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<div id="projectname">Crazy Eddies GUI System <span id="projectnumber">0.7.6</span></div>
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<li class="navelem"><a class="el" href="namespaceCEGUI.html">CEGUI</a> </li>
<li class="navelem"><a class="el" href="classCEGUI_1_1Direct3D9GeometryBuffer.html">Direct3D9GeometryBuffer</a> </li>
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<div class="title">CEGUI::Direct3D9GeometryBuffer Member List</div> </div>
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This is the complete list of members for <a class="el" href="classCEGUI_1_1Direct3D9GeometryBuffer.html">CEGUI::Direct3D9GeometryBuffer</a>, including all inherited members.<table>
<tr class="memlist"><td><a class="el" href="classCEGUI_1_1Direct3D9GeometryBuffer.html#a89c359db4b0757650e511ec492fef6e2">appendGeometry</a>(const Vertex *const vbuff, uint vertex_count)</td><td><a class="el" href="classCEGUI_1_1Direct3D9GeometryBuffer.html">CEGUI::Direct3D9GeometryBuffer</a></td><td><code> [virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classCEGUI_1_1Direct3D9GeometryBuffer.html#ac583ddbba5df047c776da3e554d62abd">appendVertex</a>(const Vertex &vertex)</td><td><a class="el" href="classCEGUI_1_1Direct3D9GeometryBuffer.html">CEGUI::Direct3D9GeometryBuffer</a></td><td><code> [virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classCEGUI_1_1Direct3D9GeometryBuffer.html#a4d9bcbbbb250f0ef5933e9fe6d652fcd">BatchInfo</a> typedef</td><td><a class="el" href="classCEGUI_1_1Direct3D9GeometryBuffer.html">CEGUI::Direct3D9GeometryBuffer</a></td><td><code> [protected]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classCEGUI_1_1Direct3D9GeometryBuffer.html#afc46527f9ab63b38b29e847296e1b1b5">BatchList</a> typedef</td><td><a class="el" href="classCEGUI_1_1Direct3D9GeometryBuffer.html">CEGUI::Direct3D9GeometryBuffer</a></td><td><code> [protected]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classCEGUI_1_1Direct3D9GeometryBuffer.html#aea77ec6f42c13ea239cd88e68ded2f12">d_activeTexture</a></td><td><a class="el" href="classCEGUI_1_1Direct3D9GeometryBuffer.html">CEGUI::Direct3D9GeometryBuffer</a></td><td><code> [protected]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classCEGUI_1_1Direct3D9GeometryBuffer.html#a62ab8e1d25976c41a3b44cae17c82241">d_batches</a></td><td><a class="el" href="classCEGUI_1_1Direct3D9GeometryBuffer.html">CEGUI::Direct3D9GeometryBuffer</a></td><td><code> [protected]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classCEGUI_1_1GeometryBuffer.html#ae2bde508246dccef432fed70267f0752">d_blendMode</a></td><td><a class="el" href="classCEGUI_1_1GeometryBuffer.html">CEGUI::GeometryBuffer</a></td><td><code> [protected]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classCEGUI_1_1Direct3D9GeometryBuffer.html#a74eb0f2a95d75855d8bc927e27ecf414">d_clipRect</a></td><td><a class="el" href="classCEGUI_1_1Direct3D9GeometryBuffer.html">CEGUI::Direct3D9GeometryBuffer</a></td><td><code> [protected]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classCEGUI_1_1Direct3D9GeometryBuffer.html#a91963f6cd739a4d90a26cecf62fcc179">d_device</a></td><td><a class="el" href="classCEGUI_1_1Direct3D9GeometryBuffer.html">CEGUI::Direct3D9GeometryBuffer</a></td><td><code> [protected]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classCEGUI_1_1Direct3D9GeometryBuffer.html#aac6caa7c080b5ded9d36f33e87f533bb">d_effect</a></td><td><a class="el" href="classCEGUI_1_1Direct3D9GeometryBuffer.html">CEGUI::Direct3D9GeometryBuffer</a></td><td><code> [protected]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classCEGUI_1_1Direct3D9GeometryBuffer.html#add1a233c9d9d129d4d39c3744d1ea9f1">d_matrix</a></td><td><a