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<!-- doxytag: class="CEGUI::IrrlichtGeometryBuffer" --><!-- doxytag: inherits="CEGUI::GeometryBuffer" -->
<p><a class="el" href="classCEGUI_1_1GeometryBuffer.html" title="Abstract class defining the interface for objects that buffer geometry for later rendering.">GeometryBuffer</a> implementation for the Irrlicht engine.
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<p><a href="classCEGUI_1_1IrrlichtGeometryBuffer-members.html">List of all members.</a></p>
<table class="memberdecls">
<tr><td colspan="2"><h2><a name="pub-methods"></a>
Public Member Functions</h2></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a2d758f9699981171a8c43b4b3a37e4de"></a><!-- doxytag: member="CEGUI::IrrlichtGeometryBuffer::IrrlichtGeometryBuffer" ref="a2d758f9699981171a8c43b4b3a37e4de" args="(irr::video::IVideoDriver &driver)" -->
 </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1IrrlichtGeometryBuffer.html#a2d758f9699981171a8c43b4b3a37e4de">IrrlichtGeometryBuffer</a> (irr::video::IVideoDriver &driver)</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">constructor <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="afe0ae666156cd76302c0b23fb3d993ee"></a><!-- doxytag: member="CEGUI::IrrlichtGeometryBuffer::getMatrix" ref="afe0ae666156cd76302c0b23fb3d993ee" args="() const " -->
const irr::core::matrix4 & </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1IrrlichtGeometryBuffer.html#afe0ae666156cd76302c0b23fb3d993ee">getMatrix</a> () const </td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">return the transformation matrix used for this buffer. <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a3dd1f33ab26000ca8545ae5955a3c15d"></a><!-- doxytag: member="CEGUI::IrrlichtGeometryBuffer::getMaterial" ref="a3dd1f33ab26000ca8545ae5955a3c15d" args="()" -->
irr::video::SMaterial & </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1IrrlichtGeometryBuffer.html#a3dd1f33ab26000ca8545ae5955a3c15d">getMaterial</a> ()</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">return reference to the Irrlicht material used with this <a class="el" href="classCEGUI_1_1GeometryBuffer.html" title="Abstract class defining the interface for objects that buffer geometry for later rendering.">GeometryBuffer</a>. <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a52d434c6348fe7069e1557b44da86009"></a><!-- doxytag: member="CEGUI::IrrlichtGeometryBuffer::getMaterial" ref="a52d434c6348fe7069e1557b44da86009" args="() const " -->
const irr::video::SMaterial & </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1IrrlichtGeometryBuffer.html#a52d434c6348fe7069e1557b44da86009">getMaterial</a> () const </td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">return reference to the Irrlicht material used with this <a class="el" href="classCEGUI_1_1GeometryBuffer.html" title="Abstract class defining the interface for objects that buffer geometry for later rendering.">GeometryBuffer</a>. <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a2ff95015ddbfefa3687a513169207de4"></a><!-- doxytag: member="CEGUI::IrrlichtGeometryBuffer::draw" ref="a2ff95015ddbfefa3687a513169207de4" args="() const " -->
void </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1IrrlichtGeometryBuffer.html#a2ff95015ddbfefa3687a513169207de4">draw</a> () const </td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Draw the geometry buffered within this <a class="el" href="classCEGUI_1_1GeometryBuffer.html" title="Abstract class defining the interface for objects that buffer geometry for later rendering.">GeometryBuffer</a> object. <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1IrrlichtGeometryBuffer.html#a4f36124e2ace4bde2db821c25d0b5e2f">setTranslation</a> (const <a class="el" href="classCEGUI_1_1Vector3.html">Vector3</a> &v)</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Set the translation to be applied to the geometry in the buffer when it is subsequently rendered. <a href="#a4f36124e2ace4bde2db821c25d0b5e2f"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1IrrlichtGeometryBuffer.html#ad624eb88af06500863579337953c4c56">setRotation</a> (const <a class="el" href="classCEGUI_1_1Vector3.html">Vector3</a> &r)</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Set the rotations to be applied to the geometry in the buffer when it is subsequently rendered. <a href="#ad624eb88af06500863579337953c4c56"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1IrrlichtGeometryBuffer.html#a1075f77bbdcacc6fd4685e04fcb925c1">setPivot</a> (const <a class="el" href="classCEGUI_1_1Vector3.html">Vector3</a> &p)</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Set the pivot point to be used when applying the rotations. <a href="#a1075f77bbdcacc6fd4685e04fcb925c1"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a742faaf615cc3eb33633f78bb5165698"></a><!-- doxytag: member="CEGUI::IrrlichtGeometryBuffer::setClippingRegion" ref="a742faaf615cc3eb33633f78bb5165698" args="(const Rect &region)" -->
