org.uk/mantis/view.php?id=401</a></li>
<li>Bug Fix: Detect __HAIKU__ as a *nix variant. Thanks to michaelvoliveira for a patch. <a href="http://www.cegui.org.uk/mantis/view.php?id=417">http://www.cegui.org.uk/mantis/view.php?id=417</a></li>
<li>Bug Fix: Issue where <a class="el" href="classCEGUI_1_1Window.html#afe6cdc9b720f2659563103abe90439d6" title="Set the mouse cursor image to be used when the mouse enters this window.">Window::setMouseCursor</a> did not update the cursor image immediately if the cursor was already within the window's area. <a href="http://www.cegui.org.uk/mantis/view.php?id=412">http://www.cegui.org.uk/mantis/view.php?id=412</a></li>
<li>Bug Fix: Issue where we would try to (re)create <a class="el" href="classCEGUI_1_1Tooltip.html" title="Base class for Tooltip widgets.">Tooltip</a> as part of system destruction when <a class="el" href="classCEGUI_1_1WindowManager.html" title="The WindowManager class describes an object that manages creation and lifetime of Window objects...">WindowManager</a> is in locked state. <a href="http://www.cegui.org.uk/mantis/view.php?id=423">http://www.cegui.org.uk/mantis/view.php?id=423</a></li>
<li>Bug Fix: <a class="el" href="classCEGUI_1_1ScrolledContainer.html" title="Helper container window class which is used in the implementation of the ScrollablePane widget class...">ScrolledContainer</a> should pass mouse events back to it's parent in order that things like mouse scroll wheel works.</li>
<li>Bug Fix: Divisoin by zero / NaN issue with slider where the thumb would end up never getting a correct position. Thanks to Erik Hjortsberg.</li>
<li>Bug Fix: Resolve issue where a destroyed window could leave references to it's <a class="el" href="classCEGUI_1_1GeometryBuffer.html" title="Abstract class defining the interface for objects that buffer geometry for later rendering.">GeometryBuffer</a> in some <a class="el" href="classCEGUI_1_1RenderingSurface.html" title="Class that represents a surface that can have geometry based imagery drawn to it.">RenderingSurface</a> queue.</li>
<li>Bug Fix: errors in the VanillaWindows.layout example file.</li>
<li>Bug Fix: Issues of deleting a class instance that was only forward referenced.</li>
<li>Bug Fix: The config option to exclude PCRE did not exclude a PCRE specific header.</li>
</ul>
<ul>
<li>Modified: Move to system default compiler and system default OS X SDK in order that ppl are not forced into having specific versions of the dev tools installed (and by 'people', I mean me :-p)</li>
</ul>
<ul>
<li>Added: Functions that allow people to do useful things in <a class="el" href="classCEGUI_1_1WindowRenderer.html" title="Base-class for the assignable WindowRenderer object.">WindowRenderer</a> implementations (and other places).</li>
<li>Added: InventoryDemo.</li>
<li>Added: Null animation name support</li>
<li>Added: isAnimationPresent</li>
<li>Added: Eol extension + it's settings so Windows developers don't pollute the repo with CR LF</li>
<li>Added: <a class="el" href="classCEGUI_1_1RadioButton.html" title="Base class to provide the logic for Radio Button widgets.">RadioButton</a> to Vanilla, via patches from Ident.</li>
<li>Added: <a class="el" href="classCEGUI_1_1Checkbox.html" title="Base class providing logic for Check-box widgets.">Checkbox</a> to Vanilla skin, via patches from Ident.</li>
<li>Added: <a class="el" href="classCEGUI_1_1Window.html#ae162c7cb4c71f0a8df75ff7efef635a5" title="Return the (visual) z index of the window on it&#39;s parent.">Window::getZIndex</a>, <a class="el" href="classCEGUI_1_1Window.html#ad061fc2045022bd5427408595930c063" title="Return whether /a this Window is in front of the given window.">Window::isInFront</a> and <a class="el" href="classCEGUI_1_1Window.html#a4e22323c842e64e79c3f3c7ae0ea62f5" title="Return whether /a this Window is behind the given window.">Window::isBehind</a> functions to enable client code to discover z-ordering of windows.</li>
</ul>
<ul>
<li>Documentation: Update docs to reference the mercurial repositories rather than subversion.</li>
<li>Documentation: Fix typo in <a class="el" href="classCEGUI_1_1ImageDim.html" title="Dimension type that represents some dimension of a named Image. Implements BaseDim interface...">ImageDim</a> example. Thanks to Ident.</li>
</ul>
<p><b>Release 0.7.5</b></p>
<ul>
<li>Added: Initial version of the officially supported Python extension modules:<ul>
<li>PyCEGUI - Support for the core <a class="el" href="namespaceCEGUI.html" title="Main namespace for Crazy Eddie&#39;s GUI Library.">CEGUI</a> library.</li>
<li>PyCEGUIOpenGLRenderer - Support for the OpenGL based renderer.</li>
<li>PyCEGUIOgreRenderer - Support for the Ogre based renderer.</li>
<li>PyCEGUINullRenderer - Support for the Null renderer.</li>
</ul>
</li>
</ul>
<ul>
<li>Modified: Grimmigbeisser's patch improving the menu system - automatically opening/closing popups after certain time, closing all nested popups when their parent is closed and PopupOffset (closes <a href="http://www.cegui.org.uk/mantis/view.php?id=408">http://www.cegui.org.uk/mantis/view.php?id=408</a>)</li>
</ul>
<ul>
<li>Documentation: Kulik is a team member now!</li>
</ul>
<p><b>Release 0.7.4</b> This version was issued as an 'emergency release' to fix the following:</p>
<ul>
<li>Bug Fix: <a class="el" href="classCEGUI_1_1Editbox.html" title="Base class for an Editbox widget.">CEGUI::Editbox</a> masked text issue. See: <a href="http://www.cegui.org.uk/mantis/view.php?id=399">http://www.cegui.org.uk/mantis/view.php?id=399</a></li>
</ul>
<p><b>Release 0.7.3</b></p>
<ul>
<li>Bug Fix: Ensure return value from injectMouseButtonDown is consistent in all cases. See: <a href="http://www.cegui.org.uk/mantis/view.php?id=397">http://www.cegui.org.uk/mantis/view.php?id=397</a></li>
<li>Bug Fix: Ensure <a class="el" href="classCEGUI_1_1IrrlichtResourceProvider.html">IrrlichtResourceProvider</a> correctly detects when a file does not open successfully (as opposed to just checking that it exists). See: <a href="http://www.cegui.org.uk/mantis/view.php?id=395">http://www.cegui.org.uk/mantis/view.php?id=395</a></li>
<li>Bug Fix: resolve infinite recursion issue involving <a class="el" href="classCEGUI_1_1Tooltip.html#a01c20e223aba90c74ae916fdf45ac5e1" title="Causes the tooltip to position itself appropriately.">Tooltip::positionSelf</a>. Solution is not all that elegant, but it does work and does not break other things which could happen by 'tuning' where we call positionSelf. See: <a href="http://www.cegui.org.uk/mantis/view.php?id=394">http://www.cegui.org.uk/mantis/view.php?id=394</a></li>
<li>Bug Fix: Resolve issues where user can delete the system default <a class="el" href="classCEGUI_1_1Tooltip.html" title="Base class for Tooltip widgets.">Tooltip</a> and leave a dangling pointer. <a class="el" href="classCEGUI_1_1Tooltip.html" title="Base class for Tooltip widgets.">Tooltip</a> is now recreated whenever it's needed after having been deleted. See: <a href="http://www.cegui.org.uk/mantis/view.php?id=391">http://www.cegui.org.uk/mantis/view.php?id=391</a></li>
<li>Bug Fix: remove default param to resolve ambiguous function call. <a href="http://www.cegui.org.uk/mantis/view.php?id=386.">http://www.cegui.org.uk/mantis/view.php?id=386.</a></li>
<li>Bug Fix: Do not have <a class="el" href="classCEGUI_1_1String_1_1iterator.html" title="regular iterator for String.">String::iterator</a> subclass <a class="el" href="classCEGUI_1_1String_1_1const__iterator.html" title="const iterator for String.">String::const_iterator</a>, since it prevents common iterator behaviours (because it was never possible to receive an object that behaved like a non-const iterator). See: <a href="http://www.cegui.org.uk/mantis/view.php?id=384.">http://www.cegui.org.uk/mantis/view.php?id=384.</a></li>
<li>Bug Fix: Blending issues on OpenGL renderer when using the WGL pbuffer support.</li>
<li>Bug Fix: Blend mode issue in OpenGL renderer when using Apple pbuffer based targets.</li>
<li>Bug Fix: Blend mode issue in OpenGL renderer when using GLX pbuffer based targets.</li>
<li>Bug Fix: Manually set viewport dimensions in the <a class="el" href="classCEGUI_1_1OgreRenderer.html" title="CEGUI::Renderer implementation for the Ogre engine.">OgreRenderer</a> could be lost if no internal viewport existed at the point when the dimensions were set. See: <a href="http://www.cegui.org.uk/phpBB2/viewtopic.php?f=10&t=5141">http://www.cegui.org.uk/phpBB2/viewtopic.php?f=10&amp;t=5141</a></li>
<li>Bug Fix: Resolved <a class="el" href="classCEGUI_1_1OgreRenderer.html" title="CEGUI::Renderer implementation for the Ogre engine.">OgreRenderer</a> issues relating to when no render target / view port is set and <a class="el" href="classCEGUI_1_1Renderer.html#abe1d9a708dc7e3e7a27b090c40e6f6a1" title="Perform any operations required to put the system into a state ready for rendering operations to begi...">Renderer::beginRendering</a> gets called. See: <a href="http://www.cegui.org.uk/mantis/view.php?id=367">http://www.cegui.org.uk/mantis/view.php?id=367</a> and <a href="http://www.cegui.org.uk/mantis/view.php?id=379">http://www.cegui.org.uk/mantis/view.php?id=379</a></li>
<li>Bug Fix: The layout container tolua++ package files were missing from the source distributions. See: <a href="http://www.cegui.org.uk/mantis/view.php?id=388">http://www.cegui.org.uk/mantis/view.php?id=388</a></li>
<li>Bug Fix: <a class="el" href="classCEGUI_1_1ScriptFunctor.html" title="Functor class used for binding named script functions to events.">CEGUI::ScriptFunctor</a> was not exported from CEGUIBase.dll in Win32. See: <a href="http://www.cegui.org.uk/phpBB2/viewtopic.php?f=2&t=5109">http://www.cegui.org.uk/phpBB2/viewtopic.php?f=2&amp;t=5109</a></li>
</ul>
<ul>
<li>Modified: Fire <a class="el" href="classCEGUI_1_1Combobox.html#a6eecf5fa8aa1227f28695b3b7304ce58">Combobox::EventListSelectionAccepted</a> /after/ activating the editbox part of the control, which should allow handlers to pop-up and activate other windows.</li>
<li>Modified: Changed default setting in lua module target in Xcode so the release build is not built with the 'safe' mode enabled.</li>
<li>Modified: Apply Kulik's animation system patch that allows skipping of the next frame when things are lagging after an anim (re)start.</li>
<li>Modified: Applied Kulik's layout container patch to address some nested container issues. NB: Part of this change makes <a class="el" href="classCEGUI_1_1Window.html#a0619b8ab683d544320cafbf453ffc341" title="Cause window to update itself and any attached children. Client code does not need to call this metho...">Window::update</a> function virtual.</li>
</ul>
<ul>
<li>Added: Facility to specify left, right or centred formatting for the <a class="el" href="classCEGUI_1_1Editbox.html" title="Base class for an Editbox widget.">Editbox</a>. See: <a href="http://www.cegui.org.uk/mantis/view.php?id=277">http://www.cegui.org.uk/mantis/view.php?id=277</a></li>
<li>Added: configure option to allow the control over whether the lua module is built in 'safe' mode in non-debug builds.</li>
<li>Added: <a class="el" href="classCEGUI_1_1ImageCodec.html" title="Abstract ImageLoader class. An image loader encapsulate the loading of a texture.">ImageCodec</a> module based on stb_image.c (from <a href="http://nothings.org/">http://nothings.org/</a>). Thanks to Tobias Schlegel. See: <a href="http://www.cegui.org.uk/mantis/view.php?id=375.">http://www.cegui.org.uk/mantis/view.php?id=375.</a> NB: Still to test on MSVC and add targets in Xcode.</li>
<li>Added: Facility to clone a window. Via Kulik's patch. For: <a href="http://www.cegui.org.uk/mantis/view.php?id=352">http://www.cegui.org.uk/mantis/view.php?id=352</a></li>
</ul>
<p><b>Release 0.7.2</b></p>
<ul>
<li>Bug Fix: Resolve issue where auto generated buttons for <a class="el" href="classCEGUI_1_1TabControl.html" title="Base class for standard Tab Control widget.">TabControl</a> could cause <a class="el" href="classCEGUI_1_1AlreadyExistsException.html" title="Exception class used when an attempt is made create a named object of a particular type when an objec...">CEGUI::AlreadyExistsException</a> to be thrown due to using only part of the content window name. Issue resolved by using the entire content window name. See: <a href="http://www.cegui.org.uk/mantis/view.php?id=383.">http://www.cegui.org.uk/mantis/view.php?id=383.</a></li>
<li>Bug Fix: Resolved infinite recursion bug in String::iterator::operator+. Thanks to Kulik.</li>
<li>Bug Fix: Removed unnecessary Win32 DLL import/export control macro from <a class="el" href="classCEGUI_1_1RefCounted.html" title="Simple, generic, reference counted pointer class. This is primarily here for use by the Events system...">CEGUI::RefCounted</a> template class. Thanks to Kulik.</li>
<li>Bug Fix: <a class="el" href="classCEGUI_1_1ConstBaseIterator.html#a69b9dbbdb8fc8edc69063822e7a48dd4" title="Compares two iterators. Return true if the current position of the iterators are different.">ConstBaseIterator::operator!=</a> was completely incorrect. Thanks to Kulik.</li>
<li>Bug Fix: Resolve issue where tooltip window area was not always correctly pixel aligned.</li>
<li>Bug Fix: Resolve issue where slider thumb offset from the thumb track area would be incorrectly applied twice. See: <a href="http://www.cegui.org.uk/phpBB2/viewtopic.php?f=3&t=5009">http://www.cegui.org.uk/phpBB2/viewtopic.php?f=3&amp;t=5009</a></li>
<li>Bug Fix: Address the issue relating to 'incorrect' firing of EventMouseEnters and EventMouseLeaves by adding EventMouseEntersArea and EventMouseLeavesArea events that exhibit the more expected behaviour. See: <a href="http://www.cegui.org.uk/mantis/view.php?id=231">http://www.cegui.org.uk/mantis/view.php?id=231</a></li>
<li>Bug Fix: event propagation in <a class="el" href="classCEGUI_1_1Window.html" title="An abstract base class providing common functionality and specifying the required interface for deriv...">Window</a> would terminate when the parent was modal, not when 'this' was modal. See: <a href="http://www.cegui.org.uk/phpBB2/viewtopic.php?f=10&t=5066">http://www.cegui.org.uk/phpBB2/viewtopic.php?f=10&amp;t=5066</a></li>
<li>Bug Fix: <a class="el" href="classCEGUI_1_1RenderedString.html" title="Class representing a rendered string of entities.">RenderedString</a> on <a class="el" href="classCEGUI_1_1Window.html" title="An abstract base class providing common functionality and specifying the required interface for deriv...">Window</a> was not invalidated when using appendText and insertText functions. See: <a href="http://www.cegui.org.uk/mantis/view.php?id=382.">http://www.cegui.org.uk/mantis/view.php?id=382.</a></li>
<li>Bug Fix: <a class="el" href="classCEGUI_1_1ProgressBar.html" title="Base class for progress bars.">ProgressBar</a> <a class="el" href="classCEGUI_1_1WindowRenderer.html" title="Base-class for the assignable WindowRenderer object.">WindowRenderer</a> did not ensure clipper used for progress rendering was pixel aligned, which could cause 'texel-twinkling' issues. See: <a href="http://www.cegui.org.uk/mantis/view.php?id=372">http://www.cegui.org.uk/mantis/view.php?id=372</a> and <a href="http://www.cegui.org.uk/phpBB2/viewtopic.php?f=3&t=4931.">http://www.cegui.org.uk/phpBB2/viewtopic.php?f=3&amp;t=4931.</a></li>
<li>Bug Fix: Parameter names in <a class="el" href="classCEGUI_1_1FrameWindow.html" title="Abstract base class for a movable, sizable, window with a title-bar and a frame.">FrameWindow</a> header were switched. See: <a href="http://www.cegui.org.uk/mantis/view.php?id=378.">http://www.cegui.org.uk/mantis/view.php?id=378.</a></li>
<li>Bug Fix: Issue where <a class="el" href="classCEGUI_1_1String.html#aa57c5f6d1d8b19c0a62b7b7fbd166d4d" title="Replace code points in the String with the specified String object.">String::replace</a> using an iterator range for the replacement substring was checking the wrong iterators for the 'erase' case. See: <a href="http://www.cegui.org.uk/mantis/view.php?id=377">http://www.cegui.org.uk/mantis/view.php?id=377</a></li>
<li>Bug Fix: seg / hang caused by off by one argument validation check in <a class="el" href="classCEGUI_1_1String.html#a5b514f1a4c791771af0dbdb1a89f9967" title="Removes all data from the String.">String::erase</a>. See: <a href="http://www.cegui.org.uk/mantis/view.php?id=376.">http://www.cegui.org.uk/mantis/view.php?id=376.</a></li>
<li>Bug Fix: Fix issues relating to <a class="el" href="classCEGUI_1_1RenderingWindow.html" title="RenderingWindow is a RenderingSurface that can be &quot;drawn back&quot; onto another RenderingSurface and is p...">RenderingWindow</a> surfaces having thier clipping region set up incorrectly in some circumstances.</li>
<li>Bug Fix: Typo in <a class="el" href="classCEGUI_1_1FreeTypeFont.html" title="Implementation of the Font class interface using the FreeType library.">CEGUI::FreeTypeFont</a>. See: <a href="http://www.cegui.org.uk/mantis/view.php?id=371">http://www.cegui.org.uk/mantis/view.php?id=371</a></li>
<li>Bug Fix: <a class="el" href="classCEGUI_1_1OgreTexture.html#a8bcb3d64d837c631346558764c9ac830" title="Save / dump the content of the texture to a memory buffer. The dumped pixel format is always RGBA (4 ...">OgreTexture::saveToMemory</a> did not work all the time.</li>
<li>Bug Fix: We no longer need to save linker aggro because we don't link directly to CEGUIXercesParser any more, so instead it's better not to link everything to xerces-c :-p</li>
<li>Bug Fix: Help and status strings in configure that relate to the <a class="el" href="classCEGUI_1_1ImageCodec.html" title="Abstract ImageLoader class. An image loader encapsulate the loading of a texture.">ImageCodec</a> modules.</li>
<li>Bug Fix: Ensure main libs var is not contaminated with image libs, otherwise we end up linking everything to freeimage or some such thing.</li>
<li>Bug Fix: Resolve issues with build flag setup / contamination which lead to all modules being linked against the GL and X11 libs.</li>
<li>Bug Fix: Resolve some issues regarding external tolua++ libs, including searching for alternate names and ensuring we include dependent libs when checking. See: <a href="http://www.cegui.org.uk/mantis/view.php?id=368">http://www.cegui.org.uk/mantis/view.php?id=368</a></li>
<li>Bug Fix: Ensure ceguitolua++bin links to the Lua libs correctly. See: <a href="http://www.cegui.org.uk/mantis/view.php?id=368">http://www.cegui.org.uk/mantis/view.php?id=368</a></li>
<li>Bug Fix: the generated configure script would continue without pkg-config being installed. See: <a href="http://www.cegui.org.uk/mantis/view.php?id=370">http://www.cegui.org.uk/mantis/view.php?id=370</a></li>
<li>Bug Fix: TaharezLook/Button's 'DisabledImage' was not being used where it should have been.</li>
<li>Bug Fix: Bug in <a class="el" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a> regarding calculating number of UTF-32 code points represented by a UTF-8 encoded buffer where a malformed / truncated UTF-8 buffer and can result in infinite loop condition. Many thanks to gring.</li>
<li>Bug Fix: Bug in <a class="el" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a> regarding calculating number of UTF-32 code points represented by a UTF-8 encoded buffer containing 4 byte encoded sequences causing overrun of input buffer. Many thanks to myself :-p</li>
<li>Bug Fix: Remove reference to non-existent font.</li>
<li>Bug Fix: Bug where rendering sureface was not invalidated when a child window is removed.</li>
<li>Bug Fix: Only report that a <a class="el" href="classCEGUI_1_1RenderedStringTextComponent.html" title="String component that draws an image.">RenderedStringTextComponent</a> can be split if it really, really, really can ;) Fixes hang in wordwrap code when string is a single space.</li>
<li>Bug Fix: fixed copy/paste error in HelperFunctions.pkg file. See: <a href="http://www.cegui.org.uk/mantis/view.php?id=369">http://www.cegui.org.uk/mantis/view.php?id=369</a></li>
<li>Bug Fix: Xcode property list for CEGUIExpatPaser was not producing the correct product name.</li>
<li>Bug Fix: <a class="el" href="classCEGUI_1_1TreeItem.html" title="Base class for tree items.">TreeItem</a> binding was using <a class="el" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">CEGUI::String</a> type instead of lua string (or utf8string type). Thanks to Erik Hjortsberg.</li>
<li>Bug Fix: <a class="el" href="classCEGUI_1_1MinizipResourceProvider.html">MinizipResourceProvider</a> was missing the function definition for setLoadLocal. See: <a href="http://www.cegui.org.uk/phpBB2/viewtopic.php?p=22797#p22797">http://www.cegui.org.uk/phpBB2/viewtopic.php?p=22797#p22797</a></li>
<li>Bug Fix: Resolve issues in Irrlicht renderer caused by not explicitly initialising the texture creation state flags. See: <a href="http://www.cegui.org.uk/mantis/view.php?id=354">http://www.cegui.org.uk/mantis/view.php?id=354</a></li>
<li>Bug Fix: Interaction between scrollabrs and formatting for the multi-line editbox was incorrect causing scrollbars to incorrectly display under certain conditions. See: <a href="http://www.cegui.org.uk/mantis/view.php?id=355">http://www.cegui.org.uk/mantis/view.php?id=355</a></li>
<li>Bug Fix: Incorrect content area would be used when laying out tab buttons. See: <a href="http://www.cegui.org.uk/mantis/view.php?id=351">http://www.cegui.org.uk/mantis/view.php?id=351</a></li>
<li>Bug Fix: Sort direction in multi column list was incorrect. See: <a href="http://www.cegui.org.uk/mantis/view.php?id=349">http://www.cegui.org.uk/mantis/view.php?id=349</a></li>
<li>Bug Fix: memory leak in <a class="el" href="classCEGUI_1_1TGAImageCodec.html" title="Default image codec.">TGAImageCodec</a> when format not supported.</li>
<li>Bug Fix: Memory leaks when bidirectional text support is enabled.</li>
<li>Bug Fix: Implement / fix <a class="el" href="classCEGUI_1_1Tree.html#a6ae2ec4bd61c4dce40784a898d257c0e" title="Ensure the item at the specified index is visible within the tree.">Tree::ensureItemIsVisible</a> (damned amateurs).</li>
<li>Bug Fix: <a class="el" href="classCEGUI_1_1IrrlichtRenderer.html" title="CEGUI::Renderer implementation for the Irrlicht engine.">IrrlichtRenderer</a> would incorrectly clear the main render target (screen) during render to texture operations. Thanks to Timo. See: <a href="http://www.cegui.org.uk/mantis/view.php?id=348">http://www.cegui.org.uk/mantis/view.php?id=348</a></li>
<li>Bug Fix: <a class="el" href="classCEGUI_1_1ItemListbox.html" title="ItemListbox window class.">ItemListbox</a> inner rect / client area would not be updated in response to scrollbar visibility changes. See: <a href="http://www.cegui.org.uk/mantis/view.php?id=346">http://www.cegui.org.uk/mantis/view.php?id=346</a></li>
<li>Bug Fix: <a class="el" href="classCEGUI_1_1TreeItem.html" title="Base class for tree items.">TreeItem</a> rendered string was not being invaliated in the setText function and one of the setTextColours overloads. See: <a href="http://www.cegui.org.uk/mantis/view.php?id=347">http://www.cegui.org.uk/mantis/view.php?id=347</a></li>
<li>Bug Fix: <a class="el" href="classCEGUI_1_1TreeItem.html" title="Base class for tree items.">TreeItem</a> rendered string was not being invaliated in the setText function and one of the setTextColours overloads. See: <a href="http://www.cegui.org.uk/mantis/view.php?id=347">http://www.cegui.org.uk/mantis/view.php?id=347</a></li>
<li>Bug Fix: TGA loader did not correctly handle flipping of image based on origin in the TGA file. With thanks to 'Pompei2'. See: <a href="http://www.cegui.org.uk/mantis/view.php?id=276.">http://www.cegui.org.uk/mantis/view.php?id=276.</a></li>
<li>Bug Fix: <a class="el" href="classCEGUI_1_1ItemListbox.html" title="ItemListbox window class.">ItemListbox</a> had non-standard behaviour in single-select mode (and inconsistently differed to other list types in <a class="el" href="namespaceCEGUI.html" title="Main namespace for Crazy Eddie&#39;s GUI Library.">CEGUI</a>). See:http://www.cegui.org.uk/mantis/view.php?id=344</li>
<li>Bug Fix: Update lua packages and binding so that input strings are passed as utf8 data, thus allowing unicode text to be passed via lua script files. See: <a href="http://www.cegui.org.uk/mantis/view.php?id=302">http://www.cegui.org.uk/mantis/view.php?id=302</a></li>
<li>Bug Fix: Ensure that when splitting a <a class="el" href="classCEGUI_1_1RenderedStringTextComponent.html" title="String component that draws an image.">RenderedStringTextComponent</a>, we always split at least 1 char to the left hand side (else it could hang!) See: <a href="http://www.cegui.org.uk/mantis/view.php?id=341">http://www.cegui.org.uk/mantis/view.php?id=341</a></li>
<li>Bug Fix: Issue where negative width / height for an area using tiled image would result in incorrect behaviour (eventually resulting in crash / memory exhaustion exceptions). See: <a href="http://www.cegui.org.uk/mantis/view.php?id=340">http://www.cegui.org.uk/mantis/view.php?id=340</a></li>
<li>Bug Fix: Ensure falagard defined components (<a class="el" href="classCEGUI_1_1TextComponent.html" title="Class that encapsulates information for a text component.">TextComponent</a>, <a class="el" href="classCEGUI_1_1ImageryComponent.html" title="Class that encapsulates information for a single image component.">ImageryComponent</a>, <a class="el" href="classCEGUI_1_1FrameComponent.html" title="Class that encapsulates information for a frame with background (9 images in total)">FrameComponent</a>) are clipped to their defined area. See: <a href="http://www.cegui.org.uk/mantis/view.php?id=339">http://www.cegui.org.uk/mantis/view.php?id=339</a></li>
<li>Bug Fix: Ensure we initialise the <a class="el" href="classCEGUI_1_1Rect.html" title="Class encapsulating operations on a Rectangle.">Rect</a> objects that cache the various areas. Issue flagged up via valgrind, see: <a href="http://www.cegui.org.uk/phpBB2/viewtopic.php?f=10&t=4710">http://www.cegui.org.uk/phpBB2/viewtopic.php?f=10&amp;t=4710</a></li>
<li>Bug Fix: Ogre samples would die upon exit (at least in full-screen mode). This was caused by trying to notify about display size changes after the <a class="el" href="classCEGUI_1_1System.html" title="The System class is the CEGUI class that provides access to all other elements in this system...">CEGUI::System</a> is destroyed. See: <a href="http://www.cegui.org.uk/phpBB2/viewtopic.php?p=22091#p22091">http://www.cegui.org.uk/phpBB2/viewtopic.php?p=22091#p22091</a></li>
<li>Bug Fix: Scale mouse wheel correctly for OIS under the Ogre sample base app.</li>
<li>Bug Fix: Ensure size used for rendering window is using the same pixel aligned rounding as other parts of the system. See: <a href="http://www.cegui.org.uk/phpBB2/viewtopic.php?f=3&t=4701">http://www.cegui.org.uk/phpBB2/viewtopic.php?f=3&amp;t=4701</a></li>
<li>Bug Fix: Add testing for __NetBSD__ so we compile correctly on that OS variant also. See: <a href="http://www.cegui.org.uk/mantis/view.php?id=338.">http://www.cegui.org.uk/mantis/view.php?id=338.</a></li>
<li>Bug Fix: Resizing host application window could leave dangling pointers to API level textures in cached geometry for RenderingWindows, causing access violation errors. See: <a href="http://www.cegui.org.uk/mantis/view.php?id=337">http://www.cegui.org.uk/mantis/view.php?id=337</a></li>
<li>Bug Fix: static build / linking was not working correctly for autotools based builds.</li>
<li>Bug Fix: Begin unification of support for build and version suffixes for Win32 and other builds. This should basically fix module loading issues for autotools based MinGW builds configured with suffix / version numbers.</li>
<li>Bug Fix: Remove unnecessary header includes and just declare the required functions as extern "C" for the static builds. Static build preferences as to modules are controlled by which lib is linked, not by which header gets included - they all define the same functions!</li>
<li>Bug Fix: Resolve some issues regarding window min/max size application. Resolves: <a href="http://www.cegui.org.uk/mantis/view.php?id=157">http://www.cegui.org.uk/mantis/view.php?id=157</a> amongst other issues.</li>
