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      <li class="navelem"><a class="el" href="namespaceCEGUI.html">CEGUI</a>      </li>
      <li class="navelem"><a class="el" href="classCEGUI_1_1Direct3D10GeometryBuffer.html">Direct3D10GeometryBuffer</a>      </li>
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<div class="title">CEGUI::Direct3D10GeometryBuffer Member List</div>  </div>
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This is the complete list of members for <a class="el" href="classCEGUI_1_1Direct3D10GeometryBuffer.html">CEGUI::Direct3D10GeometryBuffer</a>, including all inherited members.<table>
  <tr class="memlist"><td><a class="el" href="classCEGUI_1_1Direct3D10GeometryBuffer.html#a54dcc2f240de29ff0e89295c52676ccb">allocateVertexBuffer</a>(const size_t count) const </td><td><a class="el" href="classCEGUI_1_1Direct3D10GeometryBuffer.html">CEGUI::Direct3D10GeometryBuffer</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classCEGUI_1_1Direct3D10GeometryBuffer.html#a462dd401d844e5666126862bf0139a57">appendGeometry</a>(const Vertex *const vbuff, uint vertex_count)</td><td><a class="el" href="classCEGUI_1_1Direct3D10GeometryBuffer.html">CEGUI::Direct3D10GeometryBuffer</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classCEGUI_1_1Direct3D10GeometryBuffer.html#a00a3865c341049d4c17582109576d3f7">appendVertex</a>(const Vertex &amp;vertex)</td><td><a class="el" href="classCEGUI_1_1Direct3D10GeometryBuffer.html">CEGUI::Direct3D10GeometryBuffer</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classCEGUI_1_1Direct3D10GeometryBuffer.html#a2fdc7d39fdcb7eeb1238d478607d4e37">BatchInfo</a> typedef</td><td><a class="el" href="classCEGUI_1_1Direct3D10GeometryBuffer.html">CEGUI::Direct3D10GeometryBuffer</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classCEGUI_1_1Direct3D10GeometryBuffer.html#aa4fc32339d8c8b35872de4589d461cc0">BatchList</a> typedef</td><td><a class="el" href="classCEGUI_1_1Direct3D10GeometryBuffer.html">CEGUI::Direct3D10GeometryBuffer</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classCEGUI_1_1Direct3D10GeometryBuffer.html#a0b94cda349e1784b517421d229ac3e40">cleanupVertexBuffer</a>() const </td><td><a class="el" href="classCEGUI_1_1Direct3D10GeometryBuffer.html">CEGUI::Direct3D10GeometryBuffer</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classCEGUI_1_1Direct3D10GeometryBuffer.html#a773eebc37582d89d641d78bd85c9187b">d_activeTexture</a></td><td><a class="el" href="classCEGUI_1_1Direct3D10GeometryBuffer.html">CEGUI::Direct3D10GeometryBuffer</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classCEGUI_1_1Direct3D10GeometryBuffer.html#a9fbe0d2b36e7e4b657aa764b1b5c5e02">d_batches</a></td><td><a class="el" href="classCEGUI_1_1Direct3D10GeometryBuffer.html">CEGUI::Direct3D10GeometryBuffer</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classCEGUI_1_1GeometryBuffer.html#ae2bde508246dccef432fed70267f0752">d_blendMode</a></td><td><a class="el" href="classCEGUI_1_1GeometryBuffer.html">CEGUI::GeometryBuffer</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classCEGUI_1_1Direct3D10GeometryBuffer.html#a8943c5fdeda64b97cf4399339dd86a76">d_bufferSize</a></td><td><a class="el" href="classCEGUI_1_1Direct3D10GeometryBuffer.html">CEGUI::Direct3D10GeometryBuffer</a></td><td><code> [mutable, protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classCEGUI_1_1Direct3D10GeometryBuffer.html#a0550f0e8cf4e7e0cae79a2b353167e3f">d_bufferSynched</a></td><td><a class="el" href="classCEGUI_1_1Direct3D10GeometryBuffer.html">CEGUI::Direct3D10GeometryBuffer</a></td><td><code> [mutable, protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classCEGUI_1_1Direct3D10GeometryBuffer.html#ae2f96c433381a491f4c4c4acd17db986">d_clipRect</a></td><td><a class="el" href="classCEGUI_1_1Direct3D10GeometryBuffer.html">CEGUI::Direct3D10GeometryBuffer</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classCEGUI_1_1Direct3D10GeometryBuffer.html#a23a533ae69471d80e8c40c1ac04eb2bf">d_device</a></td><td><a class="el" href="classCEGUI_1_1Direct3D10GeometryBuffer.html">CEGUI::Direct3D10GeometryBuffer</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classCEGUI_1_1Direct3D10GeometryBuffer.html#aed9a304a85402f797b6f80a9bee0624e">d_effect</a></td><td><a