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<div class="title"><a class="el" href="namespaceCEGUI.html" title="Main namespace for Crazy Eddie's GUI Library.">CEGUI</a> Widget Base Type Requirements </div> </div>
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<div class="textblock"><p>The following is a reference to the required elements in a WidgetLook as dictated by the widget base classes available within <a class="el" href="namespaceCEGUI.html" title="Main namespace for Crazy Eddie's GUI Library.">CEGUI</a>. We also state the recommended window renderer to be mapped from the FalagardWRBase module, though you are free to use a custom window renderer as your needs dictate.</p>
<h2><a class="anchor" id="fal_baseclass_ref_sec_0"></a>
Section Contents</h2>
<p><a class="el" href="fal_baseclass_ref.html#fal_baseclass_ref_sec_1">DefaultWindow</a> <br/>
<a class="el" href="fal_baseclass_ref.html#fal_baseclass_ref_sec_2">CEGUI/Checkbox</a> <br/>
<a class="el" href="fal_baseclass_ref.html#fal_baseclass_ref_sec_3">CEGUI/ComboDropList</a> <br/>
<a class="el" href="fal_baseclass_ref.html#fal_baseclass_ref_sec_4">CEGUI/Combobox</a> <br/>
<a class="el" href="fal_baseclass_ref.html#fal_baseclass_ref_sec_5">CEGUI/DragContainer</a> <br/>
<a class="el" href="fal_baseclass_ref.html#fal_baseclass_ref_sec_6">CEGUI/Editbox</a> <br/>
<a class="el" href="fal_baseclass_ref.html#fal_baseclass_ref_sec_7">CEGUI/FrameWindow</a> <br/>
<a class="el" href="fal_baseclass_ref.html#fal_baseclass_ref_sec_8">CEGUI/ItemEntry</a> <br/>
<a class="el" href="fal_baseclass_ref.html#fal_baseclass_ref_sec_9">CEGUI/ItemListbox</a> <br/>
<a class="el" href="fal_baseclass_ref.html#fal_baseclass_ref_sec_10">CEGUI/ListHeader</a> <br/>
<a class="el" href="fal_baseclass_ref.html#fal_baseclass_ref_sec_11">CEGUI/ListHeaderSegment</a> <br/>
<a class="el" href="fal_baseclass_ref.html#fal_baseclass_ref_sec_12">CEGUI/Listbox</a> <br/>
<a class="el" href="fal_baseclass_ref.html#fal_baseclass_ref_sec_13">CEGUI/MenuItem</a> <br/>
<a class="el" href="fal_baseclass_ref.html#fal_baseclass_ref_sec_14">CEGUI/Menubar</a> <br/>
<a class="el" href="fal_baseclass_ref.html#fal_baseclass_ref_sec_15">CEGUI/MultiColumnList</a> <br/>
<a class="el" href="fal_baseclass_ref.html#fal_baseclass_ref_sec_16">CEGUI/MultiLineEditbox</a> <br/>
<a class="el" href="fal_baseclass_ref.html#fal_baseclass_ref_sec_17">CEGUI/PopupMenu</a> <br/>
<a class="el" href="fal_baseclass_ref.html#fal_baseclass_ref_sec_18">CEGUI/ProgressBar</a> <br/>
<a class="el" href="fal_baseclass_ref.html#fal_baseclass_ref_sec_19">CEGUI/PushButton</a> <br/>
<a class="el" href="fal_baseclass_ref.html#fal_baseclass_ref_sec_20">CEGUI/RadioButton</a> <br/>
<a class="el" href="fal_baseclass_ref.html#fal_baseclass_ref_sec_21">CEGUI/ScrollablePane</a> <br/>
<a class="el" href="fal_baseclass_ref.html#fal_baseclass_ref_sec_22">CEGUI/Scrollbar</a> <br/>
<a class="el" href="fal_baseclass_ref.html#fal_baseclass_ref_sec_23">CEGUI/Slider</a> <br/>
<a class="el" href="fal_baseclass_ref.html#fal_baseclass_ref_sec_24">CEGUI/Spinner</a> <br/>
<a class="el" href="fal_baseclass_ref.html#fal_baseclass_ref_sec_25">CEGUI/TabButton</a> <br/>
<a class="el" href="fal_baseclass_ref.html#fal_baseclass_ref_sec_26">CEGUI/TabControl</a> <br/>
<a class="el" href="fal_baseclass_ref.html#fal_baseclass_ref_sec_27">CEGUI/Thumb</a> <br/>
<a class="el" href="fal_baseclass_ref.html#fal_baseclass_ref_sec_28">CEGUI/Titlebar</a> <br/>
<a class="el" href="fal_baseclass_ref.html#fal_baseclass_ref_sec_29">CEGUI/Tooltip</a> <br/>
<a class="el" href="fal_baseclass_ref.html#fal_baseclass_ref_sec_30">CEGUI/Tree</a> <br/>
</p>
<h2><a class="anchor" id="fal_baseclass_ref_sec_1"></a>
DefaultWindow</h2>
<p>Base class intended to be used as a simple, generic container window. The logic for this class does nothing.</p>
<p>You should use a "Falagard/Default" window renderer for this widget.</p>
<p>Assigned WidgetLook should provide the following: </p>
<ul>
<li>
This class currently has no WidgetLook requirements. </li>
