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<div id="projectname">Crazy Eddies GUI System <span id="projectnumber">0.7.6</span></div>
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<li class="navelem"><a class="el" href="namespaceCEGUI.html">CEGUI</a> </li>
<li class="navelem"><a class="el" href="classCEGUI_1_1DirectFBGeometryBuffer.html">DirectFBGeometryBuffer</a> </li>
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<div class="title">CEGUI::DirectFBGeometryBuffer Member List</div> </div>
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This is the complete list of members for <a class="el" href="classCEGUI_1_1DirectFBGeometryBuffer.html">CEGUI::DirectFBGeometryBuffer</a>, including all inherited members.<table>
<tr class="memlist"><td><a class="el" href="classCEGUI_1_1DirectFBGeometryBuffer.html#ab32462198a3b5cab23f751915b3ecc02">appendGeometry</a>(const Vertex *const vbuff, uint vertex_count)</td><td><a class="el" href="classCEGUI_1_1DirectFBGeometryBuffer.html">CEGUI::DirectFBGeometryBuffer</a></td><td><code> [virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classCEGUI_1_1DirectFBGeometryBuffer.html#a3f3e47f902279da1ed89b262c7a37bb8">appendVertex</a>(const Vertex &vertex)</td><td><a class="el" href="classCEGUI_1_1DirectFBGeometryBuffer.html">CEGUI::DirectFBGeometryBuffer</a></td><td><code> [virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classCEGUI_1_1DirectFBGeometryBuffer.html#af4d144cbd00b3c9f33821fa5d9ce74c1">BatchInfo</a> typedef</td><td><a class="el" href="classCEGUI_1_1DirectFBGeometryBuffer.html">CEGUI::DirectFBGeometryBuffer</a></td><td><code> [protected]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classCEGUI_1_1DirectFBGeometryBuffer.html#ac6f8a13cb87d9799c80e5a47d83c2d87">BatchList</a> typedef</td><td><a class="el" href="classCEGUI_1_1DirectFBGeometryBuffer.html">CEGUI::DirectFBGeometryBuffer</a></td><td><code> [protected]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classCEGUI_1_1DirectFBGeometryBuffer.html#a9aed8d886eb722d4ff258096cc04ff78">d_activeTexture</a></td><td><a class="el" href="classCEGUI_1_1DirectFBGeometryBuffer.html">CEGUI::DirectFBGeometryBuffer</a></td><td><code> [protected]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classCEGUI_1_1DirectFBGeometryBuffer.html#aa72685515af186b568faed9fd8bbf7bc">d_batches</a></td><td><a class="el" href="classCEGUI_1_1DirectFBGeometryBuffer.html">CEGUI::DirectFBGeometryBuffer</a></td><td><code> [protected]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classCEGUI_1_1GeometryBuffer.html#ae2bde508246dccef432fed70267f0752">d_blendMode</a></td><td><a class="el" href="classCEGUI_1_1GeometryBuffer.html">CEGUI::GeometryBuffer</a></td><td><code> [protected]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classCEGUI_1_1DirectFBGeometryBuffer.html#a328016c3fa3fecab57a4bdc97245f98e">d_clipRect</a></td><td><a class="el" href="classCEGUI_1_1DirectFBGeometryBuffer.html">CEGUI::DirectFBGeometryBuffer</a></td><td><code> [protected]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classCEGUI_1_1DirectFBGeometryBuffer.html#af9b4faa71e3c9a02a9b474e5a7579f99">d_effect</a></td><td><a class="el" href="classCEGUI_1_1DirectFBGeometryBuffer.html">CEGUI::DirectFBGeometryBuffer</a></td><td><code> [protected]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classCEGUI_1_1DirectFBGeometryBuffer.html#a0cd98e9faf0041bc2b90d319760c3513">d_matrix</a></td><td><a class="el" href="classCEGUI_1_1DirectFBGeometryBuffer.html">CEGUI::DirectFBGeometryBuffer</a></td><td><code> [mutable, protected]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classCEGUI_1_1DirectFBGeometryBuffer.html#a6b4b8d334182c943e6c8aaad78c34ed7">d_matrixValid</a></td><td><a