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<div id="projectname">Crazy Eddies GUI System <span id="projectnumber">0.7.6</span></div>
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<li class="navelem"><a class="el" href="namespaceCEGUI.html">CEGUI</a> </li>
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<div class="title">CEGUI::Imageset Class Reference</div> </div>
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<p>Offers functions to define, access, and draw, a set of image components on a single graphical surface or <a class="el" href="classCEGUI_1_1Texture.html" title="Abstract base class specifying the required interface for Texture objects.">Texture</a>.
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<p><a href="classCEGUI_1_1Imageset-members.html">List of all members.</a></p>
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<tr><td colspan="2"><h2><a name="pub-types"></a>
Public Types</h2></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a3648ab8bda70657ffbe9eaec85513782"></a><!-- doxytag: member="CEGUI::Imageset::ImageIterator" ref="a3648ab8bda70657ffbe9eaec85513782" args="" -->
typedef <a class="el" href="classCEGUI_1_1ConstBaseIterator.html">ConstBaseIterator</a><br class="typebreak"/>
< ImageRegistry > </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1Imageset.html#a3648ab8bda70657ffbe9eaec85513782">ImageIterator</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Iterator type for this collection. <br/></td></tr>
<tr><td colspan="2"><h2><a name="pub-methods"></a>
Public Member Functions</h2></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1Imageset.html#aaa60f36accfb2ac2f73246496c0ecc56">Imageset</a> (const <a class="el" href="classCEGUI_1_1String.html">String</a> &name, <a class="el" href="classCEGUI_1_1Texture.html">Texture</a> &texture)</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Construct a new <a class="el" href="classCEGUI_1_1Imageset.html" title="Offers functions to define, access, and draw, a set of image components on a single graphical surface...">Imageset</a> object. Object will initially have no Images defined. <a href="#aaa60f36accfb2ac2f73246496c0ecc56"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1Imageset.html#a28f93379a6874e15c67dfbc7d774dcd0">Imageset</a> (const <a class="el" href="classCEGUI_1_1String.html">String</a> &name, const <a class="el" href="classCEGUI_1_1String.html">String</a> &filename, const <a class="el" href="classCEGUI_1_1String.html">String</a> &resourceGroup)</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Construct a new <a class="el" href="classCEGUI_1_1Imageset.html" title="Offers functions to define, access, and draw, a set of image components on a single graphical surface...">Imageset</a> using the specified image file and imageset name. The created imageset will, by default, have a single <a class="el" href="classCEGUI_1_1Image.html" title="Class that represents a single Image of an Imageset.">Image</a> defined named "full_image" which represents the entire area of the loaded image file. <a href="#a28f93379a6874e15c67dfbc7d774dcd0"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a7c048e336b6b1bb51f7cf22f2a408637"></a><!-- doxytag: member="CEGUI::Imageset::~Imageset" ref="a7c048e336b6b1bb51f7cf22f2a408637" args="(void)" -->
 </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1Imageset.html#a7c048e336b6b1bb51f7cf22f2a408637">~Imageset</a> (void)</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Destroys <a class="el" href="classCEGUI_1_1Imageset.html" title="Offers functions to define, access, and draw, a set of image components on a single graphical surface...">Imageset</a> objects. <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="el" href="classCEGUI_1_1Texture.html">Texture</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1Imageset.html#aeaeaddea0c5db1e1ae66f41f3696d267">getTexture</a> (void) const </td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">return <a class="el" href="classCEGUI_1_1Texture.html" title="Abstract base class specifying the required interface for Texture objects.">Texture</a> object for this <a class="el" href="classCEGUI_1_1Imageset.html" title="Offers functions to define, access, and draw, a set of image components on a single graphical surface...">Imageset</a> <a href="#aeaeaddea0c5db1e1ae66f41f3696d267"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">const <a class="el" href="classCEGUI_1_1String.html">String</a> & </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1Imageset.html#a4e9aa5c3199f22d4c4ec9f4e452938f2">getName</a> (void) const </td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">return <a class="el" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a> object holding the name of the <a class="el" href="classCEGUI_1_1Imageset.html" title="Offers functions to define, access, and draw, a set of image components on a single graphical surface...">Imageset</a> <a href="#a4e9aa5c3199f22d4c4ec9f4e452938f2"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">uint </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1Imageset.html#a93102e29a8bd4f1ce86b9d3d3d466ed6">getImageCount</a> (void) const </td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">return number of images defined for this <a class="el" href="classCEGUI_1_1Imageset.html" title="Offers functions to define, access, and draw, a set of image components on a single graphical surface...">Imageset</a> <a href="#a93102e29a8bd4f1ce86b9d3d3d466ed6"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1Imageset.html#a18639b7c84ab9046a6a246cc5ffec3da">isImageDefined</a> (const <a class="el" href="classCEGUI_1_1String.html">String</a> &name) const </td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">return true if an <a class="el" href="classCEGUI_1_1Image.html" title="Class that represents a single Image of an Imageset.">Image</a> with the specified name exists. <a href="#a18639b7c84ab9046a6a246cc5ffec3da"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">const <a class="el" href="classCEGUI_1_1Image.html">Image</a> & </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1Imageset.html#a50e9013c14cbfd4a9b3634bebf312420">getImage</a> (const <a class="el" href="classCEGUI_1_1String.html">String</a> &name) const </td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">return a copy of the <a class="el" href="classCEGUI_1_1Image.html" title="Class that represents a single Image of an Imageset.">Image</a> object for the named image <a href="#a50e9013c14cbfd4a9b3634bebf312420"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1Imageset.html#a78c58749b2055e2370a2645d13dd3584">undefineImage</a> (const <a class="el" href="classCEGUI_1_1String.html">String</a> &name)</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">remove the definition for the <a class="el" href="classCEGUI_1_1Image.html" title="Class that represents a single Image of an Imageset.">Image</a> with the specified name. If no such <a class="el" href="classCEGUI_1_1Image.html" title="Class that represents a single Image of an Imageset.">Image</a> exists, nothing happens. <a href="#a78c58749b2055e2370a2645d13dd3584"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1Imageset.html#ac48248028e6188ac0aac23875af21673">undefineAllImages</a> (void)</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Removes the definitions for all <a class="el" href="classCEGUI_1_1Image.html" title="Class that represents a single Image of an Imageset.">Image</a> objects currently defined in the <a class="el" href="classCEGUI_1_1Imageset.html" title="Offers functions to define, access, and draw, a set of image components on a single graphical surface...">Imageset</a>. <a href="#ac48248028e6188ac0aac23875af21673"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="el" href="classCEGUI_1_1Size.html">Size</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1Imageset.html#a0ad09af1d882346eacc0a279319193ce">getImageSize</a> (const <a class="el" href="classCEGUI_1_1String.html">String</a> &name) const </td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">return a <a class="el" href="classCEGUI_1_1Size.html" title="Class that holds the size (width & height) of something.">Size</a> object describing the dimensions of the named image. <a href="#a0ad09af1d882346eacc0a279319193ce"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1Imageset.html#a067afadd731aa3a540b4905d8f92683a">getImageWidth</a> (const <a class="el" href="classCEGUI_1_1String.html">String</a> &name) const </td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">return the width of the named image. <a href="#a067afadd731aa3a540b4905d8f92683a"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1Imageset.html#a5cf41bdce00891fff5e5cca787450774">getImageHeight</a> (const <a class="el" href="classCEGUI_1_1String.html">String</a> &name) const </td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">return the height of the named image. <a href="#a5cf41bdce00891fff5e5cca787450774"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="el" href="classCEGUI_1_1Vector2.html">Point</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1Imageset.html#a469b9226a85827df2e97b04b205749e3">getImageOffset</a> (const <a class="el" href="classCEGUI_1_1String.html">String</a> &name) const </td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">return the rendering offsets applied to the named image. <a href="#a469b9226a85827df2e97b04b205749e3"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1Imageset.html#abd6f3cd2990a343cb41ceba342246700">getImageOffsetX</a> (const <a class="el" href="classCEGUI_1_1String.html">String</a> &name) const </td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">return the x rendering offset for the named image. <a href="#abd6f3cd2990a343cb41ceba342246700"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1Imageset.html#afebea80341e9802424f4326ebab6016d">getImageOffsetY</a> (const <a class="el" href="classCEGUI_1_1String.html">String</a> &name) const </td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">return the y rendering offset for the named image. <a