<li>Bug Fix: The Windows utf-16 / wchar_t patch adding support for filenames encoded as utf16 was missing support for that facility in the <a class="el" href="classCEGUI_1_1DefaultResourceProvider.html#a848b1cb719e9a4492cce165c54b9e11d">DefaultResourceProvider::getResourceGroupFileNames</a> function. This fix adds that support.</li>
<li>Bug Fix: Windows uses UTF-16 / wchar_t* types for filenames rather than UTF8, meaning the <a class="el" href="classCEGUI_1_1DefaultResourceProvider.html">DefaultResourceProvider</a> would fail to load files using international characters. Via patch from 'itten': <a href="http://www.cegui.org.uk/mantis/view.php?id=334">http://www.cegui.org.uk/mantis/view.php?id=334</a> (actual mods used a slightly sanitised version of the patch)</li>
<li>Bug Fix: Resolve clipping issue caused because clipping regions were not always correctly pixel aligned. See: <a href="http://www.cegui.org.uk/mantis/view.php?id=333.">http://www.cegui.org.uk/mantis/view.php?id=333.</a> NB: Went for the per-renderer fix as opposed to a single fix in, say, <a class="el" href="classCEGUI_1_1Window.html" title="An abstract base class providing common functionality and specifying the required interface for deriv...">CEGUI::Window</a>, in order that we ensure regions set from elsewhere in the future do not need to remember to use the PixelAligned macro.</li>
<li>Bug Fix: Scrollbars for StaticText type widgets, if needed intially, would not show until after a redraw of the window was triggered. See: <a href="http://www.cegui.org.uk/mantis/view.php?id=329">http://www.cegui.org.uk/mantis/view.php?id=329</a></li>
<li>Bug Fix: Issue where <a class="el" href="classCEGUI_1_1PropertyDefinition.html" title="Class representing a generic get/set property.">PropertyDefinition</a> could throw if 'get' was called without having previously called 'set' - due to the implementation user string not getting created until then. See: <a href="http://www.cegui.org.uk/mantis/view.php?id=332">http://www.cegui.org.uk/mantis/view.php?id=332</a></li>
<li>Bug Fix: TaharezLook frame window right edge was not rendering. Thanks to sfb! :-p</li>
<li>Bug Fix: Resolve issues where a Window's content was being clipped to it's parent window area(s) instead of it's own. Note the following additional issues this fix exposes:<ul>
<li>The 'clipped' attribute / setting for <a class="el" href="classCEGUI_1_1StateImagery.html" title="Class the encapsulates imagery for a given widget state.">StateImagery</a> in Falagard is broken and currently has no effect (this is due to clipping being done at <a class="el" href="classCEGUI_1_1GeometryBuffer.html" title="Abstract class defining the interface for objects that buffer geometry for later rendering.">GeometryBuffer</a> level). This issue is best demonstrated by the clipping now done on dragged list header segments.</li>
<li>Some layouts / falagard compound widgets have visible clipping artefacts: TextDemo's layout needs a couple of tweaks, and the WidgetLooks for <a class="el" href="classCEGUI_1_1TabControl.html" title="Base class for standard Tab Control widget.">TabControl</a> (at least) have a couple of issues where component widgets do not join together correctly.</li>
</ul>
</li>
<li>Bug Fix: Conflict between Release and ReleaseWithSymbols. The customized premake file(s) will be committed later.</li>
<li>Bug Fix: <a class="el" href="classCEGUI_1_1FrameComponent.html" title="Class that encapsulates information for a frame with background (9 images in total)">FrameComponent</a> clipping was broken in the renderer rewrite.</li>
<li>Bug Fix: Resolve bug where certain dimensions specified in looknfeel would give incorrect results.</li>
<li>Bug Fix: <a class="el" href="classCEGUI_1_1DefaultRenderedStringParser.html" title="Effectively a &#39;null&#39; parser that returns a RenderedString representation that will draw the input tex...">DefaultRenderedStringParser</a> did not support line breaks (which was different to the pre 0.7.x behaviour for text).</li>
<li>Bug Fix: Ensure HorzExtent and VertExtent read-only properties are banned from being output to XML. See: <a href="http://www.cegui.org.uk/mantis/view.php?id=325">http://www.cegui.org.uk/mantis/view.php?id=325</a></li>
<li>Bug Fix: Backport alpha blending fixes from trunk. Decided to accept the small-ish interface changes (will not affect 99.9999% of users) to get these highly important fixes.</li>
<li>Bug Fix: Update the 'extra' state initialisers for the GL renderer so that alpha test is disabled.</li>
<li>Bug Fix: Resolve C++0x related compilation issue for <a class="el" href="classCEGUI_1_1MultiColumnList.html" title="Base class for the multi column list widget.">MultiColumnList</a> on (at least) MSVC++ 10 betas.</li>
<li>Bug Fix: Support glBlendFuncSeparate via the GL_EXT_blend_func_separate extension as well as the native GL 1.4 support for it.</li>
<li>Bug Fix: Resolve issues for the use of Ogre with <a class="el" href="namespaceCEGUI.html" title="Main namespace for Crazy Eddie&#39;s GUI Library.">CEGUI</a> that were dependant upon which libs Ogre was built with. See: <a href="http://www.cegui.org.uk/mantis/view.php?id=320">http://www.cegui.org.uk/mantis/view.php?id=320</a></li>
<li>Bug Fix: Alpha blend issue for the Ogre renderer.</li>
<li>Bug Fix: Alpha blending for D3D9 and D3D10 renderer modules.</li>
<li>Bug Fix: Alpha blending issue that especially affected OpenGL FBO texture targets. NB: Fixes for other renderers to follow soon.</li>
<li>Bug Fix: Use correct GLint type (rather than long) in ApplePBTextureTarget to resolve potential compilation issues if GLint is typedef'd to an incompatible type. See: <a href="http://www.cegui.org.uk/phpBB2/viewtopic.php?f=3&t=4553">http://www.cegui.org.uk/phpBB2/viewtopic.php?f=3&amp;t=4553</a></li>
<li>Bug Fix: Vanilla skin did not have the <a class="el" href="classCEGUI_1_1FrameWindow.html" title="Abstract base class for a movable, sizable, window with a title-bar and a frame.">FrameWindow</a> close button set as non-client window (meaning it was appearing in the main client area. See: <a href="http://www.cegui.org.uk/phpBB2/viewtopic.php?f=10&t=4557">http://www.cegui.org.uk/phpBB2/viewtopic.php?f=10&amp;t=4557</a></li>
<li>Bug Fix: Issue where <a class="el" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a> object instances were being defined from forward ref declaration only (i.e. Missing <a class="el" href="CEGUIString_8h_source.html">CEGUIString.h</a> include). See: <a href="http://www.cegui.org.uk/mantis/view.php?id=317">http://www.cegui.org.uk/mantis/view.php?id=317</a></li>
<li>Bug Fix: Issue where certain window content would not have <a class="el" href="classCEGUI_1_1GeometryBuffer.html" title="Abstract class defining the interface for objects that buffer geometry for later rendering.">GeometryBuffer</a> position / clipping information updated correctly depending upon order of operations. Additionally sees that parent sized notification is now only selectively called when a window's parent is set/changed. Should fix: <a href="http://www.cegui.org.uk/phpBB2/viewtopic.php?f=3&t=4455">http://www.cegui.org.uk/phpBB2/viewtopic.php?f=3&amp;t=4455</a></li>
</ul>
<ul>
<li>Modified: Change comments in config.lua to clarify how CEGUI_EXTRA_PATHS should be used, and to give a more accurate example.</li>
<li>Modified: Always output exception messages to stderr.</li>
<li>Modified: Update embedded GLEW lib to the latest version (1.5.4), including modification to work around GL typedef differences in the OS X 10.4 SDK.</li>
<li>Modified: Cleanup Irrlicht event pusher + don't force initially centred mouse position.</li>
<li>Modified: Replace DriveIcons with a version we can be sure about the copyright status of. Prior version appears to use non free imagery for some icons.</li>
<li>Modified: Replace try / catch / throw with macros CEGUI_TRY / CEGUI_CATCH / CEGUI_THROW. This was done to attempt to fill this request: <a href="http://www.cegui.org.uk/mantis/view.php?id=242.">http://www.cegui.org.uk/mantis/view.php?id=242.</a> Note that there is no added setting for this, and no 'built in' mechanism that calls a user function. The use of the macros does however allow users to pre-define the macros to do something different. This said, tests show that the likelyhood of anybody actually being able to easily pull of a modification that allows exceptions not to be used - for example, by using the mechanism suggested in the first post of the topic linked in the mantis ticket - is pretty much non-existant. At least having this provision allows them to prove it to themselves, because, as with the OP in that topic, they don't seem to believe you when you tell them ;)</li>
<li>Modified: Update some window / looknfeel config to enable mouse event propagation for some compound widgets to restore common behaviours. For: <a href="http://www.cegui.org.uk/mantis/view.php?id=318">http://www.cegui.org.uk/mantis/view.php?id=318</a></li>
<li>Modified: When frame window roll-up state is toggled, invalidate recursively so that child content visuals are forced to redraw.</li>
<li>Modified: Update to use Automake 1.10</li>
<li>Modified: Switch Xcode back to using a static set up for Irrlicht SDK (since they no longer appear to use a framework for mac)</li>
<li>Modified: Changes to allow better control over rendering processes when using the Ogre renderer.</li>
<li>Modified: Disable version suffix on MinGW / autotools build by default (because loading modules still does not work due to libtool using a '.' delimiter on *nix and '-' on MinGW).</li>
<li>Modified: Clean up the scroll bar cpp/h files, applying code standards and formatting.</li>
<li>Modified: Cleanup the CEGUIDefaultResourceProvider.cpp file and to start logging the full filename in errors as opposed to just the local resource name part.</li>
<li>Modified: Make interface for banning <a class="el" href="classCEGUI_1_1Window.html" title="An abstract base class providing common functionality and specifying the required interface for deriv...">Window</a> properties from XML output public (and extend it a little, too)</li>
<li>Modified: Update Demo7 to use a mapped window type that automatically gets the wobbly effect set for each instance.</li>
<li>Modified: Update Demo7 to use the <a class="el" href="classCEGUI_1_1RenderEffectManager.html" title="Singleton class that manages creation and destruction of RenderEffect based objects.">RenderEffectManager</a> instead of creating the effects directly (though that is still supported, if someome wants to do that).</li>
<li>Modified: In the samples, don't grab the mouse and keyboard in debug builds when using Ogre under X.</li>
<li>Modified: Make <a class="el" href="classCEGUI_1_1Listbox.html#aa94cde3135645116f321d232f3919fb4" title="Return a pointer to the ListboxItem attached to this Listbox at the given screen pixel co-ordinate...">Listbox::getItemAtPoint</a> function public. IMPORTANT: The Point object passed has changed from being a window local position to being a screen position!! See: <a href="http://www.cegui.org.uk/mantis/view.php?id=319">http://www.cegui.org.uk/mantis/view.php?id=319</a></li>
</ul>
<ul>
<li>Added: saveWindowLayout functions to <a class="el" href="classCEGUI_1_1WindowManager.html" title="The WindowManager class describes an object that manages creation and lifetime of Window objects...">WindowManager</a> to enable saving directly to a named file.</li>
<li>Added: explicit copy constructors for some of the basic data types; to aid in binding other languages :) Thanks to Kulik.</li>
<li>Added: Kulik's integrated animation system. TODO: add XML writing code.</li>
<li>Added: <a class="el" href="classCEGUI_1_1LayoutContainer.html" title="An abstract base class providing common functionality and specifying the required interface for deriv...">LayoutContainer</a> classes to automate layout of child windows. Contributed by Kulik (Martin Preisler). Fills this: <a href="http://www.cegui.org.uk/mantis/view.php?id=214.">http://www.cegui.org.uk/mantis/view.php?id=214.</a></li>
<li>Added: <a class="el" href="classCEGUI_1_1Window.html#ab32047dac96831ed0427a35a2039dc6d" title="Return a Rect that describes the area that is used to position and - for scale values - size child co...">Window::getChildWindowContentArea</a> (and associated virtual _impl functions) to allow separation of areas used for clipping and those used for positioning and sizing child content. This is actually required to be able to reliably set up clipping for certain special cases - such as <a class="el" href="classCEGUI_1_1ScrollablePane.html" title="Base class for the ScrollablePane widget.">ScrollablePane</a> - which would fail previously under some scenarios.</li>
<li>Added: Support for useful help strings for properties defined in Falagard XML.</li>
<li>Added: bootstrapSystem / destroySystem functions for the D3D based renderer modules + move samples over to using that func.</li>
<li>Added: Functionality to enable client code to easily invalidate all cached rendering data, so that on the next redraw everything is regenerated.</li>
<li>Added: <a class="el" href="classCEGUI_1_1MouseCursor.html#ac8617c229d73f23777c63d6ae5a29e8e" title="Mark the cached geometry as invalid so it will be recached next time the mouse cursor is drawn...">MouseCursor::invalidate</a> function to allow client code to invalidate cached mouse cursor geometry.</li>
<li>Added: Setting to <a class="el" href="classCEGUI_1_1ListboxTextItem.html" title="Class used for textual items in a list box.">ListboxTextItem</a> that allows text tag parsing to be disabled.</li>
<li>Added: bootstrapSystem / destroySystem helpers on OpenGL renderer. Preparation work to simplify / unify system creation for all official renderers (and make coming tutorial update easier to write!) NB: same update to D3D renderer modules will follow some time soon.</li>
<li>Added: RapidXML based XML parser module contributed by Jay Sprenkle. See: <a href="http://www.cegui.org.uk/mantis/view.php?id=358">http://www.cegui.org.uk/mantis/view.php?id=358</a> and <a href="http://www.cegui.org.uk/phpBB2/viewtopic.php?f=5&t=4822.">http://www.cegui.org.uk/phpBB2/viewtopic.php?f=5&amp;t=4822.</a></li>
<li>Added: D3D11 <a class="el" href="classCEGUI_1_1Renderer.html" title="Abstract class defining the basic required interface for Renderer objects.">Renderer</a> code contributed by e3d_alive. This requires the updated 0.7.x-r2 dependency packs to build. Note that while the /build/ is tested and seems ok, currently the code itself is completely untested (will try to add a samples base app to test this over the weekend or next week).</li>
<li>Added: Function to <a class="el" href="classCEGUI_1_1IrrlichtGeometryBuffer.html" title="GeometryBuffer implementation for the Irrlicht engine.">IrrlichtGeometryBuffer</a> to retrieve the irr::video::SMaterial associated with the <a class="el" href="classCEGUI_1_1GeometryBuffer.html" title="Abstract class defining the interface for objects that buffer geometry for later rendering.">GeometryBuffer</a>. See: <a href="http://www.cegui.org.uk/mantis/view.php?id=363">http://www.cegui.org.uk/mantis/view.php?id=363</a></li>
<li>Added: Ability to specify initial mouse cursor position.</li>
<li>Added: Function to allow explicit setting of the size at which to render the mouse cursor image. See: <a href="http://www.cegui.org.uk/mantis/view.php?id=356">http://www.cegui.org.uk/mantis/view.php?id=356</a></li>
<li>Added: OgreTray skin - a recreation of the OgreSDKTrays UI as used in the Ogre samples.</li>
<li>Added: Function to <a class="el" href="classCEGUI_1_1OgreRenderer.html" title="CEGUI::Renderer implementation for the Ogre engine.">OgreRenderer</a> that allows client code to change the Ogre::RenderTarget associated with the default rendering root. Thanks to kornerr for suggesting and testing ;)</li>
<li>Added: <a class="el" href="classCEGUI_1_1MinizipResourceProvider.html">MinizipResourceProvider</a> code as contributed by Jamarr (See: <a href="http://www.cegui.org.uk/mantis/view.php?id=345">http://www.cegui.org.uk/mantis/view.php?id=345</a>) Also adding C++-ified versions of 'unzip' parts of Minizip project needed by the above.</li>
<li>Added: Added new 'utf8string' type to tolua++cegui so we can support utf8 string data in lua scripts. For: <a href="http://www.cegui.org.uk/mantis/view.php?id=302">http://www.cegui.org.uk/mantis/view.php?id=302</a></li>
<li>Added: Setting to control whether unhandled mouse input should be propagated back to the parent <a class="el" href="classCEGUI_1_1Window.html" title="An abstract base class providing common functionality and specifying the required interface for deriv...">Window</a>. This is the code side of the fix for: <a href="http://www.cegui.org.uk/mantis/view.php?id=318.">http://www.cegui.org.uk/mantis/view.php?id=318.</a> Looknfeel updates (which will make the fix 'work') to follow shortly.</li>
<li>Added: <a class="el" href="classCEGUI_1_1OgreRenderer.html#a928986ab5fa19b5b9d09b3803d2f6835" title="Sets all the required render states needed for CEGUI rendering.">CEGUI::OgreRenderer::initialiseRenderStateSettings()</a> function added in order to allow user to re-initialise the render states that <a class="el" href="namespaceCEGUI.html" title="Main namespace for Crazy Eddie&#39;s GUI Library.">CEGUI</a> uses (and without any fear of the dreaded Ogre::RenderSystem::_beginFrame double-call).</li>
<li>Added: The following support to Section specifications in Falagard:<ul>
<li>controlValue attribute: specifies an optional 'test' value that the controlProperty's fetched value will be compared against when determining whether to render the section (if they match it is draw, otherwise it's not). If this is empty the property is treaed as boolean (as before).</li>
<li>controlWidget attribute: specifies an optional widget identifier that will be used as the source of the property named by controlProperty. This can be a child widget suffix or the special '__parent__' value. If this is empty, the window being drawn is used as the source (as before).</li>
</ul>
</li>
<li>Added: Ability for <a class="el" href="classCEGUI_1_1PropertyLinkDefinition.html" title="Class representing a property that links to another property defined on an attached child widget...">PropertyLinkDefinition</a> to create links back to the parent window via a special widget value of __parent__</li>
<li>Added: 'end lock' mode to <a class="el" href="classCEGUI_1_1Scrollbar.html" title="Base scroll bar class.">Scrollbar</a>. With this mode enabled the <a class="el" href="classCEGUI_1_1Scrollbar.html" title="Base scroll bar class.">Scrollbar</a> will automatically maintain it's position at the end of the scrollbar's travel (useful to implement auto-scrolling of content). See: <a href="http://www.cegui.org.uk/mantis/view.php?id=315">http://www.cegui.org.uk/mantis/view.php?id=315</a></li>
<li>Added: <a class="el" href="classCEGUI_1_1Scrollbar.html#a506ab9709b851717a29f46d53f5c45d9" title="Sets multiple scrollbar configuration parameters simultaneously.">Scrollbar::setConfig</a> function allowing updating of multiple parts of the <a class="el" href="classCEGUI_1_1Scrollbar.html" title="Base scroll bar class.">Scrollbar</a> configuration at once (which allows the user to avoid triggering multiple unneccessary updates). See: <a href="http://www.cegui.org.uk/mantis/view.php?id=316">http://www.cegui.org.uk/mantis/view.php?id=316</a></li>
<li>Added: New PropertyLinkTarget support to <a class="el" href="classCEGUI_1_1PropertyLinkDefinition.html" title="Class representing a property that links to another property defined on an attached child widget...">PropertyLinkDefinition</a>. This new support allows a one to many mapping for property links, allowing a single property on a containing window to update multiple child properties simultaneously. See: <a href="http://www.cegui.org.uk/phpBB2/viewtopic.php?f=5&t=4666">http://www.cegui.org.uk/phpBB2/viewtopic.php?f=5&amp;t=4666</a></li>
<li>Added: MSVC++ / premake setting to allow some of the debug build STL iterator checks to be disabled, thus giving performance improvements to debug builds. Generally these checks would only be useful for people debugging <a class="el" href="namespaceCEGUI.html" title="Main namespace for Crazy Eddie&#39;s GUI Library.">CEGUI</a> itself, though they're still on by default - at least for now. See: <a href="http://www.cegui.org.uk/phpBB2/viewtopic.php?f=10&t=4630">http://www.cegui.org.uk/phpBB2/viewtopic.php?f=10&amp;t=4630</a></li>
<li>Added: CEGUINullRenderer - useful for hdealess testing of <a class="el" href="namespaceCEGUI.html" title="Main namespace for Crazy Eddie&#39;s GUI Library.">CEGUI</a>. Written by Eugene Marcotte (thanks!)</li>
<li>Added: New window update mode setting that allows some control over the calling of the <a class="el" href="classCEGUI_1_1Window.html#a0619b8ab683d544320cafbf453ffc341" title="Cause window to update itself and any attached children. Client code does not need to call this metho...">Window::update</a> function. This defaults to WUM_VISIBLE for most window types, which is a large optimisation. Many thanks to Jabberwocky. See: <a href="http://www.cegui.org.uk/phpBB2/viewtopic.php?f=3&t=4500">http://www.cegui.org.uk/phpBB2/viewtopic.php?f=3&amp;t=4500</a></li>
<li>Added: <a class="el" href="classCEGUI_1_1Window.html#a4e48ecba2211039fd34b20e2c681c18b" title="Move this window immediately above it&#39;s sibling window in the z order.">Window::moveInFront</a> and <a class="el" href="classCEGUI_1_1Window.html#a40ab4bad505152c05072ad9080f0c0cb" title="Move this window immediately behind it&#39;s sibling window in the z order.">Window::moveBehind</a> functions to allow fine grained control over the z-ordering of sibling windows. See: <a href="http://www.cegui.org.uk/mantis/view.php?id=300">http://www.cegui.org.uk/mantis/view.php?id=300</a></li>
<li>Added: Provision to premake system to support addition of custom header and library search paths to any <a class="el" href="namespaceCEGUI.html" title="Main namespace for Crazy Eddie&#39;s GUI Library.">CEGUI</a> project. See: <a href="http://www.cegui.org.uk/phpBB2/viewtopic.php?f=10&t=4616">http://www.cegui.org.uk/phpBB2/viewtopic.php?f=10&amp;t=4616</a></li>
<li>Added: Add option in premake files to allow static builds of <a class="el" href="namespaceCEGUI.html" title="Main namespace for Crazy Eddie&#39;s GUI Library.">CEGUI</a> to link against the DLL based dependencies and C/C++ runtime. This helps some integration issues with other libs. See: <a href="http://www.cegui.org.uk/phpBB2/viewtopic.php?f=10&t=4618">http://www.cegui.org.uk/phpBB2/viewtopic.php?f=10&amp;t=4618</a> (my posts)</li>
<li>Added: Facility in <a class="el" href="classCEGUI_1_1WindowRenderer.html" title="Base-class for the assignable WindowRenderer object.">WindowRenderer</a> interface to allow subclasses to indicate whether registered properties should be added to the 'ban' list for the target window.</li>
<li>Added: New LineSpacing attribute for FreeType style fonts allowing override of line spacing in underlying font files. From patch by 'codeka'. See: <a href="http://www.cegui.org.uk/phpBB2/viewtopic.php?f=3&t=4605">http://www.cegui.org.uk/phpBB2/viewtopic.php?f=3&amp;t=4605</a> and <a href="http://www.cegui.org.uk/mantis/view.php?id=326">http://www.cegui.org.uk/mantis/view.php?id=326</a></li>
<li>Added: Support for 'RenderEffect' attribute / setting on Falagard mapped types - allows automatic setup of render effects specified in schemes.</li>
<li>Added: New <a class="el" href="classCEGUI_1_1RenderEffectManager.html" title="Singleton class that manages creation and destruction of RenderEffect based objects.">RenderEffectManager</a> singleton to act as a means to register RenderEffects with the system in a central place. This will eventually be used with the scheme system to allow effects to be specified there.</li>
<li>Added: Lua support for function <a class="el" href="classCEGUI_1_1Listbox.html#aa94cde3135645116f321d232f3919fb4" title="Return a pointer to the ListboxItem attached to this Listbox at the given screen pixel co-ordinate...">Listbox::getItemAtPoint</a> (actual binding needs regenerating, will come later after other possible updates to packages).</li>
<li>Added: Notification message to OpenGL renderer ID string when glBlendFuncSeparate support is missing.</li>
<li>Added: Add options to premake build that allow control over which build configurations will be available in the solution / project files.</li>
</ul>
<ul>
<li>Deleted: Removed RightWindow enumerated value from CEGUI::Key::Scan enumeration. Sorry if this breaks your stuff, but we needed this!</li>
<li>Deleted: Remove unneeded 'keepme' files left over from the CVS days.</li>
<li>Deleted: Remove the premake batch files for the unsupported 2002 version compiler.</li>
</ul>
<ul>
<li>Documentation: Remove reference to premake 3.1 and link to our custom premake instead.</li>
<li>Documentation: Add documentation file that has licensing info for the media files.</li>
<li>Documentation: Fix issue where we referenced non-existent class. See: <a href="http://www.cegui.org.uk/mantis/view.php?id=331">http://www.cegui.org.uk/mantis/view.php?id=331</a> NB: Will upload fixed version to docs/current later on today.</li>
<li>Documentation: Fix issues where references were made to incorrect or non-existant classes. See: <a href="http://www.cegui.org.uk/mantis/view.php?id=330">http://www.cegui.org.uk/mantis/view.php?id=330</a> NB: Will upload fixed version to docs/current later on today.</li>
<li>Documentation: Update event name documentation with information about the specific <a class="el" href="classCEGUI_1_1EventArgs.html" title="Base class used as the argument to all subscribers Event object.">EventArgs</a> subclass that gets passed to subscibed event handlers. See: <a href="http://www.cegui.org.uk/mantis/view.php?id=321">http://www.cegui.org.uk/mantis/view.php?id=321</a></li>
<li>Documentation: Misc. minor fixes and updates to some of the docs.</li>
</ul>
<p><b>Release 0.7.1</b></p>
<ul>
<li>Bug Fix: Ensure --includedir configure option is respected.</li>
<li>Bug Fix: Issue of Window's local <a class="el" href="classCEGUI_1_1GeometryBuffer.html" title="Abstract class defining the interface for objects that buffer geometry for later rendering.">GeometryBuffer</a> translation not being reset when <a class="el" href="classCEGUI_1_1Window.html" title="An abstract base class providing common functionality and specifying the required interface for deriv...">Window</a> gets given a surface after initial creation.</li>
<li>Bug Fix: Issue of Window's <a class="el" href="classCEGUI_1_1RenderingWindow.html" title="RenderingWindow is a RenderingSurface that can be &quot;drawn back&quot; onto another RenderingSurface and is p...">RenderingWindow</a> rotation pivot point not getting updated as window's area size changes.</li>
<li>Bug Fix: Issue of rendering window surfaces not getting correctly transferred under all circumstances.</li>
<li>Bug Fix: Double-deletion of non-system created <a class="el" href="classCEGUI_1_1ImageCodec.html" title="Abstract ImageLoader class. An image loader encapsulate the loading of a texture.">ImageCodec</a> when linking statically. See: <a href="http://www.cegui.org.uk/phpBB2/viewtopic.php?f=10&t=4414">http://www.cegui.org.uk/phpBB2/viewtopic.php?f=10&amp;t=4414</a></li>
<li>Bug Fix: Do not log non-errors as errors when using minibidi. See: <a href="http://www.cegui.org.uk/phpBB2/viewtopic.php?f=10&t=4356">http://www.cegui.org.uk/phpBB2/viewtopic.php?f=10&amp;t=4356</a></li>
<li>Bug Fix: <a class="el" href="classCEGUI_1_1MultiColumnList.html" title="Base class for the multi column list widget.">MultiColumnList</a> bug where row inserted into sorted list was not passing on input row_id value.</li>
<li>Bug Fix: Static builds linked (incorrectly) against runtime DLLs. This is now fixed.</li>
