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<div id="projectname">Crazy Eddies GUI System <span id="projectnumber">0.7.6</span></div>
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<li class="navelem"><a class="el" href="namespaceCEGUI.html">CEGUI</a> </li>
<li class="navelem"><a class="el" href="classCEGUI_1_1Direct3D11GeometryBuffer.html">Direct3D11GeometryBuffer</a> </li>
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<div class="title">CEGUI::Direct3D11GeometryBuffer Member List</div> </div>
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This is the complete list of members for <a class="el" href="classCEGUI_1_1Direct3D11GeometryBuffer.html">CEGUI::Direct3D11GeometryBuffer</a>, including all inherited members.<table>
<tr class="memlist"><td><a class="el" href="classCEGUI_1_1Direct3D11GeometryBuffer.html#ab424cea60311a41fddbca1e49b92549d">allocateVertexBuffer</a>(const size_t count) const </td><td><a class="el" href="classCEGUI_1_1Direct3D11GeometryBuffer.html">CEGUI::Direct3D11GeometryBuffer</a></td><td><code> [protected]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classCEGUI_1_1Direct3D11GeometryBuffer.html#a6d3535c2f89235f466ceb22730b94f97">appendGeometry</a>(const Vertex *const vbuff, uint vertex_count)</td><td><a class="el" href="classCEGUI_1_1Direct3D11GeometryBuffer.html">CEGUI::Direct3D11GeometryBuffer</a></td><td><code> [virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classCEGUI_1_1Direct3D11GeometryBuffer.html#a7a61c90c76b9874b233898411d1d79b9">appendVertex</a>(const Vertex &vertex)</td><td><a class="el" href="classCEGUI_1_1Direct3D11GeometryBuffer.html">CEGUI::Direct3D11GeometryBuffer</a></td><td><code> [virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classCEGUI_1_1Direct3D11GeometryBuffer.html#a510a78dbae503d874057d559fd647012">BatchInfo</a> typedef</td><td><a class="el" href="classCEGUI_1_1Direct3D11GeometryBuffer.html">CEGUI::Direct3D11GeometryBuffer</a></td><td><code> [protected]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classCEGUI_1_1Direct3D11GeometryBuffer.html#aab1c29297848ab283fe4a7d0edf3e005">BatchList</a> typedef</td><td><a class="el" href="classCEGUI_1_1Direct3D11GeometryBuffer.html">CEGUI::Direct3D11GeometryBuffer</a></td><td><code> [protected]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classCEGUI_1_1Direct3D11GeometryBuffer.html#a319ac1f59e022ed1d5f70ff3f9fd7ad1">cleanupVertexBuffer</a>() const </td><td><a class="el" href="classCEGUI_1_1Direct3D11GeometryBuffer.html">CEGUI::Direct3D11GeometryBuffer</a></td><td><code> [protected]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classCEGUI_1_1Direct3D11GeometryBuffer.html#a6a7d59fb6cc578c4eb3a6bd22c6653db">d_activeTexture</a></td><td><a class="el" href="classCEGUI_1_1Direct3D11GeometryBuffer.html">CEGUI::Direct3D11GeometryBuffer</a></td><td><code> [protected]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classCEGUI_1_1Direct3D11GeometryBuffer.html#abd3dc86eba572f928542187a93efa840">d_batches</a></td><td><a class="el" href="classCEGUI_1_1Direct3D11GeometryBuffer.html">CEGUI::Direct3D11GeometryBuffer</a></td><td><code> [protected]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classCEGUI_1_1GeometryBuffer.html#ae2bde508246dccef432fed70267f0752">d_blendMode</a></td><td><a class="el" href="classCEGUI_1_1GeometryBuffer.html">CEGUI::GeometryBuffer</a></td><td><code> [protected]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classCEGUI_1_1Direct3D11GeometryBuffer.html#aa0aa254abf47b184b4df88df8a59a8a7">d_bufferSize</a></td><td><a class="el" href="classCEGUI_1_1Direct3D11GeometryBuffer.html">CEGUI::Direct3D11GeometryBuffer</a></td><td><code> [mutable, protected]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classCEGUI_1_1Direct3D11GeometryBuffer.html#a7e196810bd25fd82e774c66448c31b4e">d_bufferSynched</a></td><td><a class="el" href="classCEGUI_1_1Direct3D11GeometryBuffer.html">CEGUI::Direct3D11GeometryBuffer</a></td><td><code> [mutable, protected]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classCEGUI_1_1Direct3D11GeometryBuffer.html#a2f3dbf4d3819193e9d950a5fd95e6298">d_clipRect</a></td><td><a class="el" href="classCEGUI_1_1Direct3D11GeometryBuffer.html">CEGUI::Direct3D11GeometryBuffer</a></td><td><code> [protected]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classCEGUI_1_1Direct3D11GeometryBuffer.html#a93419cbe8b1d5e4bd68c559487b2c425">d_device</a></td><td><a