void </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1IrrlichtGeometryBuffer.html#a742faaf615cc3eb33633f78bb5165698">setClippingRegion</a> (const <a class="el" href="classCEGUI_1_1Rect.html">Rect</a> &region)</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Set the clipping region to be used when rendering this buffer. <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1IrrlichtGeometryBuffer.html#aa178fabbeffd52edf4dfa629dbae71d4">appendVertex</a> (const <a class="el" href="structCEGUI_1_1Vertex.html">Vertex</a> &vertex)</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Append a single vertex to the buffer. <a href="#aa178fabbeffd52edf4dfa629dbae71d4"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1IrrlichtGeometryBuffer.html#a157cd323fe605feeb3001d2f24e95398">appendGeometry</a> (const <a class="el" href="structCEGUI_1_1Vertex.html">Vertex</a> *const vbuff, uint vertex_count)</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Append a number of vertices from an array to the <a class="el" href="classCEGUI_1_1GeometryBuffer.html" title="Abstract class defining the interface for objects that buffer geometry for later rendering.">GeometryBuffer</a>. <a href="#a157cd323fe605feeb3001d2f24e95398"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1IrrlichtGeometryBuffer.html#a7bad7f1c40063b2837de5155d0fa4d2b">setActiveTexture</a> (<a class="el" href="classCEGUI_1_1Texture.html">Texture</a> *texture)</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Set the active texture to be used with all subsequently added vertices. <a href="#a7bad7f1c40063b2837de5155d0fa4d2b"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a24e50e549f494dc2c8ab215f5971a7d6"></a><!-- doxytag: member="CEGUI::IrrlichtGeometryBuffer::reset" ref="a24e50e549f494dc2c8ab215f5971a7d6" args="()" -->
void </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1IrrlichtGeometryBuffer.html#a24e50e549f494dc2c8ab215f5971a7d6">reset</a> ()</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Clear all buffered data and reset the <a class="el" href="classCEGUI_1_1GeometryBuffer.html" title="Abstract class defining the interface for objects that buffer geometry for later rendering.">GeometryBuffer</a> to the default state. <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="el" href="classCEGUI_1_1Texture.html">Texture</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1IrrlichtGeometryBuffer.html#a06532d88d7b20a9b52dd4c16a13596d7">getActiveTexture</a> () const </td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Return a pointer to the currently active <a class="el" href="classCEGUI_1_1Texture.html" title="Abstract base class specifying the required interface for Texture objects.">Texture</a> object. This may return 0 if no texture is set. <a href="#a06532d88d7b20a9b52dd4c16a13596d7"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">uint </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1IrrlichtGeometryBuffer.html#a741d1ce60b54c119587720a8ce56e660">getVertexCount</a> () const </td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Return the total number of vertices currently held by this <a class="el" href="classCEGUI_1_1GeometryBuffer.html" title="Abstract class defining the interface for objects that buffer geometry for later rendering.">GeometryBuffer</a> object. <a href="#a741d1ce60b54c119587720a8ce56e660"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">uint </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1IrrlichtGeometryBuffer.html#a6d441b57a7dba6cbc0baa92dd34a784e">getBatchCount</a> () const </td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Return the number of batches of geometry that this <a class="el" href="classCEGUI_1_1GeometryBuffer.html" title="Abstract class defining the interface for objects that buffer geometry for later rendering.">GeometryBuffer</a> has split the vertices into. <a href="#a6d441b57a7dba6cbc0baa92dd34a784e"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1IrrlichtGeometryBuffer.html#a761f3a46977d13470abae1e1f2d7d9e7">setRenderEffect</a> (<a class="el" href="classCEGUI_1_1RenderEffect.html">RenderEffect</a> *effect)</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Set the <a class="el" href="classCEGUI_1_1RenderEffect.html" title="Interface for objects that hook into RenderingWindow to affect the rendering process, thus allowing various effects to be achieved.">RenderEffect</a> to be used by this <a class="el" href="classCEGUI_1_1GeometryBuffer.html" title="Abstract class defining the interface for objects that buffer geometry for later rendering.">GeometryBuffer</a>. <a href="#a761f3a46977d13470abae1e1f2d7d9e7"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a16dde15e4b8a9c372c321698f2378c43"></a><!-- doxytag: member="CEGUI::IrrlichtGeometryBuffer::getRenderEffect" ref="a16dde15e4b8a9c372c321698f2378c43" args="()" -->