<li>Bug Fix: Change the size calculations for the editbox portion in the WidgetLook definitions for the <a class="el" href="classCEGUI_1_1Combobox.html" title="Base class for the Combobox widget.">Combobox</a>. See: <a href="http://www.cegui.org.uk/phpBB2/viewtopic.php?f=9&t=4382">http://www.cegui.org.uk/phpBB2/viewtopic.php?f=9&amp;t=4382</a></li>
<li>Bug Fix: update package config files to specify the correct library names when a build suffix is used.</li>
<li>Bug Fix: OpenGL based texture targets would fail after calls to grabTextures / restoreTextures. NB: Still to test fix on Apple and WGL.</li>
<li>Bug Fix: in OpenGL <a class="el" href="classCEGUI_1_1Texture.html" title="Abstract base class specifying the required interface for Texture objects.">Texture</a>, only allow a single grabTexture to occur.</li>
<li>Bug Fix: UnifiedMaxSize property had incorrect default value string. See: <a href="http://www.cegui.org.uk/mantis/view.php?id=313">http://www.cegui.org.uk/mantis/view.php?id=313</a></li>
<li>Bug Fix: For Unified metrics, in the divide by zero case, set the compoent part to zero (not correct, but maybe argued better than doing nothing). See: <a href="http://www.cegui.org.uk/phpBB2/viewtopic.php?f=3&t=4403">http://www.cegui.org.uk/phpBB2/viewtopic.php?f=3&amp;t=4403</a></li>
<li>Bug Fix: Set size on dialogs in the <a class="el" href="classCEGUI_1_1ScrollablePane.html" title="Base class for the ScrollablePane widget.">ScrollablePane</a> demo in order that the drag-sizing code works right :-p</li>
<li>Bug Fix: <a class="el" href="classCEGUI_1_1ScrollablePane.html" title="Base class for the ScrollablePane widget.">ScrollablePane</a> issues:<ul>
<li>Broken hit-testing of content initially outside the view pane (this was broken in 0.7.0 when inner-rect fix was made).</li>
<li>Broken relative co-ords of added content (incorrectly used size of content pane as base rather than <a class="el" href="classCEGUI_1_1ScrollablePane.html" title="Base class for the ScrollablePane widget.">ScrollablePane</a> inner-rect).</li>
<li>Broken positioning of (0, 0) point of content pane (prevented content from being offset correctly).</li>
</ul>
</li>
<li>Bug Fix: Ensure base co-ords used for window to screen conversions are pixel aligned. This fixes issues caused by per-window geometry buffer translations (and associated clippers) not being pixel aligned and causing blurred imagery.</li>
<li>Bug Fix: Remove redundant offset translation from OpenGL renderer module (was not doing anything because it should have been before the 'get', but this offset is not needed anyway).</li>
<li>Bug Fix: issue in <a class="el" href="classCEGUI_1_1MultiLineEditbox.html" title="Base class for the multi-line edit box widget.">MultiLineEditbox</a> where caret position gets messed up when backspace deleting the last character.</li>
<li>Bug Fix: Ensure looknfeel based content (auto window content) is layed out prior to notifying other content about size changes, this is required because the inner-rect area may rely on the size or position of this auto window content.</li>
<li>Bug Fix: Issue where <a class="el" href="classCEGUI_1_1Window.html" title="An abstract base class providing common functionality and specifying the required interface for deriv...">CEGUI::Window</a> check for size change did not consider the fact that although the outer rect has not changed, the inner rect still may have - for example as a result of imagery auto-scaling.</li>
<li>Bug Fix: Textures in cached geometry may become invalid after a display / host window resize, so we must ensure all cached geometry is regenerated by invalidating all windows.</li>
<li>Bug Fix: <a class="el" href="classCEGUI_1_1Window.html" title="An abstract base class providing common functionality and specifying the required interface for deriv...">Window</a> rect area / window position would not always be updated when using alignments other than top/left.</li>
<li>Bug Fix: Updates required to work with Irrlicht 1.6 final release. See: <a href="http://www.cegui.org.uk/phpBB2/viewtopic.php?f=10&t=4393.">http://www.cegui.org.uk/phpBB2/viewtopic.php?f=10&amp;t=4393.</a></li>
<li>Bug Fix: <a class="el" href="classCEGUI_1_1XMLParser.html#aa656d8e7444cfef71cf0d422094dd197" title="Initialises the XMLParser module ready for use.">XMLParser::initialise</a> was not being called when linking statically.</li>
<li>Bug Fix: Issue where a root <a class="el" href="classCEGUI_1_1GUISheet.html" title="Window class intended to be used as a simple, generic Window.">GUISheet</a> with mouse pass through enabled would still consume a mouse button down event if the window was not already active. See: <a href="http://www.cegui.org.uk/mantis/view.php?id=309">http://www.cegui.org.uk/mantis/view.php?id=309</a></li>
<li>Bug Fix: D3D9 renderer was not setting View matrix back to identity prior to rendering, thus allowing potential funkiness to ensue ;)</li>
<li>Bug Fix: Minor tweak so premake scripts work correctly when using premake 3.7.</li>
<li>Bug Fix: Issue where window positions with purely absolute positioning would not trigger update of the the <a class="el" href="classCEGUI_1_1GeometryBuffer.html" title="Abstract class defining the interface for objects that buffer geometry for later rendering.">GeometryBuffer</a> translation vector under various circumstances. See: <a href="http://www.cegui.org.uk/phpBB2/viewtopic.php?f=10&t=4365.">http://www.cegui.org.uk/phpBB2/viewtopic.php?f=10&amp;t=4365.</a></li>
<li>Bug Fix: In MCL insertion point when adding content to a sorted list did not correctly take into account the sort direction. See: <a href="http://www.cegui.org.uk/phpBB2/viewtopic.php?f=3&t=4360">http://www.cegui.org.uk/phpBB2/viewtopic.php?f=3&amp;t=4360</a></li>
<li>Bug Fix: Resolve issue where a non-splitting <a class="el" href="classCEGUI_1_1RenderedStringComponent.html" title="Base class representing a part of a rendered string. The &#39;part&#39; represented may be a text string...">RenderedStringComponent</a> could cause a hang in the <a class="el" href="classCEGUI_1_1RenderedStringWordWrapper.html" title="Class that handles wrapping of a rendered string into sub-strings. Each sub-string is rendered using ...">RenderedStringWordWrapper</a> class. See: <a href="http://www.cegui.org.uk/mantis/view.php?id=306">http://www.cegui.org.uk/mantis/view.php?id=306</a></li>
<li>Bug Fix: The <a class="el" href="classCEGUI_1_1Editbox.html" title="Base class for an Editbox widget.">Editbox</a> classes would incorrectly parse the input text and potentially cause exceptions based upon user input (See: See: <a href="http://www.cegui.org.uk/mantis/view.php?id=308">http://www.cegui.org.uk/mantis/view.php?id=308</a>). This fix is a multi-part enhancement in order to correctly and cleanly enable effective disabling of parsing, consisting of the following:<ul>
<li>Add static <a class="el" href="classCEGUI_1_1DefaultRenderedStringParser.html" title="Effectively a &#39;null&#39; parser that returns a RenderedString representation that will draw the input tex...">DefaultRenderedStringParser</a> to <a class="el" href="classCEGUI_1_1Window.html" title="An abstract base class providing common functionality and specifying the required interface for deriv...">Window</a> for use when normal parsing is disabled.</li>
<li>Add member functions, property and event based around enabling and disabling text parsing.</li>
<li>Update editbox classes to disable parsing by default.</li>
</ul>
</li>
<li>Bug Fix: Resolve issue with <a class="el" href="classCEGUI_1_1FrameWindow.html" title="Abstract base class for a movable, sizable, window with a title-bar and a frame.">FrameWindow</a> content layout for cases where <a class="el" href="classCEGUI_1_1FrameWindow.html" title="Abstract base class for a movable, sizable, window with a title-bar and a frame.">FrameWindow</a> is initially hidden. See: <a href="http://www.cegui.org.uk/phpBB2/viewtopic.php?f=10&t=4357">http://www.cegui.org.uk/phpBB2/viewtopic.php?f=10&amp;t=4357</a></li>
<li>Bug Fix: Resolve (hopefully, anyway) issues relating to our not checking for support for NPOT textures in the OpenGL renderer (NB: WGLPBuffer versio still to be tested). See: <a href="http://www.cegui.org.uk/mantis/view.php?id=307">http://www.cegui.org.uk/mantis/view.php?id=307</a></li>
<li>Bug Fix: Irrlicht renderer issues where driver capabilities were not checked correctly before using possibly unsupported facilities. See: <a href="http://www.cegui.org.uk/mantis/view.php?id=305">http://www.cegui.org.uk/mantis/view.php?id=305</a></li>
<li>Bug Fix: Issue of <a class="el" href="classCEGUI_1_1MultiLineEditbox.html" title="Base class for the multi-line edit box widget.">MultiLineEditbox</a> not being initialised correctly (no initial terminating <br/>
 being set). See: <a href="http://www.cegui.org.uk/mantis/view.php?id=304">http://www.cegui.org.uk/mantis/view.php?id=304</a></li>
<li>Bug Fix: Do not optimise debug build on the Mac.</li>
<li>Bug Fix: Fix incorrect SVN URLs in documentation.</li>
<li>Bug Fix: Crash in Ogre based texture target, where we may inadvertently restore a deleted viewport to the render system.</li>
</ul>
<ul>
<li>Modified: Introduce <a class="el" href="classCEGUI_1_1OpenGLTextureTarget.html" title="OpenGLTextureTarget - Common base class for all OpenGL render targets based on some form of RTT suppo...">OpenGLTextureTarget</a> common base class for all the various texture targets supported.</li>
<li>Modified: Allow use of alternative names for named areas in the <a class="el" href="classCEGUI_1_1Listbox.html" title="Base class for standard Listbox widget.">Listbox</a> WidgetLook (looknfeel). This allows unified names for <a class="el" href="classCEGUI_1_1Listbox.html" title="Base class for standard Listbox widget.">Listbox</a> and <a class="el" href="classCEGUI_1_1ItemListbox.html" title="ItemListbox window class.">ItemListbox</a> in order that the same WidgetLook definition may be used for both. See: <a href="http://www.cegui.org.uk/mantis/view.php?id=314">http://www.cegui.org.uk/mantis/view.php?id=314</a></li>
<li>Modified: Correct license information in the TreeDemo files.</li>
<li>Modified: Update license info from LGPL to MIT (change applied with original author's permission).</li>
<li>Modified: Updated the Groupbox license to MIT. This has been approved by Levia, the author.</li>
<li>Modified: Changes to FontDemo:<ul>
<li>Auto load all fonts in resource group "fonts"</li>
<li>Each language now has a 'preferred font' name specified.</li>
<li>Language only shows in list if preferred font is loaded.</li>
</ul>
</li>
<li>Modified: Allow <a class="el" href="classCEGUI_1_1Window.html" title="An abstract base class providing common functionality and specifying the required interface for deriv...">Window</a> subclasses to override the code that sets the various window region rect areas (inner, outer, clippers and hit-test).</li>
<li>Modified: Update <a class="el" href="namespaceCEGUI.html" title="Main namespace for Crazy Eddie&#39;s GUI Library.">CEGUI</a> premake system for use with static dependency libraries in static builds. IMPORTANT NOTE: All MSVC++ users - you MUST now use the new 0.7.x-r1 dependency packages and not the previous 0.7.x packs.</li>
<li>Modified: Optimise FrameWidow drag-sizing code so that <a class="el" href="classCEGUI_1_1Window.html#a2fda9fe526a79ed062af1234477c4435" title="Implementation method to modify window area while correctly applying min / max size processing...">Window::setArea_impl</a> is not called twice when a sizing operaion involves two edges.</li>
<li>Modified: Some optimisations in Falagard StaticText renderer to reduce unneccessary text formatting calls (which have the potential to be very expensive).</li>
</ul>
<ul>
<li>Added: Functions to <a class="el" href="classCEGUI_1_1DragContainer.html" title="Generic drag &amp; drop enabled window class.">DragContainer</a> to support a custom fixed offset from which the container will always be dragged from.</li>
<li>Added: <a class="el" href="classCEGUI_1_1DragContainer.html#abdef565ad090c840a099c693f94f589c" title="Immediately pick up the DragContainer and optionally set the sticky mode in order to allow this to ha...">DragContainer::pickUp</a> function to allow user code to programatically pick up a sticky mode <a class="el" href="classCEGUI_1_1DragContainer.html" title="Generic drag &amp; drop enabled window class.">DragContainer</a>. See: <a href="http://www.cegui.org.uk/phpBB2/viewtopic.php?f=10&t=4406">http://www.cegui.org.uk/phpBB2/viewtopic.php?f=10&amp;t=4406</a></li>
<li>Added: Definitions for <a class="el" href="classCEGUI_1_1Combobox.html" title="Base class for the Combobox widget.">Combobox</a> and Progressbar in Vanilla looknfeel and scheme.</li>
<li>Added: Optional extended input event injectors for mouse button click, double-click and triple-click events. NB: Lua bindind needs regenerating. See: <a href="http://www.cegui.org.uk/mantis/view.php?id=299.">http://www.cegui.org.uk/mantis/view.php?id=299.</a></li>
<li>Added: Setting to <a class="el" href="classCEGUI_1_1System.html" title="The System class is the CEGUI class that provides access to all other elements in this system...">System</a> to disable the automatic generation of mouse button click, double-click and triple-click events.</li>
<li>Added: Package config file for <a class="el" href="namespaceCEGUI.html" title="Main namespace for Crazy Eddie&#39;s GUI Library.">CEGUI</a> / Ogre. See: <a href="http://www.cegui.org.uk/mantis/view.php?id=312.">http://www.cegui.org.uk/mantis/view.php?id=312.</a></li>
<li>Added: Basic math operator overloads to <a class="el" href="classCEGUI_1_1UVector2.html" title="Two dimensional vector class built using unified dimensions (UDims). The UVector2 class is used for r...">UVector2</a> that take a single <a class="el" href="classCEGUI_1_1UDim.html" title="Class representing a unified dimension; that is a dimension that has both a relative &#39;scale&#39; portion ...">UDim</a>. See: <a href="http://www.cegui.org.uk/phpBB2/viewtopic.php?f=3&t=4403">http://www.cegui.org.uk/phpBB2/viewtopic.php?f=3&amp;t=4403</a></li>
<li>Added: <a class="el" href="classCEGUI_1_1Window.html#a05e6f88192f17b61d7ca741d914cf4b6" title="Invalidate this window and - dependant upon recursive - all child content, causing affected windows t...">Window::invalidate(const bool)</a> function to enable recursiv invalidation of all child content for a window as well as the window itself. NB: This function replaces the old <a class="el" href="classCEGUI_1_1Window.html#ae922c5a546f5ccfe159aea2eaacaef27" title="Invalidate this window causing at least this window to be redrawn during the next rendering pass...">Window::invalidate</a> function (with no args), which is now deprecated and will be removed at some future time (circa 0.8.x)</li>
<li>Added: New events <a class="el" href="classCEGUI_1_1FrameWindow.html#aa7fa87ff35dda46f1682c52b85bd9e51">FrameWindow::EventDragSizingStarted</a> and <a class="el" href="classCEGUI_1_1FrameWindow.html#ac652310dcb45dcbc5e53254935e1cc04">FrameWindow::EventDragSizingEnded</a>.</li>
<li>Added: User configurable <a class="el" href="classCEGUI_1_1System.html" title="The System class is the CEGUI class that provides access to all other elements in this system...">System</a> level global custom <a class="el" href="classCEGUI_1_1RenderedStringParser.html" title="Specifies interface for classes that parse text into RenderedString objects.">RenderedStringParser</a> to be used whenever parsing is enabled and no custom parser is set for a window.</li>
<li>Added: Expanded tags supported in <a class="el" href="classCEGUI_1_1BasicRenderedStringParser.html" title="Basic RenderedStringParser class that offers support for the following tags:">BasicRenderedStringParser</a> to expose the existing padding and vertical alignment support, and to add support for specifying image dimensions.</li>
<li>Added: VertExtent and HorzExtent properties added to Falagard StaticText renderer to return current pixel extents of formatted text. See: <a href="http://www.cegui.org.uk/phpBB2/viewtopic.php?f=10&t=4363">http://www.cegui.org.uk/phpBB2/viewtopic.php?f=10&amp;t=4363</a></li>
</ul>
<ul>
<li>Deleted: Remove Commonwealth, Iconified and Sword fonts due to possible licensing issues.</li>
</ul>
<p><b>Release 0.7.0</b></p>
<ul>
<li>Complete rendering subsystem / renderer module rewrite:<ul>
<li><a class="el" href="classCEGUI_1_1Window.html" title="An abstract base class providing common functionality and specifying the required interface for deriv...">Window</a> system now caching at the geometry level, eliminating vast amounts of redraw calculations.</li>
<li>Support for caching imagery to texture, eliminating large amounts of redraw work.</li>
<li>Support for targeting <a class="el" href="classCEGUI_1_1Window.html" title="An abstract base class providing common functionality and specifying the required interface for deriv...">Window</a> sub-heirarchies to separate rendering surfaces (still many user-friendliness work and other fixes to do here).</li>
<li>Support for a <a class="el" href="classCEGUI_1_1RenderEffect.html" title="Interface for objects that hook into RenderingWindow to affect the rendering process, thus allowing various effects to be achieved.">RenderEffect</a> system allowing custom geometric and shader based effects for <a class="el" href="classCEGUI_1_1Window.html" title="An abstract base class providing common functionality and specifying the required interface for deriv...">Window</a> objects.</li>
<li>Support for three axis rotation of texture backed Windows and other <a class="el" href="classCEGUI_1_1GeometryBuffer.html" title="Abstract class defining the interface for objects that buffer geometry for later rendering.">GeometryBuffer</a> content.</li>
<li>Additional notes:<ul>
<li>Removes: Support for D3D 8.1 based renderer.</li>
<li>Removes: Support for compiling against Irrlicht versions below 1.4.</li>
<li>DirectFB support currently broken.</li>
</ul>
</li>
</ul>
</li>
</ul>
<ul>
<li>Added new string rendering enhancements, current version provides:<ul>
<li>Extensible <a class="el" href="classCEGUI_1_1RenderedStringParser.html" title="Specifies interface for classes that parse text into RenderedString objects.">RenderedStringParser</a> system.</li>
<li>Base support for parsing formatting tags in strings:<ul>
<li>Support for [font] tag to enable multiple fonts per text string.</li>
<li>Support for [colour] tag to enable multiple colours per text string.</li>
<li>Support for [image] tag to enable embedding of images in strings.</li>
<li>Support for [window] tag to enable aligning child window/widget content in-line with other string rendering.</li>
</ul>
</li>
</ul>
</li>
<li>Added: Added 'sticky' mode to <a class="el" href="classCEGUI_1_1DragContainer.html" title="Generic drag &amp; drop enabled window class.">DragContainer</a>. See: <a href="http://www.cegui.org.uk/mantis/view.php?id=129">http://www.cegui.org.uk/mantis/view.php?id=129</a></li>
<li>Added: Common optional Falagard based <a class="el" href="classCEGUI_1_1NamedArea.html" title="NamedArea defines an area for a component which may later be obtained and referenced by a name unique...">NamedArea</a> of 'inner_rect' that is looked up and used for the inner/client area of a window (unless other specific named areas are used by a specialised <a class="el" href="classCEGUI_1_1WindowRenderer.html" title="Base-class for the assignable WindowRenderer object.">WindowRenderer</a>). Final addition for: <a href="http://www.cegui.org.uk/mantis/view.php?id=260.">http://www.cegui.org.uk/mantis/view.php?id=260.</a></li>
<li>Added: Option for the caret used with <a class="el" href="classCEGUI_1_1Editbox.html" title="Base class for an Editbox widget.">Editbox</a> and <a class="el" href="classCEGUI_1_1MultiLineEditbox.html" title="Base class for the multi-line edit box widget.">MultiLineEditbox</a> to blink with an adjustable timeout / blink period. Implemented for: <a href="http://www.cegui.org.uk/mantis/view.php?id=227">http://www.cegui.org.uk/mantis/view.php?id=227</a></li>
<li>Added: possibility for time based update of a <a class="el" href="classCEGUI_1_1WindowRenderer.html" title="Base-class for the assignable WindowRenderer object.">WindowRenderer</a> (allows WR based animation / automation).</li>
<li>Added: option to disable building the <a class="el" href="classCEGUI_1_1DefaultLogger.html" title="Default implementation for the Logger class. If you want to redirect CEGUI logs to some place other t...">CEGUI::DefaultLogger</a> object. NB: In this case a suitable alternative must be provided and instantiated prior to creating the main <a class="el" href="classCEGUI_1_1System.html" title="The System class is the CEGUI class that provides access to all other elements in this system...">CEGUI::System</a> object. See: <a href="http://www.cegui.org.uk/mantis/view.php?id=243">http://www.cegui.org.uk/mantis/view.php?id=243</a></li>
<li>Added: Option to disable the use of the freetype2 external library. See: <a href="http://www.cegui.org.uk/mantis/view.php?id=240">http://www.cegui.org.uk/mantis/view.php?id=240</a></li>
<li>Added: Option to configure <a class="el" href="namespaceCEGUI.html" title="Main namespace for Crazy Eddie&#39;s GUI Library.">CEGUI</a> so that it does not require the PCRE dependency (disabling this will cause attempts to set the validation string - such as what the spinner does in it's constructor - to throw <a class="el" href="classCEGUI_1_1InvalidRequestException.html" title="Exception class used when some impossible request was made of the system.">InvalidRequestException</a>). See: <a href="http://www.cegui.org.uk/mantis/view.php?id=241">http://www.cegui.org.uk/mantis/view.php?id=241</a></li>
<li>Added: Option to autotools build to enable some configuration of the version suffix that's now appended on those builds.</li>
<li>Added: Option to autotools build to specify a general suffix that's added to the name of binary output for autotools builds. This enables the installation of multiple versions based upon different configuration and build options (similar to what we have with MSVC++ and the _d suffix for debug builds). See: <a href="http://www.cegui.org.uk/mantis/view.php?id=274">http://www.cegui.org.uk/mantis/view.php?id=274</a></li>
<li>Added: Facility for resource system to load all resources matching a given pattern from a specified resource group (on a per resource type basis). For: <a href="http://www.cegui.org.uk/mantis/view.php?id=190">http://www.cegui.org.uk/mantis/view.php?id=190</a></li>
<li>Added: Add property to <a class="el" href="classCEGUI_1_1XercesParser.html" title="Implementation of XMLParser using Xerces-C++.">XercesParser</a> to access the default schema resource group (allows setting of this without needing to explicitly link to <a class="el" href="classCEGUI_1_1XercesParser.html" title="Implementation of XMLParser using Xerces-C++.">XercesParser</a> module lib).</li>
<li>Added: <a class="el" href="classCEGUI_1_1Event.html" title="Defines an &#39;event&#39; which can be subscribed to by interested parties.">Event</a> notification via <a class="el" href="classCEGUI_1_1WindowManager.html" title="The WindowManager class describes an object that manages creation and lifetime of Window objects...">WindowManager</a> for <a class="el" href="classCEGUI_1_1Window.html" title="An abstract base class providing common functionality and specifying the required interface for deriv...">Window</a> object creation and destruction.</li>
<li>Added: Added bi-directional text support contributed by Assaf Raman. See: <a href="http://www.cegui.org.uk/mantis/view.php?id=268.">http://www.cegui.org.uk/mantis/view.php?id=268.</a> NB: Not supported by <a class="el" href="classCEGUI_1_1MultiLineEditbox.html" title="Base class for the multi-line edit box widget.">MultiLineEditbox</a> (yet).</li>
<li>Added: Implementation of an <a class="el" href="classCEGUI_1_1ImageCodec.html" title="Abstract ImageLoader class. An image loader encapsulate the loading of a texture.">ImageCodec</a> that goes via the Ogre image loading facilities. NB: This is provided as an 'integrated' class as opposed to a loadable module since it's a more consistent approach for an engine specific entity such as this.</li>
<li>Added: Implementation of an <a class="el" href="classCEGUI_1_1ImageCodec.html" title="Abstract ImageLoader class. An image loader encapsulate the loading of a texture.">ImageCodec</a> that goes via the Irrlicht image loading facilities. NB: This is provided as an 'integrated' class as opposed to a loadable module since it's a more consistent approach for an engine specific entity such as this.</li>
<li>Added: Support for adding <a class="el" href="classCEGUI_1_1WindowRendererFactory.html" title="Base-class for WindowRendererFactory.">WindowRendererFactory</a> objects via a template function to allow <a class="el" href="namespaceCEGUI.html" title="Main namespace for Crazy Eddie&#39;s GUI Library.">CEGUI</a> to create and manage the factory instances (rather than having to have them pre-created).</li>
<li>Added: Dialog based implementation of a renderer selector for the Mac.</li>
<li>Added: MSVC++ 2008 batch files for project generation, cause the premake support seems to work.</li>
<li>Added: <a class="el" href="classCEGUI_1_1Event.html" title="Defines an &#39;event&#39; which can be subscribed to by interested parties.">Event</a> notifications for main resource actions (create, destroy, replace).</li>
<li>Added: Doxygen based supporting documentation and tutorials.</li>
<li>Added: Doxygen based version of Falagard skinning documentation (which will now become the only maintained version of that material).</li>
<li>Added: Template based system for <a class="el" href="classCEGUI_1_1WindowFactory.html" title="Abstract class that defines the required interface for all WindowFactory objects.">WindowFactory</a> creation:<ul>
<li>Removes the need to manually create supporting structure when adding new <a class="el" href="classCEGUI_1_1Window.html" title="An abstract base class providing common functionality and specifying the required interface for deriv...">Window</a> types.</li>
<li>Dispenses with the need to use the macro nastiness previously employed.</li>
<li>No longer need to have statically created factories laying around.</li>
</ul>
</li>
<li>Added: Apply patch: <a href="http://www.cegui.org.uk/mantis/view.php?id=275">http://www.cegui.org.uk/mantis/view.php?id=275</a> that adds some extra support for <a class="el" href="classCEGUI_1_1TreeItem.html" title="Base class for tree items.">TreeItem</a> to the lua module.</li>
</ul>
<ul>
<li>Removed: deprecated Window::doRiseOnClick function.</li>
<li>Removed: Formatting related functions from <a class="el" href="classCEGUI_1_1Font.html" title="Class that encapsulates a typeface.">Font</a>.</li>
<li>Removed: Duplicate text formatting enumerations - now using a single version (the HorizontalTextFormatting and VerticalTextFormatting enums in the <a class="el" href="CEGUIFalEnums_8h_source.html">CEGUIFalEnums.h</a> file)</li>
<li>Removed: Apple specific version of resource setup in samples (no longer required due to other improvements).</li>
</ul>
<ul>
<li>Modified: Changed key handling in editbox classes to allow user subscribed events to 'consume' keys and prevent the usual processing from occuring.</li>
<li>Modified: <a class="el" href="classCEGUI_1_1Exception.html" title="Root exception class used within the GUI system.">CEGUI::Exception</a> to derive from std::exception (for: <a href="http://www.cegui.org.uk/phpBB2/viewtopic.php?f=5&t=4267">http://www.cegui.org.uk/phpBB2/viewtopic.php?f=5&amp;t=4267</a> and others from waaay back).</li>
<li>Modified: Made <a class="el" href="classCEGUI_1_1LuaScriptModule.html" title="Interface for the LuaScriptModule class.">CEGUI::LuaScriptModule</a> constructor / destructor private - access is now via <a class="el" href="classCEGUI_1_1LuaScriptModule.html#a388385d9f5b31d3c99cd4028bd7cbd9f" title="Creates a LuaScriptModule object.">LuaScriptModule::create</a> and <a class="el" href="classCEGUI_1_1LuaScriptModule.html#ab29c466d6b04efdfa12e6c9b708d084b" title="Destroys the given LuaScriptModule object.">LuaScriptModule::destroy</a> static functions.</li>
