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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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<title>Crazy Eddies GUI System: CEGUI::RenderEffect Class Reference</title>
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   <div id="projectname">Crazy Eddies GUI System&#160;<span id="projectnumber">0.7.6</span></div>
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      <li class="navelem"><a class="el" href="namespaceCEGUI.html">CEGUI</a>      </li>
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<a href="#pub-methods">Public Member Functions</a>  </div>
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<div class="title">CEGUI::RenderEffect Class Reference</div>  </div>
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<!-- doxytag: class="CEGUI::RenderEffect" -->
<p>Interface for objects that hook into <a class="el" href="classCEGUI_1_1RenderingWindow.html" title="RenderingWindow is a RenderingSurface that can be &quot;drawn back&quot; onto another RenderingSurface and is p...">RenderingWindow</a> to affect the rendering process, thus allowing various effects to be achieved.  
 <a href="classCEGUI_1_1RenderEffect.html#details">More...</a></p>

<p><a href="classCEGUI_1_1RenderEffect-members.html">List of all members.</a></p>
<table class="memberdecls">
<tr><td colspan="2"><h2><a name="pub-methods"></a>
Public Member Functions</h2></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">virtual int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1RenderEffect.html#a127c032796a5f6f7b0111d2419ff44a6">getPassCount</a> () const =0</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Return the number of passes required by this effect.  <a href="#a127c032796a5f6f7b0111d2419ff44a6"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1RenderEffect.html#a11ca61fa9222b42ba1b7e9bf17d4545a">performPreRenderFunctions</a> (const int pass)=0</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Function called prior to <a class="el" href="classCEGUI_1_1RenderingWindow.html#ac1eaab08f25c84eb029e212212bc8fbe" title="Draw the GeometryBuffers for all rendering queues to the RenderTarget that this RenderingSurface is t...">RenderingWindow::draw</a> being called. This is intended to be used for any required setup / state initialisation and is called once for each pass in the effect.  <a href="#a11ca61fa9222b42ba1b7e9bf17d4545a"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1RenderEffect.html#aced60d0dea94f4d45a84a933701cea59">performPostRenderFunctions</a> ()=0</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Function called after <a class="el" href="classCEGUI_1_1RenderingWindow.html#ac1eaab08f25c84eb029e212212bc8fbe" title="Draw the GeometryBuffers for all rendering queues to the RenderTarget that this RenderingSurface is t...">RenderingWindow::draw</a> is called. This is intended to be used for any required cleanup / state restoration. This function is called <em>once only</em>, unlike performPreRenderFunctions which may be called multiple times; once for each pass in the effect.  <a href="#aced60d0dea94f4d45a84a933701cea59"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">virtual bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1RenderEffect.html#a7ec414a973302bcde846f5b9bdeb389d">realiseGeometry</a> (<a class="el" href="classCEGUI_1_1RenderingWindow.html">RenderingWindow</a> &amp;window, <a class="el" href="classCEGUI_1_1GeometryBuffer.html">GeometryBuffer</a> &amp;geometry)=0</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Function called to generate geometry for the <a class="el" href="classCEGUI_1_1RenderingWindow.html" title="RenderingWindow is a RenderingSurface that can be &quot;drawn back&quot; onto another RenderingSurface and is p...">RenderingWindow</a>.  <a href="#a7ec414a973302bcde846f5b9bdeb389d"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">virtual bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1RenderEffect.html#a21f88ea99cc15ae22e2b1d0863e07a08">update</a> (const float elapsed, <a class="el" href="classCEGUI_1_1RenderingWindow.html">RenderingWindow</a> &amp;window)=0</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Function called to perform any time based updates on the <a class="el" href="classCEGUI_1_1RenderEffect.html" title="Interface for objects that hook into RenderingWindow to affect the rendering process, thus allowing various effects to be achieved.">RenderEffect</a> state.  <a href="#a21f88ea99cc15ae22e2b1d0863e07a08"></a><br/></td></tr>
</table>
<hr/><a name="details" id="details"></a><h2>Detailed Description</h2>
<div class="textblock"><p>Interface for objects that hook into <a class="el" href="classCEGUI_1_1RenderingWindow.html" title="RenderingWindow is a RenderingSurface that can be &quot;drawn back&quot; onto another RenderingSurface and is p...">RenderingWindow</a> to affect the rendering process, thus allowing various effects to be achieved. </p>
</div><hr/><h2>Member Function Documentation</h2>
<a class="anchor" id="a127c032796a5f6f7b0111d2419ff44a6"></a><!-- doxytag: member="CEGUI::RenderEffect::getPassCount" ref="a127c032796a5f6f7b0111d2419ff44a6" args="() const =0" -->
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          <td class="memname">virtual int CEGUI::RenderEffect::getPassCount </td>
          <td>(</td>
          <td class="paramname"></td><td>)</td>
          <td> const<code> [pure virtual]</code></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>Return the number of passes required by this effect. </p>
<dl class="return"><dt><b>Returns:</b></dt><dd>integer value indicating the number of rendering passes required to fully render this effect. </dd></dl>

