1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153
|
/***********************************************************************
created: 11/8/2012
author: Lukas E Meindl
*************************************************************************/
/***************************************************************************
* Copyright (C) 2004 - 2012 Paul D Turner & The CEGUI Development Team
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
***************************************************************************/
#include "HelloWorld.h"
#include "CEGUI/CEGUI.h"
#include <iostream>
/*************************************************************************
Sample specific initialisation goes here.
*************************************************************************/
bool HelloWorldDemo::initialise(CEGUI::GUIContext* guiContext)
{
using namespace CEGUI;
d_usedFiles = CEGUI::String(__FILE__);
// CEGUI relies on various systems being set-up, so this is what we do
// here first.
//
// The first thing to do is load a CEGUI 'scheme' this is basically a file
// that groups all the required resources and definitions for a particular
// skin so they can be loaded / initialised easily
//
// So, we use the SchemeManager singleton to load in a scheme that loads the
// imagery and registers widgets for the TaharezLook skin. This scheme also
// loads in a font that gets used as the system default.
SchemeManager::getSingleton().createFromFile("TaharezLook.scheme");
// The next thing we do is to set a default mouse cursor image. This is
// not strictly essential, although it is nice to always have a visible
// cursor if a window or widget does not explicitly set one of its own.
//
// The TaharezLook Imageset contains an Image named "MouseArrow" which is
// the ideal thing to have as a defult mouse cursor image.
guiContext->getMouseCursor().setDefaultImage("TaharezLook/MouseArrow");
// Now the system is initialised, we can actually create some UI elements, for
// this first example, a full-screen 'root' window is set as the active GUI
// sheet, and then a simple frame window will be created and attached to it.
// All windows and widgets are created via the WindowManager singleton.
WindowManager& winMgr = WindowManager::getSingleton();
// Here we create a "DefaultWindow". This is a native type, that is, it does
// not have to be loaded via a scheme, it is always available. One common use
// for the DefaultWindow is as a generic container for other windows. Its
// size defaults to 1.0f x 1.0f using the Relative metrics mode, which means
// when it is set as the root GUI sheet window, it will cover the entire display.
// The DefaultWindow does not perform any rendering of its own, so is invisible.
//
// Create a DefaultWindow called 'Root'.
d_root = (DefaultWindow*)winMgr.createWindow("DefaultWindow", "Root");
// load font and setup default if not loaded via scheme
Font& defaultFont = FontManager::getSingleton().createFromFile("DejaVuSans-12.font");
// Set default font for the gui context
guiContext->setDefaultFont(&defaultFont);
// Set the root window as root of our GUI Context
guiContext->setRootWindow(d_root);
// A FrameWindow is a window with a frame and a titlebar which may be moved around
// and resized.
//
// Create a FrameWindow in the TaharezLook style, and name it 'Demo Window'
FrameWindow* wnd = (FrameWindow*)winMgr.createWindow("TaharezLook/FrameWindow", "Demo Window");
// Here we attach the newly created FrameWindow to the previously created
// DefaultWindow which we will be using as the root of the displayed gui.
d_root->addChild(wnd);
// Windows are in Relative metrics mode by default. This means that we can
// specify sizes and positions without having to know the exact pixel size
// of the elements in advance. The relative metrics mode co-ordinates are
// relative to the parent of the window where the co-ordinates are being set.
// This means that if 0.5f is specified as the width for a window, that window
// will be half as its parent window.
//
// Here we set the FrameWindow so that it is half the size of the display,
// and centered within the display.
wnd->setPosition(UVector2(cegui_reldim(0.25f), cegui_reldim( 0.25f)));
wnd->setSize(USize(cegui_reldim(0.5f), cegui_reldim( 0.5f)));
// now we set the maximum and minum sizes for the new window. These are
// specified using relative co-ordinates, but the important thing to note
// is that these settings are aways relative to the display rather than the
// parent window.
//
// here we set a maximum size for the FrameWindow which is equal to the size
// of the display, and a minimum size of one tenth of the display.
wnd->setMaxSize(USize(cegui_reldim(1.0f), cegui_reldim( 1.0f)));
wnd->setMinSize(USize(cegui_reldim(0.1f), cegui_reldim( 0.1f)));
// As a final step in the initialisation of our sample window, we set the window's
// text to "Hello World!", so that this text will appear as the caption in the
// FrameWindow's titlebar.
wnd->setText("Hello World!");
wnd->subscribeEvent(CEGUI::Window::EventMouseClick, Event::Subscriber(&HelloWorldDemo::handleHelloWorldClicked, this));
// return true so that the samples framework knows that initialisation was a
// success, and that it should now run the sample.
return true;
}
/*************************************************************************
Cleans up resources allocated in the initialiseSample call.
*************************************************************************/
void HelloWorldDemo::deinitialise()
{
}
bool HelloWorldDemo::handleHelloWorldClicked(const CEGUI::EventArgs&)
{
std::cout << "Hello World!" << std::endl;
return false;
}
/*************************************************************************
Define the module function that returns an instance of the sample
*************************************************************************/
extern "C" SAMPLE_EXPORT Sample& getSampleInstance()
{
static HelloWorldDemo sample;
return sample;
}
|