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      <li class="navelem"><a class="el" href="namespaceCEGUI.html">CEGUI</a>      </li>
      <li class="navelem"><a class="el" href="classCEGUI_1_1IrrlichtGeometryBuffer.html">IrrlichtGeometryBuffer</a>      </li>
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<div class="title">CEGUI::IrrlichtGeometryBuffer Member List</div>  </div>
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This is the complete list of members for <a class="el" href="classCEGUI_1_1IrrlichtGeometryBuffer.html">CEGUI::IrrlichtGeometryBuffer</a>, including all inherited members.<table>
  <tr class="memlist"><td><a class="el" href="classCEGUI_1_1IrrlichtGeometryBuffer.html#a157cd323fe605feeb3001d2f24e95398">appendGeometry</a>(const Vertex *const vbuff, uint vertex_count)</td><td><a class="el" href="classCEGUI_1_1IrrlichtGeometryBuffer.html">CEGUI::IrrlichtGeometryBuffer</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classCEGUI_1_1IrrlichtGeometryBuffer.html#aa178fabbeffd52edf4dfa629dbae71d4">appendVertex</a>(const Vertex &amp;vertex)</td><td><a class="el" href="classCEGUI_1_1IrrlichtGeometryBuffer.html">CEGUI::IrrlichtGeometryBuffer</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classCEGUI_1_1IrrlichtGeometryBuffer.html#a7e561780e2eb376d5185c9b2256ca206">BatchInfo</a> typedef</td><td><a class="el" href="classCEGUI_1_1IrrlichtGeometryBuffer.html">CEGUI::IrrlichtGeometryBuffer</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classCEGUI_1_1IrrlichtGeometryBuffer.html#a9ec86b9146b6283ff8b95fa0b53215c6">BatchList</a> typedef</td><td><a class="el" href="classCEGUI_1_1IrrlichtGeometryBuffer.html">CEGUI::IrrlichtGeometryBuffer</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classCEGUI_1_1IrrlichtGeometryBuffer.html#ad64d07da29c9574a756f5c8aa964bdc7">d_activeTexture</a></td><td><a class="el" href="classCEGUI_1_1IrrlichtGeometryBuffer.html">CEGUI::IrrlichtGeometryBuffer</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classCEGUI_1_1IrrlichtGeometryBuffer.html#a3fa91344e3d156724c6a6d06603f5d4d">d_batches</a></td><td><a class="el" href="classCEGUI_1_1IrrlichtGeometryBuffer.html">CEGUI::IrrlichtGeometryBuffer</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classCEGUI_1_1GeometryBuffer.html#ae2bde508246dccef432fed70267f0752">d_blendMode</a></td><td><a class="el" href="classCEGUI_1_1GeometryBuffer.html">CEGUI::GeometryBuffer</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classCEGUI_1_1IrrlichtGeometryBuffer.html#a91c7a60740b1f8a74be736a2fb535c6e">d_clipRect</a></td><td><a class="el" href="classCEGUI_1_1IrrlichtGeometryBuffer.html">CEGUI::IrrlichtGeometryBuffer</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classCEGUI_1_1IrrlichtGeometryBuffer.html#a86ab2409e679510a05e28a4cdbe3bc7d">d_driver</a></td><td><a class="el" href="classCEGUI_1_1IrrlichtGeometryBuffer.html">CEGUI::IrrlichtGeometryBuffer</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classCEGUI_1_1IrrlichtGeometryBuffer.html#a40da2e92fcd0d2ba715b58a3e30411f4">d_effect</a></td><td><a class="el" href="classCEGUI_1_1IrrlichtGeometryBuffer.html">CEGUI::IrrlichtGeometryBuffer</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classCEGUI_1_1IrrlichtGeometryBuffer.html#a7e8fe016907643808ed5e517da35bf66">d_indices</a></td><td><a class="el" href="classCEGUI_1_1IrrlichtGeometryBuffer.html">CEGUI::IrrlichtGeometryBuffer</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classCEGUI_1_1IrrlichtGeometryBuffer.html#a3b18d7c859fda7963a8128f64e48028f">d_material</a></td><td><a class="el" href="classCEGUI_1_1IrrlichtGeometryBuffer.html">CEGUI::IrrlichtGeometryBuffer</a></td><td><code> [mutable, protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classCEGUI_1_1IrrlichtGeometryBuffer.html#a47843540980be641cfffa6e038a38891">d_matrix</a></td><td><a