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<div id="projectname">Crazy Eddies GUI System <span id="projectnumber">0.7.6</span></div>
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<li class="navelem"><a class="el" href="namespaceCEGUI.html">CEGUI</a> </li>
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<!-- doxytag: class="CEGUI::RenderingWindow" --><!-- doxytag: inherits="CEGUI::RenderingSurface" -->
<p><a class="el" href="classCEGUI_1_1RenderingWindow.html" title="RenderingWindow is a RenderingSurface that can be "drawn back" onto another RenderingSurface and is p...">RenderingWindow</a> is a <a class="el" href="classCEGUI_1_1RenderingSurface.html" title="Class that represents a surface that can have geometry based imagery drawn to it.">RenderingSurface</a> that can be "drawn back" onto another <a class="el" href="classCEGUI_1_1RenderingSurface.html" title="Class that represents a surface that can have geometry based imagery drawn to it.">RenderingSurface</a> and is primarily intended to be used as a kind of cache for rendered imagery.
<a href="classCEGUI_1_1RenderingWindow.html#details">More...</a></p>
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<p><a href="classCEGUI_1_1RenderingWindow-members.html">List of all members.</a></p>
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<tr><td colspan="2"><h2><a name="pub-methods"></a>
Public Member Functions</h2></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1RenderingWindow.html#a0b0a750c6a261ec60a43e397cc480d51">RenderingWindow</a> (<a class="el" href="classCEGUI_1_1TextureTarget.html">TextureTarget</a> &target, <a class="el" href="classCEGUI_1_1RenderingSurface.html">RenderingSurface</a> &owner)</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Constructor for <a class="el" href="classCEGUI_1_1RenderingWindow.html" title="RenderingWindow is a RenderingSurface that can be "drawn back" onto another RenderingSurface and is p...">RenderingWindow</a> objects. <a href="#a0b0a750c6a261ec60a43e397cc480d51"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="ab0b34ba66fccc34f6a845e2856d13559"></a><!-- doxytag: member="CEGUI::RenderingWindow::~RenderingWindow" ref="ab0b34ba66fccc34f6a845e2856d13559" args="()" -->
 </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1RenderingWindow.html#ab0b34ba66fccc34f6a845e2856d13559">~RenderingWindow</a> ()</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Destructor for <a class="el" href="classCEGUI_1_1RenderingWindow.html" title="RenderingWindow is a RenderingSurface that can be "drawn back" onto another RenderingSurface and is p...">RenderingWindow</a> objects. <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1RenderingWindow.html#a054bc0c9f16c69e9ec7d8c167c637737">setClippingRegion</a> (const <a class="el" href="classCEGUI_1_1Rect.html">Rect</a> &region)</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Set the clipping region that will be used when rendering the imagery for this <a class="el" href="classCEGUI_1_1RenderingWindow.html" title="RenderingWindow is a RenderingSurface that can be "drawn back" onto another RenderingSurface and is p...">RenderingWindow</a> back onto the <a class="el" href="classCEGUI_1_1RenderingSurface.html" title="Class that represents a surface that can have geometry based imagery drawn to it.">RenderingSurface</a> that owns it. <a href="#a054bc0c9f16c69e9ec7d8c167c637737"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1RenderingWindow.html#a321f40993eef7f80c2136410cf2c95d9">setPosition</a> (const <a class="el" href="classCEGUI_1_1Vector2.html">Vector2</a> &position)</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Set the two dimensional position of the <a class="el" href="classCEGUI_1_1RenderingWindow.html" title="RenderingWindow is a RenderingSurface that can be "drawn back" onto another RenderingSurface and is p...">RenderingWindow</a> in pixels. The origin is at the top-left corner. <a href="#a321f40993eef7f80c2136410cf2c95d9"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1RenderingWindow.html#aab85b3a5c8de3fd3c0cda443edd75763">setSize</a> (const <a class="el" href="classCEGUI_1_1Size.html">Size</a> &size)</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Set the size of the <a class="el" href="classCEGUI_1_1RenderingWindow.html" title="RenderingWindow is a RenderingSurface that can be "drawn back" onto another RenderingSurface and is p...">RenderingWindow</a> in pixels. <a href="#aab85b3a5c8de3fd3c0cda443edd75763"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1RenderingWindow.html#a8afebe600c968f547fe3931a4b2499c1">setRotation</a> (const <a class="el" href="classCEGUI_1_1Vector3.html">Vector3</a> &rotation)</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Set the rotation factors to be used when rendering the <a class="el" href="classCEGUI_1_1RenderingWindow.html" title="RenderingWindow is a RenderingSurface that can be "drawn back" onto another RenderingSurface and is p...">RenderingWindow</a> back onto it's owning <a class="el" href="classCEGUI_1_1RenderingSurface.html" title="Class that represents a surface that can have geometry based imagery drawn to it.">RenderingSurface</a>. <a href="#a8afebe600c968f547fe3931a4b2499c1"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1RenderingWindow.html#a3bfe769ac5cee51cafbdb963a50da811">setPivot</a> (const <a class="el" href="classCEGUI_1_1Vector3.html">Vector3</a> &pivot)</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Set the location of the pivot point around which the <a class="el" href="classCEGUI_1_1RenderingWindow.html" title="RenderingWindow is a RenderingSurface that can be "drawn back" onto another RenderingSurface and is p...">RenderingWindow</a> will be rotated. <a href="#a3bfe769ac5cee51cafbdb963a50da811"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">const <a class="el" href="classCEGUI_1_1Vector2.html">Vector2</a> & </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1RenderingWindow.html#ae17f91866c364afbb24911ccf08ce57d">getPosition</a> () const </td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Return the current pixel position of the <a class="el" href="classCEGUI_1_1RenderingWindow.html" title="RenderingWindow is a RenderingSurface that can be "drawn back" onto another RenderingSurface and is p...">RenderingWindow</a>. The origin is at the top-left corner. <a href="#ae17f91866c364afbb24911ccf08ce57d"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">const <a class="el" href="classCEGUI_1_1Size.html">Size</a> & </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1RenderingWindow.html#a39cb67022134914ef139fc4c2c4112f0">getSize</a> () const </td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Return the current size of the <a class="el" href="classCEGUI_1_1RenderingWindow.html" title="RenderingWindow is a RenderingSurface that can be "drawn back" onto another RenderingSurface and is p...">RenderingWindow</a> in pixels. <a href="#a39cb67022134914ef139fc4c2c4112f0"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">const <a class="el" href="classCEGUI_1_1Vector3.html">Vector3</a> & </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1RenderingWindow.html#aaff5ceaaffb1e89cc97e4220d0155648">getRotation</a> () const </td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Return the current rotations being applied to the <a class="el" href="classCEGUI_1_1RenderingWindow.html" title="RenderingWindow is a RenderingSurface that can be "drawn back" onto another RenderingSurface and is p...">RenderingWindow</a>, in degrees. <a href="#aaff5ceaaffb1e89cc97e4220d0155648"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">const <a class="el" href="classCEGUI_1_1Vector3.html">Vector3</a> & </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1RenderingWindow.html#ad055080c2b1e77096f4dd4f35cb7bb0c">getPivot</a> () const </td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Return the rotation pivot point location for the <a class="el" href="classCEGUI_1_1RenderingWindow.html" title="RenderingWindow is a RenderingSurface that can be "drawn back" onto another RenderingSurface and is p...">RenderingWindow</a>. <a href="#ad055080c2b1e77096f4dd4f35cb7bb0c"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">const <a class="el" href="classCEGUI_1_1TextureTarget.html">TextureTarget</a> & </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1RenderingWindow.html#aeaddb0d604c26d080a9d7c125fae8a39">getTextureTarget</a> () const </td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Return the <a class="el" href="classCEGUI_1_1TextureTarget.html" title="Specialisation of RenderTarget interface that should be used as the base class for RenderTargets that...">TextureTarget</a> object that is the target for content rendered to this RenderingWindows. This is the same object passed into the constructor. <a href="#aeaddb0d604c26d080a9d7c125fae8a39"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a377428164e6370c668dd372d2a1773ea"></a><!-- doxytag: member="CEGUI::RenderingWindow::getTextureTarget" ref="a377428164e6370c668dd372d2a1773ea" args="()" -->
<a class="el" href="classCEGUI_1_1TextureTarget.html">TextureTarget</a> & </td><td class="memItemRight" valign="bottom"><b>getTextureTarget</b> ()</td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1RenderingWindow.html#a3544ded8846b051a4bef37bd94ad4af9">update</a> (const float elapsed)</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Peform time based updated for the <a class="el" href="classCEGUI_1_1RenderingWindow.html" title="RenderingWindow is a RenderingSurface that can be "drawn back" onto another RenderingSurface and is p...">RenderingWindow</a>. <a href="#a3544ded8846b051a4bef37bd94ad4af9"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1RenderingWindow.html#ab8b1e83982d3f41857205a8aaf06f2a5">setRenderEffect</a> (<a class="el" href="classCEGUI_1_1RenderEffect.html">RenderEffect</a> *effect)</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Set the <a class="el" href="classCEGUI_1_1RenderEffect.html" title="Interface for objects that hook into RenderingWindow to affect the rendering process, thus allowing various effects to be achieved.">RenderEffect</a> that should be used with the <a class="el" href="classCEGUI_1_1RenderingWindow.html" title="RenderingWindow is a RenderingSurface that can be "drawn back" onto another RenderingSurface and is p...">RenderingWindow</a>. This may be 0 to remove a previously set <a class="el" href="classCEGUI_1_1RenderEffect.html" title="Interface for objects that hook into RenderingWindow to affect the rendering process, thus allowing various effects to be achieved.">RenderEffect</a>. <a href="#ab8b1e83982d3f41857205a8aaf06f2a5"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="el" href="classCEGUI_1_1RenderEffect.html">RenderEffect</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1RenderingWindow.html#a313dc23d7057cfba13e0230dcbec4908">getRenderEffect</a> ()</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Return a pointer to the <a class="el" href="classCEGUI_1_1RenderEffect.html" title="Interface for objects that hook into RenderingWindow to affect the rendering process, thus allowing various effects to be achieved.">RenderEffect</a> currently being used with the <a class="el" href="classCEGUI_1_1RenderingWindow.html" title="RenderingWindow is a RenderingSurface that can be "drawn back" onto another RenderingSurface and is p...">RenderingWindow</a>. A return value of 0 indicates that no <a class="el" href="classCEGUI_1_1RenderEffect.html" title="Interface for objects that hook into RenderingWindow to affect the rendering process, thus allowing various effects to be achieved.">RenderEffect</a> is being used. <a href="#a313dc23d7057cfba13e0230dcbec4908"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1RenderingWindow.html#a5dab6b19c098c0efd43a1de62ba79567">realiseGeometry</a> ()</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">generate geometry to be used when rendering back the <a class="el" href="classCEGUI_1_1RenderingWindow.html" title="RenderingWindow is a RenderingSurface that can be "drawn back" onto another RenderingSurface and is p...">RenderingWindow</a> to it's owning <a class="el" href="classCEGUI_1_1RenderingSurface.html" title="Class that represents a surface that can have geometry based imagery drawn to it.">RenderingSurface</a>. <a href="#a5dab6b19c098c0efd43a1de62ba79567"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1RenderingWindow.html#afbbbc0195f8c6e47f8468444bbbb8df8">invalidateGeometry</a> ()</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Mark the geometry used when rendering the <a class="el" href="classCEGUI_1_1RenderingWindow.html" title="RenderingWindow is a RenderingSurface that can be "drawn back" onto another RenderingSurface and is p...">RenderingWindow</a> back to it's owning <a class="el" href="classCEGUI_1_1RenderingSurface.html" title="Class that represents a surface that can have geometry based imagery drawn to it.">RenderingSurface</a> as invalid so that it gets regenerated on the next rendering pass. <a href="#afbbbc0195f8c6e47f8468444bbbb8df8"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">const <a class="el" href="classCEGUI_1_1RenderingSurface.html">RenderingSurface</a> & </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1RenderingWindow.html#a89d583bd8b72cd8bc0ed4ccd3c831925">getOwner</a> () const </td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Return the <a class="el" href="classCEGUI_1_1RenderingSurface.html" title="Class that represents a surface that can have geometry based imagery drawn to it.">RenderingSurface</a> that owns the <a class="el" href="classCEGUI_1_1RenderingWindow.html" title="RenderingWindow is a RenderingSurface that can be "drawn back" onto another RenderingSurface and is p...">RenderingWindow</a>. This is also the <a class="el" href="classCEGUI_1_1RenderingSurface.html" title="Class that represents a surface that can have geometry based imagery drawn to it.">RenderingSurface</a> that will be used when the <a class="el" href="classCEGUI_1_1RenderingWindow.html" title="RenderingWindow is a RenderingSurface that can be "drawn back" onto another RenderingSurface and is p...">RenderingWindow</a> renders back it's cached imagery content. <a href="#a89d583bd8b72cd8bc0ed4ccd3c831925"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="aeda601d442f5ab34ab94f6e481e59c0f"></a><!-- doxytag: member="CEGUI::RenderingWindow::getOwner" ref="aeda601d442f5ab34ab94f6e481e59c0f" args="()" -->
