1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366
|
/***********************************************************************
created: Sep 15 2014
author: Luca Ebach <bitbucket@lucebac.net>
*************************************************************************/
/***************************************************************************
* Copyright (C) 2004 - 2015 Paul D Turner & The CEGUI Development Team
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
***************************************************************************/
/**************************************************************************
* The following libs (and corresponding headers) are needed to compile and to link:
* CEGUIBase
* CEGUIOpenGLRenderer
* CEGUICoreWindowRendererSet
* default CEGUI xml parser (and dependencies)
* GLFW3
* OpengGL
* glm headers (as part of CEGUIBase)
***************************************************************************/
#include <iostream>
#include <CEGUI/CEGUI.h>
#include <CEGUI/RendererModules/OpenGL/GLRenderer.h>
#include <GLFW/glfw3.h>
static GLFWwindow* window;
CEGUI::MouseButton toCEGUIButton(int button)
{
switch (button)
{
case GLFW_MOUSE_BUTTON_LEFT:
return CEGUI::LeftButton;
case GLFW_MOUSE_BUTTON_MIDDLE:
return CEGUI::MiddleButton;
case GLFW_MOUSE_BUTTON_RIGHT:
return CEGUI::RightButton;
default:
return CEGUI::MouseButtonCount;
}
}
CEGUI::Key::Scan toCEGUIKey(int glfwKey)
{
switch (glfwKey)
{
case GLFW_KEY_ESCAPE: return CEGUI::Key::Escape;
case GLFW_KEY_F1: return CEGUI::Key::F1;
case GLFW_KEY_F2: return CEGUI::Key::F2;
case GLFW_KEY_F3: return CEGUI::Key::F3;
case GLFW_KEY_F4: return CEGUI::Key::F4;
case GLFW_KEY_F5: return CEGUI::Key::F5;
case GLFW_KEY_F6: return CEGUI::Key::F6;
case GLFW_KEY_F7: return CEGUI::Key::F7;
case GLFW_KEY_F8: return CEGUI::Key::F8;
case GLFW_KEY_F9: return CEGUI::Key::F9;
case GLFW_KEY_F10: return CEGUI::Key::F10;
case GLFW_KEY_F11: return CEGUI::Key::F11;
case GLFW_KEY_F12: return CEGUI::Key::F12;
case GLFW_KEY_F13: return CEGUI::Key::F13;
case GLFW_KEY_F14: return CEGUI::Key::F14;
case GLFW_KEY_F15: return CEGUI::Key::F15;
case GLFW_KEY_UP: return CEGUI::Key::ArrowUp;
case GLFW_KEY_DOWN: return CEGUI::Key::ArrowDown;
case GLFW_KEY_LEFT: return CEGUI::Key::ArrowLeft;
case GLFW_KEY_RIGHT: return CEGUI::Key::ArrowRight;
case GLFW_KEY_LEFT_SHIFT: return CEGUI::Key::LeftShift;
case GLFW_KEY_RIGHT_SHIFT: return CEGUI::Key::RightShift;
case GLFW_KEY_LEFT_CONTROL: return CEGUI::Key::LeftControl;
case GLFW_KEY_RIGHT_CONTROL: return CEGUI::Key::RightControl;
case GLFW_KEY_LEFT_ALT: return CEGUI::Key::LeftAlt;
case GLFW_KEY_RIGHT_ALT: return CEGUI::Key::RightAlt;
case GLFW_KEY_TAB: return CEGUI::Key::Tab;
case GLFW_KEY_ENTER: return CEGUI::Key::Return;
case GLFW_KEY_BACKSPACE: return CEGUI::Key::Backspace;
case GLFW_KEY_INSERT: return CEGUI::Key::Insert;
case GLFW_KEY_DELETE: return CEGUI::Key::Delete;
case GLFW_KEY_PAGE_UP: return CEGUI::Key::PageUp;
case GLFW_KEY_PAGE_DOWN: return CEGUI::Key::PageDown;
case GLFW_KEY_HOME: return CEGUI::Key::Home;
case GLFW_KEY_END: return CEGUI::Key::End;
case GLFW_KEY_KP_ENTER: return CEGUI::Key::NumpadEnter;
case GLFW_KEY_SPACE: return CEGUI::Key::Space;
case 'A': return CEGUI::Key::A;
case 'B': return CEGUI::Key::B;
case 'C': return CEGUI::Key::C;
case 'D': return CEGUI::Key::D;
case 'E': return CEGUI::Key::E;
case 'F': return CEGUI::Key::F;
case 'G': return CEGUI::Key::G;
case 'H': return CEGUI::Key::H;
case 'I': return CEGUI::Key::I;
case 'J': return CEGUI::Key::J;