</ul>
<h2><a class="anchor" id="fal_baseclass_ref_sec_2"></a>
CEGUI/Checkbox</h2>
<p>Base class providing logic for Checkbox / toggle button widgets.</p>
<p>You should use a "Falagard/ToggleButton" window renderer for this widget.</p>
<p>Assigned WidgetLook should provide the following: </p>
<ul>
<li>
This class currently has no WidgetLook requirements. </li>
</ul>
<h2><a class="anchor" id="fal_baseclass_ref_sec_3"></a>
CEGUI/ComboDropList</h2>
<p>Base class providing logic for the combo box drop down list sub-widget. This is a specialisation of the "CEGUI/Listbox" class.</p>
<p>You should use a "Falagard/Listbox" window renderer for this widget.</p>
<p>Assigned WidgetLook should provide the following: </p>
<ul>
<li>
Child widget definitions: <ul>
<li>
Scrollbar based widget with name suffix "__auto_vscrollbar__". This widget will be used to control vertical scroll position. </li>
<li>
Scrollbar based widget with name suffix "__auto_hscrollbar__". This widget will be used to control horizontal scroll position. </li>
</ul>
</li>
</ul>
<h2><a class="anchor" id="fal_baseclass_ref_sec_4"></a>
CEGUI/Combobox</h2>
<p>Base class providing logic for the combo box widget.</p>
<p>You should use a "Falagard/Default" window renderer for this widget.</p>
<p>Assigned WidgetLook should provide the following: </p>
<ul>
<li>
Child widget definitions: <ul>
<li>
Editbox based widget with name suffix "__auto_editbox__" </li>
<li>
ComboDropList based widget with name suffix "__auto_droplist__" </li>
<li>
PushButton based widget with name suffix "__auto_button__" </li>
</ul>
</li>
</ul>
<h2><a class="anchor" id="fal_baseclass_ref_sec_5"></a>
CEGUI/DragContainer</h2>
<p>Base class providing logic for a generic container that supports drag and drop.</p>
<p>You should use a "Falagard/Default" window renderer for this widget.</p>
<p>Assigned WidgetLook should provide the following: </p>
<ul>
<li>
This class currently has no WidgetLook requirements. </li>
</ul>
<h2><a class="anchor" id="fal_baseclass_ref_sec_6"></a>
CEGUI/Editbox</h2>
<p>Base class providing logic for a basic, single line, editbox / textbox widget.</p>
<p>You should use a "Falagard/Editbox" window renderer for this widget.</p>
<p>Assigned WidgetLook should provide the following: </p>
<ul>
<li>
This class currently has no WidgetLook requirements. </li>
</ul>
<h2><a class="anchor" id="fal_baseclass_ref_sec_7"></a>
CEGUI/FrameWindow</h2>
<p>Base class providing logic for a window that is movable, sizable, and has a title-bar, frame, and a close button.</p>
<p>You should use a "Falagard/FrameWindow" window renderer for this widget.</p>
<p>Assigned WidgetLook should provide the following: </p>
<ul>
<li>
Child widget definitions: <ul>
<li>
Titlebar based widget with name suffix "__auto_titlebar__". This widget will be used as the title bar for the frame window. </li>
<li>
SystemButton based widget with name suffix "__auto_closebutton__". This widget will be used as the close button for the frame window. </li>
</ul>
</li>
</ul>
<h2><a class="anchor" id="fal_baseclass_ref_sec_8"></a>
CEGUI/ItemEntry</h2>
<p>Base class providing logic for entries in supporting list widgets such as ItemListbox.</p>
<p>You should use a "Falagard/ItemEntry" window renderer for this widget.</p>
<p>Assigned WidgetLook should provide the following: </p>
<ul>
<li>
This class currently has no WidgetLook requirements. </li>
</ul>
<h2><a class="anchor" id="fal_baseclass_ref_sec_9"></a>
CEGUI/ItemListbox</h2>
<p>Base class providing logic for a listbox widget that is able to use ItemEntry based windows as items in the list.</p>
<p>You should use a "Falagard/ItemListbox" window renderer for this widget.</p>
<p>Assigned WidgetLook should provide the following: </p>
<ul>
<li>
Child widget definitions: <ul>
<li>
Scrollbar based widget with name suffix "__auto_vscrollbar__". This widget will be used to control vertical scroll position. </li>
<li>
Scrollbar based widget with name suffix "__auto_hscrollbar__". This widget will be used to control horizontal scroll position. </li>
