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<div id="projectname">Crazy Eddies GUI System <span id="projectnumber">0.7.6</span></div>
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<li class="navelem"><a class="el" href="namespaceCEGUI.html">CEGUI</a> </li>
<li class="navelem"><a class="el" href="classCEGUI_1_1KeyFrame.html">KeyFrame</a> </li>
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<div class="title">CEGUI::KeyFrame Class Reference</div> </div>
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<!-- doxytag: class="CEGUI::KeyFrame" -->
<p>Defines a 'key frame' class.
<a href="classCEGUI_1_1KeyFrame.html#details">More...</a></p>
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<img id="dynsection-0-trigger" src="closed.png"/> Collaboration diagram for CEGUI::KeyFrame:</div>
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<p><a href="classCEGUI_1_1KeyFrame-members.html">List of all members.</a></p>
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Public Types</h2></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">enum  </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1KeyFrame.html#aacff632581029102c1ff485266ff7977">Progression</a> { <a class="el" href="classCEGUI_1_1KeyFrame.html#aacff632581029102c1ff485266ff7977a02fa7c9d2fc993e47a673acd54304f23">P_Linear</a>,
<a class="el" href="classCEGUI_1_1KeyFrame.html#aacff632581029102c1ff485266ff7977aa391a1f653a0ab111747c3ffcc3810fc">P_QuadraticAccelerating</a>,
<a class="el" href="classCEGUI_1_1KeyFrame.html#aacff632581029102c1ff485266ff7977a0dab15d410be846e4152a30599912d86">P_QuadraticDecelerating</a>,
<a class="el" href="classCEGUI_1_1KeyFrame.html#aacff632581029102c1ff485266ff7977a250005c4eca85e544bfb8be7f4277968">P_Discrete</a>
}</td></tr>
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Public Member Functions</h2></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="ad174d23d7d81598301340f4f98b42038"></a><!-- doxytag: member="CEGUI::KeyFrame::KeyFrame" ref="ad174d23d7d81598301340f4f98b42038" args="(Affector *parent, float position)" -->
 </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1KeyFrame.html#ad174d23d7d81598301340f4f98b42038">KeyFrame</a> (<a class="el" href="classCEGUI_1_1Affector.html">Affector</a> *parent, float position)</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">internal constructor, please use <a class="el" href="classCEGUI_1_1Affector.html#a59f739a5d48b110d654e150394775b9d" title="Creates a KeyFrame at given position.">Affector::createKeyFrame</a> <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a11fae7201beb9210c243deae6d62add3"></a><!-- doxytag: member="CEGUI::KeyFrame::~KeyFrame" ref="a11fae7201beb9210c243deae6d62add3" args="(void)" -->
 </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1KeyFrame.html#a11fae7201beb9210c243deae6d62add3">~KeyFrame</a> (void)</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">internal destructor, please use <a class="el" href="classCEGUI_1_1Affector.html#a8364bb107e99a72301e9dc8a16ada8f1" title="Destroys given keyframe.">Affector::destroyKeyFrame</a> <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="ae7f2a7905d31d789d540550eb401740b"></a><!-- doxytag: member="CEGUI::KeyFrame::getParent" ref="ae7f2a7905d31d789d540550eb401740b" args="() const " -->
<a class="el" href="classCEGUI_1_1Affector.html">Affector</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1KeyFrame.html#ae7f2a7905d31d789d540550eb401740b">getParent</a> () const </td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Retrieves parent <a class="el" href="classCEGUI_1_1Affector.html" title="Defines an 'affector' class.">Affector</a> of this <a class="el" href="structCEGUI_1_1Key.html" title="struct to give scope to scan code enumeration.">Key</a> Frame. <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a34908fe9fa6295b8c0f1eccc49f3f3d8"></a><!-- doxytag: member="CEGUI::KeyFrame::moveToPosition" ref="a34908fe9fa6295b8c0f1eccc49f3f3d8" args="(float newPosition)" -->
void </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1KeyFrame.html#a34908fe9fa6295b8c0f1eccc49f3f3d8">moveToPosition</a> (float newPosition)</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Moves this keyframe to a new given position. <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a07e2666f77651fe77486a8e0f18cfe15"></a><!-- doxytag: member="CEGUI::KeyFrame::getPosition" ref="a07e2666f77651fe77486a8e0f18cfe15" args="() const " -->