<a class="el" href="classCEGUI_1_1RenderingSurface.html">RenderingSurface</a> & </td><td class="memItemRight" valign="bottom"><b>getOwner</b> ()</td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a3c89ed5064f682812d0684b1e6e1dcc7"></a><!-- doxytag: member="CEGUI::RenderingWindow::unprojectPoint" ref="a3c89ed5064f682812d0684b1e6e1dcc7" args="(const Vector2 &p_in, Vector2 &p_out)" -->
void </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1RenderingWindow.html#a3c89ed5064f682812d0684b1e6e1dcc7">unprojectPoint</a> (const <a class="el" href="classCEGUI_1_1Vector2.html">Vector2</a> &p_in, <a class="el" href="classCEGUI_1_1Vector2.html">Vector2</a> &p_out)</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Fill in <a class="el" href="classCEGUI_1_1Vector2.html" title="Class used as a two dimensional vector (aka a Point)">Vector2</a> object <em>p_out</em> with an unprojected version of the point described by <a class="el" href="classCEGUI_1_1Vector2.html" title="Class used as a two dimensional vector (aka a Point)">Vector2</a> <em>p_in</em>. <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1RenderingWindow.html#ac1eaab08f25c84eb029e212212bc8fbe">draw</a> ()</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Draw the GeometryBuffers for all rendering queues to the <a class="el" href="classCEGUI_1_1RenderTarget.html" title="Defines interface to some surface that can be rendered to. Concrete instances of objects that impleme...">RenderTarget</a> that this <a class="el" href="classCEGUI_1_1RenderingSurface.html" title="Class that represents a surface that can have geometry based imagery drawn to it.">RenderingSurface</a> is targetting. <a href="#ac1eaab08f25c84eb029e212212bc8fbe"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1RenderingWindow.html#ab671b91b32d421fc67d0c0cd09236b06">invalidate</a> ()</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Marks the <a class="el" href="classCEGUI_1_1RenderingSurface.html" title="Class that represents a surface that can have geometry based imagery drawn to it.">RenderingSurface</a> as invalid, causing the geometry to be rerendered to the <a class="el" href="classCEGUI_1_1RenderTarget.html" title="Defines interface to some surface that can be rendered to. Concrete instances of objects that impleme...">RenderTarget</a> next time draw is called. <a href="#ab671b91b32d421fc67d0c0cd09236b06"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1RenderingWindow.html#a751deff547f1d2af888fa0a98f6c7716">isRenderingWindow</a> () const </td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Return whether this <a class="el" href="classCEGUI_1_1RenderingSurface.html" title="Class that represents a surface that can have geometry based imagery drawn to it.">RenderingSurface</a> is actually an instance of the <a class="el" href="classCEGUI_1_1RenderingWindow.html" title="RenderingWindow is a RenderingSurface that can be "drawn back" onto another RenderingSurface and is p...">RenderingWindow</a> subclass. <a href="#a751deff547f1d2af888fa0a98f6c7716"></a><br/></td></tr>
<tr><td colspan="2"><h2><a name="pro-methods"></a>
Protected Member Functions</h2></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="aa329261cd97a0159b7adb43f5f3cd546"></a><!-- doxytag: member="CEGUI::RenderingWindow::realiseGeometry_impl" ref="aa329261cd97a0159b7adb43f5f3cd546" args="()" -->
virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1RenderingWindow.html#aa329261cd97a0159b7adb43f5f3cd546">realiseGeometry_impl</a> ()</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">default generates geometry to draw window as a single quad. <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a96c6b75677f8588b74f591dee5570033"></a><!-- doxytag: member="CEGUI::RenderingWindow::setOwner" ref="a96c6b75677f8588b74f591dee5570033" args="(RenderingSurface &owner)" -->
void </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1RenderingWindow.html#a96c6b75677f8588b74f591dee5570033">setOwner</a> (<a class="el" href="classCEGUI_1_1RenderingSurface.html">RenderingSurface</a> &owner)</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">set a new owner for this <a class="el" href="classCEGUI_1_1RenderingWindow.html" title="RenderingWindow is a RenderingSurface that can be "drawn back" onto another RenderingSurface and is p...">RenderingWindow</a> object <br/></td></tr>
<tr><td colspan="2"><h2><a name="pro-attribs"></a>
Protected Attributes</h2></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a19b63e1adfba4140cd79acd2150dcf42"></a><!-- doxytag: member="CEGUI::RenderingWindow::d_renderer" ref="a19b63e1adfba4140cd79acd2150dcf42" args="" -->
<a class="el" href="classCEGUI_1_1Renderer.html">Renderer</a> & </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1RenderingWindow.html#a19b63e1adfba4140cd79acd2150dcf42">d_renderer</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">holds ref to renderer <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="ad620a6825bdd0ad13750d1f3bb3d380c"></a><!-- doxytag: member="CEGUI::RenderingWindow::d_textarget" ref="ad620a6825bdd0ad13750d1f3bb3d380c" args="" -->
<a class="el" href="classCEGUI_1_1TextureTarget.html">TextureTarget</a> & </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1RenderingWindow.html#ad620a6825bdd0ad13750d1f3bb3d380c">d_textarget</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight"><a class="el" href="classCEGUI_1_1TextureTarget.html" title="Specialisation of RenderTarget interface that should be used as the base class for RenderTargets that...">TextureTarget</a> to draw to. Like d_target in base, but avoiding downcasts. <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a76d73f1ca0ddbca6bce1e9b130a38b00"></a><!-- doxytag: member="CEGUI::RenderingWindow::d_owner" ref="a76d73f1ca0ddbca6bce1e9b130a38b00" args="" -->
<a class="el" href="classCEGUI_1_1RenderingSurface.html">RenderingSurface</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1RenderingWindow.html#a76d73f1ca0ddbca6bce1e9b130a38b00">d_owner</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight"><a class="el" href="classCEGUI_1_1RenderingSurface.html" title="Class that represents a surface that can have geometry based imagery drawn to it.">RenderingSurface</a> that owns this object, we render back to this object. <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a7febdae729d5c790b616de04351c8a97"></a><!-- doxytag: member="CEGUI::RenderingWindow::d_geometry" ref="a7febdae729d5c790b616de04351c8a97" args="" -->
<a class="el" href="classCEGUI_1_1GeometryBuffer.html">GeometryBuffer</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1RenderingWindow.html#a7febdae729d5c790b616de04351c8a97">d_geometry</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight"><a class="el" href="classCEGUI_1_1GeometryBuffer.html" title="Abstract class defining the interface for objects that buffer geometry for later rendering.">GeometryBuffer</a> that holds geometry for drawing this window. <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="ae7ea01d388fd9a2587f24c7a486fee03"></a><!-- doxytag: member="CEGUI::RenderingWindow::d_geometryValid" ref="ae7ea01d388fd9a2587f24c7a486fee03" args="" -->
bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1RenderingWindow.html#ae7ea01d388fd9a2587f24c7a486fee03">d_geometryValid</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">indicates whether data in <a class="el" href="classCEGUI_1_1GeometryBuffer.html" title="Abstract class defining the interface for objects that buffer geometry for later rendering.">GeometryBuffer</a> is up-to-date <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a31162bcf39e3bf2e6262264b71a009f9"></a><!-- doxytag: member="CEGUI::RenderingWindow::d_position" ref="a31162bcf39e3bf2e6262264b71a009f9" args="" -->
<a class="el" href="classCEGUI_1_1Vector2.html">Vector2</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1RenderingWindow.html#a31162bcf39e3bf2e6262264b71a009f9">d_position</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Position of this <a class="el" href="classCEGUI_1_1RenderingWindow.html" title="RenderingWindow is a RenderingSurface that can be "drawn back" onto another RenderingSurface and is p...">RenderingWindow</a>. <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="ada9fcbbe328d690a360d88c395667c5a"></a><!-- doxytag: member="CEGUI::RenderingWindow::d_size" ref="ada9fcbbe328d690a360d88c395667c5a" args="" -->
<a class="el" href="classCEGUI_1_1Size.html">Size</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1RenderingWindow.html#ada9fcbbe328d690a360d88c395667c5a">d_size</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight"><a class="el" href="classCEGUI_1_1Size.html" title="Class that holds the size (width & height) of something.">Size</a> of this <a class="el" href="classCEGUI_1_1RenderingWindow.html" title="RenderingWindow is a RenderingSurface that can be "drawn back" onto another RenderingSurface and is p...">RenderingWindow</a>. <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="aff88b5117d832280de4288392d8e3e32"></a><!-- doxytag: member="CEGUI::RenderingWindow::d_rotation" ref="aff88b5117d832280de4288392d8e3e32" args="" -->
<a class="el" href="classCEGUI_1_1Vector3.html">Vector3</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1RenderingWindow.html#aff88b5117d832280de4288392d8e3e32">d_rotation</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Rotaions for this <a class="el" href="classCEGUI_1_1RenderingWindow.html" title="RenderingWindow is a RenderingSurface that can be "drawn back" onto another RenderingSurface and is p...">RenderingWindow</a>. <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="aaa493e3c79792c9545b7189851a62aca"></a><!-- doxytag: member="CEGUI::RenderingWindow::d_pivot" ref="aaa493e3c79792c9545b7189851a62aca" args="" -->
<a class="el" href="classCEGUI_1_1Vector3.html">Vector3</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="classCEGUI_1_1RenderingWindow.html#aaa493e3c79792c9545b7189851a62aca">d_pivot</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Pivot point used for the rotation. <br/></td></tr>
<tr><td colspan="2"><h2><a name="friends"></a>
Friends</h2></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="ac10c702f36c5ef226128859d637a3b3c"></a><!-- doxytag: member="CEGUI::RenderingWindow::RenderingSurface::transferRenderingWindow" ref="ac10c702f36c5ef226128859d637a3b3c" args="(RenderingWindow &)" -->
void </td><td class="memItemRight" valign="bottom"><b>RenderingSurface::transferRenderingWindow</b> (<a class="el" href="classCEGUI_1_1RenderingWindow.html">RenderingWindow</a> &)</td></tr>
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<hr/><a name="details" id="details"></a><h2>Detailed Description</h2>
<div class="textblock"><p><a class="el" href="classCEGUI_1_1RenderingWindow.html" title="RenderingWindow is a RenderingSurface that can be "drawn back" onto another RenderingSurface and is p...">RenderingWindow</a> is a <a class="el" href="classCEGUI_1_1RenderingSurface.html" title="Class that represents a surface that can have geometry based imagery drawn to it.">RenderingSurface</a> that can be "drawn back" onto another <a class="el" href="classCEGUI_1_1RenderingSurface.html" title="Class that represents a surface that can have geometry based imagery drawn to it.">RenderingSurface</a> and is primarily intended to be used as a kind of cache for rendered imagery. </p>
</div><hr/><h2>Constructor & Destructor Documentation</h2>
<a class="anchor" id="a0b0a750c6a261ec60a43e397cc480d51"></a><!-- doxytag: member="CEGUI::RenderingWindow::RenderingWindow" ref="a0b0a750c6a261ec60a43e397cc480d51" args="(TextureTarget &target, RenderingSurface &owner)" -->
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<td class="memname">CEGUI::RenderingWindow::RenderingWindow </td>
<td>(</td>
<td class="paramtype"><a class="el" href="classCEGUI_1_1TextureTarget.html">TextureTarget</a> & </td>
<td class="paramname"><em>target</em>, </td>
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<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype"><a class="el" href="classCEGUI_1_1RenderingSurface.html">RenderingSurface</a> & </td>
<td class="paramname"><em>owner</em> </td>
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<td></td>
<td>)</td>
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<p>Constructor for <a class="el" href="classCEGUI_1_1RenderingWindow.html" title="RenderingWindow is a RenderingSurface that can be "drawn back" onto another RenderingSurface and is p...">RenderingWindow</a> objects. </p>
<dl><dt><b>Parameters:</b></dt><dd>
<table class="params">
<tr><td class="paramname">target</td><td>The <a class="el" href="classCEGUI_1_1TextureTarget.html" title="Specialisation of RenderTarget interface that should be used as the base class for RenderTargets that...">TextureTarget</a> based object that will be used as the target for content rendering done by the <a class="el" href="classCEGUI_1_1RenderingWindow.html" title="RenderingWindow is a RenderingSurface that can be "drawn back" onto another RenderingSurface and is p...">RenderingWindow</a>.</td></tr>
<tr><td class="paramname">owner</td><td>The <a class="el" href="classCEGUI_1_1RenderingSurface.html" title="Class that represents a surface that can have geometry based imagery drawn to it.">RenderingSurface</a> object that will be our initial owner. This <a class="el" href="classCEGUI_1_1RenderingSurface.html" title="Class that represents a surface that can have geometry based imagery drawn to it.">RenderingSurface</a> is also the target where our cached imagery will be rendered back to.</td></tr>
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</dd>
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<dl class="note"><dt><b>Note:</b></dt><dd>The <a class="el" href="classCEGUI_1_1TextureTarget.html" title="Specialisation of RenderTarget interface that should be used as the base class for RenderTargets that...">TextureTarget</a> <em>target</em> remains under it's original ownership, and the <a class="el" href="classCEGUI_1_1RenderingSurface.html" title="Class that represents a surface that can have geometry based imagery drawn to it.">RenderingSurface</a> <em>owner</em> actually owns <em>this</em> object. </dd></dl>
