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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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<!-- doxytag: class="CEGUI::Direct3D11Renderer" --><!-- doxytag: inherits="CEGUI::Renderer" -->
<p><a class="el" href="classCEGUI_1_1Renderer.html" title="Abstract class defining the basic required interface for Renderer objects.">Renderer</a> implementation using Direct3D 10.  
 <a href="classCEGUI_1_1Direct3D11Renderer.html#details">More...</a></p>
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<p><a href="classCEGUI_1_1Direct3D11Renderer-members.html">List of all members.</a></p>
<table class="memberdecls">
<tr><td colspan="2"><h2><a name="pub-methods"></a>
Public Member Functions</h2></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="ac20ccf500985970724b0795ee955a028"></a><!-- doxytag: member="CEGUI::Direct3D11Renderer::getDirect3DDevice" ref="ac20ccf500985970724b0795ee955a028" args="()" -->
<a class="el" href="structIDevice11.html">IDevice11</a> &amp;&#160;</td><td class="memItemRight" valign="bottom"><b>getDirect3DDevice</b> ()</td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a05c60b9996162748b9ab0a7c323336db"></a><!-- doxytag: member="CEGUI::Direct3D11Renderer::bindTechniquePass" ref="a05c60b9996162748b9ab0a7c323336db" args="(const BlendMode mode)" -->
void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1Direct3D11Renderer.html#a05c60b9996162748b9ab0a7c323336db">bindTechniquePass</a> (const <a class="el" href="namespaceCEGUI.html#a83f2d6a0102fd8798109705714ff8f47">BlendMode</a> mode)</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">low-level function that binds the technique pass ready for use <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="ac595b29e7a24e1e20cf41dc5272480d1"></a><!-- doxytag: member="CEGUI::Direct3D11Renderer::setCurrentTextureShaderResource" ref="ac595b29e7a24e1e20cf41dc5272480d1" args="(ID3D11ShaderResourceView *srv)" -->
void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1Direct3D11Renderer.html#ac595b29e7a24e1e20cf41dc5272480d1">setCurrentTextureShaderResource</a> (ID3D11ShaderResourceView *srv)</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">low-level function to set the texture shader resource view to be used. <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a2dac27892541a261a56961aabfc165b3"></a><!-- doxytag: member="CEGUI::Direct3D11Renderer::setProjectionMatrix" ref="a2dac27892541a261a56961aabfc165b3" args="(D3DXMATRIX &amp;matrix)" -->
void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1Direct3D11Renderer.html#a2dac27892541a261a56961aabfc165b3">setProjectionMatrix</a> (D3DXMATRIX &amp;matrix)</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">low-level function to set the projection matrix to be used. <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a71dfd50b659afd52a94d8297bc4fac43"></a><!-- doxytag: member="CEGUI::Direct3D11Renderer::setWorldMatrix" ref="a71dfd50b659afd52a94d8297bc4fac43" args="(D3DXMATRIX &amp;matrix)" -->
void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1Direct3D11Renderer.html#a71dfd50b659afd52a94d8297bc4fac43">setWorldMatrix</a> (D3DXMATRIX &amp;matrix)</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">low-level function to set the world matrix to be used. <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="el" href="classCEGUI_1_1RenderingRoot.html">RenderingRoot</a> &amp;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1Direct3D11Renderer.html#abb96cebbbdc32566649b0f7c537f56b8">getDefaultRenderingRoot</a> ()</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Return the default rendering root for the renderer. The default rendering root is typically a <a class="el" href="classCEGUI_1_1RenderingRoot.html">RenderingRoot</a> that targets the entire screen (or rendering window).  <a href="#abb96cebbbdc32566649b0f7c537f56b8"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="el" href="classCEGUI_1_1GeometryBuffer.html">GeometryBuffer</a> &amp;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1Direct3D11Renderer.html#a8e496504d6910ab60cef58e5eb538201">createGeometryBuffer</a> ()</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Create a new <a class="el" href="classCEGUI_1_1GeometryBuffer.html" title="Abstract class defining the interface for objects that buffer geometry for later rendering.">GeometryBuffer</a> and return a reference to it. You should remove the <a class="el" href="classCEGUI_1_1GeometryBuffer.html" title="Abstract class defining the interface for objects that buffer geometry for later rendering.">GeometryBuffer</a> from any RenderQueues and call destroyGeometryBuffer when you want to destroy the <a class="el" href="classCEGUI_1_1GeometryBuffer.html" title="Abstract class defining the interface for objects that buffer geometry for later rendering.">GeometryBuffer</a>.  <a href="#a8e496504d6910ab60cef58e5eb538201"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1Direct3D11Renderer.html#a7d5c32441f7b5c7e14a665cc2dfab00f">destroyGeometryBuffer</a> (const <a class="el" href="classCEGUI_1_1GeometryBuffer.html">GeometryBuffer</a> &amp;buffer)</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Destroy a <a class="el" href="classCEGUI_1_1GeometryBuffer.html" title="Abstract class defining the interface for objects that buffer geometry for later rendering.">GeometryBuffer</a> that was returned when calling the createGeometryBuffer function. Before destroying any <a class="el" href="classCEGUI_1_1GeometryBuffer.html" title="Abstract class defining the interface for objects that buffer geometry for later rendering.">GeometryBuffer</a> you should ensure that it has been removed from any <a class="el" href="classCEGUI_1_1RenderQueue.html" title="Class that represents a queue of GeometryBuffer objects to be rendered.">RenderQueue</a> that was using it.  <a href="#a7d5c32441f7b5c7e14a665cc2dfab00f"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a411b12a371485d0234fd2ada04e936b8"></a><!-- doxytag: member="CEGUI::Direct3D11Renderer::destroyAllGeometryBuffers" ref="a411b12a371485d0234fd2ada04e936b8" args="()" -->
void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1Direct3D11Renderer.html#a411b12a371485d0234fd2ada04e936b8">destroyAllGeometryBuffers</a> ()</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Destroy all <a class="el" href="classCEGUI_1_1GeometryBuffer.html" title="Abstract class defining the interface for objects that buffer geometry for later rendering.">GeometryBuffer</a> objects created by this <a class="el" href="classCEGUI_1_1Renderer.html" title="Abstract class defining the basic required interface for Renderer objects.">Renderer</a>. <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="el" href="classCEGUI_1_1TextureTarget.html">TextureTarget</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1Direct3D11Renderer.html#aeaff1357401fd1ec3af16c6c6650ed95">createTextureTarget</a> ()</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Create a <a class="el" href="classCEGUI_1_1TextureTarget.html" title="Specialisation of RenderTarget interface that should be used as the base class for RenderTargets that...">TextureTarget</a> that can be used to cache imagery; this is a <a class="el" href="classCEGUI_1_1RenderTarget.html" title="Defines interface to some surface that can be rendered to. Concrete instances of objects that impleme...">RenderTarget</a> that does not lose it's content from one frame to another.  <a href="#aeaff1357401fd1ec3af16c6c6650ed95"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1Direct3D11Renderer.html#aa6ebe1256d6f89609ba7541e723ba93a">destroyTextureTarget</a> (<a class="el" href="classCEGUI_1_1TextureTarget.html">TextureTarget</a> *target)</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Function that cleans up <a class="el" href="classCEGUI_1_1TextureTarget.html" title="Specialisation of RenderTarget interface that should be used as the base class for RenderTargets that...">TextureTarget</a> objects created with the createTextureTarget function.  <a href="#aa6ebe1256d6f89609ba7541e723ba93a"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a4a12e2260dc56d46454a59031736bd58"></a><!-- doxytag: member="CEGUI::Direct3D11Renderer::destroyAllTextureTargets" ref="a4a12e2260dc56d46454a59031736bd58" args="()" -->
void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1Direct3D11Renderer.html#a4a12e2260dc56d46454a59031736bd58">destroyAllTextureTargets</a> ()</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Destory all <a class="el" href="classCEGUI_1_1TextureTarget.html" title="Specialisation of RenderTarget interface that should be used as the base class for RenderTargets that...">TextureTarget</a> objects created by this <a class="el" href="classCEGUI_1_1Renderer.html" title="Abstract class defining the basic required interface for Renderer objects.">Renderer</a>. <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="el" href="classCEGUI_1_1Texture.html">Texture</a> &amp;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1Direct3D11Renderer.html#a0750ab6ec8c452e77395eba7ed69289a">createTexture</a> ()</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Create a 'null' <a class="el" href="classCEGUI_1_1Texture.html" title="Abstract base class specifying the required interface for Texture objects.">Texture</a> object.  <a href="#a0750ab6ec8c452e77395eba7ed69289a"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="el" href="classCEGUI_1_1Texture.html">Texture</a> &amp;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1Direct3D11Renderer.html#aa69af74932a966a316fcff867bbca253">createTexture</a> (const <a class="el" href="classCEGUI_1_1String.html">String</a> &amp;filename, const <a class="el" href="classCEGUI_1_1String.html">String</a> &amp;resourceGroup)</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Create a <a class="el" href="classCEGUI_1_1Texture.html" title="Abstract base class specifying the required interface for Texture objects.">Texture</a> object using the given image file.  <a href="#aa69af74932a966a316fcff867bbca253"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="el" href="classCEGUI_1_1Texture.html">Texture</a> &amp;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1Direct3D11Renderer.html#ac0da5ec2bcf70699b0d9032cf1e7d84a">createTexture</a> (const <a class="el" href="classCEGUI_1_1Size.html">Size</a> &amp;size)</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Create a <a class="el" href="classCEGUI_1_1Texture.html" title="Abstract base class specifying the required interface for Texture objects.">Texture</a> object with the given pixel dimensions as specified by <em>size</em>.  <a href="#ac0da5ec2bcf70699b0d9032cf1e7d84a"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1Direct3D11Renderer.html#abbeb6d3c17d1bd8b06767128b91dba2d">destroyTexture</a> (<a class="el" href="classCEGUI_1_1Texture.html">Texture</a> &amp;texture)</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Destroy a <a class="el" href="classCEGUI_1_1Texture.html" title="Abstract base class specifying the required interface for Texture objects.">Texture</a> object that was previously created by calling the createTexture functions.  <a href="#abbeb6d3c17d1bd8b06767128b91dba2d"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="adead877511fec9f578c94dd0ed3c4dec"></a><!-- doxytag: member="CEGUI::Direct3D11Renderer::destroyAllTextures" ref="adead877511fec9f578c94dd0ed3c4dec" args="()" -->