<li>Modified: Made <a class="el" href="classCEGUI_1_1System.html" title="The System class is the CEGUI class that provides access to all other elements in this system...">CEGUI::System</a> constructor / destructor private - access is now via <a class="el" href="classCEGUI_1_1System.html#a1d05da171953f93f9494af68b997ebc0" title="Create the System object and return a reference to it.">System::create</a> and <a class="el" href="classCEGUI_1_1System.html#ac38ced3c98206733ce19a9ef49ace059" title="Destroy the System object.">System::destroy</a> static functions. Additionally, first parameter changed from being a <a class="el" href="classCEGUI_1_1Renderer.html" title="Abstract class defining the basic required interface for Renderer objects.">Renderer</a> pointer to a <a class="el" href="classCEGUI_1_1Renderer.html" title="Abstract class defining the basic required interface for Renderer objects.">Renderer</a> reference (reinforces that it may not be 0).</li>
<li>Modified: Switched to a single unified constructor for <a class="el" href="classCEGUI_1_1LuaScriptModule.html" title="Interface for the LuaScriptModule class.">LuaScriptModule</a>.</li>
<li>Modified: Change names of renderer modules and libs produced under premake/MSVC++ to match those produced by other methods (i.e. CEGUIOpenGLRenderer instead of OpenGLGUIRenderer)</li>
<li>Modified: Change access protection on <a class="el" href="classCEGUI_1_1Tree.html#a53932710f401b086d26a13e4d3635b5a" title="Return the TreeItem under the given window local pixel co-ordinate.">CEGUI::Tree::getItemAtPoint</a> from protected to public. See: <a href="http://www.cegui.org.uk/phpBB2/viewtopic.php?p=15576#15576">http://www.cegui.org.uk/phpBB2/viewtopic.php?p=15576#15576</a></li>
<li>Modified: Switch from libtool ABI versioning to release versioning. This is related to this: <a href="http://www.cegui.org.uk/mantis/view.php?id=197">http://www.cegui.org.uk/mantis/view.php?id=197</a> in reagrd to our continual breaking changes, but also solves issues of plugin/loadable module version conflicts, and effectively allows side-by-side installations of multiple versions of the binary.</li>
<li>Modified: Prevent copy and assignment for <a class="el" href="classCEGUI_1_1Singleton.html">Singleton</a> based objects (the compiler error helps people spot common usgae mistakes). See: <a href="http://www.cegui.org.uk/mantis/view.php?id=203">http://www.cegui.org.uk/mantis/view.php?id=203</a></li>
<li>Modified: Changed the system default 'single-click' timeout from 0.2 to 0 (infinite). See: <a href="http://www.cegui.org.uk/mantis/view.php?id=209">http://www.cegui.org.uk/mantis/view.php?id=209</a></li>
<li>Modified: Changed default state of inherited tooltip text from false to true. See: <a href="http://www.cegui.org.uk/mantis/view.php?id=204">http://www.cegui.org.uk/mantis/view.php?id=204</a></li>
<li>Modified: Replaced the old config file support with something more comprehensive and useful. See: <a href="http://www.cegui.org.uk/mantis/view.php?id=189">http://www.cegui.org.uk/mantis/view.php?id=189</a></li>
<li>Modified: Disable optimisation in the ReleaseWithSymbols config. See: <a href="http://www.cegui.org.uk/mantis/view.php?id=293">http://www.cegui.org.uk/mantis/view.php?id=293</a></li>
<li>Modified: Made <a class="el" href="classCEGUI_1_1ListboxItem.html#a0dc25b57b0c14ab5a4a80d885a06156a" title="set the text string for this list box item.">ListboxItem::setText</a> virtual.</li>
<li>Modified: <a class="el" href="classCEGUI_1_1FreeTypeFont.html" title="Implementation of the Font class interface using the FreeType library.">FreeTypeFont</a> to output more detailed error info when creating a font face fails.</li>
<li>Modified: <a class="el" href="classCEGUI_1_1XMLParser.html" title="This is an abstract class that is used by CEGUI to interface with XML parser libraries.">XMLParser</a> now becomes a <a class="el" href="classCEGUI_1_1PropertySet.html" title="Class that contains a collection of Property objects.">PropertySet</a>.</li>
<li>Modified: Relax requirement that the target of a window alias exists before creating the alias.</li>
<li>Modified: Relax requirement to have imageset / font names specified in schemes along with the names of files.</li>
<li>Modified: Simplify and (largely) unify resource group initialisation for sample base apps.</li>
<li>Modified: Added build and system information to the logged version string.</li>
<li>Modified: <a class="el" href="classCEGUI_1_1Window.html#a0aa869aa8c3063281a66f364779c0333" title="check if the given pixel position would hit this window.">Window::isHit</a> (and some other related funcs) has an added boolean to allow disabled windows to be correctly hit-tested when needed.</li>
<li>Modified: Changed the way that a 'Window <a class="el" href="classCEGUI_1_1Renderer.html" title="Abstract class defining the basic required interface for Renderer objects.">Renderer</a> Set' loadable module is composed. Moving away from using a macro based approach to a class based approach. This makes creation of these modules much easier and cleaner; it's also more transparent, since everyone understands classes, whereas probably nobody knew what was going on behind those macros!</li>
<li>Modified: Update the Falagard window renderer set to use the new class based specification system.</li>
<li>Modified: Completely replaced old Xcode project with a new one.</li>
<li>Modified: Rewrote Mac bundle loading to look in 'PlugIns' locations instead of 'Resources' locations.</li>
<li>Modified: Change Sample base application so that on that Mac it successfully fetches the path of the datafiles directory within the app bundles Resources (now we don't have to rely on working directory being unmodified).</li>
<li>Modified: Core resource loading (<a class="el" href="classCEGUI_1_1Scheme.html" title="A class that groups a set of GUI elements and initialises the system to access those elements...">Scheme</a>, <a class="el" href="classCEGUI_1_1Font.html" title="Class that encapsulates a typeface.">Font</a>, <a class="el" href="classCEGUI_1_1Imageset.html" title="Offers functions to define, access, and draw, a set of image components on a single graphical surface...">Imageset</a>) to support differing actions based upon loading a resource with a name that already exists in the system.</li>
<li>Modified: Regular expression library use abstracted via <a class="el" href="classCEGUI_1_1RegexMatcher.html" title="Interface for Regex matching support classes.">CEGUI::RegexMatcher</a> (available internally only at the moment!)</li>
<li>Modified: PCRE usage now via a PCRE based implementation of <a class="el" href="classCEGUI_1_1RegexMatcher.html" title="Interface for Regex matching support classes.">CEGUI::RegexMatcher</a>.</li>
<li>Modified: Internal <a class="el" href="classCEGUI_1_1Window.html" title="An abstract base class providing common functionality and specifying the required interface for deriv...">Window</a> class changes to (try to) overcome confusing usage of all those d_screen* rect members and a bunch of getters with unclear names:<ul>
<li>getUnclippedPixelRect is renamed to getUnclippedOuterRect</li>
<li>getUnclippedInnerRect is unchanged.</li>
<li>getPixelRect is renamed to getOuterRectClipper and is intended only for the use of rendering calculations.</li>
<li>getInnerRect is renamed to getInnerRectClipper and is (again) intended only for the use of rendering calculations.</li>
<li>Added a getUnclippedRect function that can return either inner or outer area dependant upon the value passed.</li>
<li>Added a getClipRect function that can return either inner or outer area dependant upon the values passed.</li>
<li>Added a new area specifically for hit testing and such, fetched with getHitTestRect. NB: This was added since the other area rects are not reliable for hit testing due to the fact things may or may not being clipped when rendered to a texture target.</li>
</ul>
</li>
<li>Modified: Input injection and <a class="el" href="classCEGUI_1_1Event.html" title="Defines an &#39;event&#39; which can be subscribed to by interested parties.">Event</a> changes:<ul>
<li><a class="el" href="classCEGUI_1_1System.html" title="The System class is the CEGUI class that provides access to all other elements in this system...">CEGUI::System</a> no longer propogates input events (those that are injected) recursively. <a class="el" href="classCEGUI_1_1Window.html" title="An abstract base class providing common functionality and specifying the required interface for deriv...">CEGUI::Window</a> will however do this for key events by default.</li>
<li><a class="el" href="classCEGUI_1_1Window.html" title="An abstract base class providing common functionality and specifying the required interface for deriv...">CEGUI::Window</a> marks all mouse input events as handled by default.</li>
<li><a class="el" href="classCEGUI_1_1GUISheet.html" title="Window class intended to be used as a simple, generic Window.">CEGUI::GUISheet</a> (DefaultWindow) overrides the <a class="el" href="classCEGUI_1_1Window.html" title="An abstract base class providing common functionality and specifying the required interface for deriv...">CEGUI::Window</a> mouse handling to not mark events handled if the <a class="el" href="classCEGUI_1_1GUISheet.html" title="Window class intended to be used as a simple, generic Window.">GUISheet</a> is a root window with mouse passthrough enabled.</li>
<li><a class="el" href="classCEGUI_1_1EventArgs.html#a091e9c4cc015d29a46fd4c92b38400e9" title="handlers should increment this if they handled the event.">EventArgs::handled</a> member has changed type from bool to uint.</li>
</ul>
</li>
<li>Modified: Complete restructuring of the source tree (for cleanup and improved consistency reasons, amongst other things).</li>
<li>Modified: FontDemo changes:<ul>
<li>Added Vietnamese example text.</li>
<li>Added Japanese and Korean text + fonts</li>
<li>Select a default valid font when selecting a different language</li>
<li>Changed font in language list, because one was invisible (missing glyphs)</li>
</ul>
</li>
<li>Modified: Warn user during samples premake, when both DX9 and DX10 are defined for static builds.</li>
</ul>
<ul>
<li>Bug Fix: issue where invalid values were accepted by <a class="el" href="classCEGUI_1_1Window.html#a3184a638184a5d24ea3d92c02cdf7cfc" title="Set the current alpha value for this window.">Window::setAlpha</a>, causing renderer dependent problems.</li>
<li>Bug Fix: issue with Tree::getNextSelectedItemFromList not processing branches correctly. See: <a href="http://www.cegui.org.uk/phpBB2/viewtopic.php?f=3&t=4239">http://www.cegui.org.uk/phpBB2/viewtopic.php?f=3&amp;t=4239</a></li>
<li>Bug Fix: fixed up the relative paths used in local header include statements for public headers.</li>
<li>Bug Fix: static build issues with image codec choice.</li>
<li>Bug Fix: Ensure to initialise all <a class="el" href="classCEGUI_1_1LuaScriptModule.html" title="Interface for the LuaScriptModule class.">LuaScriptModule</a> fields in the constructor.</li>
<li>Bug Fix: Improve cleanup of script module in Demo8 to make it safe!</li>
<li>Bug Fix: permit mouse enters / mouse leaves type events for disabled windows. Fixes: <a href="http://www.cegui.org.uk/mantis/view.php?id=292.">http://www.cegui.org.uk/mantis/view.php?id=292.</a></li>
<li>Bug Fix: Made implementation data in <a class="el" href="classCEGUI_1_1FalagardEditbox.html" title="Editbox class for the FalagardBase module.">FalagardEditbox</a> protected.</li>
<li>Bug Fix: Issue where use of lua 5.1 with the binding generator explicitly required lua to have been built with LUA_COMPAT_VARARG defined. This fixes the issue, but removes compatibility with the old lua 5.0 version. See: <a href="http://www.cegui.org.uk/mantis/view.php?id=211">http://www.cegui.org.uk/mantis/view.php?id=211</a></li>
<li>Bug Fix: Isse where some <a class="el" href="classCEGUI_1_1Font.html" title="Class that encapsulates a typeface.">Font</a> accessor functions were non-const. See: <a href="http://www.cegui.org.uk/mantis/view.php?id=199.">http://www.cegui.org.uk/mantis/view.php?id=199.</a></li>
<li>Bug Fix: resolve warnings about discarded return type qualifiers.</li>
<li>Bug Fix: resolved issue where spinner would use scientific notation, and also suffer various other precision related anomolies (now using modified function from stringencoders lib). See: <a href="http://www.cegui.org.uk/mantis/view.php?id=123.">http://www.cegui.org.uk/mantis/view.php?id=123.</a></li>
<li>Bug Fix: Resolve a load of warnings and C++ standards compliancy issues.</li>
<li>Bug Fix: Correct a whole load of EOL issues.</li>
<li>Bug Fix: Issue where lua error function default state was not initialised in constructor taking an existing lua state. See: <a href="http://www.cegui.org.uk/phpBB2/viewtopic.php?t=4023">http://www.cegui.org.uk/phpBB2/viewtopic.php?t=4023</a></li>
<li>Bug Fix: Issue where ToggleButton <a class="el" href="classCEGUI_1_1WindowRenderer.html" title="Base-class for the assignable WindowRenderer object.">WindowRenderer</a> was not correctly using defaults for missing states. See: <a href="http://www.cegui.org.uk/mantis/view.php?id=291">http://www.cegui.org.uk/mantis/view.php?id=291</a></li>
<li>Bug Fix: Resolve bug where menu system could be put into an inconsistent state causing segfaults and the like. (<a href="http://www.cegui.org.uk/mantis/view.php?id=282">http://www.cegui.org.uk/mantis/view.php?id=282</a>).</li>
<li>Bug Fix: Resolve missing properties and functionality in Vanilla looknfeel. (<a href="http://www.cegui.org.uk/mantis/view.php?id=281">http://www.cegui.org.uk/mantis/view.php?id=281</a>).</li>
<li>Bug Fix: <a class="el" href="classCEGUI_1_1PopupMenu.html" title="Base class for popup menus.">PopupMenu</a> was not resizing correctly in response to parent size changes; fix implemented in <a class="el" href="classCEGUI_1_1ItemListBase.html" title="Base class for item list widgets.">ItemListBase</a> so should catch other similar issues too. (<a href="http://www.cegui.org.uk/mantis/view.php?id=266">http://www.cegui.org.uk/mantis/view.php?id=266</a>).</li>
<li>Bug Fix: Changes to compile as cleanly as possible with "-Wall -Wextra -ansi -pedantic" options. Basically inspired by: <a href="http://www.cegui.org.uk/mantis/view.php?id=257.">http://www.cegui.org.uk/mantis/view.php?id=257.</a></li>
<li>Bug Fix: Apply (most of) patch: <a href="http://www.cegui.org.uk/mantis/view.php?id=271">http://www.cegui.org.uk/mantis/view.php?id=271</a> for FreeBSD support.</li>
<li>Bug Fix: Resolve robustness issue where <a class="el" href="classCEGUI_1_1DefaultResourceProvider.html">DefaultResourceProvider</a> would produce incorrect file names unless group directories were specified with a trailing path separator. (<a href="http://www.cegui.org.uk/mantis/view.php?id=270">http://www.cegui.org.uk/mantis/view.php?id=270</a>).</li>
<li>Bug Fix: Resolve issue where Xerces-C++ based XML parser was not processing property values from text nodes when compiled against Xerces-c++ &gt;=3. (<a href="http://www.cegui.org.uk/mantis/view.php?id=269">http://www.cegui.org.uk/mantis/view.php?id=269</a>).</li>
<li>Bug Fix: Tweak parsing of unified property values to allow free use of whitespace between the various parts, thus making it a bit more robust and readable. (<a href="http://www.cegui.org.uk/mantis/view.php?id=265">http://www.cegui.org.uk/mantis/view.php?id=265</a>).</li>
<li>Bug Fix: Resolve stack overflow issue when tooltip appears directly under the mouse (<a href="http://www.cegui.org.uk/mantis/view.php?id=264">http://www.cegui.org.uk/mantis/view.php?id=264</a>).</li>
<li>Bug Fix: Resolve issue where <a class="el" href="classCEGUI_1_1System.html" title="The System class is the CEGUI class that provides access to all other elements in this system...">System</a> would try to invoke member functions on a null tooltip. (<a href="http://www.cegui.org.uk/mantis/view.php?id=263">http://www.cegui.org.uk/mantis/view.php?id=263</a>)</li>
<li>Bug Fix: Resolve issue caused by the removal of the ILvoid typedef from newer DevIL releases. (<a href="http://www.cegui.org.uk/mantis/view.php?id=259">http://www.cegui.org.uk/mantis/view.php?id=259</a>)</li>
<li>Bug Fix: Issue with <a class="el" href="classCEGUI_1_1LuaFunctor.html" title="Functor class used for subscribing Lua functions to CEGUI events.">CEGUI::LuaFunctor</a> usage where lua function references were getting released by accident. See: <a href="http://www.cegui.org.uk/phpBB2/viewtopic.php?t=3727">http://www.cegui.org.uk/phpBB2/viewtopic.php?t=3727</a></li>
<li>Bug Fix: Added a couple of missing member initialisers. NB: This was almost always totally harmless, honest :-p</li>
</ul>
<p><b>Release 0.6.2</b></p>
<ul>
<li>Added: Support for <a class="el" href="classCEGUI_1_1TreeEventArgs.html" title="EventArgs based class that is used for objects passed to input event handlers concerning Tree events...">TreeEventArgs</a> in the lua scripting module (patch from kripken, <a href="http://www.cegui.org.uk/phpBB2/viewtopic.php?t=3704">http://www.cegui.org.uk/phpBB2/viewtopic.php?t=3704</a>)</li>
<li>Added: <a class="el" href="classCEGUI_1_1ScrolledItemListBase.html#a035d2dd97aea40497fb1c79a207c0dfb" title="Scroll the vertical list position if needed to ensure that the ItemEntry item is, if possible...">ScrolledItemListBase::ensureItemIsVisibleVert</a> and <a class="el" href="classCEGUI_1_1ScrolledItemListBase.html#a757c02aa5c0823e245d3452f97338e89" title="Scroll the horizontal list position if needed to ensure that the ItemEntry item is, if possible, fully visible witin the ScrolledItemListBase viewable area.">ScrolledItemListBase::ensureItemIsVisibleHorz</a> members to allow scrolling lists programmatically to ensure a specified item is visible. See: <a href="http://www.cegui.org.uk/mantis/view.php?id=228">http://www.cegui.org.uk/mantis/view.php?id=228</a></li>
<li>Added: Added ability to specify a function to be used as the error handler in calls to lua_pcall. See: <a href="http://www.cegui.org.uk/mantis/view.php?id=239">http://www.cegui.org.uk/mantis/view.php?id=239</a></li>
<li>Added: GUI <a class="el" href="classCEGUI_1_1Renderer.html" title="Abstract class defining the basic required interface for Renderer objects.">Renderer</a> module and supporting samples base app for DirectFB (<a href="http://www.directfb.org/">http://www.directfb.org/</a>). Contributed by Keith Mok. See: <a href="http://www.cegui.org.uk/mantis/view.php?id=233.">http://www.cegui.org.uk/mantis/view.php?id=233.</a> Needs additional testing! SKIP ON MERGE - trunk will get it's own version via the mantis patch (then be rewritten for the new renderer model).</li>
<li>Added: Member to <a class="el" href="classCEGUI_1_1TreeItem.html" title="Base class for tree items.">CEGUI::TreeItem</a> to allow removal of sub-items. see: <a href="http://www.cegui.org.uk/phpBB2/viewtopic.php?p=15563#15563">http://www.cegui.org.uk/phpBB2/viewtopic.php?p=15563#15563</a></li>
<li>Added: Templatised addFactory static function to <a class="el" href="classCEGUI_1_1WindowFactory.html" title="Abstract class that defines the required interface for all WindowFactory objects.">WindowFactory</a> manager that allows the system to create - and therefore own - custom window factory objects; thus alleviating potential cleanup issues when using custom factories. See: <a href="http://www.cegui.org.uk/mantis/view.php?id=249.">http://www.cegui.org.uk/mantis/view.php?id=249.</a></li>
</ul>
<ul>
<li>Modified: Modify <a class="el" href="classCEGUI_1_1Tree.html#a18600ae6a637c06918f884a77b7409bf" title="Set the select state of an attached TreeItem.">Tree::setItemSelectState(TreeItem* item, bool state)</a> to recurively check subitems also (else we fail when trying to set the selected state on a second level (or greater) item). See: <a href="http://www.cegui.org.uk/phpBB2/viewtopic.php?p=16197#16197">http://www.cegui.org.uk/phpBB2/viewtopic.php?p=16197#16197</a></li>
<li>Modified: Forward <a class="el" href="classCEGUI_1_1ScriptException.html" title="Exception class used for issues in scripting subsystem.">CEGUI::ScriptException</a> from within the <a class="el" href="classCEGUI_1_1System.html" title="The System class is the CEGUI class that provides access to all other elements in this system...">CEGUI::System</a> script execution functions as opposed to translating them into less useful <a class="el" href="classCEGUI_1_1GenericException.html" title="Exception class used when none of the other classes are applicable.">CEGUI::GenericException</a>. See: <a href="http://www.cegui.org.uk/phpBB2/viewtopic.php?t=3595">http://www.cegui.org.uk/phpBB2/viewtopic.php?t=3595</a></li>
<li>Modified: Enhanced existing logging to include memory addresses when an object is created or destroyed (for most objects). See: <a href="http://www.cegui.org.uk/mantis/view.php?id=224">http://www.cegui.org.uk/mantis/view.php?id=224</a></li>
<li>Modified: Added warning to <a class="el" href="classCEGUI_1_1WindowManager.html#ac2b32e08e317fdd5455944dbe75cf253" title="Creates a set of windows (a Gui layout) from the information in the specified XML file...">WindowManager::loadWindowLayout</a> documentation regarding possible invocation of incorrect overload when using a C string literal for the 'name_prefix'. (Issue is to be resolved in trunk. Maintaining ABI and API compatibility with previous v0-6 releases prevents a fix in this branch).</li>
<li>Modified: <a class="el" href="classCEGUI_1_1Tree.html" title="Base class for standard Tree widget.">Tree</a> Code / documentation reformatting, correction and cleanup.</li>
<li>Modified: Mark <a class="el" href="classCEGUI_1_1Tree.html" title="Base class for standard Tree widget.">Tree</a> and related classes as deprecated.</li>
</ul>
<ul>
<li>Bug Fix: Issue in <a class="el" href="classCEGUI_1_1ComboDropList.html" title="Base class for the combo box drop down list. This is a specialisation of the Listbox class...">ComboDropList</a> would cause <a class="el" href="classCEGUI_1_1InvalidRequestException.html" title="Exception class used when some impossible request was made of the system.">InvalidRequestException</a> whenever input capture was lost and the highlighted item was different to the last click-selected item. See: <a href="http://www.cegui.org.uk/phpBB2/viewtopic.php?t=3693.">http://www.cegui.org.uk/phpBB2/viewtopic.php?t=3693.</a></li>
<li>Bug Fix: Disable MSVC++ 4251 warning coming from <a class="el" href="CEGUITreeItem_8h_source.html">CEGUITreeItem.h</a></li>
<li>Bug Fix: <a class="el" href="classCEGUI_1_1Event.html" title="Defines an &#39;event&#39; which can be subscribed to by interested parties.">Event</a> connection objects returned to lua subscribeEvent calls did not have the connected or disconnect members available for use (making the connection object useless).</li>
<li>Bug Fix: TinyXML parse failures were going unchecked. See: <a href="http://www.cegui.org.uk/phpBB2/viewtopic.php?t=3688.">http://www.cegui.org.uk/phpBB2/viewtopic.php?t=3688.</a></li>
<li>Bug Fix: Lua script module based 'executeScriptedEventHandler was still not returning correct value (missed when I did the <a class="el" href="classCEGUI_1_1LuaFunctor.html" title="Functor class used for subscribing Lua functions to CEGUI events.">LuaFunctor</a> version of the same, see: <a href="http://www.cegui.org.uk/mantis/view.php?id=225">http://www.cegui.org.uk/mantis/view.php?id=225</a> for original issue).</li>
<li>Bug Fix: Hopefully resolve issue where the use of FreeImage codec could result in pixel format of loaded data being incorrect. See: <a href="http://www.cegui.org.uk/mantis/view.php?id=230.">http://www.cegui.org.uk/mantis/view.php?id=230.</a></li>
<li>Bug Fix: There was an issue where Windows could be created during system destruction - this fixes that by introducing a 'locked' state for <a class="el" href="classCEGUI_1_1WindowManager.html" title="The WindowManager class describes an object that manages creation and lifetime of Window objects...">WindowManager</a> whereby any attempt to create a <a class="el" href="classCEGUI_1_1Window.html" title="An abstract base class providing common functionality and specifying the required interface for deriv...">Window</a> throws an <a class="el" href="classCEGUI_1_1InvalidRequestException.html" title="Exception class used when some impossible request was made of the system.">InvalidRequestException</a>. See: <a href="http://www.cegui.org.uk/mantis/view.php?id=250.">http://www.cegui.org.uk/mantis/view.php?id=250.</a></li>
<li>Bug Fix: <a class="el" href="classCEGUI_1_1ScriptModule.html" title="Abstract interface required for all scripting support modules to be used with the CEGUI system...">ScriptModule</a> bindings were destroyed out of sequence meaning event handlers could still be fired that needed <a class="el" href="namespaceCEGUI.html" title="Main namespace for Crazy Eddie&#39;s GUI Library.">CEGUI</a> bindings to exist. See: <a href="http://www.cegui.org.uk/mantis/view.php?id=245.">http://www.cegui.org.uk/mantis/view.php?id=245.</a></li>
<li>Bug Fix: The functionality of the "rise on click" setting was totally broken (prize for longest standing issue?). See: <a href="http://www.cegui.org.uk/mantis/view.php?id=244.">http://www.cegui.org.uk/mantis/view.php?id=244.</a></li>
<li>Bug Fix: When using the scrollwheel to change a <a class="el" href="classCEGUI_1_1Slider.html" title="Base class for Slider widgets.">CEGUI::Slider</a> value, the direction of movement was the opposite to what would have been expected. See: <a href="http://www.cegui.org.uk/mantis/view.php?id=238.">http://www.cegui.org.uk/mantis/view.php?id=238.</a></li>
<li>Bug Fix: <a class="el" href="classCEGUI_1_1PropertyDim.html" title="Dimension type that represents the value of a Window property. Implements BaseDim interface...">PropertyDim</a> documentation did not reflect the updated abilities of the class, and the documentation for the argument 'type' was not clear about how it should be used with regards to affecting interpretation of the property accessed. Related to: <a href="http://www.cegui.org.uk/mantis/view.php?id=247.">http://www.cegui.org.uk/mantis/view.php?id=247.</a></li>
<li>Bug Fix: Endian problem with <a class="el" href="classCEGUI_1_1colour.html" title="Class representing colour values within the system.">CEGUI::colour</a>. This change should fix this: <a href="http://www.cegui.org.uk/mantis/view.php?id=229">http://www.cegui.org.uk/mantis/view.php?id=229</a></li>
<li>Bug Fix: The Window::getChild(const CEGUI::String&amp;) function was incorrectly made recursive after the 0.5.x series of releases. This fix restores the correct behaviour and adds a Window::getChildRecursive(const CEGUI::String&amp;) function for the highly expensive recursive case. See: <a href="http://www.cegui.org.uk/mantis/view.php?id=237">http://www.cegui.org.uk/mantis/view.php?id=237</a></li>
<li>Bug Fix: The C++ side of the lua based event mechanism would always return true as if the event were handled, even if some other boolean value (i.e. false) were returned from the lua side. See: <a href="http://www.cegui.org.uk/mantis/view.php?id=225">http://www.cegui.org.uk/mantis/view.php?id=225</a></li>
<li>Bug Fix: Resolve issue where events were still being injected into an invisible GUI sheet / root window. See: <a href="http://www.cegui.org.uk/mantis/view.php?id=226">http://www.cegui.org.uk/mantis/view.php?id=226</a></li>
<li>Bug Fix: null window pointers to add/remove functions of <a class="el" href="classCEGUI_1_1TabControl.html" title="Base class for standard Tab Control widget.">TabControl</a> were unchecked and would cause crashes. See: <a href="http://www.cegui.org.uk/mantis/view.php?id=232">http://www.cegui.org.uk/mantis/view.php?id=232</a></li>
<li>Bug Fix: Resolve incompatibility issue with Xerces-C++ 3. See: <a href="http://www.cegui.org.uk/mantis/view.php?id=235">http://www.cegui.org.uk/mantis/view.php?id=235</a></li>