class="el" href="classCEGUI_1_1Direct3D9GeometryBuffer.html">CEGUI::Direct3D9GeometryBuffer</a></td><td><code> [mutable, protected]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classCEGUI_1_1Direct3D9GeometryBuffer.html#a3d687dc9672e4df871eff619724a7048">d_matrixValid</a></td><td><a class="el" href="classCEGUI_1_1Direct3D9GeometryBuffer.html">CEGUI::Direct3D9GeometryBuffer</a></td><td><code> [mutable, protected]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classCEGUI_1_1Direct3D9GeometryBuffer.html#a9f79a462b781de4e815e06b8cb3551bc">d_owner</a></td><td><a class="el" href="classCEGUI_1_1Direct3D9GeometryBuffer.html">CEGUI::Direct3D9GeometryBuffer</a></td><td><code> [protected]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classCEGUI_1_1Direct3D9GeometryBuffer.html#a018664afb24c18e1f223e67c018eff04">d_pivot</a></td><td><a class="el" href="classCEGUI_1_1Direct3D9GeometryBuffer.html">CEGUI::Direct3D9GeometryBuffer</a></td><td><code> [protected]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classCEGUI_1_1Direct3D9GeometryBuffer.html#af2e2cdb60cf7c0ed33e807bef2be306a">d_rotation</a></td><td><a class="el" href="classCEGUI_1_1Direct3D9GeometryBuffer.html">CEGUI::Direct3D9GeometryBuffer</a></td><td><code> [protected]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classCEGUI_1_1Direct3D9GeometryBuffer.html#ac6eeee020d3cc485a3fc7ec111a610f1">d_translation</a></td><td><a class="el" href="classCEGUI_1_1Direct3D9GeometryBuffer.html">CEGUI::Direct3D9GeometryBuffer</a></td><td><code> [protected]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classCEGUI_1_1Direct3D9GeometryBuffer.html#af03ef06005bb69a127fbeb7b9648b810">d_vertices</a></td><td><a class="el" href="classCEGUI_1_1Direct3D9GeometryBuffer.html">CEGUI::Direct3D9GeometryBuffer</a></td><td><code> [protected]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classCEGUI_1_1Direct3D9GeometryBuffer.html#af4c08378ad424fe683dd5c1bd738e432">Direct3D9GeometryBuffer</a>(Direct3D9Renderer &owner, LPDIRECT3DDEVICE9 device)</td><td><a class="el" href="classCEGUI_1_1Direct3D9GeometryBuffer.html">CEGUI::Direct3D9GeometryBuffer</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="classCEGUI_1_1Direct3D9GeometryBuffer.html#ada5943a61a686a245dc48f72d3fa1018">draw</a>() const </td><td><a class="el" href="classCEGUI_1_1Direct3D9GeometryBuffer.html">CEGUI::Direct3D9GeometryBuffer</a></td><td><code> [virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classCEGUI_1_1GeometryBuffer.html#abe89ce083d62d06a5e14a3357e66f089">GeometryBuffer</a>()</td><td><a class="el" href="classCEGUI_1_1GeometryBuffer.html">CEGUI::GeometryBuffer</a></td><td><code> [protected]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classCEGUI_1_1Direct3D9GeometryBuffer.html#ab483f1f4cc9fe6d0efcea1f3191b87a8">getActiveTexture</a>() const </td><td><a class="el" href="classCEGUI_1_1Direct3D9GeometryBuffer.html">CEGUI::Direct3D9GeometryBuffer</a></td><td><code> [virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classCEGUI_1_1Direct3D9GeometryBuffer.html#ae8ee2c3e1497eb6f93157ac3066f9d0f">getBatchCount</a>() const </td><td><a class="el" href="classCEGUI_1_1Direct3D9GeometryBuffer.html">CEGUI::Direct3D9GeometryBuffer</a></td><td><code> [virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classCEGUI_1_1GeometryBuffer.html#a45c83b40e012aa479f4c0719cf749389">getBlendMode</a>() const </td><td><a class="el" href="classCEGUI_1_1GeometryBuffer.html">CEGUI::GeometryBuffer</a></td><td><code> [virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classCEGUI_1_1Direct3D9GeometryBuffer.html#a147083173dd908129d3286512bdcfdfe">getMatrix</a>() const </td><td><a class="el" href="classCEGUI_1_1Direct3D9GeometryBuffer.html">CEGUI::Direct3D9GeometryBuffer</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="classCEGUI_1_1Direct3D9GeometryBuffer.html#a5cd2c3fbd1ef8f006d9c21e872b5131e">getRenderEffect</a>()</td><td><a