</div>
</div>
<a class="anchor" id="aced60d0dea94f4d45a84a933701cea59"></a><!-- doxytag: member="CEGUI::RenderEffect::performPostRenderFunctions" ref="aced60d0dea94f4d45a84a933701cea59" args="()=0" -->
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          <td class="memname">virtual void CEGUI::RenderEffect::performPostRenderFunctions </td>
          <td>(</td>
          <td class="paramname"></td><td>)</td>
          <td><code> [pure virtual]</code></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>Function called after <a class="el" href="classCEGUI_1_1RenderingWindow.html#ac1eaab08f25c84eb029e212212bc8fbe" title="Draw the GeometryBuffers for all rendering queues to the RenderTarget that this RenderingSurface is t...">RenderingWindow::draw</a> is called. This is intended to be used for any required cleanup / state restoration. This function is called <em>once only</em>, unlike performPreRenderFunctions which may be called multiple times; once for each pass in the effect. </p>
<dl class="note"><dt><b>Note:</b></dt><dd>Note that this function is called <em>before</em> any standard state cleanup that might be peformed by the <a class="el" href="classCEGUI_1_1Renderer.html" title="Abstract class defining the basic required interface for Renderer objects.">Renderer</a> module. </dd></dl>

</div>
</div>
<a class="anchor" id="a11ca61fa9222b42ba1b7e9bf17d4545a"></a><!-- doxytag: member="CEGUI::RenderEffect::performPreRenderFunctions" ref="a11ca61fa9222b42ba1b7e9bf17d4545a" args="(const int pass)=0" -->
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">virtual void CEGUI::RenderEffect::performPreRenderFunctions </td>
          <td>(</td>
          <td class="paramtype">const int&#160;</td>
          <td class="paramname"><em>pass</em></td><td>)</td>
          <td><code> [pure virtual]</code></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>Function called prior to <a class="el" href="classCEGUI_1_1RenderingWindow.html#ac1eaab08f25c84eb029e212212bc8fbe" title="Draw the GeometryBuffers for all rendering queues to the RenderTarget that this RenderingSurface is t...">RenderingWindow::draw</a> being called. This is intended to be used for any required setup / state initialisation and is called once for each pass in the effect. </p>
<dl><dt><b>Parameters:</b></dt><dd>
  <table class="params">
    <tr><td class="paramname">pass</td><td>Indicates the pass number to be initialised (starting at pass 0).</td></tr>
  </table>
  </dd>
</dl>
<dl class="note"><dt><b>Note:</b></dt><dd>Note that this function is called <em>after</em> any standard state initialisation that might be peformed by the <a class="el" href="classCEGUI_1_1Renderer.html" title="Abstract class defining the basic required interface for Renderer objects.">Renderer</a> module. </dd></dl>