float </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1KeyFrame.html#a07e2666f77651fe77486a8e0f18cfe15">getPosition</a> () const </td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Retrieves position of this key frame in the animation (in seconds) <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1KeyFrame.html#a3cadb32e821783741ffbb4ffba92c7b1">setValue</a> (const <a class="el" href="classCEGUI_1_1String.html">String</a> &value)</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Sets the value of this key frame. <a href="#a3cadb32e821783741ffbb4ffba92c7b1"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="ab518d8355da8009d8a294b5704730b16"></a><!-- doxytag: member="CEGUI::KeyFrame::getValue" ref="ab518d8355da8009d8a294b5704730b16" args="() const " -->
const <a class="el" href="classCEGUI_1_1String.html">String</a> & </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1KeyFrame.html#ab518d8355da8009d8a294b5704730b16">getValue</a> () const </td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Retrieves value of this key frame. <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1KeyFrame.html#af0f3969c8c3d4b09b2f3f854e4c1c268">setSourceProperty</a> (const <a class="el" href="classCEGUI_1_1String.html">String</a> &sourceProperty)</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Sets the source property of this key frame. <a href="#af0f3969c8c3d4b09b2f3f854e4c1c268"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="abcfa22f1012b5ae3c58c370d64c7d14d"></a><!-- doxytag: member="CEGUI::KeyFrame::getSourceProperty" ref="abcfa22f1012b5ae3c58c370d64c7d14d" args="() const " -->
const <a class="el" href="classCEGUI_1_1String.html">String</a> & </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1KeyFrame.html#abcfa22f1012b5ae3c58c370d64c7d14d">getSourceProperty</a> () const </td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Gets the source property of this key frame. <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">const <a class="el" href="classCEGUI_1_1String.html">String</a> & </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1KeyFrame.html#a853f80eaf88c6c089b68eb469bac7431">getValueForAnimation</a> (<a class="el" href="classCEGUI_1_1AnimationInstance.html">AnimationInstance</a> *instance) const </td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Retrieves value of this for use when animating. <a href="#a853f80eaf88c6c089b68eb469bac7431"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1KeyFrame.html#a51fa50911567aa280015dce01d67f665">setProgression</a> (<a class="el" href="classCEGUI_1_1KeyFrame.html#aacff632581029102c1ff485266ff7977">Progression</a> p)</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Sets the progression method of this key frame. <a href="#a51fa50911567aa280015dce01d67f665"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a654d346e652b86fa172a47cb57130ab0"></a><!-- doxytag: member="CEGUI::KeyFrame::getProgression" ref="a654d346e652b86fa172a47cb57130ab0" args="() const " -->
<a class="el" href="classCEGUI_1_1KeyFrame.html#aacff632581029102c1ff485266ff7977">Progression</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1KeyFrame.html#a654d346e652b86fa172a47cb57130ab0">getProgression</a> () const </td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Retrieves progression method of this key frame. <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a4c8876bc646c5760bbe892ceea329f3a"></a><!-- doxytag: member="CEGUI::KeyFrame::alterInterpolationPosition" ref="a4c8876bc646c5760bbe892ceea329f3a" args="(float position)" -->
float </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1KeyFrame.html#a4c8876bc646c5760bbe892ceea329f3a">alterInterpolationPosition</a> (float position)</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Internal method, alters interpolation position based on progression method. Don't use unless you know what you're doing! <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a23a3647c0c066f94e4c65acc0b2b7670"></a><!-- doxytag: member="CEGUI::KeyFrame::savePropertyValue" ref="a23a3647c0c066f94e4c65acc0b2b7670" args="(AnimationInstance *instance)" -->