href="#afebea80341e9802424f4326ebab6016d"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1Imageset.html#a3f912a4a67c017118945bea99bbd1f35">defineImage</a> (const <a class="el" href="classCEGUI_1_1String.html">String</a> &name, const <a class="el" href="classCEGUI_1_1Vector2.html">Point</a> &position, const <a class="el" href="classCEGUI_1_1Size.html">Size</a> &size, const <a class="el" href="classCEGUI_1_1Vector2.html">Point</a> &render_offset)</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Define a new <a class="el" href="classCEGUI_1_1Image.html" title="Class that represents a single Image of an Imageset.">Image</a> for this <a class="el" href="classCEGUI_1_1Imageset.html" title="Offers functions to define, access, and draw, a set of image components on a single graphical surface...">Imageset</a>. <a href="#a3f912a4a67c017118945bea99bbd1f35"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1Imageset.html#a0c0221012daf49503c799d11aa782b74">defineImage</a> (const <a class="el" href="classCEGUI_1_1String.html">String</a> &name, const <a class="el" href="classCEGUI_1_1Rect.html">Rect</a> &image_rect, const <a class="el" href="classCEGUI_1_1Vector2.html">Point</a> &render_offset)</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Define a new <a class="el" href="classCEGUI_1_1Image.html" title="Class that represents a single Image of an Imageset.">Image</a> for this <a class="el" href="classCEGUI_1_1Imageset.html" title="Offers functions to define, access, and draw, a set of image components on a single graphical surface...">Imageset</a>. <a href="#a0c0221012daf49503c799d11aa782b74"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1Imageset.html#a61c72750c04351329f832126c4de88be">draw</a> (<a class="el" href="classCEGUI_1_1GeometryBuffer.html">GeometryBuffer</a> &buffer, const <a class="el" href="classCEGUI_1_1Rect.html">Rect</a> &source_rect, const <a class="el" href="classCEGUI_1_1Rect.html">Rect</a> &dest_rect, const <a class="el" href="classCEGUI_1_1Rect.html">Rect</a> *clip_rect, const <a class="el" href="classCEGUI_1_1ColourRect.html">ColourRect</a> &colours, <a class="el" href="namespaceCEGUI.html#ad78f8ea191ebe7f86c08143da0de8024">QuadSplitMode</a> quad_split_mode) const </td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Queues an area of the associated <a class="el" href="classCEGUI_1_1Texture.html" title="Abstract base class specifying the required interface for Texture objects.">Texture</a> the be drawn on the screen. Low-level routine to be used carefully! <a href="#a61c72750c04351329f832126c4de88be"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1Imageset.html#a0fa4410bbe3ec2c2ffaf7055f0116b48">draw</a> (<a class="el" href="classCEGUI_1_1GeometryBuffer.html">GeometryBuffer</a> &buffer, const <a class="el" href="classCEGUI_1_1Rect.html">Rect</a> &source_rect, const <a class="el" href="classCEGUI_1_1Rect.html">Rect</a> &dest_rect, const <a class="el" href="classCEGUI_1_1Rect.html">Rect</a> *clip_rect, const <a class="el" href="classCEGUI_1_1colour.html">colour</a> &top_left_colour=0xFFFFFFFF, const colour &top_right_colour=0xFFFFFFFF, const colour &bottom_left_colour=0xFFFFFFFF, const colour &bottom_right_colour=0xFFFFFFFF, QuadSplitMode quad_split_mode=TopLeftToBottomRight) const </td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Queues an area of the associated <a class="el" href="classCEGUI_1_1Texture.html" title="Abstract base class specifying the required interface for Texture objects.">Texture</a> the be drawn on the screen. Low-level routine to be used carefully! <a href="#a0fa4410bbe3ec2c2ffaf7055f0116b48"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1Imageset.html#a975bb6192971e26fe45a1a71acd584aa">isAutoScaled</a> (void) const </td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Return whether this <a class="el" href="classCEGUI_1_1Imageset.html" title="Offers functions to define, access, and draw, a set of image components on a single graphical surface...">Imageset</a> is auto-scaled. <a href="#a975bb6192971e26fe45a1a71acd584aa"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="el" href="classCEGUI_1_1Size.html">Size</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1Imageset.html#aa2551f944f3620aab972a8c9c9902d80">getNativeResolution</a> (void) const </td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Return the native display size for this <a class="el" href="classCEGUI_1_1Imageset.html" title="Offers functions to define, access, and draw, a set of image components on a single graphical surface...">Imageset</a>. This is only relevant if the <a class="el" href="classCEGUI_1_1Imageset.html" title="Offers functions to define, access, and draw, a set of image components on a single graphical surface...">Imageset</a> is being auto-scaled. <a href="#aa2551f944f3620aab972a8c9c9902d80"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1Imageset.html#a64afe73cadc49f29518f7cf45407e34b">setAutoScalingEnabled</a> (bool setting)</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Enable or disable auto-scaling for this <a class="el" href="classCEGUI_1_1Imageset.html" title="Offers functions to define, access, and draw, a set of image components on a single graphical surface...">Imageset</a>. <a href="#a64afe73cadc49f29518f7cf45407e34b"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1Imageset.html#aaecd3dc1196d5950f168b22ab6baf96f">setNativeResolution</a> (const <a class="el" href="classCEGUI_1_1Size.html">Size</a> &size)</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Set the native resolution for this <a class="el" href="classCEGUI_1_1Imageset.html" title="Offers functions to define, access, and draw, a set of image components on a single graphical surface...">Imageset</a>. <a href="#aaecd3dc1196d5950f168b22ab6baf96f"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1Imageset.html#a3a3ebb7124202d2e8ae9b5f6e11eed69">notifyDisplaySizeChanged</a> (const <a class="el" href="classCEGUI_1_1Size.html">Size</a> &size)</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Notify the <a class="el" href="classCEGUI_1_1Imageset.html" title="Offers functions to define, access, and draw, a set of image components on a single graphical surface...">Imageset</a> that the display size may have changed. <a href="#a3a3ebb7124202d2e8ae9b5f6e11eed69"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="aa4ce9f04a13d7fd4ab3cf666808699ef"></a><!-- doxytag: member="CEGUI::Imageset::getIterator" ref="aa4ce9f04a13d7fd4ab3cf666808699ef" args="(void) const " -->
<a class="el" href="classCEGUI_1_1ConstBaseIterator.html">ImageIterator</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1Imageset.html#aa4ce9f04a13d7fd4ab3cf666808699ef">getIterator</a> (void) const </td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Return an <a class="el" href="classCEGUI_1_1Imageset.html#a3648ab8bda70657ffbe9eaec85513782" title="Iterator type for this collection.">Imageset::ImageIterator</a> object that can be used to iterate over the <a class="el" href="classCEGUI_1_1Image.html" title="Class that represents a single Image of an Imageset.">Image</a> objects in the <a class="el" href="classCEGUI_1_1Imageset.html" title="Offers functions to define, access, and draw, a set of image components on a single graphical surface...">Imageset</a>. <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1Imageset.html#a8a5df202fd42c2d8f31fcdcc11c45192">writeXMLToStream</a> (<a class="el" href="classCEGUI_1_1XMLSerializer.html">XMLSerializer</a> &xml_stream) const </td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Writes an xml representation of this <a class="el" href="classCEGUI_1_1Imageset.html" title="Offers functions to define, access, and draw, a set of image components on a single graphical surface...">Imageset</a> to <em>out_stream</em>. <a href="#a8a5df202fd42c2d8f31fcdcc11c45192"></a><br/></td></tr>
<tr><td colspan="2"><h2><a name="pub-static-methods"></a>
Static Public Member Functions</h2></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">static void </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1Imageset.html#a7b857ebfef6268a02c5d2a67eec8e5a6">setDefaultResourceGroup</a> (const <a class="el" href="classCEGUI_1_1String.html">String</a> &resourceGroup)</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Sets the default resource group to be used when loading imageset data. <a href="#a7b857ebfef6268a02c5d2a67eec8e5a6"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">static const <a class="el" href="classCEGUI_1_1String.html">String</a> & </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1Imageset.html#a1ce20a43c33014d9389f3931e623edbc">getDefaultResourceGroup</a> ()</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Returns the default resource group currently set for Imagesets. <a href="#a1ce20a43c33014d9389f3931e623edbc"></a><br/></td></tr>
<tr><td colspan="2"><h2><a name="pro-methods"></a>
Protected Member Functions</h2></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a07464a96802a1a97d4f3aeaed79e705e"></a><!-- doxytag: member="CEGUI::Imageset::unload" ref="a07464a96802a1a97d4f3aeaed79e705e" args="(void)" -->
void </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1Imageset.html#a07464a96802a1a97d4f3aeaed79e705e">unload</a> (void)</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Unloads all loaded data and leaves the <a class="el" href="classCEGUI_1_1Imageset.html" title="Offers functions to define, access, and draw, a set of image components on a single graphical surface...">Imageset</a> in a clean (but un-usable) state. This should be called for cleanup purposes only. <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1Imageset.html#a6b8395ed5209e467ee6927118c6753d7">setTexture</a> (<a class="el" href="classCEGUI_1_1Texture.html">Texture</a> *texture)</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">set the <a class="el" href="classCEGUI_1_1Texture.html" title="Abstract base class specifying the required interface for Texture objects.">Texture</a> object to be used by this <a class="el" href="classCEGUI_1_1Imageset.html" title="Offers functions to define, access, and draw, a set of image components on a single graphical surface...">Imageset</a>. Changing textures on an <a class="el" href="classCEGUI_1_1Imageset.html" title="Offers functions to define, access, and draw, a set of image components on a single graphical surface...">Imageset</a> that is in use is not a good idea! <a href="#a6b8395ed5209e467ee6927118c6753d7"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1Imageset.html#a9157bef5f46541ce3ec963a80f26e6d2">updateImageScalingFactors</a> (void)</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Sets the scaling factor for all Images that are a part of this <a class="el" href="classCEGUI_1_1Imageset.html" title="Offers functions to define, access, and draw, a set of image components on a single graphical surface...">Imageset</a>. <a href="#a9157bef5f46541ce3ec963a80f26e6d2"></a><br/></td></tr>