<a class="el" href="classCEGUI_1_1RenderEffect.html">RenderEffect</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1IrrlichtGeometryBuffer.html#a16dde15e4b8a9c372c321698f2378c43">getRenderEffect</a> ()</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Return the <a class="el" href="classCEGUI_1_1RenderEffect.html" title="Interface for objects that hook into RenderingWindow to affect the rendering process, thus allowing various effects to be achieved.">RenderEffect</a> object that is assigned to this <a class="el" href="classCEGUI_1_1GeometryBuffer.html" title="Abstract class defining the interface for objects that buffer geometry for later rendering.">GeometryBuffer</a> or 0 if none. <br/></td></tr>
<tr><td colspan="2"><h2><a name="pro-types"></a>
Protected Types</h2></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a7e561780e2eb376d5185c9b2256ca206"></a><!-- doxytag: member="CEGUI::IrrlichtGeometryBuffer::BatchInfo" ref="a7e561780e2eb376d5185c9b2256ca206" args="" -->
typedef std::pair<br class="typebreak"/>
< irr::video::ITexture *, uint > </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1IrrlichtGeometryBuffer.html#a7e561780e2eb376d5185c9b2256ca206">BatchInfo</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">type to track info for per-texture sub batches of geometry <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a9ec86b9146b6283ff8b95fa0b53215c6"></a><!-- doxytag: member="CEGUI::IrrlichtGeometryBuffer::BatchList" ref="a9ec86b9146b6283ff8b95fa0b53215c6" args="" -->
typedef std::vector< <a class="el" href="classCEGUI_1_1IrrlichtGeometryBuffer.html#a7e561780e2eb376d5185c9b2256ca206">BatchInfo</a> > </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1IrrlichtGeometryBuffer.html#a9ec86b9146b6283ff8b95fa0b53215c6">BatchList</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">type of container that tracks BatchInfos. <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a2d79e3a4d67f5b8dcbf65dd550dc66f5"></a><!-- doxytag: member="CEGUI::IrrlichtGeometryBuffer::VertexList" ref="a2d79e3a4d67f5b8dcbf65dd550dc66f5" args="" -->
typedef std::vector<br class="typebreak"/>
< irr::video::S3DVertex > </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1IrrlichtGeometryBuffer.html#a2d79e3a4d67f5b8dcbf65dd550dc66f5">VertexList</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">type of container used to queue the geometry <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="ad4dee722bcf55a8aebb0e14bc2f6682f"></a><!-- doxytag: member="CEGUI::IrrlichtGeometryBuffer::IndexList" ref="ad4dee722bcf55a8aebb0e14bc2f6682f" args="" -->
typedef std::vector< irr::u16 > </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1IrrlichtGeometryBuffer.html#ad4dee722bcf55a8aebb0e14bc2f6682f">IndexList</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">type of container used for indexes <br/></td></tr>
<tr><td colspan="2"><h2><a name="pro-methods"></a>
Protected Member Functions</h2></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="af217fa3e46131d801e8fd8c821d8e746"></a><!-- doxytag: member="CEGUI::IrrlichtGeometryBuffer::updateMatrix" ref="af217fa3e46131d801e8fd8c821d8e746" args="() const " -->
void </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1IrrlichtGeometryBuffer.html#af217fa3e46131d801e8fd8c821d8e746">updateMatrix</a> () const </td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">update cached matrix <br/></td></tr>
<tr><td colspan="2"><h2><a name="pro-attribs"></a>
Protected Attributes</h2></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a86ab2409e679510a05e28a4cdbe3bc7d"></a><!-- doxytag: member="CEGUI::IrrlichtGeometryBuffer::d_driver" ref="a86ab2409e679510a05e28a4cdbe3bc7d" args="" -->
irr::video::IVideoDriver & </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1IrrlichtGeometryBuffer.html#a86ab2409e679510a05e28a4cdbe3bc7d">d_driver</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Irrlicht video driver we're to use. <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="ad64d07da29c9574a756f5c8aa964bdc7"></a><!-- doxytag: member="CEGUI::IrrlichtGeometryBuffer::d_activeTexture" ref="ad64d07da29c9574a756f5c8aa964bdc7" args="" -->