</ul>
</li>
</ul>
<h2><a class="anchor" id="fal_baseclass_ref_sec_10"></a>
CEGUI/ListHeader</h2>
<p>Base class providing logic for a multi columned header widget - intended for use on the multi column list.</p>
<p>You should use a "Falagard/ListHeader" window renderer for this widget.</p>
<p>Assigned WidgetLook should provide the following: </p>
<ul>
<li>
This class currently has no WidgetLook requirements. </li>
</ul>
<h2><a class="anchor" id="fal_baseclass_ref_sec_11"></a>
CEGUI/ListHeaderSegment</h2>
<p>Base class providing logic for a widget representing single segment / column of the ListHeader widget.</p>
<p>You should use a "Falagard/ListHeaderSegment" window renderer for this widget.</p>
<p>Assigned WidgetLook should provide the following: </p>
<ul>
<li>
This class currently has no WidgetLook requirements. </li>
</ul>
<h2><a class="anchor" id="fal_baseclass_ref_sec_12"></a>
CEGUI/Listbox</h2>
<p>Base class providing logic for a simple single column list widget.</p>
<p>You should use a "Falagard/Listbox" window renderer for this widget.</p>
<p>Assigned WidgetLook should provide the following: </p>
<ul>
<li>
Child widget definitions: <ul>
<li>
Scrollbar based widget with name suffix "__auto_vscrollbar__". This widget will be used to control vertical scroll position. </li>
<li>
Scrollbar based widget with name suffix "__auto_hscrollbar__". This widget will be used to control horizontal scroll position. </li>
</ul>
</li>
</ul>
<h2><a class="anchor" id="fal_baseclass_ref_sec_13"></a>
CEGUI/MenuItem</h2>
<p>Base class providing logic for a MenuItem - intended for attaching to Menubar and PopupMenu based widgets.</p>
<p>You should use a "Falagard/MenuItem" window renderer for this widget.</p>
<p>Assigned WidgetLook should provide the following: </p>
<ul>
<li>
This class currently has no WidgetLook requirements. </li>
</ul>
<h2><a class="anchor" id="fal_baseclass_ref_sec_14"></a>
CEGUI/Menubar</h2>
<p>Base class providing logic for a menu bar.</p>
<p>You should use a "Falagard/Menubar" window renderer for this widget.</p>
<p>Assigned WidgetLook should provide the following: </p>
<ul>
<li>
This class currently has no WidgetLook requirements. </li>
</ul>
<h2><a class="anchor" id="fal_baseclass_ref_sec_15"></a>
CEGUI/MultiColumnList</h2>
<p>Base class providing logic for a multi-column list / grid widget supporting simple items based on non-window class ListboxItem.</p>
<p>You should use a "Falagard/MultiColumnList" window renderer for this widget.</p>
<p>Assigned WidgetLook should provide the following: </p>
<ul>
<li>
Child widget definitions: <ul>
<li>
Scrollbar based widget with name suffix "__auto_vscrollbar__". This widget will be used to control vertical scroll position. </li>
<li>
Scrollbar based widget with name suffix "__auto_hscrollbar__". This widget will be used to control horizontal scroll position. </li>
<li>
ListHeader based widget with name suffix "__auto_listheader__". This widget will be used for the header (though technically, you can place it anywhere). </li>
</ul>
</li>
</ul>
<h2><a class="anchor" id="fal_baseclass_ref_sec_16"></a>
CEGUI/MultiLineEditbox</h2>
<p>Base class providing logic for a more advanced editbox / text box with support for multiple lines of text, word-wrapping, and so on.</p>
<p>You should use a "Falagard/MultiLineEditbox" window renderer for this widget.</p>
<p>Assigned WidgetLook should provide the following: </p>
<ul>
<li>
<p class="startli">Child widget definitions: </p>
<ul>
<li>
Scrollbar based widget with name suffix "__auto_vscrollbar__". This widget will be used to control vertical scroll position. </li>
<li>
Scrollbar based widget with name suffix "__auto_hscrollbar__". This widget will be used to control horizontal scroll position. </li>
</ul>
<p class="endli"></p>
</li>
<li>
Property initialiser definitions: <ul>
<li>
SelectionBrushImage - defines name of image that will be painted for the text selection (this is applied on a per-line basis). </li>