<tr><td colspan="2"><h2><a name="pro-attribs"></a>
Protected Attributes</h2></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a7c53a75021aa6e7fdf0b9f03a0f207a7"></a><!-- doxytag: member="CEGUI::Imageset::d_name" ref="a7c53a75021aa6e7fdf0b9f03a0f207a7" args="" -->
<a class="el" href="classCEGUI_1_1String.html">String</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1Imageset.html#a7c53a75021aa6e7fdf0b9f03a0f207a7">d_name</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Holds the name of this imageset. <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="aa107e385bf2561369b8df3515cdf4afd"></a><!-- doxytag: member="CEGUI::Imageset::d_images" ref="aa107e385bf2561369b8df3515cdf4afd" args="" -->
ImageRegistry </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1Imageset.html#aa107e385bf2561369b8df3515cdf4afd">d_images</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Registry of <a class="el" href="classCEGUI_1_1Image.html" title="Class that represents a single Image of an Imageset.">Image</a> objects for the images defined for this <a class="el" href="classCEGUI_1_1Imageset.html" title="Offers functions to define, access, and draw, a set of image components on a single graphical surface...">Imageset</a>. <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="ac45281bfb1cd3a25568421363007c4c1"></a><!-- doxytag: member="CEGUI::Imageset::d_texture" ref="ac45281bfb1cd3a25568421363007c4c1" args="" -->
<a class="el" href="classCEGUI_1_1Texture.html">Texture</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1Imageset.html#ac45281bfb1cd3a25568421363007c4c1">d_texture</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight"><a class="el" href="classCEGUI_1_1Texture.html" title="Abstract base class specifying the required interface for Texture objects.">Texture</a> object that handles imagery for this <a class="el" href="classCEGUI_1_1Imageset.html" title="Offers functions to define, access, and draw, a set of image components on a single graphical surface...">Imageset</a>. <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a7d19919f64a2df47e017b5b2a9249697"></a><!-- doxytag: member="CEGUI::Imageset::d_textureFilename" ref="a7d19919f64a2df47e017b5b2a9249697" args="" -->
<a class="el" href="classCEGUI_1_1String.html">String</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1Imageset.html#a7d19919f64a2df47e017b5b2a9249697">d_textureFilename</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight"><a class="el" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a> holding the name of the texture filename (if any). <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="ac6c2738f21ad4ec78db567a33a9dcffc"></a><!-- doxytag: member="CEGUI::Imageset::d_autoScale" ref="ac6c2738f21ad4ec78db567a33a9dcffc" args="" -->
bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1Imageset.html#ac6c2738f21ad4ec78db567a33a9dcffc">d_autoScale</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">true when auto-scaling is enabled. <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="ad74734c75b5b86a318131032ae51104d"></a><!-- doxytag: member="CEGUI::Imageset::d_horzScaling" ref="ad74734c75b5b86a318131032ae51104d" args="" -->
float </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1Imageset.html#ad74734c75b5b86a318131032ae51104d">d_horzScaling</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">current horizontal scaling factor. <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a0b8f9ef4bb5d997094e31373479039a3"></a><!-- doxytag: member="CEGUI::Imageset::d_vertScaling" ref="a0b8f9ef4bb5d997094e31373479039a3" args="" -->
float </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1Imageset.html#a0b8f9ef4bb5d997094e31373479039a3">d_vertScaling</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">current vertical scaling factor. <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="ab4f0874c18dc477cd353ad65d469acf5"></a><!-- doxytag: member="CEGUI::Imageset::d_nativeHorzRes" ref="ab4f0874c18dc477cd353ad65d469acf5" args="" -->
float </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1Imageset.html#ab4f0874c18dc477cd353ad65d469acf5">d_nativeHorzRes</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">native horizontal resolution for this <a class="el" href="classCEGUI_1_1Imageset.html" title="Offers functions to define, access, and draw, a set of image components on a single graphical surface...">Imageset</a>. <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="ab517bf87b80419e9cf3ce3b8b11ff8b2"></a><!-- doxytag: member="CEGUI::Imageset::d_nativeVertRes" ref="ab517bf87b80419e9cf3ce3b8b11ff8b2" args="" -->
float </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1Imageset.html#ab517bf87b80419e9cf3ce3b8b11ff8b2">d_nativeVertRes</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">native vertical resolution for this <a class="el" href="classCEGUI_1_1Imageset.html" title="Offers functions to define, access, and draw, a set of image components on a single graphical surface...">Imageset</a>. <br/></td></tr>
<tr><td colspan="2"><h2><a name="pro-static-attribs"></a>
Static Protected Attributes</h2></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a98993af6a56e583e4d5d29df89ad442a"></a><!-- doxytag: member="CEGUI::Imageset::d_defaultResourceGroup" ref="a98993af6a56e583e4d5d29df89ad442a" args="" -->
static <a class="el" href="classCEGUI_1_1String.html">String</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1Imageset.html#a98993af6a56e583e4d5d29df89ad442a">d_defaultResourceGroup</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Default resource group specifically for Imagesets. <br/></td></tr>
</table>
<hr/><a name="details" id="details"></a><h2>Detailed Description</h2>
<div class="textblock"><p>Offers functions to define, access, and draw, a set of image components on a single graphical surface or <a class="el" href="classCEGUI_1_1Texture.html" title="Abstract base class specifying the required interface for Texture objects.">Texture</a>. </p>
<p><a class="el" href="classCEGUI_1_1Imageset.html" title="Offers functions to define, access, and draw, a set of image components on a single graphical surface...">Imageset</a> objects are a means by which a single graphical image (file, <a class="el" href="classCEGUI_1_1Texture.html" title="Abstract base class specifying the required interface for Texture objects.">Texture</a>, etc), can be split into a number of 'components' which can later be accessed via name. The components of an <a class="el" href="classCEGUI_1_1Imageset.html" title="Offers functions to define, access, and draw, a set of image components on a single graphical surface...">Imageset</a> can queried for various details, and sent to the <a class="el" href="classCEGUI_1_1Renderer.html" title="Abstract class defining the basic required interface for Renderer objects.">Renderer</a> object for drawing. </p>
</div><hr/><h2>Constructor & Destructor Documentation</h2>
<a class="anchor" id="aaa60f36accfb2ac2f73246496c0ecc56"></a><!-- doxytag: member="CEGUI::Imageset::Imageset" ref="aaa60f36accfb2ac2f73246496c0ecc56" args="(const String &name, Texture &texture)" -->
<div class="memitem">
<div class="memproto">
<table class="memname">
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<td class="memname">CEGUI::Imageset::Imageset </td>
<td>(</td>
<td class="paramtype">const <a class="el" href="classCEGUI_1_1String.html">String</a> & </td>
<td class="paramname"><em>name</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype"><a class="el" href="classCEGUI_1_1Texture.html">Texture</a> & </td>
<td class="paramname"><em>texture</em> </td>
</tr>
<tr>
<td></td>
<td>)</td>
<td></td><td></td>
</tr>
</table>
</div>
<div class="memdoc">
<p>Construct a new <a class="el" href="classCEGUI_1_1Imageset.html" title="Offers functions to define, access, and draw, a set of image components on a single graphical surface...">Imageset</a> object. Object will initially have no Images defined. </p>
<dl><dt><b>Parameters:</b></dt><dd>
<table class="params">
<tr><td class="paramname">texture</td><td><a class="el" href="classCEGUI_1_1Texture.html" title="Abstract base class specifying the required interface for Texture objects.">Texture</a> object that holds the imagery for the <a class="el" href="classCEGUI_1_1Imageset.html" title="Offers functions to define, access, and draw, a set of image components on a single graphical surface...">Imageset</a> being created. </td></tr>
</table>
</dd>
</dl>
</div>
</div>
<a class="anchor" id="a28f93379a6874e15c67dfbc7d774dcd0"></a><!-- doxytag: member="CEGUI::Imageset::Imageset" ref="a28f93379a6874e15c67dfbc7d774dcd0" args="(const String &name, const String &filename, const String &resourceGroup)" -->
<div class="memitem">
<div class="memproto">
<table class="memname">
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<td class="memname">CEGUI::Imageset::Imageset </td>
<td>(</td>
<td class="paramtype">const <a class="el" href="classCEGUI_1_1String.html">String</a> & </td>
<td class="paramname"><em>name</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">const <a class="el" href="classCEGUI_1_1String.html">String</a> & </td>
<td class="paramname"><em>filename</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">const <a class="el" href="classCEGUI_1_1String.html">String</a> & </td>
<td class="paramname"><em>resourceGroup</em> </td>
</tr>
<tr>
<td></td>
<td>)</td>
<td></td><td></td>
</tr>
</table>
</div>
<div class="memdoc">