class="el" href="classCEGUI_1_1Direct3D10GeometryBuffer.html">CEGUI::Direct3D10GeometryBuffer</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classCEGUI_1_1Direct3D10GeometryBuffer.html#a657c7e44a344b640339e74a7d39b9756">d_matrix</a></td><td><a class="el" href="classCEGUI_1_1Direct3D10GeometryBuffer.html">CEGUI::Direct3D10GeometryBuffer</a></td><td><code> [mutable, protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classCEGUI_1_1Direct3D10GeometryBuffer.html#a36885333b94c3f18f20819a1719f4b76">d_matrixValid</a></td><td><a class="el" href="classCEGUI_1_1Direct3D10GeometryBuffer.html">CEGUI::Direct3D10GeometryBuffer</a></td><td><code> [mutable, protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>d_owner</b> (defined in <a class="el" href="classCEGUI_1_1Direct3D10GeometryBuffer.html">CEGUI::Direct3D10GeometryBuffer</a>)</td><td><a class="el" href="classCEGUI_1_1Direct3D10GeometryBuffer.html">CEGUI::Direct3D10GeometryBuffer</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classCEGUI_1_1Direct3D10GeometryBuffer.html#acb8e43d694216f23ff590cd2306eb9e4">d_pivot</a></td><td><a class="el" href="classCEGUI_1_1Direct3D10GeometryBuffer.html">CEGUI::Direct3D10GeometryBuffer</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classCEGUI_1_1Direct3D10GeometryBuffer.html#ac5451214086cd5b053f66a636ff21cbe">d_rotation</a></td><td><a class="el" href="classCEGUI_1_1Direct3D10GeometryBuffer.html">CEGUI::Direct3D10GeometryBuffer</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classCEGUI_1_1Direct3D10GeometryBuffer.html#a630da53e292923a4bd0a7c89100910f0">d_translation</a></td><td><a class="el" href="classCEGUI_1_1Direct3D10GeometryBuffer.html">CEGUI::Direct3D10GeometryBuffer</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classCEGUI_1_1Direct3D10GeometryBuffer.html#aa1a6fbc86c3d26e3409e31b7c2832387">d_vertexBuffer</a></td><td><a class="el" href="classCEGUI_1_1Direct3D10GeometryBuffer.html">CEGUI::Direct3D10GeometryBuffer</a></td><td><code> [mutable, protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classCEGUI_1_1Direct3D10GeometryBuffer.html#a24bbf1a5e49f3b688278f47a9e4e1ecc">d_vertices</a></td><td><a class="el" href="classCEGUI_1_1Direct3D10GeometryBuffer.html">CEGUI::Direct3D10GeometryBuffer</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classCEGUI_1_1Direct3D10GeometryBuffer.html#a7c7d44c3ae4ea402f268c139d09a3e15">Direct3D10GeometryBuffer</a>(Direct3D10Renderer &amp;owner)</td><td><a class="el" href="classCEGUI_1_1Direct3D10GeometryBuffer.html">CEGUI::Direct3D10GeometryBuffer</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classCEGUI_1_1Direct3D10GeometryBuffer.html#aa09e3c55174106ae69ad1fdb4b8ee484">draw</a>() const </td><td><a class="el" href="classCEGUI_1_1Direct3D10GeometryBuffer.html">CEGUI::Direct3D10GeometryBuffer</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classCEGUI_1_1GeometryBuffer.html#abe89ce083d62d06a5e14a3357e66f089">GeometryBuffer</a>()</td><td><a class="el" href="classCEGUI_1_1GeometryBuffer.html">CEGUI::GeometryBuffer</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classCEGUI_1_1Direct3D10GeometryBuffer.html#a344a8e3bdd381979111a455b0af54658">getActiveTexture</a>() const </td><td><a class="el" href="classCEGUI_1_1Direct3D10GeometryBuffer.html">CEGUI::Direct3D10GeometryBuffer</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classCEGUI_1_1Direct3D10GeometryBuffer.html#ab046a57eafbf8f1a83ae7914baa3a92e">getBatchCount</a>() const </td><td><a class="el" href="classCEGUI_1_1Direct3D10GeometryBuffer.html">CEGUI::Direct3D10GeometryBuffer</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classCEGUI_1_1GeometryBuffer.html#a45c83b40e012aa479f4c0719cf749389">getBlendMode</a>() const </td><td><a class="el" href="classCEGUI_1_1GeometryBuffer.html">CEGUI::GeometryBuffer</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classCEGUI_1_1Direct3D10GeometryBuffer.html#a21b689fbdde4069ab9f0ac9f92558ee0">getMatrix</a>() const </td><td><a