void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1Direct3D11Renderer.html#adead877511fec9f578c94dd0ed3c4dec">destroyAllTextures</a> ()</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Destroy all <a class="el" href="classCEGUI_1_1Texture.html" title="Abstract base class specifying the required interface for Texture objects.">Texture</a> objects created by this <a class="el" href="classCEGUI_1_1Renderer.html" title="Abstract class defining the basic required interface for Renderer objects.">Renderer</a>. <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="abece5edd838f3f9a89994caeb1b395f5"></a><!-- doxytag: member="CEGUI::Direct3D11Renderer::beginRendering" ref="abece5edd838f3f9a89994caeb1b395f5" args="()" -->
void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1Direct3D11Renderer.html#abece5edd838f3f9a89994caeb1b395f5">beginRendering</a> ()</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Perform any operations required to put the system into a state ready for rendering operations to begin. <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a1984d968df8c70a5b6e5cc90cdb88dbe"></a><!-- doxytag: member="CEGUI::Direct3D11Renderer::endRendering" ref="a1984d968df8c70a5b6e5cc90cdb88dbe" args="()" -->
void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1Direct3D11Renderer.html#a1984d968df8c70a5b6e5cc90cdb88dbe">endRendering</a> ()</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Perform any operations required to finalise rendering. <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1Direct3D11Renderer.html#aee55a2c0c33a4a4be23029fb33e6acd3">setDisplaySize</a> (const <a class="el" href="classCEGUI_1_1Size.html">Size</a> &amp;sz)</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Set the size of the display or host window in pixels for this <a class="el" href="classCEGUI_1_1Renderer.html" title="Abstract class defining the basic required interface for Renderer objects.">Renderer</a> object.  <a href="#aee55a2c0c33a4a4be23029fb33e6acd3"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">const <a class="el" href="classCEGUI_1_1Size.html">Size</a> &amp;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1Direct3D11Renderer.html#a6ef303cf8f4609caf6b73ab3505869f6">getDisplaySize</a> () const </td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Return the size of the display or host window in pixels.  <a href="#a6ef303cf8f4609caf6b73ab3505869f6"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">const <a class="el" href="classCEGUI_1_1Vector2.html">Vector2</a> &amp;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1Direct3D11Renderer.html#a36df30faf29e341837f817bbac23f270">getDisplayDPI</a> () const </td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Return the resolution of the display or host window in dots per inch.  <a href="#a36df30faf29e341837f817bbac23f270"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">uint&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1Direct3D11Renderer.html#a436d566ef5327f25d1e965921c3f3a5d">getMaxTextureSize</a> () const </td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Return the pixel size of the maximum supported texture.  <a href="#a436d566ef5327f25d1e965921c3f3a5d"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">const <a class="el" href="classCEGUI_1_1String.html">String</a> &amp;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1Direct3D11Renderer.html#af2c4da1d7a1f0c4f528993a708e7bba0">getIdentifierString</a> () const </td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Return identification string for the renderer module.  <a href="#af2c4da1d7a1f0c4f528993a708e7bba0"></a><br/></td></tr>
<tr><td colspan="2"><h2><a name="pub-static-methods"></a>
Static Public Member Functions</h2></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">static <a class="el" href="classCEGUI_1_1Direct3D11Renderer.html">Direct3D11Renderer</a> &amp;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1Direct3D11Renderer.html#a5529212f986e14ea5fab11c9c3740f05">bootstrapSystem</a> (ID3D11Device *device, ID3D11DeviceContext *context)</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Convenience function that creates the required objects to initialise the <a class="el" href="namespaceCEGUI.html" title="Main namespace for Crazy Eddie&#39;s GUI Library.">CEGUI</a> system.  <a href="#a5529212f986e14ea5fab11c9c3740f05"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">static void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1Direct3D11Renderer.html#a3868a6c04a9210c18e906ee03dd57111">destroySystem</a> ()</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Convenience function to cleanup the <a class="el" href="namespaceCEGUI.html" title="Main namespace for Crazy Eddie&#39;s GUI Library.">CEGUI</a> system and related objects that were created by calling the bootstrapSystem function.  <a href="#a3868a6c04a9210c18e906ee03dd57111"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="ae222b3b3396c286f1dfe680fe997c581"></a><!-- doxytag: member="CEGUI::Direct3D11Renderer::create" ref="ae222b3b3396c286f1dfe680fe997c581" args="(ID3D11Device *device, ID3D11DeviceContext *context)" -->
static <a class="el" href="classCEGUI_1_1Direct3D11Renderer.html">Direct3D11Renderer</a> &amp;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1Direct3D11Renderer.html#ae222b3b3396c286f1dfe680fe997c581">create</a> (ID3D11Device *device, ID3D11DeviceContext *context)</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Create an <a class="el" href="classCEGUI_1_1Direct3D11Renderer.html" title="Renderer implementation using Direct3D 10.">Direct3D11Renderer</a> object. <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">static void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1Direct3D11Renderer.html#a804acf41a5a10d7b1b01d512ba141d68">destroy</a> (<a class="el" href="classCEGUI_1_1Direct3D11Renderer.html">Direct3D11Renderer</a> &amp;renderer)</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Destroy an <a class="el" href="classCEGUI_1_1Direct3D11Renderer.html" title="Renderer implementation using Direct3D 10.">Direct3D11Renderer</a> object.  <a href="#a804acf41a5a10d7b1b01d512ba141d68"></a><br/></td></tr>
<tr><td colspan="2"><h2><a name="pro-types"></a>
Protected Types</h2></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="aad429e5c6147996d3a82baff1e3f755e"></a><!-- doxytag: member="CEGUI::Direct3D11Renderer::TextureTargetList" ref="aad429e5c6147996d3a82baff1e3f755e" args="" -->
typedef std::vector<br class="typebreak"/>
&lt; <a class="el" href="classCEGUI_1_1TextureTarget.html">TextureTarget</a> * &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1Direct3D11Renderer.html#aad429e5c6147996d3a82baff1e3f755e">TextureTargetList</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">container type used to hold TextureTargets we create. <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a9f8fecc18761ec4fd4e5d56b393b1281"></a><!-- doxytag: member="CEGUI::Direct3D11Renderer::GeometryBufferList" ref="a9f8fecc18761ec4fd4e5d56b393b1281" args="" -->
typedef std::vector<br class="typebreak"/>
&lt; <a class="el" href="classCEGUI_1_1Direct3D11GeometryBuffer.html">Direct3D11GeometryBuffer</a> * &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1Direct3D11Renderer.html#a9f8fecc18761ec4fd4e5d56b393b1281">GeometryBufferList</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">container type used to hold GeometryBuffers we create. <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a435b149b66e1336333470a9b9a465c8d"></a><!-- doxytag: member="CEGUI::Direct3D11Renderer::TextureList" ref="a435b149b66e1336333470a9b9a465c8d" args="" -->
typedef std::vector<br class="typebreak"/>
&lt; <a class="el" href="classCEGUI_1_1Direct3D11Texture.html">Direct3D11Texture</a> * &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1Direct3D11Renderer.html#a435b149b66e1336333470a9b9a465c8d">TextureList</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">container type used to hold Textures we create. <br/></td></tr>
<tr><td colspan="2"><h2><a name="pro-methods"></a>
Protected Member Functions</h2></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a278fa38a73c2dc5ebe3f9c0d3be2d9ac"></a><!-- doxytag: member="CEGUI::Direct3D11Renderer::Direct3D11Renderer" ref="a278fa38a73c2dc5ebe3f9c0d3be2d9ac" args="(ID3D11Device *device, ID3D11DeviceContext *context)" -->
&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1Direct3D11Renderer.html#a278fa38a73c2dc5ebe3f9c0d3be2d9ac">Direct3D11Renderer</a> (ID3D11Device *device, ID3D11DeviceContext *context)</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">constructor <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="aef388e826caaddf01f27d16edf2f3b94"></a><!-- doxytag: member="CEGUI::Direct3D11Renderer::~Direct3D11Renderer" ref="aef388e826caaddf01f27d16edf2f3b94" args="()" -->
&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1Direct3D11Renderer.html#aef388e826caaddf01f27d16edf2f3b94">~Direct3D11Renderer</a> ()</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">destructor. <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="abaf52f0a3c4b5275f1e20359692f1f18"></a><!-- doxytag: member="CEGUI::Direct3D11Renderer::getViewportSize" ref="abaf52f0a3c4b5275f1e20359692f1f18" args="()" -->
<a class="el" href="classCEGUI_1_1Size.html">Size</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1Direct3D11Renderer.html#abaf52f0a3c4b5275f1e20359692f1f18">getViewportSize</a> ()</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">return size of the D3D device viewport. <br/></td></tr>
<tr><td colspan="2"><h2><a name="pro-attribs"></a>
Protected Attributes</h2></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a0001b0716b65cb772b8dba2b37010d3d"></a><!-- doxytag: member="CEGUI::Direct3D11Renderer::d_device" ref="a0001b0716b65cb772b8dba2b37010d3d" args="" -->