<p>Construct a new <a class="el" href="classCEGUI_1_1Imageset.html" title="Offers functions to define, access, and draw, a set of image components on a single graphical surface...">Imageset</a> using the specified image file and imageset name. The created imageset will, by default, have a single <a class="el" href="classCEGUI_1_1Image.html" title="Class that represents a single Image of an Imageset.">Image</a> defined named "full_image" which represents the entire area of the loaded image file. </p>
<dl class="note"><dt><b>Note:</b></dt><dd>Under certain renderers it may be required that the source image dimensions be some power of 2, if this condition is not met then stretching and other undesired side-effects may be experienced. To be safe from such effects it is generally recommended that all images that you load have dimensions that are some power of 2.</dd></dl>
<dl><dt><b>Parameters:</b></dt><dd>
<table class="params">
<tr><td class="paramname">name</td><td><a class="el" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a> object holding the name to be assigned to the created imageset.</td></tr>
<tr><td class="paramname">filename</td><td><a class="el" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a> object holding the filename of the image that is to be loaded. The image should be of some format that is supported by the <a class="el" href="classCEGUI_1_1Renderer.html" title="Abstract class defining the basic required interface for Renderer objects.">Renderer</a> that is in use.</td></tr>
<tr><td class="paramname">resourceGroup</td><td>Resource group identifier to be passed to the resource manager, which may specify a group from which the image file is to be loaded.</td></tr>
</table>
</dd>
</dl>
<dl><dt><b>Exceptions:</b></dt><dd>
<table class="exception">
<tr><td class="paramname"><a class="el" href="classCEGUI_1_1FileIOException.html" title="Exception class used when a file handling problem occurs.">FileIOException</a></td><td>thrown if something goes wrong while loading the image. </td></tr>
</table>
</dd>
</dl>
</div>
</div>
<hr/><h2>Member Function Documentation</h2>
<a class="anchor" id="a3f912a4a67c017118945bea99bbd1f35"></a><!-- doxytag: member="CEGUI::Imageset::defineImage" ref="a3f912a4a67c017118945bea99bbd1f35" args="(const String &name, const Point &position, const Size &size, const Point &render_offset)" -->
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<td class="memname">void CEGUI::Imageset::defineImage </td>
<td>(</td>
<td class="paramtype">const <a class="el" href="classCEGUI_1_1String.html">String</a> & </td>
<td class="paramname"><em>name</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">const <a class="el" href="classCEGUI_1_1Vector2.html">Point</a> & </td>
<td class="paramname"><em>position</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">const <a class="el" href="classCEGUI_1_1Size.html">Size</a> & </td>
<td class="paramname"><em>size</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">const <a class="el" href="classCEGUI_1_1Vector2.html">Point</a> & </td>
<td class="paramname"><em>render_offset</em> </td>
</tr>
<tr>
<td></td>
<td>)</td>
<td></td><td><code> [inline]</code></td>
</tr>
</table>
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<p>Define a new <a class="el" href="classCEGUI_1_1Image.html" title="Class that represents a single Image of an Imageset.">Image</a> for this <a class="el" href="classCEGUI_1_1Imageset.html" title="Offers functions to define, access, and draw, a set of image components on a single graphical surface...">Imageset</a>. </p>
<dl><dt><b>Parameters:</b></dt><dd>
<table class="params">
<tr><td class="paramname">name</td><td><a class="el" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a> object holding the name that will be assigned to the new <a class="el" href="classCEGUI_1_1Image.html" title="Class that represents a single Image of an Imageset.">Image</a>, which must be unique within the <a class="el" href="classCEGUI_1_1Imageset.html" title="Offers functions to define, access, and draw, a set of image components on a single graphical surface...">Imageset</a>.</td></tr>
<tr><td class="paramname">position</td><td>Point object describing the pixel location of the <a class="el" href="classCEGUI_1_1Image.html" title="Class that represents a single Image of an Imageset.">Image</a> on the image file / texture associated with this <a class="el" href="classCEGUI_1_1Imageset.html" title="Offers functions to define, access, and draw, a set of image components on a single graphical surface...">Imageset</a>.</td></tr>
<tr><td class="paramname">size</td><td><a class="el" href="classCEGUI_1_1Size.html" title="Class that holds the size (width & height) of something.">Size</a> object describing the dimensions of the <a class="el" href="classCEGUI_1_1Image.html" title="Class that represents a single Image of an Imageset.">Image</a>, in pixels.</td></tr>
<tr><td class="paramname">render_offset</td><td>Point object describing the offsets, in pixels, that are to be applied to the <a class="el" href="classCEGUI_1_1Image.html" title="Class that represents a single Image of an Imageset.">Image</a> when it is drawn.</td></tr>
</table>
</dd>
</dl>
<dl class="return"><dt><b>Returns:</b></dt><dd>Nothing</dd></dl>
<dl><dt><b>Exceptions:</b></dt><dd>
<table class="exception">
<tr><td class="paramname"><a class="el" href="classCEGUI_1_1AlreadyExistsException.html" title="Exception class used when an attempt is made create a named object of a particular type when an objec...">AlreadyExistsException</a></td><td>thrown if an <a class="el" href="classCEGUI_1_1Image.html" title="Class that represents a single Image of an Imageset.">Image</a> named <em>name</em> is already defined for this <a class="el" href="classCEGUI_1_1Imageset.html" title="Offers functions to define, access, and draw, a set of image components on a single graphical surface...">Imageset</a> </td></tr>
</table>
</dd>
</dl>
</div>
</div>
<a class="anchor" id="a0c0221012daf49503c799d11aa782b74"></a><!-- doxytag: member="CEGUI::Imageset::defineImage" ref="a0c0221012daf49503c799d11aa782b74" args="(const String &name, const Rect &image_rect, const Point &render_offset)" -->
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<td class="memname">void CEGUI::Imageset::defineImage </td>
<td>(</td>
<td class="paramtype">const <a class="el" href="classCEGUI_1_1String.html">String</a> & </td>
<td class="paramname"><em>name</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">const <a class="el" href="classCEGUI_1_1Rect.html">Rect</a> & </td>
<td class="paramname"><em>image_rect</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">const <a class="el" href="classCEGUI_1_1Vector2.html">Point</a> & </td>
<td class="paramname"><em>render_offset</em> </td>
</tr>
<tr>
<td></td>
<td>)</td>
<td></td><td></td>
</tr>
</table>
</div>
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<p>Define a new <a class="el" href="classCEGUI_1_1Image.html" title="Class that represents a single Image of an Imageset.">Image</a> for this <a class="el" href="classCEGUI_1_1Imageset.html" title="Offers functions to define, access, and draw, a set of image components on a single graphical surface...">Imageset</a>. </p>
<dl><dt><b>Parameters:</b></dt><dd>
<table class="params">
<tr><td class="paramname">name</td><td><a class="el" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a> object holding the name that will be assigned to the new <a class="el" href="classCEGUI_1_1Image.html" title="Class that represents a single Image of an Imageset.">Image</a>, which must be unique within the <a class="el" href="classCEGUI_1_1Imageset.html" title="Offers functions to define, access, and draw, a set of image components on a single graphical surface...">Imageset</a>.</td></tr>
<tr><td class="paramname">image_rect</td><td><a class="el" href="classCEGUI_1_1Rect.html" title="Class encapsulating operations on a Rectangle.">Rect</a> object describing the area on the image file / texture associated with this <a class="el" href="classCEGUI_1_1Imageset.html" title="Offers functions to define, access, and draw, a set of image components on a single graphical surface...">Imageset</a> that will be used for the <a class="el" href="classCEGUI_1_1Image.html" title="Class that represents a single Image of an Imageset.">Image</a>.</td></tr>
<tr><td class="paramname">render_offset</td><td>Point object describing the offsets, in pixels, that are to be applied to the <a class="el" href="classCEGUI_1_1Image.html" title="Class that represents a single Image of an Imageset.">Image</a> when it is drawn.</td></tr>
</table>
</dd>
</dl>
<dl class="return"><dt><b>Returns:</b></dt><dd>Nothing</dd></dl>
<dl><dt><b>Exceptions:</b></dt><dd>
<table class="exception">
<tr><td class="paramname"><a class="el" href="classCEGUI_1_1AlreadyExistsException.html" title="Exception class used when an attempt is made create a named object of a particular type when an objec...">AlreadyExistsException</a></td><td>thrown if an <a class="el" href="classCEGUI_1_1Image.html" title="Class that represents a single Image of an Imageset.">Image</a> named <em>name</em> is already defined for this <a class="el" href="classCEGUI_1_1Imageset.html" title="Offers functions to define, access, and draw, a set of image components on a single graphical surface...">Imageset</a> </td></tr>
</table>
</dd>
</dl>
</div>
</div>
<a class="anchor" id="a61c72750c04351329f832126c4de88be"></a><!-- doxytag: member="CEGUI::Imageset::draw" ref="a61c72750c04351329f832126c4de88be" args="(GeometryBuffer &buffer, const Rect &source_rect, const Rect &dest_rect, const Rect *clip_rect, const ColourRect &colours, QuadSplitMode quad_split_mode) const " -->
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<td class="memname">void CEGUI::Imageset::draw </td>
<td>(</td>
<td class="paramtype"><a class="el" href="classCEGUI_1_1GeometryBuffer.html">GeometryBuffer</a> & </td>
<td class="paramname"><em>buffer</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">const <a class="el" href="classCEGUI_1_1Rect.html">Rect</a> & </td>
<td class="paramname"><em>source_rect</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">const <a class="el" href="classCEGUI_1_1Rect.html">Rect</a> & </td>