</ul>
</li>
</ul>
<h2><a class="anchor" id="fal_baseclass_ref_sec_17"></a>
CEGUI/PopupMenu</h2>
<p>Base class providing logic for a pop-up menu.</p>
<p>You should use a "Falagard/PopupMenu" window renderer for this widget.</p>
<p>Assigned WidgetLook should provide the following: </p>
<ul>
<li>
This class currently has no WidgetLook requirements. </li>
</ul>
<h2><a class="anchor" id="fal_baseclass_ref_sec_18"></a>
CEGUI/ProgressBar</h2>
<p>Base class providing logic for progress bar widgets.</p>
<p>You should use a "Falagard/ProgressBar" window renderer for this widget.</p>
<p>Assigned WidgetLook should provide the following: </p>
<ul>
<li>
This class currently has no WidgetLook requirements. </li>
</ul>
<h2><a class="anchor" id="fal_baseclass_ref_sec_19"></a>
CEGUI/PushButton</h2>
<p>Base class providing logic for a simple push button type widget.</p>
<p>You should use a "Falagard/Button" or "Falagard/SystemButton" window renderer for this widget.</p>
<p>Assigned WidgetLook should provide the following: </p>
<ul>
<li>
This class currently has no WidgetLook requirements. </li>
</ul>
<h2><a class="anchor" id="fal_baseclass_ref_sec_20"></a>
CEGUI/RadioButton</h2>
<p>Base class providing logic for radio button style widgets.</p>
<p>You should use a "Falagard/ToggleButton" window renderer for this widget.</p>
<p>Assigned WidgetLook should provide the following: </p>
<ul>
<li>
This class currently has no WidgetLook requirements. </li>
</ul>
<h2><a class="anchor" id="fal_baseclass_ref_sec_21"></a>
CEGUI/ScrollablePane</h2>
<p>Base class providing logic for a widget that can scroll the content attached to it - which may cover an area much larger than the viewable area.</p>
<p>You should use a "Falagard/ScrollablePane" window renderer for this widget.</p>
<p>Assigned WidgetLook should provide the following: </p>
<ul>
<li>
Child widget definitions: <ul>
<li>
Scrollbar based widget with name suffix "__auto_vscrollbar__". This widget will be used to control vertical scroll position. </li>
<li>
Scrollbar based widget with name suffix "__auto_hscrollbar__". This widget will be used to control horizontal scroll position. </li>
</ul>
</li>
</ul>
<h2><a class="anchor" id="fal_baseclass_ref_sec_22"></a>
CEGUI/Scrollbar</h2>
<p>Base class providing logic for a scrollbar type widget with a movable thumb and increase / decrease buttons.</p>
<p>You should use a "Falagard/Scrollbar" window renderer for this widget.</p>
<p>Assigned WidgetLook should provide the following: </p>
<ul>
<li>
Child widget definitions: <ul>
<li>
Thumb based widget with name suffix "__auto_thumb__". This widget will be used for the scrollbar thumb. </li>
<li>
PushButton based widget with name suffix "__auto_incbtn__". This widget will be used as the increase button. </li>
<li>
PushButton based widget with name suffix "__auto_decbtn__". This widget will be used as the decrease button. </li>
</ul>
</li>
</ul>
<h2><a class="anchor" id="fal_baseclass_ref_sec_23"></a>
CEGUI/Slider</h2>
<p>Base class providing logic for a simple slider widget with a movable thumb.</p>
<p>You should use a "Falagard/Slider" window renderer for this widget.</p>
<p>Assigned WidgetLook should provide the following: </p>
<ul>
<li>
Child widget definitions: <ul>
<li>
Thumb based widget with name suffix "__auto_thumb__". This widget will be used for the slider thumb. </li>
</ul>
</li>
</ul>
<h2><a class="anchor" id="fal_baseclass_ref_sec_24"></a>
CEGUI/Spinner</h2>
<p>Base class providing logic for a numerical spinner widget, with a text entry box and increase / decrease buttons.</p>
<p>You should use a "Falagard/Default" window renderer for this widget.</p>
<p>Assigned WidgetLook should provide the following: </p>
<ul>
<li>
Child widget definitions: <ul>
<li>
Editbox based widget with name suffix "__auto_editbox__". This widget will be used as the text box / display portion of the widget. </li>
<li>
PushButton based widget with name suffix "__auto_incbtn__". This widget will be used as the increase button. </li>
