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/***********************************************************************
created: 20/5/2008
author: Cegui Team
*************************************************************************/
/***************************************************************************
* Copyright (C) 2004 - 2008 Paul D Turner & The CEGUI Development Team
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
***************************************************************************/
#include "Sample_DragDropDemo.h"
#include "CEGUI/CEGUI.h"
//----------------------------------------------------------------------------//
bool DragDropDemo::initialise(CEGUI::GUIContext* guiContext)
{
using namespace CEGUI;
d_guiContext = guiContext;
d_usedFiles = CEGUI::String(__FILE__);
// load windows look
SchemeManager::getSingleton().createFromFile("WindowsLook.scheme");
// load font and setup default if not loaded via scheme
Font& defaultFont = FontManager::getSingleton().createFromFile("DejaVuSans-12.font");
// Set default font for the gui context
guiContext->setDefaultFont(&defaultFont);
// set up defaults
guiContext->getMouseCursor().setDefaultImage("WindowsLook/MouseArrow");
// load the drive icons imageset
ImageManager::getSingleton().loadImageset("DriveIcons.imageset");
// load the initial layout
guiContext->setRootWindow(
WindowManager::getSingleton().loadLayoutFromFile("DragDropDemo.layout"));
// setup events
subscribeEvents();
// success!
return true;
}
//----------------------------------------------------------------------------//
void DragDropDemo::deinitialise()
{
// nothing doing in here!
}
//----------------------------------------------------------------------------//
void DragDropDemo::subscribeEvents()
{
using namespace CEGUI;
Window* root = d_guiContext->getRootWindow();
/*
* Subscribe handler to deal with user closing the frame window
*/
CEGUI_TRY
{
Window* main_wnd = root->getChild("MainWindow");
main_wnd->subscribeEvent(
FrameWindow::EventCloseClicked,
Event::Subscriber(&DragDropDemo::handle_CloseButton, this));
}
// if something goes wrong, log the issue but do not bomb!
CEGUI_CATCH(CEGUI::Exception&)
{}
/*
* Subscribe the same handler to each of the twelve slots
*/
String base_name = "MainWindow/Slot";
for (int i = 1; i <= 12; ++i)
{
CEGUI_TRY
{
// get the window pointer for this slot
Window* wnd =
root->getChild(base_name + PropertyHelper<int>::toString(i));
// subscribe the handler.
wnd->subscribeEvent(
Window::EventDragDropItemDropped,
Event::Subscriber(&DragDropDemo::handle_ItemDropped, this));
}
// if something goes wrong, log the issue but do not bomb!
CEGUI_CATCH(CEGUI::Exception&)
{}
}
}
//----------------------------------------------------------------------------//
bool DragDropDemo::handle_ItemDropped(const CEGUI::EventArgs& args)
{
using namespace CEGUI;
// cast the args to the 'real' type so we can get access to extra fields
const DragDropEventArgs& dd_args =
static_cast<const DragDropEventArgs&>(args);
if (!dd_args.window->getChildCount())
{
// add dragdrop item as child of target if target has no item already
dd_args.window->addChild(dd_args.dragDropItem);
// Now we must reset the item position from it's 'dropped' location,
// since we're now a child of an entirely different window
dd_args.dragDropItem->setPosition(
UVector2(UDim(0.05f, 0),UDim(0.05f, 0)));
}
return true;
}
//----------------------------------------------------------------------------//
bool DragDropDemo::handle_CloseButton(const CEGUI::EventArgs&)
{
return true;
}
//----------------------------------------------------------------------------//
/*************************************************************************
Define the module function that returns an instance of the sample
*************************************************************************/
extern "C" SAMPLE_EXPORT Sample& getSampleInstance()
{
static DragDropDemo sample;
return sample;
}
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