<td class="paramname"><em>dest_rect</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">const <a class="el" href="classCEGUI_1_1Rect.html">Rect</a> * </td>
<td class="paramname"><em>clip_rect</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">const <a class="el" href="classCEGUI_1_1ColourRect.html">ColourRect</a> & </td>
<td class="paramname"><em>colours</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype"><a class="el" href="namespaceCEGUI.html#ad78f8ea191ebe7f86c08143da0de8024">QuadSplitMode</a> </td>
<td class="paramname"><em>quad_split_mode</em> </td>
</tr>
<tr>
<td></td>
<td>)</td>
<td></td><td> const</td>
</tr>
</table>
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<p>Queues an area of the associated <a class="el" href="classCEGUI_1_1Texture.html" title="Abstract base class specifying the required interface for Texture objects.">Texture</a> the be drawn on the screen. Low-level routine to be used carefully! </p>
<dl><dt><b>Parameters:</b></dt><dd>
<table class="params">
<tr><td class="paramname">buffer</td><td><a class="el" href="classCEGUI_1_1GeometryBuffer.html" title="Abstract class defining the interface for objects that buffer geometry for later rendering.">GeometryBuffer</a> object where the geometry for the area to be drawn will be queued.</td></tr>
<tr><td class="paramname">source_rect</td><td><a class="el" href="classCEGUI_1_1Rect.html" title="Class encapsulating operations on a Rectangle.">Rect</a> object describing the area of the image file / texture that is to be queued for drawing</td></tr>
<tr><td class="paramname">dest_rect</td><td><a class="el" href="classCEGUI_1_1Rect.html" title="Class encapsulating operations on a Rectangle.">Rect</a> describing the area of the screen that will be filled with the imagery from <em>source_rect</em>.</td></tr>
<tr><td class="paramname">clip_rect</td><td><a class="el" href="classCEGUI_1_1Rect.html" title="Class encapsulating operations on a Rectangle.">Rect</a> object describing a 'clipping rectangle' that will be applied when drawing the requested imagery</td></tr>
<tr><td class="paramname">colours</td><td><a class="el" href="classCEGUI_1_1ColourRect.html" title="Class that holds details of colours for the four corners of a rectangle.">ColourRect</a> object holding the ARGB colours to be applied to the four corners of the rendered imagery.</td></tr>
<tr><td class="paramname">quad_split_mode</td><td>One of the QuadSplitMode values specifying the way the quad geometry for the image is to be split into triangles.</td></tr>
</table>
</dd>
</dl>
<dl class="return"><dt><b>Returns:</b></dt><dd>Nothing </dd></dl>
</div>
</div>
<a class="anchor" id="a0fa4410bbe3ec2c2ffaf7055f0116b48"></a><!-- doxytag: member="CEGUI::Imageset::draw" ref="a0fa4410bbe3ec2c2ffaf7055f0116b48" args="(GeometryBuffer &buffer, const Rect &source_rect, const Rect &dest_rect, const Rect *clip_rect, const colour &top_left_colour=0xFFFFFFFF, const colour &top_right_colour=0xFFFFFFFF, const colour &bottom_left_colour=0xFFFFFFFF, const colour &bottom_right_colour=0xFFFFFFFF, QuadSplitMode quad_split_mode=TopLeftToBottomRight) const " -->
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<td class="memname">void CEGUI::Imageset::draw </td>
<td>(</td>
<td class="paramtype"><a class="el" href="classCEGUI_1_1GeometryBuffer.html">GeometryBuffer</a> & </td>
<td class="paramname"><em>buffer</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">const <a class="el" href="classCEGUI_1_1Rect.html">Rect</a> & </td>
<td class="paramname"><em>source_rect</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">const <a class="el" href="classCEGUI_1_1Rect.html">Rect</a> & </td>
<td class="paramname"><em>dest_rect</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">const <a class="el" href="classCEGUI_1_1Rect.html">Rect</a> * </td>
<td class="paramname"><em>clip_rect</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">const <a class="el" href="classCEGUI_1_1colour.html">colour</a> & </td>
<td class="paramname"><em>top_left_colour</em> = <code>0xFFFFFFFF</code>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">const <a class="el" href="classCEGUI_1_1colour.html">colour</a> & </td>
<td class="paramname"><em>top_right_colour</em> = <code>0xFFFFFFFF</code>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">const <a class="el" href="classCEGUI_1_1colour.html">colour</a> & </td>
<td class="paramname"><em>bottom_left_colour</em> = <code>0xFFFFFFFF</code>, </td>
</tr>
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<td class="paramkey"></td>
<td></td>
<td class="paramtype">const <a class="el" href="classCEGUI_1_1colour.html">colour</a> & </td>
<td class="paramname"><em>bottom_right_colour</em> = <code>0xFFFFFFFF</code>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype"><a class="el" href="namespaceCEGUI.html#ad78f8ea191ebe7f86c08143da0de8024">QuadSplitMode</a> </td>
<td class="paramname"><em>quad_split_mode</em> = <code>TopLeftToBottomRight</code> </td>
</tr>
<tr>
<td></td>
<td>)</td>
<td></td><td> const<code> [inline]</code></td>
</tr>
</table>
</div>
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<p>Queues an area of the associated <a class="el" href="classCEGUI_1_1Texture.html" title="Abstract base class specifying the required interface for Texture objects.">Texture</a> the be drawn on the screen. Low-level routine to be used carefully! </p>
<dl><dt><b>Parameters:</b></dt><dd>
<table class="params">
<tr><td class="paramname">buffer</td><td><a class="el" href="classCEGUI_1_1GeometryBuffer.html" title="Abstract class defining the interface for objects that buffer geometry for later rendering.">GeometryBuffer</a> object where the geometry for the area to be drawn will be queued.</td></tr>
<tr><td class="paramname">source_rect</td><td><a class="el" href="classCEGUI_1_1Rect.html" title="Class encapsulating operations on a Rectangle.">Rect</a> object describing the area of the image file / texture that is to be queued for drawing.</td></tr>
<tr><td class="paramname">dest_rect</td><td><a class="el" href="classCEGUI_1_1Rect.html" title="Class encapsulating operations on a Rectangle.">Rect</a> describing the area of the screen that will be filled with the imagery from <em>source_rect</em>.</td></tr>
<tr><td class="paramname">clip_rect</td><td><a class="el" href="classCEGUI_1_1Rect.html" title="Class encapsulating operations on a Rectangle.">Rect</a> object describing a 'clipping rectangle' that will be applied when drawing the requested imagery.</td></tr>
<tr><td class="paramname">top_left_colour</td><td>colour to be applied to the top left corner of the rendered imagery.</td></tr>
<tr><td class="paramname">top_right_colour</td><td>colour to be applied to the top right corner of the rendered imagery.</td></tr>
<tr><td class="paramname">bottom_left_colour</td><td>colour to be applied to the bottom left corner of the rendered imagery.</td></tr>
<tr><td class="paramname">bottom_right_colour</td><td>colour to be applied to the bottom right corner of the rendered imagery.</td></tr>
<tr><td class="paramname">quad_split_mode</td><td>One of the QuadSplitMode values specifying the way the quad geometry for the image is to be split into triangles.</td></tr>
</table>
</dd>
</dl>
<dl class="return"><dt><b>Returns:</b></dt><dd>Nothing </dd></dl>
</div>
</div>
<a class="anchor" id="a1ce20a43c33014d9389f3931e623edbc"></a><!-- doxytag: member="CEGUI::Imageset::getDefaultResourceGroup" ref="a1ce20a43c33014d9389f3931e623edbc" args="()" -->
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<td class="memname">static const <a class="el" href="classCEGUI_1_1String.html">String</a>& CEGUI::Imageset::getDefaultResourceGroup </td>
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<p>Returns the default resource group currently set for Imagesets. </p>
<dl class="return"><dt><b>Returns:</b></dt><dd><a class="el" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a> describing the default resource group identifier that will be used when loading <a class="el" href="classCEGUI_1_1Imageset.html" title="Offers functions to define, access, and draw, a set of image components on a single graphical surface...">Imageset</a> data. </dd></dl>
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<a class="anchor" id="a50e9013c14cbfd4a9b3634bebf312420"></a><!-- doxytag: member="CEGUI::Imageset::getImage" ref="a50e9013c14cbfd4a9b3634bebf312420" args="(const String &name) const " -->
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<td class="memname">const <a class="el" href="classCEGUI_1_1Image.html">Image</a>& CEGUI::Imageset::getImage </td>
<td>(</td>
<td class="paramtype">const <a class="el" href="classCEGUI_1_1String.html">String</a> & </td>
<td class="paramname"><em>name</em></td><td>)</td>
<td> const</td>
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<p>return a copy of the <a class="el" href="classCEGUI_1_1Image.html" title="Class that represents a single Image of an Imageset.">Image</a> object for the named image </p>
<dl><dt><b>Parameters:</b></dt><dd>
<table class="params">
<tr><td class="paramname">name</td><td><a class="el" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a> object holding the name of the <a class="el" href="classCEGUI_1_1Image.html" title="Class that represents a single Image of an Imageset.">Image</a> object to be returned</td></tr>
</table>
</dd>
</dl>
<dl class="return"><dt><b>Returns:</b></dt><dd>constant <a class="el" href="classCEGUI_1_1Image.html" title="Class that represents a single Image of an Imageset.">Image</a> object that has the requested name.</dd></dl>
<dl><dt><b>Exceptions:</b></dt><dd>
<table class="exception">
<tr><td class="paramname"><a class="el" href="classCEGUI_1_1UnknownObjectException.html" title="Exception class used when a request was made for an unknown object.">UnknownObjectException</a></td><td>thrown if no <a class="el" href="classCEGUI_1_1Image.html" title="Class that represents a single Image of an Imageset.">Image</a> named <em>name</em> is defined for the <a class="el" href="classCEGUI_1_1Imageset.html" title="Offers functions to define, access, and draw, a set of image components on a single graphical surface...">Imageset</a> </td></tr>
</table>
</dd>
</dl>
</div>
</div>