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<hr/><h2>Member Function Documentation</h2>
<a class="anchor" id="ac1eaab08f25c84eb029e212212bc8fbe"></a><!-- doxytag: member="CEGUI::RenderingWindow::draw" ref="ac1eaab08f25c84eb029e212212bc8fbe" args="()" -->
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<td class="memname">void CEGUI::RenderingWindow::draw </td>
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<td><code> [virtual]</code></td>
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<p>Draw the GeometryBuffers for all rendering queues to the <a class="el" href="classCEGUI_1_1RenderTarget.html" title="Defines interface to some surface that can be rendered to. Concrete instances of objects that impleme...">RenderTarget</a> that this <a class="el" href="classCEGUI_1_1RenderingSurface.html" title="Class that represents a surface that can have geometry based imagery drawn to it.">RenderingSurface</a> is targetting. </p>
<p>The GeometryBuffers remain in the rendering queues after the draw operation is complete. This allows the next draw operation to occur without needing to requeue all the GeometryBuffers (if for instance the sequence of buffers to be drawn remains unchanged). </p>
<p>Reimplemented from <a class="el" href="classCEGUI_1_1RenderingSurface.html#ac5324bcc28a06a269f0465b99643537f">CEGUI::RenderingSurface</a>.</p>
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<a class="anchor" id="a89d583bd8b72cd8bc0ed4ccd3c831925"></a><!-- doxytag: member="CEGUI::RenderingWindow::getOwner" ref="a89d583bd8b72cd8bc0ed4ccd3c831925" args="() const " -->
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<td class="memname">const <a class="el" href="classCEGUI_1_1RenderingSurface.html">RenderingSurface</a>& CEGUI::RenderingWindow::getOwner </td>
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<p>Return the <a class="el" href="classCEGUI_1_1RenderingSurface.html" title="Class that represents a surface that can have geometry based imagery drawn to it.">RenderingSurface</a> that owns the <a class="el" href="classCEGUI_1_1RenderingWindow.html" title="RenderingWindow is a RenderingSurface that can be "drawn back" onto another RenderingSurface and is p...">RenderingWindow</a>. This is also the <a class="el" href="classCEGUI_1_1RenderingSurface.html" title="Class that represents a surface that can have geometry based imagery drawn to it.">RenderingSurface</a> that will be used when the <a class="el" href="classCEGUI_1_1RenderingWindow.html" title="RenderingWindow is a RenderingSurface that can be "drawn back" onto another RenderingSurface and is p...">RenderingWindow</a> renders back it's cached imagery content. </p>
<dl class="return"><dt><b>Returns:</b></dt><dd><a class="el" href="classCEGUI_1_1RenderingSurface.html" title="Class that represents a surface that can have geometry based imagery drawn to it.">RenderingSurface</a> object that owns, and is targetted by, the <a class="el" href="classCEGUI_1_1RenderingWindow.html" title="RenderingWindow is a RenderingSurface that can be "drawn back" onto another RenderingSurface and is p...">RenderingWindow</a>. </dd></dl>
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<a class="anchor" id="ad055080c2b1e77096f4dd4f35cb7bb0c"></a><!-- doxytag: member="CEGUI::RenderingWindow::getPivot" ref="ad055080c2b1e77096f4dd4f35cb7bb0c" args="() const " -->
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<td class="memname">const <a class="el" href="classCEGUI_1_1Vector3.html">Vector3</a>& CEGUI::RenderingWindow::getPivot </td>
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<p>Return the rotation pivot point location for the <a class="el" href="classCEGUI_1_1RenderingWindow.html" title="RenderingWindow is a RenderingSurface that can be "drawn back" onto another RenderingSurface and is p...">RenderingWindow</a>. </p>
<dl class="return"><dt><b>Returns:</b></dt><dd><a class="el" href="classCEGUI_1_1Vector3.html" title="Class used as a three dimensional vector.">Vector3</a> object describing the current location of the pivot point used when rotating the <a class="el" href="classCEGUI_1_1RenderingWindow.html" title="RenderingWindow is a RenderingSurface that can be "drawn back" onto another RenderingSurface and is p...">RenderingWindow</a>. </dd></dl>
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<a class="anchor" id="ae17f91866c364afbb24911ccf08ce57d"></a><!-- doxytag: member="CEGUI::RenderingWindow::getPosition" ref="ae17f91866c364afbb24911ccf08ce57d" args="() const " -->
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<td class="memname">const <a class="el" href="classCEGUI_1_1Vector2.html">Vector2</a>& CEGUI::RenderingWindow::getPosition </td>
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<p>Return the current pixel position of the <a class="el" href="classCEGUI_1_1RenderingWindow.html" title="RenderingWindow is a RenderingSurface that can be "drawn back" onto another RenderingSurface and is p...">RenderingWindow</a>. The origin is at the top-left corner. </p>
<dl class="return"><dt><b>Returns:</b></dt><dd><a class="el" href="classCEGUI_1_1Vector2.html" title="Class used as a two dimensional vector (aka a Point)">Vector2</a> object describing the pixel position of the <a class="el" href="classCEGUI_1_1RenderingWindow.html" title="RenderingWindow is a RenderingSurface that can be "drawn back" onto another RenderingSurface and is p...">RenderingWindow</a>.</dd></dl>
<dl class="note"><dt><b>Note:</b></dt><dd>This position is an absolute pixel location relative to the screen or other root surface. It is <em>not</em> relative to the owner of the <a class="el" href="classCEGUI_1_1RenderingWindow.html" title="RenderingWindow is a RenderingSurface that can be "drawn back" onto another RenderingSurface and is p...">RenderingWindow</a>. </dd></dl>
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<a class="anchor" id="a313dc23d7057cfba13e0230dcbec4908"></a><!-- doxytag: member="CEGUI::RenderingWindow::getRenderEffect" ref="a313dc23d7057cfba13e0230dcbec4908" args="()" -->
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<td class="memname"><a class="el" href="classCEGUI_1_1RenderEffect.html">RenderEffect</a>* CEGUI::RenderingWindow::getRenderEffect </td>
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<p>Return a pointer to the <a class="el" href="classCEGUI_1_1RenderEffect.html" title="Interface for objects that hook into RenderingWindow to affect the rendering process, thus allowing various effects to be achieved.">RenderEffect</a> currently being used with the <a class="el" href="classCEGUI_1_1RenderingWindow.html" title="RenderingWindow is a RenderingSurface that can be "drawn back" onto another RenderingSurface and is p...">RenderingWindow</a>. A return value of 0 indicates that no <a class="el" href="classCEGUI_1_1RenderEffect.html" title="Interface for objects that hook into RenderingWindow to affect the rendering process, thus allowing various effects to be achieved.">RenderEffect</a> is being used. </p>