class="el" href="classCEGUI_1_1Direct3D11GeometryBuffer.html">CEGUI::Direct3D11GeometryBuffer</a></td><td><code> [protected]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classCEGUI_1_1Direct3D11GeometryBuffer.html#ae03b82eaee9fc1c980ff744db37d805f">d_effect</a></td><td><a class="el" href="classCEGUI_1_1Direct3D11GeometryBuffer.html">CEGUI::Direct3D11GeometryBuffer</a></td><td><code> [protected]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classCEGUI_1_1Direct3D11GeometryBuffer.html#a584576ef4fb7b8c3c475f08374c6c91d">d_matrix</a></td><td><a class="el" href="classCEGUI_1_1Direct3D11GeometryBuffer.html">CEGUI::Direct3D11GeometryBuffer</a></td><td><code> [mutable, protected]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classCEGUI_1_1Direct3D11GeometryBuffer.html#afb464e46165d19fd5320a22733601e17">d_matrixValid</a></td><td><a class="el" href="classCEGUI_1_1Direct3D11GeometryBuffer.html">CEGUI::Direct3D11GeometryBuffer</a></td><td><code> [mutable, protected]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><b>d_owner</b> (defined in <a class="el" href="classCEGUI_1_1Direct3D11GeometryBuffer.html">CEGUI::Direct3D11GeometryBuffer</a>)</td><td><a class="el" href="classCEGUI_1_1Direct3D11GeometryBuffer.html">CEGUI::Direct3D11GeometryBuffer</a></td><td><code> [protected]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classCEGUI_1_1Direct3D11GeometryBuffer.html#ab25a13c0020e8f49856b482ecec60aff">d_pivot</a></td><td><a class="el" href="classCEGUI_1_1Direct3D11GeometryBuffer.html">CEGUI::Direct3D11GeometryBuffer</a></td><td><code> [protected]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classCEGUI_1_1Direct3D11GeometryBuffer.html#a40f4927cfca17700d4698b5326a6446a">d_rotation</a></td><td><a class="el" href="classCEGUI_1_1Direct3D11GeometryBuffer.html">CEGUI::Direct3D11GeometryBuffer</a></td><td><code> [protected]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classCEGUI_1_1Direct3D11GeometryBuffer.html#a7d7eae24eee69e528f68c06e95ca27e0">d_translation</a></td><td><a class="el" href="classCEGUI_1_1Direct3D11GeometryBuffer.html">CEGUI::Direct3D11GeometryBuffer</a></td><td><code> [protected]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classCEGUI_1_1Direct3D11GeometryBuffer.html#adca0ca14007b813a1fca2631b1be9c02">d_vertexBuffer</a></td><td><a class="el" href="classCEGUI_1_1Direct3D11GeometryBuffer.html">CEGUI::Direct3D11GeometryBuffer</a></td><td><code> [mutable, protected]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classCEGUI_1_1Direct3D11GeometryBuffer.html#a9e3612bb25bae428db752a79c433a316">d_vertices</a></td><td><a class="el" href="classCEGUI_1_1Direct3D11GeometryBuffer.html">CEGUI::Direct3D11GeometryBuffer</a></td><td><code> [protected]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classCEGUI_1_1Direct3D11GeometryBuffer.html#aeb7c8f8bb3a5a8c52763daf1a6bd8430">Direct3D11GeometryBuffer</a>(Direct3D11Renderer &owner)</td><td><a class="el" href="classCEGUI_1_1Direct3D11GeometryBuffer.html">CEGUI::Direct3D11GeometryBuffer</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="classCEGUI_1_1Direct3D11GeometryBuffer.html#ae698159b1e5db991bdfda59beb553739">draw</a>() const </td><td><a class="el" href="classCEGUI_1_1Direct3D11GeometryBuffer.html">CEGUI::Direct3D11GeometryBuffer</a></td><td><code> [virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classCEGUI_1_1GeometryBuffer.html#abe89ce083d62d06a5e14a3357e66f089">GeometryBuffer</a>()</td><td><a class="el" href="classCEGUI_1_1GeometryBuffer.html">CEGUI::GeometryBuffer</a></td><td><code> [protected]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classCEGUI_1_1Direct3D11GeometryBuffer.html#a37224a8b2db609aeb0b9cb5b20926a50">getActiveTexture</a>() const </td><td><a class="el" href="classCEGUI_1_1Direct3D11GeometryBuffer.html">CEGUI::Direct3D11GeometryBuffer</a></td><td><code> [virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classCEGUI_1_1Direct3D11GeometryBuffer.html#ad6bd7e164f67d45b7fb6d682b4e61795">getBatchCount</a>() const </td><td><a class="el" href="classCEGUI_1_1Direct3D11GeometryBuffer.html">CEGUI::Direct3D11GeometryBuffer</a></td><td><code> [virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classCEGUI_1_1GeometryBuffer.html#a45c83b40e012aa479f4c0719cf749389">getBlendMode</a>() const </td><td><a class="el" href="classCEGUI_1_1GeometryBuffer.html">CEGUI::GeometryBuffer</a></td><td><code> [virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classCEGUI_1_1Direct3D11GeometryBuffer.html#a687537fc144bc71ca20d6e566adebf8e">getMatrix</a>() const </td><td><a class="el" href="classCEGUI_1_1Direct3D11GeometryBuffer.html">CEGUI::Direct3D11GeometryBuffer</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="classCEGUI_1_1Direct3D11GeometryBuffer.html#ad5acb817c649fa4ecc94ad67a3fdcc59">getRenderEffect</a>()</td><td><a class="el" href="classCEGUI_1_1Direct3D11GeometryBuffer.html">CEGUI::Direct3D11GeometryBuffer</a></td><td><code> [virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classCEGUI_1_1Direct3D11GeometryBuffer.html#a61fd343ddac1acbcdcdcd29e6c03f80c">getVertexCount</a>() const </td><td><a class="el" href="classCEGUI_1_1Direct3D11GeometryBuffer.html">CEGUI::Direct3D11GeometryBuffer</a></td><td><code> [virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classCEGUI_1_1Direct3D11GeometryBuffer.html#aec9caa0e9b0e6df648e767c81a5b36e5">reset</a>()</td><td><a class="el" href="classCEGUI_1_1Direct3D11GeometryBuffer.html">CEGUI::Direct3D11GeometryBuffer</a></td><td><code> [virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classCEGUI_1_1Direct3D11GeometryBuffer.html#a3b9fa1206e274a91c144942140de6da9">setActiveTexture</a>(Texture *texture)</td><td><a class="el" href="classCEGUI_1_1Direct3D11GeometryBuffer.html">CEGUI::Direct3D11GeometryBuffer</a></td><td><code> [virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classCEGUI_1_1GeometryBuffer.html#a518dc449d1bb5c7f6004a52ceb08b191">setBlendMode</a>(const BlendMode mode)</td><td><a class="el" href="classCEGUI_1_1GeometryBuffer.html">CEGUI::GeometryBuffer</a></td><td><code> [virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classCEGUI_1_1Direct3D11GeometryBuffer.html#a8e1ff4baeced01e8acabb0dc3231b4f0">setClippingRegion</a>(const Rect &region)</td><td><a class="el" href="classCEGUI_1_1Direct3D11GeometryBuffer.html">CEGUI::Direct3D11GeometryBuffer</a></td><td><code> [virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classCEGUI_1_1Direct3D11GeometryBuffer.html#a68eb4620beecc6f7d21a5b6c856dd4d4">setPivot</a>(const Vector3 &p)</td><td><a class="el" href="classCEGUI_1_1Direct3D11GeometryBuffer.html">CEGUI::Direct3D11GeometryBuffer</a></td><td><code> [virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classCEGUI_1_1Direct3D11GeometryBuffer.html#a2251b38a9205bf2e20733c67339ac049">setRenderEffect</a>(RenderEffect *effect)</td><td><a class="el" href="classCEGUI_1_1Direct3D11GeometryBuffer.html">CEGUI::Direct3D11GeometryBuffer</a></td><td><code> [virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classCEGUI_1_1Direct3D11GeometryBuffer.html#a223209e6a4c699eb4ba527371e56ac36">setRotation</a>(const Vector3 &r)</td><td><a class="el" href="classCEGUI_1_1Direct3D11GeometryBuffer.html">CEGUI::Direct3D11GeometryBuffer</a></td><td><code> [virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classCEGUI_1_1Direct3D11GeometryBuffer.html#a35c8324e73978aed2c1b18d356623d33">setTranslation</a>(const Vector3 &v)</td><td><a class="el" href="classCEGUI_1_1Direct3D11GeometryBuffer.html">CEGUI::Direct3D11GeometryBuffer</a></td><td><code> [virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classCEGUI_1_1Direct3D11GeometryBuffer.html#a748b10aa2798b7871093382a6b620147">syncHardwareBuffer</a>() const </td><td><a class="el" href="classCEGUI_1_1Direct3D11GeometryBuffer.html">CEGUI::Direct3D11GeometryBuffer</a></td><td><code> [protected]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classCEGUI_1_1Direct3D11GeometryBuffer.html#a268990baea22e2e79792c0d36524962e">updateMatrix</a>() const </td><td><a class="el" href="classCEGUI_1_1Direct3D11GeometryBuffer.html">CEGUI::Direct3D11GeometryBuffer</a></td><td><code> [protected]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classCEGUI_1_1Direct3D11GeometryBuffer.html#a553029790da69f48466d43f1ad7c3f93">VertexList</a> typedef</td><td><a class="el" href="classCEGUI_1_1Direct3D11GeometryBuffer.html">CEGUI::Direct3D11GeometryBuffer</a></td><td><code> [protected]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classCEGUI_1_1Direct3D11GeometryBuffer.html#aa0569dfd6fbfc3dcb90c72e86e7e13df">~Direct3D11GeometryBuffer</a>()</td><td><a class="el" href="classCEGUI_1_1Direct3D11GeometryBuffer.html">CEGUI::Direct3D11GeometryBuffer</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="classCEGUI_1_1GeometryBuffer.html#ab51b326dba2a5cb66bbcc3e898fbed04">~GeometryBuffer</a>()</td><td><a class="el" href="classCEGUI_1_1GeometryBuffer.html">CEGUI::GeometryBuffer</a></td><td><code> [virtual]</code></td></tr>
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