class="el" href="classCEGUI_1_1Direct3D9GeometryBuffer.html">CEGUI::Direct3D9GeometryBuffer</a></td><td><code> [virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classCEGUI_1_1Direct3D9GeometryBuffer.html#ae512f91371687422eb54de0a18229d5e">getVertexCount</a>() const </td><td><a class="el" href="classCEGUI_1_1Direct3D9GeometryBuffer.html">CEGUI::Direct3D9GeometryBuffer</a></td><td><code> [virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classCEGUI_1_1Direct3D9GeometryBuffer.html#a2138314f60e57de46dbaf984a7a0a457">performBatchManagement</a>()</td><td><a class="el" href="classCEGUI_1_1Direct3D9GeometryBuffer.html">CEGUI::Direct3D9GeometryBuffer</a></td><td><code> [protected]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classCEGUI_1_1Direct3D9GeometryBuffer.html#a341cfc3b7dcd6903d969961bc5d55a50">reset</a>()</td><td><a class="el" href="classCEGUI_1_1Direct3D9GeometryBuffer.html">CEGUI::Direct3D9GeometryBuffer</a></td><td><code> [virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classCEGUI_1_1Direct3D9GeometryBuffer.html#afe849fd786906567726f69eaf23987f9">setActiveTexture</a>(Texture *texture)</td><td><a class="el" href="classCEGUI_1_1Direct3D9GeometryBuffer.html">CEGUI::Direct3D9GeometryBuffer</a></td><td><code> [virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classCEGUI_1_1GeometryBuffer.html#a518dc449d1bb5c7f6004a52ceb08b191">setBlendMode</a>(const BlendMode mode)</td><td><a class="el" href="classCEGUI_1_1GeometryBuffer.html">CEGUI::GeometryBuffer</a></td><td><code> [virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classCEGUI_1_1Direct3D9GeometryBuffer.html#a50f68b66e6fa17d6d10bbd4e9fe7190b">setClippingRegion</a>(const Rect &region)</td><td><a class="el" href="classCEGUI_1_1Direct3D9GeometryBuffer.html">CEGUI::Direct3D9GeometryBuffer</a></td><td><code> [virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classCEGUI_1_1Direct3D9GeometryBuffer.html#ad413f2a543fe85201636544052cce502">setPivot</a>(const Vector3 &p)</td><td><a class="el" href="classCEGUI_1_1Direct3D9GeometryBuffer.html">CEGUI::Direct3D9GeometryBuffer</a></td><td><code> [virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classCEGUI_1_1Direct3D9GeometryBuffer.html#a11f181865eb21bed787f60e39b707e6b">setRenderEffect</a>(RenderEffect *effect)</td><td><a class="el" href="classCEGUI_1_1Direct3D9GeometryBuffer.html">CEGUI::Direct3D9GeometryBuffer</a></td><td><code> [virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classCEGUI_1_1Direct3D9GeometryBuffer.html#a176d17b2ed68fbc36acb066cb495629b">setRotation</a>(const Vector3 &r)</td><td><a class="el" href="classCEGUI_1_1Direct3D9GeometryBuffer.html">CEGUI::Direct3D9GeometryBuffer</a></td><td><code> [virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classCEGUI_1_1Direct3D9GeometryBuffer.html#ab12efa429430f04a98db843f13fddee5">setTranslation</a>(const Vector3 &t)</td><td><a class="el" href="classCEGUI_1_1Direct3D9GeometryBuffer.html">CEGUI::Direct3D9GeometryBuffer</a></td><td><code> [virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classCEGUI_1_1Direct3D9GeometryBuffer.html#ad311f0670a740bf515ce7ad3368e708b">updateMatrix</a>() const </td><td><a class="el" href="classCEGUI_1_1Direct3D9GeometryBuffer.html">CEGUI::Direct3D9GeometryBuffer</a></td><td><code> [protected]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classCEGUI_1_1Direct3D9GeometryBuffer.html#a4be326530ea31bad784ed0355a2feff0">VertexList</a> typedef</td><td><a class="el" href="classCEGUI_1_1Direct3D9GeometryBuffer.html">CEGUI::Direct3D9GeometryBuffer</a></td><td><code> [protected]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classCEGUI_1_1GeometryBuffer.html#ab51b326dba2a5cb66bbcc3e898fbed04">~GeometryBuffer</a>()</td><td><a class="el" href="classCEGUI_1_1GeometryBuffer.html">CEGUI::GeometryBuffer</a></td><td><code> [virtual]</code></td></tr>
</table></div>
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