<dl class="return"><dt><b>Returns:</b></dt><dd>Pointer to the <a class="el" href="classCEGUI_1_1RenderEffect.html" title="Interface for objects that hook into RenderingWindow to affect the rendering process, thus allowing various effects to be achieved.">RenderEffect</a> used with this <a class="el" href="classCEGUI_1_1RenderingWindow.html" title="RenderingWindow is a RenderingSurface that can be "drawn back" onto another RenderingSurface and is p...">RenderingWindow</a>, or 0 for none. </dd></dl>
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<td class="memname">const <a class="el" href="classCEGUI_1_1Vector3.html">Vector3</a>& CEGUI::RenderingWindow::getRotation </td>
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<td> const</td>
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<p>Return the current rotations being applied to the <a class="el" href="classCEGUI_1_1RenderingWindow.html" title="RenderingWindow is a RenderingSurface that can be "drawn back" onto another RenderingSurface and is p...">RenderingWindow</a>, in degrees. </p>
<dl class="return"><dt><b>Returns:</b></dt><dd><a class="el" href="classCEGUI_1_1Vector3.html" title="Class used as a three dimensional vector.">Vector3</a> object describing the rotations for the <a class="el" href="classCEGUI_1_1RenderingWindow.html" title="RenderingWindow is a RenderingSurface that can be "drawn back" onto another RenderingSurface and is p...">RenderingWindow</a>. </dd></dl>
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<td class="memname">const <a class="el" href="classCEGUI_1_1Size.html">Size</a>& CEGUI::RenderingWindow::getSize </td>
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<td class="paramname"></td><td>)</td>
<td> const</td>
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<p>Return the current size of the <a class="el" href="classCEGUI_1_1RenderingWindow.html" title="RenderingWindow is a RenderingSurface that can be "drawn back" onto another RenderingSurface and is p...">RenderingWindow</a> in pixels. </p>
<dl class="return"><dt><b>Returns:</b></dt><dd><a class="el" href="classCEGUI_1_1Size.html" title="Class that holds the size (width & height) of something.">Size</a> object describing the current pixel size of the <a class="el" href="classCEGUI_1_1RenderingWindow.html" title="RenderingWindow is a RenderingSurface that can be "drawn back" onto another RenderingSurface and is p...">RenderingWindow</a>. </dd></dl>
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<a class="anchor" id="aeaddb0d604c26d080a9d7c125fae8a39"></a><!-- doxytag: member="CEGUI::RenderingWindow::getTextureTarget" ref="aeaddb0d604c26d080a9d7c125fae8a39" args="() const " -->
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<td class="memname">const <a class="el" href="classCEGUI_1_1TextureTarget.html">TextureTarget</a>& CEGUI::RenderingWindow::getTextureTarget </td>
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<p>Return the <a class="el" href="classCEGUI_1_1TextureTarget.html" title="Specialisation of RenderTarget interface that should be used as the base class for RenderTargets that...">TextureTarget</a> object that is the target for content rendered to this RenderingWindows. This is the same object passed into the constructor. </p>
<dl class="return"><dt><b>Returns:</b></dt><dd>The <a class="el" href="classCEGUI_1_1TextureTarget.html" title="Specialisation of RenderTarget interface that should be used as the base class for RenderTargets that...">TextureTarget</a> object that receives the rendered output resulting from geometry queued to this <a class="el" href="classCEGUI_1_1RenderingWindow.html" title="RenderingWindow is a RenderingSurface that can be "drawn back" onto another RenderingSurface and is p...">RenderingWindow</a>. </dd></dl>
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<a class="anchor" id="ab671b91b32d421fc67d0c0cd09236b06"></a><!-- doxytag: member="CEGUI::RenderingWindow::invalidate" ref="ab671b91b32d421fc67d0c0cd09236b06" args="()" -->
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<td class="memname">void CEGUI::RenderingWindow::invalidate </td>
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<p>Marks the <a class="el" href="classCEGUI_1_1RenderingSurface.html" title="Class that represents a surface that can have geometry based imagery drawn to it.">RenderingSurface</a> as invalid, causing the geometry to be rerendered to the <a class="el" href="classCEGUI_1_1RenderTarget.html" title="Defines interface to some surface that can be rendered to. Concrete instances of objects that impleme...">RenderTarget</a> next time draw is called. </p>
<p>Note that some surface types can never be in a 'valid' state and so rerendering occurs whenever draw is called. This function mainly exists as a means to hint to other surface types - those that physically cache the rendered output - that geometry content has changed and the cached imagery should be cleared and redrawn. </p>
<p>Reimplemented from <a class="el" href="classCEGUI_1_1RenderingSurface.html#a6fd2ace1ea7f7213467edcc90d547cb7">CEGUI::RenderingSurface</a>.</p>
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<a class="anchor" id="afbbbc0195f8c6e47f8468444bbbb8df8"></a><!-- doxytag: member="CEGUI::RenderingWindow::invalidateGeometry" ref="afbbbc0195f8c6e47f8468444bbbb8df8" args="()" -->
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<td class="memname">void CEGUI::RenderingWindow::invalidateGeometry </td>
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<p>Mark the geometry used when rendering the <a class="el" href="classCEGUI_1_1RenderingWindow.html" title="RenderingWindow is a RenderingSurface that can be "drawn back" onto another RenderingSurface and is p...">RenderingWindow</a> back to it's owning <a class="el" href="classCEGUI_1_1RenderingSurface.html" title="Class that represents a surface that can have geometry based imagery drawn to it.">RenderingSurface</a> as invalid so that it gets regenerated on the next rendering pass. </p>
<p>This is separate from the main <a class="el" href="classCEGUI_1_1RenderingWindow.html#ab671b91b32d421fc67d0c0cd09236b06" title="Marks the RenderingSurface as invalid, causing the geometry to be rerendered to the RenderTarget next...">invalidate()</a> function because in most cases invalidating the cached imagery will not require the potentially expensive regeneration of the geometry for the <a class="el" href="classCEGUI_1_1RenderingWindow.html" title="RenderingWindow is a RenderingSurface that can be "drawn back" onto another RenderingSurface and is p...">RenderingWindow</a> itself. </p>
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<a class="anchor" id="a751deff547f1d2af888fa0a98f6c7716"></a><!-- doxytag: member="CEGUI::RenderingWindow::isRenderingWindow" ref="a751deff547f1d2af888fa0a98f6c7716" args="() const " -->
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<td class="memname">bool CEGUI::RenderingWindow::isRenderingWindow </td>
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<p>Return whether this <a class="el" href="classCEGUI_1_1RenderingSurface.html" title="Class that represents a surface that can have geometry based imagery drawn to it.">RenderingSurface</a> is actually an instance of the <a class="el" href="classCEGUI_1_1RenderingWindow.html" title="RenderingWindow is a RenderingSurface that can be "drawn back" onto another RenderingSurface and is p...">RenderingWindow</a> subclass. </p>
