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<title>Crazy Eddies GUI System: CEGUI::DevILImageCodec Class Reference</title>
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<div id="projectname">Crazy Eddies GUI System <span id="projectnumber">0.7.6</span></div>
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<li class="navelem"><a class="el" href="namespaceCEGUI.html">CEGUI</a> </li>
<li class="navelem"><a class="el" href="classCEGUI_1_1DevILImageCodec.html">DevILImageCodec</a> </li>
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<div class="title">CEGUI::DevILImageCodec Class Reference</div> </div>
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<!-- doxytag: class="CEGUI::DevILImageCodec" --><!-- doxytag: inherits="CEGUI::ImageCodec" -->
<p><a class="el" href="classCEGUI_1_1Image.html" title="Class that represents a single Image of an Imageset.">Image</a> codec based on the DevIL library.
<a href="classCEGUI_1_1DevILImageCodec.html#details">More...</a></p>
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<p><a href="classCEGUI_1_1DevILImageCodec-members.html">List of all members.</a></p>
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Public Member Functions</h2></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="el" href="classCEGUI_1_1Texture.html">Texture</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1DevILImageCodec.html#a31828f20daeed6f4f07117290521a7b5">load</a> (const <a class="el" href="classCEGUI_1_1RawDataContainer.html">RawDataContainer</a> &data, <a class="el" href="classCEGUI_1_1Texture.html">Texture</a> *result)</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Load an image from a memory buffer. <a href="#a31828f20daeed6f4f07117290521a7b5"></a><br/></td></tr>
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<hr/><a name="details" id="details"></a><h2>Detailed Description</h2>
<div class="textblock"><p><a class="el" href="classCEGUI_1_1Image.html" title="Class that represents a single Image of an Imageset.">Image</a> codec based on the DevIL library. </p>
</div><hr/><h2>Member Function Documentation</h2>
<a class="anchor" id="a31828f20daeed6f4f07117290521a7b5"></a><!-- doxytag: member="CEGUI::DevILImageCodec::load" ref="a31828f20daeed6f4f07117290521a7b5" args="(const RawDataContainer &data, Texture *result)" -->
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<td class="memname"><a class="el" href="classCEGUI_1_1Texture.html">Texture</a>* CEGUI::DevILImageCodec::load </td>
<td>(</td>
<td class="paramtype">const <a class="el" href="classCEGUI_1_1RawDataContainer.html">RawDataContainer</a> & </td>
<td class="paramname"><em>data</em>, </td>
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<td class="paramkey"></td>
<td></td>
<td class="paramtype"><a class="el" href="classCEGUI_1_1Texture.html">Texture</a> * </td>
<td class="paramname"><em>result</em> </td>
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<td>)</td>
<td></td><td><code> [virtual]</code></td>
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<p>Load an image from a memory buffer. </p>
<dl><dt><b>Parameters:</b></dt><dd>
<table class="params">
<tr><td class="paramname">data</td><td>the image data</td></tr>
<tr><td class="paramname">result</td><td>the texture to use for storing the image data</td></tr>
</table>
</dd>
</dl>
<dl class="return"><dt><b>Returns:</b></dt><dd>result on success or 0 if the load failed </dd></dl>
<p>Implements <a class="el" href="classCEGUI_1_1ImageCodec.html#a74501ad680f231d134e5e8a9584c6024">CEGUI::ImageCodec</a>.</p>
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