<li>Bug Fix: <a class="el" href="classCEGUI_1_1Window.html#a618bf7c98ab03ec3c1ba2fb3c527fade" title="return a pointer to the child window with the specified name.">Window::getChild</a> and Window::recursiveChildSearch would use the starting window's prefix when testing the prefix + name case, this is incorrect and should have been using the prefix of the child being tested (load 2 windows from layouts, using different prefixes. Add the second layout to the first as a child, then call getChild on the first layout window, passing the name of the second layout window, prior to the fix the call would have failed to find the child).</li>
<li>Bug Fix: Resolve inconsistency where <a class="el" href="classCEGUI_1_1Window.html#a54f55fd8dcee467cddb85fb8bef231d5" title="returns whether a Window with the specified name is currently attached to this Window as a child...">Window::isChild</a> did not consider the <a class="el" href="classCEGUI_1_1Window.html" title="An abstract base class providing common functionality and specifying the required interface for deriv...">Window</a> name prefix, whereas <a class="el" href="classCEGUI_1_1Window.html#a618bf7c98ab03ec3c1ba2fb3c527fade" title="return a pointer to the child window with the specified name.">Window::getChild</a> did. See: <a href="http://www.cegui.org.uk/mantis/view.php?id=215.">http://www.cegui.org.uk/mantis/view.php?id=215.</a></li>
<li>Bug Fix: Potential crash regarding sorted column ID, when queried by the property system.</li>
<li>Bug Fix: the value returned by <a class="el" href="classCEGUI_1_1System.html#a4fb0b16eee0392aa3691a3931c044dd8" title="Return the Window object that the mouse is presently within.">System::getWindowContainingMouse</a> was only updated when the mouse was moved, this caused potenial issues when windows were moved, sized, created, destroyed, or had their visible or enabled states changed. See: <a href="http://www.cegui.org.uk/mantis/view.php?id=213.">http://www.cegui.org.uk/mantis/view.php?id=213.</a></li>
<li>Bug Fix: Programmatically made changes to <a class="el" href="classCEGUI_1_1Combobox.html" title="Base class for the Combobox widget.">Combobox</a> selection were not reflected in the <a class="el" href="classCEGUI_1_1Editbox.html" title="Base class for an Editbox widget.">Editbox</a> component of the <a class="el" href="classCEGUI_1_1Combobox.html" title="Base class for the Combobox widget.">Combobox</a>. See: <a href="http://www.cegui.org.uk/mantis/view.php?id=220.">http://www.cegui.org.uk/mantis/view.php?id=220.</a></li>
<li>Bug Fix: Vector out of bounds in <a class="el" href="classCEGUI_1_1Window.html#a0619b8ab683d544320cafbf453ffc341" title="Cause window to update itself and any attached children. Client code does not need to call this metho...">Window::update</a> (see: <a href="http://www.cegui.org.uk/mantis/view.php?id=221">http://www.cegui.org.uk/mantis/view.php?id=221</a>)</li>
<li>Bug Fix: Win32 helper did not consider window farme / decorations when creating windows, so the client area was always smaller than requested. See: <a href="http://www.cegui.org.uk/phpBB2/viewtopic.php?p=15524.">http://www.cegui.org.uk/phpBB2/viewtopic.php?p=15524.</a></li>
<li>Bug Fix: 'else' within preprocessor conditional sections with no guarantee that there was a prior 'if'. See: <a href="http://www.cegui.org.uk/phpBB2/viewtopic.php?p=15524.">http://www.cegui.org.uk/phpBB2/viewtopic.php?p=15524.</a></li>
<li>Bug Fix: Fix a couple of minor rendering issues with TaharezLook/ProgressBar.</li>
<li>Bug Fix: Resolves a bug where the progress content was drawn into, rather than clipped by, the intersection of the the full progress area and the current progress area. NOTE: People relying on the old buggy behaviour can reproduce the same effect by multiplying appropriate part(s) of thier imagery area definitions by the "CurrentProgress" property in their looknfeel files.</li>
<li>Bug Fix: MinGW configure/make was not building with glew correctly.</li>
<li>Bug Fix: Issue with <a class="el" href="classCEGUI_1_1Tree.html" title="Base class for standard Tree widget.">Tree</a> related properties casting to <a class="el" href="classCEGUI_1_1Listbox.html" title="Base class for standard Listbox widget.">Listbox</a>. See: <a href="http://www.cegui.org.uk/mantis/view.php?id=218">http://www.cegui.org.uk/mantis/view.php?id=218</a></li>
<li>Bug Fix: Resolve issue where iterator at begining of range was decremented uncheked. See: <a href="http://www.cegui.org.uk/phpBB2/viewtopic.php?t=3408">http://www.cegui.org.uk/phpBB2/viewtopic.php?t=3408</a></li>
</ul>
<p><b>Release 0.6.1</b></p>
<ul>
<li>Added: Batch files to invoke premake for VC9 files (seems to work fine)</li>
<li>Added: Added a supported value to represent infinity to enable the click generation timouts to be set to "no timeout". See: <a href="http://www.cegui.org.uk/mantis/view.php?id=208">http://www.cegui.org.uk/mantis/view.php?id=208</a></li>
<li>Added: Added <a class="el" href="classCEGUI_1_1Window.html#a47f63726ea429d0836403cd9f50e5464" title="Append the string text to the currect text string for the Window object.">Window::appendText</a> and <a class="el" href="classCEGUI_1_1Window.html#a671b98979db1a4ea1ed33bd248dc3bc1" title="Insert the text string text into the current text string for the Window object at the position specif...">Window::insertText</a> member functions. See: <a href="http://www.cegui.org.uk/mantis/view.php?id=195">http://www.cegui.org.uk/mantis/view.php?id=195</a></li>
<li>Added: Initial version of a sample base application using Direct3D 10.</li>
<li>Added: Initial code for the D3D 10 GUI <a class="el" href="classCEGUI_1_1Renderer.html" title="Abstract class defining the basic required interface for Renderer objects.">Renderer</a>, originally contributed by Rajko Stojadinovic. See: <a href="http://www.cegui.org.uk/phpBB2/viewtopic.php?t=2919">http://www.cegui.org.uk/phpBB2/viewtopic.php?t=2919</a></li>
<li>Added: IrrlichRenderer had no facility for notifying of display size changes. This adds a setDisplaySize member for that purpose. (Part of fixes for: <a href="http://www.cegui.org.uk/mantis/view.php?id=187">http://www.cegui.org.uk/mantis/view.php?id=187</a>).</li>
<li>Added: Logging of renderer resize event notifications (prelim work for issue: <a href="http://www.cegui.org.uk/mantis/view.php?id=187">http://www.cegui.org.uk/mantis/view.php?id=187</a>)</li>
<li>Added: New drag and drop demo. Originally written to aid in debugging of an issue, but is otherwise useful as an example :)</li>
<li>Added: Added FPS readout in sample base app for Irrlicht. (See: <a href="http://www.cegui.org.uk/mantis/view.php?id=176">http://www.cegui.org.uk/mantis/view.php?id=176</a>).</li>
</ul>
<ul>
<li>Modified: Changed Xcode build for the renderer frameworks so that headers retain their original subdirectory location; this aids in keeping client code portable.</li>
<li>Modified: Refactored tab removal code to eliminate repetition.</li>
<li>Modified: On linux, use installed system versions of tolua++ and TinyXML libraries if available (can be disabled to force continued use of internal versions). See: <a href="http://www.cegui.org.uk/mantis/view.php?id=198">http://www.cegui.org.uk/mantis/view.php?id=198</a></li>
</ul>
<ul>
<li>Major update of Mac Xcode project. This attempts to achieve the following:<ul>
<li>Update all existing targets in relation to added and removed source files.</li>
<li>Resolved some minor issues with custom scripts when rebuilding up to date targets.</li>
<li>Added targets for Demo6, Demo7, Demo8, DragDropDemo, InstancedWindows, TextDemo and TreeDemo (completing the set).</li>
<li>Added target for ceguitolua++ framework (needed for lua support and for lua samples to run).</li>
<li>Use of precompiled dependencies package from within local tree (upload to follow shortly, pending resolution of final remaining issues).</li>
<li>Dependency frameworks will now be embedded within whichever component uses them (as opposed to needing separate installation).</li>
<li>Sample apps now correctly work with embedded <a class="el" href="namespaceCEGUI.html" title="Main namespace for Crazy Eddie&#39;s GUI Library.">CEGUI</a> frameworks and so should run anywhere without additional installation.</li>
<li>Modify samples app packaging to symlink the frameworks and datafiles, as opposed to actually copying - this vastly reduces the footprint of the development directory (at a small cost of flexibility).</li>
<li>symlink the output sample apps into the ./Samples/bin directory (using subdirs for each config)</li>
<li>Added required define in <a class="el" href="CEGUIConfig_8h_source.html">CEGUIConfig.h</a> for Lua support</li>
<li>Updated default <a class="el" href="classCEGUI_1_1ImageCodec.html" title="Abstract ImageLoader class. An image loader encapsulate the loading of a texture.">ImageCodec</a> in <a class="el" href="CEGUIConfig_8h_source.html">CEGUIConfig.h</a> to be SILLY</li>
<li>Big cleanup of the various targets so that common settings (virtually all settings, actually) can be set once at the project level rather than needing to be set separately on each target.</li>
</ul>
</li>
</ul>
<ul>
<li>Bug Fix: Deleting/removing a menu item from a menu when the item had an active popup would result in a dangling pointer to the deleted/removed item.</li>
<li>Bug Fix: line endings and set missing svn:eol-style on all <a class="el" href="classCEGUI_1_1Tree.html" title="Base class for standard Tree widget.">Tree</a> related code files.</li>
<li>Bug Fix: Injection of mouse movements and mouse positions which did not actually reflect a change of mouse cursor position were still firing events and triggering side effects. See: <a href="http://www.cegui.org.uk/mantis/view.php?id=202">http://www.cegui.org.uk/mantis/view.php?id=202</a></li>
<li>Bug Fix: <a class="el" href="classCEGUI_1_1ItemListBase.html#aab926eef41ef5237b4d43b94c2f90493" title="Removes the given item from the list. If the item is has the &#39;DestroyedByParent&#39; property set to &#39;tru...">ItemListbox::removeItem()</a> was not checking if removed item was the one referenced in d_lastSelected, so was leaving a dangling pointer. See: <a href="http://www.cegui.org.uk/mantis/view.php?id=206">http://www.cegui.org.uk/mantis/view.php?id=206</a></li>
<li>Bug Fix: The docs for the list widgets stated that the insert member would insert anitem after a given item, whereas the widget actually inserted the item before the given item. See: <a href="http://www.cegui.org.uk/mantis/view.php?id=205">http://www.cegui.org.uk/mantis/view.php?id=205</a></li>
<li>Bug Fix: <a class="el" href="classCEGUI_1_1Exception.html" title="Root exception class used within the GUI system.">Exception</a> message in postD3DReset member of the D3D renderers was incorrectly stating the exception as coming from from preD3DReset. See: <a href="http://www.cegui.org.uk/mantis/view.php?id=207">http://www.cegui.org.uk/mantis/view.php?id=207</a></li>
<li>Bug Fix: double deletion issue in Corona based <a class="el" href="classCEGUI_1_1ImageCodec.html" title="Abstract ImageLoader class. An image loader encapsulate the loading of a texture.">ImageCodec</a>.</li>
<li>Bug Fix: MacRendererSelector had uninitialised member variable, causing incorrect behaviour.</li>
<li>Bug Fix: CEGUISamplesConfig.h is for Mac only now - removed conditionals that would bring in these options for Win32 (which uses premake).</li>
<li>Bug Fix: Fixed comment blocks to eliminate a constant stream of warnings (gcc) when building anything <a class="el" href="namespaceCEGUI.html" title="Main namespace for Crazy Eddie&#39;s GUI Library.">CEGUI</a> related.</li>
<li>Bug Fix: Need to bring in <a class="el" href="CEGUIConfig_8h_source.html">CEGUIConfig.h</a> when building CEGUILua.cpp in case we're on a Mac.</li>
<li>Bug Fix: Bug in CEGUIDevILImageCodec in which ILinfo structure is not inititalised to 0s prior to usage, causing random crashes.</li>
<li>Bug Fix: inclusion of config.h MUST be protected by a conditional that checks HAVE_CONFIG_H.</li>
<li>Bug Fix: Between the 0.5.0 and 0.6.0 releases the <a class="el" href="classCEGUI_1_1System.html#a63f894b97b8c96da005649d5fd492fa9" title="Static member to set the name of the default XML parser module that should be used.">System::setDefaultXMLParserName</a> function was bastardised to perform a function other than its intended purpose. This fix restores the intended behaviour of setDefaultXMLParserName and adds functions for setting the XML parser after <a class="el" href="classCEGUI_1_1System.html" title="The System class is the CEGUI class that provides access to all other elements in this system...">System</a> instantiation correctly. See: <a href="http://www.cegui.org.uk/mantis/view.php?id=186">http://www.cegui.org.uk/mantis/view.php?id=186</a></li>
<li>Bug Fix: Issue of missing OpenGL render state initialisation when multitexture support is available. See: <a href="http://www.cegui.org.uk/mantis/view.php?id=201.">http://www.cegui.org.uk/mantis/view.php?id=201.</a> NB: This also adds use of GLEW library (external (autotools) or embedded (all platforms)).</li>
<li>Bug Fix: uncomment part of cegui.lua configuration script that allows use of option to have Ogre in samples.</li>
<li>Bug Fix: pragmas for link libs in Ogre base app were incorrectly dependant on _WIN32 macro instead of _MSC_VER macro.</li>
<li>Bug Fix: Added extra pragma lines to bring in required OIS lib for the Ogre base app.</li>
<li>Bug Fix: Ogre base app now uses numKeyboards (was numKeyBoards) from OIS; this is what the OIS from the Ogre deps expects.</li>
<li>Bug Fix: Fixed documentation for MouseButton enumeration. Thanks to 'alphasnd'.</li>
<li>Bug Fix: <a class="el" href="classCEGUI_1_1UpdateEventArgs.html#a181e33bcb7021a4be384a9a7e9144a61" title="Time since the last frame update.">UpdateEventArgs::d_timeSinceLastFrame</a> was not being initialised in constructor.</li>
<li>Bug Fix: Use linux SimpleTimer::currentTime for Apple Macs also. Thanks go to alphasnd, see: <a href="http://www.cegui.org.uk/phpBB2/viewtopic.php?t=3247">http://www.cegui.org.uk/phpBB2/viewtopic.php?t=3247</a></li>
<li>Bug Fix: Resolve compilation issue on older gcc versions (gcc 3.x) where casting using functional notation is not good. See: <a href="http://www.cegui.org.uk/phpBB2/viewtopic.php?t=2317">http://www.cegui.org.uk/phpBB2/viewtopic.php?t=2317</a></li>
<li>Bug Fix: <a class="el" href="classCEGUI_1_1TabControl.html" title="Base class for standard Tab Control widget.">TabControl</a> was subscribing to EventTextChanged on added content windows, but not releasing the connection when the content window was removed - causing UnknownObject exceptions and possible crashes when attempting to change the text on a window after it had been added to and then removed from a <a class="el" href="classCEGUI_1_1TabControl.html" title="Base class for standard Tab Control widget.">TabControl</a>. See: <a href="http://www.cegui.org.uk/mantis/view.php?id=192">http://www.cegui.org.uk/mantis/view.php?id=192</a></li>
<li>Bug Fix: When linking on autotools based systems, ensure we explicitly link with the 'just built' versions of <a class="el" href="namespaceCEGUI.html" title="Main namespace for Crazy Eddie&#39;s GUI Library.">CEGUI</a> libraries; this ensures that we are not inadvertently picking up old installed versions of the same libs.</li>
<li>Bug Fix: Updated Ogre base application to correctly respond to window resize events and inform the <a class="el" href="namespaceCEGUI.html" title="Main namespace for Crazy Eddie&#39;s GUI Library.">CEGUI</a> renderer of the change. Part of fixes for: <a href="http://www.cegui.org.uk/mantis/view.php?id=187">http://www.cegui.org.uk/mantis/view.php?id=187</a></li>
<li>Bug Fix: Fixed samples under D3D 8.1 and 9 so that they correctly notify <a class="el" href="namespaceCEGUI.html" title="Main namespace for Crazy Eddie&#39;s GUI Library.">CEGUI</a> when the window size changes. Part of fixes for: <a href="http://www.cegui.org.uk/mantis/view.php?id=187.">http://www.cegui.org.uk/mantis/view.php?id=187.</a></li>
<li>Bug Fix: Under gcc/autotools the various libraries and modules were not linking against CEGUIBase (except on MinGW32). See: <a href="http://www.cegui.org.uk/mantis/view.php?id=196">http://www.cegui.org.uk/mantis/view.php?id=196</a></li>
<li>Bug Fix: Update Irrlicht sample base application to notify the renderer of the display size - in order that it may react properly to any changes. (Part of fixes for: <a href="http://www.cegui.org.uk/mantis/view.php?id=187">http://www.cegui.org.uk/mantis/view.php?id=187</a>).</li>
<li>Bug Fix: When injecting mouse position change information using the <a class="el" href="classCEGUI_1_1System.html#a3a5605ebc3a9a65cf8c84741d9f080c4" title="Method that injects a new position for the mouse cursor.">System::injectMousePosition</a> member, the resulting <a class="el" href="classCEGUI_1_1MouseEventArgs.html" title="EventArgs based class that is used for objects passed to input event handlers concerning mouse input...">MouseEventArgs</a> structure passed to event handlers always had the positional change delta information set to 0. See: <a href="http://www.cegui.org.uk/mantis/view.php?id=194">http://www.cegui.org.uk/mantis/view.php?id=194</a></li>
<li>Bug Fix: <a class="el" href="classCEGUI_1_1FrameWindow.html" title="Abstract base class for a movable, sizable, window with a title-bar and a frame.">FrameWindow</a> types had no realistic default minimum size specified, meaning the user could resize these windows to such an extent that they totally disappeared and we no longer usable. See: <a href="http://www.cegui.org.uk/mantis/view.php?id=193">http://www.cegui.org.uk/mantis/view.php?id=193</a></li>
<li>Bug Fix: Issue with detection and usage of glut library under Msys/MinGW. See: <a href="http://www.cegui.org.uk/mantis/view.php?id=184">http://www.cegui.org.uk/mantis/view.php?id=184</a></li>
<li>Bug Fix: Can't get correct error string on Win32 platform when dynamic module load failed. See: <a href="http://www.cegui.org.uk/mantis/view.php?id=178">http://www.cegui.org.uk/mantis/view.php?id=178</a></li>
<li>Bug Fix: Missing winmm library dependency for MinGW32 autotool based builds. See: <a href="http://www.cegui.org.uk/mantis/view.php?id=183">http://www.cegui.org.uk/mantis/view.php?id=183</a></li>
<li>Bug Fix: Hiding the active window would leave the hidden window active and receiving inputs; it was also possible to activate a hidden window which is not logical. See: <a href="http://www.cegui.org.uk/mantis/view.php?id=188">http://www.cegui.org.uk/mantis/view.php?id=188</a></li>
<li>Bug Fix: Time pulse injection under DirectX sample base app was either missing (DX 8.1) or broken (DX 9). (See: <a href="http://www.cegui.org.uk/mantis/view.php?id=177">http://www.cegui.org.uk/mantis/view.php?id=177</a>).</li>
<li>Bug Fix: TreeDemo - Missing header on some systems, update antiquated time.h to ctime.</li>
<li>Bug Fix: Typos in the configure summary (Irrlict -&gt; Irrlicht)</li>
<li>Bug Fix: tolua++cegui generator missing Lua_CFLAGS in autotools build.</li>
</ul>
<p><b>Release 0.6.0</b></p>
<ul>
<li>Added: New text demo (rewrite of Demo4)</li>
<li>Added: First attempt at mingw32 / cross-compile support.</li>
<li>Added: Extend support of CEGUI_SAMPLE_DATAPATH environment variable to Windows platforms too.</li>
<li>Added: Missing Samples/datafiles/Makefile.am file</li>
<li>Added: Levia's <a class="el" href="classCEGUI_1_1GroupBox.html" title="Base class for standard GroupBox widget.">GroupBox</a> to the Lua module.</li>
<li>Added: Warning log level to the Lua module.</li>
<li>Added: Levia's <a class="el" href="classCEGUI_1_1GroupBox.html" title="Base class for standard GroupBox widget.">GroupBox</a> to the code and looknfeel. Thanks :)</li>
<li>Added: <a class="el" href="classCEGUI_1_1Exception.html" title="Root exception class used within the GUI system.">Exception</a> type, line and file info - See <a href="http://www.cegui.org.uk/phpBB2/viewtopic.php?t=2799">http://www.cegui.org.uk/phpBB2/viewtopic.php?t=2799</a></li>
<li>Added: CEGUIDeadException Macro to required.h for this purpose.</li>
<li>Added: Static Build Support</li>
<li>Added: Imagesets Added</li>
<li>Added: <a class="el" href="classCEGUI_1_1Tree.html" title="Base class for standard Tree widget.">Tree</a> Widget Added</li>
<li>Added: ScriptWindowHelper Added</li>
<li>Added: <a class="el" href="classCEGUI_1_1Tree.html" title="Base class for standard Tree widget.">Tree</a> Demo Added</li>
<li>Added: Instanced Windows Demo Added</li>
<li>Added: <a class="el" href="classCEGUI_1_1Tree.html" title="Base class for standard Tree widget.">Tree</a> &amp; <a class="el" href="classCEGUI_1_1TreeItem.html" title="Base class for tree items.">TreeItem</a> Packages Added</li>
<li>Added: ScriptWindowHelper Package Added</li>
<li>Added: (MacOS) Got most of the samples to build and run, except FalagardDemo1 and Minesweeper.</li>
<li>Added: support for Expat XML parser on the Mac.</li>
</ul>
<ul>
<li>Removed: XMLRefSchema/Makefile.am - this is now no longer needed.</li>
</ul>
<ul>
<li>Modified: Applied ticket #173</li>
<li>Modified: Renamed Demo4 to TextDemo (in progress).</li>
<li>Modified: linux (and mingw32) will try with and without the 'lib' prefix when loading dynamic modules.</li>
<li>Modified: Applied this patch: <a href="http://www.cegui.org.uk/mantis/view.php?id=168">http://www.cegui.org.uk/mantis/view.php?id=168</a></li>
<li>Modified: datafiles are now installed on linux (e.g. /usr/local/share/CEGUI/)</li>
<li>Modified: Minor change to update a contact address (main purpose of this is actually to test the svn change notification system).</li>
<li>Modified: RTTI and Loggers - See <a href="http://www.cegui.org.uk/phpBB2/viewtopic.php?t=2816">http://www.cegui.org.uk/phpBB2/viewtopic.php?t=2816</a></li>
<li>Modified: Updated samples with new exception code</li>
<li>Modified: Applied large patches. For details see this thread: <a href="http://www.cegui.org.uk/phpBB2/viewtopic.php?t=2766">http://www.cegui.org.uk/phpBB2/viewtopic.php?t=2766</a></li>
<li>Modified: setDefaultXMLParserName now unloads the default dynamic module and loads a new one provided you are not statically linking.</li>
<li>Modified: tolua++cegui changes in exception handlers.</li>
<li>Modified: Large Premake updates</li>
</ul>
<ul>
<li>Coding Standards: <a class="el" href="namespaceCEGUI.html" title="Main namespace for Crazy Eddie&#39;s GUI Library.">CEGUI</a> does not use the NULL macro in code.</li>
<li>Coding Standards: the prefix used for data members on the <a class="el" href="namespaceCEGUI.html" title="Main namespace for Crazy Eddie&#39;s GUI Library.">CEGUI</a> project is d_ and not m_</li>
</ul>
<ul>
<li>Bug Fix: Corona based image codec would not build.</li>
<li>Bug Fix: Resolve a thousand and one "deprecated conversion from string constant to 'char*'" warnings that spew forth from gcc 4.2.x.</li>
<li>Bug Fix: Lua 5.1 removes table.setn - update code to use alternate method of ensuring table is indeed empty.</li>
<li>Bug Fix: The CEGUIDeadException macro was causing the exceptions to be caught by value; this fixes it so they are caught by reference.</li>
<li>Bug Fix: <a class="el" href="classCEGUI_1_1Exception.html" title="Root exception class used within the GUI system.">Exception</a> base class destructor should be public.</li>
<li>Bug Fix: Minor TextDemo fix - gcc does not like temporary objects passed as arguments for non-const function parameters.</li>
<li>Bug Fix: Autotool build fix for TextDemo.</li>
<li>Bug Fix: Small compile fix for VS</li>
<li>Bug Fix: Groupbox fix (disabled 'ristOnClick')</li>
<li>Bug Fix: <a class="el" href="classCEGUI_1_1Window.html#a5fbe648c1a8b646e092444427eccfb24" title="Return whether the window is at the top of the Z-Order. This will correctly take into account &#39;Always...">Window::isTopOfZOrder</a> had an incorrectly constructed loop control. (<a href="http://www.cegui.org.uk/mantis/view.php?id=172">http://www.cegui.org.uk/mantis/view.php?id=172</a>)</li>
<li>Bug Fix: PixelAligned macro was incorrect when working with negative values. (<a href="http://www.cegui.org.uk/mantis/view.php?id=167">http://www.cegui.org.uk/mantis/view.php?id=167</a>)</li>
<li>Bug Fix: <a class="el" href="classCEGUI_1_1Listbox.html" title="Base class for standard Listbox widget.">Listbox</a> and MulticolumnList were not re-sorting the list in resonse to calling handleUpdatedItemData which resulted in an incorrectly ordered list if items had changed in a manner that invalidated the current order (in the simplest case, just by changing an items text). (<a href="http://www.cegui.org.uk/mantis/view.php?id=162">http://www.cegui.org.uk/mantis/view.php?id=162</a>)</li>
<li>Bug Fix: The 'selected item' as returned by <a class="el" href="classCEGUI_1_1Combobox.html" title="Base class for the Combobox widget.">Combobox</a> would revert to 0 after interaction with the user that did not end with a positive list selection - this is incorrect; any previous selection should be preserved if the user backs out of making a new selection in the list. NB: A side effect of this fix is a change in the order that some events are fired. Previously the droplist show/hide event came first (before any selection events), now the show/hide events come after any selection events. (<a href="http://www.cegui.org.uk/mantis/view.php?id=164">http://www.cegui.org.uk/mantis/view.php?id=164</a>).</li>
<li>Bug Fix: <a class="el" href="classCEGUI_1_1Slider.html" title="Base class for Slider widgets.">Slider</a> thumb was not showing up when used within a <a class="el" href="classCEGUI_1_1TabControl.html" title="Base class for standard Tab Control widget.">TabControl</a>. Actual bug was related to thumb getting initialised with bad data caused by unchecked divide by zero in the Falagard window renderer. (<a href="http://www.cegui.org.uk/mantis/view.php?id=145">http://www.cegui.org.uk/mantis/view.php?id=145</a>)</li>
<li>Bug Fix: Invalidating only cached clipped areas for a window was not having the desired effect on child content. Fix addresses <a href="http://www.cegui.org.uk/mantis/view.php?id=165">http://www.cegui.org.uk/mantis/view.php?id=165</a></li>
<li>Bug Fix: Any window responding to a left mouse button down event would always report the event as 'unhandled' even though it may have taken action based on the event (thus, handling it). <a class="el" href="classCEGUI_1_1Event.html" title="Defines an &#39;event&#39; which can be subscribed to by interested parties.">Event</a> is now marked as 'handled' if, but only if, the window has to take action such as activating the window or making a change in the z-order. (<a href="http://www.cegui.org.uk/mantis/view.php?id=136">http://www.cegui.org.uk/mantis/view.php?id=136</a>)</li>
<li>Bug Fix: <a class="el" href="classCEGUI_1_1MultiLineEditbox.html#af031aca1343d5a5e5ba1a6e2324a1732" title="Handler called when a character-key has been pressed while this window has input focus.">MultiLineEditbox::onCharacter</a> should only say it handled the event if it really did. (<a href="http://www.cegui.org.uk/mantis/view.php?id=155">http://www.cegui.org.uk/mantis/view.php?id=155</a>)</li>
<li>Bug Fix: Widgets with a push-button-esque behaviour were not behaving correctly as regards to being obscured by a window with mouse pass through enabled.(<a href="http://www.cegui.org.uk/mantis/view.php?id=154">http://www.cegui.org.uk/mantis/view.php?id=154</a> and <a href="http://www.cegui.org.uk/phpBB2/viewtopic.php?t=2971">http://www.cegui.org.uk/phpBB2/viewtopic.php?t=2971</a>)</li>
<li>Bug Fix: We were incorrectly using the clock() function as a timer. (<a href="http://www.cegui.org.uk/mantis/view.php?id=153">http://www.cegui.org.uk/mantis/view.php?id=153</a>)</li>
<li>Bug Fix: Certain assign, append, and insert operations in <a class="el" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">CEGUI::String</a> would illegally operate beyond the length of the object being assigned, appended or inserted. (<a href="http://www.cegui.org.uk/mantis/view.php?id=152">http://www.cegui.org.uk/mantis/view.php?id=152</a>)</li>