<dl class="return"><dt><b>Returns:</b></dt><dd><ul>
<li>true to indicate the <a class="el" href="classCEGUI_1_1RenderingSurface.html" title="Class that represents a surface that can have geometry based imagery drawn to it.">RenderingSurface</a> is a <a class="el" href="classCEGUI_1_1RenderingWindow.html" title="RenderingWindow is a RenderingSurface that can be "drawn back" onto another RenderingSurface and is p...">RenderingWindow</a> instance.</li>
<li>false to indicate the <a class="el" href="classCEGUI_1_1RenderingSurface.html" title="Class that represents a surface that can have geometry based imagery drawn to it.">RenderingSurface</a> is not a <a class="el" href="classCEGUI_1_1RenderingWindow.html" title="RenderingWindow is a RenderingSurface that can be "drawn back" onto another RenderingSurface and is p...">RenderingWindow</a>. </li>
</ul>
</dd></dl>
<p>Reimplemented from <a class="el" href="classCEGUI_1_1RenderingSurface.html#a56017aaebfc25ebb1ea0365cf4abed81">CEGUI::RenderingSurface</a>.</p>
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<a class="anchor" id="a5dab6b19c098c0efd43a1de62ba79567"></a><!-- doxytag: member="CEGUI::RenderingWindow::realiseGeometry" ref="a5dab6b19c098c0efd43a1de62ba79567" args="()" -->
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<td class="memname">void CEGUI::RenderingWindow::realiseGeometry </td>
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<p>generate geometry to be used when rendering back the <a class="el" href="classCEGUI_1_1RenderingWindow.html" title="RenderingWindow is a RenderingSurface that can be "drawn back" onto another RenderingSurface and is p...">RenderingWindow</a> to it's owning <a class="el" href="classCEGUI_1_1RenderingSurface.html" title="Class that represents a surface that can have geometry based imagery drawn to it.">RenderingSurface</a>. </p>
<dl class="note"><dt><b>Note:</b></dt><dd>In normal usage you should never have to call this directly. There may be certain cases where it might be useful to call this when using the <a class="el" href="classCEGUI_1_1RenderEffect.html" title="Interface for objects that hook into RenderingWindow to affect the rendering process, thus allowing various effects to be achieved.">RenderEffect</a> system. </dd></dl>
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<a class="anchor" id="a054bc0c9f16c69e9ec7d8c167c637737"></a><!-- doxytag: member="CEGUI::RenderingWindow::setClippingRegion" ref="a054bc0c9f16c69e9ec7d8c167c637737" args="(const Rect &region)" -->
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<td class="memname">void CEGUI::RenderingWindow::setClippingRegion </td>
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<td class="paramtype">const <a class="el" href="classCEGUI_1_1Rect.html">Rect</a> & </td>
<td class="paramname"><em>region</em></td><td>)</td>
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<p>Set the clipping region that will be used when rendering the imagery for this <a class="el" href="classCEGUI_1_1RenderingWindow.html" title="RenderingWindow is a RenderingSurface that can be "drawn back" onto another RenderingSurface and is p...">RenderingWindow</a> back onto the <a class="el" href="classCEGUI_1_1RenderingSurface.html" title="Class that represents a surface that can have geometry based imagery drawn to it.">RenderingSurface</a> that owns it. </p>
<dl class="note"><dt><b>Note:</b></dt><dd>This is not the clipping region used when rendering the queued geometry <em>onto</em> the <a class="el" href="classCEGUI_1_1RenderingWindow.html" title="RenderingWindow is a RenderingSurface that can be "drawn back" onto another RenderingSurface and is p...">RenderingWindow</a>, that still uses whatever regions are set on the queued <a class="el" href="classCEGUI_1_1GeometryBuffer.html" title="Abstract class defining the interface for objects that buffer geometry for later rendering.">GeometryBuffer</a> objects.</dd></dl>
<dl><dt><b>Parameters:</b></dt><dd>
<table class="params">
<tr><td class="paramname">region</td><td><a class="el" href="classCEGUI_1_1Rect.html" title="Class encapsulating operations on a Rectangle.">Rect</a> object describing a rectangular clipping region.</td></tr>
</table>
</dd>
</dl>
<dl class="note"><dt><b>Note:</b></dt><dd>The region should be described as absolute pixel locations relative to the screen or other root surface. The region should <em>not</em> be described relative to the owner of the <a class="el" href="classCEGUI_1_1RenderingWindow.html" title="RenderingWindow is a RenderingSurface that can be "drawn back" onto another RenderingSurface and is p...">RenderingWindow</a>. </dd></dl>
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<a class="anchor" id="a3bfe769ac5cee51cafbdb963a50da811"></a><!-- doxytag: member="CEGUI::RenderingWindow::setPivot" ref="a3bfe769ac5cee51cafbdb963a50da811" args="(const Vector3 &pivot)" -->
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<td class="memname">void CEGUI::RenderingWindow::setPivot </td>
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<td class="paramname"><em>pivot</em></td><td>)</td>
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<p>Set the location of the pivot point around which the <a class="el" href="classCEGUI_1_1RenderingWindow.html" title="RenderingWindow is a RenderingSurface that can be "drawn back" onto another RenderingSurface and is p...">RenderingWindow</a> will be rotated. </p>
<dl><dt><b>Parameters:</b></dt><dd>
<table class="params">
<tr><td class="paramname">pivot</td><td><a class="el" href="classCEGUI_1_1Vector3.html" title="Class used as a three dimensional vector.">Vector3</a> describing the three dimensional point around which the <a class="el" href="classCEGUI_1_1RenderingWindow.html" title="RenderingWindow is a RenderingSurface that can be "drawn back" onto another RenderingSurface and is p...">RenderingWindow</a> will be rotated. </td></tr>
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</dd>
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<a class="anchor" id="a321f40993eef7f80c2136410cf2c95d9"></a><!-- doxytag: member="CEGUI::RenderingWindow::setPosition" ref="a321f40993eef7f80c2136410cf2c95d9" args="(const Vector2 &position)" -->
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<td class="memname">void CEGUI::RenderingWindow::setPosition </td>
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<td class="paramname"><em>position</em></td><td>)</td>
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<p>Set the two dimensional position of the <a class="el" href="classCEGUI_1_1RenderingWindow.html" title="RenderingWindow is a RenderingSurface that can be "drawn back" onto another RenderingSurface and is p...">RenderingWindow</a> in pixels. The origin is at the top-left corner. </p>
<dl><dt><b>Parameters:</b></dt><dd>
<table class="params">
<tr><td class="paramname">position</td><td><a class="el" href="classCEGUI_1_1Vector2.html" title="Class used as a two dimensional vector (aka a Point)">Vector2</a> object describing the desired location of the <a class="el" href="classCEGUI_1_1RenderingWindow.html" title="RenderingWindow is a RenderingSurface that can be "drawn back" onto another RenderingSurface and is p...">RenderingWindow</a>, in pixels.</td></tr>