<a class="el" href="classCEGUI_1_1IrrlichtTexture.html">IrrlichtTexture</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1IrrlichtGeometryBuffer.html#ad64d07da29c9574a756f5c8aa964bdc7">d_activeTexture</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight"><a class="el" href="classCEGUI_1_1Texture.html" title="Abstract base class specifying the required interface for Texture objects.">Texture</a> that is set as active. <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a3b18d7c859fda7963a8128f64e48028f"></a><!-- doxytag: member="CEGUI::IrrlichtGeometryBuffer::d_material" ref="a3b18d7c859fda7963a8128f64e48028f" args="" -->
irr::video::SMaterial </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1IrrlichtGeometryBuffer.html#a3b18d7c859fda7963a8128f64e48028f">d_material</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">material used with the texture for rendering. <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a91c7a60740b1f8a74be736a2fb535c6e"></a><!-- doxytag: member="CEGUI::IrrlichtGeometryBuffer::d_clipRect" ref="a91c7a60740b1f8a74be736a2fb535c6e" args="" -->
<a class="el" href="classCEGUI_1_1Rect.html">Rect</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1IrrlichtGeometryBuffer.html#a91c7a60740b1f8a74be736a2fb535c6e">d_clipRect</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">rectangular clip region <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a0640329f241ccc714912bb2b52f2de6f"></a><!-- doxytag: member="CEGUI::IrrlichtGeometryBuffer::d_translation" ref="a0640329f241ccc714912bb2b52f2de6f" args="" -->
irr::core::vector3d< irr::f32 > </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1IrrlichtGeometryBuffer.html#a0640329f241ccc714912bb2b52f2de6f">d_translation</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">translation vector <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a58e6c6925c464d592838e5da5c83d746"></a><!-- doxytag: member="CEGUI::IrrlichtGeometryBuffer::d_rotation" ref="a58e6c6925c464d592838e5da5c83d746" args="" -->
irr::core::vector3d< irr::f32 > </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1IrrlichtGeometryBuffer.html#a58e6c6925c464d592838e5da5c83d746">d_rotation</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">rotation vector <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a48b82713a40549d96c18e0c9172421d9"></a><!-- doxytag: member="CEGUI::IrrlichtGeometryBuffer::d_pivot" ref="a48b82713a40549d96c18e0c9172421d9" args="" -->
irr::core::vector3d< irr::f32 > </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1IrrlichtGeometryBuffer.html#a48b82713a40549d96c18e0c9172421d9">d_pivot</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">pivot point for rotation <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a40da2e92fcd0d2ba715b58a3e30411f4"></a><!-- doxytag: member="CEGUI::IrrlichtGeometryBuffer::d_effect" ref="a40da2e92fcd0d2ba715b58a3e30411f4" args="" -->
<a class="el" href="classCEGUI_1_1RenderEffect.html">RenderEffect</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1IrrlichtGeometryBuffer.html#a40da2e92fcd0d2ba715b58a3e30411f4">d_effect</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight"><a class="el" href="classCEGUI_1_1RenderEffect.html" title="Interface for objects that hook into RenderingWindow to affect the rendering process, thus allowing various effects to be achieved.">RenderEffect</a> that will be used by the <a class="el" href="classCEGUI_1_1GeometryBuffer.html" title="Abstract class defining the interface for objects that buffer geometry for later rendering.">GeometryBuffer</a>. <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a47843540980be641cfffa6e038a38891"></a><!-- doxytag: member="CEGUI::IrrlichtGeometryBuffer::d_matrix" ref="a47843540980be641cfffa6e038a38891" args="" -->
irr::core::matrix4 </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1IrrlichtGeometryBuffer.html#a47843540980be641cfffa6e038a38891">d_matrix</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">model matrix cache <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="ad4c0a1076cf224d864d0f56877537b77"></a><!-- doxytag: member="CEGUI::IrrlichtGeometryBuffer::d_matrixValid" ref="ad4c0a1076cf224d864d0f56877537b77" args="" -->
bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1IrrlichtGeometryBuffer.html#ad4c0a1076cf224d864d0f56877537b77">d_matrixValid</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">true when d_matrix is valid and up to date <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a3fa91344e3d156724c6a6d06603f5d4d"></a><!-- doxytag: member="CEGUI::IrrlichtGeometryBuffer::d_batches" ref="a3fa91344e3d156724c6a6d06603f5d4d" args="" -->
