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<div id="projectname">Crazy Eddies GUI System <span id="projectnumber">0.7.6</span></div>
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<li class="navelem"><a class="el" href="namespaceCEGUI.html">CEGUI</a> </li>
<li class="navelem"><a class="el" href="classCEGUI_1_1GeometryBuffer.html">GeometryBuffer</a> </li>
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<div class="title">CEGUI::GeometryBuffer Member List</div> </div>
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This is the complete list of members for <a class="el" href="classCEGUI_1_1GeometryBuffer.html">CEGUI::GeometryBuffer</a>, including all inherited members.<table>
<tr class="memlist"><td><a class="el" href="classCEGUI_1_1GeometryBuffer.html#a7f849394dd746444efea150961aa7466">appendGeometry</a>(const Vertex *const vbuff, uint vertex_count)=0</td><td><a class="el" href="classCEGUI_1_1GeometryBuffer.html">CEGUI::GeometryBuffer</a></td><td><code> [pure virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classCEGUI_1_1GeometryBuffer.html#adc4f38132a2618b4abc2732408a60678">appendVertex</a>(const Vertex &vertex)=0</td><td><a class="el" href="classCEGUI_1_1GeometryBuffer.html">CEGUI::GeometryBuffer</a></td><td><code> [pure virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classCEGUI_1_1GeometryBuffer.html#ae2bde508246dccef432fed70267f0752">d_blendMode</a></td><td><a class="el" href="classCEGUI_1_1GeometryBuffer.html">CEGUI::GeometryBuffer</a></td><td><code> [protected]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classCEGUI_1_1GeometryBuffer.html#aa6b737a76c3d394f4eb672ff1cd036a7">draw</a>() const =0</td><td><a class="el" href="classCEGUI_1_1GeometryBuffer.html">CEGUI::GeometryBuffer</a></td><td><code> [pure virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classCEGUI_1_1GeometryBuffer.html#abe89ce083d62d06a5e14a3357e66f089">GeometryBuffer</a>()</td><td><a class="el" href="classCEGUI_1_1GeometryBuffer.html">CEGUI::GeometryBuffer</a></td><td><code> [protected]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classCEGUI_1_1GeometryBuffer.html#a7920d54045c57f5e45503eff012c6129">getActiveTexture</a>() const =0</td><td><a class="el" href="classCEGUI_1_1GeometryBuffer.html">CEGUI::GeometryBuffer</a></td><td><code> [pure virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classCEGUI_1_1GeometryBuffer.html#ab811d6e950ed6e0aa6c7f4bf71eb93ff">getBatchCount</a>() const =0</td><td><a class="el" href="classCEGUI_1_1GeometryBuffer.html">CEGUI::GeometryBuffer</a></td><td><code> [pure virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classCEGUI_1_1GeometryBuffer.html#a45c83b40e012aa479f4c0719cf749389">getBlendMode</a>() const </td><td><a class="el" href="classCEGUI_1_1GeometryBuffer.html">CEGUI::GeometryBuffer</a></td><td><code> [virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classCEGUI_1_1GeometryBuffer.html#a5ae45556e7236f326c22b712998db300">getRenderEffect</a>()=0</td><td><a class="el" href="classCEGUI_1_1GeometryBuffer.html">CEGUI::GeometryBuffer</a></td><td><code> [pure virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classCEGUI_1_1GeometryBuffer.html#ab240b1fce8b6023c62116d52c83b0d92">getVertexCount</a>() const =0</td><td><a class="el" href="classCEGUI_1_1GeometryBuffer.html">CEGUI::GeometryBuffer</a></td><td><code> [pure virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classCEGUI_1_1GeometryBuffer.html#ad2f73a23bd076fecaa96289cfc3c7e10">reset</a>()=0</td><td><a class="el" href="classCEGUI_1_1GeometryBuffer.html">CEGUI::GeometryBuffer</a></td><td><code> [pure virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classCEGUI_1_1GeometryBuffer.html#accee3c41c5c559b5694ab436b7b376d9">setActiveTexture</a>(Texture *texture)=0</td><td><a class="el" href="classCEGUI_1_1GeometryBuffer.html">CEGUI::GeometryBuffer</a></td><td><code> [pure virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classCEGUI_1_1GeometryBuffer.html#a518dc449d1bb5c7f6004a52ceb08b191">setBlendMode</a>(const BlendMode mode)</td><td><a class="el" href="classCEGUI_1_1GeometryBuffer.html">CEGUI::GeometryBuffer</a></td><td><code> [virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classCEGUI_1_1GeometryBuffer.html#a37b08834e3d58d8466e5a872f00619cc">setClippingRegion</a>(const Rect &region)=0</td><td><a class="el" href="classCEGUI_1_1GeometryBuffer.html">CEGUI::GeometryBuffer</a></td><td><code> [pure virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classCEGUI_1_1GeometryBuffer.html#ab2d0aeee1f347e1f25e884ed3e386278">setPivot</a>(const Vector3 &p)=0</td><td><a class="el" href="classCEGUI_1_1GeometryBuffer.html">CEGUI::GeometryBuffer</a></td><td><code> [pure virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classCEGUI_1_1GeometryBuffer.html#a60c5c385ed7797451c4e2f7099ce18a1">setRenderEffect</a>(RenderEffect *effect)=0</td><td><a class="el" href="classCEGUI_1_1GeometryBuffer.html">CEGUI::GeometryBuffer</a></td><td><code> [pure virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classCEGUI_1_1GeometryBuffer.html#a4e47f52a029d6ad2249fe657d0b0e871">setRotation</a>(const Vector3 &r)=0</td><td><a class="el" href="classCEGUI_1_1GeometryBuffer.html">CEGUI::GeometryBuffer</a></td><td><code> [pure virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classCEGUI_1_1GeometryBuffer.html#a5a70264732a5f15b7b96398a6650edea">setTranslation</a>(const Vector3 &v)=0</td><td><a class="el" href="classCEGUI_1_1GeometryBuffer.html">CEGUI::GeometryBuffer</a></td><td><code> [pure virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classCEGUI_1_1GeometryBuffer.html#ab51b326dba2a5cb66bbcc3e898fbed04">~GeometryBuffer</a>()</td><td><a class="el" href="classCEGUI_1_1GeometryBuffer.html">CEGUI::GeometryBuffer</a></td><td><code> [virtual]</code></td></tr>
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