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<SampleDefinition
name = "CEGUIHUDDemo"
type = "C++ Module"
summary = "The HUD Demo presents a game that using head-up display. This shows that CEGUI has full capabilities for rendering HUD's for first person shooters or other any other types of games. The interface consists of a health bar, lives, switchable weapons and power-ups. The game itself consists of moving dishes that have to be clicked on to receive points. When clicked, the points appear in red or green text as a pop-up text that moves upwards and vanishes after some seconds."
description = "The HUD uses very basic "Generic/Label" and "Generic/Image" windows to display most of the elements. For some windows event handlers are registered to react to user interaction. A CEGUI/Progressbar with custom skinning was made for this demo to display the life bar. For the pop-up points a window with animations directly defined in the look n' feel file was made. The animations are triggered by firing events and when the pop-up animation is over the event handler will react to this and subsequently the window will be deleted as defined in the C++ code."
credits = "Lukas "Ident" Meindl, graphics: Charles "Syg" Mattei"
/>
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