<a class="el" href="structIDevice11.html">IDevice11</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1Direct3D11Renderer.html#a0001b0716b65cb772b8dba2b37010d3d">d_device</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">The D3D device we're using to render with. <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a93f268c236bf9c669f1f19f26b3204be"></a><!-- doxytag: member="CEGUI::Direct3D11Renderer::d_displaySize" ref="a93f268c236bf9c669f1f19f26b3204be" args="" -->
<a class="el" href="classCEGUI_1_1Size.html">Size</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1Direct3D11Renderer.html#a93f268c236bf9c669f1f19f26b3204be">d_displaySize</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">What the renderer considers to be the current display size. <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a4a991c411d4302d05987393cacee1fc8"></a><!-- doxytag: member="CEGUI::Direct3D11Renderer::d_displayDPI" ref="a4a991c411d4302d05987393cacee1fc8" args="" -->
<a class="el" href="classCEGUI_1_1Vector2.html">Vector2</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1Direct3D11Renderer.html#a4a991c411d4302d05987393cacee1fc8">d_displayDPI</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">What the renderer considers to be the current display DPI resolution. <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a54893d6420e7793613ebb6734378e52c"></a><!-- doxytag: member="CEGUI::Direct3D11Renderer::d_defaultTarget" ref="a54893d6420e7793613ebb6734378e52c" args="" -->
<a class="el" href="classCEGUI_1_1RenderTarget.html">RenderTarget</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1Direct3D11Renderer.html#a54893d6420e7793613ebb6734378e52c">d_defaultTarget</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">The default <a class="el" href="classCEGUI_1_1RenderTarget.html" title="Defines interface to some surface that can be rendered to. Concrete instances of objects that impleme...">RenderTarget</a> (used by d_defaultRoot) <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a385a89615821c7c4b48f7cd24c0f7db6"></a><!-- doxytag: member="CEGUI::Direct3D11Renderer::d_defaultRoot" ref="a385a89615821c7c4b48f7cd24c0f7db6" args="" -->
<a class="el" href="classCEGUI_1_1RenderingRoot.html">RenderingRoot</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1Direct3D11Renderer.html#a385a89615821c7c4b48f7cd24c0f7db6">d_defaultRoot</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">The default rendering root object. <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a2cffee13a15cdc514186fa13e62aa8a2"></a><!-- doxytag: member="CEGUI::Direct3D11Renderer::d_textureTargets" ref="a2cffee13a15cdc514186fa13e62aa8a2" args="" -->
<a class="el" href="classCEGUI_1_1Direct3D11Renderer.html#aad429e5c6147996d3a82baff1e3f755e">TextureTargetList</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1Direct3D11Renderer.html#a2cffee13a15cdc514186fa13e62aa8a2">d_textureTargets</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Container used to track texture targets. <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a33c52bc47460c1328a49a1685f694e68"></a><!-- doxytag: member="CEGUI::Direct3D11Renderer::d_geometryBuffers" ref="a33c52bc47460c1328a49a1685f694e68" args="" -->
<a class="el" href="classCEGUI_1_1Direct3D11Renderer.html#a9f8fecc18761ec4fd4e5d56b393b1281">GeometryBufferList</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1Direct3D11Renderer.html#a33c52bc47460c1328a49a1685f694e68">d_geometryBuffers</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Container used to track geometry buffers. <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="ae8b113747dc410fe07969ee390f64e3b"></a><!-- doxytag: member="CEGUI::Direct3D11Renderer::d_textures" ref="ae8b113747dc410fe07969ee390f64e3b" args="" -->
<a class="el" href="classCEGUI_1_1Direct3D11Renderer.html#a435b149b66e1336333470a9b9a465c8d">TextureList</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1Direct3D11Renderer.html#ae8b113747dc410fe07969ee390f64e3b">d_textures</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Container used to track textures. <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a682779bde5649835c5dc6e7f07b2123c"></a><!-- doxytag: member="CEGUI::Direct3D11Renderer::d_effect" ref="a682779bde5649835c5dc6e7f07b2123c" args="" -->
ID3DX11Effect *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1Direct3D11Renderer.html#a682779bde5649835c5dc6e7f07b2123c">d_effect</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Effect (shader) used when rendering. <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a744d1e42bd7f588c91cc49e89d85eeb3"></a><!-- doxytag: member="CEGUI::Direct3D11Renderer::d_normalTechnique" ref="a744d1e42bd7f588c91cc49e89d85eeb3" args="" -->
ID3DX11EffectTechnique *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1Direct3D11Renderer.html#a744d1e42bd7f588c91cc49e89d85eeb3">d_normalTechnique</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Rendering technique that supplies BM_NORMAL type rendering. <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a546864883b5e7d8c6186b220bfbda5f0"></a><!-- doxytag: member="CEGUI::Direct3D11Renderer::d_premultipliedTechnique" ref="a546864883b5e7d8c6186b220bfbda5f0" args="" -->
ID3DX11EffectTechnique *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1Direct3D11Renderer.html#a546864883b5e7d8c6186b220bfbda5f0">d_premultipliedTechnique</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Rendering technique that supplies BM_RTT_PREMULTIPLIED type rendering. <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="ab58e6c70bfdd2efd1af8808e8f75c73b"></a><!-- doxytag: member="CEGUI::Direct3D11Renderer::d_inputLayout" ref="ab58e6c70bfdd2efd1af8808e8f75c73b" args="" -->
ID3D11InputLayout *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1Direct3D11Renderer.html#ab58e6c70bfdd2efd1af8808e8f75c73b">d_inputLayout</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">D3D10 input layout describing the vertex format we use. <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="ad01cb7661ab8d78d0462db075d8f8eed"></a><!-- doxytag: member="CEGUI::Direct3D11Renderer::d_boundTextureVariable" ref="ad01cb7661ab8d78d0462db075d8f8eed" args="" -->
ID3DX11EffectShaderResourceVariable *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1Direct3D11Renderer.html#ad01cb7661ab8d78d0462db075d8f8eed">d_boundTextureVariable</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Variable to access current texture (actually shader resource view) <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a26d17f73b5f2a90202736c45cdfc4441"></a><!-- doxytag: member="CEGUI::Direct3D11Renderer::d_worldMatrixVariable" ref="a26d17f73b5f2a90202736c45cdfc4441" args="" -->
ID3DX11EffectMatrixVariable *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1Direct3D11Renderer.html#a26d17f73b5f2a90202736c45cdfc4441">d_worldMatrixVariable</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Variable to access world matrix used in geometry transformation. <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a55e2fce681505aee6af262d900371029"></a><!-- doxytag: member="CEGUI::Direct3D11Renderer::d_projectionMatrixVariable" ref="a55e2fce681505aee6af262d900371029" args="" -->
ID3DX11EffectMatrixVariable *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1Direct3D11Renderer.html#a55e2fce681505aee6af262d900371029">d_projectionMatrixVariable</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Variable to access projection matrix used in geometry transformation. <br/></td></tr>
<tr><td colspan="2"><h2><a name="pro-static-attribs"></a>
Static Protected Attributes</h2></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="ad3e9a04a60417bdf9ccf460c82a98d35"></a><!-- doxytag: member="CEGUI::Direct3D11Renderer::d_rendererID" ref="ad3e9a04a60417bdf9ccf460c82a98d35" args="" -->
static <a class="el" href="classCEGUI_1_1String.html">String</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1Direct3D11Renderer.html#ad3e9a04a60417bdf9ccf460c82a98d35">d_rendererID</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a> holding the renderer identification text. <br/></td></tr>
</table>
<hr/><a name="details" id="details"></a><h2>Detailed Description</h2>
<div class="textblock"><p><a class="el" href="classCEGUI_1_1Renderer.html" title="Abstract class defining the basic required interface for Renderer objects.">Renderer</a> implementation using Direct3D 10. </p>
</div><hr/><h2>Member Function Documentation</h2>
<a class="anchor" id="a5529212f986e14ea5fab11c9c3740f05"></a><!-- doxytag: member="CEGUI::Direct3D11Renderer::bootstrapSystem" ref="a5529212f986e14ea5fab11c9c3740f05" args="(ID3D11Device *device, ID3D11DeviceContext *context)" -->
<div class="memitem">
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          <td class="memname">static <a class="el" href="classCEGUI_1_1Direct3D11Renderer.html">Direct3D11Renderer</a>&amp; CEGUI::Direct3D11Renderer::bootstrapSystem </td>
          <td>(</td>
          <td class="paramtype">ID3D11Device *&#160;</td>
          <td class="paramname"><em>device</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">ID3D11DeviceContext *&#160;</td>
          <td class="paramname"><em>context</em>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td><code> [static]</code></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>Convenience function that creates the required objects to initialise the <a class="el" href="namespaceCEGUI.html" title="Main namespace for Crazy Eddie&#39;s GUI Library.">CEGUI</a> system. </p>
<p>This will create and initialise the following objects for you:</p>
<ul>
<li><a class="el" href="classCEGUI_1_1Direct3D11Renderer.html" title="Renderer implementation using Direct3D 10.">CEGUI::Direct3D11Renderer</a></li>
<li><a class="el" href="classCEGUI_1_1DefaultResourceProvider.html">CEGUI::DefaultResourceProvider</a></li>
<li><a class="el" href="classCEGUI_1_1System.html" title="The System class is the CEGUI class that provides access to all other elements in this system...">CEGUI::System</a></li>
</ul>
<dl><dt><b>Parameters:</b></dt><dd>
  <table class="params">
    <tr><td class="paramname">device</td><td>Pointer to the ID3D11Device interface that is to be used for <a class="el" href="namespaceCEGUI.html" title="Main namespace for Crazy Eddie&#39;s GUI Library.">CEGUI</a> rendering operations.</td></tr>
    <tr><td class="paramname">context</td><td>Pointer to the ID3D11DeviceContext interface that is to be used for <a class="el" href="namespaceCEGUI.html" title="Main namespace for Crazy Eddie&#39;s GUI Library.">CEGUI</a> rendering operations.</td></tr>
  </table>
  </dd>
</dl>
<dl class="return"><dt><b>Returns:</b></dt><dd>Reference to the <a class="el" href="classCEGUI_1_1Direct3D11Renderer.html" title="Renderer implementation using Direct3D 10.">CEGUI::Direct3D11Renderer</a> object that was created. </dd></dl>