class="el" href="classCEGUI_1_1IrrlichtGeometryBuffer.html">CEGUI::IrrlichtGeometryBuffer</a></td><td><code> [mutable, protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classCEGUI_1_1IrrlichtGeometryBuffer.html#ad4c0a1076cf224d864d0f56877537b77">d_matrixValid</a></td><td><a class="el" href="classCEGUI_1_1IrrlichtGeometryBuffer.html">CEGUI::IrrlichtGeometryBuffer</a></td><td><code> [mutable, protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classCEGUI_1_1IrrlichtGeometryBuffer.html#a48b82713a40549d96c18e0c9172421d9">d_pivot</a></td><td><a class="el" href="classCEGUI_1_1IrrlichtGeometryBuffer.html">CEGUI::IrrlichtGeometryBuffer</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classCEGUI_1_1IrrlichtGeometryBuffer.html#a58e6c6925c464d592838e5da5c83d746">d_rotation</a></td><td><a class="el" href="classCEGUI_1_1IrrlichtGeometryBuffer.html">CEGUI::IrrlichtGeometryBuffer</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classCEGUI_1_1IrrlichtGeometryBuffer.html#a10e3e07a0320d2d68197cab16bd88df3">d_texelOffset</a></td><td><a class="el" href="classCEGUI_1_1IrrlichtGeometryBuffer.html">CEGUI::IrrlichtGeometryBuffer</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classCEGUI_1_1IrrlichtGeometryBuffer.html#a0640329f241ccc714912bb2b52f2de6f">d_translation</a></td><td><a class="el" href="classCEGUI_1_1IrrlichtGeometryBuffer.html">CEGUI::IrrlichtGeometryBuffer</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classCEGUI_1_1IrrlichtGeometryBuffer.html#ad1bee783cbd980b9fa265c4cf596e145">d_vertices</a></td><td><a class="el" href="classCEGUI_1_1IrrlichtGeometryBuffer.html">CEGUI::IrrlichtGeometryBuffer</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classCEGUI_1_1IrrlichtGeometryBuffer.html#a6bd697dd6d2d2846f57a5266f46ffa36">d_xViewDir</a></td><td><a class="el" href="classCEGUI_1_1IrrlichtGeometryBuffer.html">CEGUI::IrrlichtGeometryBuffer</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classCEGUI_1_1IrrlichtGeometryBuffer.html#a2ff95015ddbfefa3687a513169207de4">draw</a>() const </td><td><a class="el" href="classCEGUI_1_1IrrlichtGeometryBuffer.html">CEGUI::IrrlichtGeometryBuffer</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classCEGUI_1_1GeometryBuffer.html#abe89ce083d62d06a5e14a3357e66f089">GeometryBuffer</a>()</td><td><a class="el" href="classCEGUI_1_1GeometryBuffer.html">CEGUI::GeometryBuffer</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classCEGUI_1_1IrrlichtGeometryBuffer.html#a06532d88d7b20a9b52dd4c16a13596d7">getActiveTexture</a>() const </td><td><a class="el" href="classCEGUI_1_1IrrlichtGeometryBuffer.html">CEGUI::IrrlichtGeometryBuffer</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classCEGUI_1_1IrrlichtGeometryBuffer.html#a6d441b57a7dba6cbc0baa92dd34a784e">getBatchCount</a>() const </td><td><a class="el" href="classCEGUI_1_1IrrlichtGeometryBuffer.html">CEGUI::IrrlichtGeometryBuffer</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classCEGUI_1_1GeometryBuffer.html#a45c83b40e012aa479f4c0719cf749389">getBlendMode</a>() const </td><td><a class="el" href="classCEGUI_1_1GeometryBuffer.html">CEGUI::GeometryBuffer</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classCEGUI_1_1IrrlichtGeometryBuffer.html#a3dd1f33ab26000ca8545ae5955a3c15d">getMaterial</a>()</td><td><a class="el" href="classCEGUI_1_1IrrlichtGeometryBuffer.html">CEGUI::IrrlichtGeometryBuffer</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classCEGUI_1_1IrrlichtGeometryBuffer.html#a52d434c6348fe7069e1557b44da86009">getMaterial</a>() const </td><td><a class="el" href="classCEGUI_1_1IrrlichtGeometryBuffer.html">CEGUI::IrrlichtGeometryBuffer</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classCEGUI_1_1IrrlichtGeometryBuffer.html#afe0ae666156cd76302c0b23fb3d993ee">getMatrix</a>() const </td><td><a class="el" href="classCEGUI_1_1IrrlichtGeometryBuffer.html">CEGUI::IrrlichtGeometryBuffer</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classCEGUI_1_1IrrlichtGeometryBuffer.html#a16dde15e4b8a9c372c321698f2378c43">getRenderEffect</a>()</td><td><a