<li>Bug Fix: Bug where MultiColumnListProperties::MultiColumnListProperties::set was using <a class="el" href="classCEGUI_1_1String.html#ad4440e7012a7ae2d5e3e2d278375cb8d" title="Returns a substring of this String.">String::substr</a> incorrectly and accessing chars beyond the end of the string. This fix is actually a total rewrite that makes the function a lot more robust, and removes a couple of other issues too. (<a href="http://www.cegui.org.uk/mantis/view.php?id=171">http://www.cegui.org.uk/mantis/view.php?id=171</a>)</li>
<li>Bug Fix: Correctly check for dl and pthread libs. (<a href="http://www.cegui.org.uk/mantis/view.php?id=143">http://www.cegui.org.uk/mantis/view.php?id=143</a>)</li>
<li>Bug Fix: Lua was not correctly detected on (K)Ubuntu type systems (<a href="http://www.cegui.org.uk/mantis/view.php?id=138">http://www.cegui.org.uk/mantis/view.php?id=138</a>)</li>
<li>Bug Fix: Support lua 5.1 in CEGUILua.cpp (not sure of generator status with 5.1) (<a href="http://www.cegui.org.uk/mantis/view.php?id=161">http://www.cegui.org.uk/mantis/view.php?id=161</a>)</li>
<li>Bug Fix: CEGUIXercesParser was not compiling with 2.8 version of xerces-c++. (<a href="http://www.cegui.org.uk/mantis/view.php?id=163">http://www.cegui.org.uk/mantis/view.php?id=163</a>).</li>
<li>Bug Fix: TaharezLook.looknfeel did not conform to the required schema (<a href="http://www.cegui.org.uk/mantis/view.php?id=163">http://www.cegui.org.uk/mantis/view.php?id=163</a>)</li>
<li>Bug Fix: Ogre and Irrlicht sample base apps still had CEGUI_SAMPLE_DATAPATH defines</li>
<li>Bug Fix: Demo8 restored to working state.</li>
<li>Bug Fix: Fixed bug in CreateWindow which would never allow empty name while having a prefix.</li>
<li>Bug Fix: Fixed/revamped TabControlDemo, because it didn't work anymore because of underlying code changes.</li>
<li>Bug Fix: Added re-sorting to a listbox after user</li>
<li>Bug Fix: There was an incorrect compiler flag when bringing in the DevIL libs (autotools build).</li>
<li>Bug Fix: 'make dist' should now include everything required (on linux at least)</li>
<li>Bug Fix: Updated irrlicht support to 1.4 (and beyond?)</li>
<li>Bug Fix: Updated TreeDemo to build and run on linux</li>
<li>Bug Fix: Change TabPane into TabContentPane. Thanks to Liberator for pointing this inconsistency out.</li>
<li>Bug Fix: Autotools build was missing the CEGUIGroupBox files.</li>
<li>Bug Fix: Resorting of lists and trees happened High to Low. This should be the reverse i think.</li>
<li>Bug Fix: Resolved ticket 160: Missing #pragma warning(pop) in <a class="el" href="CEGUISpinner_8h_source.html">elements/CEGUISpinner.h</a></li>
<li>Bug Fix: Resolved ticket 158: <a class="el" href="classCEGUI_1_1MultiColumnList.html" title="Base class for the multi column list widget.">MultiColumnList</a> <a class="el" href="classCEGUI_1_1Font.html" title="Class that encapsulates a typeface.">Font</a> NOT in ListHeaderSegment!</li>
<li>Bug Fix: Applied Liberator's tree fix patch.</li>
<li>Bug Fix: Applied ldb's OIS patch.</li>
<li>Bug Fix: Applied ldb's patch.</li>
<li>Bug Fix: <a class="el" href="classCEGUI_1_1Tree.html" title="Base class for standard Tree widget.">Tree</a> Node Button Fixes</li>
<li>Bug Fix: Static Call Fix in setDefaultXMLParserName</li>
<li>Bug Fix: Changed 'friend <a class="el" href="classCEGUI_1_1TreeItem.html" title="Base class for tree items.">TreeItem</a>;' into 'friend class <a class="el" href="classCEGUI_1_1TreeItem.html" title="Base class for tree items.">TreeItem</a>;' for non-MS compilers. <a href="http://www.cegui.org.uk/phpBB2/viewtopic.php?t=2598">http://www.cegui.org.uk/phpBB2/viewtopic.php?t=2598</a></li>
<li>Bug Fix: warnings of unused local variables in lua_CEGUI.cpp fixed.</li>
<li>Bug Fix: Fixed Memory Leak in Lua Scripting Module when it throws and helper object has already been created.</li>
<li>Bug Fix: Irrlicht Support Fixed</li>
<li>Bug Fix: (MacOS) Updated PCRE build to include UTF8 support so Minesweeper will run. (PCRE project is separate from this.)</li>
<li>Bug Fix: (MacOS) Added some shell redirects so that the resource copy for the sample apps doesn't spit out false alarm errors about not being able to copy SVN files.</li>
<li>Bug Fix: (MacOS) Fixed a ID string that prevented the FalagardWRBase bundle from loading properly.</li>
<li>Bug Fix: Adjusted the pathing for GL sample application so it can find Mac resources.</li>
<li>Bug Fix: Updated OpenGLBaseApplication to look for Mac resources in the right place.</li>
<li>Bug Fix: Fixes to build options for Mac sample apps.</li>
<li>Bug Fix: Changes to v0-5 branch merged in.</li>
</ul>
<p><b>Release 0.5.0 (Final)</b></p>
<ul>
<li>Added: TaharezLook was missing <a class="el" href="classCEGUI_1_1ItemListbox.html" title="ItemListbox window class.">ItemListbox</a> and <a class="el" href="classCEGUI_1_1ListboxItem.html" title="Base class for list box items.">ListboxItem</a> windows &amp; skin definitions.</li>
<li>Added: Partial <a class="el" href="namespaceCEGUI.html" title="Main namespace for Crazy Eddie&#39;s GUI Library.">CEGUI</a> support for MingW. It is now possible to build <a class="el" href="namespaceCEGUI.html" title="Main namespace for Crazy Eddie&#39;s GUI Library.">CEGUI</a> under mingw with support for OpenGL renderer. This approach is going to be generalized later to the other renderer and wiki page explaining the process will follows.</li>
<li>Added: Missing functions in <a class="el" href="classCEGUI_1_1WindowFactoryManager.html" title="Class that manages WindowFactory objects.">WindowFactoryManager</a> Lua bindings. Incomplete FalagardWindowMapping binding as well.</li>
<li>Added: Lua binding for OutStream: FileStream (minimal std::ofstream).</li>
<li>Added: XML writing function in Lua bindings.</li>
<li>Added: --enable-debug in configure script instead of using CPPFLAGS=-DDEBUG ./configure ...</li>
<li>Added: premake files for Minesweeper sample and minor fixes to make it run in windows.</li>
<li>Added: the minesweeper demo</li>
<li>Added: missing doxyfile in order to be in make dist</li>
<li>Added: <a class="el" href="classCEGUI_1_1ScrollablePane.html" title="Base class for the ScrollablePane widget.">ScrollablePane</a> sample</li>
</ul>
<ul>
<li>Removed: Empty <a class="el" href="classCEGUI_1_1Font.html" title="Class that encapsulates a typeface.">Font</a> 'implData' header files we no longer use.</li>
<li>Removed: Falagard skinning manual is now a part of the <a class="el" href="namespaceCEGUI.html" title="Main namespace for Crazy Eddie&#39;s GUI Library.">CEGUI</a> manuals sub-project, so is no longer included here as a pdf.</li>
</ul>
<ul>
<li>Modified: Changed Demo7 to use the layout XML file instead of hard-coded window creation.</li>
<li>Modified: Demo7Window.layout now uses the new <a class="el" href="classCEGUI_1_1ItemListbox.html" title="ItemListbox window class.">ItemListbox</a>, with items defined within the layout, as the <a class="el" href="classCEGUI_1_1Listbox.html" title="Base class for standard Listbox widget.">Listbox</a> as opposed to the old style list with hard-coded items.</li>
<li>Modified: Win32CEGuiRendererSelector:<ul>
<li>It is now possible to navigate to the <a class="el" href="classCEGUI_1_1Combobox.html" title="Base class for the Combobox widget.">Combobox</a> via keyboard.</li>
<li>First available renderer is pre-selected into the dialog.</li>
<li>With a single renderer available, it is auto-selected and dialog is not shown.</li>
</ul>
</li>
<li>Modified: Changed compile order under autotools so CEGUIBase is made before things that use it - related to forthcoming cross-compile support.</li>
<li>Modified Added some missing bits and a whole load of other stuff to 'make dist' to ease a more unified approach to creating packages for the various platforms.</li>
<li>Modified: Renamed tolua++bin/remake_pkg..bat to remove extra period</li>
<li>Modified: Changed Russian text in FontDemo sample - the old text apparently potentially offensive. Thanks to 'Sanya' for the updated text.</li>
<li>Modified: The <a class="el" href="classCEGUI_1_1RefCounted.html" title="Simple, generic, reference counted pointer class. This is primarily here for use by the Events system...">RefCounted</a> template now has the CEGUIEXPORT macro as it avoids warnings in client code when using MSVC.</li>
<li>Modified: Promote Expat to be the second prefered parser under linux in order to act the same under linux and Win32. Note that the prefered parser is still Xerces. The parser order is now the following : Xerces, Expat, Libxml, TinyXML.</li>
<li>Modified: <a class="el" href="classCEGUI_1_1WidgetComponent.html" title="Class that encapsulates information regarding a sub-widget required for a widget.">WidgetComponent</a> had a nasty misspelling of 'Alignemnt'.</li>
<li>Modified: MSVC no longer uses <a class="el" href="CEGUIConfig_8h_source.html">CEGUIConfig.h</a> and CEGUISamplesConfig.h for anything</li>
<li>Modified: Premake scripts are now much more flexible.</li>
</ul>
<ul>
<li>Coding Standards: Removed various occurrences of the NULL macro.</li>
</ul>
<ul>
<li>Docs: Added note to docs for <a class="el" href="classCEGUI_1_1Spinner.html" title="Base class for the Spinner widget.">Spinner</a> regarding the lame state of floating point support.</li>
</ul>
<ul>
<li>Bug Fix: <a class="el" href="classCEGUI_1_1ListHeader.html" title="Base class for the multi column list header widget.">ListHeader</a> settings for sizing, moving, and clicking were not properly set on newly created segments.</li>
<li>Bug Fix: Resolved issue where the algorithm that ensured font textures were filled would actually end up trying to render every glyph within a font.</li>
<li>Bug Fix: <a class="el" href="classCEGUI_1_1ItemListBase.html#ae832829305cd74623251ebb9c4205be8" title="Insert an item into the list before a specified item already in the list.">ItemListBase::insertItem</a> was not setting the <a class="el" href="classCEGUI_1_1ItemEntry.html#aac057e5f874ae79e7501bdf1dea99c77" title="&lt; pointer to the owner ItemListBase. 0 if there is none.">ItemEntry::d_ownerList</a> member correctly.</li>
<li>Bug Fix: Added another 'special case' to <a class="el" href="classCEGUI_1_1Spinner.html#a1a20cfa9fad2e1f733efd49cc5e59de8" title="Returns the numerical representation of the current editbox text.">Spinner::getValueFromText</a> to support typing an initial decimal point.</li>
<li>Bug Fix: Sometimes compound widgets did not get their components layed out properly when adding the widget to it's parent.</li>
<li>Bug Fix: The way in which properties would set a window to use the DefaultFont was incorrect; it explicitly set it to the name of the current default, as opposed to a 'floating default'.</li>
<li>Bug Fix: <a class="el" href="classCEGUI_1_1FontDim.html" title="Dimension type that represents some metric of a Font. Implements BaseDim interface.">FontDim</a> did not work correctly since re-calculation of the layout was not triggered in response to the font being changed. Added this code to <a class="el" href="classCEGUI_1_1Window.html#a840ce2a9e31ebba8a27c94a089a0d7b8" title="Handler called when the window&#39;s font is changed.">Window::onFontChanged</a> - although more elegant / selective solutions might be considered later on.</li>
<li>Bug Fix: Added code so that all windows using default font get notified of a change in the default via the normal channel (<a class="el" href="classCEGUI_1_1Window.html#a840ce2a9e31ebba8a27c94a089a0d7b8" title="Handler called when the window&#39;s font is changed.">Window::onFontChanged</a>).</li>
<li>Bug Fix: There was an issue regarding auto-repeat of mouse button down events not getting their state reset if the mouse button was released outside of the window getting the auto-repeat events.</li>
<li>Bug Fix: CEGuiSample.cpp did not get all required includes with certain renderer combinations.</li>
<li>Bug Fix: Range emplyed by FreeTypeFont::rasterize was exclusive of the start element; first glyph of every page loaded was missed!</li>
<li>Bug Fix: <a class="el" href="classCEGUI_1_1Window.html" title="An abstract base class providing common functionality and specifying the required interface for deriv...">CEGUI::Window</a> did not properly clean-up a custom tooltip if it created one.</li>
<li>Bug Fix: Calculation of number of glyph pages in <a class="el" href="classCEGUI_1_1Font.html#a31b3df1bd2cc917a77d0cacde4a46ab5" title="Set the maximal glyph index. This reserves the respective number of bits in the d_glyphPageLoaded arr...">Font::setMaxCodepoint</a> was incorrect.</li>
<li>Bug Fix: When the OpenGL renderer was disabled by ./configure, the SILLY codec was still being built.</li>
<li>Bug Fix: When the OpenGL renderer was disabled by ./configure, the requirement for a default <a class="el" href="classCEGUI_1_1ImageCodec.html" title="Abstract ImageLoader class. An image loader encapsulate the loading of a texture.">ImageCodec</a> was still enforced.</li>
<li>Bug Fix: case of included file in Win32CEGuiRendererSelector.cpp changed ready to support cross-compiling in post 0.5.0 versions.</li>
<li>Bug Fix: Support was broken in the Samples framework for newer versions of Ogre.</li>
<li>Bug Fix: The cegui_reldim and cegui_absdim macros were missing the <a class="el" href="namespaceCEGUI.html" title="Main namespace for Crazy Eddie&#39;s GUI Library.">CEGUI</a> namespace qualifier.</li>
<li>Bug Fix: When a glyph failed to load in <a class="el" href="classCEGUI_1_1FreeTypeFont.html" title="Implementation of the Font class interface using the FreeType library.">FreeTypeFont</a>, although we logged the error we did not work around the issue of the missing glyph image, so a seg fault was generated upon attempted use of those missing images. This addresses the issue by creating dummy images for missing font glyphs which use a zero size. Mantis #0000125.</li>
<li>Bug Fix: <a class="el" href="classCEGUI_1_1RefCounted.html" title="Simple, generic, reference counted pointer class. This is primarily here for use by the Events system...">RefCounted</a> would call AddRef when the wrapped pointer and its counter were null.</li>
<li>Bug Fix: <a class="el" href="classCEGUI_1_1Event_1_1ScopedConnection.html" title="Event::Connection wrapper that automatically disconnects the connection when the object is deleted (o...">Event::ScopedConnection</a> would call members of <a class="el" href="classCEGUI_1_1BoundSlot.html" title="Class that tracks a SubscriberSlot, its group, and the Event to which it was subscribed. This is effectively what gets returned from the calls to the Event::subscribe members, though BoundSlot is always wrapped in a reference counted pointer. When a BoundSlot is deleted, the connection is unsubscribed and the SubscriberSlot is deleted.">BoundSlot</a> using a potentially null <a class="el" href="classCEGUI_1_1RefCounted.html" title="Simple, generic, reference counted pointer class. This is primarily here for use by the Events system...">RefCounted</a> pointer.</li>
<li>Bug Fix: In C++ a namespace does not have a semicolon after the closing brace.</li>
<li>Bug Fix: Nasty memory leak in DevIL image codec. thanx to mafm on IRC.</li>
<li>Bug Fix: fixed a small error in the comment of CEGUI_DECLARE_WINDOW_FACTORY</li>
<li>Bug Fix: Tab control did not require to hear about multi-clicks on the <a class="el" href="classCEGUI_1_1TabControl.html" title="Base class for standard Tab Control widget.">TabControl</a> scroll buttons. Patch from zap. Mantis #0000117.</li>
<li>Bug Fix: Issue with utf8 missing conversion in TinyXML and libXML</li>
<li>Bug Fix: Added missing public visibility specifier to ScopedConnection class members.</li>
<li>Bug Fix: premake files were not enabling Xerces correctly in the samples.</li>
<li>Bug Fix: TabControlDemo layout split up. We dont allow multiple root windows in a layout when using a validating XML parser.</li>
<li>Bug Fix: Falagard.xsd was missing new type attribute for <a class="el" href="classCEGUI_1_1PropertyDim.html" title="Dimension type that represents the value of a Window property. Implements BaseDim interface...">PropertyDim</a>.</li>
<li>Bug Fix: <a class="el" href="classCEGUI_1_1PropertyLinkDefinition.html" title="Class representing a property that links to another property defined on an attached child widget...">PropertyLinkDefinition</a> was not writing XML properly (no base class writing).</li>
<li>Bug Fix: Bugs in Falagard XML writing.</li>
<li>Bug Fix: <a class="el" href="classCEGUI_1_1Spinner.html" title="Base class for the Spinner widget.">Spinner</a> would throw an exception when a lone minus sign was entered. Mantis ticket #110.</li>
<li>Bug Fix: Input capture bug that broke Combobx - introduced by patch #82.</li>
<li>Bug Fix: <a class="el" href="classCEGUI_1_1ScrollablePane.html" title="Base class for the ScrollablePane widget.">ScrollablePane</a> would cause exceptions on destruction. Mantis ticket #83.</li>
<li>Bug Fix: a bug in the premake improvements where samples would not generate properly.</li>
<li>Bug Fix: A number of <a class="el" href="namespaceCEGUI.html" title="Main namespace for Crazy Eddie&#39;s GUI Library.">CEGUI</a> exceptions were being caught by value instead of reference.</li>
<li>Bug Fix: OpenGL renderer now also disables texture coordinate generation.</li>
<li>Bug Fix: Irrlicht sample driver now quits on the escape key like the rest.</li>
<li>Bug Fix: Updates and fixes to resolve the NPOT texture source data issue (mantis #45) in a relatively consistent way - at least for the 0.5.x releases.</li>
</ul>
<p><b>Release 0.5.0-RC2</b></p>
<ul>
<li>Added: single colour support to PropertyHelper::stringToColourRect</li>
<li>Added: missing support to Irrlicht renderer for creating a texture with a given size.</li>
<li>Added: Updates to renderers for D3D8.1 and D3D9 to report correct values for 'original' size and actual texture size. (Related to Mantis ticket #45).</li>
<li>Added: Support for using user defined image codec by name (using dso) or directly throught a pointer to an existing image codec.</li>
<li>Added: Long property export (allows for properties containing multiple lines).</li>
<li>Added: Helper methods to <a class="el" href="classCEGUI_1_1Window.html" title="An abstract base class providing common functionality and specifying the required interface for deriv...">Window</a> to return EventSet::Iterator and PropertySet::Iterator objects.</li>
<li>Added: Reworked <a class="el" href="classCEGUI_1_1TabControl.html" title="Base class for standard Tab Control widget.">TabControl</a> by zap. Mantis #82.</li>
<li>Added: TabControlDemo sample. Mantis #82.</li>
<li>Added: Danish language in the FontDemo sample.</li>
<li>Added: Output of summary of configure results (for configure based builds)</li>
<li>Added: <a class="el" href="classCEGUI_1_1Texture.html" title="Abstract base class specifying the required interface for Texture objects.">Texture</a> extra size information to <a class="el" href="classCEGUI_1_1Texture.html" title="Abstract base class specifying the required interface for Texture objects.">CEGUI::Texture</a> in order to be able to handle scaled/stretched textures within <a class="el" href="classCEGUI_1_1Imageset.html" title="Offers functions to define, access, and draw, a set of image components on a single graphical surface...">Imageset</a>.</li>
<li>Added: <a class="el" href="classCEGUI_1_1Texture.html" title="Abstract base class specifying the required interface for Texture objects.">Texture</a> Scaling support in IrrlichRenderer</li>
</ul>
<ul>
<li>Removed: Empty source file CEGUIVector.cpp</li>
<li>Removed: TabPane files.</li>
</ul>
<ul>
<li>Modified: Behaviour of <a class="el" href="classCEGUI_1_1Editbox.html" title="Base class for an Editbox widget.">Editbox</a> so that EventCharacterKey events are only marked as handled if the key press actually resulted in a change to the <a class="el" href="classCEGUI_1_1Editbox.html" title="Base class for an Editbox widget.">Editbox</a> text string. (Related to Mantis #59)</li>
<li>Modified: Replaced all getWindow&lt;something&gt; with get&lt;something&gt;</li>
<li>Modified: Replaced all setWindow&lt;something&gt; with set&lt;something&gt;</li>
<li>Modified: EventSet::EventIterator now known as EventSet::Iterator</li>
<li>Modified: PropertySet::PropertyIterator now known as PropertySet::Iterator</li>
<li>Modified: <a class="el" href="classCEGUI_1_1ImageCodec.html" title="Abstract ImageLoader class. An image loader encapsulate the loading of a texture.">ImageCodec</a> modules are now <a class="el" href="classCEGUI_1_1DynamicModule.html" title="Class that wraps and gives access to a dynamically linked module (.dll, .so, etc...)">DynamicModule</a></li>
<li>Modified: Falagard <a class="el" href="classCEGUI_1_1PropertyDim.html" title="Dimension type that represents the value of a Window property. Implements BaseDim interface...">PropertyDim</a> now supports a type attribute for <a class="el" href="classCEGUI_1_1UDim.html" title="Class representing a unified dimension; that is a dimension that has both a relative &#39;scale&#39; portion ...">UDim</a> properties. Mantis #82.</li>
<li>Modified: Improved <a class="el" href="classCEGUI_1_1TabControl.html" title="Base class for standard Tab Control widget.">TabControl</a> imagery. Mantis #82.</li>
<li>Modified: autotools makefiles now symlink the sample binaries (to avoid having to do 'make install'). Mantis #82.</li>
<li>Modified: <a class="el" href="classCEGUI_1_1PropertyHelper.html" title="Helper class used to convert various data types to and from the format expected in Propery strings...">PropertyHelper</a> now uses snprintf instead of std::ostringstream again. Mantis #82.</li>
<li>Modified: Removed static Makefile for tolua++cegui generator tool and switched to autotools style build, with enable/disable configure option, for tolua++cegui generator tool</li>
<li>Modified: Moved tolua++ into it's own dir, removed lua_and_tolua++</li>
<li>Modified: Externalised our use of the Lua library</li>
<li>Modified: premake updates</li>
<li>Modified: Updated AUTHORS file.</li>
<li>Modified: Remove exec file attribute on Falagard.xsd</li>
<li>Modified: XMLRefSchema/Font.xsd for font rewrite</li>
<li>Modified: <a class="el" href="classCEGUI_1_1LuaScriptModule.html" title="Interface for the LuaScriptModule class.">LuaScriptModule</a> public headers no longer need include lua.h included.</li>
<li>Modified: Made a bunch of warnings go away in MSVC in the new font code.</li>
<li>Modified: Deleted the remaining old msvc project files.</li>
</ul>
<ul>
<li>Bug Fix: Clean the XMLSerialization code: remove empty autowindow</li>
<li>Bug Fix: Added missing glDisable(GL_FOG); in gl renderer</li>
<li>Bug Fix: Irrlicht and D3D8.1 renderer modules would keep live pointers to <a class="el" href="classCEGUI_1_1Texture.html" title="Abstract base class specifying the required interface for Texture objects.">Texture</a> objects that failed to fully initialise (file or size errors for example) Mantis #43.</li>
<li>Bug Fix: Disable texture stages we do not use in Direct3D renderers. (Mantis #95)</li>
<li>Bug Fix: Mouse cursor z value. Mantis #49</li>
<li>Bug Fix: Imagset XML attribute for image file name is 'Imagefile' and not 'Filename'.</li>
<li>Bug Fix: normal attributes use 'true', only properties sometimes use 'True'.</li>
<li>Bug Fix: Global default resource group was not being used by <a class="el" href="classCEGUI_1_1DefaultResourceProvider.html">DefaultResourceProvider</a>.</li>
<li>Bug Fix: XML output from <a class="el" href="classCEGUI_1_1Image.html" title="Class that represents a single Image of an Imageset.">CEGUI::Image</a> class.</li>
<li>Bug Fix: <a class="el" href="classCEGUI_1_1Imageset.html" title="Offers functions to define, access, and draw, a set of image components on a single graphical surface...">Imageset</a> scaling issue when renderer automatically scales the image #45 (this is currently a partial fix)</li>
<li>Bug Fix: <a class="el" href="classCEGUI_1_1IrrlichtRenderer.html" title="CEGUI::Renderer implementation for the Irrlicht engine.">IrrlichtRenderer</a> - Mouse event error. Mantis #98.</li>
<li>Bug Fix: <a class="el" href="classCEGUI_1_1IrrlichtRenderer.html" title="CEGUI::Renderer implementation for the Irrlicht engine.">IrrlichtRenderer</a> - size error in addQuad. Mantis #99.</li>
<li>Bug Fix: <a class="el" href="classCEGUI_1_1IrrlichtRenderer.html" title="CEGUI::Renderer implementation for the Irrlicht engine.">IrrlichtRenderer</a> - Sample driver had linker lib name wrong for renderer module. Mantis #100.</li>
<li>Bug Fix: <a class="el" href="classCEGUI_1_1TinyXMLParser.html" title="Implementation of XMLParser using TinyXML.">TinyXMLParser</a> bug. Mantis Tracker #57</li>
<li>Bug Fix: a bug in the openglrenderer cleanup related to image codec.</li>
<li>Bug Fix: Install renderer module includes at the same place as in Win32 (linux / mac autotools)</li>
<li>Bug Fix: OpenGL sample driver did not inject middle mouse up (injected it as down). Mantis #82.</li>
<li>Bug Fix: Corrected some mistakes in the Falagard Lua bindings</li>
<li>Bug Fix: Apparently in some cases <a class="el" href="classCEGUI_1_1OpenGLRenderer.html" title="Renderer class to interface with OpenGL.">OpenGLRenderer</a> needs NOMINMAX in Win32 (Mantis #63)</li>
<li>Bug Fix: <a class="el" href="classCEGUI_1_1FreeTypeFont.html" title="Implementation of the Font class interface using the FreeType library.">FreeTypeFont</a> did not free the font data properly, also fixes a potential infinite loop in <a class="el" href="classCEGUI_1_1FreeTypeFont.html" title="Implementation of the Font class interface using the FreeType library.">FreeTypeFont</a> (Mantis #60)</li>
<li>Bug Fix: FairChar font texture was not power of 2 (Mantis #64)</li>
<li>Bug Fix: SliderThumb incorrectly mapped in some schemes (mantis #88)</li>
<li>Bug Fix: Updated Irrlicht renderer to work with 0.5.0 codebase.</li>
<li>Bug Fix: some missing data</li>
<li>Bug Fix: DirectX 8.1 sample driver</li>
<li>Bug Fix: some missing files in the make dist command (Mantis #89)</li>
<li>Bug Fix: Change the name of an enumeration value in schema Font.xsd.</li>
<li>Bug Fix: Memory leak in <a class="el" href="classCEGUI_1_1Font.html" title="Class that encapsulates a typeface.">Font</a>.</li>
<li>Bug Fix: Lua bindings was missing ImagesetManager::createImagesetFromImageFile + some missing tolua_throws modifiers</li>
</ul>
<p><b>Release 0.5.0-RC1</b></p>
<ul>
<li><a class="el" href="namespaceCEGUI.html" title="Main namespace for Crazy Eddie&#39;s GUI Library.">CEGUI</a> MK2 has moved to the MIT license.</li>
</ul>
<ul>
<li>Various internal code cleanups:<ul>
<li>Removal of unrequired utf8* casts on string literals.</li>
<li>Removed use of NULL macro from the library code.</li>
<li>Code refactorings to <a class="el" href="classCEGUI_1_1Font.html" title="Class that encapsulates a typeface.">Font</a> class. Removes some instances of repeated code, and makes some methods shorter / cleaner.</li>
<li>Split large methods in <a class="el" href="classCEGUI_1_1Scheme.html" title="A class that groups a set of GUI elements and initialises the system to access those elements...">Scheme</a> into smaller, more managable, chunks.</li>
<li>Removed all the <a class="el" href="classCEGUI_1_1System.html" title="The System class is the CEGUI class that provides access to all other elements in this system...">System</a> constructor overloads and replaced with a single method.</li>
<li>Removed string literals for component widget names which were scattered throughout the widget code.</li>
<li>Replaced virtually all member fields holding pointers to component widgets with getter methods (which basically allows those widgets to be replaced without the parent knowing or caring).</li>
<li>Refactoring of XML handler to remove huge if/else if/else construct.</li>
<li>Refectored large if / else if / else constructs in all non-falagard XML handlers to use a member function for each element type (rather than having all code in one huge function).</li>