</div>
</div>
<a class="anchor" id="a8e496504d6910ab60cef58e5eb538201"></a><!-- doxytag: member="CEGUI::Direct3D11Renderer::createGeometryBuffer" ref="a8e496504d6910ab60cef58e5eb538201" args="()" -->
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          <td class="memname"><a class="el" href="classCEGUI_1_1GeometryBuffer.html">GeometryBuffer</a>&amp; CEGUI::Direct3D11Renderer::createGeometryBuffer </td>
          <td>(</td>
          <td class="paramname"></td><td>)</td>
          <td><code> [virtual]</code></td>
        </tr>
      </table>
</div>
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<p>Create a new <a class="el" href="classCEGUI_1_1GeometryBuffer.html" title="Abstract class defining the interface for objects that buffer geometry for later rendering.">GeometryBuffer</a> and return a reference to it. You should remove the <a class="el" href="classCEGUI_1_1GeometryBuffer.html" title="Abstract class defining the interface for objects that buffer geometry for later rendering.">GeometryBuffer</a> from any RenderQueues and call destroyGeometryBuffer when you want to destroy the <a class="el" href="classCEGUI_1_1GeometryBuffer.html" title="Abstract class defining the interface for objects that buffer geometry for later rendering.">GeometryBuffer</a>. </p>
<dl class="return"><dt><b>Returns:</b></dt><dd><a class="el" href="classCEGUI_1_1GeometryBuffer.html" title="Abstract class defining the interface for objects that buffer geometry for later rendering.">GeometryBuffer</a> object. </dd></dl>