void </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1KeyFrame.html#a23a3647c0c066f94e4c65acc0b2b7670">savePropertyValue</a> (<a class="el" href="classCEGUI_1_1AnimationInstance.html">AnimationInstance</a> *instance)</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Internal method, if this keyframe is using source property, this saves it's value to given instance before it's affected. <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1KeyFrame.html#aac50692771732190e467f285c456323a">notifyPositionChanged</a> (float newPosition)</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">internal method, notifies this keyframe that it has been moved <a href="#aac50692771732190e467f285c456323a"></a><br/></td></tr>
</table>
<hr/><a name="details" id="details"></a><h2>Detailed Description</h2>
<div class="textblock"><p>Defines a 'key frame' class. </p>
<p><a class="el" href="structCEGUI_1_1Key.html" title="struct to give scope to scan code enumeration.">Key</a> frames are defined inside Affectors. The values they hold are used when animation is precisely at the key frame's position. If it's between two key frames, the value is interpolated.</p>
<dl class="see"><dt><b>See also:</b></dt><dd><a class="el" href="classCEGUI_1_1Affector.html" title="Defines an 'affector' class.">Affector</a> </dd></dl>
</div><hr/><h2>Member Enumeration Documentation</h2>
<a class="anchor" id="aacff632581029102c1ff485266ff7977"></a><!-- doxytag: member="CEGUI::KeyFrame::Progression" ref="aacff632581029102c1ff485266ff7977" args="" -->
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<div class="memproto">
<table class="memname">
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<td class="memname">enum <a class="el" href="classCEGUI_1_1KeyFrame.html#aacff632581029102c1ff485266ff7977">CEGUI::KeyFrame::Progression</a></td>
</tr>
</table>
</div>
<div class="memdoc">
<p>enumerates possible progression methods, IE how the value progresses TOWARS this key frames, this means that progression method of the first key frame won't be used for anything! </p>
<dl><dt><b>Enumerator: </b></dt><dd><table border="0" cellspacing="2" cellpadding="0">
<tr><td valign="top"><em><a class="anchor" id="aacff632581029102c1ff485266ff7977a02fa7c9d2fc993e47a673acd54304f23"></a><!-- doxytag: member="P_Linear" ref="aacff632581029102c1ff485266ff7977a02fa7c9d2fc993e47a673acd54304f23" args="" -->P_Linear</em> </td><td>
<p>linear progression </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="aacff632581029102c1ff485266ff7977aa391a1f653a0ab111747c3ffcc3810fc"></a><!-- doxytag: member="P_QuadraticAccelerating" ref="aacff632581029102c1ff485266ff7977aa391a1f653a0ab111747c3ffcc3810fc" args="" -->P_QuadraticAccelerating</em> </td><td>
<p>progress is accelerated, starts slow and speeds up </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="aacff632581029102c1ff485266ff7977a0dab15d410be846e4152a30599912d86"></a><!-- doxytag: member="P_QuadraticDecelerating" ref="aacff632581029102c1ff485266ff7977a0dab15d410be846e4152a30599912d86" args="" -->P_QuadraticDecelerating</em> </td><td>
<p>progress is decelerated, starts fast and slows down </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="aacff632581029102c1ff485266ff7977a250005c4eca85e544bfb8be7f4277968"></a><!-- doxytag: member="P_Discrete" ref="aacff632581029102c1ff485266ff7977a250005c4eca85e544bfb8be7f4277968" args="" -->P_Discrete</em> </td><td>
<p>left neighbour's value is picked if interpolation position is lower than 1.0, right is only picked when interpolation position is exactly 1.0 </p>
</td></tr>
</table>
</dd>
</dl>
</div>
</div>
<hr/><h2>Member Function Documentation</h2>
<a class="anchor" id="a853f80eaf88c6c089b68eb469bac7431"></a><!-- doxytag: member="CEGUI::KeyFrame::getValueForAnimation" ref="a853f80eaf88c6c089b68eb469bac7431" args="(AnimationInstance *instance) const " -->
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<td class="memname">const <a class="el" href="classCEGUI_1_1String.html">String</a>& CEGUI::KeyFrame::getValueForAnimation </td>
<td>(</td>
<td class="paramtype"><a class="el" href="classCEGUI_1_1AnimationInstance.html">AnimationInstance</a> * </td>
<td class="paramname"><em>instance</em></td><td>)</td>
<td> const</td>
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<div class="memdoc">
<p>Retrieves value of this for use when animating. </p>
<dl class="user"><dt><b></b></dt><dd>This is an internal method! Only use if you know what you're doing!</dd></dl>