<a class="anchor" id="a93102e29a8bd4f1ce86b9d3d3d466ed6"></a><!-- doxytag: member="CEGUI::Imageset::getImageCount" ref="a93102e29a8bd4f1ce86b9d3d3d466ed6" args="(void) const " -->
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<td class="memname">uint CEGUI::Imageset::getImageCount </td>
<td>(</td>
<td class="paramtype">void </td>
<td class="paramname"></td><td>)</td>
<td> const<code> [inline]</code></td>
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<p>return number of images defined for this <a class="el" href="classCEGUI_1_1Imageset.html" title="Offers functions to define, access, and draw, a set of image components on a single graphical surface...">Imageset</a> </p>
<dl class="return"><dt><b>Returns:</b></dt><dd>uint value equal to the number of <a class="el" href="classCEGUI_1_1Image.html" title="Class that represents a single Image of an Imageset.">Image</a> objects defined for the <a class="el" href="classCEGUI_1_1Imageset.html" title="Offers functions to define, access, and draw, a set of image components on a single graphical surface...">Imageset</a> </dd></dl>
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<a class="anchor" id="a5cf41bdce00891fff5e5cca787450774"></a><!-- doxytag: member="CEGUI::Imageset::getImageHeight" ref="a5cf41bdce00891fff5e5cca787450774" args="(const String &name) const " -->
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<td class="memname">float CEGUI::Imageset::getImageHeight </td>
<td>(</td>
<td class="paramtype">const <a class="el" href="classCEGUI_1_1String.html">String</a> & </td>
<td class="paramname"><em>name</em></td><td>)</td>
<td> const<code> [inline]</code></td>
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</div>
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<p>return the height of the named image. </p>
<dl><dt><b>Parameters:</b></dt><dd>
<table class="params">
<tr><td class="paramname">name</td><td><a class="el" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a> object holding the name of the <a class="el" href="classCEGUI_1_1Image.html" title="Class that represents a single Image of an Imageset.">Image</a>.</td></tr>
</table>
</dd>
</dl>
<dl class="return"><dt><b>Returns:</b></dt><dd>float value equalling the height of the requested <a class="el" href="classCEGUI_1_1Image.html" title="Class that represents a single Image of an Imageset.">Image</a>.</dd></dl>
<dl><dt><b>Exceptions:</b></dt><dd>
<table class="exception">
<tr><td class="paramname"><a class="el" href="classCEGUI_1_1UnknownObjectException.html" title="Exception class used when a request was made for an unknown object.">UnknownObjectException</a></td><td>thrown if no <a class="el" href="classCEGUI_1_1Image.html" title="Class that represents a single Image of an Imageset.">Image</a> named <em>name</em> is defined for the <a class="el" href="classCEGUI_1_1Imageset.html" title="Offers functions to define, access, and draw, a set of image components on a single graphical surface...">Imageset</a> </td></tr>
</table>
</dd>
</dl>
</div>
</div>
<a class="anchor" id="a469b9226a85827df2e97b04b205749e3"></a><!-- doxytag: member="CEGUI::Imageset::getImageOffset" ref="a469b9226a85827df2e97b04b205749e3" args="(const String &name) const " -->
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<td class="memname"><a class="el" href="classCEGUI_1_1Vector2.html">Point</a> CEGUI::Imageset::getImageOffset </td>
<td>(</td>
<td class="paramtype">const <a class="el" href="classCEGUI_1_1String.html">String</a> & </td>
<td class="paramname"><em>name</em></td><td>)</td>
<td> const<code> [inline]</code></td>
</tr>
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<p>return the rendering offsets applied to the named image. </p>
<dl><dt><b>Parameters:</b></dt><dd>
<table class="params">
<tr><td class="paramname">name</td><td><a class="el" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a> object holding the name of the <a class="el" href="classCEGUI_1_1Image.html" title="Class that represents a single Image of an Imageset.">Image</a>.</td></tr>
</table>
</dd>
</dl>
<dl class="return"><dt><b>Returns:</b></dt><dd>Point object that holds the rendering offsets for the requested <a class="el" href="classCEGUI_1_1Image.html" title="Class that represents a single Image of an Imageset.">Image</a>.</dd></dl>
<dl><dt><b>Exceptions:</b></dt><dd>
<table class="exception">
<tr><td class="paramname"><a class="el" href="classCEGUI_1_1UnknownObjectException.html" title="Exception class used when a request was made for an unknown object.">UnknownObjectException</a></td><td>thrown if no <a class="el" href="classCEGUI_1_1Image.html" title="Class that represents a single Image of an Imageset.">Image</a> named <em>name</em> is defined for the <a class="el" href="classCEGUI_1_1Imageset.html" title="Offers functions to define, access, and draw, a set of image components on a single graphical surface...">Imageset</a> </td></tr>
</table>
</dd>
</dl>
</div>
</div>
<a class="anchor" id="abd6f3cd2990a343cb41ceba342246700"></a><!-- doxytag: member="CEGUI::Imageset::getImageOffsetX" ref="abd6f3cd2990a343cb41ceba342246700" args="(const String &name) const " -->
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<td class="memname">float CEGUI::Imageset::getImageOffsetX </td>
<td>(</td>
<td class="paramtype">const <a class="el" href="classCEGUI_1_1String.html">String</a> & </td>
<td class="paramname"><em>name</em></td><td>)</td>
<td> const<code> [inline]</code></td>
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<p>return the x rendering offset for the named image. </p>
<dl><dt><b>Parameters:</b></dt><dd>
<table class="params">
<tr><td class="paramname">name</td><td><a class="el" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a> object holding the name of the <a class="el" href="classCEGUI_1_1Image.html" title="Class that represents a single Image of an Imageset.">Image</a>.</td></tr>
</table>
</dd>
</dl>
<dl class="return"><dt><b>Returns:</b></dt><dd>float value equal to the x rendering offset applied when drawing the requested <a class="el" href="classCEGUI_1_1Image.html" title="Class that represents a single Image of an Imageset.">Image</a>.</dd></dl>
<dl><dt><b>Exceptions:</b></dt><dd>
<table class="exception">
<tr><td class="paramname"><a class="el" href="classCEGUI_1_1UnknownObjectException.html" title="Exception class used when a request was made for an unknown object.">UnknownObjectException</a></td><td>thrown if no <a class="el" href="classCEGUI_1_1Image.html" title="Class that represents a single Image of an Imageset.">Image</a> named <em>name</em> is defined for the <a class="el" href="classCEGUI_1_1Imageset.html" title="Offers functions to define, access, and draw, a set of image components on a single graphical surface...">Imageset</a> </td></tr>
</table>
</dd>
</dl>
</div>
</div>
<a class="anchor" id="afebea80341e9802424f4326ebab6016d"></a><!-- doxytag: member="CEGUI::Imageset::getImageOffsetY" ref="afebea80341e9802424f4326ebab6016d" args="(const String &name) const " -->
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<td class="memname">float CEGUI::Imageset::getImageOffsetY </td>
<td>(</td>
<td class="paramtype">const <a class="el" href="classCEGUI_1_1String.html">String</a> & </td>
<td class="paramname"><em>name</em></td><td>)</td>
<td> const<code> [inline]</code></td>
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<p>return the y rendering offset for the named image. </p>
<dl><dt><b>Parameters:</b></dt><dd>
<table class="params">
<tr><td class="paramname">name</td><td><a class="el" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a> object holding the name of the <a class="el" href="classCEGUI_1_1Image.html" title="Class that represents a single Image of an Imageset.">Image</a>.</td></tr>
</table>
</dd>
</dl>
<dl class="return"><dt><b>Returns:</b></dt><dd>float value equal to the y rendering offset applied when drawing the requested <a class="el" href="classCEGUI_1_1Image.html" title="Class that represents a single Image of an Imageset.">Image</a>.</dd></dl>
<dl><dt><b>Exceptions:</b></dt><dd>
<table class="exception">
<tr><td class="paramname"><a class="el" href="classCEGUI_1_1UnknownObjectException.html" title="Exception class used when a request was made for an unknown object.">UnknownObjectException</a></td><td>thrown if no <a class="el" href="classCEGUI_1_1Image.html" title="Class that represents a single Image of an Imageset.">Image</a> named <em>name</em> is defined for the <a class="el" href="classCEGUI_1_1Imageset.html" title="Offers functions to define, access, and draw, a set of image components on a single graphical surface...">Imageset</a> </td></tr>
</table>
</dd>
</dl>
</div>
</div>
<a class="anchor" id="a0ad09af1d882346eacc0a279319193ce"></a><!-- doxytag: member="CEGUI::Imageset::getImageSize" ref="a0ad09af1d882346eacc0a279319193ce" args="(const String &name) const " -->
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<td class="memname"><a class="el" href="classCEGUI_1_1Size.html">Size</a> CEGUI::Imageset::getImageSize </td>
<td>(</td>
<td class="paramtype">const <a class="el" href="classCEGUI_1_1String.html">String</a> & </td>
<td class="paramname"><em>name</em></td><td>)</td>
<td> const<code> [inline]</code></td>
</tr>
</table>
</div>
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<p>return a <a class="el" href="classCEGUI_1_1Size.html" title="Class that holds the size (width & height) of something.">Size</a> object describing the dimensions of the named image. </p>
<dl><dt><b>Parameters:</b></dt><dd>
<table class="params">
<tr><td class="paramname">name</td><td><a class="el" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a> object holding the name of the <a class="el" href="classCEGUI_1_1Image.html" title="Class that represents a single Image of an Imageset.">Image</a>.</td></tr>
</table>
</dd>
</dl>
<dl class="return"><dt><b>Returns:</b></dt><dd><a class="el" href="classCEGUI_1_1Size.html" title="Class that holds the size (width & height) of something.">Size</a> object holding the dimensions of the requested <a class="el" href="classCEGUI_1_1Image.html" title="Class that represents a single Image of an Imageset.">Image</a>.</dd></dl>
<dl><dt><b>Exceptions:</b></dt><dd>