class="el" href="classCEGUI_1_1DirectFBGeometryBuffer.html">CEGUI::DirectFBGeometryBuffer</a></td><td><code> [mutable, protected]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classCEGUI_1_1DirectFBGeometryBuffer.html#af5f5e1810306517a4666fbf822413b7a">d_owner</a></td><td><a class="el" href="classCEGUI_1_1DirectFBGeometryBuffer.html">CEGUI::DirectFBGeometryBuffer</a></td><td><code> [protected]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classCEGUI_1_1DirectFBGeometryBuffer.html#aa3ffe6580903a272dc74101248256f0a">d_pivot</a></td><td><a class="el" href="classCEGUI_1_1DirectFBGeometryBuffer.html">CEGUI::DirectFBGeometryBuffer</a></td><td><code> [protected]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classCEGUI_1_1DirectFBGeometryBuffer.html#a805b6151a0438cb34c21b4325546a0be">d_rotation</a></td><td><a class="el" href="classCEGUI_1_1DirectFBGeometryBuffer.html">CEGUI::DirectFBGeometryBuffer</a></td><td><code> [protected]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classCEGUI_1_1DirectFBGeometryBuffer.html#a3eabf8d1da4f7c7390b96b89aa83b206">d_translation</a></td><td><a class="el" href="classCEGUI_1_1DirectFBGeometryBuffer.html">CEGUI::DirectFBGeometryBuffer</a></td><td><code> [protected]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classCEGUI_1_1DirectFBGeometryBuffer.html#acbf159e357f01abf956b068931ad9ac0">d_vertices</a></td><td><a class="el" href="classCEGUI_1_1DirectFBGeometryBuffer.html">CEGUI::DirectFBGeometryBuffer</a></td><td><code> [protected]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classCEGUI_1_1DirectFBGeometryBuffer.html#a8d6c21f6c799bbdeb115470101bce38e">DirectFBGeometryBuffer</a>(DirectFBRenderer &owner)</td><td><a class="el" href="classCEGUI_1_1DirectFBGeometryBuffer.html">CEGUI::DirectFBGeometryBuffer</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="classCEGUI_1_1DirectFBGeometryBuffer.html#ac6bd4e13a93dc58b5602cd60e00e471a">draw</a>() const </td><td><a class="el" href="classCEGUI_1_1DirectFBGeometryBuffer.html">CEGUI::DirectFBGeometryBuffer</a></td><td><code> [virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classCEGUI_1_1GeometryBuffer.html#abe89ce083d62d06a5e14a3357e66f089">GeometryBuffer</a>()</td><td><a class="el" href="classCEGUI_1_1GeometryBuffer.html">CEGUI::GeometryBuffer</a></td><td><code> [protected]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classCEGUI_1_1DirectFBGeometryBuffer.html#a21e06af366d78dea486fcf6eb2f90b4a">getActiveTexture</a>() const </td><td><a class="el" href="classCEGUI_1_1DirectFBGeometryBuffer.html">CEGUI::DirectFBGeometryBuffer</a></td><td><code> [virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classCEGUI_1_1DirectFBGeometryBuffer.html#a9cd1f0c35077473ba2ebca94b5a1072b">getBatchCount</a>() const </td><td><a class="el" href="classCEGUI_1_1DirectFBGeometryBuffer.html">CEGUI::DirectFBGeometryBuffer</a></td><td><code> [virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classCEGUI_1_1GeometryBuffer.html#a45c83b40e012aa479f4c0719cf749389">getBlendMode</a>() const </td><td><a class="el" href="classCEGUI_1_1GeometryBuffer.html">CEGUI::GeometryBuffer</a></td><td><code> [virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classCEGUI_1_1DirectFBGeometryBuffer.html#a33b4506a9f91694b9189942617803930">getRenderEffect</a>()</td><td><a class="el" href="classCEGUI_1_1DirectFBGeometryBuffer.html">CEGUI::DirectFBGeometryBuffer</a></td><td><code> [virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classCEGUI_1_1DirectFBGeometryBuffer.html#adafbfe0375c67dee88814cc901b0a352">getVertexCount</a>() const </td><td><a class="el" href="classCEGUI_1_1DirectFBGeometryBuffer.html">CEGUI::DirectFBGeometryBuffer</a></td><td><code> [virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classCEGUI_1_1DirectFBGeometryBuffer.html#ac52b6b9e8a081d1bb928c2f62042c673">reset</a>()</td><td><a class="el" href="classCEGUI_1_1DirectFBGeometryBuffer.html">CEGUI::DirectFBGeometryBuffer</a></td><td><code> [virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classCEGUI_1_1DirectFBGeometryBuffer.html#a2e8656812d0cd7abd13dae3ec02d013c">setActiveTexture</a>(Texture *texture)</td><td><a class="el" href="classCEGUI_1_1DirectFBGeometryBuffer.html">CEGUI::DirectFBGeometryBuffer</a></td><td><code> [virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classCEGUI_1_1GeometryBuffer.html#a518dc449d1bb5c7f6004a52ceb08b191">setBlendMode</a>(const BlendMode mode)</td><td><a class="el" href="classCEGUI_1_1GeometryBuffer.html">CEGUI::GeometryBuffer</a></td><td><code> [virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classCEGUI_1_1DirectFBGeometryBuffer.html#ac387ee7fd6cdb03c747dd784d549878f">setClippingRegion</a>(const Rect &region)</td><td><a class="el" href="classCEGUI_1_1DirectFBGeometryBuffer.html">CEGUI::DirectFBGeometryBuffer</a></td><td><code> [virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classCEGUI_1_1DirectFBGeometryBuffer.html#ae4d2707a1610548faf0303b63e70d57d">setPivot</a>(const Vector3 &p)</td><td><a class="el" href="classCEGUI_1_1DirectFBGeometryBuffer.html">CEGUI::DirectFBGeometryBuffer</a></td><td><code> [virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classCEGUI_1_1DirectFBGeometryBuffer.html#abd560b60ffcda2e15e091163e9b6f0e4">setRenderEffect</a>(RenderEffect *effect)</td><td><a class="el" href="classCEGUI_1_1DirectFBGeometryBuffer.html">CEGUI::DirectFBGeometryBuffer</a></td><td><code> [virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classCEGUI_1_1DirectFBGeometryBuffer.html#aa47dab324b3f5fd863367f7dff5301ee">setRotation</a>(const Vector3 &r)</td><td><a class="el" href="classCEGUI_1_1DirectFBGeometryBuffer.html">CEGUI::DirectFBGeometryBuffer</a></td><td><code> [virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classCEGUI_1_1DirectFBGeometryBuffer.html#a520a1367da7d0e783e9f02ed75949de3">setTranslation</a>(const Vector3 &v)</td><td><a class="el" href="classCEGUI_1_1DirectFBGeometryBuffer.html">CEGUI::DirectFBGeometryBuffer</a></td><td><code> [virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classCEGUI_1_1DirectFBGeometryBuffer.html#a249cb1652e53e40e54becb523a130ac2">updateMatrix</a>() const </td><td><a class="el" href="classCEGUI_1_1DirectFBGeometryBuffer.html">CEGUI::DirectFBGeometryBuffer</a></td><td><code> [protected]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classCEGUI_1_1DirectFBGeometryBuffer.html#a7ddb6ed521342e39eac39f2dcee04e53">VertexList</a> typedef</td><td><a class="el" href="classCEGUI_1_1DirectFBGeometryBuffer.html">CEGUI::DirectFBGeometryBuffer</a></td><td><code> [protected]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classCEGUI_1_1DirectFBGeometryBuffer.html#ae963731058cd6e6dac2f3aff2bc715d5">~DirectFBGeometryBuffer</a>()</td><td><a class="el" href="classCEGUI_1_1DirectFBGeometryBuffer.html">CEGUI::DirectFBGeometryBuffer</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="classCEGUI_1_1GeometryBuffer.html#ab51b326dba2a5cb66bbcc3e898fbed04">~GeometryBuffer</a>()</td><td><a class="el" href="classCEGUI_1_1GeometryBuffer.html">CEGUI::GeometryBuffer</a></td><td><code> [virtual]</code></td></tr>
</table></div>
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