case 'K': return CEGUI::Key::K;
case 'L': return CEGUI::Key::L;
case 'M': return CEGUI::Key::M;
case 'N': return CEGUI::Key::N;
case 'O': return CEGUI::Key::O;
case 'P': return CEGUI::Key::P;
case 'Q': return CEGUI::Key::Q;
case 'R': return CEGUI::Key::R;
case 'S': return CEGUI::Key::S;
case 'T': return CEGUI::Key::T;
case 'U': return CEGUI::Key::U;
case 'V': return CEGUI::Key::V;
case 'W': return CEGUI::Key::W;
case 'X': return CEGUI::Key::X;
case 'Y': return CEGUI::Key::Y;
case 'Z': return CEGUI::Key::Z;
default: return CEGUI::Key::Unknown;
}
}
void charCallback(GLFWwindow*, unsigned int char_pressed)
{
CEGUI::System::getSingleton().getDefaultGUIContext().injectChar(char_pressed);
}
void cursorPosCallback(GLFWwindow*, double x, double y)
{
CEGUI::System::getSingleton().getDefaultGUIContext().injectMousePosition(x, y);
}
void keyCallback(GLFWwindow*, int key, int /*scan*/, int action, int /*mod*/)
{
CEGUI::Key::Scan cegui_key = toCEGUIKey(key);
if (action == GLFW_PRESS)
{
CEGUI::System::getSingleton().getDefaultGUIContext().injectKeyDown(cegui_key);
}
else
{
CEGUI::System::getSingleton().getDefaultGUIContext().injectKeyUp(cegui_key);
}
}
void mouseButtonCallback(GLFWwindow*, int button, int state, int /*mod*/)
{
if (state == GLFW_PRESS)
{
CEGUI::System::getSingleton().getDefaultGUIContext().injectMouseButtonDown(toCEGUIButton(button));
}
else
{
CEGUI::System::getSingleton().getDefaultGUIContext().injectMouseButtonUp(toCEGUIButton(button));
}
}
void mouseWheelCallback(GLFWwindow*, double /*x*/, double y)
{
if (y < 0.f)
CEGUI::System::getSingleton().getDefaultGUIContext().injectMouseWheelChange(-1.f);
else
CEGUI::System::getSingleton().getDefaultGUIContext().injectMouseWheelChange(+1.f);
}
void windowResizedCallback(GLFWwindow*, int width, int height)
{
CEGUI::System::getSingleton().notifyDisplaySizeChanged(
CEGUI::Sizef(static_cast<float>(width), static_cast<float>(height)));
glViewport(0, 0, width, height);
}
void errorCallback(int /*error*/, const char* message)
{
CEGUI::Logger::getSingleton().logEvent(message, CEGUI::Errors);
}
void setupCallbacks()
{
// input callbacks
glfwSetCharCallback(window, charCallback);
glfwSetCursorPosCallback(window, cursorPosCallback);
glfwSetKeyCallback(window, keyCallback);
glfwSetMouseButtonCallback(window, mouseButtonCallback);
glfwSetScrollCallback(window, mouseWheelCallback);
// window callback
glfwSetWindowSizeCallback(window, windowResizedCallback);
// error callback
glfwSetErrorCallback(errorCallback);
}
void initGLFW()
{
// init everything from glfw
if (glfwInit() != GL_TRUE)
{
std::cerr << "glfw could not be initialized!" << std::endl;
exit(1);
}
// create glfw window with size of 800x600px
window = glfwCreateWindow(800, 600, "CEGUI + glfw3 window", NULL, NULL);
if (!window)
{
std::cerr << "Could not create glfw window!" << std::endl;
glfwTerminate();
exit(1);
}
// makes this window's gl context the current one
glfwMakeContextCurrent(window);
// hide native mouse cursor when it is over the window
glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_HIDDEN);
// disable VSYNC
glfwSwapInterval(0);
// clear error messages
glGetError();
}
void initCEGUI()
{
using namespace CEGUI;
// create renderer and enable extra states
OpenGLRenderer& cegui_renderer = OpenGLRenderer::create(Sizef(800.f, 600.f));
cegui_renderer.enableExtraStateSettings(true);
// create CEGUI system object
CEGUI::System::create(cegui_renderer);
// setup resource directories