<a class="el" href="classCEGUI_1_1IrrlichtGeometryBuffer.html#a9ec86b9146b6283ff8b95fa0b53215c6">BatchList</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1IrrlichtGeometryBuffer.html#a3fa91344e3d156724c6a6d06603f5d4d">d_batches</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">list of texture batches added to the geometry buffer <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="ad1bee783cbd980b9fa265c4cf596e145"></a><!-- doxytag: member="CEGUI::IrrlichtGeometryBuffer::d_vertices" ref="ad1bee783cbd980b9fa265c4cf596e145" args="" -->
<a class="el" href="classCEGUI_1_1IrrlichtGeometryBuffer.html#a2d79e3a4d67f5b8dcbf65dd550dc66f5">VertexList</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1IrrlichtGeometryBuffer.html#ad1bee783cbd980b9fa265c4cf596e145">d_vertices</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">container where added geometry vertices are stored. <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a7e8fe016907643808ed5e517da35bf66"></a><!-- doxytag: member="CEGUI::IrrlichtGeometryBuffer::d_indices" ref="a7e8fe016907643808ed5e517da35bf66" args="" -->
<a class="el" href="classCEGUI_1_1IrrlichtGeometryBuffer.html#ad4dee722bcf55a8aebb0e14bc2f6682f">IndexList</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1IrrlichtGeometryBuffer.html#a7e8fe016907643808ed5e517da35bf66">d_indices</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">container where added geometry indices are stored. <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a6bd697dd6d2d2846f57a5266f46ffa36"></a><!-- doxytag: member="CEGUI::IrrlichtGeometryBuffer::d_xViewDir" ref="a6bd697dd6d2d2846f57a5266f46ffa36" args="" -->
const float </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1IrrlichtGeometryBuffer.html#a6bd697dd6d2d2846f57a5266f46ffa36">d_xViewDir</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">a coefficient used to handle OpenGL / D3D projection variations. <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a10e3e07a0320d2d68197cab16bd88df3"></a><!-- doxytag: member="CEGUI::IrrlichtGeometryBuffer::d_texelOffset" ref="a10e3e07a0320d2d68197cab16bd88df3" args="" -->
const float </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1IrrlichtGeometryBuffer.html#a10e3e07a0320d2d68197cab16bd88df3">d_texelOffset</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">an offset applied to geometry to get correct texel to pixel mapping. <br/></td></tr>
</table>
<hr/><a name="details" id="details"></a><h2>Detailed Description</h2>
<div class="textblock"><p><a class="el" href="classCEGUI_1_1GeometryBuffer.html" title="Abstract class defining the interface for objects that buffer geometry for later rendering.">GeometryBuffer</a> implementation for the Irrlicht engine. </p>
</div><hr/><h2>Member Function Documentation</h2>
<a class="anchor" id="a157cd323fe605feeb3001d2f24e95398"></a><!-- doxytag: member="CEGUI::IrrlichtGeometryBuffer::appendGeometry" ref="a157cd323fe605feeb3001d2f24e95398" args="(const Vertex *const vbuff, uint vertex_count)" -->
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<td class="memname">void CEGUI::IrrlichtGeometryBuffer::appendGeometry </td>
<td>(</td>
<td class="paramtype">const <a class="el" href="structCEGUI_1_1Vertex.html">Vertex</a> *const </td>
<td class="paramname"><em>vbuff</em>, </td>
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<td class="paramkey"></td>
<td></td>
<td class="paramtype">uint </td>
<td class="paramname"><em>vertex_count</em> </td>
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<td></td>
<td>)</td>
<td></td><td><code> [virtual]</code></td>
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<p>Append a number of vertices from an array to the <a class="el" href="classCEGUI_1_1GeometryBuffer.html" title="Abstract class defining the interface for objects that buffer geometry for later rendering.">GeometryBuffer</a>. </p>
<dl><dt><b>Parameters:</b></dt><dd>
<table class="params">
<tr><td class="paramname">vbuff</td><td>Pointer to an array of <a class="el" href="structCEGUI_1_1Vertex.html" title="structure that is used to hold details of a single vertex in 3D space.">Vertex</a> objects that describe the vertices that are to be added to the <a class="el" href="classCEGUI_1_1GeometryBuffer.html" title="Abstract class defining the interface for objects that buffer geometry for later rendering.">GeometryBuffer</a>.</td></tr>