class="el" href="classCEGUI_1_1IrrlichtGeometryBuffer.html">CEGUI::IrrlichtGeometryBuffer</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classCEGUI_1_1IrrlichtGeometryBuffer.html#a741d1ce60b54c119587720a8ce56e660">getVertexCount</a>() const </td><td><a class="el" href="classCEGUI_1_1IrrlichtGeometryBuffer.html">CEGUI::IrrlichtGeometryBuffer</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classCEGUI_1_1IrrlichtGeometryBuffer.html#ad4dee722bcf55a8aebb0e14bc2f6682f">IndexList</a> typedef</td><td><a class="el" href="classCEGUI_1_1IrrlichtGeometryBuffer.html">CEGUI::IrrlichtGeometryBuffer</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classCEGUI_1_1IrrlichtGeometryBuffer.html#a2d758f9699981171a8c43b4b3a37e4de">IrrlichtGeometryBuffer</a>(irr::video::IVideoDriver &amp;driver)</td><td><a class="el" href="classCEGUI_1_1IrrlichtGeometryBuffer.html">CEGUI::IrrlichtGeometryBuffer</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classCEGUI_1_1IrrlichtGeometryBuffer.html#a24e50e549f494dc2c8ab215f5971a7d6">reset</a>()</td><td><a class="el" href="classCEGUI_1_1IrrlichtGeometryBuffer.html">CEGUI::IrrlichtGeometryBuffer</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classCEGUI_1_1IrrlichtGeometryBuffer.html#a7bad7f1c40063b2837de5155d0fa4d2b">setActiveTexture</a>(Texture *texture)</td><td><a class="el" href="classCEGUI_1_1IrrlichtGeometryBuffer.html">CEGUI::IrrlichtGeometryBuffer</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classCEGUI_1_1GeometryBuffer.html#a518dc449d1bb5c7f6004a52ceb08b191">setBlendMode</a>(const BlendMode mode)</td><td><a class="el" href="classCEGUI_1_1GeometryBuffer.html">CEGUI::GeometryBuffer</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classCEGUI_1_1IrrlichtGeometryBuffer.html#a742faaf615cc3eb33633f78bb5165698">setClippingRegion</a>(const Rect &amp;region)</td><td><a class="el" href="classCEGUI_1_1IrrlichtGeometryBuffer.html">CEGUI::IrrlichtGeometryBuffer</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classCEGUI_1_1IrrlichtGeometryBuffer.html#a1075f77bbdcacc6fd4685e04fcb925c1">setPivot</a>(const Vector3 &amp;p)</td><td><a class="el" href="classCEGUI_1_1IrrlichtGeometryBuffer.html">CEGUI::IrrlichtGeometryBuffer</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classCEGUI_1_1IrrlichtGeometryBuffer.html#a761f3a46977d13470abae1e1f2d7d9e7">setRenderEffect</a>(RenderEffect *effect)</td><td><a class="el" href="classCEGUI_1_1IrrlichtGeometryBuffer.html">CEGUI::IrrlichtGeometryBuffer</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classCEGUI_1_1IrrlichtGeometryBuffer.html#ad624eb88af06500863579337953c4c56">setRotation</a>(const Vector3 &amp;r)</td><td><a class="el" href="classCEGUI_1_1IrrlichtGeometryBuffer.html">CEGUI::IrrlichtGeometryBuffer</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classCEGUI_1_1IrrlichtGeometryBuffer.html#a4f36124e2ace4bde2db821c25d0b5e2f">setTranslation</a>(const Vector3 &amp;v)</td><td><a class="el" href="classCEGUI_1_1IrrlichtGeometryBuffer.html">CEGUI::IrrlichtGeometryBuffer</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classCEGUI_1_1IrrlichtGeometryBuffer.html#af217fa3e46131d801e8fd8c821d8e746">updateMatrix</a>() const </td><td><a class="el" href="classCEGUI_1_1IrrlichtGeometryBuffer.html">CEGUI::IrrlichtGeometryBuffer</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classCEGUI_1_1IrrlichtGeometryBuffer.html#a2d79e3a4d67f5b8dcbf65dd550dc66f5">VertexList</a> typedef</td><td><a class="el" href="classCEGUI_1_1IrrlichtGeometryBuffer.html">CEGUI::IrrlichtGeometryBuffer</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classCEGUI_1_1GeometryBuffer.html#ab51b326dba2a5cb66bbcc3e898fbed04">~GeometryBuffer</a>()</td><td><a class="el" href="classCEGUI_1_1GeometryBuffer.html">CEGUI::GeometryBuffer</a></td><td><code> [virtual]</code></td></tr>
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