class="el" href="classCEGUI_1_1Direct3D10GeometryBuffer.html">CEGUI::Direct3D10GeometryBuffer</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classCEGUI_1_1Direct3D10GeometryBuffer.html#a9a7e1a24acbc39ef482eb0162ddb8d4b">getRenderEffect</a>()</td><td><a class="el" href="classCEGUI_1_1Direct3D10GeometryBuffer.html">CEGUI::Direct3D10GeometryBuffer</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classCEGUI_1_1Direct3D10GeometryBuffer.html#ad43cef16527885975321548e122b1fe3">getVertexCount</a>() const </td><td><a class="el" href="classCEGUI_1_1Direct3D10GeometryBuffer.html">CEGUI::Direct3D10GeometryBuffer</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classCEGUI_1_1Direct3D10GeometryBuffer.html#aa08cab0b6cee4965419581bb010c14cb">reset</a>()</td><td><a class="el" href="classCEGUI_1_1Direct3D10GeometryBuffer.html">CEGUI::Direct3D10GeometryBuffer</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classCEGUI_1_1Direct3D10GeometryBuffer.html#a7e1a212fc15ed34a8935d9418c702685">setActiveTexture</a>(Texture *texture)</td><td><a class="el" href="classCEGUI_1_1Direct3D10GeometryBuffer.html">CEGUI::Direct3D10GeometryBuffer</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classCEGUI_1_1GeometryBuffer.html#a518dc449d1bb5c7f6004a52ceb08b191">setBlendMode</a>(const BlendMode mode)</td><td><a class="el" href="classCEGUI_1_1GeometryBuffer.html">CEGUI::GeometryBuffer</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classCEGUI_1_1Direct3D10GeometryBuffer.html#a2c03866927b26b53aebabcca153ea6f6">setClippingRegion</a>(const Rect &amp;region)</td><td><a class="el" href="classCEGUI_1_1Direct3D10GeometryBuffer.html">CEGUI::Direct3D10GeometryBuffer</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classCEGUI_1_1Direct3D10GeometryBuffer.html#a8610a895e69421150a555464fe3006c0">setPivot</a>(const Vector3 &amp;p)</td><td><a class="el" href="classCEGUI_1_1Direct3D10GeometryBuffer.html">CEGUI::Direct3D10GeometryBuffer</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classCEGUI_1_1Direct3D10GeometryBuffer.html#a3a329e33f68751e7f9a40af48f4d83aa">setRenderEffect</a>(RenderEffect *effect)</td><td><a class="el" href="classCEGUI_1_1Direct3D10GeometryBuffer.html">CEGUI::Direct3D10GeometryBuffer</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classCEGUI_1_1Direct3D10GeometryBuffer.html#af4a598774e4675c544a0d3763dfadc82">setRotation</a>(const Vector3 &amp;r)</td><td><a class="el" href="classCEGUI_1_1Direct3D10GeometryBuffer.html">CEGUI::Direct3D10GeometryBuffer</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classCEGUI_1_1Direct3D10GeometryBuffer.html#aabe9768712eba08f6cbd954290561353">setTranslation</a>(const Vector3 &amp;v)</td><td><a class="el" href="classCEGUI_1_1Direct3D10GeometryBuffer.html">CEGUI::Direct3D10GeometryBuffer</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classCEGUI_1_1Direct3D10GeometryBuffer.html#aaa17e72722b7963783c45bfe0abb5b75">syncHardwareBuffer</a>() const </td><td><a class="el" href="classCEGUI_1_1Direct3D10GeometryBuffer.html">CEGUI::Direct3D10GeometryBuffer</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classCEGUI_1_1Direct3D10GeometryBuffer.html#a315242e9e33342980cfdbc58758a2c80">updateMatrix</a>() const </td><td><a class="el" href="classCEGUI_1_1Direct3D10GeometryBuffer.html">CEGUI::Direct3D10GeometryBuffer</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classCEGUI_1_1Direct3D10GeometryBuffer.html#a2ea7073f50df8a7c99d89b840dd96063">VertexList</a> typedef</td><td><a class="el" href="classCEGUI_1_1Direct3D10GeometryBuffer.html">CEGUI::Direct3D10GeometryBuffer</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classCEGUI_1_1Direct3D10GeometryBuffer.html#a5d7d6d26fa552eedabe96d98c93cb26b">~Direct3D10GeometryBuffer</a>()</td><td><a class="el" href="classCEGUI_1_1Direct3D10GeometryBuffer.html">CEGUI::Direct3D10GeometryBuffer</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classCEGUI_1_1GeometryBuffer.html#ab51b326dba2a5cb66bbcc3e898fbed04">~GeometryBuffer</a>()</td><td><a class="el" href="classCEGUI_1_1GeometryBuffer.html">CEGUI::GeometryBuffer</a></td><td><code> [virtual]</code></td></tr>
</table></div>
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