<table class="exception">
<tr><td class="paramname"><a class="el" href="classCEGUI_1_1UnknownObjectException.html" title="Exception class used when a request was made for an unknown object.">UnknownObjectException</a></td><td>thrown if no <a class="el" href="classCEGUI_1_1Image.html" title="Class that represents a single Image of an Imageset.">Image</a> named <em>name</em> is defined for the <a class="el" href="classCEGUI_1_1Imageset.html" title="Offers functions to define, access, and draw, a set of image components on a single graphical surface...">Imageset</a> </td></tr>
</table>
</dd>
</dl>
</div>
</div>
<a class="anchor" id="a067afadd731aa3a540b4905d8f92683a"></a><!-- doxytag: member="CEGUI::Imageset::getImageWidth" ref="a067afadd731aa3a540b4905d8f92683a" args="(const String &name) const " -->
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<td class="memname">float CEGUI::Imageset::getImageWidth </td>
<td>(</td>
<td class="paramtype">const <a class="el" href="classCEGUI_1_1String.html">String</a> & </td>
<td class="paramname"><em>name</em></td><td>)</td>
<td> const<code> [inline]</code></td>
</tr>
</table>
</div>
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<p>return the width of the named image. </p>
<dl><dt><b>Parameters:</b></dt><dd>
<table class="params">
<tr><td class="paramname">name</td><td><a class="el" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a> object holding the name of the <a class="el" href="classCEGUI_1_1Image.html" title="Class that represents a single Image of an Imageset.">Image</a>.</td></tr>
</table>
</dd>
</dl>
<dl class="return"><dt><b>Returns:</b></dt><dd>float value equalling the width of the requested <a class="el" href="classCEGUI_1_1Image.html" title="Class that represents a single Image of an Imageset.">Image</a>.</dd></dl>
<dl><dt><b>Exceptions:</b></dt><dd>
<table class="exception">
<tr><td class="paramname"><a class="el" href="classCEGUI_1_1UnknownObjectException.html" title="Exception class used when a request was made for an unknown object.">UnknownObjectException</a></td><td>thrown if no <a class="el" href="classCEGUI_1_1Image.html" title="Class that represents a single Image of an Imageset.">Image</a> named <em>name</em> is defined for the <a class="el" href="classCEGUI_1_1Imageset.html" title="Offers functions to define, access, and draw, a set of image components on a single graphical surface...">Imageset</a> </td></tr>
</table>
</dd>
</dl>
</div>
</div>
<a class="anchor" id="a4e9aa5c3199f22d4c4ec9f4e452938f2"></a><!-- doxytag: member="CEGUI::Imageset::getName" ref="a4e9aa5c3199f22d4c4ec9f4e452938f2" args="(void) const " -->
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<td class="memname">const <a class="el" href="classCEGUI_1_1String.html">String</a>& CEGUI::Imageset::getName </td>
<td>(</td>
<td class="paramtype">void </td>
<td class="paramname"></td><td>)</td>
<td> const<code> [inline]</code></td>
</tr>
</table>
</div>
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<p>return <a class="el" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a> object holding the name of the <a class="el" href="classCEGUI_1_1Imageset.html" title="Offers functions to define, access, and draw, a set of image components on a single graphical surface...">Imageset</a> </p>
<dl class="return"><dt><b>Returns:</b></dt><dd><a class="el" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a> object that holds the name of the <a class="el" href="classCEGUI_1_1Imageset.html" title="Offers functions to define, access, and draw, a set of image components on a single graphical surface...">Imageset</a>. </dd></dl>
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<a class="anchor" id="aa2551f944f3620aab972a8c9c9902d80"></a><!-- doxytag: member="CEGUI::Imageset::getNativeResolution" ref="aa2551f944f3620aab972a8c9c9902d80" args="(void) const " -->
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<td class="memname"><a class="el" href="classCEGUI_1_1Size.html">Size</a> CEGUI::Imageset::getNativeResolution </td>
<td>(</td>
<td class="paramtype">void </td>
<td class="paramname"></td><td>)</td>
<td> const<code> [inline]</code></td>
</tr>
</table>
</div>
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<p>Return the native display size for this <a class="el" href="classCEGUI_1_1Imageset.html" title="Offers functions to define, access, and draw, a set of image components on a single graphical surface...">Imageset</a>. This is only relevant if the <a class="el" href="classCEGUI_1_1Imageset.html" title="Offers functions to define, access, and draw, a set of image components on a single graphical surface...">Imageset</a> is being auto-scaled. </p>
<dl class="return"><dt><b>Returns:</b></dt><dd><a class="el" href="classCEGUI_1_1Size.html" title="Class that holds the size (width & height) of something.">Size</a> object describing the native display size for this <a class="el" href="classCEGUI_1_1Imageset.html" title="Offers functions to define, access, and draw, a set of image components on a single graphical surface...">Imageset</a>. </dd></dl>
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<a class="anchor" id="aeaeaddea0c5db1e1ae66f41f3696d267"></a><!-- doxytag: member="CEGUI::Imageset::getTexture" ref="aeaeaddea0c5db1e1ae66f41f3696d267" args="(void) const " -->
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<td class="memname"><a class="el" href="classCEGUI_1_1Texture.html">Texture</a>* CEGUI::Imageset::getTexture </td>
<td>(</td>
<td class="paramtype">void </td>
<td class="paramname"></td><td>)</td>
<td> const<code> [inline]</code></td>
</tr>
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<p>return <a class="el" href="classCEGUI_1_1Texture.html" title="Abstract base class specifying the required interface for Texture objects.">Texture</a> object for this <a class="el" href="classCEGUI_1_1Imageset.html" title="Offers functions to define, access, and draw, a set of image components on a single graphical surface...">Imageset</a> </p>
<dl class="return"><dt><b>Returns:</b></dt><dd><a class="el" href="classCEGUI_1_1Texture.html" title="Abstract base class specifying the required interface for Texture objects.">Texture</a> object that holds the imagery for this <a class="el" href="classCEGUI_1_1Imageset.html" title="Offers functions to define, access, and draw, a set of image components on a single graphical surface...">Imageset</a> </dd></dl>
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<a class="anchor" id="a975bb6192971e26fe45a1a71acd584aa"></a><!-- doxytag: member="CEGUI::Imageset::isAutoScaled" ref="a975bb6192971e26fe45a1a71acd584aa" args="(void) const " -->
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<td class="memname">bool CEGUI::Imageset::isAutoScaled </td>
<td>(</td>
<td class="paramtype">void </td>
<td class="paramname"></td><td>)</td>
<td> const<code> [inline]</code></td>
</tr>
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<p>Return whether this <a class="el" href="classCEGUI_1_1Imageset.html" title="Offers functions to define, access, and draw, a set of image components on a single graphical surface...">Imageset</a> is auto-scaled. </p>
<dl class="return"><dt><b>Returns:</b></dt><dd>true if <a class="el" href="classCEGUI_1_1Imageset.html" title="Offers functions to define, access, and draw, a set of image components on a single graphical surface...">Imageset</a> is auto-scaled, false if not. </dd></dl>
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<a class="anchor" id="a18639b7c84ab9046a6a246cc5ffec3da"></a><!-- doxytag: member="CEGUI::Imageset::isImageDefined" ref="a18639b7c84ab9046a6a246cc5ffec3da" args="(const String &name) const " -->
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<td class="memname">bool CEGUI::Imageset::isImageDefined </td>
<td>(</td>
<td class="paramtype">const <a class="el" href="classCEGUI_1_1String.html">String</a> & </td>
<td class="paramname"><em>name</em></td><td>)</td>
<td> const<code> [inline]</code></td>
</tr>
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<p>return true if an <a class="el" href="classCEGUI_1_1Image.html" title="Class that represents a single Image of an Imageset.">Image</a> with the specified name exists. </p>
<dl><dt><b>Parameters:</b></dt><dd>
<table class="params">
<tr><td class="paramname">name</td><td><a class="el" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a> object holding the name of the <a class="el" href="classCEGUI_1_1Image.html" title="Class that represents a single Image of an Imageset.">Image</a> to look for.</td></tr>
</table>
</dd>
</dl>
<dl class="return"><dt><b>Returns:</b></dt><dd>true if an <a class="el" href="classCEGUI_1_1Image.html" title="Class that represents a single Image of an Imageset.">Image</a> object named <em>name</em> is defined for this <a class="el" href="classCEGUI_1_1Imageset.html" title="Offers functions to define, access, and draw, a set of image components on a single graphical surface...">Imageset</a>, else false. </dd></dl>
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<a class="anchor" id="a3a3ebb7124202d2e8ae9b5f6e11eed69"></a><!-- doxytag: member="CEGUI::Imageset::notifyDisplaySizeChanged" ref="a3a3ebb7124202d2e8ae9b5f6e11eed69" args="(const Size &size)" -->
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<td class="memname">void CEGUI::Imageset::notifyDisplaySizeChanged </td>
<td>(</td>
<td class="paramtype">const <a class="el" href="classCEGUI_1_1Size.html">Size</a> & </td>
<td class="paramname"><em>size</em></td><td>)</td>
<td></td>
</tr>
</table>
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<p>Notify the <a class="el" href="classCEGUI_1_1Imageset.html" title="Offers functions to define, access, and draw, a set of image components on a single graphical surface...">Imageset</a> that the display size may have changed. </p>
<dl><dt><b>Parameters:</b></dt><dd>
<table class="params">
<tr><td class="paramname">size</td><td><a class="el" href="classCEGUI_1_1Size.html" title="Class that holds the size (width & height) of something.">Size</a> object describing the display resolution </td></tr>
</table>
</dd>
</dl>
</div>
</div>