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</div>
<a class="anchor" id="a7ec414a973302bcde846f5b9bdeb389d"></a><!-- doxytag: member="CEGUI::RenderEffect::realiseGeometry" ref="a7ec414a973302bcde846f5b9bdeb389d" args="(RenderingWindow &amp;window, GeometryBuffer &amp;geometry)=0" -->
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          <td class="memname">virtual bool CEGUI::RenderEffect::realiseGeometry </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="classCEGUI_1_1RenderingWindow.html">RenderingWindow</a> &amp;&#160;</td>
          <td class="paramname"><em>window</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype"><a class="el" href="classCEGUI_1_1GeometryBuffer.html">GeometryBuffer</a> &amp;&#160;</td>
          <td class="paramname"><em>geometry</em>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td><code> [pure virtual]</code></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>Function called to generate geometry for the <a class="el" href="classCEGUI_1_1RenderingWindow.html" title="RenderingWindow is a RenderingSurface that can be &quot;drawn back&quot; onto another RenderingSurface and is p...">RenderingWindow</a>. </p>
<p>The geometry generated should be fully unclipped and window local. The origin for the geometry is located at the top-left corner.</p>
<dl><dt><b>Parameters:</b></dt><dd>
  <table class="params">
    <tr><td class="paramname">window</td><td>The <a class="el" href="classCEGUI_1_1RenderingWindow.html" title="RenderingWindow is a RenderingSurface that can be &quot;drawn back&quot; onto another RenderingSurface and is p...">RenderingWindow</a> object that is being processed.</td></tr>
    <tr><td class="paramname">geometry</td><td><a class="el" href="classCEGUI_1_1GeometryBuffer.html" title="Abstract class defining the interface for objects that buffer geometry for later rendering.">GeometryBuffer</a> object where the generated geometry should be added. This object will be cleared before this function is invoked.</td></tr>
  </table>
  </dd>
</dl>
<dl class="return"><dt><b>Returns:</b></dt><dd>boolean value indicating whether the <a class="el" href="classCEGUI_1_1RenderingWindow.html" title="RenderingWindow is a RenderingSurface that can be &quot;drawn back&quot; onto another RenderingSurface and is p...">RenderingWindow</a> should generate it's own geometry.<ul>
<li>true if the <a class="el" href="classCEGUI_1_1RenderingWindow.html" title="RenderingWindow is a RenderingSurface that can be &quot;drawn back&quot; onto another RenderingSurface and is p...">RenderingWindow</a> should generate it's own geometry. You will usually only return true if you do not need to use custom geometry.</li>
<li>false if you have added any required geometry needed to represent the <a class="el" href="classCEGUI_1_1RenderingWindow.html" title="RenderingWindow is a RenderingSurface that can be &quot;drawn back&quot; onto another RenderingSurface and is p...">RenderingWindow</a>. </li>
</ul>
</dd></dl>

</div>
</div>
<a class="anchor" id="a21f88ea99cc15ae22e2b1d0863e07a08"></a><!-- doxytag: member="CEGUI::RenderEffect::update" ref="a21f88ea99cc15ae22e2b1d0863e07a08" args="(const float elapsed, RenderingWindow &amp;window)=0" -->
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          <td class="memname">virtual bool CEGUI::RenderEffect::update </td>
          <td>(</td>
          <td class="paramtype">const float&#160;</td>
          <td class="paramname"><em>elapsed</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype"><a class="el" href="classCEGUI_1_1RenderingWindow.html">RenderingWindow</a> &amp;&#160;</td>
          <td class="paramname"><em>window</em>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td><code> [pure virtual]</code></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>Function called to perform any time based updates on the <a class="el" href="classCEGUI_1_1RenderEffect.html" title="Interface for objects that hook into RenderingWindow to affect the rendering process, thus allowing various effects to be achieved.">RenderEffect</a> state. </p>
<dl class="note"><dt><b>Note:</b></dt><dd>This function should only affect the internal state of the <a class="el" href="classCEGUI_1_1RenderEffect.html" title="Interface for objects that hook into RenderingWindow to affect the rendering process, thus allowing various effects to be achieved.">RenderEffect</a> object. This function should definitely <em>not</em> be used to directly affect any render states of the underlying rendering API or engine.</dd></dl>
<dl><dt><b>Parameters:</b></dt><dd>
  <table class="params">
    <tr><td class="paramname">elapsed</td><td>The number of seconds that have elapsed since the last time this function was called.</td></tr>
    <tr><td class="paramname">window</td><td><a class="el" href="classCEGUI_1_1RenderingWindow.html" title="RenderingWindow is a RenderingSurface that can be &quot;drawn back&quot; onto another RenderingSurface and is p...">RenderingWindow</a> object that the <a class="el" href="classCEGUI_1_1RenderEffect.html" title="Interface for objects that hook into RenderingWindow to affect the rendering process, thus allowing various effects to be achieved.">RenderEffect</a> is being applied to.</td></tr>
  </table>
  </dd>
</dl>
<dl class="return"><dt><b>Returns:</b></dt><dd>boolean that indicates whether the window geometry will still be valid after the update. </dd></dl>

</div>
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