DefaultResourceProvider* rp = static_cast<DefaultResourceProvider*>(System::getSingleton().getResourceProvider());
rp->setResourceGroupDirectory("schemes", "datafiles/schemes/");
rp->setResourceGroupDirectory("imagesets", "datafiles/imagesets/");
rp->setResourceGroupDirectory("fonts", "datafiles/fonts/");
rp->setResourceGroupDirectory("layouts", "datafiles/layouts/");
rp->setResourceGroupDirectory("looknfeels", "datafiles/looknfeel/");
rp->setResourceGroupDirectory("lua_scripts", "datafiles/lua_scripts/");
rp->setResourceGroupDirectory("schemas", "datafiles/xml_schemas/");
// set default resource groups
ImageManager::setImagesetDefaultResourceGroup("imagesets");
Font::setDefaultResourceGroup("fonts");
Scheme::setDefaultResourceGroup("schemes");
WidgetLookManager::setDefaultResourceGroup("looknfeels");
WindowManager::setDefaultResourceGroup("layouts");
ScriptModule::setDefaultResourceGroup("lua_scripts");
XMLParser* parser = System::getSingleton().getXMLParser();
if (parser->isPropertyPresent("SchemaDefaultResourceGroup"))
parser->setProperty("SchemaDefaultResourceGroup", "schemas");
// load TaharezLook scheme and DejaVuSans-10 font
SchemeManager::getSingleton().createFromFile("TaharezLook.scheme", "schemes");
FontManager::getSingleton().createFromFile("DejaVuSans-10.font");
// set default font and cursor image and tooltip type
System::getSingleton().getDefaultGUIContext().setDefaultFont("DejaVuSans-10");
System::getSingleton().getDefaultGUIContext().getMouseCursor().setDefaultImage("TaharezLook/MouseArrow");
System::getSingleton().getDefaultGUIContext().setDefaultTooltipType("TaharezLook/Tooltip");
}
void initWindows()
{
using namespace CEGUI;
/////////////////////////////////////////////////////////////
// Add your gui initialisation code in here.
// You should preferably use layout loading because you won't
// have to recompile everytime you change the layout. But you
// can also use static window creation code here, of course.
/////////////////////////////////////////////////////////////
// load layout
Window* root = WindowManager::getSingleton().loadLayoutFromFile("application_templates.layout");
System::getSingleton().getDefaultGUIContext().setRootWindow(root);
}
#ifdef _MSC_VER
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow)
#else
int main()
#endif
{
using namespace CEGUI;
// init glfw
initGLFW();
// init cegui
initCEGUI();
// setup glfw callbacks
setupCallbacks();
// notify system of the window size
System::getSingleton().notifyDisplaySizeChanged(Sizef(800.f, 600.f));
glViewport(0, 0, 800, 600);
// initialise windows and setup layout
initWindows();
// set gl clear color
glClearColor(0, 0, 0, 255);
float time = glfwGetTime();
OpenGLRenderer* renderer = static_cast<OpenGLRenderer*>(System::getSingleton().getRenderer());
// repeat until a quit is requested
while (glfwWindowShouldClose(window) == GL_FALSE)
{
// clear screen
glClear(GL_COLOR_BUFFER_BIT);
// inject time pulses
const float newtime = glfwGetTime();
const float time_elapsed = newtime - time;
System::getSingleton().injectTimePulse(time_elapsed);
System::getSingleton().getDefaultGUIContext().injectTimePulse(time_elapsed);
time = newtime;
// render gui
renderer->beginRendering();
System::getSingleton().renderAllGUIContexts();
renderer->endRendering();
// swap buffers
glfwSwapBuffers(window);
// poll events
glfwPollEvents();
}
// destroy system and renderer
System::destroy();
OpenGLRenderer::destroy(*renderer);
renderer = 0;
// destroy glfw window
glfwDestroyWindow(window);
// cleanup glfw
glfwTerminate();
return 0;
}
|