<p>Implements <a class="el" href="classCEGUI_1_1Renderer.html#a681976af0bc86c5f18d471324837fa89">CEGUI::Renderer</a>.</p>

</div>
</div>
<a class="anchor" id="a0750ab6ec8c452e77395eba7ed69289a"></a><!-- doxytag: member="CEGUI::Direct3D11Renderer::createTexture" ref="a0750ab6ec8c452e77395eba7ed69289a" args="()" -->
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          <td class="memname"><a class="el" href="classCEGUI_1_1Texture.html">Texture</a>&amp; CEGUI::Direct3D11Renderer::createTexture </td>
          <td>(</td>
          <td class="paramname"></td><td>)</td>
          <td><code> [virtual]</code></td>
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<p>Create a 'null' <a class="el" href="classCEGUI_1_1Texture.html" title="Abstract base class specifying the required interface for Texture objects.">Texture</a> object. </p>
<dl class="return"><dt><b>Returns:</b></dt><dd>A newly created <a class="el" href="classCEGUI_1_1Texture.html" title="Abstract base class specifying the required interface for Texture objects.">Texture</a> object. The returned <a class="el" href="classCEGUI_1_1Texture.html" title="Abstract base class specifying the required interface for Texture objects.">Texture</a> object has no size or imagery associated with it. </dd></dl>