<a class="anchor" id="a64afe73cadc49f29518f7cf45407e34b"></a><!-- doxytag: member="CEGUI::Imageset::setAutoScalingEnabled" ref="a64afe73cadc49f29518f7cf45407e34b" args="(bool setting)" -->
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<td class="memname">void CEGUI::Imageset::setAutoScalingEnabled </td>
<td>(</td>
<td class="paramtype">bool </td>
<td class="paramname"><em>setting</em></td><td>)</td>
<td></td>
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<p>Enable or disable auto-scaling for this <a class="el" href="classCEGUI_1_1Imageset.html" title="Offers functions to define, access, and draw, a set of image components on a single graphical surface...">Imageset</a>. </p>
<dl><dt><b>Parameters:</b></dt><dd>
<table class="params">
<tr><td class="paramname">setting</td><td>true to enable auto-scaling, false to disable auto-scaling.</td></tr>
</table>
</dd>
</dl>
<dl class="return"><dt><b>Returns:</b></dt><dd>Nothing. </dd></dl>
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<a class="anchor" id="a7b857ebfef6268a02c5d2a67eec8e5a6"></a><!-- doxytag: member="CEGUI::Imageset::setDefaultResourceGroup" ref="a7b857ebfef6268a02c5d2a67eec8e5a6" args="(const String &resourceGroup)" -->
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<td class="memname">static void CEGUI::Imageset::setDefaultResourceGroup </td>
<td>(</td>
<td class="paramtype">const <a class="el" href="classCEGUI_1_1String.html">String</a> & </td>
<td class="paramname"><em>resourceGroup</em></td><td>)</td>
<td><code> [inline, static]</code></td>
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<p>Sets the default resource group to be used when loading imageset data. </p>
<dl><dt><b>Parameters:</b></dt><dd>
<table class="params">
<tr><td class="paramname">resourceGroup</td><td><a class="el" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a> describing the default resource group identifier to be used.</td></tr>
</table>
</dd>
</dl>
<dl class="return"><dt><b>Returns:</b></dt><dd>Nothing. </dd></dl>
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<a class="anchor" id="aaecd3dc1196d5950f168b22ab6baf96f"></a><!-- doxytag: member="CEGUI::Imageset::setNativeResolution" ref="aaecd3dc1196d5950f168b22ab6baf96f" args="(const Size &size)" -->
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<td class="memname">void CEGUI::Imageset::setNativeResolution </td>
<td>(</td>
<td class="paramtype">const <a class="el" href="classCEGUI_1_1Size.html">Size</a> & </td>
<td class="paramname"><em>size</em></td><td>)</td>
<td></td>
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<p>Set the native resolution for this <a class="el" href="classCEGUI_1_1Imageset.html" title="Offers functions to define, access, and draw, a set of image components on a single graphical surface...">Imageset</a>. </p>
<dl><dt><b>Parameters:</b></dt><dd>
<table class="params">
<tr><td class="paramname">size</td><td><a class="el" href="classCEGUI_1_1Size.html" title="Class that holds the size (width & height) of something.">Size</a> object describing the new native screen resolution for this <a class="el" href="classCEGUI_1_1Imageset.html" title="Offers functions to define, access, and draw, a set of image components on a single graphical surface...">Imageset</a>.</td></tr>
</table>
</dd>
</dl>
<dl class="return"><dt><b>Returns:</b></dt><dd>Nothing </dd></dl>
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<a class="anchor" id="a6b8395ed5209e467ee6927118c6753d7"></a><!-- doxytag: member="CEGUI::Imageset::setTexture" ref="a6b8395ed5209e467ee6927118c6753d7" args="(Texture *texture)" -->
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<td class="memname">void CEGUI::Imageset::setTexture </td>
<td>(</td>
<td class="paramtype"><a class="el" href="classCEGUI_1_1Texture.html">Texture</a> * </td>
<td class="paramname"><em>texture</em></td><td>)</td>
<td><code> [protected]</code></td>
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<p>set the <a class="el" href="classCEGUI_1_1Texture.html" title="Abstract base class specifying the required interface for Texture objects.">Texture</a> object to be used by this <a class="el" href="classCEGUI_1_1Imageset.html" title="Offers functions to define, access, and draw, a set of image components on a single graphical surface...">Imageset</a>. Changing textures on an <a class="el" href="classCEGUI_1_1Imageset.html" title="Offers functions to define, access, and draw, a set of image components on a single graphical surface...">Imageset</a> that is in use is not a good idea! </p>
<dl><dt><b>Parameters:</b></dt><dd>
<table class="params">
<tr><td class="paramname">texture</td><td><a class="el" href="classCEGUI_1_1Texture.html" title="Abstract base class specifying the required interface for Texture objects.">Texture</a> object to be used by the <a class="el" href="classCEGUI_1_1Imageset.html" title="Offers functions to define, access, and draw, a set of image components on a single graphical surface...">Imageset</a>. The old texture is NOT disposed of, that is the clients responsibility.</td></tr>
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<dl class="return"><dt><b>Returns:</b></dt><dd>Nothing</dd></dl>
<dl><dt><b>Exceptions:</b></dt><dd>
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<tr><td class="paramname"><a class="el" href="classCEGUI_1_1NullObjectException.html" title="Exception class used when some required object or parameter is null.">NullObjectException</a></td><td>thrown if <em>texture</em> is NULL </td></tr>
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<a class="anchor" id="ac48248028e6188ac0aac23875af21673"></a><!-- doxytag: member="CEGUI::Imageset::undefineAllImages" ref="ac48248028e6188ac0aac23875af21673" args="(void)" -->
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<td class="memname">void CEGUI::Imageset::undefineAllImages </td>
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<td class="paramtype">void </td>
<td class="paramname"></td><td>)</td>
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<p>Removes the definitions for all <a class="el" href="classCEGUI_1_1Image.html" title="Class that represents a single Image of an Imageset.">Image</a> objects currently defined in the <a class="el" href="classCEGUI_1_1Imageset.html" title="Offers functions to define, access, and draw, a set of image components on a single graphical surface...">Imageset</a>. </p>
<dl class="return"><dt><b>Returns:</b></dt><dd>Nothing </dd></dl>
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<a class="anchor" id="a78c58749b2055e2370a2645d13dd3584"></a><!-- doxytag: member="CEGUI::Imageset::undefineImage" ref="a78c58749b2055e2370a2645d13dd3584" args="(const String &name)" -->
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<td class="memname">void CEGUI::Imageset::undefineImage </td>
<td>(</td>
<td class="paramtype">const <a class="el" href="classCEGUI_1_1String.html">String</a> & </td>
<td class="paramname"><em>name</em></td><td>)</td>
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<p>remove the definition for the <a class="el" href="classCEGUI_1_1Image.html" title="Class that represents a single Image of an Imageset.">Image</a> with the specified name. If no such <a class="el" href="classCEGUI_1_1Image.html" title="Class that represents a single Image of an Imageset.">Image</a> exists, nothing happens. </p>
<dl><dt><b>Parameters:</b></dt><dd>
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<tr><td class="paramname">name</td><td><a class="el" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a> object holding the name of the <a class="el" href="classCEGUI_1_1Image.html" title="Class that represents a single Image of an Imageset.">Image</a> object to be removed from the <a class="el" href="classCEGUI_1_1Imageset.html" title="Offers functions to define, access, and draw, a set of image components on a single graphical surface...">Imageset</a>, </td></tr>
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</dd>
</dl>
<dl class="return"><dt><b>Returns:</b></dt><dd>Nothing. </dd></dl>
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<a class="anchor" id="a9157bef5f46541ce3ec963a80f26e6d2"></a><!-- doxytag: member="CEGUI::Imageset::updateImageScalingFactors" ref="a9157bef5f46541ce3ec963a80f26e6d2" args="(void)" -->
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<td class="memname">void CEGUI::Imageset::updateImageScalingFactors </td>
<td>(</td>
<td class="paramtype">void </td>
<td class="paramname"></td><td>)</td>
<td><code> [protected]</code></td>
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<p>Sets the scaling factor for all Images that are a part of this <a class="el" href="classCEGUI_1_1Imageset.html" title="Offers functions to define, access, and draw, a set of image components on a single graphical surface...">Imageset</a>. </p>
<dl class="return"><dt><b>Returns:</b></dt><dd>Nothing. </dd></dl>
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<a class="anchor" id="a8a5df202fd42c2d8f31fcdcc11c45192"></a><!-- doxytag: member="CEGUI::Imageset::writeXMLToStream" ref="a8a5df202fd42c2d8f31fcdcc11c45192" args="(XMLSerializer &xml_stream) const " -->
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<td class="memname">void CEGUI::Imageset::writeXMLToStream </td>
<td>(</td>
<td class="paramtype"><a class="el" href="classCEGUI_1_1XMLSerializer.html">XMLSerializer</a> & </td>
<td class="paramname"><em>xml_stream</em></td><td>)</td>
<td> const</td>
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<p>Writes an xml representation of this <a class="el" href="classCEGUI_1_1Imageset.html" title="Offers functions to define, access, and draw, a set of image components on a single graphical surface...">Imageset</a> to <em>out_stream</em>. </p>
<dl><dt><b>Parameters:</b></dt><dd>
<table class="params">
<tr><td class="paramname">out_stream</td><td>Stream where xml data should be output.</td></tr>
<tr><td class="paramname">indentLevel</td><td>Current XML indentation level</td></tr>
</table>
</dd>
</dl>
<dl class="return"><dt><b>Returns:</b></dt><dd>Nothing. </dd></dl>
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<hr class="footer"/><address class="footer"><small>Generated on Sun Jan 22 2012 16:07:40 for Crazy Eddies GUI System by 
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