<tr><td class="paramname">vertex_count</td><td>The number of <a class="el" href="structCEGUI_1_1Vertex.html" title="structure that is used to hold details of a single vertex in 3D space.">Vertex</a> objects from the array <em>vbuff</em> that are to be added to the <a class="el" href="classCEGUI_1_1GeometryBuffer.html" title="Abstract class defining the interface for objects that buffer geometry for later rendering.">GeometryBuffer</a>. </td></tr>
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</dd>
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<p>Implements <a class="el" href="classCEGUI_1_1GeometryBuffer.html#a7f849394dd746444efea150961aa7466">CEGUI::GeometryBuffer</a>.</p>
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<a class="anchor" id="aa178fabbeffd52edf4dfa629dbae71d4"></a><!-- doxytag: member="CEGUI::IrrlichtGeometryBuffer::appendVertex" ref="aa178fabbeffd52edf4dfa629dbae71d4" args="(const Vertex &vertex)" -->
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<td class="memname">void CEGUI::IrrlichtGeometryBuffer::appendVertex </td>
<td>(</td>
<td class="paramtype">const <a class="el" href="structCEGUI_1_1Vertex.html">Vertex</a> & </td>
<td class="paramname"><em>vertex</em></td><td>)</td>
<td><code> [virtual]</code></td>
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<p>Append a single vertex to the buffer. </p>
<dl><dt><b>Parameters:</b></dt><dd>
<table class="params">
<tr><td class="paramname">vertex</td><td><a class="el" href="structCEGUI_1_1Vertex.html" title="structure that is used to hold details of a single vertex in 3D space.">Vertex</a> object describing the vertex to be added to the <a class="el" href="classCEGUI_1_1GeometryBuffer.html" title="Abstract class defining the interface for objects that buffer geometry for later rendering.">GeometryBuffer</a>. </td></tr>
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</dd>
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<p>Implements <a class="el" href="classCEGUI_1_1GeometryBuffer.html#adc4f38132a2618b4abc2732408a60678">CEGUI::GeometryBuffer</a>.</p>
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<a class="anchor" id="a06532d88d7b20a9b52dd4c16a13596d7"></a><!-- doxytag: member="CEGUI::IrrlichtGeometryBuffer::getActiveTexture" ref="a06532d88d7b20a9b52dd4c16a13596d7" args="() const " -->
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<td class="memname"><a class="el" href="classCEGUI_1_1Texture.html">Texture</a>* CEGUI::IrrlichtGeometryBuffer::getActiveTexture </td>
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<td> const<code> [virtual]</code></td>
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<p>Return a pointer to the currently active <a class="el" href="classCEGUI_1_1Texture.html" title="Abstract base class specifying the required interface for Texture objects.">Texture</a> object. This may return 0 if no texture is set. </p>
<dl class="return"><dt><b>Returns:</b></dt><dd>Pointer the <a class="el" href="classCEGUI_1_1Texture.html" title="Abstract base class specifying the required interface for Texture objects.">Texture</a> object that is currently active, or 0 if texturing is not being used. </dd></dl>
<p>Implements <a class="el" href="classCEGUI_1_1GeometryBuffer.html#a7920d54045c57f5e45503eff012c6129">CEGUI::GeometryBuffer</a>.</p>
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<a class="anchor" id="a6d441b57a7dba6cbc0baa92dd34a784e"></a><!-- doxytag: member="CEGUI::IrrlichtGeometryBuffer::getBatchCount" ref="a6d441b57a7dba6cbc0baa92dd34a784e" args="() const " -->
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<td class="memname">uint CEGUI::IrrlichtGeometryBuffer::getBatchCount </td>
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<td class="paramname"></td><td>)</td>
<td> const<code> [virtual]</code></td>
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<p>Return the number of batches of geometry that this <a class="el" href="classCEGUI_1_1GeometryBuffer.html" title="Abstract class defining the interface for objects that buffer geometry for later rendering.">GeometryBuffer</a> has split the vertices into. </p>
<dl class="note"><dt><b>Note:</b></dt><dd>How batching is done will be largely implementation specific, although it would be reasonable to expect that you will have <em>at least</em> one batch of geometry per texture switch.</dd></dl>
<dl class="return"><dt><b>Returns:</b></dt><dd>The number of batches of geometry held by the <a class="el" href="classCEGUI_1_1GeometryBuffer.html" title="Abstract class defining the interface for objects that buffer geometry for later rendering.">GeometryBuffer</a>. </dd></dl>
<p>Implements <a class="el" href="classCEGUI_1_1GeometryBuffer.html#ab811d6e950ed6e0aa6c7f4bf71eb93ff">CEGUI::GeometryBuffer</a>.</p>