<p>Implements <a class="el" href="classCEGUI_1_1Renderer.html#a70a7afa2b1a47cee8a3239883044e42c">CEGUI::Renderer</a>.</p>

</div>
</div>
<a class="anchor" id="aa69af74932a966a316fcff867bbca253"></a><!-- doxytag: member="CEGUI::Direct3D11Renderer::createTexture" ref="aa69af74932a966a316fcff867bbca253" args="(const String &amp;filename, const String &amp;resourceGroup)" -->
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          <td class="memname"><a class="el" href="classCEGUI_1_1Texture.html">Texture</a>&amp; CEGUI::Direct3D11Renderer::createTexture </td>
          <td>(</td>
          <td class="paramtype">const <a class="el" href="classCEGUI_1_1String.html">String</a> &amp;&#160;</td>
          <td class="paramname"><em>filename</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">const <a class="el" href="classCEGUI_1_1String.html">String</a> &amp;&#160;</td>
          <td class="paramname"><em>resourceGroup</em>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td><code> [virtual]</code></td>
        </tr>
      </table>
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<div class="memdoc">

<p>Create a <a class="el" href="classCEGUI_1_1Texture.html" title="Abstract base class specifying the required interface for Texture objects.">Texture</a> object using the given image file. </p>
<dl><dt><b>Parameters:</b></dt><dd>
  <table class="params">
    <tr><td class="paramname">filename</td><td><a class="el" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a> object that specifies the path and filename of the image file to use when creating the texture.</td></tr>
    <tr><td class="paramname">resourceGroup</td><td><a class="el" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a> objet that specifies the resource group identifier to be passed to the resource provider when loading the texture file <em>filename</em>.</td></tr>
  </table>
  </dd>
</dl>
<dl class="return"><dt><b>Returns:</b></dt><dd>A newly created <a class="el" href="classCEGUI_1_1Texture.html" title="Abstract base class specifying the required interface for Texture objects.">Texture</a> object. The initial content of the texture memory is the requested image file.</dd></dl>
<dl class="note"><dt><b>Note:</b></dt><dd>Due to possible limitations of the underlying hardware, API or engine, the final size of the texture may not match the size of the loaded file. You can check the ultimate sizes by querying the <a class="el" href="classCEGUI_1_1Texture.html" title="Abstract base class specifying the required interface for Texture objects.">Texture</a> object after creation. </dd></dl>

<p>Implements <a class="el" href="classCEGUI_1_1Renderer.html#a3ff8322cddfcdfba8d26a109772979cb">CEGUI::Renderer</a>.</p>

</div>
</div>
<a class="anchor" id="ac0da5ec2bcf70699b0d9032cf1e7d84a"></a><!-- doxytag: member="CEGUI::Direct3D11Renderer::createTexture" ref="ac0da5ec2bcf70699b0d9032cf1e7d84a" args="(const Size &amp;size)" -->
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          <td class="memname"><a class="el" href="classCEGUI_1_1Texture.html">Texture</a>&amp; CEGUI::Direct3D11Renderer::createTexture </td>
          <td>(</td>
          <td class="paramtype">const <a class="el" href="classCEGUI_1_1Size.html">Size</a> &amp;&#160;</td>
          <td class="paramname"><em>size</em></td><td>)</td>
          <td><code> [virtual]</code></td>
        </tr>
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<p>Create a <a class="el" href="classCEGUI_1_1Texture.html" title="Abstract base class specifying the required interface for Texture objects.">Texture</a> object with the given pixel dimensions as specified by <em>size</em>. </p>
<dl><dt><b>Parameters:</b></dt><dd>
  <table class="params">
    <tr><td class="paramname">size</td><td><a class="el" href="classCEGUI_1_1Size.html" title="Class that holds the size (width &amp; height) of something.">Size</a> object that describes the desired texture size.</td></tr>
  </table>
  </dd>
</dl>
<dl class="return"><dt><b>Returns:</b></dt><dd>A newly created <a class="el" href="classCEGUI_1_1Texture.html" title="Abstract base class specifying the required interface for Texture objects.">Texture</a> object. The initial contents of the texture memory is undefined.</dd></dl>
<dl class="note"><dt><b>Note:</b></dt><dd>Due to possible limitations of the underlying hardware, API or engine, the final size of the texture may not match the requested size. You can check the ultimate sizes by querying the <a class="el" href="classCEGUI_1_1Texture.html" title="Abstract base class specifying the required interface for Texture objects.">Texture</a> object after creation. </dd></dl>

<p>Implements <a class="el" href="classCEGUI_1_1Renderer.html#a2125c8ac401f9ae7c87a85ccd3807222">CEGUI::Renderer</a>.</p>

</div>
</div>
<a class="anchor" id="aeaff1357401fd1ec3af16c6c6650ed95"></a><!-- doxytag: member="CEGUI::Direct3D11Renderer::createTextureTarget" ref="aeaff1357401fd1ec3af16c6c6650ed95" args="()" -->
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          <td class="memname"><a class="el" href="classCEGUI_1_1TextureTarget.html">TextureTarget</a>* CEGUI::Direct3D11Renderer::createTextureTarget </td>
          <td>(</td>
          <td class="paramname"></td><td>)</td>
          <td><code> [virtual]</code></td>
        </tr>
      </table>
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<p>Create a <a class="el" href="classCEGUI_1_1TextureTarget.html" title="Specialisation of RenderTarget interface that should be used as the base class for RenderTargets that...">TextureTarget</a> that can be used to cache imagery; this is a <a class="el" href="classCEGUI_1_1RenderTarget.html" title="Defines interface to some surface that can be rendered to. Concrete instances of objects that impleme...">RenderTarget</a> that does not lose it's content from one frame to another. </p>
<p>If the renderer is unable to offer such a thing, 0 should be returned.</p>
<dl class="return"><dt><b>Returns:</b></dt><dd>Pointer to a <a class="el" href="classCEGUI_1_1TextureTarget.html" title="Specialisation of RenderTarget interface that should be used as the base class for RenderTargets that...">TextureTarget</a> object that is suitable for caching imagery, or 0 if the renderer is unable to offer such a thing. </dd></dl>

<p>Implements <a class="el" href="classCEGUI_1_1Renderer.html#a19ae724f3d4c2da8bdbcaba4cb8b22e1">CEGUI::Renderer</a>.</p>

</div>
</div>
<a class="anchor" id="a804acf41a5a10d7b1b01d512ba141d68"></a><!-- doxytag: member="CEGUI::Direct3D11Renderer::destroy" ref="a804acf41a5a10d7b1b01d512ba141d68" args="(Direct3D11Renderer &amp;renderer)" -->
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          <td class="memname">static void CEGUI::Direct3D11Renderer::destroy </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="classCEGUI_1_1Direct3D11Renderer.html">Direct3D11Renderer</a> &amp;&#160;</td>
          <td class="paramname"><em>renderer</em></td><td>)</td>
          <td><code> [static]</code></td>
        </tr>
      </table>
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<p>Destroy an <a class="el" href="classCEGUI_1_1Direct3D11Renderer.html" title="Renderer implementation using Direct3D 10.">Direct3D11Renderer</a> object. </p>
<dl><dt><b>Parameters:</b></dt><dd>
  <table class="params">
    <tr><td class="paramname">renderer</td><td>The <a class="el" href="classCEGUI_1_1Direct3D11Renderer.html" title="Renderer implementation using Direct3D 10.">Direct3D11Renderer</a> object to be destroyed. </td></tr>
  </table>
  </dd>
</dl>