<dl class="user"><dt><b></b></dt><dd>This returns the base property value if source property is set on this keyframe, it works the same as <a class="el" href="classCEGUI_1_1KeyFrame.html#ab518d8355da8009d8a294b5704730b16" title="Retrieves value of this key frame.">getValue()</a> if source property is empty </dd></dl>
</div>
</div>
<a class="anchor" id="aac50692771732190e467f285c456323a"></a><!-- doxytag: member="CEGUI::KeyFrame::notifyPositionChanged" ref="aac50692771732190e467f285c456323a" args="(float newPosition)" -->
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<td class="memname">void CEGUI::KeyFrame::notifyPositionChanged </td>
<td>(</td>
<td class="paramtype">float </td>
<td class="paramname"><em>newPosition</em></td><td>)</td>
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<div class="memdoc">
<p>internal method, notifies this keyframe that it has been moved </p>
<dl class="user"><dt><b></b></dt><dd>DO NOT CALL DIRECTLY, should only be used by <a class="el" href="classCEGUI_1_1Affector.html" title="Defines an 'affector' class.">Affector</a> class</dd></dl>
<dl class="see"><dt><b>See also:</b></dt><dd><a class="el" href="classCEGUI_1_1KeyFrame.html#a34908fe9fa6295b8c0f1eccc49f3f3d8" title="Moves this keyframe to a new given position.">KeyFrame::moveToPosition</a> </dd></dl>
</div>
</div>
<a class="anchor" id="a51fa50911567aa280015dce01d67f665"></a><!-- doxytag: member="CEGUI::KeyFrame::setProgression" ref="a51fa50911567aa280015dce01d67f665" args="(Progression p)" -->
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<td class="memname">void CEGUI::KeyFrame::setProgression </td>
<td>(</td>
<td class="paramtype"><a class="el" href="classCEGUI_1_1KeyFrame.html#aacff632581029102c1ff485266ff7977">Progression</a> </td>
<td class="paramname"><em>p</em></td><td>)</td>
<td></td>
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<p>Sets the progression method of this key frame. </p>
<dl class="user"><dt><b></b></dt><dd>This controls how the animation will progress TOWARDS this key frame, whether it will be a linear motion, accelerated, decelerated, etc...</dd></dl>
<p>That means that the progression of the first key frame is never used!</p>
<p>Please see <a class="el" href="classCEGUI_1_1KeyFrame.html#aacff632581029102c1ff485266ff7977">KeyFrame::Progression</a> </p>
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<a class="anchor" id="af0f3969c8c3d4b09b2f3f854e4c1c268"></a><!-- doxytag: member="CEGUI::KeyFrame::setSourceProperty" ref="af0f3969c8c3d4b09b2f3f854e4c1c268" args="(const String &sourceProperty)" -->
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<td class="memname">void CEGUI::KeyFrame::setSourceProperty </td>
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<td class="paramtype">const <a class="el" href="classCEGUI_1_1String.html">String</a> & </td>
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<p>Sets the source property of this key frame. </p>
<dl class="user"><dt><b></b></dt><dd><a class="el" href="structCEGUI_1_1Key.html" title="struct to give scope to scan code enumeration.">Key</a> frame can get it's value from 2 places, it's either stored inside it (setValue, getValue methods) or it's linked to a property (setSourcePropery, getSourceProperty).</dd></dl>
<p>The decision about what value is used is simple, if there is a source property (sourceProperty is not empty, it's used) </p>
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<a class="anchor" id="a3cadb32e821783741ffbb4ffba92c7b1"></a><!-- doxytag: member="CEGUI::KeyFrame::setValue" ref="a3cadb32e821783741ffbb4ffba92c7b1" args="(const String &value)" -->
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<td class="memname">void CEGUI::KeyFrame::setValue </td>
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<p>Sets the value of this key frame. </p>
<dl class="user"><dt><b></b></dt><dd>This is only used if source property is empty!</dd></dl>
<dl class="see"><dt><b>See also:</b></dt><dd><a class="el" href="classCEGUI_1_1KeyFrame.html#af0f3969c8c3d4b09b2f3f854e4c1c268" title="Sets the source property of this key frame.">KeyFrame::setSourceProperty</a> </dd></dl>
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<hr class="footer"/><address class="footer"><small>Generated on Sun Jan 22 2012 16:07:40 for Crazy Eddies GUI System by 
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