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<a class="anchor" id="a741d1ce60b54c119587720a8ce56e660"></a><!-- doxytag: member="CEGUI::IrrlichtGeometryBuffer::getVertexCount" ref="a741d1ce60b54c119587720a8ce56e660" args="() const " -->
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<td class="memname">uint CEGUI::IrrlichtGeometryBuffer::getVertexCount </td>
<td>(</td>
<td class="paramname"></td><td>)</td>
<td> const<code> [virtual]</code></td>
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<p>Return the total number of vertices currently held by this <a class="el" href="classCEGUI_1_1GeometryBuffer.html" title="Abstract class defining the interface for objects that buffer geometry for later rendering.">GeometryBuffer</a> object. </p>
<dl class="return"><dt><b>Returns:</b></dt><dd>The number of vertices that have been appended to this <a class="el" href="classCEGUI_1_1GeometryBuffer.html" title="Abstract class defining the interface for objects that buffer geometry for later rendering.">GeometryBuffer</a>. </dd></dl>
<p>Implements <a class="el" href="classCEGUI_1_1GeometryBuffer.html#ab240b1fce8b6023c62116d52c83b0d92">CEGUI::GeometryBuffer</a>.</p>
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<a class="anchor" id="a7bad7f1c40063b2837de5155d0fa4d2b"></a><!-- doxytag: member="CEGUI::IrrlichtGeometryBuffer::setActiveTexture" ref="a7bad7f1c40063b2837de5155d0fa4d2b" args="(Texture *texture)" -->
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<td class="memname">void CEGUI::IrrlichtGeometryBuffer::setActiveTexture </td>
<td>(</td>
<td class="paramtype"><a class="el" href="classCEGUI_1_1Texture.html">Texture</a> * </td>
<td class="paramname"><em>texture</em></td><td>)</td>
<td><code> [virtual]</code></td>
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<p>Set the active texture to be used with all subsequently added vertices. </p>
<dl><dt><b>Parameters:</b></dt><dd>
<table class="params">
<tr><td class="paramname">texture</td><td>Pointer to a <a class="el" href="classCEGUI_1_1Texture.html" title="Abstract base class specifying the required interface for Texture objects.">Texture</a> object that shall be used for subsequently added vertices. This may be 0, in which case texturing will be disabled for subsequently added vertices. </td></tr>
</table>
</dd>
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<p>Implements <a class="el" href="classCEGUI_1_1GeometryBuffer.html#accee3c41c5c559b5694ab436b7b376d9">CEGUI::GeometryBuffer</a>.</p>
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<a class="anchor" id="a1075f77bbdcacc6fd4685e04fcb925c1"></a><!-- doxytag: member="CEGUI::IrrlichtGeometryBuffer::setPivot" ref="a1075f77bbdcacc6fd4685e04fcb925c1" args="(const Vector3 &p)" -->
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<td class="memname">void CEGUI::IrrlichtGeometryBuffer::setPivot </td>
<td>(</td>
<td class="paramtype">const <a class="el" href="classCEGUI_1_1Vector3.html">Vector3</a> & </td>
<td class="paramname"><em>p</em></td><td>)</td>
<td><code> [virtual]</code></td>
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<p>Set the pivot point to be used when applying the rotations. </p>
<dl><dt><b>Parameters:</b></dt><dd>
<table class="params">
<tr><td class="paramname">p</td><td><a class="el" href="classCEGUI_1_1Vector3.html" title="Class used as a three dimensional vector.">Vector3</a> describing the location of the pivot point to be used when applying the rotation to the geometry. </td></tr>
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</dd>
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<p>Implements <a class="el" href="classCEGUI_1_1GeometryBuffer.html#ab2d0aeee1f347e1f25e884ed3e386278">CEGUI::GeometryBuffer</a>.</p>
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<a class="anchor" id="a761f3a46977d13470abae1e1f2d7d9e7"></a><!-- doxytag: member="CEGUI::IrrlichtGeometryBuffer::setRenderEffect" ref="a761f3a46977d13470abae1e1f2d7d9e7" args="(RenderEffect *effect)" -->
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<td class="memname">void CEGUI::IrrlichtGeometryBuffer::setRenderEffect </td>
<td>(</td>
<td class="paramtype"><a class="el" href="classCEGUI_1_1RenderEffect.html">RenderEffect</a> * </td>
<td class="paramname"><em>effect</em></td><td>)</td>
<td><code> [virtual]</code></td>
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<p>Set the <a class="el" href="classCEGUI_1_1RenderEffect.html" title="Interface for objects that hook into RenderingWindow to affect the rendering process, thus allowing various effects to be achieved.">RenderEffect</a> to be used by this <a class="el" href="classCEGUI_1_1GeometryBuffer.html" title="Abstract class defining the interface for objects that buffer geometry for later rendering.">GeometryBuffer</a>. </p>