</div>
</div>
<a class="anchor" id="a7d5c32441f7b5c7e14a665cc2dfab00f"></a><!-- doxytag: member="CEGUI::Direct3D11Renderer::destroyGeometryBuffer" ref="a7d5c32441f7b5c7e14a665cc2dfab00f" args="(const GeometryBuffer &amp;buffer)" -->
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          <td class="memname">void CEGUI::Direct3D11Renderer::destroyGeometryBuffer </td>
          <td>(</td>
          <td class="paramtype">const <a class="el" href="classCEGUI_1_1GeometryBuffer.html">GeometryBuffer</a> &amp;&#160;</td>
          <td class="paramname"><em>buffer</em></td><td>)</td>
          <td><code> [virtual]</code></td>
        </tr>
      </table>
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<p>Destroy a <a class="el" href="classCEGUI_1_1GeometryBuffer.html" title="Abstract class defining the interface for objects that buffer geometry for later rendering.">GeometryBuffer</a> that was returned when calling the createGeometryBuffer function. Before destroying any <a class="el" href="classCEGUI_1_1GeometryBuffer.html" title="Abstract class defining the interface for objects that buffer geometry for later rendering.">GeometryBuffer</a> you should ensure that it has been removed from any <a class="el" href="classCEGUI_1_1RenderQueue.html" title="Class that represents a queue of GeometryBuffer objects to be rendered.">RenderQueue</a> that was using it. </p>
<dl><dt><b>Parameters:</b></dt><dd>
  <table class="params">
    <tr><td class="paramname">buffer</td><td>The <a class="el" href="classCEGUI_1_1GeometryBuffer.html" title="Abstract class defining the interface for objects that buffer geometry for later rendering.">GeometryBuffer</a> object to be destroyed. </td></tr>
  </table>
  </dd>
</dl>

<p>Implements <a class="el" href="classCEGUI_1_1Renderer.html#a5f450c0981829896b211501af95f8ecf">CEGUI::Renderer</a>.</p>

</div>
</div>
<a class="anchor" id="a3868a6c04a9210c18e906ee03dd57111"></a><!-- doxytag: member="CEGUI::Direct3D11Renderer::destroySystem" ref="a3868a6c04a9210c18e906ee03dd57111" args="()" -->
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          <td class="memname">static void CEGUI::Direct3D11Renderer::destroySystem </td>
          <td>(</td>
          <td class="paramname"></td><td>)</td>
          <td><code> [static]</code></td>
        </tr>
      </table>
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<p>Convenience function to cleanup the <a class="el" href="namespaceCEGUI.html" title="Main namespace for Crazy Eddie&#39;s GUI Library.">CEGUI</a> system and related objects that were created by calling the bootstrapSystem function. </p>
<p>This function will destroy the following objects for you:</p>
<ul>
<li><a class="el" href="classCEGUI_1_1System.html" title="The System class is the CEGUI class that provides access to all other elements in this system...">CEGUI::System</a></li>
<li><a class="el" href="classCEGUI_1_1DefaultResourceProvider.html">CEGUI::DefaultResourceProvider</a></li>
<li><a class="el" href="classCEGUI_1_1Direct3D11Renderer.html" title="Renderer implementation using Direct3D 10.">CEGUI::Direct3D11Renderer</a></li>
</ul>
<dl class="note"><dt><b>Note:</b></dt><dd>If you did not initialise <a class="el" href="namespaceCEGUI.html" title="Main namespace for Crazy Eddie&#39;s GUI Library.">CEGUI</a> by calling the bootstrapSystem function, you should <em>not</em> call this, but rather delete any objects you created manually. </dd></dl>

</div>
</div>
<a class="anchor" id="abbeb6d3c17d1bd8b06767128b91dba2d"></a><!-- doxytag: member="CEGUI::Direct3D11Renderer::destroyTexture" ref="abbeb6d3c17d1bd8b06767128b91dba2d" args="(Texture &amp;texture)" -->
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          <td class="memname">void CEGUI::Direct3D11Renderer::destroyTexture </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="classCEGUI_1_1Texture.html">Texture</a> &amp;&#160;</td>
          <td class="paramname"><em>texture</em></td><td>)</td>
          <td><code> [virtual]</code></td>
        </tr>
      </table>
</div>
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<p>Destroy a <a class="el" href="classCEGUI_1_1Texture.html" title="Abstract base class specifying the required interface for Texture objects.">Texture</a> object that was previously created by calling the createTexture functions. </p>
<dl><dt><b>Parameters:</b></dt><dd>
  <table class="params">
    <tr><td class="paramname">texture</td><td><a class="el" href="classCEGUI_1_1Texture.html" title="Abstract base class specifying the required interface for Texture objects.">Texture</a> object to be destroyed. </td></tr>
  </table>
  </dd>
</dl>

<p>Implements <a class="el" href="classCEGUI_1_1Renderer.html#a7c204e7aba8bbf01b247e9c9b6b5ffb5">CEGUI::Renderer</a>.</p>

</div>
</div>
<a class="anchor" id="aa6ebe1256d6f89609ba7541e723ba93a"></a><!-- doxytag: member="CEGUI::Direct3D11Renderer::destroyTextureTarget" ref="aa6ebe1256d6f89609ba7541e723ba93a" args="(TextureTarget *target)" -->
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          <td class="memname">void CEGUI::Direct3D11Renderer::destroyTextureTarget </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="classCEGUI_1_1TextureTarget.html">TextureTarget</a> *&#160;</td>
          <td class="paramname"><em>target</em></td><td>)</td>
          <td><code> [virtual]</code></td>
        </tr>
      </table>
</div>
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<p>Function that cleans up <a class="el" href="classCEGUI_1_1TextureTarget.html" title="Specialisation of RenderTarget interface that should be used as the base class for RenderTargets that...">TextureTarget</a> objects created with the createTextureTarget function. </p>
<dl><dt><b>Parameters:</b></dt><dd>
  <table class="params">
    <tr><td class="paramname">target</td><td>A pointer to a <a class="el" href="classCEGUI_1_1TextureTarget.html" title="Specialisation of RenderTarget interface that should be used as the base class for RenderTargets that...">TextureTarget</a> object that was previously returned from a call to createTextureTarget. </td></tr>
  </table>
  </dd>
</dl>

<p>Implements <a class="el" href="classCEGUI_1_1Renderer.html#afda7da404865481200da3611b0289f46">CEGUI::Renderer</a>.</p>