<li>
PushButton based widget with name suffix "__auto_decbtn__". This widget will be used as the decrease button. </li>
</ul>
</li>
</ul>
<h2><a class="anchor" id="fal_baseclass_ref_sec_25"></a>
CEGUI/TabButton</h2>
<p>Base class providing logic for the tabs within a TabControl widget.</p>
<p>You should use a "Falagard/TabButton" window renderer for this widget.</p>
<p>Assigned WidgetLook should provide the following: </p>
<ul>
<li>
This class currently has no WidgetLook requirements. </li>
</ul>
<h2><a class="anchor" id="fal_baseclass_ref_sec_26"></a>
CEGUI/TabControl</h2>
<p>Base class providing logic for a widget supporting multiple tabbed content pages.</p>
<p>You should use a "Falagard/TabControl" window renderer for this widget.</p>
<p>Assigned WidgetLook should provide the following: </p>
<ul>
<li>
Child widget definitions: <ul>
<li>
TabPane based widget with name suffix "__auto_TabPane__". This widget will be used as the content viewing pane. </li>
<li>
DefaultWindow based widget with name suffix "__auto_TabPane__Buttons". This widget will be used as a container for the tab buttons. Optional. </li>
<li>
PushButton based widget with name suffix "__auto_TabPane__ScrollLeft". This widget is used to scroll the tab bar buttons left. Optional. </li>
<li>
PushButton based widget with name suffix "__auto_TabPane__ScrollRight". This widget is used to scroll the tab bar buttons right. Optional. </li>
</ul>
</li>
</ul>
<h2><a class="anchor" id="fal_baseclass_ref_sec_27"></a>
CEGUI/Thumb</h2>
<p>Base class providing logic for a movable 'tumb' button; for use as a component in other widgets such as scrollbars and sliders.</p>
<p>You should use a "Falagard/Button" window renderer for this widget.</p>
<p>Assigned WidgetLook should provide the following: </p>
<ul>
<li>
This class currently has no WidgetLook requirements. </li>
</ul>
<h2><a class="anchor" id="fal_baseclass_ref_sec_28"></a>
CEGUI/Titlebar</h2>
<p>Base class providing logic for a title / caption bar. This should only be used as a component of the FrameWindow widget.</p>
<p>You should use a "Falagard/Titlebar" window renderer for this widget.</p>
<p>Assigned WidgetLook should provide the following: </p>
<ul>
<li>
This class currently has no WidgetLook requirements. </li>
</ul>
<h2><a class="anchor" id="fal_baseclass_ref_sec_29"></a>
CEGUI/Tooltip</h2>
<p>Base class providing logic for a simple tooltip type widget.</p>
<p>You should use a "Falagard/Tooltip" window renderer for this widget.</p>
<p>Assigned WidgetLook should provide the following: </p>
<ul>
<li>
This class currently has no WidgetLook requirements. </li>
</ul>
<h2><a class="anchor" id="fal_baseclass_ref_sec_30"></a>
CEGUI/Tree</h2>
<p>Base class providing logic for a basic Tree type widget.</p>
<p>You should use a "Falagard/Tree" window renderer for this widget.</p>
<p>Assigned WidgetLook should provide the following: </p>
<ul>
<li>
<p class="startli">Child widget definitions: </p>
<ul>
<li>
Scrollbar based widget with name suffix "__auto_vscrollbar__". This widget will be used to control vertical scroll position. </li>
<li>
Scrollbar based widget with name suffix "__auto_hscrollbar__". This widget will be used to control horizontal scroll position. </li>
</ul>
<p class="endli"></p>
</li>
<li>
Imagery section definitions: <ul>
<li>
ImagerySection named "OpenTreeButton". This imagery is diplayed for the root of a subtree that is closed / collapsed to indicate that the subtree may be opened / expanded. </li>
<li>
ImagerySection named "CloseTreeButton". This imagery is diplayed for the root of a subtree that is opened / expanded to indicate that the subtree may be closed / collapsed. </li>
</ul>
</li>
</ul>
</div></div>
<hr class="footer"/><address class="footer"><small>Generated on Sun Jan 22 2012 16:07:40 for Crazy Eddies GUI System by 
<a href="http://www.doxygen.org/index.html">
<img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.7.4 </small></address>
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