<li><a class="el" href="classCEGUI_1_1Event.html" title="Defines an &#39;event&#39; which can be subscribed to by interested parties.">Event</a> system has been rewritten from scratch.</li>
<li><a class="el" href="classCEGUI_1_1Font.html" title="Class that encapsulates a typeface.">Font</a> system has been rewritten.</li>
</ul>
</li>
</ul>
<ul>
<li>Added "PushedOff" rendering state for button based widgets and <a class="el" href="classCEGUI_1_1MenuItem.html" title="Base class for menu items.">MenuItem</a>.</li>
<li>Added: Ability to rename windows.</li>
<li>Added: CEGUISamplesConfig.h file to allow configuration of samples framework independently of the main config (saves recompiling everything just to change some sample setting).</li>
<li>Added: FPS readout to OpenGL base app in the samples framework.</li>
<li>Added: "PropertyLinkDefinition" element for Falagard system.</li>
<li>Added: "controlPropery" attribute to SectionSpecififations under falagard to enable renering of section imagery to be controled via a named boolean property.</li>
<li>Added: mouse pass through feature in <a class="el" href="classCEGUI_1_1Window.html" title="An abstract base class providing common functionality and specifying the required interface for deriv...">Window</a>, to ignore mouse events. Nice for making a DefaultWindow transparent to the mouse regarding picking windows behind it.</li>
<li>Added: MSVC++ auto-linking for Ogre base app in samples framework.</li>
<li>Added: grab/restoreTextures in the OpenGL renderer to cache texture image data, and later restore it.</li>
<li>Added: Abstracted <a class="el" href="classCEGUI_1_1Logger.html" title="Abstract class that defines the interface of a logger object for the GUI system. The default implemen...">Logger</a> interface to support user created custom loggers. (SF patch #1414121 by zap)</li>
<li>Added: <a class="el" href="classCEGUI_1_1DefaultLogger.html" title="Default implementation for the Logger class. If you want to redirect CEGUI logs to some place other t...">DefaultLogger</a> implementation (SF patch #1414121 by zap)</li>
<li>Added: page up/down key functionality to <a class="el" href="classCEGUI_1_1MultiLineEditbox.html" title="Base class for the multi-line edit box widget.">MultiLineEditbox</a> (SF patch #1347376 by Dalfy)</li>
<li>Added: small script to recreate the binding generator for tolua++</li>
<li>Added: customized tolua++ binary. For exception handling support in generated binding code.</li>
<li>Added: missing exception definitions file needed to generate the bindings.</li>
<li>Added: README with instructions on how to generate the bindings.</li>
<li>Added: Documentation for some of the new features in the bundled tolua++ generator.</li>
<li>Added: When subscribing to events from "inside" Lua a self object can be registered as well to be passed along with the <a class="el" href="classCEGUI_1_1EventArgs.html" title="Base class used as the argument to all subscribers Event object.">EventArgs</a>.</li>
<li>Added: New <a class="el" href="classCEGUI_1_1WindowRenderer.html" title="Base-class for the assignable WindowRenderer object.">WindowRenderer</a> system, replacing previous system where the <a class="el" href="classCEGUI_1_1Window.html" title="An abstract base class providing common functionality and specifying the required interface for deriv...">Window</a> sub-class controlled the rendering process.</li>
<li>Added: Major update of the <a class="el" href="classCEGUI_1_1LuaScriptModule.html" title="Interface for the LuaScriptModule class.">LuaScriptModule</a> to support anonymous functions.</li>
<li>Added: <a class="el" href="classCEGUI_1_1Exception.html" title="Root exception class used within the GUI system.">Exception</a> handling has been added for some functions.</li>
<li>Added: Falagard derivatives of DefaultWindow, <a class="el" href="classCEGUI_1_1DragContainer.html" title="Generic drag &amp; drop enabled window class.">DragContainer</a> and <a class="el" href="classCEGUI_1_1ItemEntry.html" title="Base class for item type widgets.">ItemEntry</a> with minimal <a class="el" href="classCEGUI_1_1StateImagery.html" title="Class the encapsulates imagery for a given widget state.">StateImagery</a>.</li>
<li>Added: executeEventHandler now accepts functions that are table fields.</li>
<li>Added: Text node support to both parser (Xerces and TinyXML)</li>
<li>Added: AutoWindow tag to xml layouts to fetch a window created by the look'n'feel or the base widget itself.</li>
<li>Added: <a class="el" href="classCEGUI_1_1Window.html#ad485f5b054063273ac8614e1f135ae38" title="Returns whether this window is an auto-child window. All auto-child windows have &quot;__auto_&quot; in their n...">Window::isAutoWindow</a> member that returns true if the window has "__auto_" in its name. (a flag is set in the constructor). It's faster than checking the actual string.</li>
<li>Added: A setting to <a class="el" href="classCEGUI_1_1Window.html" title="An abstract base class providing common functionality and specifying the required interface for deriv...">Window</a> to specify that it should never write XML no matter what if activated. Tooltips get this set by default by <a class="el" href="classCEGUI_1_1System.html" title="The System class is the CEGUI class that provides access to all other elements in this system...">System</a>.</li>
<li>Added: A property ban list to provide a system for mapping which properties should (not) be written to XML. In the respective addProperties member functions checks have been added and some properties are banned if we are an auto window.</li>
<li>Added: Default resource group support to Xerces for use when loading schema files.</li>
<li>Added: Default resource group support to ScriptingModule, and implemented it's use in the CEGUILua module.</li>
<li>Added: <a class="el" href="classCEGUI_1_1DynamicModule.html" title="Class that wraps and gives access to a dynamically linked module (.dll, .so, etc...)">DynamicModule</a> class to wrap access to a dynamically linked / loaded module.</li>
<li>Added: New dynamic libraries for Xerces, Expat <a class="el" href="classCEGUI_1_1TinyXMLParser.html" title="Implementation of XMLParser using TinyXML.">TinyXMLParser</a>, and libxml Parsers.</li>
<li>Added: TextProperty and FontProperty elements for Falagard text components.</li>
<li>Added: New <a class="el" href="classCEGUI_1_1ItemListBase.html" title="Base class for item list widgets.">ItemListBase</a> based <a class="el" href="classCEGUI_1_1ItemListbox.html" title="ItemListbox window class.">ItemListbox</a> widget. For <a class="el" href="classCEGUI_1_1Window.html" title="An abstract base class providing common functionality and specifying the required interface for deriv...">Window</a> based listbox items.</li>
<li>Added: XML Serialization class for all XML writing.</li>
<li>Added: Recursive versions of <a class="el" href="classCEGUI_1_1Window.html#a618bf7c98ab03ec3c1ba2fb3c527fade" title="return a pointer to the child window with the specified name.">Window::getChild</a> and isChild by ID. They are called getChildRecursive and isChildRecursive. Reason for the explicit naming is that it's a pretty expensive operation and should not be used unless necessary.</li>
<li>Added: Lots of missing members in the Lua bindings.</li>
<li>Added: setlocale(LC_NUMERIC, "C"); to the <a class="el" href="classCEGUI_1_1System.html" title="The System class is the CEGUI class that provides access to all other elements in this system...">System</a> constructor as we depend on this behaviour.</li>
<li>Added: setVisible member to <a class="el" href="classCEGUI_1_1MouseCursor.html" title="Class that allows access to the GUI system mouse cursor.">CEGUI::MouseCursor</a>.</li>
<li>Added: bat files to make it easier for Windows users to regenerate the Lua bindings and tolua++cegui.</li>
<li>Added: <a class="el" href="classCEGUI_1_1ImageCodec.html" title="Abstract ImageLoader class. An image loader encapsulate the loading of a texture.">ImageCodec</a> support to the OpenGL renderer. This allows users to easily write a custom image loader. TGA, SILLY, DevIL, Corona and FreeImage codecs are supplied.</li>
<li>Added: const version of getDataPtr in <a class="el" href="classCEGUI_1_1RawDataContainer.html" title="Class used as the databuffer for loading files throughout the library.">RawDataContainer</a>.</li>
<li>Added: premake scripts to generate MSVC solutions.</li>
<li>Added: <a class="el" href="classCEGUI_1_1ClippedContainer.html" title="Helper container window that has configurable clipping. Used by the ItemListbox widget.">ClippedContainer</a> for situations where more specialized clipping is required.</li>
</ul>
<ul>
<li>Modified: Placed the integrated TinyXML into its own namespace (CEGUITinyXML) to prevent clashes in projects using another copy of TinyXML. (Patch #1294002).</li>
<li>Modified: Changed <a class="el" href="classCEGUI_1_1EventSet.html" title="Class that collects together a set of Event objects.">EventSet</a> to operate without needing events to be pre-added, much like GlabalEventSet always did.</li>
<li>Modified: Removal of mass pre-specification of events for all classes using events.</li>
<li>Modified: Cflags to add include dir for <a class="el" href="namespaceCEGUI.html" title="Main namespace for Crazy Eddie&#39;s GUI Library.">CEGUI</a> in CEGUI.pc.in (allows use of &lt;CEGUI/...&gt; form of include statement).</li>
<li>Modified: The "Lua and tolua++" module has been made a DLL on Windows machines.</li>
<li>Modified: Renamed System::setTooltip to <a class="el" href="classCEGUI_1_1System.html#ad2de1c41e7e71eb968786678de4f7dd3" title="Set the system default Tooltip object. This value may be NULL to indicate that no default Tooltip wil...">System::setDefaultTooltip</a> (Mantis #1Cool.</li>
<li>Modified: In the lua module, updated <a class="el" href="classCEGUI_1_1Window.html" title="An abstract base class providing common functionality and specifying the required interface for deriv...">Window</a> with casting helpers as member functions. eg. w:toFrameWindow()</li>
<li>Modified: Removed the Static,StaticText and StaticImage from CEGUIBase and implemented them in FalagardBase instead.</li>
<li>Modified: Updated to tolua++ 1.0.92</li>
<li>Modified: Moved <a class="el" href="classCEGUI_1_1LuaFunctor.html" title="Functor class used for subscribing Lua functions to CEGUI events.">LuaFunctor</a> into its own files</li>
<li>Modified: Reimplemented the "late binding" effect from the v04 Lua module. In v04 the function is always looked up by name. In CVS HEAD the actual Lua function is referenced, but now this will only occur the first time the event is triggered. This means that it's no longer necessary to have a function defined to subscribe it to an event. As long as the function has been created before the event occurs everything will be good Smile</li>
<li>Modified: Moved subscribeScriptedEvent into <a class="el" href="classCEGUI_1_1ScriptModule.html" title="Abstract interface required for all scripting support modules to be used with the CEGUI system...">ScriptModule</a> to allow more customized script subscription functionality.</li>
<li>Modified: Made the layout XML handler use subscribeScriptedEvent for <a class="el" href="classCEGUI_1_1Event.html" title="Defines an &#39;event&#39; which can be subscribed to by interested parties.">Event</a> tags instead of subscribeEvent with <a class="el" href="classCEGUI_1_1ScriptFunctor.html" title="Functor class used for binding named script functions to events.">ScriptFunctor</a></li>
<li>Modified: Removal of "tolua_outside" stuff that was no longer needed.</li>
<li>Modified: Moved the declaration/definition of base window factories into its own files.</li>
<li>Modified: Removal of WidgetSets folder, and it's contents.</li>
<li>Modified: Removed unnecessary getSingleton and getSingletonPtr from manager classes.</li>
<li>Modified: The script module now throws <a class="el" href="classCEGUI_1_1ScriptException.html" title="Exception class used for issues in scripting subsystem.">ScriptException</a>.</li>
<li>Modified: Removal of TextItem as falagard now handles that exclusively.</li>
<li>Modified: Moved all rendering member functions out of base classes an into Falagard rendering classes.</li>
<li>Modified: Removal of virtually all rendering and layout related <a class="el" href="classCEGUI_1_1Window.html" title="An abstract base class providing common functionality and specifying the required interface for deriv...">Window</a> properties from CEGUIBase - a few are moved to FalagardBase, the rest must be implemented via XML.</li>
<li>Modified: Removal of TaharezLook and WindowsLook modules from the system.</li>
<li>Modified: Removal of MetricsMode system, and all non-unified interface and properties from <a class="el" href="classCEGUI_1_1Window.html" title="An abstract base class providing common functionality and specifying the required interface for deriv...">Window</a> (and related fixes to other classes).</li>
<li>Modified: Elimination of RenderableElement and derived classes.</li>
<li>Modified: Moved to a C preprocessor macro system for widget module creation.</li>
<li>Modified: Removal of abstract createXXX methods from widget base classes - the looknfeel system now auto-creates these widgets when specified within the XML.</li>
<li>Modified: Updated to TinyXML 2.4.3 in order to allow CDATA section in XML text node (verbatim text)</li>
<li>Modified: GUILayout handler in order to support long value in properties.</li>
<li>Modified: Made the XML writing system aware of falagard when determining property default values.</li>
<li>Modified: Switched <a class="el" href="classCEGUI_1_1PropertyHelper.html" title="Helper class used to convert various data types to and from the format expected in Propery strings...">PropertyHelper</a> to use std::ostringstream as the output is much nicer. Changed property default values to the new format where needed.</li>
<li>Modified: Better error reporting for dynamic module load failures.</li>
<li>Modified: Switched to using external pcre library. Removed embedded copy of pcre.</li>
<li>Modified: Switched system to use dynamic libs for XML parsers with programatically configurable default.</li>
<li>Modified: <a class="el" href="classCEGUI_1_1FactoryModule.html" title="Class that encapsulates access to a dynamic loadable module containing implementations of Windows...">FactoryModule</a> to use <a class="el" href="classCEGUI_1_1DynamicModule.html" title="Class that wraps and gives access to a dynamically linked module (.dll, .so, etc...)">DynamicModule</a>.</li>
<li>Modified: Resolved issue with unneeded member qualification (Patch #1454773).</li>
<li>Modified: Made <a class="el" href="classCEGUI_1_1String.html#afe9c2ed1d10b10f9947c769816d3c74d" title="Returns a pointer to the buffer in use.">String::ptr</a> a public member.</li>
<li>Modified: The bundled tolua++cegui binding generator will now generate a lua_CEGUI.cpp that compiles out-of-the-box on Windows</li>
<li>Modified: Removed the DataContainer template class, and made it into just <a class="el" href="classCEGUI_1_1RawDataContainer.html" title="Class used as the databuffer for loading files throughout the library.">RawDataContainer</a>, non templated.</li>
<li>Modified: Optimized <a class="el" href="classCEGUI_1_1FalagardMultiLineEditbox.html" title="MultiLineEditbox class for the FalagardBase module.">FalagardMultiLineEditbox</a> to only cache visible lines when rendering.</li>
<li>Modified: Optimized <a class="el" href="classCEGUI_1_1ButtonBase.html" title="Base class for all the &#39;button&#39; type widgets (push button, radio button, check-box, etc)">ButtonBase</a> and <a class="el" href="classCEGUI_1_1MenuItem.html" title="Base class for menu items.">MenuItem</a> updateInternalState. Mantis #44</li>
<li>Modified: Moved the renderers to their own folder named RendererModules.</li>
<li>Modified: Optimized picking and rendering by caching screen space rectangles.</li>
<li>Modified: Applied zap's rewrite of the <a class="el" href="classCEGUI_1_1Font.html" title="Class that encapsulates a typeface.">Font</a> system. Patch #1508321</li>
<li>Modified: <a class="el" href="classCEGUI_1_1Texture.html#ab4ec02a12731a72069f59ef475c20da2" title="Loads (copies) an image in memory into the texture. The texture is resized as required to hold the im...">Texture::loadFromMemory</a> now takes a <a class="el" href="classCEGUI_1_1Texture.html#a2156af785c41d517b3d8c6668ac08e45" title="Enumerated type containing the supported pixel formats that can be passed to loadFromMemory.">Texture::PixelFormat</a> parameter. RGB and RGBA are currently required. Fixes Patch #1455523 as well. 3rd party renderer modules needs to be updated.</li>
</ul>
<ul>
<li>Bug fix: <a class="el" href="classCEGUI_1_1OpenGLRenderer.html" title="Renderer class to interface with OpenGL.">OpenGLRenderer</a> was producing errors and not cleaning up state changes properly (thanx muhkuh25)</li>
<li>Bug fix: <a class="el" href="classCEGUI_1_1OpenGLRenderer.html" title="Renderer class to interface with OpenGL.">OpenGLRenderer</a> was broken when compiled for x86-64.</li>
<li>Bug Fix: <a class="el" href="classCEGUI_1_1ListboxItem.html#aea71b777f899e46c3e661ddd3cdae342" title="Get the owner window for this ListboxItem.">ListboxItem::getOwnerWindow</a> should be const</li>
<li>Bug Fix: <a class="el" href="classCEGUI_1_1ListboxItem.html#aea71b777f899e46c3e661ddd3cdae342" title="Get the owner window for this ListboxItem.">ListboxItem::getOwnerWindow</a> should not take a Window* argument.</li>
<li>Bug Fix: <a class="el" href="classCEGUI_1_1Scheme.html#aa26c8f2a9d026aa2fa04f80a17adc7ce" title="Return whether the resources for this Scheme are all loaded.">Scheme::resourcesLoaded</a> was always returning true.</li>
<li>Bug Fix: PropertyHelper::stringToImage was not handling empty string case.</li>
<li>Bug Fix: <a class="el" href="classCEGUI_1_1Editbox.html#ac5e07ffba56f634da8ff919ed4f8c511" title="Handler called when a character-key has been pressed while this window has input focus.">Editbox::onCharacter</a> was setting the event as handled even if nothing was done.</li>
<li>Bug Fix: Added shift/ctrl/alt support to the OpenGL sample driver (injects LeftXXX)</li>
<li>Bug Fix: The command line renderer selector does no longer ask if there is only one renderer available.</li>
<li>Bug Fix: Fixed window resizing for the OpenGL Sample driver.</li>
<li>Bug Fix: fixed const correctness for "String::utf8_stream_len" SF patch #1367423</li>
<li>Bug Fix: Detect "window-&gt;addChildWindow(window);" and do nothing instead of actually trying.</li>
<li>Bug Fix: Added missing performChildWindowLayout to <a class="el" href="classCEGUI_1_1Scrollbar.html#a8afb3c0847f35fd43383b8fb7a5203e9" title="Handler triggered when the scroll bar data configuration changes.">Scrollbar::onScrollConfigChanged</a> to allow making a look'n'feel with a thumb that sizes to indicate document size.</li>
<li>Bug fix: const correctness for <a class="el" href="classCEGUI_1_1Window.html#add0df7ad171b5a73434e910b64d145d6" title="Get the name of the LookNFeel assigned to this window.">Window::getLookNFeel</a></li>
<li>Bug fix: <a class="el" href="classCEGUI_1_1FrameWindow.html" title="Abstract base class for a movable, sizable, window with a title-bar and a frame.">FrameWindow</a>, isTitlebarEnabled and isCloseButtonEnabled were return the opposite of what they should.</li>
<li>Bug Fix: <a class="el" href="classCEGUI_1_1FrameWindow.html" title="Abstract base class for a movable, sizable, window with a title-bar and a frame.">FrameWindow</a> should do relayout if text changes to allow using a fontdim in the titlebar dimensions.</li>
<li>Bug Fix: Changing the default mouse cursor in the <a class="el" href="classCEGUI_1_1System.html" title="The System class is the CEGUI class that provides access to all other elements in this system...">System</a> object will now update the cursor immediately where appropriate. (Ticket #17).</li>
<li>Bug Fix: Fixed case in StaticText where default text area was always used if frame was disabled.</li>
<li>Bug Fix: <a class="el" href="classCEGUI_1_1Image.html" title="Class that represents a single Image of an Imageset.">Image</a> offsets were'nt being properly handled for the corners in <a class="el" href="classCEGUI_1_1FrameComponent.html" title="Class that encapsulates information for a frame with background (9 images in total)">FrameComponent</a>.</li>
<li>Bug Fix: <a class="el" href="classCEGUI_1_1MultiColumnList.html" title="Base class for the multi column list widget.">MultiColumnList</a> would always use item string when sorting, instead of vitual operators on users custom items.</li>
<li>Bug Fix: <a class="el" href="classCEGUI_1_1System.html#a4fb0b16eee0392aa3691a3931c044dd8" title="Return the Window object that the mouse is presently within.">System::getWindowContainingMouse</a> would return incorrect <a class="el" href="classCEGUI_1_1Window.html" title="An abstract base class providing common functionality and specifying the required interface for deriv...">Window</a> if called from within <a class="el" href="classCEGUI_1_1Window.html#a2eafbbb8cb931b41837a936761b5fc15">Window::EventMouseLeaves</a> handlers.</li>
<li>Bug Fix: Order of static data creation in C++ is unspecified; we can't have globally defined static data that relies on other such static data within the same module.</li>
<li>Bug Fix: Falagard/ProgressBar was broken when vertical or reversed-horizontal.</li>
<li>Bug Fix: Corruption of window registry when rename failed (Patch #1450623).</li>
<li>Bug Fix: Initialisation issue with <a class="el" href="classCEGUI_1_1TabControl.html" title="Base class for standard Tab Control widget.">TabControl</a> trying to access child widgets before they are created. (Patch #1391727).</li>
<li>Buf Fix: CEGUI::Window::setModalState(true) removes the modal state from a modal window. Mantis #42</li>
<li>Bug Fix: <a class="el" href="classCEGUI_1_1MultiColumnList.html" title="Base class for the multi column list widget.">MultiColumnList</a> getNextSelection bug. Mantis #47</li>
<li>Bug Fix: <a class="el" href="classCEGUI_1_1System.html" title="The System class is the CEGUI class that provides access to all other elements in this system...">System</a> subscriber to renderer event but does not unsubscribe on destruction. Mantis #48</li>
<li>Bug Fix: OpenGL and DirectX9 renderers were not handling error correctly when creating textures.</li>
<li>Bug Fix: Bug in <a class="el" href="classCEGUI_1_1LuaScriptModule.html" title="Interface for the LuaScriptModule class.">LuaScriptModule</a> where executeScriptFile did not unload the file data buffer correctly in case of an exception (thanks gcarlton).</li>
<li>Bug Fix: A bug in <a class="el" href="classCEGUI_1_1ItemListBase.html#a9251553ac8afb0bdc31c0775cc26d3e7" title="Remove all items from the list.">ItemListBase::resetList_impl</a> where calling resetList would crash (thanks Turtle).</li>
<li>Bug Fix: Typo in TabPane::testClassName_impl ("Tabpane" instead of "TabPane").</li>
<li>Bug Fix: Big Endian inconsistency in <a class="el" href="classCEGUI_1_1colour.html" title="Class representing colour values within the system.">CEGUI::colour</a>.</li>
<li>Bug Fix: <a class="el" href="classCEGUI_1_1Window.html" title="An abstract base class providing common functionality and specifying the required interface for deriv...">CEGUI::Window</a> was not detaching the tooltip during destruction. Mantis #38</li>
<li>Bug Fix: <a class="el" href="classCEGUI_1_1FrameWindow.html" title="Abstract base class for a movable, sizable, window with a title-bar and a frame.">FrameWindow</a> was consuming all LeftButton up events. Down events were affected as well, and now only consume if the event started drag sizing.</li>
<li>Bug Fix: <a class="el" href="classCEGUI_1_1DragContainer.html" title="Generic drag &amp; drop enabled window class.">DragContainer</a> would overwrite any new position applied to the <a class="el" href="classCEGUI_1_1DragContainer.html" title="Generic drag &amp; drop enabled window class.">DragContainer</a> during the DragDropItemDropped event. Mantis #53</li>
<li>Bug Fix: The OpenGL sample driver could cause a stack overflow. Patch #1507826</li>
</ul>
<p><b>Release 0.4.1</b></p>
<ul>
<li>Added: <a class="el" href="classCEGUI_1_1Window.html" title="An abstract base class providing common functionality and specifying the required interface for deriv...">Window</a> renaming functionality.</li>
<li>Added: Logging of error when trying to unload a non-existant scheme.</li>
<li>Added: "Lost device" handlers for <a class="el" href="classCEGUI_1_1OpenGLRenderer.html" title="Renderer class to interface with OpenGL.">OpenGLRenderer</a> (grab/restoreTextures).</li>
</ul>
<ul>
<li>Modified: Updates to Xcode project to account for differing build paths and some link issues.</li>
<li>Modified: Updated version numbers, CPU tuning setting, deployment build paths and library build style for MacOS X builds.</li>
<li>Modified: Changed default settings for doxygen documentation - is now more minimal and thefore more readable.</li>
<li>Modified: Simplified required setup to use Ogre <a class="el" href="namespaceCEGUI.html" title="Main namespace for Crazy Eddie&#39;s GUI Library.">CEGUI</a> <a class="el" href="classCEGUI_1_1Renderer.html" title="Abstract class defining the basic required interface for Renderer objects.">Renderer</a> with the samples (now just requires access to Ogre modules and a plugins.cfg).</li>
</ul>
<ul>
<li>Bug Fix: Endianness issues in OpenGL renderer on Mac. (patch #1309172)</li>
<li>Bug Fix: Typo in Falagard bundle plist (Mac) that prevented loading. (patch #1309172)</li>
<li>Bug Fix: Resolved some behavioural mis-match issues with <a class="el" href="classCEGUI_1_1TabControl.html" title="Base class for standard Tab Control widget.">TabControl</a>; removeChildWindow can now be used as expected to remove content.</li>
<li>Bug Fix: Changing the default mouse cursor in the <a class="el" href="classCEGUI_1_1System.html" title="The System class is the CEGUI class that provides access to all other elements in this system...">System</a> object did not result in an immediate change when appropriate.</li>
<li>Bug Fix: Cleanup properly if layout loading fails when loading a sub-layout (imported layout).</li>
<li>Bug Fix: 'Vanilla' skin showed rendering artefacts when scaled.</li>
<li>Bug Fix: Lots of missing API docs.</li>
<li>Bug Fix: 'static const' &lt;-&gt; 'const static' issue in renderers (mainly affected parsing by binding generators).</li>
<li>Bug Fix: Win32 type issue in MSVC++ 8.</li>
<li>Bug Fix: Issue in sample framework with MSVC++ using Unicode character mode.</li>
<li>Bug Fix: <a class="el" href="classCEGUI_1_1FrameWindow.html" title="Abstract base class for a movable, sizable, window with a title-bar and a frame.">FrameWindow</a> does a re-layout of children when text changes to allow using a <a class="el" href="classCEGUI_1_1FontDim.html" title="Dimension type that represents some metric of a Font. Implements BaseDim interface.">FontDim</a> to set the titlebar dimensions.</li>
<li>Bug Fix: Issues when writing xml for <a class="el" href="classCEGUI_1_1Window.html" title="An abstract base class providing common functionality and specifying the required interface for deriv...">Window</a> / MCL properties (patch #1353395)</li>
<li>Bug Fix: Fixed various issues related to window type aliasing not working as expected in all cases.</li>
<li>Bug Fix: <a class="el" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">CEGUI::String</a> stream output operator was not exported under MSVC++.</li>
<li>Bug Fix: Fixed a bug in <a class="el" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a> class</li>
<li>Bug Fix: 'click' based mouse events would be sent to the wrong window in various circumstances.</li>