</div>
</div>
<a class="anchor" id="abb96cebbbdc32566649b0f7c537f56b8"></a><!-- doxytag: member="CEGUI::Direct3D11Renderer::getDefaultRenderingRoot" ref="abb96cebbbdc32566649b0f7c537f56b8" args="()" -->
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          <td class="memname"><a class="el" href="classCEGUI_1_1RenderingRoot.html">RenderingRoot</a>&amp; CEGUI::Direct3D11Renderer::getDefaultRenderingRoot </td>
          <td>(</td>
          <td class="paramname"></td><td>)</td>
          <td><code> [virtual]</code></td>
        </tr>
      </table>
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<p>Return the default rendering root for the renderer. The default rendering root is typically a <a class="el" href="classCEGUI_1_1RenderingRoot.html">RenderingRoot</a> that targets the entire screen (or rendering window). </p>
<dl class="return"><dt><b>Returns:</b></dt><dd><a class="el" href="classCEGUI_1_1RenderingRoot.html">RenderingRoot</a> object that is the default <a class="el" href="classCEGUI_1_1RenderingSurface.html" title="Class that represents a surface that can have geometry based imagery drawn to it.">RenderingSurface</a> provided by the <a class="el" href="classCEGUI_1_1Renderer.html" title="Abstract class defining the basic required interface for Renderer objects.">Renderer</a>. </dd></dl>

<p>Implements <a class="el" href="classCEGUI_1_1Renderer.html#a5a0ad73b6f37ddca022598ec27fe96c1">CEGUI::Renderer</a>.</p>

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<a class="anchor" id="a36df30faf29e341837f817bbac23f270"></a><!-- doxytag: member="CEGUI::Direct3D11Renderer::getDisplayDPI" ref="a36df30faf29e341837f817bbac23f270" args="() const " -->
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          <td class="memname">const <a class="el" href="classCEGUI_1_1Vector2.html">Vector2</a>&amp; CEGUI::Direct3D11Renderer::getDisplayDPI </td>
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<p>Return the resolution of the display or host window in dots per inch. </p>
<dl class="return"><dt><b>Returns:</b></dt><dd><a class="el" href="classCEGUI_1_1Vector2.html" title="Class used as a two dimensional vector (aka a Point)">Vector2</a> object that describes the resolution of the display or host window in DPI. </dd></dl>

<p>Implements <a class="el" href="classCEGUI_1_1Renderer.html#abafbc484a8ef468970d801acc4094175">CEGUI::Renderer</a>.</p>

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<a class="anchor" id="a6ef303cf8f4609caf6b73ab3505869f6"></a><!-- doxytag: member="CEGUI::Direct3D11Renderer::getDisplaySize" ref="a6ef303cf8f4609caf6b73ab3505869f6" args="() const " -->
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          <td class="memname">const <a class="el" href="classCEGUI_1_1Size.html">Size</a>&amp; CEGUI::Direct3D11Renderer::getDisplaySize </td>
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<p>Return the size of the display or host window in pixels. </p>
<dl class="return"><dt><b>Returns:</b></dt><dd><a class="el" href="classCEGUI_1_1Size.html" title="Class that holds the size (width &amp; height) of something.">Size</a> object describing the pixel dimesntions of the current display or host window. </dd></dl>

<p>Implements <a class="el" href="classCEGUI_1_1Renderer.html#ad4e9a3ef4088b0bada3a5e2e19f7d4a7">CEGUI::Renderer</a>.</p>

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<a class="anchor" id="af2c4da1d7a1f0c4f528993a708e7bba0"></a><!-- doxytag: member="CEGUI::Direct3D11Renderer::getIdentifierString" ref="af2c4da1d7a1f0c4f528993a708e7bba0" args="() const " -->
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          <td class="memname">const <a class="el" href="classCEGUI_1_1String.html">String</a>&amp; CEGUI::Direct3D11Renderer::getIdentifierString </td>
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<p>Return identification string for the renderer module. </p>
<dl class="return"><dt><b>Returns:</b></dt><dd><a class="el" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a> object holding text that identifies the <a class="el" href="classCEGUI_1_1Renderer.html" title="Abstract class defining the basic required interface for Renderer objects.">Renderer</a> in use. </dd></dl>

<p>Implements <a class="el" href="classCEGUI_1_1Renderer.html#af3d5e2caa01be3117c220a591e10d72d">CEGUI::Renderer</a>.</p>

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<a class="anchor" id="a436d566ef5327f25d1e965921c3f3a5d"></a><!-- doxytag: member="CEGUI::Direct3D11Renderer::getMaxTextureSize" ref="a436d566ef5327f25d1e965921c3f3a5d" args="() const " -->
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          <td class="memname">uint CEGUI::Direct3D11Renderer::getMaxTextureSize </td>
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<p>Return the pixel size of the maximum supported texture. </p>
<dl class="return"><dt><b>Returns:</b></dt><dd><a class="el" href="classCEGUI_1_1Size.html" title="Class that holds the size (width &amp; height) of something.">Size</a> of the maximum supported texture in pixels. </dd></dl>

<p>Implements <a class="el" href="classCEGUI_1_1Renderer.html#af978f8a138518f613d4ea76db33c7101">CEGUI::Renderer</a>.</p>

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<a class="anchor" id="aee55a2c0c33a4a4be23029fb33e6acd3"></a><!-- doxytag: member="CEGUI::Direct3D11Renderer::setDisplaySize" ref="aee55a2c0c33a4a4be23029fb33e6acd3" args="(const Size &amp;sz)" -->
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          <td class="memname">void CEGUI::Direct3D11Renderer::setDisplaySize </td>
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          <td class="paramtype">const <a class="el" href="classCEGUI_1_1Size.html">Size</a> &amp;&#160;</td>
          <td class="paramname"><em>size</em></td><td>)</td>
          <td><code> [virtual]</code></td>
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<p>Set the size of the display or host window in pixels for this <a class="el" href="classCEGUI_1_1Renderer.html" title="Abstract class defining the basic required interface for Renderer objects.">Renderer</a> object. </p>
<p>This is intended to be called by the <a class="el" href="classCEGUI_1_1System.html" title="The System class is the CEGUI class that provides access to all other elements in this system...">System</a> as part of the notification process when display size changes are notified to it via the <a class="el" href="classCEGUI_1_1System.html#a259ef239fb65e93bafd6c777a93dbfb1" title="Notification function to be called when the main display changes size. Client code should call this f...">System::notifyDisplaySizeChanged</a> function.</p>
<dl class="note"><dt><b>Note:</b></dt><dd>The <a class="el" href="classCEGUI_1_1Renderer.html" title="Abstract class defining the basic required interface for Renderer objects.">Renderer</a> implementation should not use this function other than to perform internal state updates on the <a class="el" href="classCEGUI_1_1Renderer.html" title="Abstract class defining the basic required interface for Renderer objects.">Renderer</a> and related objects.</dd></dl>
<dl><dt><b>Parameters:</b></dt><dd>
  <table class="params">
    <tr><td class="paramname">size</td><td><a class="el" href="classCEGUI_1_1Size.html" title="Class that holds the size (width &amp; height) of something.">Size</a> object describing the dimesions of the current or host window in pixels. </td></tr>
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  </dd>
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<p>Implements <a class="el" href="classCEGUI_1_1Renderer.html#a7f359f7c73091bed8e8b35b90779929c">CEGUI::Renderer</a>.</p>

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