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</dd>
</dl>
<dl class="note"><dt><b>Note:</b></dt><dd>This position is an absolute pixel location relative to the screen or other root surface. It is <em>not</em> relative to the owner of the <a class="el" href="classCEGUI_1_1RenderingWindow.html" title="RenderingWindow is a RenderingSurface that can be "drawn back" onto another RenderingSurface and is p...">RenderingWindow</a>. </dd></dl>
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<a class="anchor" id="ab8b1e83982d3f41857205a8aaf06f2a5"></a><!-- doxytag: member="CEGUI::RenderingWindow::setRenderEffect" ref="ab8b1e83982d3f41857205a8aaf06f2a5" args="(RenderEffect *effect)" -->
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<td class="memname">void CEGUI::RenderingWindow::setRenderEffect </td>
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<td class="paramtype"><a class="el" href="classCEGUI_1_1RenderEffect.html">RenderEffect</a> * </td>
<td class="paramname"><em>effect</em></td><td>)</td>
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<p>Set the <a class="el" href="classCEGUI_1_1RenderEffect.html" title="Interface for objects that hook into RenderingWindow to affect the rendering process, thus allowing various effects to be achieved.">RenderEffect</a> that should be used with the <a class="el" href="classCEGUI_1_1RenderingWindow.html" title="RenderingWindow is a RenderingSurface that can be "drawn back" onto another RenderingSurface and is p...">RenderingWindow</a>. This may be 0 to remove a previously set <a class="el" href="classCEGUI_1_1RenderEffect.html" title="Interface for objects that hook into RenderingWindow to affect the rendering process, thus allowing various effects to be achieved.">RenderEffect</a>. </p>
<dl class="note"><dt><b>Note:</b></dt><dd>Ownership of the <a class="el" href="classCEGUI_1_1RenderEffect.html" title="Interface for objects that hook into RenderingWindow to affect the rendering process, thus allowing various effects to be achieved.">RenderEffect</a> does not change; the <a class="el" href="classCEGUI_1_1RenderingWindow.html" title="RenderingWindow is a RenderingSurface that can be "drawn back" onto another RenderingSurface and is p...">RenderingWindow</a> will not delete a <a class="el" href="classCEGUI_1_1RenderEffect.html" title="Interface for objects that hook into RenderingWindow to affect the rendering process, thus allowing various effects to be achieved.">RenderEffect</a> assigned to it when the <a class="el" href="classCEGUI_1_1RenderingWindow.html" title="RenderingWindow is a RenderingSurface that can be "drawn back" onto another RenderingSurface and is p...">RenderingWindow</a> is destroyed. </dd></dl>
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<a class="anchor" id="a8afebe600c968f547fe3931a4b2499c1"></a><!-- doxytag: member="CEGUI::RenderingWindow::setRotation" ref="a8afebe600c968f547fe3931a4b2499c1" args="(const Vector3 &rotation)" -->
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<td class="memname">void CEGUI::RenderingWindow::setRotation </td>
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<td class="paramtype">const <a class="el" href="classCEGUI_1_1Vector3.html">Vector3</a> & </td>
<td class="paramname"><em>rotation</em></td><td>)</td>
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<p>Set the rotation factors to be used when rendering the <a class="el" href="classCEGUI_1_1RenderingWindow.html" title="RenderingWindow is a RenderingSurface that can be "drawn back" onto another RenderingSurface and is p...">RenderingWindow</a> back onto it's owning <a class="el" href="classCEGUI_1_1RenderingSurface.html" title="Class that represents a surface that can have geometry based imagery drawn to it.">RenderingSurface</a>. </p>
<dl><dt><b>Parameters:</b></dt><dd>
<table class="params">
<tr><td class="paramname">rotation</td><td><a class="el" href="classCEGUI_1_1Vector3.html" title="Class used as a three dimensional vector.">Vector3</a> object describing the rotaions to be used. Values are in degrees. </td></tr>
</table>
</dd>
</dl>
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<a class="anchor" id="aab85b3a5c8de3fd3c0cda443edd75763"></a><!-- doxytag: member="CEGUI::RenderingWindow::setSize" ref="aab85b3a5c8de3fd3c0cda443edd75763" args="(const Size &size)" -->
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<td class="memname">void CEGUI::RenderingWindow::setSize </td>
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<td class="paramtype">const <a class="el" href="classCEGUI_1_1Size.html">Size</a> & </td>
<td class="paramname"><em>size</em></td><td>)</td>
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<p>Set the size of the <a class="el" href="classCEGUI_1_1RenderingWindow.html" title="RenderingWindow is a RenderingSurface that can be "drawn back" onto another RenderingSurface and is p...">RenderingWindow</a> in pixels. </p>
<dl><dt><b>Parameters:</b></dt><dd>
<table class="params">
<tr><td class="paramname">size</td><td><a class="el" href="classCEGUI_1_1Size.html" title="Class that holds the size (width & height) of something.">Size</a> object that describes the desired size of the <a class="el" href="classCEGUI_1_1RenderingWindow.html" title="RenderingWindow is a RenderingSurface that can be "drawn back" onto another RenderingSurface and is p...">RenderingWindow</a>, in pixels. </td></tr>
</table>
</dd>
</dl>
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<a class="anchor" id="a3544ded8846b051a4bef37bd94ad4af9"></a><!-- doxytag: member="CEGUI::RenderingWindow::update" ref="a3544ded8846b051a4bef37bd94ad4af9" args="(const float elapsed)" -->
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<td class="memname">void CEGUI::RenderingWindow::update </td>
<td>(</td>
<td class="paramtype">const float </td>
<td class="paramname"><em>elapsed</em></td><td>)</td>
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<p>Peform time based updated for the <a class="el" href="classCEGUI_1_1RenderingWindow.html" title="RenderingWindow is a RenderingSurface that can be "drawn back" onto another RenderingSurface and is p...">RenderingWindow</a>. </p>
<dl class="note"><dt><b>Note:</b></dt><dd>Currently this really only has meaning for <a class="el" href="classCEGUI_1_1RenderingWindow.html" title="RenderingWindow is a RenderingSurface that can be "drawn back" onto another RenderingSurface and is p...">RenderingWindow</a> objects that have <a class="el" href="classCEGUI_1_1RenderEffect.html" title="Interface for objects that hook into RenderingWindow to affect the rendering process, thus allowing various effects to be achieved.">RenderEffect</a> objects set. Though this may not always be the case.</dd></dl>
<dl><dt><b>Parameters:</b></dt><dd>
<table class="params">
<tr><td class="paramname">elapsed</td><td>float value describing the number of seconds that have passed since the previous call to update. </td></tr>
</table>
</dd>
</dl>
</div>
</div>
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