<li>Bug Fix: The class name string compared in <a class="el" href="classCEGUI_1_1MultiLineEditbox.html#adeb23e5945db783837a513689b3686fa" title="Return whether this window was inherited from the given class name at some point in the inheritance h...">MultiLineEditbox::testClassName_impl</a> has the wrong casing. Added additional check using correct casing.</li>
<li>Bug Fix: <a class="el" href="classCEGUI_1_1Menubar.html" title="Base class for menu bars.">Menubar</a> in skin schemes was using <a class="el" href="classCEGUI_1_1PopupMenu.html" title="Base class for popup menus.">PopupMenu</a> WidgetLook</li>
<li>Bug Fix: Closing a popup not attached to a <a class="el" href="classCEGUI_1_1MenuItem.html" title="Base class for menu items.">MenuItem</a> was still using parent as a <a class="el" href="classCEGUI_1_1MenuItem.html" title="Base class for menu items.">MenuItem</a> even after discoving this was not the case.</li>
<li>Bug Fix: WindowsLook imageset had incorrect sizes for <a class="el" href="classCEGUI_1_1Editbox.html" title="Base class for an Editbox widget.">Editbox</a> frame edges.</li>
<li>Bug Fix: Font::getRequiredTexture size would get it wrong sometimes.</li>
<li>Bug Fix: Full initialiser lists added for <a class="el" href="classCEGUI_1_1Font.html" title="Class that encapsulates a typeface.">Font</a> constructors (solves some potential issues with uninitialised class data).</li>
</ul>
<p><b>Release 0.4.0</b></p>
<ul>
<li>Addition of "Falagard" XML skinning system. Details as follows:<ul>
<li>RenderCache system for <a class="el" href="classCEGUI_1_1Window.html" title="An abstract base class providing common functionality and specifying the required interface for deriv...">Window</a> - vastly reduces the need to perform total redraws when only one widget changes.</li>
<li>Core falagard support classes enabling xml skin data to be loaded and the results used for <a class="el" href="classCEGUI_1_1Window.html" title="An abstract base class providing common functionality and specifying the required interface for deriv...">Window</a> initialisation and rendering.</li>
<li>CEGUIFalagardBase module implementing core skinned widget behaviours.</li>
<li>LookNFeel (XML skin) loading via scheme files.</li>
<li>FalagardMapping scheme element to allow creation of 'new' widget types within a scheme file.</li>
<li>Full skinning system .pdf documentation 'mini-book'.</li>
<li>XML based version of TaharezLook - as an example and to allow easy migration to the new system.</li>
<li>XML based version of WindowsLook - as an example and to allow easy migration to the new system.</li>
<li>"Vanilla GUI" - a simple XML based skin. Special thanks to Shane Parker for permission to use his imagery.</li>
</ul>
</li>
</ul>
<ul>
<li>Added: 'Unified' co-ordinate system allowing specification of relative and absolute components simultaneously.</li>
<li>Added: <a class="el" href="classCEGUI_1_1Window.html" title="An abstract base class providing common functionality and specifying the required interface for deriv...">Window</a> alignment options allowing child windows to be positioned offset from centre, right, and bottom points as well as the usual left and top.</li>
<li>Added: Ability to create an imageset directly from an image file.</li>
<li>Added: Added line number to error message for Xerces XML parsing errors.</li>
<li>Added: Initial support for output of XML data for all core system data types (fonts, imagesets, window layouts, xml skins).</li>
<li>Added: <a class="el" href="classCEGUI_1_1Renderer.html" title="Abstract class defining the basic required interface for Renderer objects.">Renderer</a> independant version of the original Ogre/CEGUI preview application "Demo4" in Samples.</li>
<li>Added: <a class="el" href="classCEGUI_1_1Renderer.html" title="Abstract class defining the basic required interface for Renderer objects.">Renderer</a> independant version of the original Ogre/CEGUI preview application "Demo6" in Samples.</li>
<li>Added: <a class="el" href="classCEGUI_1_1Renderer.html" title="Abstract class defining the basic required interface for Renderer objects.">Renderer</a> independant version of the original Ogre/CEGUI preview application "Demo7" in Samples.</li>
<li>Added: <a class="el" href="classCEGUI_1_1Renderer.html" title="Abstract class defining the basic required interface for Renderer objects.">Renderer</a> independant version of the original Ogre/CEGUI preview application "Demo8" in Samples.</li>
<li>Added: Support to <a class="el" href="classCEGUI_1_1Window.html" title="An abstract base class providing common functionality and specifying the required interface for deriv...">Window</a> class for a collection of named user-data strings.</li>
<li>Added: Modal window feature.</li>
<li>Added: Missing Lua bindings for some <a class="el" href="classCEGUI_1_1System.html" title="The System class is the CEGUI class that provides access to all other elements in this system...">System</a> based <a class="el" href="classCEGUI_1_1Tooltip.html" title="Base class for Tooltip widgets.">Tooltip</a> stuff.</li>
<li>Added: Missing Lua bindings for Menusystem widgets.</li>
<li>Added: Lua module 'toKeyEventArgs' helper</li>
<li>Added: An attempt at protecting the code from min/max preprocessor macros; as defined in MS Windows headers.</li>
<li>Added: Logging of <a class="el" href="namespaceCEGUI.html" title="Main namespace for Crazy Eddie&#39;s GUI Library.">CEGUI</a> version number.</li>
<li>Added: The 'look' modules now have the ability to register all available widget types; saves listing them all in a scheme!</li>
<li>Added: Support to the Lua module for FontFlags to allow direct loading of TTF fonts from script without using .font files.</li>
<li>Added: Base <a class="el" href="classCEGUI_1_1Window.html" title="An abstract base class providing common functionality and specifying the required interface for deriv...">Window</a> class virtual method 'performChildWindowLayout'. Replacing many widget's own 'layoutChildComponents' methods.</li>
<li>Added: Facility for the system to auto-generate window names - for use in cases where the user is too idle to think up names for themselves ;)</li>
</ul>
<ul>
<li>Modified: Relaxation of many ordering restrictions within validated XML data files.</li>
<li>Modified: Samples framework has had some minor improvments, and can now exit properly!</li>
<li>Modified: Various improvments and additional options for linux configure.</li>
<li>Modified: Lua scripting module renamed to CEGUILua (Win32 systems).</li>
<li>Modified: Switched AC_DISABLE_STATIC &amp; AM_PROG_LIBTOOL around due to a warning.</li>
<li>Modified: Disabled building of static libraries under Linux.</li>
<li>Modified: Window::initialise method now called by <a class="el" href="classCEGUI_1_1WindowManager.html" title="The WindowManager class describes an object that manages creation and lifetime of Window objects...">WindowManager</a> when it creates a window, rather than having each factory do this itself.</li>
<li>Modified: Major cleanup of the main file for the 'look' modules.</li>
<li>Modified: Changed CEGUIBASE_API to CEGUIEXPORT throughout the code. This is in preparation for some Linux ABI improvements.</li>
<li>Modified: Various widget classes disregarded the alpha component of set colours; the alpha component of user specified colours is now respected.</li>
<li>Modified: Updated the WindowsLook caret-cursor to greatly improve visibility!</li>
<li>Modified: Made child window index positions stable.</li>
<li>Modified: Fixed hacky z-order change implementations.</li>
</ul>
<ul>
<li>Bug Fix: Issue on some distros caused by use of AC_FUNC_MALLOC macro in configure.ac</li>
<li>Bug Fix: Issues with samples framework not compiling when none of the renderer modules are available.</li>
<li>Bug Fix: linux makefiles updated so 'make dist' works properly again.</li>
<li>Bug Fix: Various fixes made to the MSVC++ 7.0 solution and projects.</li>
<li>Bug Fix: Unified the tests for linux platform to always check for definition of: __linux__</li>
<li>Bug Fix: Xerces based XML parser was not throwing exceptions, causing no useful logging to occur.</li>
<li>Bug Fix: Some tool-tip API docs were incorrect.</li>
<li>Bug Fix: <a class="el" href="classCEGUI_1_1Window.html#a30e11838549eb8b1c28b13971d8e40b2" title="Handler called when the window is enabled.">Window::onEnabled</a> &amp; <a class="el" href="classCEGUI_1_1Window.html#a15f37886dda32f791469080c577768f0" title="Handler called when the window is disabled.">Window::onDisabled</a> were not called when a window state changed via inherited state from an ancestor window.</li>
<li>Bug Fix: <a class="el" href="classCEGUI_1_1Font.html" title="Class that encapsulates a typeface.">Font</a> class modified to force auto-hinting use for rendering glyphs.</li>
<li>Bug Fix: <a class="el" href="classCEGUI_1_1Font.html" title="Class that encapsulates a typeface.">Font</a> class modified to properly render glyphs in mono mode (AA off)</li>
<li>Bug Fix: Fixed some uint/ColourRect/String CEGUILua issues.</li>
<li>Bug Fix: <a class="el" href="classCEGUI_1_1TinyXMLParser.html#a78eb19989647d4a8c858f3d694532e44" title="abstract method which initiates parsing of an XML file.">TinyXMLParser::parseXMLFile</a> implementation was not reentrant, causing issues with nested loading of XML files (specifically static/bitmapped fonts).</li>
<li>Bug Fix: <a class="el" href="classCEGUI_1_1MultiLineEditbox.html" title="Base class for the multi-line edit box widget.">MultiLineEditbox</a> would throw std::out_of_range sometimes when setting the text via setText().</li>
</ul>
<p><b>Release 0.3.0</b></p>
<ul>
<li>Total refactoring of XML parsing system. Details as follows:<ul>
<li>Removed XMLHandlerHelper files.</li>
<li>Added XMLParser/XMLHandler abstract classes.</li>
<li>Added <a class="el" href="classCEGUI_1_1XMLAttributes.html" title="Class representing a block of attributes associated with an XML element.">XMLAttributes</a> class</li>
<li>Added optional embedded version of TinyXML - including efficiency fix (patch #1180435).</li>
<li>Added optional TinyXML based implementation of <a class="el" href="classCEGUI_1_1XMLParser.html" title="This is an abstract class that is used by CEGUI to interface with XML parser libraries.">XMLParser</a>.</li>
<li>Added optional Xerces-C++ based implementation of <a class="el" href="classCEGUI_1_1XMLParser.html" title="This is an abstract class that is used by CEGUI to interface with XML parser libraries.">XMLParser</a>.</li>
<li>Added overloaded <a class="el" href="classCEGUI_1_1System.html" title="The System class is the CEGUI class that provides access to all other elements in this system...">System</a> constructors allowing a custom XML parser to be used.</li>
</ul>
</li>
</ul>
<ul>
<li>Added: Menu widget set (currently available for WindowsLook module only).</li>
<li>Added: Generic drag/drop support widgets.</li>
<li>Added: Write-only "ColumnHeader" property to <a class="el" href="classCEGUI_1_1MultiColumnList.html" title="Base class for the multi column list widget.">MultiColumnList</a> allowing specification of columns within XML layouts.</li>
<li>Added: Read-only "RowCount" property to <a class="el" href="classCEGUI_1_1MultiColumnList.html" title="Base class for the multi column list widget.">MultiColumnList</a> to return the number of rows in the list.</li>
<li>Added: Support for IDs to <a class="el" href="classCEGUI_1_1MultiColumnList.html" title="Base class for the multi column list widget.">MultiColumnList</a> rows, allowing easier access to rows (since index values can change).</li>
<li>Added: Lua based <a class="el" href="classCEGUI_1_1ScriptModule.html" title="Abstract interface required for all scripting support modules to be used with the CEGUI system...">ScriptModule</a> (including optional embedded lua and toloua++) for Win32 and Linux users.</li>
<li>Added: resourceGroup parameter to executeScriptFile methods.</li>
<li>Added: Scripted event handler support extensions plus typo fixes. Special thanks to lindquist.</li>
<li>Added: Samples support framework (Win32 and Linux)</li>
<li>Added: 'FirstWindow' sample. (Win32 and Linux)</li>
<li>Added: <a class="el" href="classCEGUI_1_1OpenGLRenderer.html#ac079a8fc6b8d07ddcdbb21063213b233" title="Set the size of the display or host window in pixels for this Renderer object.">OpenGLRenderer::setDisplaySize</a> member function to enable display size changes to be notified.</li>
<li>Added: Config file setting to allow specification of logging level.</li>
<li>Added: Option to make the 'rise on click' default behaviour optional. Based on idea from patch #1124682.</li>
<li>Added: Alt keys as a system key. Patch #1170194.</li>
<li>Added: Irrlicht renderer for Linux users.</li>
<li>Added: Justified text formatting options (patch #1160562 from ChrisKang)</li>
<li>Added: typedef to define DefaultWindow (allowing use of new name in code rather than old DefaultGUISheet class)</li>
<li>Added: <a class="el" href="classCEGUI_1_1Image.html#a6acdfc65b945dce5a00d42fca7d6d450" title="Return Rect describing the source texture area used by this Image.">Image::getSourceTextureArea</a> method.</li>
<li>Added: argb_t to represent ARGB colour values instead of ulong.</li>
<li>Added: Implementation of 'dead pool' for deferred deletion of <a class="el" href="classCEGUI_1_1Window.html" title="An abstract base class providing common functionality and specifying the required interface for deriv...">Window</a> objects (allows <a class="el" href="classCEGUI_1_1Window.html" title="An abstract base class providing common functionality and specifying the required interface for deriv...">Window</a> destruction from within own event handlers)</li>
<li>Added: New option to <a class="el" href="classCEGUI_1_1Window.html" title="An abstract base class providing common functionality and specifying the required interface for deriv...">Window</a> to state whether 'captured' inputs are distributed to child windows. (Fixes various behavioural bugs)</li>
</ul>
<ul>
<li>Modified: Changed <a class="el" href="classCEGUI_1_1ResourceProvider.html" title="Abstract class that defines the required interface for all resource provider sub-classes.">ResourceProvider</a> system to support 'unloadRawDataContainer' method, to resolve various memory related issues (Patch #1176745)</li>
<li>Modified: Xerces schema loading to try to get the schema file from the same directory as the xml file being loaded when the default path fails.</li>
<li>Modified: Changed logger from using gmtime to localtime.</li>
<li>Modified: Changed CEGUIBASE_API to CEGUIEXPORT throughout the code. This is in preparation for some Linux ABI improvements.</li>
<li>Modified: Changed <a class="el" href="classCEGUI_1_1FrameWindow.html" title="Abstract base class for a movable, sizable, window with a title-bar and a frame.">FrameWindow</a> titlebar imagery rendering under WindowsLook to look better when titlebar is larger than 'normal'.</li>
<li>Modified: MSVC build to fix alot of compile warnings when including <a class="el" href="namespaceCEGUI.html" title="Main namespace for Crazy Eddie&#39;s GUI Library.">CEGUI</a> from outside the project.</li>
<li>Modified: occurances of 'const static' with 'static const' (via a patch from Clay)</li>
<li>Modified: Logging system so logging begins earlier in system creation.</li>
<li>Modified: <a class="el" href="classCEGUI_1_1EventSet.html#a449ba093d6b539bbb591dd7983faee8e" title="Fires the named event passing the given EventArgs object.">EventSet::fireEvent</a> so that global event is fired before the local instance event. (Request #1144062).</li>
<li>Modified: <a class="el" href="classCEGUI_1_1FontManager.html" title="Class providing a shared library of Font objects to the system.">FontManager</a> now automatically sets the first <a class="el" href="classCEGUI_1_1Font.html" title="Class that encapsulates a typeface.">Font</a> created as the default.</li>
<li>Modified: Updated Irrlicht renderer components to take resourceGroup parameter.</li>
</ul>
<ul>
<li>Bug Fix: testClassName const correctness.</li>
<li>Bug Fix: Made System::handleDisplaySizeChange notify imageset manager and fontmanager of change.</li>
<li>Bug Fix: OpenGL types causing issues on MacOS X Tiger (patch #1200625)</li>
<li>Bug Fix: Added /usr/X11R6/include as a include search path for OSX</li>
<li>Bug Fix: Empty lines issue with word-wrapped text formatting (patch #1175118)</li>
<li>Bug Fix: Win32 fix (fabs -&gt; fabsf to avoid double-to-float warning treated as error)</li>
<li>Bug Fix: <a class="el" href="classCEGUI_1_1MultiColumnList.html#a4ddee251728a8fb66b42e675372d638c" title="Set the ListboxItem for grid reference position.">MultiColumnList::setItem</a> was setting owner on new item without checking new item was valid.</li>
<li>Bug Fix: <a class="el" href="classCEGUI_1_1MultiColumnList.html#a4ddee251728a8fb66b42e675372d638c" title="Set the ListboxItem for grid reference position.">MultiColumnList::setItem</a> checking 'isAutoDeleted' on new item (which could also be null), instead of old item.</li>
<li>Bug Fix: Vertical scrollbar access properties were broken.</li>
<li>Bug Fix: Anti-alias setting for fonts.</li>
<li>Bug Fix: Issues where <a class="el" href="classCEGUI_1_1Logger.html" title="Abstract class that defines the interface of a logger object for the GUI system. The default implemen...">Logger</a> was needed before it was created.</li>
<li>Bug Fix: Horizontal scrollbar would sometimes have wrong length.</li>
<li>Bug Fix: Issues with STLport where functions are not correctly in the std (_STL) namespace.</li>
<li>Bug Fix: Debug guard controlling Insane level logging was around the wrong way.</li>
</ul>
<p><b>Release 0.2.1</b></p>
<ul>
<li>Added: <a class="el" href="classCEGUI_1_1Spinner.html" title="Base class for the Spinner widget.">Spinner</a> widget.</li>
<li>Added: <a class="el" href="classCEGUI_1_1ScrollablePane.html" title="Base class for the ScrollablePane widget.">ScrollablePane</a> widget.</li>
<li>Added: <a class="el" href="classCEGUI_1_1Tooltip.html" title="Base class for Tooltip widgets.">Tooltip</a> widget.</li>
<li>Added: RPM spec file.</li>
</ul>
<ul>
<li>Modified: In the Xcode build, changed framework name to <a class="el" href="namespaceCEGUI.html" title="Main namespace for Crazy Eddie&#39;s GUI Library.">CEGUI</a> instead of CEGUIBase (for Ogre's <a class="el" href="namespaceCEGUI.html" title="Main namespace for Crazy Eddie&#39;s GUI Library.">CEGUI</a> renderer).</li>
<li>Modified: Promoted custom image properties for <a class="el" href="classCEGUI_1_1PushButton.html" title="Base class to provide logic for push button type widgets.">PushButton</a> from 'look' modules into base class.</li>
</ul>
<ul>
<li>Bug Fix: Some delete/delete[] issues for <a class="el" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a> class fixed, moved all <a class="el" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a> delete usages into .cpp file.</li>
<li>Bug Fix: Modification to ensure stable index values for tab buttons and tab content.</li>
<li>Bug Fix: Spacing between non-autoscaled bitmapped font glyphs was incorrect.</li>
<li>Bug Fix: <a class="el" href="classCEGUI_1_1FrameWindow.html" title="Abstract base class for a movable, sizable, window with a title-bar and a frame.">FrameWindow</a> title bar and close button were still clipped when clippedByParent was false.</li>
<li>Bug Fix: Text extents calculations were incorrect under certain cicumstances.</li>
<li>Bug Fix: Added a work around for over-optimisation bug in MulticolumnList under VC++.</li>
<li>Bug Fix: WindowsLook titlebar was not using correct set caption colour.</li>
<li>Bug Fix: OpenGL configure options did not function correctly.</li>
<li>Bug Fix: In <a class="el" href="classCEGUI_1_1System.html" title="The System class is the CEGUI class that provides access to all other elements in this system...">System</a> constructors the logfile parameter was missing a const specifier.</li>
<li>Bug Fix: Direct3D renderers had missing cull mode state setting.</li>
<li>Bug Fix: SimpleTimer::elapsed was returning incorrect values.</li>
<li>Bug Fix: Removed incorrect usage of Win32 dll import/export construct from enums.</li>
<li>Bug Fix: List box items (<a class="el" href="classCEGUI_1_1ListboxTextItem.html" title="Class used for textual items in a list box.">ListboxTextItem</a>) suffered from a cumulative alignment issue.</li>
<li>Bug Fix: Fixed a type conversion warning in CEGUIFont for MSVC++.</li>
<li>Bug Fix: Baseline and Linespacing calculations for bitmapped / static fonts was incorrect.</li>
<li>Bug Fix: 'make dist' fixed on linux.</li>
</ul>
<p><b>Release 0.2.0</b></p>
<ul>
<li>Added: Support for resource provider resource groups to loading &amp; parsing methods.</li>
<li>Added: MouseButtonDown event auto-repeat feature.</li>
<li>Added: <a class="el" href="classCEGUI_1_1System.html#afce17ad2bde0e6594e5059eb76dc352b" title="Return the current system keys value.">System::getSystemKeys</a> method to return current system keys value.</li>
<li>Added: New setting in <a class="el" href="classCEGUI_1_1Window.html" title="An abstract base class providing common functionality and specifying the required interface for deriv...">Window</a> to receive muliple mouse down events instead of double/triple clicks.</li>
<li>Added: Ability to define split direction of triangles used for quads</li>
<li>Added: <a class="el" href="classCEGUI_1_1Font.html#ae01a49e2d37aa6e5792af9a5cadc835d" title="return the exact pixel height of the font.">Font::getFontHeight</a> method to return pixel height of largest glyph.</li>
<li>Added: Error logging for when freetype fails to load a glyph.</li>
<li>Added: Various new methods to TabCrontrol base class.</li>
<li>Added: Callback support when setting properties loaded from XML layout files.</li>
<li>Added: Checking and inspection of default values for Properties system.</li>
<li>Added: Global events system.</li>
<li>Added: Vertical VU-Meter style progress bar to Taharez Look.</li>
<li>Added: Extensions to font system which give support for scaling the text output.</li>
<li>Added: Support for MSVC++ 6.0 native STL implementation.</li>
<li>Added: Font::getPointSize() method to return point size of a dynamic font.</li>
<li>Added: Mechanism for Direct3D renderers to detect display size changes and fire EventDisplaySizeChanged.</li>
<li>Added: Lost device recovery for both Direct3D renderer modules.</li>
<li>Added: SchemeManager::unloadAllSchemes method.</li>
<li>Added: Initial system for time based updates / window automation.</li>
<li>Added: <a class="el" href="classCEGUI_1_1System.html" title="The System class is the CEGUI class that provides access to all other elements in this system...">CEGUI::System</a> constructor overload to allow custom <a class="el" href="classCEGUI_1_1ResourceProvider.html" title="Abstract class that defines the required interface for all resource provider sub-classes.">ResourceProvider</a> to be specified when also using a <a class="el" href="classCEGUI_1_1ScriptModule.html" title="Abstract interface required for all scripting support modules to be used with the CEGUI system...">ScriptModule</a>.</li>
<li>Added: OpenGL renderer.</li>
<li>Added: uint32 and uint16 datatypes.</li>
</ul>
<ul>
<li>Modified: Layout loading code to properly throw <a class="el" href="namespaceCEGUI.html" title="Main namespace for Crazy Eddie&#39;s GUI Library.">CEGUI</a> errors out of xercesc parser.</li>
<li>Modified: Fixed font support under AMD64.</li>
<li>Modified: Changed all const strings in the base library to be of type <a class="el" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">CEGUI::String</a> instead of UTF-8 buffers.</li>
<li>Modified: Removed public dependency on xerces-c (still required for base library itself though).</li>
<li>Modified: Replaced dependency boost::regex with embedded copy of pcre.</li>
<li>Modified: Replaced dependency boost::timer with SimpleTimer class.</li>
<li>Modified: TabCobtrol widget now uses '__auto_' naming scheme for generated child widgets.</li>
<li>Modified: Global update of website, contact, and copyright information.</li>
</ul>
<ul>
<li>Bug Fix: moveToBack was operating upon and adding target window to its own child list instead of its parents.</li>
<li>Bug Fix: <a class="el" href="classCEGUI_1_1Editbox.html" title="Base class for an Editbox widget.">Editbox</a> changed to allow text to be altered in onTextChanged/EventTextChanged without causing carat position to become invalid.</li>
<li>Bug Fix: <a class="el" href="classCEGUI_1_1Font.html" title="Class that encapsulates a typeface.">Font</a> updated to use correct values for Linespacing and Baseline.</li>
<li>Bug Fix: Added various missing includes.</li>
<li>Bug Fix: Minor adjustment to layout in TLComboEditbox to fix text clipping issue.</li>
<li>Bug Fix: Text alignment within gui elements.</li>
<li>Bug Fix: Drag-Sizing for segments would be incorrect if they had negative relative 'left' positions.</li>
<li>Bug Fix: Some component widget layouts were getting incorrect sizes.</li>
<li>Bug Fix: Fixed minor imagery alignment issue for Taharez frame window imagery.</li>
<li>Bug Fix: Child windows would sometimes 'jump' slightly upon initial activation of a parent window.</li>
<li>Bug Fix: <a class="el" href="classCEGUI_1_1System.html#a8317dec1b0358be9b0c660a0eba6d209" title="Set the active GUI sheet (root) window.">System::setGUISheet</a> updated to trigger re-calculation of relative co-ordinates when a new window is attached as root.</li>
<li>Bug Fix: removed use of void* in properties system to ensure correct casting behaviour.</li>
<li>Bug Fix: All imagery aligned to whole pixels resolving twinkling and blurring issues.</li>
<li>Bug Fix: Constructor overload and support methods to allow successful use of 'pure' D3D devices.</li>
<li>Bug Fix: Made sure events were added to the <a class="el" href="classCEGUI_1_1EventSet.html" title="Class that collects together a set of Event objects.">EventSet</a> in <a class="el" href="classCEGUI_1_1Window.html" title="An abstract base class providing common functionality and specifying the required interface for deriv...">Window</a> before making any calls that may fire an event.</li>
<li>Bug Fix: Various other minor tweaks &amp; fixes.</li>
</ul>
<ul>
<li>OgreGUIRenderer moved from <a class="el" href="namespaceCEGUI.html" title="Main namespace for Crazy Eddie&#39;s GUI Library.">CEGUI</a> codebase into Ogre codebase (with the following initial changes):</li>
<li>Modified: Switched HBU_DYNAMIC_WRITE_ONLY for HBU_DYNAMIC_WRITE_ONLY_DISCARDABLE in Ogre renderer to improve performance under D3D.</li>
<li>Modified: OGRE renderer to work under AMD64.</li>
<li>Modified: Ogre renderer to compile against OGRE 1.0 (Ogre &gt;= 1.0.0 is now required)</li>
<li>Bug Fix: Missing shading type and rasterisation mode settings in Ogre renderer added.</li>
</ul>
<p><b>Release 0.1.1</b></p>
<ul>
<li>Updated TODO file to reflect features already implemented in this branch.</li>
<li>Bug Fix: Missing shading type and rasterisation mode settings in Ogre renderer</li>
<li>Bug Fix: Removed erroneous use of D3DLOCK_DISCARD flag in D3D8 renderer (texture.cpp)</li>
<li>Bug Fix: Dates in the log were using incorrect value for the month.</li>
<li>Bug Fix: Added missing stdio.h include in CEGUIWindow.cpp.</li>
<li>Bug Fix: <a class="el" href="classCEGUI_1_1Font.html" title="Class that encapsulates a typeface.">Font</a> attribute "AntiAlias" was incorrectly documented as "AntiAliased".</li>
<li>Bug Fix: d_resourceProvider member in <a class="el" href="classCEGUI_1_1Renderer.html" title="Abstract class defining the basic required interface for Renderer objects.">Renderer</a> base class was not being initialised</li>
<li>Bug Fix: corrected version information in configure.ac.</li>
<li>Bug Fix: Resolved assert issues related to the Ogre debug memory manager.</li>
<li>Bug Fix: Y Spacing calculation on certain ttf fonts was incorrect.</li>
<li>Bug Fix: Added missing _STLP_DEBUG defines in the MSVC++ 7.0 projects.</li>
</ul>
<p><b>Release 0.1.0</b></p>
<ul>
<li>Initial release. </li>
</ul>
</div></div>
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