<dl><dt><b>Parameters:</b></dt><dd>
<table class="params">
<tr><td class="paramname">effect</td><td>Pointer to the <a class="el" href="classCEGUI_1_1RenderEffect.html" title="Interface for objects that hook into RenderingWindow to affect the rendering process, thus allowing various effects to be achieved.">RenderEffect</a> to be used during renderng of the <a class="el" href="classCEGUI_1_1GeometryBuffer.html" title="Abstract class defining the interface for objects that buffer geometry for later rendering.">GeometryBuffer</a>. May be 0 to remove a previously added <a class="el" href="classCEGUI_1_1RenderEffect.html" title="Interface for objects that hook into RenderingWindow to affect the rendering process, thus allowing various effects to be achieved.">RenderEffect</a>.</td></tr>
</table>
</dd>
</dl>
<dl class="note"><dt><b>Note:</b></dt><dd>When adding a <a class="el" href="classCEGUI_1_1RenderEffect.html" title="Interface for objects that hook into RenderingWindow to affect the rendering process, thus allowing various effects to be achieved.">RenderEffect</a>, the <a class="el" href="classCEGUI_1_1GeometryBuffer.html" title="Abstract class defining the interface for objects that buffer geometry for later rendering.">GeometryBuffer</a> <em>does not</em> take ownership of, nor make a copy of, the passed <a class="el" href="classCEGUI_1_1RenderEffect.html" title="Interface for objects that hook into RenderingWindow to affect the rendering process, thus allowing various effects to be achieved.">RenderEffect</a> - this means you need to be careful not to delete the <a class="el" href="classCEGUI_1_1RenderEffect.html" title="Interface for objects that hook into RenderingWindow to affect the rendering process, thus allowing various effects to be achieved.">RenderEffect</a> if it might still be in use! </dd></dl>
<p>Implements <a class="el" href="classCEGUI_1_1GeometryBuffer.html#a60c5c385ed7797451c4e2f7099ce18a1">CEGUI::GeometryBuffer</a>.</p>
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<a class="anchor" id="ad624eb88af06500863579337953c4c56"></a><!-- doxytag: member="CEGUI::IrrlichtGeometryBuffer::setRotation" ref="ad624eb88af06500863579337953c4c56" args="(const Vector3 &r)" -->
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<td class="memname">void CEGUI::IrrlichtGeometryBuffer::setRotation </td>
<td>(</td>
<td class="paramtype">const <a class="el" href="classCEGUI_1_1Vector3.html">Vector3</a> & </td>
<td class="paramname"><em>r</em></td><td>)</td>
<td><code> [virtual]</code></td>
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<p>Set the rotations to be applied to the geometry in the buffer when it is subsequently rendered. </p>
<dl><dt><b>Parameters:</b></dt><dd>
<table class="params">
<tr><td class="paramname">r</td><td><a class="el" href="classCEGUI_1_1Vector3.html" title="Class used as a three dimensional vector.">Vector3</a> describing the rotation factors to be used. </td></tr>
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<p>Implements <a class="el" href="classCEGUI_1_1GeometryBuffer.html#a4e47f52a029d6ad2249fe657d0b0e871">CEGUI::GeometryBuffer</a>.</p>
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<a class="anchor" id="a4f36124e2ace4bde2db821c25d0b5e2f"></a><!-- doxytag: member="CEGUI::IrrlichtGeometryBuffer::setTranslation" ref="a4f36124e2ace4bde2db821c25d0b5e2f" args="(const Vector3 &v)" -->
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<td class="memname">void CEGUI::IrrlichtGeometryBuffer::setTranslation </td>
<td>(</td>
<td class="paramtype">const <a class="el" href="classCEGUI_1_1Vector3.html">Vector3</a> & </td>
<td class="paramname"><em>v</em></td><td>)</td>
<td><code> [virtual]</code></td>
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<p>Set the translation to be applied to the geometry in the buffer when it is subsequently rendered. </p>
<dl><dt><b>Parameters:</b></dt><dd>
<table class="params">
<tr><td class="paramname">v</td><td><a class="el" href="classCEGUI_1_1Vector3.html" title="Class used as a three dimensional vector.">Vector3</a> describing the three axis translation vector to be used. </td></tr>
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</dd>
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<p>Implements <a class="el" href="classCEGUI_1_1GeometryBuffer.html#a5a70264732a5f15b7b96398a6650edea">CEGUI::GeometryBuffer</a>.</p>
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